Lore

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Though a weapon in hand is essential for surviving in the Dark Millennium the work of the Holy Ordos is not to win wars, that falls to the Imperial Guard and Imperial Navy as well as the many other military arms of the Imperium. No, while servants of the Inquisition often fight them fighting horrors in the shadows of the Imperium their singular, unenviable, task is to understand those horrors - to investigate them and develop the methods by which they may be combatted or defeated - and not all foes can fall to conventional weaponry either some are better defeated with wit then a blade.


Using Lores

Lores can provide you with briefing sheets and local information prior to a game. They can also be actively used in a few ways:

You may receive a lore brief prior to a game or during downtime when something relevant to one of your lores or specialisms comes up.

Secondly, lore gives you the ability to Investigate by picking up clues.

Some Lores allow for additional things such as speaking alien languages and allowing minor mechanical abilities.

The final use of Lore is in allowing players to carry out research in downtime, and receive answers of varying accuracy depending on how broad their knowledge is and how relevant their specialisms are.

Lores Types

There are two types of lore , the six Disciplines represent a broad general knowledge of a subject area, whereas Specialisms are specific areas of each discipline that represent 'advanced' knowledge in a specialist subject.

You cannot have a Specialism if you do not possess the relevant Discipline it is tied to.


Malleus

The Malleus discipline represents a specialist in studying, interacting and combating the forces of the Warp, be they the ruinous powers themselves or the myriad of daemons and other psychic entities that live within that nightmare realm. This lore is considered threatening to the very soul of someone who learns it and as a result those who bear it are encouraged not to share their knowledge, lest they damn the innocent.


Malleus Specialisations

The Soul and Death

This specialism represents a fundamental understanding of the metaphysical nature of human existence in the context of the warp: both in the form of the soul and in what little the Inquisition truly understands, or at least theorises, about what happens when you die. This specialism includes, but is not limited to: the nature of the soul, ghosts and how they interact with reality and how the warp can corrupt the soul.

Daemonology

This specialisation represents the practical study of Daemons and their nature as the native inhabitants and creations of the Realm of Chaos and the Dark Gods. This specialism includes, but is not limited to: identifying signs of a daemonic summoning, identifying signs of their coming and understanding elements of their nature as well as specific known daemons.

Note: Death Unto Darkness does not rely heavily on traditional depictions of Daemons from 40k lore. Because we are not producing a tabletop game, we like our daemons to have breadth and variety not found in the canon, which exists to support a game with defined units. We prefer our daemons to be more twisted and varied in form and role.

Warp Mutants, Warp-gifts and Psychic Powers

This specialisation represents an understanding of the fundamentals behind how psykers and other mortals interact with the Warp. This includes both the study of unnatural abilities gifted by the Warp, and how it can corrupt and twist the body. This does not cover mutants as a whole who are, in the majority, a creation of evolution and environmental conditions rather than the Warp, despite the Imperium’s inability to tell the difference.

Followers of the Dark Gods

This specialisation represents a more fundamental understanding of the varied mortal servants of the Chaos, their rituals, known secret signs and tongues, and known groups. This specialism includes, but is not limited to: what is understood about the technobarbarian tribes of subsector Tenebris, known cults of the Dark Gods and what little the Inquisition knows about Traitor Astartes in the Prosperitas Sector. It does not cover the Dark Mechanicus and Chaos-aligned Hereteks.

Note: Understanding of secret signs of Warp Cults is represented by having access to the Black Speech translation sheet which allows you to translate messages written in that script. You might be able to cobble together a basic sentence in this Dark tongue as well.

The Dark Mechanicus, Daemon Engines and their Creation

This specialisation represents a fundamental understanding about the Dark Mechanicus, those former Priests of the Machine Cult who turned to Chaos during the Horus Heresy as well as more recently fallen Chaos-aligned Hereteks who both do and do not claim heritage from that group. It also covers the sinister binding of daemons and warp energy into mechanical forms known as Daemon Engines. This specialism includes, but is not limited to: the known chaos-aligned cabals of Hereteks in the Prosperitas Sector, Daemon Engines and how they are created, Traitor Titans and Knights and Scrapcode (the corrupted warp-code that is used to both communicate between Hereteks and infect Imperial machinery). Most importantly a Tech Priest could potentially use this knowledge to work out how to destroy such foul technology and a Info-Executioner or Ordo Logi Tech Priest might have a reasonable chance of penetrating a Heretek computer system though at considerable spiritual risk.


Hereticus

The Hereticus discipline represents a fundamental understanding of the internal threats facing the Imperium from human foes. This includes the cults and armies of the Archenemy, and Rebel and Separatist movements that seek to divide or change the Imperium from within. Hereticus lore represents a life dedicated to the studying, hunting or otherwise interacting with divergent human groups and cultures.


