Ranged Combat Traits

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Special Weapons Trooper

Special Weapons Training (Ranged) Examples: Flamers, Shotguns, Boltguns, Hellguns, Stake Crossbows

You are entrusted with one of the rarer weapons of the Imperium - such a blessing is a sign of the Inquisition's trust in a warrior to move the resources necessary to ensure they have one of these rare and expensive weapons and the supplies needed to maintain it.


Your Supplies pool increases to 5 (this does not stack with other traits that do this).


You may take a single special weapon from the following list on each deployment and may operate captured examples of such weapons temporarily (with ref permision);

Bolt Weapons

You may call Bolt every 3s at range

  • Holy Bolter: The totemic value of the Bolter to the Imperium is immense; you gain +1 Willpower and +1 Endurance while wielding this weapon.

Shotguns

You may call Blam every 3s. You may call Knockback or Rend at targets within 10m. If your prop is larp-safe it may be used to make calls in Melee even if 2-Handed.

  • Breaching Shells: You may call Bolt or Burn up to three times - this cannot be used again until you have Recuperated.

Stake Crossbows

You may call Rend every 3s

  • Truesilver Bolts: You may call Sanctic Weaken with 10s of aiming - this only affects daemonic or daemonically corrupted foes.

Hellgun

You may call Rend every 3s

  • Low Power Mode: Hellguns may be used to call Blam every 3s to conserve power cells.
  • High Power Mode: You overcharge one of your weapon cells, allowing you to call Bolt every 3s until you reload. This ability cannot be used again until you have Recuperated.
  • Backpack Generator: Your prop must have cable attachments to you but these may attach to a small belt unit if you wish) - if you have a backpack unit then instead of consuming a Supply every time you reload from using Rend you instead consume one supply at the end of a combat.

Flamers

You may call Burn every 3s

  • Blessed Prometheum: You may call Mass Sanctic Knockback! any subsequent calls of Burn! Can be followed by Sanctic Knockback - this ends when the weapon reloads. This ability cannot be used again until you have Recuperated.
  • Automatic Weapon (Heavy Stubber, Hotshot Volley Gun, Rotor Cannon, Multi-Laser)

You may call Dakka every 3s.

  • Stabilised: You need to remain unmoving while making calls of Dakka with this weapon.

Ammo Feed Pack: If you have a backpack unit with an ammo feed attached to this weapon you gain +5 calls before you must reload.

Physrep Guidelines: Your prop must roughly match the look of any of these weapons from the setting art or, if you’re using a different kind of equivalent weapon from the canon, an appropriately advanced and technological prop. Talk to the Game Team if you are uncertain.