Imperial Guard Regiments of the Loyal One Hundred

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The Imperial Guard, also known as the Astra Militarum in High Gothic, are the ground forces of the Imperium of Humanity. Countless billions of soldiers from every planet of the Imperium fight and die on thousands of worlds across the galaxy, often hundreds of light-years from home. Life in the Guard is bloody, gritty, work, few survive service as they fight for the very survival of Humanity against the Imperium’s foes.

Five Things To Note About the Imperial Guard They are not local. First-line defence of a planet against internal and external threats is carried out by Planetary Defence Forces, local levies raised by the Planetary Governor from among the population. Imperial Guard are almost always deployed away from their home planets. They are Humanity’s Fighting Elite. While it is easy to think of the Guard as being used as cannon fodder by uncaring Imperial commanders, and it is true that they are simply -numbers- to many. The majority of Imperial Guard represent the cream of the crop of humanity’s fighting forces and while the vast majority are basically-equipped infanteers or armoured units – there are several elite regiments focused on stealth and special operations They are diverse. While all fall under the banner of the Guard, each Regiment’s traditions, command structure, equipment and ranks are unique. Rank across different Regiments is a difficult and delicate business to work out, and even the size of a Regiment can differ wildly from planet to planet. They do not have ships. The Imperial Guard do not have their own Warp-capable vessels, and apart from some in-atmosphere fighters and small transports, rely entirely on the Imperial Navy to fly anywhere They do the fighting. While the Imperium likes to tell dashing tales about the superhuman Astartes, and the faithful Sorors, it is the Guard who are involved in 99% of all of the Imperium’s engagements. They own their title as the Hammer of the Imperium, and although other forces may steal the credit, the Guard are responsible for the majority of its major victories.


The Loyal One Hundred

Only a few of the worlds in the Prosperitas Sector have suitable population densities to pay Crusade tithes in any reasonable fashion - most provide a slow trickle of recruits to existing regiments and new Foundings have been slow to be risen to replace the regiments destroyed over the course of the Crusade. Most worlds of the sector simply cannot sustain the population loss associated with a founding, and remain productive.

As part of her investment in the post of Warmaster, Khan has reinforced the Crusade with seven new regiments - bringing the total number of regiments fighting for the Crusade to one hundred. Such a founding is unprecedented, and that it has been accomplished is no mean feat of the Departmento Munitorum to undertake in the months they have had to enact such an order. These ‘shinies’ are a combination of void-born detritus, a hodge-podge assembled from multiple near-destroyed regiments pulled from distant frontiers, and four fresh Foundings from the core worlds of the Prosperitas Sector.

In truth, there are now arguably over one hundred regiments in the Sector, but the auxillia regiments of Abhumans are not traditionally counted as ‘Imperial Guard’ for the purposes of accounting.

The History of the Imperial Guard in the Prosperitas Sector When Warmaster Jascinta Durovera’s Crusade began in 013.M41, the Imperial ships who came to relieve her carried in their holds thousands of Guard forces to suppress the rebellious worlds of the Sector. These forces were soon exhausted in the decades and centuries that followed, however, and with world after world falling compliant before the Warmaster’s sword, all were soon called upon to provide a tithe of troops to the Crusade.

Today, the bulk of the Imperial Guard forces subordinate to the Crusade are composed of locally raised Regiments. As a result, none can claim seniority dating back more than four or five centuries – a very brief history indeed in Guard terms.