Hereticus Specialisations

Heretical Cults of the Alien and the Warp

This represents a fundamental understanding of heretical religious beliefs that revere threats outside of the Imperium - their practices, their secret signs and tongues, their rituals and their symbolism. This specialism includes, but is not limited to: the Devourer (Genestealer) Cults of the Prosperitas Sector, the religious practices of the Warp-religion of the Aurelian Way, and the scattered knowledge on the practices of other known Cults.

Note: Understanding of secret signs of Warp Cults is represented by having access to the Black Speech translation sheet which allows you to translate messages written in that script. You might be able to cobble together a basic sentence in this Dark tongue as well.

The Rising Flame and other Rebel Groups

This represents an understanding of what is known about the Sector-wide anti-Imperial rebel movement known as the Rising Flame as well as smaller and more localised rebel groups such as the labour-agitators and hereteks of the Black Gauntlet and other divergent groups. This specialism includes, but is not limited to; the structure and tactics of the Rising Flame, xenos allies known to fight alongside them, known sigils and symbology and similar knowledge for other groups.

Sects and Schisms of the Imperial Cult

This represents an understanding of the complex web of beliefs contained within the Imperial Cult, knowledge about Imperial Death Cults, Sororitas Orders and Ministorum Sects - as well as those that stray over the line into heresy such as the “Temple of the Saviour Emperor”. This specialism includes, but is not limited to; the rites and rituals of these groups, forms of secret communication, known figures, beliefs and the legality of their practices.

The Annwfyn, Ruwwad and other Divergent Cultures within the Imperium Prosperitas

While “Imperial” culture is often monolithic, frontier sectors are home to many groups who see themselves as culturally and ethnically distinct and identify as such. In the Prosperitas sector, these include but are not limited to: the Annwfyn and Ruwwad major ethnic groups and their various planetary subgroups, unique planetary cultures established by Imperial settlers as well as Mechanicus - covering their languages, customs and practices and other factors.

The Hunting of the Witch and the Mutant

This represents the common specialisation amongst the agents of the Ordo Hereticus in identifying, tracking and hunting those who demonstrate mutations, especially psychic talent. This specialism includes, but is not limited to: the scientific and esoteric methods of detecting warp mutants, psykers and divergent mutations from the sacred terran form of humanity, the signs of the use of warp powers and the known gifts of the dark gods, methods for the capture, killing and containment of such beings.


Xenos

The Xenos discipline represents a life spent studying, hunting and defending against the myriad alien life forms that threaten human life across the entire Prosperitas Sector, as well as a basic understanding of provenance of strange relics left behind on certain worlds within the Sector.

Note: Previous versions of this lore allowed characters to specialise in ‘a race’. Over the years we have been running DuD we’ve found that this has tied our hands in terms of ‘what written in the source material would my character know’ (generating a situation where players unfamiliar with, and without access to, source material feeling that they were not as wide-read as their characters should be). As such we have pivoted Xenos lore briefings to cover broader topic areas and kept the majority of canon lore out of player hands as it allows us to define our Eldar for example without needing to worry about contradicting established canon - Ordo Xenos agents in the Prosperitas Sector do not have an encyclopaedic knowledge of every alien in the universe rather they have a narrow focus on those Xenos threats in this one sector.

Please Note: Knowledge of the following Xenos factions/beings is explicitly restricted to find out in play (FOIP) largely because the Imperium has not yet encountered them within the timeframe of this game:

  • C’tan and Necrons
  • Tyranids (Genestealers and Genestealer cults are known but the hive fleets have not yet been encountered so what they herald is not fully understood yet)
  • Tau (Kroot have been encountered)

You may be aware of legends of minor xenos species from elsewhere in the Imperium but unless a Xenos species is mentioned beneath, on the wiki, or in a lore brief, you should not know about it.


Xenos Specialisations

Human Agents of the Xenos and the Cold Trade

While the Ordo Hereticus does take primary interest in human threats to the Imperium, the Ordo Xenos often experiences crossover with them when investigating Xenos who interact with humanity without violence, rather focusing on political, economic and spiritual corruption rather than presenting a direct threat to human life. This also covers the Cold Trade, the smuggling of forbidden technologies of xenos origin into Imperial space where they might increase alien influence or indeed present a threat in the hands of those who do not know how the technologies work.

Xeno-Archaeology of the Prosperitas Sector

This represents knowledge and study of the wealth of historical alien ruins and artefacts left from ancient races who previously occupied this region of space, mostly covering the ruins of the Shavastii, Slann and Eldar as well as several unusual cyclopean structures built of black stone and coated in hieroglyphics. This specialism includes, but is not limited to; a basic but not detailed understanding of modern Eldar culture and a limited understanding of the Fall but not knowledge of their history prior to it, an awareness of the presence of the remnants of the Slaan in the Prosperitas Sector, an understanding of the aggressive Shavastii who hate the Imperium and knowledge of ancient ruins and alien artefacts in general including those of unidentified origin.

