Medical Treatment (Medicae & Chirugeons): Difference between revisions

From Death unto Darkness
Jump to: navigation, search
No edit summary
No edit summary
 
(44 intermediate revisions by 4 users not shown)
Line 1: Line 1:


 
=== Power Tests ===
=== Treating a Casualty ===
Several traits and abilities request that a character performs a [[Power Test]] - this is a test with a 25% chance of failure. In the case of Medical characters this MUST be taken at the end of '''30s of Triage''' to identify if a Complication Card should be drawn.
A casualty is a character who is currently '''<span style="color:#FFA500">Wounded</span>''' or '''<span style="color:#DC143C">Grievously Wounded</span>'''. While in these conditions, a character is vulnerable to further mutilation, capture or worse. A character with the Medicae or Chirurgeon Traits can return them to '''<span style="color:#228B22">Normal</span>''' via the use of their skills, and any character can provide some immediate assistance via performing First Aid.
 


=== First Aid ===
=== First Aid ===
All PCs at DuD, as chosen agents of the Inquisition, have some basic ability to deal with injuries in combat; as such, they have the [[Expertise_Traits#First_Aid_.28Free.29|First Aid]] Trait. By a few moments’ roleplay, they may determine the rough appearance and location of an injury (a quick OC check with the casualty for a description), and '''pause the character’s bleed count'''. As long as the character providing aid has both hands entirely occupied by applying pressure to the wound, holding the injured limb braced or so on, the bleeding character’s condition does not worsen. If they cease to do so, the bleed count resumes from where it left off.


A character who is capable of First Aid can also administer chems as a Medicae or Chirurgeon’s immediate proxy. Any delay in administering the chem wastes the dose through mishandling, but provided they obey the medic’s instructions promptly any character can follow through on tasks like “inject this into her arm!” or “get them to swallow this pill!”
'''All characters''' in DuD are treated as being capable enough to aid someone who is obviously bleeding, and of administering Chems at the direction of a '''Medicae''' or '''Chirurgeon'''. This is represented by the [[First Aid]] ability.


=== Triage ===


=== Moving Casualties ===
A [[Professional_Traits#Medicae|Medicae]] or [[Professional_Traits#Medicae|Chirurgeon]] can perform '''Triage''' on a patient.
'''<span style="color:#FFA500">Wounded</span>''' characters cannot move faster than a slow stagger unaided, and '''<span style="color:#DC143C">Grievously Wounded</span>''' characters cannot move at all.  


'''Any character can move a casualty''', via roleplaying helping them to move at whatever level of contact the casualty’s player is happy with – but if the assisting character is not a [[Expertise_Traits#Medicae|Medicae]] and the casualty’s bleed count is paused, '''doing so will cause the bleed count to resume'''. It does not matter if someone else is also ‘staunching’ a wound while the casualty is being moved – it is not possible for an untrained character to keep a bleed count paused while a casualty is in motion. To move a casualty safely, their bleed count must be '''stopped''', or one of the characters moving them must be a [[Expertise_Traits#Medicae|Medicae]].
* Triage requires 30 seconds of Medical Roleplay, followed by a [[Power Test]].
* A character’s bleed count is paused while undergoing Triage. If interrupted, the bleed count resumes.
* If the Power Check is passed, call '''Get it Together'''.
* If the Check is failed then draw a card from the [[Rules Downloads|Complications Deck]], read it and show it to the patient.
** If a card tells you to discard it, treat the test as a '''Pass'''.
** A character with an ongoing Complication is considered '''<span style="color:#DC143C">Bloodied</span>'''. Their death count is paused and reset to 0 unless they take damage or a '''Complication''' says otherwise.
** You must pick an option from the card to resolve the '''Complication''' in order for the character to be returned to a healthy state, this is called '''Surgery'''.


==== Roleplaying Surgery ====


=== Medicae ===
* The '''Complication''' card will guide you in the type and duration of Surgery roleplay you must perform.
A character who is a [[Expertise_Traits#Medicae|Medicae]] can perform effective medical treatment in the field and under fire.  
** Some cards allow '''Quick Fixes''' - these can be accomplished by any Medicae or Chirurgeon, get a patient up on their feet or keep them stable, but usually at a penalty.
** Some cards allow '''Medicae Interventions''' - these are straightforward and can be accomplished by any Medicae or Chirurgeon.
** Some cards require '''Proper Procedures''' - these can only be performed by a '''Chirurgeon''' in a '''Medbay'''.
* If a surgery card does not specify a duration, it takes at least 1 minute to complete.
* You must give your patient a dose of '''Opia''' to remain still, otherwise you should prompt them to thrash and roleplay extreme pain.
* When you have completed surgery, you may call '''Get it Together''' unless the Surgery option you have chosen says otherwise.  