High Command The supreme commander of all Imperial Guard forces is the Lord Commander Militant, one of the High Lords of Terra. The Lord Commander Militant is assisted by five Lord Commanders Segmentum, one for each of the five corners of the Galaxy. The Prosperitas Sector falls under Segmentum Obscurus. At the Sector level and below, Guard forces might be commanded by a Lord General Militant. In sectors with an active Crusade, such as the Prosperitas Sector, the forces fall under the overall command of the Warmaster. The General Staff, made up of high-ranking Guard and Navy officers, assist the Warmaster in the running of the Crusade. The Prosperitas Staff are based at Crusade High Command on Polarnus Station. The four Salient Commanders of the Sector command mixed Battlegroups made up of combined Guard, Navy and specialist forces, each assigned to one of the Crusade’s Salients. Rank and Status in the Regiments With forces drawn from every conceivable planet and culture in the Sector, rank across Regiments is a tricky business. One trooper’s Colonel might be called a Castellan-Major elsewhere; a Sergeant might command thirty troops in one regiment, but act as advisor and aide to a junior officer in another. Insignia is just as variable, and many an unwary trooper has been caught out with a tongue-lashing for saluting the wrong number of pips on a sleeve.

Regiments assigned to the Salients each fall under their own commander – usually called a Colonel. This senior officer leads their Regiment in the field and takes their orders directly from the Salient Commander.

Below the commander, regiments are led by Officers. The method of selecting these officers varies wildly; some Regiments accept only officers from high-status families, some select based on aptitude and merit, some promote the most senior and promising soldiers into these roles and others have stranger and more unique traditions. Officers of a Regiment are often referred to as holding the Emperor’s Commission, a document which entitles them to issue legal orders to any soldier. Typical Prosperitan rank names for regimental Officers, sometimes called include Lieutenant, Ensign, Cornet, Fo-Chennard, Breedman, Subaltern; Captain, Toran, Chennard, Qayid; Major, Jakaran, Commandant, Ceanfort. Officers ranked “Captain” who serve or travel aboard Imperial Navy vessels are usually given a “courtesy promotion” to the next rank up while aboard, to avoid confusion with the vessel’s master.

Each Regiment will be divided into sub-units, whose names and command structure are as variable as their homeworlds. One classic pattern has each Regiment divided into four Companies, each led by a Major, and each Company divided into three Platoons, each led by a Lieutenant or Captain; but to the despair of the Munitorum, this pattern is by no means universal. The internal organisation of a Regiment is entirely in the gift of the Colonel, bound only by her whim and the traditions of her homeworld.

Some Officers find themselves detached from their Regiments to serve as aides and functionaries on the Staff of their Salient Commander or at Crusade High Command, referred to as “Staff Officers”. These officers do not command troops directly, but instead spend their time planning and shaping the next battles of the Crusade. Staff service is seen as boring, lacking glory, but a positive career move for a young officer looking for higher rank.

Soldiers who show particular aptitude are selected to become Non-Commissioned Officers (NCOs). These soldiers are not usually saluted or entitled to the same privileged as a Commissioned Officer, but are promoted by dint of seniority and expertise to leadership positions. They act as subordinate commanders and specialists for the Regiment, advising and assisting the officers. Very senior NCOs can rise to high status, advising Colonels and Generals with the benefits of their decades of experience on the battlefield as Regimental or Command Sergeants-Major. In the Prosperitas Sector, common NCO ranks include Corporal, Arif, Sergeant, Sairsint, and a thousand variants; Lance-Corporal, Colour-Sergeant, Corporal-of-Horse, Colour-Arif…

Finally, Troopers make up the billions-strong forces of the Prosperitas Crusade. Recruited from worlds across the Sector. The majority of Troopers recruited for the Guard will be drawn from the cream of the crop of their worlds defence forces, or from volunteers, the Guard would -prefer- to take willing and quality soldiers where it can find them.

In rare circumstances where a force is needed to be raised with some rapidity, the Imperium will consider mass conscription, but this is a rare choice, and such regiments (referred to as ‘Conscripts’ or ‘Whiteshields’) are often raised from prisoner populations on penal worlds and are often obliterated in meatgrinder campaigns where they are used to slow enemies while more elite Regiments and Imperial Forces are brought to bare.

Although the Departmento Munitorum is eager to provide endless propo-vids and posters advertising the benefits of pay, glory and pensions available to those who serve in the Guard, most will never return to enjoy them. While some worlds like Shadowglow consider Guard service a great honour and run extensive selection events to send only their best and brightest to the stars, for many others though, selection for duty is the promise of never seeing home again and dying under alien suns. The rank of Trooper is common, but soldiers might be called Private, Fusilier, Guard, Askar, Recruit, Earcach; and in some specialist regiments, Signaller, Sapper, Crafter, Gunner, Tanker and so on.

