Building a Character: Difference between revisions

From Death unto Darkness
Jump to: navigation, search
No edit summary
No edit summary
 
(31 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<div class="jumbotron jumbotron-fluid dud-jumbotron vitruvian-background">
This page guides you through building a Death Unto Darkness character to play at [[Campaign Events]].
  <div class="container">
    <h1 class="display-4">Character Creation</h1>
  </div>
</div>
{{#tweekihide:firstHeading}}


=== Welcome to the Dark Millennium ===
=== How to Build a Character ===


Welcome, to the Prosperitas Sector, fractured by the greed of the Imperium and the dark forces of Chaos, facing lurking alien threats that seek to undermine it, the Prosperitas Sector has endured much. It is into that realm of the Imperium of Humanity that you are stepping, or returning to if your character survived our first season.
# '''Think about your character's background'''. Read [[Your Character's Background]] for the sort of questions the game team want you to answer. That page also has guidance on appropriate character concepts. You may want to [[Contact]] the writing team to discuss whether your concept fits the current campaign before developing a detailed background.
 
# '''Think about your character's place in the Inquisition'''. The [[Servants of the Inquisition]] page has some guidance to help you think about your character's role.
 
# '''Pick your character's traits'''. Every character has some [[Starting Stats and Abilities]]. On top of these, [[Picking your Traits]] guides you through the process of picking '''Ten''' traits to define what your character can do.
=== So who are you…? ===
# '''Ask for links'''. You will likely have more fun if you come into play knowing at least one or two other PCs. You can use the [https://www.facebook.com/groups/247182592109165 Facebook group] or Discord (ask the Writing Team for a link) to discuss character links and reach out to other players.
 
# '''Ask for guidance'''. At any point you can ask the Writing Team for guidance if you feel stuck, or reach out on Facebook or Discord to discuss your concept with other players.
You are a servant of the Holy Ordos of the Inquisition. You are a competent individual with a unique set of Traits that set you apart from the common folk of the Imperium. You serve one of the Prosperitas Conclave’s Inquisitors, and before that you likely lived a life full of surprises. You know secrets about the universe that must be kept from the common folks of the Imperium. You are an Agent of the Throne dedicated to the great endeavour of humanity, fought in the shadows by the Inquisition.
# '''Email the writing team''' (writingteam.deathuntodarkness@gmail.com) with as much detail on your character as you feel able to provide. Your character is not approved until you have emailed the writing team.
 
# '''Submit your Character'''. Prior to the first [[Campaign Event]] you play, you will be asked to fill out a form with your character's details, including traits, Lores and background details.
Death Unto Darkness is a character-driven system. While cooperation between characters is key to solving problems, the actions and flaws of any individual are important to the overall outcome of any plot. Characters all have great strengths that they use to contribute towards the success of any given mission, but they also have flaws and weaknesses that can spell the damnation of themselves and their comrades if preyed upon and exposed.
 
The ideal DuD character is not the idealised hero presented in Imperial propaganda – they have hidden secrets and weaknesses of character that no matter how small will come out to haunt them.
 
Should you need help with building character links with the plot, or help answering any section of the form, please contact: writingteam.deathuntodarkness@gmail.com
 
''When you wish to submit a character please contact the game team even if it is for a'' '''[[Tales Events|Tale]]''' ''as it will allow us to catch any issues with the characters connection to the Universe.''
 
 
=== Starting Stats and Abilities ===
Even before a character selects their Traits they begin with the following statistics and abilities representing what a baseline human of adult age who has been inducted into the Inquisition would be expected to have and the nature in which they have been chosen by fate to be dragged into our story.
 
==== Resources ====
Before Traits a character begins with the following [[Core_Concepts#Resources|Resources]];
 
* A [[Core_Concepts#Fate|Fate]] Pool of 3
* An [[Core_Concepts#Endurance|Endurance]] Pool of 2
* A [[Core_Concepts#Supplies|Supplies]] Pool of 5
* A [[Core_Concepts#Willpower|Willpower]] Pool of 0
 
===== Improving Endurance =====
A character can has a number of ways improve their Endurance pool without purchasing traits  - we do not believe in tying any endurance gains to armour as might be seen in other LARPs preferring to allow a character to represent their toughness. In a universe where a angry jungle dweller in a tank top is considered as tough as one armoured in sci-fi plate it doesn't feel accurate to the visual feel we are trying to create with our game to insist on using armour phys reps to represent toughness in our game. Rather we would prefer ways to encourage visual phys repping that reward characters for looking more 'in universe' via the use of -any- materials and costume rather than only hard materials like metal and plastic plate. Simultaneously we want characters who ''want'' to be vulnerable in combat to have the option of being more vulnerable by avoiding dressing like a character who is tough and ready for combat.
 
