Medical Treatment (Medicae & Chirugeons): Difference between revisions

From Death unto Darkness
Jump to: navigation, search
No edit summary
 
(24 intermediate revisions by 3 users not shown)
Line 1: Line 1:
=== Providing First Aid Treatment ===


=== Power Tests ===
Several traits and abilities request that a character performs a [[Power Test]] - this is a test with a 25% chance of failure. In the case of Medical characters this MUST be taken at the end of '''30s of Triage''' to identify if a Complication Card should be drawn.


==== Basic First Aid ====
=== First Aid ===


'''All characters''' in DuD are treated as being capable enough to aid someone who is obviously bleeding this is represented by the '''First Aid''' trait which is free for all characters to take which allows them to;
'''All characters''' in DuD are treated as being capable enough to aid someone who is obviously bleeding, and of administering Chems at the direction of a '''Medicae''' or '''Chirurgeon'''. This is represented by the [[First Aid]] ability.
 
* Providing they are healthy and haven’t got a limb disabled by a call of '''Rend''', a character using '''both hands''' (there is no need to make physical contact if you or the casualty to not wish it) may '''pause a character’s bleed count''' by applying pressure to the wound, holding the injured limb braced or fussing with a medkit and so on. Should at any point you stop doing this, the bleed count resumes from where it left off, so make sure the casualty knows to keep in mind where they last were. This '''cannot''' be done on a Casualty who is being moved by a character who is not a '''Medicae'''.
 
 
=== Medicae and Chirugeon Training ===
 
However trained medics such as the '''Medicae''' who tend to battlefield casualties and '''Chirugeons''' who studied at the Imperium’s Medical Academies to hone their arts have a more significant role to play in treating Casualties. The individual abilities of each type of medic is covered in detail below.
 
 
==== Medicae ====
 
'''Medicae''' can perform effective medical treatment in the field and under fire;
 
* '''They can perform First Aid with one hand''' enabling them to do it to two <span style="color: red">'''Bleeding'''</span> casualties at the same time providing both limbs are functional. Alternatively they can continue to treat someone while using a Pistol in their free hand, or move a casualty and keep their bleed count paused while they do so.
 
* They can 'mend' the injuries of characters who have suffered the debilitating hit from a '''Bolt''' round with 30s of medical roleplay.
 
* They can perform '''Triage Checks''' on characters who are <span style="color: red">'''Bleeding'''</span> - making draws from the '''Complications Deck''' to see if they discover a complication while doing the check.
 
** If they discover a Complication with a '''Medicae Intervention''' option on it they can perform '''Surgery''' to return the casualty to a healthy state. They cannot operate on other complications.
 
 
==== Chirurgeons ====
 
'''Chirurgeons''' the pinnacle of medical expertise, and with access to a proper operating theatre they can achieve almost anything.
 
* They can 'mend' the injuries of characters who have suffered the debilitating hit from a '''Bolt''' round with 60s of medical roleplay.
 
* They can perform '''Triage Checks''' on characters who are <span style="color: red">'''Bleeding'''</span> - making draws from the '''Complications Deck''' if they discover a complication while doing the check.
 
* Provided they have access to a Medbay, they may perform Surgery to return a casualty to good health and resolve all '''Complications'''.
 
They can perform '''experimental surgery''' or, if they are a Tech Priest or under the Instruction '''''' of one, install bionics. This requires Game Team permission and may or may not be approved depending on your intended results.


=== Triage ===
=== Triage ===


Whether a <span style="color: red">'''Bleeding'''</span> casualty is still bleeding or has been '''stabilized''' an attendant '''Medicae''' or '''Chirugeon''' can perform a '''Triage Check''' to see if there is a complication. A character cannot perform a '''Triage Check''' on themselves, or if they are <span style="color: red">'''Bleeding'''</span>.
A [[Professional_Traits#Medicae|Medicae]] or [[Professional_Traits#Medicae|Chirurgeon]] can perform '''Triage''' on a patient.


The base chance of finding a Complication is 25%. A standard method of making the check would be to use a bag of beads, 9 white and 3 red; on blind-drawing a bead from the bag, a Complication occurs if a red bead is drawn. Digital randomisers, dice or other methods are also appropriate, at the player’s preference.
* Triage requires 30 seconds of Medical Roleplay, followed by a [[Power Test]].
* A character’s bleed count is paused while undergoing Triage. If interrupted, the bleed count resumes.
* If the Power Check is passed, call '''Get it Together'''.
* If the Check is failed then draw a card from the [[Rules Downloads|Complications Deck]], read it and show it to the patient.
** If a card tells you to discard it, treat the test as a '''Pass'''.
** A character with an ongoing Complication is considered '''<span style="color:#DC143C">Bloodied</span>'''. Their death count is paused and reset to 0 unless they take damage or a '''Complication''' says otherwise.
** You must pick an option from the card to resolve the '''Complication''' in order for the character to be returned to a healthy state, this is called '''Surgery'''.


