Traits Index: Difference between revisions

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{| class="wikitable sortable"
{| class="wikitable sortable"
|+ Traits Index
|+  
|-
|-
! Trait Name !! Trait Type !! Short Description
! Trait Name !! Trait Type !! Short Description
|-
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| Special Weapons Trooper || [[Ranged Combat Traits]] || Use specialist ranged weapons like Flamers, Shotguns, Boltguns.
| [[Special Weapons Trooper]] || [[Ranged Combat Traits]] || Use specialist ranged weapons like Flamers, Shotguns, Boltguns.
|-
|-
| Weapon of Old Night || [[Ranged Combat Traits]] || Use an integrated Mechanicus weapon (requires: Tech-Priest)
| [[Weapon of Old Night]] || [[Ranged Combat Traits]] || Use an integrated Mechanicus weapon (requires: Tech-Priest)
|-
|-
| Grenadier || [[Ranged Combat Traits]] || Use grenades.
| [[Grenadier]] || [[Ranged Combat Traits]] || Use grenades.
|-
|-
| Doorkicker || [[Ranged Combat Traits]] || KNOCKBACK with 2-handed LARP-safe firearm; kick in a door; resist KNOCKBACK.
| [[Doorkicker]] || [[Ranged Combat Traits]] || KNOCKBACK with 2-handed LARP-safe firearm; kick in a door; resist KNOCKBACK.
|-
|-
| Moritat || [[Ranged Combat Traits]] || Dual-wield pistols.
| [[Moritat]] || [[Ranged Combat Traits]] || Dual-wield pistols.
|-
|-
| Vigilator || [[Ranged Combat Traits]] || Scout with an Auspex, Deflect with camouflage, use a sniper rifle.
| [[Vigilator]] || [[Ranged Combat Traits]] || Scout with an Auspex, Deflect with camouflage, use a sniper rifle.
|-
|-
| Saboteur || [[Ranged Combat Traits]] || Use remotely detonated charges/mines.
| [[Saboteur]] || [[Ranged Combat Traits]] || Use remotely detonated charges/mines.
|-
|-
| Assault Weapons Trooper || [[Close Combat Traits]] || Use melee weapons like Chainswords, shock mauls, Omnissian Axes.
| [[Assault Weapons Trooper]] || [[Close Combat Traits]] || Use melee weapons like Chainswords, shock mauls, Omnissian Axes.
|-
|-
| Adept Mortis || [[Close Combat Traits]] || Sneaky assassin, call '''I Am A Knife In The Dark''', use needle weapons.
| [[Adept Mortis]] || [[Close Combat Traits]] || Sneaky assassin, call '''I Am A Knife In The Dark''', use needle weapons.
|-
|-
| Knife Fighter || [[Close Combat Traits]] || Fight with two knives; deflect, parry with forearms, Rend/Weaken.
| [[Knife Fighter]] || [[Close Combat Traits]] || Fight with two knives; deflect, parry with forearms, Rend/Weaken.
|-
|-
| Duellist || [[Close Combat Traits]] || Fight with a single-handed sword: deflect, Rend/Weaken.
| [[Duellist]] || [[Close Combat Traits]] || Fight with a single-handed sword: deflect, Rend/Weaken.
|-
|-
| Strong as a Grox || [[Close Combat Traits]] || Gain endurance, call Knockback with big weapons, resist Knockback.
| [[Strong as a Grox]] || [[Close Combat Traits]] || Gain endurance, call Knockback with big weapons, resist Knockback.
|-
|-
| Militant || [[Defensive Traits]] || Gain endurance, resist Rend, Deflect.
| [[Militant]] || [[Defensive Traits]] || Gain endurance, resist Rend, Deflect.
|-
|-
| Praetorian || [[Defensive Traits]] || Gain endurance, call "Look Out, Deflect" while bodyguarding someone else.
| [[Praetorian]] || [[Defensive Traits]] || Gain endurance, call "Look Out, Deflect" while bodyguarding someone else.
|-
|-
| Chem-Trooper || [[Defensive Traits]] || Gain Endurance, resist Rend, use chems to enter a berzerk state.
| [[Chem-Trooper]] || [[Defensive Traits]] || Gain Endurance, resist Rend, use chems to enter a berzerk state.
|-
|-
| Grizzled Veteran || [[Defensive Traits]] || Gain Endurance, continue to fight after being Bloodied.
| [[Grizzled Veteran]] || [[Defensive Traits]] || Gain Endurance, continue to fight after being Bloodied.
|-
|-
| Supernal Reflexes || [[Defensive Traits]] || Gain Deflects.
| [[Supernal Reflexes]] || [[Defensive Traits]] || Gain Deflects.
|-
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| Aegis Training || [[Defensive Traits]] || Fight with a shield.
| [[Aegis Training]] || [[Defensive Traits]] || Fight with a shield.
