Medical Treatment (Medicae & Chirugeons): Difference between revisions

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=== '''Providing Medical Treatment''' ===


All characters in DuD are treated as being capable enough to aid someone who is obviously bleeding this is represented by the '''First Aid''' trait which is free for all characters to take which allows them to;
=== Power Tests ===
Several traits and abilities request that a character performs a [[Power Test]] - this is a test with a 25% chance of failure. In the case of Medical characters this MUST be taken at the end of '''30s of Triage''' to identify if a Complication Card should be drawn.


* Providing they are '''Fine''' and haven’t got a limb disabled '''''' they can give '''First Aid''' to '''Grievously Wounded''' characters, pausing their '''bleed count''' while they do so (see beneath for more details) - this occupies both their hands so they may do nothing else while doing it and they cannot do this while a casualty is being moved.
=== First Aid ===


Providing they are '''Fine''' and haven’t got a limb disabled '''''' they can aid a '''Casualty''' to move, however they cannot stop the
'''All characters''' in DuD are treated as being capable enough to aid someone who is obviously bleeding, and of administering Chems at the direction of a '''Medicae''' or '''Chirurgeon'''. This is represented by the [[First Aid]] ability.


However trained medics such as the '''Medicae''' who tend to battlefield casualties and '''Chirugeons''' who studied at the Imperium’s Medical Academies to hone their arts have a more significant role to play in treating Casualties. The individual abilities of each type of medic is covered in detail below.
=== Triage ===


A [[Professional_Traits#Medicae|Medicae]] or [[Professional_Traits#Medicae|Chirurgeon]] can perform '''Triage''' on a patient.


'''Medicae''' can perform effective medical treatment in the field and under fire;
* Triage requires 30 seconds of Medical Roleplay, followed by a [[Power Test]].
* A character’s bleed count is paused while undergoing Triage. If interrupted, the bleed count resumes.
* If the Power Check is passed, call '''Get it Together'''.
* If the Check is failed then draw a card from the [[Rules Downloads|Complications Deck]], read it and show it to the patient.
** If a card tells you to discard it, treat the test as a '''Pass'''.
** A character with an ongoing Complication is considered '''<span style="color:#DC143C">Bloodied</span>'''. Their death count is paused and reset to 0 unless they take damage or a '''Complication''' says otherwise.
** You must pick an option from the card to resolve the '''Complication''' in order for the character to be returned to a healthy state, this is called '''Surgery'''.


* '''They can perform First Aid with one hand''' enabling them to do it providing they have a functioning limb, or use a pistol to defend themselves while performing it, or use it to move the casualty while continuing First Aid.
==== Roleplaying Surgery ====


* With patients with '''Grisly Injuries''' they can '''Mend''' their injury(s) with thirty seconds of medical roleplay due to their familiarity with battlefield injuries.
* The '''Complication''' card will guide you in the type and duration of Surgery roleplay you must perform.
** Some cards allow '''Quick Fixes''' - these can be accomplished by any Medicae or Chirurgeon, get a patient up on their feet or keep them stable, but usually at a penalty.
** Some cards allow '''Medicae Interventions''' - these are straightforward and can be accomplished by any Medicae or Chirurgeon.
** Some cards require '''Proper Procedures''' - these can only be performed by a '''Chirurgeon''' in a '''Medbay'''.
* If a surgery card does not specify a duration, it takes at least 1 minute to complete.
* You must give your patient a dose of '''Opia''' to remain still, otherwise you should prompt them to thrash and roleplay extreme pain.
* When you have completed surgery, you may call '''Get it Together''' unless the Surgery option you have chosen says otherwise.  


* They can perform '''Triage Checks''' on characters who are '''Shaken''' or '''Grievously Wounded''' - making draws from the '''Complications Deck''' if they discover a complication while doing the check.
=== Medbays ===


If they discover a Complication with a '''Medicae Intervention''' option they can perform '''Surgery''' to return any casualty to '''Fine'''. They cannot operate on other complications.
'''Medbays''' allow [[Professional_Traits#Chirurgeon|Chirurgeons]] to resolve Complications with '''Proper Procedures'''. They also allow Chirurgeons to attempt more complex procedures with Game Team approval, such as installation of Bionics or conducting Autopsies.


