Sanctioned Events: Difference between revisions

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Before committing to an event concept, please discuss it with the Game Team. Early conversations help identify conflicts with ongoing plotlines, answer setting questions, and ensure your event fits naturally within the wider narrative.
Before committing to an event concept, please discuss it with the Game Team. Early conversations help identify conflicts with ongoing plotlines, answer setting questions, and ensure your event fits naturally within the wider narrative.


=== Playing a Sanctioned Event ===
=== Standard Rules Adjustments for Sanctioned Events ===


When taking part in a Sanctioned Event, please follow these guidelines:
When playing/running Sanctioned Events the following rules ammendments are in place;


If you are playing a new character, you must submit it to the Game Team for approval at writingteam.deathuntodarkness@gmail.com, even if you do not intend to take that character into Campaign Events. Character approval sits with the Death Unto Darkness Game Team, not the Event Team.
* '''Corruption''' Tracks are suspended during Sanctioned Events - however an event team may choose to introduce their own custom tracks for an event should it be relevant to their plot - these do not need to follow the same format as standard Tracks (they can even be one stage) but should follow the same layout/structure of individual madness levels (ask the game team if you are uncertain how this works as an Event Runner)


Please be timely in reaching out to the main Game Team regarding Unique Traits. Sanctioned Event teams are not able to write or assign these for you, so they must be handled directly with the Game Team in advance if required.
* '''Complications''' from power tests that say '''Get a Ref''' should be discarded and a new effect drawn when encountered, these are mainline use, Sanctioned Event teams may choose to replace these with their own effects of course, with the exception of Unique Traits, which only the Game Team have oversight of, and often advance plot that cannot be resolved at a Sanctioned Event.
Please inform the Game Team of any significant changes to your character resulting from a Sanctioned Event. These events are part of canon, and outcomes will carry ongoing consequences. If the Game Team is not informed, those changes cannot be reflected in future play.


Remove any “Get a Ref” cards from Card Decks unless the Event Team explicitly instructs otherwise.
=== Playing a Sanctioned Event ===
Treat the Event Team and Crew of a Sanctioned Event with the same respect expected of the Death Unto Darkness Game Team. Their wellbeing and comfort are a priority, and poor behaviour at any event reflects on your standing within the system. This is not a situation where standards are relaxed.


All standard System Policies and Ethos continue to apply.
When taking part in a Sanctioned Event, please follow these guidelines:
 
=== Running a Sanctioned Event ===
If you want to run a Sanctioned Event then the first place to start is chatting to us, and after that, submitting a [https://docs.google.com/forms/d/e/1FAIpQLSfRSGdnDEgXcq2lPy5x93Nh-GwxG3RvnoGsXo2QCBk-5HLY2Q/viewform?usp=publish-editor form]
 
* Follow all Death Unto Darkness policies, safety standards, and community ethos.
* Any rules changes, monster stats and lore must submitted to the Game Team at least two weeks before the event.
* Include a brief overview of the plot, setting, and any rules changes.
* Inform players of any amendments to the standard rules before the event.
* Not admit individuals excluded from Death Unto Darkness events.
* Report significant character developments and event outcomes after the game so they can be integrated into ongoing canon.
 
The Game Team reserves the right to refuse approval for any event that conflicts with the setting, community standards, or wider campaign narrative.
 
Game Team Support


We want Sanctioned Events to succeed and will support organisers wherever practical.
* If you are playing a new character, you must submit it to the Game Team for approval at writingteam.deathuntodarkness@gmail.com, even if you do not intend to take that character into Campaign Events. Character approval sits with the Death Unto Darkness Game Team, not the Event Team.


We can:
* Please be timely in reaching out to the main Game Team regarding Unique Traits, Scars and Madness if you do not have them. Sanctioned Event teams are not able to write or assign these for you, so they must be handled directly with the Game Team in advance if required.


Provide setting and lore guidance.
* Please inform the Game Team of any significant changes to your character resulting from a Sanctioned Event. These events are part of canon, and outcomes will carry ongoing consequences. If the Game Team is not informed, those changes cannot be reflected in future play.
Help develop plots and adventures where invited.
Assist with event administration where practical.
Review event concepts before submission.
Loan props and equipment where available.
Attend as Storytellers where members of the Game Team choose to do so.


