Deletion log
Below is a list of the most recent deletions.
- 16:30, 10 July 2025 High Lords talk contribs deleted page The Story So Far (Deleted to make way for move from "Plot Updates")
- 16:37, 23 June 2025 High Lords talk contribs deleted page File:An Exorcists Guide to Ruin.pdf (Duplicated file)
- 16:37, 23 June 2025 High Lords talk contribs deleted page File:An Exorcists Guide to Ruin.pdf (Deleted old revision 20250623153503!An_Exorcists_Guide_to_Ruin.pdf)
- 16:37, 23 June 2025 High Lords talk contribs deleted page File:An Exorcists Guide to Ruin.pdf (Deleted old revision 20250623153324!An_Exorcists_Guide_to_Ruin.pdf)
- 16:36, 23 June 2025 High Lords talk contribs deleted page File:An Exorcists Guide to Ruin.pdf (Deleted old revision 20250623152203!An_Exorcists_Guide_to_Ruin.pdf)
- 15:35, 23 June 2025 High Lords talk contribs deleted page File:An Exorcists Guide to Ruin.pdf
- 15:35, 23 June 2025 High Lords talk contribs deleted page File:Exorcists Guide to Ruin-Passworded.pdf
- 20:52, 22 June 2025 High Lords talk contribs deleted page File:Exorcists Guide to Ruin.pdf
- 21:59, 11 December 2024 High Lords talk contribs deleted page Primarchs and Imperial Saints (content was: " ==== Local Saints of the Prosperitas Sector. ====")
- 21:58, 11 December 2024 High Lords talk contribs undeleted page Primarchs and Imperial Saints (5 revisions)
- 12:53, 19 October 2023 High Lords talk contribs deleted page Temple of the Saviour Emperor (content was: "''See Also'': * The Ecclesiarchy * The Fidelis Militia The Temple of the Saviour Emperor is a heretical sect of the Ecclesiarchy which rose to prominence in the Prosperitas Sector in the mid 590s.M41. Its local leader, self-styled "Archimandrite" Grulge, was executed in 597.M41. Since then, the remnants of the Temple have been thrown into chaos, and they are rapidly disappearing as a power in the Sector. === History of the Temple === ===...")
- 12:19, 19 October 2023 High Lords talk contribs deleted page The Fidelis Militia (content was: "''See Also'': * The Ecclesiarchy * Temple of the Saviour Emperor The '''Fidelis Militia''' is a term used in the Imperium at large for irregular armies of the Faithful raised by the Ecclesiarchy. In the Prosperitas Sector, during the Temple Uprising of the 590s.M41, great numbers of Fidelis Militia were retitled "Fidelis Templar" and used by the heretic excommunicated Ca...", and the only contributor was "Hal" (talk))
- 12:03, 19 October 2023 High Lords talk contribs deleted page Primarchs and Imperial Saints (content was: " ==== Local Saints of the Prosperitas Sector. ====")
- 11:54, 19 October 2023 High Lords talk contribs deleted page Death Cults of the Prosperitas Sector (content was: "''See Also'': * Ecclesiarchy Loyalists '''''While the existence of Death Cults is not hidden from the Imperium, they are equally not widely known or accepted, so knowledge of these is discouraged for characters who have no reason to have previously encountered or heard of them.''''' The Imperial Cult has a strong relationship with themes of death and righteous killing. Skulls feature prominently in Imperial designs, the bodies and bones of the heroic dead are preserved fo...")
- 11:53, 19 October 2023 High Lords talk contribs deleted page Death Cults (content was: "#REDIRECT Death_Cults_of_the_Prosperitas_Sector", and the only contributor was "Hal" (talk))
- 22:42, 18 October 2023 High Lords talk contribs deleted page The Mechanicus Priesthood of Castellum (content was: "You can find many common notes about the Machine Cult on the Adeptus Mechanicus page. === Four Facts About the Priesthood of Castellum === * '''They are Neophiles.''' Unlike the majority of the Machine Cult who look backwards, the Priesthood of Castellum are fascinated (some would say obsessed) with the new. They want STCs that no other Forge has seen, they want to produce designs that nobody has seen, they NEED to skirt the bleeding edge of technological innovation on t...")