* If no Complication is found the character is not too badly injured, with 20 seconds of medical roleplay by a '''Medicae''' or '''Chirugeon''' they can be returned to a fit state with half their endurance (rounding up) restored.
==== Roleplaying Surgery ====


** In Imperial Medicae terms they are a '''<span style="color:#228B22">Category III</span>''' (Minor) casualty, the Medicae Manuals say patch them up and get them back in the fight.
* The '''Complication''' card will guide you in the type and duration of Surgery roleplay you must perform.
** Some cards allow '''Quick Fixes''' - these can be accomplished by any Medicae or Chirurgeon, get a patient up on their feet or keep them stable, but usually at a penalty.
** Some cards allow '''Medicae Interventions''' - these are straightforward and can be accomplished by any Medicae or Chirurgeon.
** Some cards require '''Proper Procedures''' - these can only be performed by a '''Chirurgeon''' in a '''Medbay'''.
* If a surgery card does not specify a duration, it takes at least 1 minute to complete.
* You must give your patient a dose of '''Opia''' to remain still, otherwise you should prompt them to thrash and roleplay extreme pain.
* When you have completed surgery, you may call '''Get it Together''' unless the Surgery option you have chosen says otherwise.  


* If a Complication occurs then you should draw a card from the '''Complications Deck''' read it and hand it to the patient, if you can treat it then you may immediately attempt '''Surgery''' if you cannot then the casualty remains in the <span style="color: red">'''Bleeding'''</span> state until the complication can be treated. There are two forms of Complication '''<span style="color:#FFA500">Category II (Delayed)</span>''' and '''<span style="color:#DC143C">Category I (Immediate) Casualties</span>'''
=== Medbays ===


** '''<span style="color:#FFA500">Category II (Delayed)</span>''' Complications are not immediately dangerous, a "Cat II" Casualty won't be able to recover from the <span style="color: red">'''Bleeding'''</span> state until they have '''Surgery''' but they don't present an immediate risk to life
'''Medbays''' allow [[Professional_Traits#Chirurgeon|Chirurgeons]] to resolve Complications with '''Proper Procedures'''. They also allow Chirurgeons to attempt more complex procedures with Game Team approval, such as installation of Bionics or conducting Autopsies.


** '''<span style="color:#DC143C">Category I (Immediate) Casualties</span>''' are incredibly bad news the casualty in a critical condition. These complications are life threatening and if they are not prioritised for surgery they may suffer permanent injury or death.  
A Medbay is defined as a well equipped medical facility such as a small surgery or a field hospital. Medbays are set up as part of the game environment and in some cases may be deliberately absent to present a challenge to players. A medbay is usable as such if an '''Officio Medicae Banner''' is set up in the environment by the Game Team or if the Game Team tells you otherwise.


** In the rare cases where a card tells you to discard it if certain conditions are not met do not draw another card, the patient has a lucky escape and just need to be treated as if they hadn't had a complication after all.
'''It is possible for players to bring their own Field Hospital setups with Game Team approval. You must have your own Officio Medicae Banner to set up'''. You may ONLY set up the banner after getting approval from a member of the Game Team that your medbay is ready to take casualties.




=== Performing Surgery ===
=== The Medical Complications Deck ===


When a '''Complication''' is drawn from the '''Complication''' deck there will one or more options from the three possible forms of surgery written on it, these are;
The [[Rules_Downloads#Medical_Complications_Deck|Medical Complications Deck]] consists of 48 cards, with effects of varying severity and danger. Players should check the [[Rules Downloads]] page shortly before each event to confirm they are still using the most up to date version.
 
* '''Medicae Intervention:''' These treatments represent the few instances where a '''Medicae''' can perform Surgery, they can be done in the field without a '''Medbay'''. They are battlefield treatments to get a casualty on their feet but often don’t deal with the problem entirely. They take no more than a minute of roleplay to perform.
 
'''Quick Fixes:''' Performed by a '''Chirugeon''' these can be done in the field without a '''Medbay''' and can be done by a '''Medicae''' if there is a '''Chirugeon''' present to instruct them. These are quick and brutal solutions to get a casualty back on their feet but often cause more issues going forwards. They take no more than thirty seconds of roleplay to perform.
 
