Wargear

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Wargear represents the equipment carried by all members of the Holy Ordos in order to undertake their tasks


Physrepping

It is the intention of the Game Team that Basic Weapons can be represented by any form of ‘off the shelf’ props. However, when you start to use Flamers, Bolt Weapons, Hellguns, Heavy Weapons, Melta-weapons, or Plasma Weapons, the expectation is that you will be carrying a distinctive prop that embodies the weapon it is physrepping. Either it should be a setting-inspired prop, or it should be heavily modified to look like a setting-inspired prop.

If you are ever uncertain about whether a prop is acceptable, you should talk to the Game Team. DuD is a high-costume-standard game, and these rules are intended to encourage that..

1-Handed ranged weapons must Reload every Five Shots and are considered to have a range of ten meters but may make ranged calls in melee.

2-Handed Ranged weapons must Reload every Ten Shots and are limited to the hearing of your target. They cannot be used in melee without certain traits.


Ammunition

Despite the immensely destructive technology available to servants of the Imperium, the ability to keep their weapons supplied with ammunition is a constant issue. This is especially true for those who operate outside of military logistics structures; such as Servants of the Inquisition like your character.

To this end, after expending 5 shots with a 1-handed ranged weapon or 10 shots with a 2-handed ranged weapon you must reload. Whenever you reload, when you reload, you consume Ammunition, if you have no Ammunition on you then you cannot make ranged calls wite a firearm unless a weapon or trait says otherwise.

Reloading takes 5 seconds.


Carry Limits and Special Weapons

Weapons weigh a lot, especially with the ammunition that comes with them. This means that no character can really expect to enter combat carrying more than then a few weapons. To this end any character can carry:

  • One 2-Handed Weapon this may be swapped for a third 1-Handed Weapon.
  • Up to two 1-Handed Weapons one of which may be a 1-Handed Ranged Weapon
  • Any Number of Daggers/Small 1-Handed Melee Weapons

In addition;

  • Characters with the Special Weapons Training, Assault Weapons Training or Adept Mortis traits may take a single 2-Handed or 1-Handed weapon per trait from those provided by these traits in the appropriate slot. A character with these traits may choose to take a SECOND 2-Handed weapon in the place of both 1-Handed Weapon slots.