- 21:58, 28 February 2023 High Lords talk contribs undeleted page Scan (1 revision)
- 21:58, 28 February 2023 High Lords talk contribs deleted page Scanning (Auspexes & Other Scanners) (content was: " === Basic Principles === * The call '''SCAN''' indicates use of technological detection, such as an Auspex or another form of augury and sensor array; the call '''WARP SCAN''' indicates use of Psykic or other supernatural means of detection. These calls detect whatever keyword you attach to them. * '''SCAN [Target] [Keyword]''' detects the keyword you specify on whatever you are pointing your Auspex at or examining with a bionic, at no greater than a metre’s distance. * S...")
- 21:56, 28 February 2023 High Lords talk contribs deleted page Psychic Discipline: Telepathy (content was: "Telepathy is the art and science of manipulating the human mind. Telepaths are responsible for many of the frightening myths about Psykers used to scare small children in the Imperium. While it is a rare, and very powerful Telepath that can literally pull thoughts from an unwilling mind – particularly one they do not know well – many of a Telepath’s powers are invisible and subtle, directly affecting the human mind; it is no wonder that the average Imperial citizen shudde...")
- 21:54, 28 February 2023 High Lords talk contribs deleted page Scan (content was: "#REDIRECT Scanning_(Auspexes_&_Other_Scanners)", and the only contributor was "Hal" (talk))
- 04:52, 16 October 2022 High Lords talk contribs deleted page Core Concepts (content was: "These are the basic concepts and ideas used in this rules that you should understand when approaching the sections of the rules that follow. === Access === Although DuD is an active game featuring live combat we are always willing to modify rules to meet the personal access needs of a player. To this end if any ability or action in these rules requires two hands, then you can discuss with a ref about using it one-handed for accessibility reasons. Provided it is safe for you t...")
- 02:17, 16 October 2022 High Lords talk contribs deleted page Technoarcana of the Ordo Lacyraemarta (content was: "Keepers of the Thralls, the Servitors and the Skitarii the Mechanicus of the Lacyraemarta are workers of cybernetics and flesh adjacent in their talents to the Magos Biologis of the Ordo Biologis but focused entirely upon shaping thralls and guiding them to war. ===== Martian Device - Frigus Manus Sanitatem ===== The Priests of the Lacyraemarta have access to a myri...", and the only contributor was "High Lords" (talk))
- 02:11, 16 October 2022 High Lords talk contribs undeleted page Technoarcana of the Ordo Lacyraemarta (4 revisions)
- 02:10, 16 October 2022 High Lords talk contribs deleted page Technoarcana of the Ordo Lacyraemarta (content was: "Keepers of the Thralls, the Servitors and the Skitarii the Mechanicus of the Lacyraemarta are workers of cybernetics and flesh adjacent in their talents to the Magos Biologis of the Ordo Biologis but focused entirely upon shaping thralls and guiding them to war. ===== Martian Device - Frigus Manus Sanitatem ===== The Priests of the Lacyraemarta have access to a myri...", and the only contributor was "High Lords" (talk))
- 18:26, 15 October 2022 High Lords talk contribs deleted page Rules Downloads (content was: "#REDIRECT Card Decks", and the only contributor was "High Lords" (talk))
- 18:11, 15 October 2022 High Lords talk contribs deleted page Melee Combat Traits (content was: " === Assault Weapons Trooper (Melee) === '''Examples:''' Chainsword and other chain weapons, Shock mauls, and Omnissian Axes The nature of the Inquisitions work means that warriors are often upfront and personal with their foes whether they like it or not - indeed the Imperium has found a number of foes that are tough enough or fast enough to contend with their deva...", and the only contributor was "High Lords" (talk))
- 17:21, 15 October 2022 High Lords talk contribs deleted page Outsider Traits (content was: "Outsider Traits represent archetypes that are not entirely human, and thus are often outsiders within Imperial and Inquisition society. Some of these are generally accepted for their usefulness, but any Trait prefixed with '''Abhuman''' should be taken as a warning: Abhumans_and_Mutants#Abhuman_Species_in_the_Prosperitas_Sector|being an abhuman within the Imperium i...", and the only contributor was "High Lords" (talk))
- 17:21, 15 October 2022 High Lords talk contribs deleted page Bionic Traits (content was: "Bionic traits represent the melding of metal and flesh that is the holy work of the priesthood of the Omnissiah, prosthetics to mend injury and implants to improve the body beyond mere biology, as well as the tools of the priesthood themselves. '''Note [Haywire]:''' While all characters should be worried about a call of Haywire shutting down their technology, those with bionics fear it more. If struck by a call of '''Haywire''' characters with this Trait are physically disable...")