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| Scum || [[Combat Support Traits]] || Scavenge from the dead, conceal weapons, call Deflect.
| [[Scum]] || [[Combat Support Traits]] || Scavenge from the dead, conceal weapons, call Deflect.
|-
|-
| Ammo-Jack || [[Combat Support Traits]] || Prepare and scrounge up special ammunition.
| [[Ammo-Jack]] || [[Combat Support Traits]] || Prepare and scrounge up special ammunition.
|-
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| Daemonhunter || [[Combat Support Traits]] || Specialise in fighting Daemons.
| [[Daemonhunter]] || [[Combat Support Traits]] || Specialise in fighting Daemons.
|-
|-
| Witchhunter || [[Combat Support Traits]] || Specialise in fighting Psykers.
| [[Witchhunter]] || [[Combat Support Traits]] || Specialise in fighting Psykers.
|-
|-
| Alien Hunter || [[Combat Support Traits]] || Specialise in fighting Xenos.
| [[Alien Hunter]] || [[Combat Support Traits]] || Specialise in fighting Xenos.
|-
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| Armour of Contempt || [[Combat Support Traits]] || Pick a signature nemesis. Fight them.
| [[Armour of Contempt]] || [[Combat Support Traits]] || Pick a signature nemesis. Fight them.
|-
|-
| Kill Team Leader || [[Combat Support Traits]] || Give orders to a uniformed unit (2-4 others) which enhance their calls.
| [[Kill Team Leader]] || [[Combat Support Traits]] || Give orders to a uniformed unit (2-4 others) which enhance their calls.
|-
|-
| Savant || [[Combat Support Traits]] || Requires Scribe. As a noncombatant, assist others fighting selected enemies.
| [[Savant]] || [[Combat Support Traits]] || Requires Scribe. As a noncombatant, assist others fighting selected enemies.
|-
|-
| Iron Within || [[Willpower Traits]] || Gain 3 Willpower. Spend it to resist Would You Kindly and Madness.
| [[Iron Within]] || [[Willpower Traits]] || Gain 3 Willpower. Spend it to resist Would You Kindly and Madness.
|-
|-
| Adamantium Will || [[Willpower Traits]] || Gain 3 Willpower. Cannot be interrogated.
| [[Adamantium Will]] || [[Willpower Traits]] || Gain 3 Willpower. Cannot be interrogated.
|-
|-
| Faith and Fire || [[Willpower Traits]] || Gain 1 Willpower. Immune to Corruption, get Faith cards instead.  
| [[Willpower_Traits#Faith_and_Fire|Faith and Fire]] || [[Willpower Traits]] || Gain 1 Willpower. Immune to Corruption, get Faith cards instead.  
|-
|-
| Exorcist || [[Willpower Traits]] || Gain 2 Willpower. Perform Exorcisms.
| [[Exorcist]] || [[Willpower Traits]] || Gain 2 Willpower. Perform Exorcisms.
|-
|-
| Flagellant || [[Willpower Traits]] || Gain 2 Willpower. Do Observances without Hallowed Ground. Go faith-berzerk.
| [[Flagellant]] || [[Willpower Traits]] || Gain 2 Willpower. Do Observances without Hallowed Ground. Go faith-berzerk.
|-
|-
| Preacher || [[Willpower Traits]] || Gain 2 Willpower. Oversee Oaths to help others in combat.
| [[Preacher]] || [[Willpower Traits]] || Gain 2 Willpower. Oversee Oaths to help others in combat.
|-
|-
| Psyker || [[Willpower Traits]] || You're a wizard, Harry. Needs ref permission.
| [[Willpower_Traits#Psyker|Psyker]] || [[Willpower Traits]] || You're a wizard, Harry. Needs ref permission.
|-
|-
| Rites of the Black Ships || [[Willpower Traits]] || Gain 2 Willpower. Do Observances without Hallowed Ground.
| [[Rites of the Black Ships]] || [[Willpower Traits]] || Gain 2 Willpower. Do Observances without Hallowed Ground.