A Medbay is defined as a well equipped medical facility such as a small surgery or a field hospital. Medbays are set up as part of the game environment and in some cases may be deliberately absent to present a challenge to players. A medbay is usable as such if an '''Officio Medicae Banner''' is set up in the environment by the Game Team or if the Game Team tells you otherwise.


'''Chirurgeons''' the pinnacle of medical expertise, and with access to a proper operating theatre they can achieve almost anything.
'''It is possible for players to bring their own Field Hospital setups with Game Team approval. You must have your own Officio Medicae Banner to set up'''. You may ONLY set up the banner after getting approval from a member of the Game Team that your medbay is ready to take casualties.


* With patients with '''Grisly Injuries''' they can '''Mend''' their injury(s) with 60s of medical roleplay taking a while to carefully and cautiously mend the wound based on their training rather than a familiarity with battlefield wounds.


They can perform '''Triage Checks''' on characters who are '''Shaken''' or '''Grievously Wounded''' - making draws from the '''Complications Deck''' if they discover a complication while doing the check.
=== The Medical Complications Deck ===


* Provided they have access to a Medbay, they may perform Surgery to return a casualty to '''Fine''' and resolve all '''Complications'''.
The [[Rules_Downloads#Medical_Complications_Deck|Medical Complications Deck]] consists of 48 cards, with effects of varying severity and danger. Players should check the [[Rules Downloads]] page shortly before each event to confirm they are still using the most up to date version.


They can perform '''experimental surgery''' or, if they are a Tech Priest or under the Instruction '''''' of one, install bionics. This requires Game Team permission and may or may not be approved depending on your intended results.
 
[[Category:Rules]]

Latest revision as of 16:02, 17 June 2023

Power Tests

Several traits and abilities request that a character performs a Power Test - this is a test with a 25% chance of failure. In the case of Medical characters this MUST be taken at the end of 30s of Triage to identify if a Complication Card should be drawn.

First Aid

All characters in DuD are treated as being capable enough to aid someone who is obviously bleeding, and of administering Chems at the direction of a Medicae or Chirurgeon. This is represented by the First Aid ability.

Triage

A Medicae or Chirurgeon can perform Triage on a patient.

  • Triage requires 30 seconds of Medical Roleplay, followed by a Power Test.
  • A character’s bleed count is paused while undergoing Triage. If interrupted, the bleed count resumes.
  • If the Power Check is passed, call Get it Together.
  • If the Check is failed then draw a card from the Complications Deck, read it and show it to the patient.
    • If a card tells you to discard it, treat the test as a Pass.
    • A character with an ongoing Complication is considered Bloodied. Their death count is paused and reset to 0 unless they take damage or a Complication says otherwise.
    • You must pick an option from the card to resolve the Complication in order for the character to be returned to a healthy state, this is called Surgery.

Roleplaying Surgery

  • The Complication card will guide you in the type and duration of Surgery roleplay you must perform.
    • Some cards allow Quick Fixes - these can be accomplished by any Medicae or Chirurgeon, get a patient up on their feet or keep them stable, but usually at a penalty.
    • Some cards allow Medicae Interventions - these are straightforward and can be accomplished by any Medicae or Chirurgeon.
    • Some cards require Proper Procedures - these can only be performed by a Chirurgeon in a Medbay.
  • If a surgery card does not specify a duration, it takes at least 1 minute to complete.
  • You must give your patient a dose of Opia to remain still, otherwise you should prompt them to thrash and roleplay extreme pain.
  • When you have completed surgery, you may call Get it Together unless the Surgery option you have chosen says otherwise.

Medbays

Medbays allow Chirurgeons to resolve Complications with Proper Procedures. They also allow Chirurgeons to attempt more complex procedures with Game Team approval, such as installation of Bionics or conducting Autopsies.

A Medbay is defined as a well equipped medical facility such as a small surgery or a field hospital. Medbays are set up as part of the game environment and in some cases may be deliberately absent to present a challenge to players. A medbay is usable as such if an Officio Medicae Banner is set up in the environment by the Game Team or if the Game Team tells you otherwise.

It is possible for players to bring their own Field Hospital setups with Game Team approval. You must have your own Officio Medicae Banner to set up. You may ONLY set up the banner after getting approval from a member of the Game Team that your medbay is ready to take casualties.


The Medical Complications Deck

The Medical Complications Deck consists of 48 cards, with effects of varying severity and danger. Players should check the Rules Downloads page shortly before each event to confirm they are still using the most up to date version.