Medical Treatment (Medicae & Chirugeons): Difference between revisions

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=== Providing First Aid Treatment ===


=== First Aid ===


==== Basic First Aid ====
'''All characters''' in DuD are treated as being capable enough to aid someone who is obviously bleeding, a player character may always choose not to have this ability however, if they feel it is not appropriate. This is represented by the [[Expertise_Traits#First_Aid_.28Free.29|First Aid]] trait, which is free for all characters


'''All characters''' in DuD are treated as being capable enough to aid someone who is obviously bleeding this is represented by the '''First Aid''' trait which is free for all characters to take which allows them to;
This trait lets them pause a character’s bleed count by roleplaying basic medical attention. First aid requires two hands, and the First Aider’s full attention. If the character giving First Aid is interrupted, the bleed count begins from where it left off.
 
* Providing they are healthy and haven’t got a limb disabled by a call of '''Rend''', a character using '''both hands''' (there is no need to make physical contact if you or the casualty to not wish it) may '''pause a character’s bleed count''' by applying pressure to the wound, holding the injured limb braced or fussing with a medkit and so on. Should at any point you stop doing this, the bleed count resumes from where it left off, so make sure the casualty knows to keep in mind where they last were. This '''cannot''' be done on a Casualty who is being moved by a character who is not a '''Medicae'''.




=== Medicae and Chirugeon Training ===
=== Medicae and Chirugeon Training ===
 
Trained medics such as the [[Expertise_Traits#Medicae|Medicae]] who tend to battlefield casualties and [[Expertise_Traits#Chirurgeon|Chirugeons]] who studied at the Imperium’s Medical Academies to hone their arts have a more significant role to play in treating Casualties. The individual abilities of each type of medic is covered in detail below. A character cannot use Medicae or Chirugeon on themselves.
However trained medics such as the '''Medicae''' who tend to battlefield casualties and '''Chirugeons''' who studied at the Imperium’s Medical Academies to hone their arts have a more significant role to play in treating Casualties. The individual abilities of each type of medic is covered in detail below.
 


==== Medicae ====
==== Medicae ====
 
Medicae can perform effective medical treatment in the field and under fire;
'''Medicae''' can perform effective medical treatment in the field and under fire;
* They can repair limb damage from '''Rend''' with 30s of Medical Roleplay and limb damage from '''Bolt''' and '''Boom''' during a period of '''Recuperation'''.
 
* '''They can perform First Aid with one hand''' enabling them to do it to two '''<span style="color:#DC143C">Bleeding</span>''' casualties at the same time providing both limbs are functional. Alternatively they can continue to treat someone while using a '''1-Handed weapon''' in their free hand, or move a casualty and keep their bleed count paused while they do so.
* '''They can perform First Aid with one hand''' enabling them to do it to two <span style="color: red">'''Bleeding'''</span> casualties at the same time providing both limbs are functional. Alternatively they can continue to treat someone while using a Pistol in their free hand, or move a casualty and keep their bleed count paused while they do so.
* They can perform '''Triage'''.
 
** If they discover a Complication with a '''Medicae Intervention''' option on it they can perform '''Surgery''' to return the casualty to a healthy state.  
* They can 'mend' the injuries of characters who have suffered the debilitating hit from a '''Bolt''' round with 30s of medical roleplay.
** They may perform a '''Quick Fix''' option if provided instruction by a nearby Chirurgeon or one talking to them via radio.
 
* They can perform '''Triage Checks''' on characters who are <span style="color: red">'''Bleeding'''</span> - making draws from the '''Complications Deck''' to see if they discover a complication while doing the check.
 
** If they discover a Complication with a '''Medicae Intervention''' option on it they can perform '''Surgery''' to return the casualty to a healthy state. They cannot operate on other complications.




==== Chirurgeons ====
==== Chirurgeons ====
 
* Chirurgeons are the pinnacle of medical expertise, and with access to a proper operating theatre they can achieve almost anything.  
'''Chirurgeons''' the pinnacle of medical expertise, and with access to a proper operating theatre they can achieve almost anything.
* They can repair limb damage limb damage from '''Rend''', '''Bolt''' and '''Boom''' during a period of Recuperation.
 
* They can perform '''Triage'''.  
* They can 'mend' the injuries of characters who have suffered the debilitating hit from a '''Bolt''' round with 60s of medical roleplay.
* Provided they have access to a Medbay, they may perform Surgery to return a casualty to good health and resolve all '''Complications'''.  
 
