Technoarcana of the Ordo Macrotek
The Ordo Macrotek
- It may call Haywire Rend at targets within hearing range every 10s up to three times per combat scene.
- This weapon does not consume Supplies to do this.
In addition you may push this weapon;
- Once per scene you may expend a Supply to call Haywire Sunder against a clearly mechanical character (opposing Tech Priests, Skitarii, Servitors, Automata and Daemon Engines for example)
Rite of Becalming: Known as the Rite Machina Sedatio in high gothic, a standard role that Macroteks and Datasmiths share is bestilling machines whose animus has become agitated or disrupted - after 5s of roleplay you may calm wargear, or sooth a machine spirit you are interacting with.
- If the machine is an aggressive machine foe played by a member of crew you may instead use the cue Command Override! Be Calmed
Rites Animus: Macroteks truly thrive when they are augmenting the machinery of the Imperium via closely guarded intimate knowledge of their internal systems enabling them to temporarily enhance them beyond their manufactorum specifications. After 30s of roleplay you may push and expend a supply to confer one of the following blessings upon a character’s wargear;
- Repleo: You may grant three energy weapons (lasguns, hellguns and some exotic imperial weapons but not plasma or melta weapons) the ability to be used to make calls in a scene as if the user had one supply allowing them to be used in situations where they have no supplies or be reloaded for “free” once
- Curse: The cells dump their entire charge dramatically in one blast a weapon cursed by this calls one call of Bolt before causing the wielder to lose 2 points of endurance and disabling any limb in contact with the weapon as it burns red-hot. These may be treated as if they had taken a Rend call. The weapon may not be used until the user has spent a period Recuperating while repairing it.
- Induro: You may reinforce the protective wargear of a character with Militant or who has a Unique Trait that confers some sort of ‘armour’. Once per scene they may call Deflect to any call, including Sunder but not calls with Warp attached.
- Drawback: A character with this blessing cannot move faster than a slow walk until they have used the Deflect call at which point they can move normally as they shed the ablative armour.
- Curse: The individual gets the protections as normal but they cannot shed it after using it, continuing to remain slowed until someone can spend 30s pulling the remains of the ablative armour off of them.
- Praeuro: You may grant an energy weapon (lasguns.hellguns and some exotic imperial weapons but not plasma or melta weapons) the blessing to call Bolt instead of its normal calls for one combat scene.
- Drawback: Even if it normally would not this weapon consumes Supplies when it reloads under this blessing and each time it is reloaded it also causes the user to lose 1 Endurance. This weapon cannot be used again until the user has Recuperated.
- Curse: When it reloads this weapon's power cell explodes violently - with the user calling Boom! centred on themselves. This weapon cannot be used until time is spent Recuperating and repairing it during the rest.
While one can test as normal for the Animatus Excindor it is preferable to do a power test each time you perform the Rite of Animus - the ‘curse’ section under each blessing describes the effect of failure of each blessing - you are not aware you have cursed an item IC.
If the Animatus Excindor provokes a curse the user takes the following effect;*