- 17:21, 15 October 2022 High Lords talk contribs deleted page Expertise Traits (content was: "These are the Traits that enable specific playstyles or represent certain professions: medical expertise, knowledge, combat expertise and even abilities that affect your downtimes. === Medicae === Medicae are trained in providing battlefield aid to casualties rather than the neat and precise work of a Chirugeon operating in a medbay or operating theatre - they are the Field Medics and Chop-Docs of the Imperium specialised in the rapid treatment of casualties on the battlefield...")
- 17:20, 15 October 2022 High Lords talk contribs deleted page Willpower Traits (content was: "These are the Traits that give you access to Willpower; characters without traits from this section '''cannot use this resource'''. Traits in this section also grant additional Willpower points and abilities powered by Willpower. === Iron Within === Stubbornness is a common trait found within Imperial Citizens, but some Agents seem to function out of sheer spite. This allows them to suppress instinctive fear reactions, as well as make them incredibly hard to compel.This abili...")
- 17:20, 15 October 2022 High Lords talk contribs deleted page Endurance Traits (content was: "These are the Traits that give you additional points of Endurance, as well as defensive physical abilities and abilities powered by Endurance points. Endurance as a basic resource represents physical resilience, speed and armour; all of a character’s core defenses. === Veteran Warrior === You are good in a fight; tough, fast, skilled, inured to pain or even natur...", and the only contributor was "High Lords" (talk))
- 17:20, 15 October 2022 High Lords talk contribs deleted page Wargear Traits (content was: "These are the Traits that represent the weaponry afforded to the Warriors of the Inquisition, the rarer weapons of war found across the Imperium. === Assault Weapons (Melee) === '''Examples:''' Chainsword and other chain weapons, Shock mauls and cutlasses, Omnissian Axes The nature of the Inquisitions work means that warriors are often upfront and personal with their...", and the only contributor was "High Lords" (talk))
- 14:49, 15 October 2022 High Lords talk contribs deleted page Alchemistry (Chems and their Creation) (content was: "The Imperium relies on the arcane arts of Alchemistry to create advanced chemical concoctions, known colloquially as ‘Chems’ in Low Gothic. These potent cocktails have numerous battlefield applications, and are utilised across the Imperium. . Chems are medicines, drugs, toxins and other Alchemical compounds which a character can be dosed with to induce varying ef...", and the only contributor was "High Lords" (talk))
- 14:49, 15 October 2022 High Lords talk contribs deleted page Interrogations (Explicators) (content was: "These rules are intended to simulate forcing answers to questions from non-compliant targets via hostile and violent interrogation. They exist within this setting as both a tool of gathering information as well as a tool for forcing confessions to crimes, whether or not that confession is forced by a dishonest explicator seeking a false answer or not. Interrogation scenes can be intense to roleplay – if any participant feels uncomfortable at any time, they should use the tra...")
