Recuperation and Observances

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Recuperation

Recuperation allows characters to recover Endurance, as well as to refresh the use of some skills and calls.

This is a ten minute or more rest where the character roleplays recovering: this includes resting, drinking water, and having a Medicae check over the minor injuries and strain of the physical efforts they’ve expended. A period of Recuperation is considered to last until a natural interruption in rest occurs - such as a fight breaking out, the character undertaking a complex task, or engaging an NPC in diplomatic overtures, among other disruptions. A non-combat ability that refreshes upon Recuperation is not intended for repeated use via brief, ten-minute rests between actions.

You cannot Recuperate if combat is ongoing nearby or if you are Bloodied or have untreated Complications from a Triage check. Nor can you Recuperate while actively participating in a noncombat scene, such as an investigation, interrogation, or ritual (among other activities). The only actions you may perform while Recuperating are those explicitly permitted by traits that specify they can be used during Recuperation, as well as light roleplay with others - otherwise, the character must remain at rest.

Some temporary positive effects, such as those granted by the use of the Exhorter trait, wear off when a character has Recuperated.

The call Sunder may only be used Once, regardless of how many sources of it you may have, before you have to Recuperate.

Observances

Performing Observances allows characters to recover Willpower.

This is the act of spending ten minutes resting, praying, or otherwise looking to their spiritual health while on Hallowed Ground.

Hallowed Ground is a specific in-game area that will be identified by the Game Team.

A character cannot perform Observances if combat is ongoing nearby or they are Bloodied or have untreated Complications.


See Also