Note: Understanding of Eldar runes is represented by having access to the Eldar Translation Sheet which allows you to translate messages written in that script, you might be able to cobble together a basic sentence in the Eldar tongue as well. There are no known ciphers for Slaan Hieroglyphics or other ancient texts, such as the Shavastii writing system.

Current Xenos Threats

This represents knowledge and study of the current alien threats to the Prosperitas Sector that the Ordo Xenos have currently identified. This largely covers the current threat of the Shavastii as well as the Exiled Dark Eldar Haemonculi Coven that runs the criminal empire of the Circle of Thorns as well as the sinister spread of the Devourer Cults and their Xenos Worm-Gods. This specialism includes, but is not limited to: a basic understanding of all the Xenos threats to the Imperium, rumours about other active threats, as well as some cultural background based on what little the Inquisition has been able to learn about these entities.

Xenotechnology

This represents knowledge and study of the technology of the xenos races common to the Prosperitas Sector. This specialism includes, but is not limited to; The maintenance of Xenotech, its operation and at least a basic understanding of its capabilities. Most importantly a Tech Priest could potentially use this knowledge to work out how to replicate or at least repair this technology and a Info-Executioner or Ordo Logi Tech Priest might have a reasonable chance of penetrating a xenos computer system.

Xenobiology

This represents a degree of xenobiological training from the standpoint of medical sciences, the study of xenoflora and xenofauna as well as other sentient races (other than humans and abhumans). This specialism includes, but is not limited to: understanding physical strengths and weaknesses, knowledge about the biological processes of other species and perhaps most importantly enough of a degree of understanding that if you are a Chirugeon or Medicae you could reasonably perform life-saving treatment or dissect a xenos with a basic ability to work out what you’re looking at.


Biologis

This lore represents medical training allowing one to identify common ailments and injuries. It has forensic value in identifying causes of death where they may not be immediately obvious, and represents the ability to carry out research into medical issues or perform medical actions not immediately pertinent to healing mechanics such as the dissection of corpses, study of diseases and operation of medical technology.

A character with this lore can identify the basic signs of diseases and infections common in the Prosperitas Sector, as well as the signs of genetic corruption in the human body.


Biologis Specialisations

Human, Abhuman and Mutant Biology

This represents a specialist familiarity with human genetics and physiology as well as the evolutionary offshoots of humanity and an understanding how they differ physiologically. This specialism includes, but is not limited to; spotting signs of genetic deviation in physiology and medical tests, testing for genetic stability - a Chirugeon with this trait would feel comfortably able to gene-edit life within an artificial vitro-womb.

Xenobiology

This represents a degree of xenobiological training from the standpoint of medical sciences, the study of xenoflora and xenofauna as well as other sentient races (other than humans and abhumans). This specialism includes, but is not limited to: understanding physical strengths and weaknesses, knowledge about the biological processes of other species and perhaps most importantly enough of a degree of understanding that if you are a Chirugeon or Medicae you could reasonably perform life-saving treatment or dissect a xenos with a basic ability to work out what you’re looking at.

Diseases and Biological Weapons

This represents an understanding of many of the common diseases and ailments in the Prosperitas sector as well as the effects of biological weapons used by the Imperium and its foes. This specialism includes, but is not limited to; recognising the signs of certain ailments and weapons, knowing the correct procedures to take to protect yourself from them, and if you are a Chirugeon feeling confident you could reasonably provide life-saving treatment on someone affected by one of these.

Bionics, Implants and Implantation

This represents a knowledge and study of bionic systems, their maintenance, and known patterns of bionics from across the Prosperitas Sector. This specialism includes, but is not limited to: Understanding the function of bionic implants while performing an autopsy, identifying the pattern of the implant and its manufacturer, identifying faulty or low-grade knockoff implants. A Chirugeon with this specialisation would feel able to handle the installation of a pre-constructed bionic, a Tech Priest with this specialisation would feel reasonably confident they could construct a bionic.


Mechanicus

Mechanicus lore is not the operation of machinery; all characters are assumed to be familiar with the operation of technology associated with their current or previous role in the Imperium prior to becoming an agent of the powers they answer to. A Princeps does not forget how to command a Titan simply because they are severed from it. Mechanicus lore is an intimate familiarity with the workings of machines, the science that makes them function and their repair and manufacture.