* They may '''ask a ref''' and attempt experimental surgery or the installation of bionics. The latter requires the presence of a Tech-Priest (who may also be the Chirugeon).  
* They can perform '''Triage Checks''' on characters who are <span style="color: red">'''Bleeding'''</span> - making draws from the '''Complications Deck''' if they discover a complication while doing the check.
 
* Provided they have access to a Medbay, they may perform Surgery to return a casualty to good health and resolve all '''Complications'''.
 
They can perform '''experimental surgery''' or, if they are a Tech Priest or under the Instruction '''''' of one, install bionics. This requires Game Team permission and may or may not be approved depending on your intended results.




=== Triage ===
=== Triage ===
 
* Triage requires 30 seconds of Medical Roleplay, followed by a '''Check''' - if the check is failed then a complication has been found and the treating character must draw from the '''Complications Deck'''.
Whether a <span style="color: red">'''Bleeding'''</span> casualty is still bleeding or has been '''stabilized''' an attendant '''Medicae''' or '''Chirugeon''' can perform a '''Triage Check''' to see if there is a complication. A character cannot perform a '''Triage Check''' on themselves, or if they are <span style="color: red">'''Bleeding'''</span>.
* A character’s bleed count is paused while undergoing Triage. Once Triage is completed, they are on 0 Endurance but stable. Any damage call will restart their bleed count from the beginning.
 
* If no Complication is found the character is not too badly injured, with 30 seconds of medical roleplay by a '''Medicae''' or '''Chirugeon''' they can be returned to a fit state with 1 endurance.
The base chance of finding a Complication is 25%. A standard method of making the check would be to use a bag of beads, 9 white and 3 red; on blind-drawing a bead from the bag, a Complication occurs if a red bead is drawn. Digital randomisers, dice or other methods are also appropriate, at the player’s preference.
* If the Check is passed, the character is only lightly injured, and regains '''1 Endurance'''. 
 
** In Imperial Medicae terms they are a '''<span style="color:#228B22">Category III (Minor)</span>''' casualty, the Medicae Manuals say patch them up and get them back in the fight.
* If no Complication is found the character is not too badly injured, with 20 seconds of medical roleplay by a '''Medicae''' or '''Chirugeon''' they can be returned to a fit state with half their endurance (rounding up) restored.  
* If the Check is failed then you should draw a card from the '''Complications Deck''', read it and hand it to the patient
 
** '''<span style="color:#FFA500">Category II (Delayed)</span>''' Complications are not immediately dangerous., A "Cat II" Casualty won't be able to recover '''Endurance''' until they have '''Surgery''' but their wounds don't present an immediate risk to life
** In Imperial Medicae terms they are a '''<span style="color:#228B22">Category III</span>''' (Minor) casualty, the Medicae Manuals say patch them up and get them back in the fight.
** '''<span style="color:#DC143C">Category I (Immediate) Casualties</span>''' are incredibly bad news. The casualty is in a critical condition. The character may not regain '''Endurance''', and if they are not prioritised for surgery they may suffer permanent injury or death.
 
* In the rare cases where a card tells you to discard it if certain conditions are not met, then you may treat the check as a '''Pass'''.
* If a Complication occurs then you should draw a card from the '''Complications Deck''' read it and hand it to the patient, if you can treat it then you may immediately attempt '''Surgery''' if you cannot then the casualty remains in the <span style="color: red">'''Bleeding'''</span> state until the complication can be treated. There are two forms of Complication '''<span style="color:#FFA500">Category II (Delayed)</span>''' and '''<span style="color:#DC143C">Category I (Immediate) Casualties</span>'''
 
** '''<span style="color:#FFA500">Category II (Delayed)</span>''' Complications are not immediately dangerous, a "Cat II" Casualty won't be able to recover from the <span style="color: red">'''Bleeding'''</span> state until they have '''Surgery''' but they don't present an immediate risk to life
 
** '''<span style="color:#DC143C">Category I (Immediate) Casualties</span>''' are incredibly bad news the casualty in a critical condition. These complications are life threatening and if they are not prioritised for surgery they may suffer permanent injury or death.  
 
** In the rare cases where a card tells you to discard it if certain conditions are not met do not draw another card, the patient has a lucky escape and just need to be treated as if they hadn't had a complication after all.




