Medical Treatment (Medicae & Chirugeons): Difference between revisions

From Death unto Darkness
Jump to: navigation, search
No edit summary
 
(20 intermediate revisions by 3 users not shown)
Line 1: Line 1:
=== Power Tests ===
Several traits and abilities request that a character performs a [[Power Test]] - this is a test with a 25% chance of failure. In the case of Medical characters this MUST be taken at the end of '''30s of Triage''' to identify if a Complication Card should be drawn.


=== First Aid ===
=== First Aid ===


'''All characters''' in DuD are treated as being capable enough to aid someone who is obviously bleeding, a player character may always choose not to have this ability however, if they feel it is not appropriate. This is represented by the [[Expertise_Traits#First_Aid_.28Free.29|First Aid]] trait, which is free for all characters
'''All characters''' in DuD are treated as being capable enough to aid someone who is obviously bleeding, and of administering Chems at the direction of a '''Medicae''' or '''Chirurgeon'''. This is represented by the [[First Aid]] ability.


This trait lets them pause a character’s bleed count by roleplaying basic medical attention. First aid requires two hands, and the First Aider’s full attention. If the character giving First Aid is interrupted, the bleed count begins from where it left off. 
=== Triage ===


A [[Professional_Traits#Medicae|Medicae]] or [[Professional_Traits#Medicae|Chirurgeon]] can perform '''Triage''' on a patient.


=== Medicae and Chirugeon Training ===
* Triage requires 30 seconds of Medical Roleplay, followed by a [[Power Test]].
Trained medics such as the [[Expertise_Traits#Medicae|Medicae]] who tend to battlefield casualties and [[Expertise_Traits#Chirurgeon|Chirugeons]] who studied at the Imperium’s Medical Academies to hone their arts have a more significant role to play in treating Casualties. The individual abilities of each type of medic is covered in detail below. A character cannot use Medicae or Chirugeon on themselves.
* A character’s bleed count is paused while undergoing Triage. If interrupted, the bleed count resumes.
* If the Power Check is passed, call '''Get it Together'''.
* If the Check is failed then draw a card from the [[Rules Downloads|Complications Deck]], read it and show it to the patient.
** If a card tells you to discard it, treat the test as a '''Pass'''.
** A character with an ongoing Complication is considered '''<span style="color:#DC143C">Bloodied</span>'''. Their death count is paused and reset to 0 unless they take damage or a '''Complication''' says otherwise.
** You must pick an option from the card to resolve the '''Complication''' in order for the character to be returned to a healthy state, this is called '''Surgery'''.


==== Medicae ====
==== Roleplaying Surgery ====
Medicae can perform effective medical treatment in the field and under fire;
* They can remove effects that prevent a character from regaining hits (such as the Bolt, Boom, Burn, Sunder or Null Call) or restore limbs disabled by calls and effects with 30s of Medical Roleplay - they cannot do this to themselves.
* '''They can perform First Aid with one hand''' enabling them to do it to two '''<span style="color:#DC143C">Bleeding</span>''' casualties at the same time providing both limbs are functional. Alternatively they can continue to treat someone while using a '''1-Handed weapon''' in their free hand, or move a casualty and keep their bleed count paused while they do so.
* They can perform '''Triage'''.
** If they discover a Complication with a '''Medicae Intervention''' option on it they can perform '''Surgery''' to return the casualty to a healthy state.
** They may perform a '''Quick Fix''' option if provided instruction by a nearby Chirurgeon or one talking to them via radio.