Organisers remain responsible for planning, staffing, and delivering their own events, including managing finances and ticket sales. While we will always aim to help, our primary responsibility remains the delivery of Campaign Events.
* Treat the Event Team and Crew of a Sanctioned Event with the same respect expected of the Death Unto Darkness Game Team. Their wellbeing and comfort are a priority, and poor behaviour at any event reflects on your standing within the system. This is not a situation where standards are relaxed.


Sanctioned Events must not be run for profit.
All standard System Policies and our Ethos continue to apply.


Crewing Sanctioned Events
=== Crewing Sanctioned Events ===


Sanctioned Events are an important part of the Death Unto Darkness community, and we encourage players to support them in the same way they support Campaign Events.
Sanctioned Events are an important part of the Death Unto Darkness community, and we encourage players to support them in the same way they support Campaign Events.


Anyone who crews a Sanctioned Event will receive a standard crew credit for the purposes of booking future Campaign Events.
Anyone who crews (and runs) a Sanctioned Event will receive a standard crew credit for the purposes of booking future Campaign Events.


We encourage organisers to make use of volunteer crew where appropriate, and we encourage our community to support player-run events through their time and effort. Strong Sanctioned Events strengthen the setting as a whole, and the Game Team is committed to recognising those who help make them possible.
Strong Sanctioned Events strengthen the setting as a whole, and the Game Team is committed to recognising those who help make them possible.


Plot Guidelines
=== Running a Sanctioned Event ===
If you want to run a Sanctioned Event then the first place to start is chatting to us, and after that, submitting a [https://docs.google.com/forms/d/e/1FAIpQLSfRSGdnDEgXcq2lPy5x93Nh-GwxG3RvnoGsXo2QCBk-5HLY2Q/viewform?usp=publish-editor form] we try to be permissive with those using our sandbox but we also need to coordinate the plot across multiple main and sanctioned events and having oversight of what you're doing means we can make your story fit into the narrative;


The best Sanctioned Events tell memorable, self-contained stories with meaningful consequences.
In order to be sanctioned '''do''':


When planning your event:
* Follow all Death Unto Darkness policies, safety standards, and community ethos.
 
* Inform players of any amendments to the standard rules before the event.
Keep the focus on local or regional stories rather than sector-wide crises.
* Submit a copy of all rules changes, monster stats and lore must submitted to the Game Team at least two weeks before the event.
Avoid introducing major changes to the setting without prior approval.
* Report significant character developments and event outcomes after the game so they can be integrated into ongoing canon.
Ensure outcomes can reasonably become part of the wider canon.
Follow the Controversial Themes and Dark Roleplay Policy.
 
Actions taken during Sanctioned Events may influence future Campaign Events, provided the Game Team has been informed of the outcome.
 
Setting Restrictions
 
Certain subjects require prior approval before being included in a Sanctioned Event.
 
This includes:
 
Major NPCs.
Inquisition leadership and politics.
Noble Houses and sector-wide political organisations.
Significant changes to planets or the wider setting.
Xenos species and technology.
Aeldari factions.
Chaos factions tied to ongoing campaign plots.
Space Marines.
Named Daemons and major Warp entities.


The following may not be used in Sanctioned Events:
And '''do not''';


Adeptus Custodes.
* Admit individuals excluded from Death Unto Darkness events.
Sisters of Silence.
* Run an event for profit, we are a fan group and all money is raised to cover props and site hire and no individual is personally enriching themselves from our events.
Grey Knights.
Officio Assassinorum.
T’au.
Tyranids.
Necrons.


Wherever possible, create new stories that complement the existing setting rather than reshape it.
The Game Team reserves the right to refuse approval for any event that we believe conflicts with our community standards - where we provide suggestions to avoid certain plots and planets will only be due to them having a role to play.