* '''They can stop a bleed count''', via a short period of roleplaying the application of bandages, injectors, cautery, or similar.
=== Medbays ===
 
* '''They can move casualties''' without restarting their bleed count.


* '''They can administer any chem,''' or direct other characters who are assisting them to do so.
'''Medbays''' allow [[Professional_Traits#Chirurgeon|Chirurgeons]] to resolve Complications with '''Proper Procedures'''. They also allow Chirurgeons to attempt more complex procedures with Game Team approval, such as installation of Bionics or conducting Autopsies.
 
* They can also '''make a diagnosis''' and if they do not discover a Complication with a '''Medicae Intervention''' option they can perform [[Medical_Treatment_(Medicae_and_Chirugeons)#Performing Surgery|Surgery]] to return any casualty to '''<span style="color:#228B22">Normal</span>'''.
 
 
 
=== Chirurgeons ===
Characters who are [[Expertise_Traits#Chirurgeon|Chirurgeons]] the pinnacle of medical expertise, and with access to a proper operating theatre they can achieve almost anything.
 
*'''They can stop a bleed count,''' via a short period of roleplaying the application of bandages, injectors, cautery, or similar.
 
*'''They can administer any chem,''' or direct other characters who are assisting them to do so, and they can also make chems via [[Alchemistry (Chems and their Creation)|Alchemistry]].
 
*Chirugeon’s are skilled enough that they can '''make a Diagnosis with a few moments of examination'''. Provided they have access to a [[Medical_Treatment_(Medicae_and_Chirugeons)#Medbays|Medbay]], they may perform [[Medical_Treatment_(Medicae_and_Chirugeons)#Performing Surgery|Surgery]] to return a casualty to Normal and resolve Complications.
 
 
=== Making a Diagnosis ===
Before a [[Expertise_Traits#Medicae|Medicae]] or [[Expertise_Traits#Chirurgeon|Chirugeon]] can proceed with [[Medical_Treatment_(Medicae_and_Chirugeons)#Performing Surgery|Surgery]] they must first perform a Diagnosis Check;  a simple bead draw to determine if there is a Complication that will need to be overcome for surgery to succeed.
 
The base chance of finding a Complication is 25%. A standard method of making the check would be to use a bag of beads, 9 white and 3 red; on blind-drawing a bead from the bag, a Complication occurs if a red bead is drawn. Digital randomisers, dice or other methods are also appropriate, at the player’s preference.
 
 
=== Performing Surgery ===
To perform surgery, a [[Expertise_Traits#Medicae|Medicae]] or [[Expertise_Traits#Chirurgeon|Chirurgeon]] must make use of tools to perform a period of roleplay treating a character’s wounds. Casualties must be given a dose of the [[Alchemistry (Chems and their Creation)|Chem Opia]] in order to hold still for surgery without restraints.
 
If a '''Complication''' was diagnosed then the character will have to perform one of several roleplay options on the Complication Card, before they can successfully complete the Surgery. Only [[Expertise_Traits#Chirurgeon|Chirurgeons]] can perform all options, [[Expertise_Traits#Medicae|Medicae]] can only treat cards with the '''Medicae Intervention''' treatment option, however they can perform '''Quick Fix''' solutions in the field if there is a Chirugeon to instruct them.
 
When surgery is completed, the treated character is normally restored to '''<span style="color:#228B22">Normal</span>''' '''with 1 Endurance''' unless a Complication specifies otherwise.
 
 
=== Medbays ===
A '''Medbay''' is defined as a well equipped medical facility such as a small surgery or a field hospital. Medbays are set up as part of the game environment and in some cases may be deliberately absent to present a challenge to players. A medbay is usable as such if an '''Officio Medicae Banner''' is set up in the environment by the Game Team or if the Game Team  tells you otherwise.
'''It is possible for players to bring their own Field Hospital setups with Game Team approval you must have your own Officio Medicae Banner to set up''' - you may ONLY set up the banner after getting approval from a member of the Game Team that your medbay is ready to take casualties.


A Medbay is defined as a well equipped medical facility such as a small surgery or a field hospital. Medbays are set up as part of the game environment and in some cases may be deliberately absent to present a challenge to players. A medbay is usable as such if an '''Officio Medicae Banner''' is set up in the environment by the Game Team or if the Game Team tells you otherwise.