'''Proper Procedures:''' Performed by a '''Chirugeon''' in a '''Medbay''' these are the correct surgical methods for dealing with injuries but often the resources needed to do them are not available. They should take upwards of a few minutes of roleplay to perform.
 
To perform any form of surgery, a Medicae or Chirurgeon must make use of tools to perform a period of roleplay treating a character’s wounds. Casualties must be given a dose of the Chem Opia in order to hold still for surgery without restraint otherwise they should be instructed to roleplay extreme pain and make a lot of noise while you work.
 
A <span style="color: red">'''Bleeding'''</span> character's Bleed Count '''pauses''' once Surgery begins, but will resume if the surgery is stopped or interrupted for whatever reason and '''First Aid''' or '''Coag''' are not being given.
 
When surgery is completed, the treated character is restored to a healthy state '''with Half Endurance (round up)''' unless a complication specifically states otherwise. Some treatments may have additional conditions attached, be sure to inform the casualty of them.
 
=== Medbays ===


A '''Medbay''' is defined as a well equipped medical facility such as a small surgery or a field hospital. Medbays are set up as part of the game environment and in some cases may be deliberately absent to present a challenge to players. A medbay is usable as such if an '''Officio Medicae Banner''' is set up in the environment by the Game Team or if the Game Team tells you otherwise.


'''It is possible for players to bring their own Field Hospital setups with Game Team approval you must have your own Officio Medicae Banner to set up''' - you may ONLY set up the banner after getting approval from a member of the Game Team that your medbay is ready to take casualties.
[[Category:Rules]]

Latest revision as of 16:02, 17 June 2023

Power Tests

Several traits and abilities request that a character performs a Power Test - this is a test with a 25% chance of failure. In the case of Medical characters this MUST be taken at the end of 30s of Triage to identify if a Complication Card should be drawn.

First Aid

All characters in DuD are treated as being capable enough to aid someone who is obviously bleeding, and of administering Chems at the direction of a Medicae or Chirurgeon. This is represented by the First Aid ability.

Triage

A Medicae or Chirurgeon can perform Triage on a patient.

  • Triage requires 30 seconds of Medical Roleplay, followed by a Power Test.
  • A character’s bleed count is paused while undergoing Triage. If interrupted, the bleed count resumes.
  • If the Power Check is passed, call Get it Together.
  • If the Check is failed then draw a card from the Complications Deck, read it and show it to the patient.
    • If a card tells you to discard it, treat the test as a Pass.
    • A character with an ongoing Complication is considered Bloodied. Their death count is paused and reset to 0 unless they take damage or a Complication says otherwise.
    • You must pick an option from the card to resolve the Complication in order for the character to be returned to a healthy state, this is called Surgery.

Roleplaying Surgery

  • The Complication card will guide you in the type and duration of Surgery roleplay you must perform.
    • Some cards allow Quick Fixes - these can be accomplished by any Medicae or Chirurgeon, get a patient up on their feet or keep them stable, but usually at a penalty.
    • Some cards allow Medicae Interventions - these are straightforward and can be accomplished by any Medicae or Chirurgeon.
    • Some cards require Proper Procedures - these can only be performed by a Chirurgeon in a Medbay.
  • If a surgery card does not specify a duration, it takes at least 1 minute to complete.
  • You must give your patient a dose of Opia to remain still, otherwise you should prompt them to thrash and roleplay extreme pain.
  • When you have completed surgery, you may call Get it Together unless the Surgery option you have chosen says otherwise.

Medbays

Medbays allow Chirurgeons to resolve Complications with Proper Procedures. They also allow Chirurgeons to attempt more complex procedures with Game Team approval, such as installation of Bionics or conducting Autopsies.

A Medbay is defined as a well equipped medical facility such as a small surgery or a field hospital. Medbays are set up as part of the game environment and in some cases may be deliberately absent to present a challenge to players. A medbay is usable as such if an Officio Medicae Banner is set up in the environment by the Game Team or if the Game Team tells you otherwise.

It is possible for players to bring their own Field Hospital setups with Game Team approval. You must have your own Officio Medicae Banner to set up. You may ONLY set up the banner after getting approval from a member of the Game Team that your medbay is ready to take casualties.


The Medical Complications Deck

The Medical Complications Deck consists of 48 cards, with effects of varying severity and danger. Players should check the Rules Downloads page shortly before each event to confirm they are still using the most up to date version.