==== Chirurgeons ====
* The '''Complication''' card will guide you in the type and duration of Surgery roleplay you must perform.
* Chirurgeons are the pinnacle of medical expertise, and with access to a proper operating theatre they can achieve almost anything.  
** Some cards allow '''Quick Fixes''' - these can be accomplished by any Medicae or Chirurgeon, get a patient up on their feet or keep them stable, but usually at a penalty.
* They can repair limb damage limb damage from '''Rend''', '''Bolt''' and '''Boom''' during a period of Recuperation.
** Some cards allow '''Medicae Interventions''' - these are straightforward and can be accomplished by any Medicae or Chirurgeon.
* They can perform '''Triage'''.  
** Some cards require '''Proper Procedures''' - these can only be performed by a '''Chirurgeon''' in a '''Medbay'''.
* Provided they have access to a Medbay, they may perform Surgery to return a casualty to good health and resolve all '''Complications'''.  
* If a surgery card does not specify a duration, it takes at least 1 minute to complete.
* They may '''ask a ref''' and attempt experimental surgery or the installation of bionics. The latter requires the presence of a Tech-Priest (who may also be the Chirugeon).  
* You must give your patient a dose of '''Opia''' to remain still, otherwise you should prompt them to thrash and roleplay extreme pain.
* When you have completed surgery, you may call '''Get it Together''' unless the Surgery option you have chosen says otherwise.  


=== Medbays ===


=== Triage ===
'''Medbays''' allow [[Professional_Traits#Chirurgeon|Chirurgeons]] to resolve Complications with '''Proper Procedures'''. They also allow Chirurgeons to attempt more complex procedures with Game Team approval, such as installation of Bionics or conducting Autopsies.
* Triage requires 30 seconds of Medical Roleplay, followed by a '''Check''' - if the check is failed then a complication has been found and the treating character must draw from the '''Complications Deck'''.
* A character’s bleed count is paused while undergoing Triage. Once Triage is completed, they are on 0 Endurance but stable. Any damage call will restart their bleed count from the beginning.
* If no Complication is found the character is not too badly injured, with 30 seconds of medical roleplay by a '''Medicae''' or '''Chirugeon''' they can be returned to a fit state with 1 endurance.
* If the Check is passed, the character is only lightly injured, and regains '''1 Endurance'''
** In Imperial Medicae terms they are a '''<span style="color:#228B22">Category III (Minor)</span>''' casualty, the Medicae Manuals say patch them up and get them back in the fight.
* If the Check is failed then you should draw a card from the '''Complications Deck''', read it and hand it to the patient
** '''<span style="color:#FFA500">Category II (Delayed)</span>''' Complications are not immediately dangerous., A "Cat II" Casualty won't be able to recover '''Endurance''' until they have '''Surgery''' but their wounds don't present an immediate risk to life
** '''<span style="color:#DC143C">Category I (Immediate) Casualties</span>''' are incredibly bad news. The casualty is in a critical condition. The character may not regain '''Endurance''', and if they are not prioritised for surgery they may suffer permanent injury or death.
* In the rare cases where a card tells you to discard it if certain conditions are not met, then you may treat the check as a '''Pass'''.


A Medbay is defined as a well equipped medical facility such as a small surgery or a field hospital. Medbays are set up as part of the game environment and in some cases may be deliberately absent to present a challenge to players. A medbay is usable as such if an '''Officio Medicae Banner''' is set up in the environment by the Game Team or if the Game Team tells you otherwise.


=== Performing Surgery ===
'''It is possible for players to bring their own Field Hospital setups with Game Team approval. You must have your own Officio Medicae Banner to set up'''. You may ONLY set up the banner after getting approval from a member of the Game Team that your medbay is ready to take casualties.
When a Complication is drawn from the Complication deck there will be one or more options written on it, these are;
 
'''Medicae Intervention:''' These  can be done in the field by a Medicae. They are battlefield treatments to get a casualty on their feet, but often don’t deal with the problem entirely. They take no more than a minute of roleplay to perform.
 
'''Quick Fixes:''' These can be done in the field by a Chirugeon, or by a Medicae who is being given explicit instructions by one (over radio etc will count). These are quick and brutal solutions to get a casualty back on their feet but often cause more issues going forwards. They take no more than thirty seconds of roleplay to perform.
 
'''Proper Procedures:''' May only be performed by a Chirugeon in a Medbay. These are the correct surgical methods for dealing with injuries. They should take upwards of a few minutes of roleplay to perform.
 
