Technoarcana of the Ordo Logi
Martian Device - Data-djinn Lucerna
Data-djinn are incredibly rare programs that exist in a digital medium within storage-devices known as Lucerna - these ‘smart’ programs are not bound to physical mediums and when released can travel through the noosphere on whatever tasks they have been programmed for - they are not truly intelligent but their code can change making them dangerous if monitored;
- After 30s after deploying a Data-djinn you may recall it and ask a ref a question about something you are looking for on the system it was deployed to, this can be answered with ‘nothing’ if what you are looking for is irrelevant, data-djinn are not smart enough to look for something they are not told to look for - but they should inform you if they locate any ‘protected’ areas of a system.
You may push the Data-djinn to do the following;
- You may encourage it to remain within a system you have already placed it into if it does it may;
- Probe any ‘Protected’ areas it has protected for a further 30s after you may ask a ref a question as to what it finds within them.
- Send it into any systems connected to this one (if they exist) - it will return to you when a ref says it does with whatever information you have asked it to seek (and possibly more)
- Make a machine treat you as an Administrator allowing you to ask it to do things (this has no effect on animated machine-minds like automata and servitors).
Rites Innoculare
Data-djinn can be programmed to act as powerful protective wards against infiltrating software - you anoint an individual and their wargear with protective data-djinn;
- They may resist up to two calls of Command Override in the next combat scene
- Their systems and wargear cannot infected by any Scrapcode effect until they next Recuperate.
You may push this to;
- Use your data-djinn to perform a techno-exorcism upon a system already infected with Scrapcode in most cases this will take a period of roleplay to purge but in cases of advanced corruption may either be impossible or require coordination with a trained Exorcist if you are not already one.
Rite of Becalming
Known as the Rite Machina Sedatio in high gothic, a standard role that Macroteks and Datasmiths share is in bestilling machines whose animus has become agitated or disrupted - after 5s of roleplay you may calm wargear, or sooth a machine spirit you are interacting with.
- If the machine is an aggressive machine foe played by a member of crew you may instead use the cue Command Override! Be Calmed
Feedback-Curses
- Your Data-djinn has returned to you different for its experiences away from the Lucerna as you attempt to contain it it goes wild and assaults your systems - you may not use traits, and you can only call Blam at range or strike uncalled melee blows. This can be cleared with the Rite of Becalming otherwise it lasts 30s. You may not use your powers until you Recuperate.