Mechanicus Specialisations

Heretek of the Dark Mechanicus

This specialisation represents a fundamental understanding about the Dark Mechanicus, those former Priests of the Machine Cult who turned to Chaos during the Horus Heresy as well as more recently fallen Chaos-aligned Hereteks who both do and do not claim heritage from that group. It also covers the sinister binding of daemons and warp energy into mechanical forms known as Daemon Engines. This specialism includes, but is not limited to: the known chaos-aligned cabals of Hereteks in the Prosperitas Sector, Daemon Engines and how they are created, Traitor Titans and Knights and Scrapcode (the corrupted warp-code that is used to both communicate between Hereteks and infect Imperial machinery). Most importantly a Tech Priest could potentially use this knowledge to work out how to destroy such foul technology and a Info-Executioner or Ordo Logi Tech Priest might have a reasonable chance of penetrating a Heretek computer system though at considerable spiritual risk.

Archaeotech

This represents the study of the technology of the Golden Age of Humanity, now referred to as the Dark Age of Technology, and the ability to understand or at least work out the function of those devices discovered by individuals travelling through the Prosperitas Sector. This specialism includes, but is not limited to; The maintenance of Xenotech, its operation and at least a basic understanding of its capabilities. Most importantly a Tech Priest could potentially use this knowledge to work out how to replicate or at least repair this technology and an Info-Executioner or Ordo Logi Tech Priest might have a reasonable chance of penetrating an Archaeotech computer system.

Xenotechnology

This represents knowledge and study of the technology of the xenos races common to the Prosperitas Sector. This specialism includes, but is not limited to; The maintenance of Xenotech, its operation and at least a basic understanding of its capabilities. Most importantly a Tech Priest could potentially use this knowledge to work out how to replicate or at least repair this technology and an Info-Executioner or Ordo Logi Tech Priest might have a reasonable chance of penetrating a xenos computer system.

Martian Technology

This represents knowledge and study of the more esoteric technology of the Imperium, not the everyday technology that most Imperial citizens interface with on a daily basis but the rare, more dangerous and more complex technologies to which the knowledge of is a closely guarded secret of the Mechanicus. This specialism includes, but is not limited to; The maintenance of Martian tech, its operation and at least a basic understanding of its capabilities. Most importantly a Tech Priest could potentially use this knowledge to work out how to replicate or at least repair this technology and a Info-Executioner or Ordo Logi Tech Priest might have a reasonable chance of penetrating an advanced Imperial computer system.

Bionics, Implants and Implantation

This represents a knowledge and study of bionic systems, their maintenance, and known patterns of bionics from across the Prosperitas Sector. This specialism includes, but is not limited to: Understanding the function of bionic implants while performing an autopsy, identifying the pattern of the implant and its manufacturer, identifying faulty or low-grade knockoff implants. A Chirugeon with this specialisation would feel able to handle the installation of a pre-constructed bionic, a Tech Priest with this specialisation would feel reasonably confident they could construct a bionic.


Arbites

Arbites lore represents the skillset and training of the Adeptus Arbites. While an individual with this lore may have never served in the Adeptus itself, they likely will have had training that has evolved out of years of Arbites refinement of the skill areas that they are required to follow. The Arbites, after all, predates the Inquisition when it comes to the arts of interrogation and excruciation to gain information from a suspect.

With Arbites lore you are trained to investigate crime scenes and look for clues as well as being aware of common laws across the Imperium.


Arbites Specialisations

The Lex Imperialis

This specialism represents expanded knowledge of the Lex Imperialis (Book of Law). This trait can be used to find all sorts of laws to bring an individual or group to justice, to defend an individual or group from Imperial justice or simply for other varied purposes

Planetary Laws

You are familiar with the many different Planetary Laws of the Prosperitas Sector. You have an understanding of local bylaws, tithe laws, and the various different ways in which law is enforced across the Sector. While all true authority devolves from the Lex, many planets are given free reign to enforce authority locally in their own ways; you have studied many of these.

Inheritance, customs and tax law

You are familiar with the various economic and political crimes which plague the Sector. You have a developed understanding of what substances are illegal where, which Scion-Heir should inherit the planetary governorship, and on what basis the local Cardinal is attempting to dodge their Tithe obligations.

Criminals and Criminal Organisations

This specialism represents expanded knowledge of the criminals and criminal organisations active within the Prosperitas Sector, allowing one to recognise markings of interplanetary organisations, their methods, tools, and culture.

Note: Understanding of the hidden signs that criminals use to communicate is represented by having access to the Shade-script Translation Sheet which allows you to translate messages written in that script, this is not a spoken language but you may know the correct hand-signs

Militias and Paramilitary Organisations

This specialism represents detailed knowledge of the various House militias, Guards, PDFs, bodyguards, Frateris Templar detachments and mercenary forces at large across the Sector. You have a good knowledge of which are officially sanctioned, which are delicately ignored, and which are outright illegal. You also have a good working knowledge of the theory behind levying and raising such forces to assist the Arbites in times of civil unrest.