=== Complication Cards ===
'''It is possible for players to bring their own Field Hospital setups with Game Team approval. You must have your own Officio Medicae Banner to set up'''. You may ONLY set up the banner after getting approval from a member of the Game Team that your medbay is ready to take casualties.
When a Medical Test turns up a Complication, a card must be drawn from the [[Rules_Downloads#Medical_Complications_Deck|Complication Deck]]. In order to perform surgery, a [[Expertise_Traits#Medicae|Medicae]] or Expertise_Traits#Chirurgeon must have a Deck available; characters with these Traits should download a copy from the website and carry it with them.


The character suffering from the Complication makes a blind draw from the deck, reads the roleplaying effects and hands the card to their surgeon. The card will include a description of what, if anything, can be done to resolve the effects of the Complication; the Chirurgeon and casualty should roleplay through the effects.


Cards may have three classes of effect on them. These are '''Medicae Intervention''', detailing something that a character with the Medicae trait can do and the results of doing or not doing so; '''Quick Fix''', which allows a Chirurgeon to get a casualty back on their feet with only brief treatment, and the results of this course of action; or '''Proper Procedure''', detailing treatment that will take a longer time, but usually yield better results.
=== The Medical Complications Deck ===


''Not all Complications have all three treatment options.''
The [[Rules_Downloads#Medical_Complications_Deck|Medical Complications Deck]] consists of 48 cards, with effects of varying severity and danger. Players should check the [[Rules Downloads]] page shortly before each event to confirm they are still using the most up to date version.




=== Automatic Complications ===
[[Category:Rules]]
The effect of some calls – '''Sunder''', for example – is to automatically generate a Complication as well as rendering a character a casualty. The casualty should ask for a card draw as soon as someone begins their '''Diagnosis''' as these complications tend to be a bit more obvious.

Latest revision as of 16:02, 17 June 2023

Power Tests

Several traits and abilities request that a character performs a Power Test - this is a test with a 25% chance of failure. In the case of Medical characters this MUST be taken at the end of 30s of Triage to identify if a Complication Card should be drawn.

First Aid

All characters in DuD are treated as being capable enough to aid someone who is obviously bleeding, and of administering Chems at the direction of a Medicae or Chirurgeon. This is represented by the First Aid ability.

Triage

A Medicae or Chirurgeon can perform Triage on a patient.

  • Triage requires 30 seconds of Medical Roleplay, followed by a Power Test.
  • A character’s bleed count is paused while undergoing Triage. If interrupted, the bleed count resumes.
  • If the Power Check is passed, call Get it Together.
  • If the Check is failed then draw a card from the Complications Deck, read it and show it to the patient.
    • If a card tells you to discard it, treat the test as a Pass.
    • A character with an ongoing Complication is considered Bloodied. Their death count is paused and reset to 0 unless they take damage or a Complication says otherwise.
    • You must pick an option from the card to resolve the Complication in order for the character to be returned to a healthy state, this is called Surgery.

Roleplaying Surgery

  • The Complication card will guide you in the type and duration of Surgery roleplay you must perform.
    • Some cards allow Quick Fixes - these can be accomplished by any Medicae or Chirurgeon, get a patient up on their feet or keep them stable, but usually at a penalty.
    • Some cards allow Medicae Interventions - these are straightforward and can be accomplished by any Medicae or Chirurgeon.
    • Some cards require Proper Procedures - these can only be performed by a Chirurgeon in a Medbay.
  • If a surgery card does not specify a duration, it takes at least 1 minute to complete.
  • You must give your patient a dose of Opia to remain still, otherwise you should prompt them to thrash and roleplay extreme pain.
  • When you have completed surgery, you may call Get it Together unless the Surgery option you have chosen says otherwise.

Medbays

Medbays allow Chirurgeons to resolve Complications with Proper Procedures. They also allow Chirurgeons to attempt more complex procedures with Game Team approval, such as installation of Bionics or conducting Autopsies.

A Medbay is defined as a well equipped medical facility such as a small surgery or a field hospital. Medbays are set up as part of the game environment and in some cases may be deliberately absent to present a challenge to players. A medbay is usable as such if an Officio Medicae Banner is set up in the environment by the Game Team or if the Game Team tells you otherwise.

It is possible for players to bring their own Field Hospital setups with Game Team approval. You must have your own Officio Medicae Banner to set up. You may ONLY set up the banner after getting approval from a member of the Game Team that your medbay is ready to take casualties.


The Medical Complications Deck

The Medical Complications Deck consists of 48 cards, with effects of varying severity and danger. Players should check the Rules Downloads page shortly before each event to confirm they are still using the most up to date version.