Medical Treatment (Medicae & Chirugeons)

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Providing Medical Treatment

All characters in DuD are treated as being capable enough to aid someone who is obviously bleeding this is represented by the First Aid trait which is free for all characters to take which allows them to;

  • Providing they are Fine' and haven’t got a limb disabled ' they can give First Aid to Grievously Wounded characters, pausing their bleed count while they do so (see beneath for more details) - this occupies both their hands so they may do nothing else while doing it and they cannot do this while a casualty is being moved.

Providing they are Fine' and haven’t got a limb disabled ' they can aid a Casualty to move, however they cannot stop the

However trained medics such as the Medicae who tend to battlefield casualties and Chirugeons who studied at the Imperium’s Medical Academies to hone their arts have a more significant role to play in treating Casualties. The individual abilities of each type of medic is covered in detail below.


Medicae can perform effective medical treatment in the field and under fire;

  • They can perform First Aid with one hand enabling them to do it providing they have a functioning limb, or use a pistol to defend themselves while performing it, or use it to move the casualty while continuing First Aid.
  • With patients with Grisly Injuries they can Mend their injury(s) with thirty seconds of medical roleplay due to their familiarity with battlefield injuries.
  • They can perform Triage Checks on characters who are Shaken or Grievously Wounded - making draws from the Complications Deck if they discover a complication while doing the check.

If they discover a Complication with a Medicae Intervention option they can perform Surgery to return any casualty to Fine. They cannot operate on other complications.


Chirurgeons the pinnacle of medical expertise, and with access to a proper operating theatre they can achieve almost anything.

  • With patients with Grisly Injuries they can Mend their injury(s) with 60s of medical roleplay taking a while to carefully and cautiously mend the wound based on their training rather than a familiarity with battlefield wounds.

They can perform Triage Checks on characters who are Shaken or Grievously Wounded - making draws from the Complications Deck if they discover a complication while doing the check.

  • Provided they have access to a Medbay, they may perform Surgery to return a casualty to Fine and resolve all Complications.

They can perform experimental surgery' or, if they are a Tech Priest or under the Instruction ' of one, install bionics. This requires Game Team permission and may or may not be approved depending on your intended results.