Technoarcana of the Ordo Macrotek: Difference between revisions

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The Ordo Macrotek forms the greatest bulk of the Adeptus Mechanicus, the dedicated Enginseers of the Machine Cult; it is the Priests of this Ordo that construct and tend to the ancient technologies upon which most of the Imperium depends on functioning to provide. Amongst the servants of the Inquisition these Enginseers often find themselves working on smaller machines such as their fellows but they are qualified in the maintenance and repair of far greater machines such as War Engines and Voidcraft.


=== The Ordo Macrotek ===
=== Martian Device - Animatus Excindor ===
Just as the Enginseers can invigorate the animus of a machine so to can they extinguish it these devices are strange energy projectors that allow them to drain their foes sometimes appearing as staves, sometimes integrated into the individual;


<div style="color:#000000;">The Ordo Macrotek forms the greatest bulk of the Adeptus Mechanicus, the dedicated Enginseers of the Machine Cult; it is the Priests of this Ordo that construct and tend to the ancient technologies upon which most of the Imperium depends on functioning to provide. Amongst the servants of the Inquisition these Enginseers often find themselves working on smaller machines such as their fellows but they are qualified in the maintenance and repair of far greater machines such as War Engines and Voidcraft.</div>
* The Excindor may call '''Haywire''' against targets within 10m every 30s.


In addition you may push this weapon;


===== Martian Device - Animatus Excindor =====
* After 15s charging the weapon and not moving you may call '''Mass Haywire''' - this cannot be used again until you have '''Recuperated'''.
<div style="color:#000000;">Just as the Enginseers can invigorate the animus of a machine so to can they extinguish it these devices are strange energy projectors that allow them to drain their foes sometimes appearing as staves, sometimes integrated into the individual;</div>


*<div style="color:#000000;"><span style="background-color:transparent;">It may call </span><span style="background-color:transparent;">'''Haywire Rend '''</span><span style="background-color:transparent;">at targets within hearing range every 10s up to three times per combat scene.</span></div>
*<div style="color:#000000;"><span style="background-color:transparent;"> This weapon does not consume </span><span style="background-color:transparent;">'''Supplies'''</span><span style="background-color:transparent;"> to do this.</span></div>


<span style="background-color:transparent;color:#000000;">In addition you may </span><span style="background-color:transparent;color:#000000;">'''push'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">this weapon;</span>
=== Rite of Becalming ===
Known as the Rite Machina Sedatio in high gothic,  a standard role that Macroteks and Datasmiths share is bestilling machines whose animus has become agitated or disrupted - after 5s of roleplay you may calm wargear, or sooth a machine spirit you are interacting with.


* Once per scene after 15s aiming at a a clearly mechanical target (opposing Tech Priests, Skitarii, Servitors, Automata and Daemon Engines for example) within 10m you may expend a '''Supply''' to call '''Haywire Sunder''' against it.
* If the machine is an aggressive machine foe played by a member of crew you may instead use the cue '''Command Override! Be Calmed'''




===== Rite of Becalming =====
=== Rites Animus ===
Known as the Rite Machina Sedatio in high gothic,&nbsp; a standard role that Macroteks and Datasmiths share is bestilling machines whose animus has become agitated or disrupted - after 5s of roleplay you may calm wargear, or sooth a machine spirit you are interacting with.&nbsp;</span>
Macroteks truly thrive when they are augmenting the machinery of the Imperium via closely guarded intimate knowledge of their internal systems enabling them to temporarily enhance them beyond their manufactorum specifications.
* If the machine is an aggressive machine foe played by a member of crew you may instead use the cue '''Command Override! Be Calmed'''


After 30s of roleplay you may push and expend a supply to confer one of the following blessings upon a character’s wargear;