- 03:10, 6 October 2022 High Lords talk contribs deleted page Character Advancement (content was: "In Death Unto Darkness many characters are at the pinnacle of what they could achieve normally - represented by the ten traits chosen at character creation which are the result of a lifetime already spent before or in Inquisitorial servitude - as such DuD is a flat-progression system with limited gained-via-play benefits. Perhaps appropriate for the setting we have ch...", and the only contributor was "High Lords" (talk))
- 19:50, 27 September 2022 High Lords talk contribs deleted page Mechanicus Collegia: Secutor (content was: "From the gigantic Titans and Knights, to the legions of the Skitarii and the war robots and guns of the Ordo Cybernetica and Ordo Reductor, the array of weapons of war available to the Mechanicus is vast. The Priests that lead these convocations of war, the Secutors, do not so much bother themselves with technomancy as arm themselves with a panoply of weapons from arm...", and the only contributor was "High Lords" (talk))
- 12:33, 14 September 2022 High Lords talk contribs deleted page Mechanicus Collegia: Enginseer (content was: "Artificer, Enginseer, Transmechanic, Lexmechanic; the titles for the Priests from this calling are many. They are the most common Priests of the Mechanicum, and its members are often in high demand across the Imperium. They care for complex machines like the tanks of the Imperial Guard and the massive warships of the Imperial Navy, or simply huge mining rigs and other...", and the only contributor was "High Lords" (talk))
- 19:38, 13 September 2022 High Lords talk contribs deleted page Psychic Discipline: Divination (content was: "Divination is the arcane discipline which allows a Psyker to see the threads of fate and consequence; to gain insight into distant places and possible futures. It is these precognisant psykers that the Inquisiton uses to attempt to read the future and give early warning of disaster. ==== Foretell the Strands of Fate ==== Prior to an event you may perform a Divination...", and the only contributor was "High Lords" (talk))
- 19:38, 13 September 2022 High Lords talk contribs deleted page Psychic Discipline: Astropathy (content was: "For every Psyker judged strong enough for training in the arts of the Adeptus Astra Telepathica there are hundreds sent into the light of the Golden Throne, their vision seared away by the God-Emperor’s psychic majesty. They are forever ‘soul-bound’ to the light of the holy psychic beacon of the Astronomicon able to act as its conduit for the sending of messages...", and the only contributor was "High Lords" (talk))
- 19:38, 13 September 2022 High Lords talk contribs deleted page Psychic Discipline: Telekinesis (content was: "Telekinesis is the art of imposing psychic power on the physical world. Telekines see and manipulate the invisible flows of energy binding and separating all around them – magnetism, potential energy, even gravity. Telekines are often relied upon by Inquisitorial stormtroopers and other specialist Imperial squads as human heavy weapons. <hr> == Lesser Rote == ===...", and the only contributor was "High Lords" (talk))
- 02:10, 11 September 2022 High Lords talk contribs deleted page Psychic Discipline: Biomancy (content was: "Biomancy is the art of using the warp to affect the very energies of life itself. Also known as blood magic, fleshcrafting and other names that summon up horrific images, the majority of Biomancers trained by the Imperium focus solely on healing and bolstering the physical forms of those around them. ==== Fleshworkers ==== All Psykers that take the Biomancy Discipli...", and the only contributor was "High Lords" (talk))
- 01:43, 9 September 2022 High Lords talk contribs undeleted page File:Medical Complications 2022 No Back.pdf (1 revision and 1 file)
- 01:40, 9 September 2022 High Lords talk contribs undeleted page File:Medical Complications 2022.pdf (1 revision and 1 file)
- 01:40, 9 September 2022 High Lords talk contribs deleted page File:Medical Complications 2022.pdf
- 01:40, 9 September 2022 High Lords talk contribs deleted page File:Medical Complications 2022 No Back.pdf
- 17:10, 8 September 2022 High Lords talk contribs deleted page File:Exorcism Risks 2.0.pdf
- 17:10, 8 September 2022 High Lords talk contribs deleted page File:Hazards of Technoarcana 2.0.pdf
- 17:10, 8 September 2022 High Lords talk contribs deleted page File:Medical Complications 2.0.pdf
- 17:10, 8 September 2022 High Lords talk contribs deleted page File:Perils of the Warp 2.0.pdf
- 17:10, 8 September 2022 High Lords talk contribs deleted page File:Wargear Quirks 2.0.pdf