Themes of the Setting
=== Game Team Support ===


Death Unto Darkness portrays the Imperium as authoritarian, oppressive, and deeply flawed.
We want Sanctioned Events to succeed and will support organisers wherever practical. While obviously in the months running up to an Event we will be able to provide less support, outside of that we are keen to provide our aid wherever it is needed, you may rely on the Game Team to;


Sanctioned Events should reinforce this tone. Stories involving mutants, abhumans, psykers, slavery, or similar themes should reflect the realities of Imperial society rather than seek to resolve or soften them.
* Provide setting and lore guidance.
* Help develop plots and adventures where invited.
* Assist with event administration where practical.
* Review event concepts before submission.
* Loan props and equipment where available.
* Attend as Refs if invited and able to do so.


Using the Warp
Organisers remain responsible for planning, staffing, and delivering their own events, including managing finances and ticket sales. While we will always aim to help, our primary responsibility remains the delivery of our Events.


The Warp is a constant presence within the setting and may feature in Sanctioned Events.
Because we rarely get chances to experience DuD from the player side we often choose (where we can) to play Sanctioned Events - we appreciate that in some LARP circles there is a certain fear of game teams playing events, so we will always intend to play characters who have reasons to be oblivious of the wider lore.


If your event includes Warp decks, rituals, daemons, ghosts, or other Warp-related mechanics, please discuss your plans with the Game Team during the approval process.
=== Plot Guidelines ===


Final Advice
The best Sanctioned Events tell memorable, self-contained stories with meaningful consequences. These are not intended to be inferior to Events run by the main team, but rather complementary. The Wiki contains a vast number of plot hooks and ideas that have been woven into the history and worlds of the Prosperitas Sector. Many of these may never be directly addressed, so please check with us first if you are planning to use one, in case it is a thread we already intend to resolve. Otherwise, this is a shared sandbox we are all contributing to.


If you're unsure whether an idea fits the setting, ask.
How self-contained your event is will depend on what happens in play and what you tell us you want the consequences to be. We have approved everything from tightly contained time-loop scenarios, through to full-scale daemonic incursions with consequences severe enough to threaten entire worlds.


We would much rather help refine a concept early than request significant changes later.
The best way to think of it is this: when sharing a sandbox, it is impolite to knock over other people’s sandcastles. The Game Team’s role is simply to ensure that your event does not unintentionally disrupt our work, or that of other Sanctioned Event teams, while still giving you freedom to build something bold, creative, and impactful.


Sanctioned Events are an important part of Death Unto Darkness. They allow our community to tell new stories, expand the setting, and leave a lasting mark on the Prosperitas Sector, while supporting the shared narrative that brings our world to life.
=== Things to Avoid ===

Revision as of 00:34, 29 June 2026

What are Sanctioned Events?

Sanctioned Events are player-run games set within the Death Unto Darkness universe. They are officially recognised by the Game Team and form part of the ongoing canon of the setting.

Alongside Campaign Events, Sanctioned Events allow members of our community to tell their own stories within the Prosperitas Sector, explore their characters, and contribute to the wider narrative of Death Unto Darkness.

Anyone may organise a Sanctioned Event, and the Game Team will support organisers wherever reasonably possible.

Before committing to an event concept, please discuss it with the Game Team. Early conversations help identify conflicts with ongoing plotlines, answer setting questions, and ensure your event fits naturally within the wider narrative.

Standard Rules Adjustments for Sanctioned Events

When playing/running Sanctioned Events the following rules ammendments are in place;

  • Corruption Tracks are suspended during Sanctioned Events - however an event team may choose to introduce their own custom tracks for an event should it be relevant to their plot - these do not need to follow the same format as standard Tracks (they can even be one stage) but should follow the same layout/structure of individual madness levels (ask the game team if you are uncertain how this works as an Event Runner)
  • Complications from power tests that say Get a Ref should be discarded and a new effect drawn when encountered, these are mainline use, Sanctioned Event teams may choose to replace these with their own effects of course, with the exception of Unique Traits, which only the Game Team have oversight of, and often advance plot that cannot be resolved at a Sanctioned Event.