<span style="background-color:transparent;color:#000000;">'''Rites Animus: '''</span><span style="background-color:transparent;color:#000000;">Macroteks truly thrive when they are augmenting the machinery of the Imperium via closely guarded intimate knowledge of their internal systems enabling them to temporarily enhance them beyond their manufactorum specifications. After 30s of roleplay you may </span><span style="background-color:transparent;color:#000000;">'''push '''</span><span style="background-color:transparent;color:#000000;">and expend a </span><span style="background-color:transparent;color:#000000;">'''supply '''</span><span style="background-color:transparent;color:#000000;">to confer one of the following blessings upon a character’s wargear;</span>
'''Repleo'''  
You may grant three energy weapons (lasguns, hellguns and some exotic imperial weapons but not plasma or melta weapons) the ability to be used to make calls in a scene as if the user had one supply allowing them to be used in situations where they have no supplies or be reloaded for “free” once
'''Curse:''' The cells dump their entire charge dramatically in one blast a weapon cursed by this calls one call of Bolt before causing the wielder to lose 2 points of endurance and disabling any limb in contact with the weapon as it burns red-hot. These may be treated as if they had taken a Rend call. The weapon may not be used until the user has spent a period Recuperating while repairing it.


* <div style="color:#000000;"><span style="background-color:#ffffff;">'''Repleo: '''</span><span style="background-color:#ffffff;">You may grant three energy weapons (lasguns, hellguns and some exotic imperial weapons but not plasma or melta weapons) the ability to be used to make calls in a scene as if the user had </span><span style="background-color:#ffffff;">'''one supply</span><span style="background-color:#ffffff;"> '''</span><span style="background-color:#ffffff;">allowing them to be used in situations where they have no supplies or be reloaded for “free” once</span></div>
'''Induro'''  
** <div style="color:#000000;"><span style="background-color:#ffffff;">'''Curse'''</span><span style="background-color:#ffffff;">: The cells dump their entire charge dramatically in one blast a weapon cursed by this calls one call of </span><span style="background-color:#ffffff;">'''Bolt'''</span><span style="background-color:#ffffff;"> before causing the wielder to lose 2 points of endurance and disabling any limb in contact with the weapon as it burns red-hot. These may be treated as if they had taken a </span><span style="background-color:#ffffff;">'''Rend'''</span><span style="background-color:#ffffff;"> call. The weapon may not be used until the user has spent a period </span><span style="background-color:#ffffff;">'''Recuperating'''</span><span style="background-color:#ffffff;"> while repairing it.</span></div>
You may reinforce the protective wargear of a character with Militant or who has a Unique Trait that confers some sort of ‘armour’. Once per scene they may call Deflect to any call, including Sunder but not calls with Warp attached.
* <div style="color:#000000;"><span style="background-color:#ffffff;">'''Induro'''</span><span style="background-color:#ffffff;">: You may reinforce the protective wargear of a character with </span><span style="background-color:#ffffff;">'''Militant '''</span><span style="background-color:#ffffff;">or who has a Unique Trait that confers some sort of ‘armour’. Once per scene they may call </span><span style="background-color:#ffffff;">'''Deflect'''</span><span style="background-color:#ffffff;"> to any call, including </span><span style="background-color:#ffffff;">'''Sunder'''</span><span style="background-color:#ffffff;"> but not calls with </span><span style="background-color:#ffffff;">'''Warp'''</span><span style="background-color:#ffffff;"> attached.</span></div>
'''Drawback:''' A character with this blessing cannot move faster than a slow walk until they have used the Deflect call at which point they can move normally as they shed the ablative armour.
** <div style="color:#000000;"><span style="background-color:#ffffff;">'''Drawback: '''</span><span style="background-color:#ffffff;">A character with this blessing cannot move faster than a slow walk until they have used the </span><span style="background-color:#ffffff;">'''Deflect '''</span><span style="background-color:#ffffff;">call at which point they can move normally as they shed the ablative armour.</span></div>
'''Curse:''' The individual gets the protections as normal but they cannot shed it after using it, continuing to remain slowed until someone can spend 30s pulling the remains of the ablative armour off of them.
** <div style="color:#000000;"><span style="background-color:#ffffff;">'''Curse: '''</span><span style="background-color:#ffffff;">The individual gets the protections as normal but they cannot shed it after using it, continuing to remain slowed until someone can spend 30s pulling the remains of the ablative armour off of them.</span></div>
* <div style="color:#000000;"><span style="background-color:#ffffff;">'''Praeuro: '''</span><span style="background-color:#ffffff;">You may grant an energy weapon (lasguns.hellguns and some exotic imperial weapons but not plasma or melta weapons) the blessing to call </span><span style="background-color:#ffffff;">'''Bolt '''</span><span style="background-color:#ffffff;">instead of its normal calls for one combat scene.&nbsp;</span></div>
** <div style="color:#000000;"><span style="background-color:#ffffff;">'''Drawback: '''</span><span style="background-color:#ffffff;">Even if it normally would not this weapon consumes </span><span style="background-color:#ffffff;">'''Supplies '''</span><span style="background-color:#ffffff;">when it reloads under this blessing and each time it is reloaded it also causes the user to lose 1 Endurance. This weapon cannot be used again until the user has </span><span style="background-color:#ffffff;">'''Recuperated'''</span><span style="background-color:#ffffff;">.</span></div>
** <div style="color:#000000;"><span style="background-color:#ffffff;">'''Curse: '''</span><span style="background-color:#ffffff;">When it reloads this weapon's power cell explodes violently - with the user calling </span><span style="background-color:#ffffff;">'''Boom! '''</span><span style="background-color:#ffffff;">centred on themselves. This weapon cannot be used until time is spent </span><span style="background-color:#ffffff;">'''Recuperating '''</span><span style="background-color:#ffffff;">and repairing it during the rest.</span></div>