==== Roleplaying Surgery ====


To perform any form of surgery, a Medicae or Chirurgeon must make use of tools to perform a period of roleplay treating a character’s wounds. Casualties must be given a dose of the Chem Opia in order to hold still for surgery without restraint otherwise they should be instructed to roleplay extreme pain and make a lot of noise while you work.


When surgery is completed, the treated character is restored to a healthy state '''with Half Endurance (round up)''' unless a complication specifically states otherwise. Some treatments may have additional conditions attached, be sure to inform the casualty of them.
=== The Medical Complications Deck ===


The [[Rules_Downloads#Medical_Complications_Deck|Medical Complications Deck]] consists of 48 cards, with effects of varying severity and danger. Players should check the [[Rules Downloads]] page shortly before each event to confirm they are still using the most up to date version.


=== Medbays ===
A Medbay is defined as a well equipped medical facility such as a small surgery or a field hospital. Medbays are set up as part of the game environment and in some cases may be deliberately absent to present a challenge to players. A medbay is usable as such if an '''Officio Medicae Banner''' is set up in the environment by the Game Team or if the Game Team tells you otherwise.


'''It is possible for players to bring their own Field Hospital setups with Game Team approval you must have your own Officio Medicae Banner to set up''' - you may ONLY set up the banner after getting approval from a member of the Game Team that your medbay is ready to take casualties.
[[Category:Rules]]

Latest revision as of 16:02, 17 June 2023

Power Tests

Several traits and abilities request that a character performs a Power Test - this is a test with a 25% chance of failure. In the case of Medical characters this MUST be taken at the end of 30s of Triage to identify if a Complication Card should be drawn.

First Aid

All characters in DuD are treated as being capable enough to aid someone who is obviously bleeding, and of administering Chems at the direction of a Medicae or Chirurgeon. This is represented by the First Aid ability.

Triage

A Medicae or Chirurgeon can perform Triage on a patient.

  • Triage requires 30 seconds of Medical Roleplay, followed by a Power Test.
  • A character’s bleed count is paused while undergoing Triage. If interrupted, the bleed count resumes.
  • If the Power Check is passed, call Get it Together.
  • If the Check is failed then draw a card from the Complications Deck, read it and show it to the patient.
    • If a card tells you to discard it, treat the test as a Pass.
    • A character with an ongoing Complication is considered Bloodied. Their death count is paused and reset to 0 unless they take damage or a Complication says otherwise.
    • You must pick an option from the card to resolve the Complication in order for the character to be returned to a healthy state, this is called Surgery.

Roleplaying Surgery

  • The Complication card will guide you in the type and duration of Surgery roleplay you must perform.
    • Some cards allow Quick Fixes - these can be accomplished by any Medicae or Chirurgeon, get a patient up on their feet or keep them stable, but usually at a penalty.
    • Some cards allow Medicae Interventions - these are straightforward and can be accomplished by any Medicae or Chirurgeon.
    • Some cards require Proper Procedures - these can only be performed by a Chirurgeon in a Medbay.
  • If a surgery card does not specify a duration, it takes at least 1 minute to complete.
  • You must give your patient a dose of Opia to remain still, otherwise you should prompt them to thrash and roleplay extreme pain.
  • When you have completed surgery, you may call Get it Together unless the Surgery option you have chosen says otherwise.

Medbays

Medbays allow Chirurgeons to resolve Complications with Proper Procedures. They also allow Chirurgeons to attempt more complex procedures with Game Team approval, such as installation of Bionics or conducting Autopsies.

A Medbay is defined as a well equipped medical facility such as a small surgery or a field hospital. Medbays are set up as part of the game environment and in some cases may be deliberately absent to present a challenge to players. A medbay is usable as such if an Officio Medicae Banner is set up in the environment by the Game Team or if the Game Team tells you otherwise.

It is possible for players to bring their own Field Hospital setups with Game Team approval. You must have your own Officio Medicae Banner to set up. You may ONLY set up the banner after getting approval from a member of the Game Team that your medbay is ready to take casualties.


The Medical Complications Deck

The Medical Complications Deck consists of 48 cards, with effects of varying severity and danger. Players should check the Rules Downloads page shortly before each event to confirm they are still using the most up to date version.