Slang and Battle-Cant + – out

ACK – acknowledge

ACK/AUTH – I have understood your request and approve it; proceed

ALPHA – a location target of interest

AMMO – ammunition

AO – Area of Operations

ARMR – Armoured vehicles

ARTY – Artillery

ASS’D – Assessed

AUTH – authenticate, or approve

Black forces – organised crime / rebels

Blue forces – friendly

BRAVO – a human or Xenos target of interest

CAP – capability

CAS – casualty

CASREP – Casualty Report

CAT1 – a seriously wounded casualty requiring immediate medicae treatment

CAT2 – a non-walking casualty

CAT3 – walking wounded

CAT4 – unsalvageable casualty requiring the Emperor’s Peace

CHARLIE – a vehicle or Voidship target of interest

COG – centre of gravity

COIN – Counter-Insurgency

COMD – command(er)

COMPLETE – all troops/equipment in one location

CQA – close quarter attack / assassination

CSUP – Combat Supplies

DE – This Is

DET – detail (“Grd in Det” = Ground in Detail)

DET – Detonator

EF – Enemy Forces

ELMS – Elements

EMBUREP – Emergency Burial Report

EN – enemy

EQPT – Equipment

FA – First Aid

FF – Friendly Forces

FRAG – fragmentation

G1 – personnel

G2 – intelligence

G3 – operations

G4 – logistics & sustainment

G5 – plans

G6 – communications / vox

G7 – training

G8 – Munitorum requests, finance & procurement

G9 – doctrine & spiritual guidance

GD or GRD – Ground

Green forces – local/allied security forces

H – Hello

HE – High Explosive

HLS – rotary-wing landing site

HQ – Headquarters

HVT – High Value Target

I READBACK – I am reading back your last message to verify

IDF – Indirect Fire (mortars/rockets/artillery)

INS – Insurgent/Insurgency

INT – intelligence

IVO – in the vicinity of

K – over

KLE – key leader engagement

L – attached to a time, this means “local time”

LOC – lines of communication

LOCSTAT – location

LOE – Limit of Exploitation

LOGS – logistics

LZ – Landing zone

MEANS – method of communication (“These Means” = this vox channel)

MSG – Message

NKA – No Known Allergies

NOCHEM – No standard Medicae chemicals

NOPEN – No Standard Antibiotics

NOSYN – No Synthskin

NOTICAS – notification of casualty’s relatives/loved ones

O Gp – Orders Group

PIR – Priority Intelligence Requirement

Pl – Platoon

PRI – Priority

Ptl – Patrol

QRF – Quick Reaction Force

RADIO CHECK – are you hearing this message?

RATS – rations

RECCE – reconnaissance

Red forces – enemy

REPLENDEM – Replenishment demand

RF – Red Forces

RFI – Request for Information

RGR – roger

RIP – Relief-in-place

Rpt – Report

RTB – Return(ed) To Base

SA – Situational Awareness

SANGAR – a small fortified firing position

SECT – section

SITREP – Situation Report

SLS – Shuttle landing site

SMK – smoke

SML – small

SOP – standard operating procedure

SPT – support

SQEP – Suitably Qualified & Equipped Personnel

STR – Strength

STRAT – strategic

SUS – Sustainment or Life Support

SYM – Send Your Message

TAC – tactical headquarters

TPT – transport

TRN – terrain

TTPs – Tactics, Techniques & Procedures

VEH – vehicle

VERIFY – read back the contents of the message I have just sent

Vis – Visibility

VOX CHECK – as RADIO CHECK

VULN – vulnerable / vulnerability

W – wait

WF – White Forces

White forces – local civilians

WNGO / WGO – warning order

WTR – water

ZERO – the head / commander of a vox net