=== Performing Surgery ===
=== Performing Surgery ===
When a Complication is drawn from the Complication deck there will be one or more options written on it, these are;


When a '''Complication''' is drawn from the '''Complication''' deck there will one or more options from the three possible forms of surgery written on it, these are;
'''Medicae Intervention:''' These  can be done in the field by a Medicae. They are battlefield treatments to get a casualty on their feet, but often don’t deal with the problem entirely. They take no more than a minute of roleplay to perform.


* '''Medicae Intervention:''' These treatments represent the few instances where a '''Medicae''' can perform Surgery, they can be done in the field without a '''Medbay'''. They are battlefield treatments to get a casualty on their feet but often don’t deal with the problem entirely. They take no more than a minute of roleplay to perform.
'''Quick Fixes:''' These can be done in the field by a Chirugeon, or by a Medicae who is being given explicit instructions by one (over radio etc will count). These are quick and brutal solutions to get a casualty back on their feet but often cause more issues going forwards. They take no more than thirty seconds of roleplay to perform.


'''Quick Fixes:''' Performed by a '''Chirugeon''' these can be done in the field without a '''Medbay''' and can be done by a '''Medicae''' if there is a '''Chirugeon''' present to instruct them. These are quick and brutal solutions to get a casualty back on their feet but often cause more issues going forwards. They take no more than thirty seconds of roleplay to perform.
'''Proper Procedures:''' May only be performed by a Chirugeon in a Medbay. These are the correct surgical methods for dealing with injuries. They should take upwards of a few minutes of roleplay to perform.


'''Proper Procedures:''' Performed by a '''Chirugeon''' in a '''Medbay''' these are the correct surgical methods for dealing with injuries but often the resources needed to do them are not available. They should take upwards of a few minutes of roleplay to perform.
==== Roleplaying Surgery ====


To perform any form of surgery, a Medicae or Chirurgeon must make use of tools to perform a period of roleplay treating a character’s wounds. Casualties must be given a dose of the Chem Opia in order to hold still for surgery without restraint otherwise they should be instructed to roleplay extreme pain and make a lot of noise while you work.
To perform any form of surgery, a Medicae or Chirurgeon must make use of tools to perform a period of roleplay treating a character’s wounds. Casualties must be given a dose of the Chem Opia in order to hold still for surgery without restraint otherwise they should be instructed to roleplay extreme pain and make a lot of noise while you work.
A <span style="color: red">'''Bleeding'''</span> character's Bleed Count '''pauses''' once Surgery begins, but will resume if the surgery is stopped or interrupted for whatever reason and '''First Aid''' or '''Coag''' are not being given.


When surgery is completed, the treated character is restored to a healthy state '''with Half Endurance (round up)''' unless a complication specifically states otherwise. Some treatments may have additional conditions attached, be sure to inform the casualty of them.
When surgery is completed, the treated character is restored to a healthy state '''with Half Endurance (round up)''' unless a complication specifically states otherwise. Some treatments may have additional conditions attached, be sure to inform the casualty of them.
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=== Medbays ===
=== Medbays ===


A '''Medbay''' is defined as a well equipped medical facility such as a small surgery or a field hospital. Medbays are set up as part of the game environment and in some cases may be deliberately absent to present a challenge to players. A medbay is usable as such if an '''Officio Medicae Banner''' is set up in the environment by the Game Team or if the Game Team tells you otherwise.
A Medbay is defined as a well equipped medical facility such as a small surgery or a field hospital. Medbays are set up as part of the game environment and in some cases may be deliberately absent to present a challenge to players. A medbay is usable as such if an '''Officio Medicae Banner''' is set up in the environment by the Game Team or if the Game Team tells you otherwise.


'''It is possible for players to bring their own Field Hospital setups with Game Team approval you must have your own Officio Medicae Banner to set up''' - you may ONLY set up the banner after getting approval from a member of the Game Team that your medbay is ready to take casualties.
'''It is possible for players to bring their own Field Hospital setups with Game Team approval you must have your own Officio Medicae Banner to set up''' - you may ONLY set up the banner after getting approval from a member of the Game Team that your medbay is ready to take casualties.

Revision as of 18:32, 12 October 2021

First Aid

All characters in DuD are treated as being capable enough to aid someone who is obviously bleeding, a player character may always choose not to have this ability however, if they feel it is not appropriate. This is represented by the First Aid trait, which is free for all characters

This trait lets them pause a character’s bleed count by roleplaying basic medical attention. First aid requires two hands, and the First Aider’s full attention. If the character giving First Aid is interrupted, the bleed count begins from where it left off.