Playing a Sanctioned Event

When taking part in a Sanctioned Event, please follow these guidelines:

  • If you are playing a new character, you must submit it to the Game Team for approval at writingteam.deathuntodarkness@gmail.com, even if you do not intend to take that character into Campaign Events. Character approval sits with the Death Unto Darkness Game Team, not the Event Team.
  • Please be timely in reaching out to the main Game Team regarding Unique Traits, Scars and Madness if you do not have them. Sanctioned Event teams are not able to write or assign these for you, so they must be handled directly with the Game Team in advance if required.
  • Please inform the Game Team of any significant changes to your character resulting from a Sanctioned Event. These events are part of canon, and outcomes will carry ongoing consequences. If the Game Team is not informed, those changes cannot be reflected in future play.
  • Treat the Event Team and Crew of a Sanctioned Event with the same respect expected of the Death Unto Darkness Game Team. Their wellbeing and comfort are a priority, and poor behaviour at any event reflects on your standing within the system. This is not a situation where standards are relaxed.

All standard System Policies and our Ethos continue to apply.

Crewing Sanctioned Events

Sanctioned Events are an important part of the Death Unto Darkness community, and we encourage players to support them in the same way they support Campaign Events.

Anyone who crews (and runs) a Sanctioned Event will receive a standard crew credit for the purposes of booking future Campaign Events.

Strong Sanctioned Events strengthen the setting as a whole, and the Game Team is committed to recognising those who help make them possible.

Running a Sanctioned Event

If you want to run a Sanctioned Event then the first place to start is chatting to us, and after that, submitting a form we try to be permissive with those using our sandbox but we also need to coordinate the plot across multiple main and sanctioned events and having oversight of what you're doing means we can make your story fit into the narrative;

In order to be sanctioned do:

  • Follow all Death Unto Darkness policies, safety standards, and community ethos.
  • Inform players of any amendments to the standard rules before the event.
  • Submit a copy of all rules changes, monster stats and lore must submitted to the Game Team at least two weeks before the event.
  • Report significant character developments and event outcomes after the game so they can be integrated into ongoing canon.

And do not;

  • Admit individuals excluded from Death Unto Darkness events.
  • Run an event for profit, we are a fan group and all money is raised to cover props and site hire and no individual is personally enriching themselves from our events.

The Game Team reserves the right to refuse approval for any event that we believe conflicts with our community standards - where we provide suggestions to avoid certain plots and planets will only be due to them having a role to play.

Game Team Support

We want Sanctioned Events to succeed and will support organisers wherever practical. While obviously in the months running up to an Event we will be able to provide less support, outside of that we are keen to provide our aid wherever it is needed, you may rely on the Game Team to;

  • Provide setting and lore guidance.
  • Help develop plots and adventures where invited.
  • Assist with event administration where practical.
  • Review event concepts before submission.
  • Loan props and equipment where available.
  • Attend as Refs if invited and able to do so.

Organisers remain responsible for planning, staffing, and delivering their own events, including managing finances and ticket sales. While we will always aim to help, our primary responsibility remains the delivery of our Events.

Because we rarely get chances to experience DuD from the player side we often choose (where we can) to play Sanctioned Events - we appreciate that in some LARP circles there is a certain fear of game teams playing events, so we will always intend to play characters who have reasons to be oblivious of the wider lore.

Plot Guidelines

The best Sanctioned Events tell memorable, self-contained stories with meaningful consequences. These are not intended to be inferior to Events run by the main team, but rather complementary. The Wiki contains a vast number of plot hooks and ideas that have been woven into the history and worlds of the Prosperitas Sector. Many of these may never be directly addressed, so please check with us first if you are planning to use one, in case it is a thread we already intend to resolve. Otherwise, this is a shared sandbox we are all contributing to.

How self-contained your event is will depend on what happens in play and what you tell us you want the consequences to be. We have approved everything from tightly contained time-loop scenarios, through to full-scale daemonic incursions with consequences severe enough to threaten entire worlds.

The best way to think of it is this: when sharing a sandbox, it is impolite to knock over other people’s sandcastles. The Game Team’s role is simply to ensure that your event does not unintentionally disrupt our work, or that of other Sanctioned Event teams, while still giving you freedom to build something bold, creative, and impactful.

Things to Avoid