Following the following phys-rep guidelines grants +2 Endurance for each for a combined +4 if you meet both guidelines.
 
'''Appearing prepared to face Combat''' - You get this for showing off their character is ready to face combat such as wearing armour or military fatigues, or a suit of synskin, or even just exposed bionic enhancements, scars, gang tattoos and even warpaint that show to anyone they are tough and up for a fight - this is a wide and open category if you ''feel'' you are showing that your character is a fighter visually then consider yourself benefitting from it, anything that doesn't make you look like you are more of a harmless individual that foe's should deal with last. If you want to appear harmless at first glance but instead be quite dangerous then the [[Endurance_Traits#Adept_Mortis|Adept Mortis]] trait covers the ability to be so.
 
'''Dressing Iconically to the Setting''' - You get this for wearing costume that draws its inspiration from the vast array of artwork, miniatures and other sources of inspiration that mark the 40k universe. This needn’t be a uniform that marks you as an instantly recognizable Agent of a specific Imperial Agency, but it ''should'' look specific  to the 40k setting. While uniform is an easy thing to target (for what is more iconic than a Guardsman’s uniform, a Commissar’s coat and hat, an Astropath’s robes and staff, the cog-trimmed red of the Mechanicus, an Arbitrator’s black armour and helm, or the distinctive armour and vestments of the Sororitas?) it is possible to gain this benefit though more subtle approaches, for example exemplifying your character’s background in your kit, perhaps you are scum from a hive world...then incorporate gang tats from your homeworld into your kit (ask the Game Team if you need some examples), or a Noble at which point how you dress, perhaps incorporating symbology from one of the Great Houses of the Prosperitas Sector will help you focus.
 
At the base level you can look at this very simply, many Agents draw strength from the open declaration of their faith both through the symbology of the Imperium and the wearing of purity seals. This can include (but is not limited to) the Aquila (both sector and canon), the Cog Omnissiah and Prosperitas Forge Symbols, the badges of Office of any Imperial organisation (both canon and sector) such as the Inquisition icon, Guild Symbols, Naval Shipwheel, etc or any other piece of Imperial (or Mechanicus) iconography drawn from 40k artwork sources.  
 
''It’s hard to list every possible example of how to embody the setting without becoming needlessly prescriptive and making people fret too much about the details. The point of this trait is to encourage telling your character’s story though their kit, to encourage you to think about the kind of small details in your kit that <u>makes</u> your character. You’re '''very''' welcome to chat to the Game Team about ideas you have to make your character iconic but we’re not generally expecting any kit currently in the system to fall short of this. We’re very keen that if we feel that any kit needs some tweaks, we’ll approach that with an offer of loans from crew kit and any aid we can give you.''
 
==== Basic Weapons Training ====
Either through the necessity of being inducted into the Holy Ordos or the harsh reality of surviving in the Dark Millennium all characters know how to use simple firearms and how to swing a blow with a weapon - they might not ''like'' fighting at all and might not be willing to handle certain weaponry due to certain beliefs but they know how to use these weapons if forced to.
 
Any Character can call '''Blam''' with a ranged weapon ([[Wargear & Equipment|if they have the Supplies to do so]]) and make uncalled blows in melee with LARP-safe props.
 
==== Forbidden Knowledge ====

Latest revision as of 20:20, 25 February 2023

This page guides you through building a Death Unto Darkness character to play at Campaign Events.

How to Build a Character

  1. Think about your character's background. Read Your Character's Background for the sort of questions the game team want you to answer. That page also has guidance on appropriate character concepts. You may want to Contact the writing team to discuss whether your concept fits the current campaign before developing a detailed background.
  2. Think about your character's place in the Inquisition. The Servants of the Inquisition page has some guidance to help you think about your character's role.
  3. Pick your character's traits. Every character has some Starting Stats and Abilities. On top of these, Picking your Traits guides you through the process of picking Ten traits to define what your character can do.
  4. Ask for links. You will likely have more fun if you come into play knowing at least one or two other PCs. You can use the Facebook group or Discord (ask the Writing Team for a link) to discuss character links and reach out to other players.
  5. Ask for guidance. At any point you can ask the Writing Team for guidance if you feel stuck, or reach out on Facebook or Discord to discuss your concept with other players.
  6. Email the writing team (writingteam.deathuntodarkness@gmail.com) with as much detail on your character as you feel able to provide. Your character is not approved until you have emailed the writing team.
  7. Submit your Character. Prior to the first Campaign Event you play, you will be asked to fill out a form with your character's details, including traits, Lores and background details.