<div style="color:#000000;">A character blessed with a rite of animus may not be blessed with another rite of animus at the same time by yourself or another Tech Priest - the competing datastreams which you maintain during these blessings can cause conflicts and cascade failures the results of which are known to be explosively catastrophic for the blessed individual.&nbsp;</div>
'''Praeuro'''
You may grant an energy weapon (lasguns.hellguns and some exotic imperial weapons but not plasma or melta weapons) the blessing to call Bolt instead of its normal calls for one combat scene.
'''Drawback:''' Even if it normally would not this weapon consumes Supplies when it reloads under this blessing and each time it is reloaded it also causes the user to lose 1 Endurance. This weapon cannot be used again until the user has Recuperated.
'''Curse:''' When it reloads this weapon's power cell explodes violently - with the user calling Boom! centred on themselves. This weapon cannot be used until time is spent Recuperating and repairing it during the rest.


A character blessed with a rite of animus may not be blessed with another rite of animus at the same time by yourself or another Tech Priest - the competing datastreams which you maintain during these blessings can cause conflicts and cascade failures the results of which are known to be explosively catastrophic for the blessed individual.


===== Feedback-Curses =====
=== Feedback-Curses ===
While one can test as normal for the Animatus Excindor it is preferable to do a power test each time you perform the '''Rite of Animus''' - the ‘curse’ section under each blessing describes the effect of failure of each blessing - you are not aware you have cursed an item IC.


<span style="background-color:transparent;color:#000000;">While one can test as normal for the </span><span style="background-color:transparent;color:#000000;">'''Animatus Excindor '''</span><span style="background-color:transparent;color:#000000;">it is preferable to do a power test each time you perform the </span><span style="background-color:transparent;color:#000000;">'''Rite of Animus'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">- the ‘curse’ section under each blessing describes the effect of failure of each blessing - you are not aware you have cursed an item IC.</span>
'''If the Animatus Excindor''' provokes a curse the user takes the following effect;


<span style="background-color:transparent;color:#000000;">'''If the Animatus Excindor'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">provokes a curse the user takes the following effect;</span>
The next time you attempt to fire the '''Animatus Excindor''' you suffer a call of '''Mass Haywire''', the Animatus Excindor cannot be used again until you have Recuperated.
* <div style="color:#000000;"><span style="background-color:transparent;">The next time you attempt to fire the Animatus Excindor you suffer a call of </span><span style="background-color:transparent;">'''Haywire'''</span><span style="background-color:transparent;">, the Animatus Excindor cannot be used again until you have </span><span style="background-color:transparent;">'''Recuperated'''</span><span style="background-color:transparent;">.</span></div>