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|-
| Medicae || [[Professional Traits]] || Heal people and give out drugs. Scan Chems and Lifesigns.
| [[Professional_Traits#Medicae|Medicae]] || [[Professional Traits]] || Heal people and give out drugs. Scan Chems and Lifesigns.
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| Chirurgeon || [[Professional Traits]] || Heal people better, give out more drugs, treat more complications.
| [[Chirurgeon]] || [[Professional Traits]] || Heal people better, give out more drugs, treat more complications.
|-
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| Chirurgeon-General || [[Professional Traits]] || Oversee other people healing, stop someone dying shortly after death.
| [[Chirurgeon-General]] || [[Professional Traits]] || Oversee other people healing, stop someone dying shortly after death.
|-
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| Alchemist || [[Professional Traits]] || Brew up and administer drugs and poisons.
| [[Alchemist]] || [[Professional Traits]] || Brew up and administer drugs and poisons.
|-
|-
| Verispex || [[Professional Traits]] || Forensic expert. Scan for things and open extra Investigative Clues.
| [[Verispex]] || [[Professional Traits]] || Forensic expert. Scan for things and open extra Investigative Clues.
|-
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| Explicator || [[Professional Traits]] || Interrogate people.
| [[Explicator]] || [[Professional Traits]] || Interrogate people.
|-
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| Scribe || [[Professional Traits]] || Gain two Lores and four Specialisms.
| [[Scribe]] || [[Professional Traits]] || Gain two Lores and four Specialisms.
|-
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| Exhorter || [[Professional Traits]] || Encourage people to stop bleeding, going mad or going corrupt.
| [[Exhorter]] || [[Professional Traits]] || Encourage people to stop bleeding, going mad or going corrupt.
|-
|-
| Spymaster || [[Professional Traits]] || Get information in downtime and get a pre-game specialist information brief.
| [[Spymaster]] || [[Professional Traits]] || Get information in downtime and get a pre-game specialist information brief.
|-
|-
| Trader || [[Professional Traits]] || Get information in downtime and get a unique item each game.
| [[Trader]] || [[Professional Traits]] || Get information in downtime and get a unique item each game.
|-
|-
| Bionic Enhancements || [[Bionic Traits]] || Gain one of a selection of bionic augmentations to your body.
| [[Bionic Enhancements]] || [[Bionic Traits]] || Gain one of a selection of bionic augmentations to your body.
|-
|-
| Tech-Priest || [[Bionic Traits]] || You're a techno-wizard, Harry.
| [[Tech-Priest]] || [[Bionic Traits]] || You're a techno-wizard, Harry.
|-
|-
| Machinator Array || [[Bionic Traits]] || You have a medical, stealth, engineering or scanning rig grafted to your spine.
| [[Machinator Array]] || [[Bionic Traits]] || You have a medical, stealth, engineering or scanning rig grafted to your spine.
|-
|-
| Info-Executioner || [[Bionic Traits]] || You're not a tech-priest but you're a great hacker.
| [[Info-Executioner]] || [[Bionic Traits]] || You're not a tech-priest but you're a great hacker.
|-
|-


|}
|}
=== Power Tests ===
Several traits and abilities request that a character performs a Power Test - this is a test with a 25% chance of failure. '''In all cases''' you can always delay a test until it would not interrupt the flow of roleplay or combat - you are free to do it earlier, but we generally recommend doing tests at the end of a combat for example.
The standard suggestion for doing this is take a bag of beads and fill it with 12 beads, 9 of one colour (representing success) 3 of another (representing failure) and do a draw. But any other method capable of determining a 25% chance of failure is acceptable.
There may be conditions where this will flip and it will be a 75% chance of failure and a 25% chance of success.

Latest revision as of 13:57, 20 February 2023

Trait Name Trait Type Short Description
Special Weapons Trooper Ranged Combat Traits Use specialist ranged weapons like Flamers, Shotguns, Boltguns.