Medicae and Chirugeon Training

Trained medics such as the Medicae who tend to battlefield casualties and Chirugeons who studied at the Imperium’s Medical Academies to hone their arts have a more significant role to play in treating Casualties. The individual abilities of each type of medic is covered in detail below. A character cannot use Medicae or Chirugeon on themselves.

Medicae

Medicae can perform effective medical treatment in the field and under fire;

  • They can repair limb damage from Rend with 30s of Medical Roleplay and limb damage from Bolt and Boom during a period of Recuperation.
  • They can perform First Aid with one hand enabling them to do it to two Bleeding casualties at the same time providing both limbs are functional. Alternatively they can continue to treat someone while using a 1-Handed weapon in their free hand, or move a casualty and keep their bleed count paused while they do so.
  • They can perform Triage.
    • If they discover a Complication with a Medicae Intervention option on it they can perform Surgery to return the casualty to a healthy state.
    • They may perform a Quick Fix option if provided instruction by a nearby Chirurgeon or one talking to them via radio.


Chirurgeons

  • Chirurgeons are the pinnacle of medical expertise, and with access to a proper operating theatre they can achieve almost anything.
  • They can repair limb damage limb damage from Rend, Bolt and Boom during a period of Recuperation.
  • They can perform Triage.
  • Provided they have access to a Medbay, they may perform Surgery to return a casualty to good health and resolve all Complications.
  • They may ask a ref and attempt experimental surgery or the installation of bionics. The latter requires the presence of a Tech-Priest (who may also be the Chirugeon).


Triage

  • Triage requires 30 seconds of Medical Roleplay, followed by a Check - if the check is failed then a complication has been found and the treating character must draw from the Complications Deck.
  • A character’s bleed count is paused while undergoing Triage. Once Triage is completed, they are on 0 Endurance but stable. Any damage call will restart their bleed count from the beginning.
  • If no Complication is found the character is not too badly injured, with 30 seconds of medical roleplay by a Medicae or Chirugeon they can be returned to a fit state with 1 endurance.
  • If the Check is passed, the character is only lightly injured, and regains 1 Endurance.
    • In Imperial Medicae terms they are a Category III (Minor) casualty, the Medicae Manuals say patch them up and get them back in the fight.
  • If the Check is failed then you should draw a card from the Complications Deck, read it and hand it to the patient
    • Category II (Delayed) Complications are not immediately dangerous., A "Cat II" Casualty won't be able to recover Endurance until they have Surgery but their wounds don't present an immediate risk to life
    • Category I (Immediate) Casualties are incredibly bad news. The casualty is in a critical condition. The character may not regain Endurance, and if they are not prioritised for surgery they may suffer permanent injury or death.
  • In the rare cases where a card tells you to discard it if certain conditions are not met, then you may treat the check as a Pass.


Performing Surgery

When a Complication is drawn from the Complication deck there will be one or more options written on it, these are;

Medicae Intervention: These can be done in the field by a Medicae. They are battlefield treatments to get a casualty on their feet, but often don’t deal with the problem entirely. They take no more than a minute of roleplay to perform.

Quick Fixes: These can be done in the field by a Chirugeon, or by a Medicae who is being given explicit instructions by one (over radio etc will count). These are quick and brutal solutions to get a casualty back on their feet but often cause more issues going forwards. They take no more than thirty seconds of roleplay to perform.

Proper Procedures: May only be performed by a Chirugeon in a Medbay. These are the correct surgical methods for dealing with injuries. They should take upwards of a few minutes of roleplay to perform.

Roleplaying Surgery

To perform any form of surgery, a Medicae or Chirurgeon must make use of tools to perform a period of roleplay treating a character’s wounds. Casualties must be given a dose of the Chem Opia in order to hold still for surgery without restraint otherwise they should be instructed to roleplay extreme pain and make a lot of noise while you work.

When surgery is completed, the treated character is restored to a healthy state with Half Endurance (round up) unless a complication specifically states otherwise. Some treatments may have additional conditions attached, be sure to inform the casualty of them.


Medbays

A Medbay is defined as a well equipped medical facility such as a small surgery or a field hospital. Medbays are set up as part of the game environment and in some cases may be deliberately absent to present a challenge to players. A medbay is usable as such if an Officio Medicae Banner is set up in the environment by the Game Team or if the Game Team tells you otherwise.

It is possible for players to bring their own Field Hospital setups with Game Team approval you must have your own Officio Medicae Banner to set up - you may ONLY set up the banner after getting approval from a member of the Game Team that your medbay is ready to take casualties.