Revision as of 02:26, 16 October 2022

The Ordo Macrotek forms the greatest bulk of the Adeptus Mechanicus, the dedicated Enginseers of the Machine Cult; it is the Priests of this Ordo that construct and tend to the ancient technologies upon which most of the Imperium depends on functioning to provide. Amongst the servants of the Inquisition these Enginseers often find themselves working on smaller machines such as their fellows but they are qualified in the maintenance and repair of far greater machines such as War Engines and Voidcraft.

Martian Device - Animatus Excindor

Just as the Enginseers can invigorate the animus of a machine so to can they extinguish it these devices are strange energy projectors that allow them to drain their foes sometimes appearing as staves, sometimes integrated into the individual;

  • The Excindor may call Haywire against targets within 10m every 30s.

In addition you may push this weapon;

  • After 15s charging the weapon and not moving you may call Mass Haywire - this cannot be used again until you have Recuperated.


Rite of Becalming

Known as the Rite Machina Sedatio in high gothic, a standard role that Macroteks and Datasmiths share is bestilling machines whose animus has become agitated or disrupted - after 5s of roleplay you may calm wargear, or sooth a machine spirit you are interacting with.

  • If the machine is an aggressive machine foe played by a member of crew you may instead use the cue Command Override! Be Calmed


Rites Animus

Macroteks truly thrive when they are augmenting the machinery of the Imperium via closely guarded intimate knowledge of their internal systems enabling them to temporarily enhance them beyond their manufactorum specifications.

After 30s of roleplay you may push and expend a supply to confer one of the following blessings upon a character’s wargear;

Repleo You may grant three energy weapons (lasguns, hellguns and some exotic imperial weapons but not plasma or melta weapons) the ability to be used to make calls in a scene as if the user had one supply allowing them to be used in situations where they have no supplies or be reloaded for “free” once Curse: The cells dump their entire charge dramatically in one blast a weapon cursed by this calls one call of Bolt before causing the wielder to lose 2 points of endurance and disabling any limb in contact with the weapon as it burns red-hot. These may be treated as if they had taken a Rend call. The weapon may not be used until the user has spent a period Recuperating while repairing it.

Induro You may reinforce the protective wargear of a character with Militant or who has a Unique Trait that confers some sort of ‘armour’. Once per scene they may call Deflect to any call, including Sunder but not calls with Warp attached. Drawback: A character with this blessing cannot move faster than a slow walk until they have used the Deflect call at which point they can move normally as they shed the ablative armour. Curse: The individual gets the protections as normal but they cannot shed it after using it, continuing to remain slowed until someone can spend 30s pulling the remains of the ablative armour off of them.

Praeuro You may grant an energy weapon (lasguns.hellguns and some exotic imperial weapons but not plasma or melta weapons) the blessing to call Bolt instead of its normal calls for one combat scene. Drawback: Even if it normally would not this weapon consumes Supplies when it reloads under this blessing and each time it is reloaded it also causes the user to lose 1 Endurance. This weapon cannot be used again until the user has Recuperated. Curse: When it reloads this weapon's power cell explodes violently - with the user calling Boom! centred on themselves. This weapon cannot be used until time is spent Recuperating and repairing it during the rest.

A character blessed with a rite of animus may not be blessed with another rite of animus at the same time by yourself or another Tech Priest - the competing datastreams which you maintain during these blessings can cause conflicts and cascade failures the results of which are known to be explosively catastrophic for the blessed individual.

Feedback-Curses

While one can test as normal for the Animatus Excindor it is preferable to do a power test each time you perform the Rite of Animus - the ‘curse’ section under each blessing describes the effect of failure of each blessing - you are not aware you have cursed an item IC.

If the Animatus Excindor provokes a curse the user takes the following effect;

The next time you attempt to fire the Animatus Excindor you suffer a call of Mass Haywire, the Animatus Excindor cannot be used again until you have Recuperated.