Weapon of Old Night Ranged Combat Traits Use an integrated Mechanicus weapon (requires: Tech-Priest)
Grenadier Ranged Combat Traits Use grenades.
Doorkicker Ranged Combat Traits KNOCKBACK with 2-handed LARP-safe firearm; kick in a door; resist KNOCKBACK.
Moritat Ranged Combat Traits Dual-wield pistols.
Vigilator Ranged Combat Traits Scout with an Auspex, Deflect with camouflage, use a sniper rifle.
Saboteur Ranged Combat Traits Use remotely detonated charges/mines.
Assault Weapons Trooper Close Combat Traits Use melee weapons like Chainswords, shock mauls, Omnissian Axes.
Adept Mortis Close Combat Traits Sneaky assassin, call I Am A Knife In The Dark, use needle weapons.
Knife Fighter Close Combat Traits Fight with two knives; deflect, parry with forearms, Rend/Weaken.
Duellist Close Combat Traits Fight with a single-handed sword: deflect, Rend/Weaken.
Strong as a Grox Close Combat Traits Gain endurance, call Knockback with big weapons, resist Knockback.
Militant Defensive Traits Gain endurance, resist Rend, Deflect.
Praetorian Defensive Traits Gain endurance, call "Look Out, Deflect" while bodyguarding someone else.
Chem-Trooper Defensive Traits Gain Endurance, resist Rend, use chems to enter a berzerk state.
Grizzled Veteran Defensive Traits Gain Endurance, continue to fight after being Bloodied.
Supernal Reflexes Defensive Traits Gain Deflects.
Aegis Training Defensive Traits Fight with a shield.
Scum Combat Support Traits Scavenge from the dead, conceal weapons, call Deflect.
Ammo-Jack Combat Support Traits Prepare and scrounge up special ammunition.
Daemonhunter Combat Support Traits Specialise in fighting Daemons.
Witchhunter Combat Support Traits Specialise in fighting Psykers.
Alien Hunter Combat Support Traits Specialise in fighting Xenos.
Armour of Contempt Combat Support Traits Pick a signature nemesis. Fight them.
Kill Team Leader Combat Support Traits Give orders to a uniformed unit (2-4 others) which enhance their calls.
Savant Combat Support Traits Requires Scribe. As a noncombatant, assist others fighting selected enemies.
Iron Within Willpower Traits Gain 3 Willpower. Spend it to resist Would You Kindly and Madness.
Adamantium Will Willpower Traits Gain 3 Willpower. Cannot be interrogated.
Faith and Fire Willpower Traits Gain 1 Willpower. Immune to Corruption, get Faith cards instead.
Exorcist Willpower Traits Gain 2 Willpower. Perform Exorcisms.
Flagellant Willpower Traits Gain 2 Willpower. Do Observances without Hallowed Ground. Go faith-berzerk.
Preacher Willpower Traits Gain 2 Willpower. Oversee Oaths to help others in combat.
Psyker Willpower Traits You're a wizard, Harry. Needs ref permission.
Rites of the Black Ships Willpower Traits Gain 2 Willpower. Do Observances without Hallowed Ground.
Medicae Professional Traits Heal people and give out drugs. Scan Chems and Lifesigns.
Chirurgeon Professional Traits Heal people better, give out more drugs, treat more complications.
Chirurgeon-General Professional Traits Oversee other people healing, stop someone dying shortly after death.
Alchemist Professional Traits Brew up and administer drugs and poisons.
Verispex Professional Traits Forensic expert. Scan for things and open extra Investigative Clues.
Explicator Professional Traits Interrogate people.
Scribe Professional Traits Gain two Lores and four Specialisms.
Exhorter Professional Traits Encourage people to stop bleeding, going mad or going corrupt.
Spymaster Professional Traits Get information in downtime and get a pre-game specialist information brief.
Trader Professional Traits Get information in downtime and get a unique item each game.
Bionic Enhancements Bionic Traits Gain one of a selection of bionic augmentations to your body.
Tech-Priest Bionic Traits You're a techno-wizard, Harry.
Machinator Array Bionic Traits You have a medical, stealth, engineering or scanning rig grafted to your spine.
Info-Executioner Bionic Traits You're not a tech-priest but you're a great hacker.