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=== What are Sanctioned Events? ===
=== What are Sanctioned Events? ===
Sanctioned Events are player-run games set within the Death Unto Darkness universe. They are officially recognised by the Game Team and form part of the ongoing canon of the setting.
Sanctioned Events are player-run games set within the Death Unto Darkness universe. They are officially recognised by the Game Team and form part of the ongoing canon of the setting.


Line 9: Line 8:
Before committing to an event concept, please discuss it with the Game Team. Early conversations help identify conflicts with ongoing plotlines, answer setting questions, and ensure your event fits naturally within the wider narrative.
Before committing to an event concept, please discuss it with the Game Team. Early conversations help identify conflicts with ongoing plotlines, answer setting questions, and ensure your event fits naturally within the wider narrative.


=== Playing a Sanctioned Event ===


When taking part in a Sanctioned Event, please follow these guidelines:
=== Standard Rules Adjustments for Sanctioned Events ===
When playing/running Sanctioned Events the following rules ammendments are in place;


If you are playing a new character, you must submit it to the Game Team for approval at writingteam.deathuntodarkness@gmail.com, even if you do not intend to take that character into Campaign Events. Character approval sits with the Death Unto Darkness Game Team, not the Event Team.
* '''Corruption''' Tracks are suspended during Sanctioned Events - however an event team may choose to introduce their own custom tracks for an event should it be relevant to their plot - these do not need to follow the same format as standard Tracks (they can even be one stage) but should follow the same layout/structure of individual corruption levels (ask the game team if you are uncertain how this works as an Event Runner)


Please be timely in reaching out to the main Game Team regarding Unique Traits. Sanctioned Event teams are not able to write or assign these for you, so they must be handled directly with the Game Team in advance if required.
* '''Complications''' from power tests that say '''Get a Ref''' should be discarded and a new effect drawn when encountered, these are mainline use, Sanctioned Event teams may choose to replace these with their own effects of course, with the exception of Unique Traits, which only the Game Team have oversight of, and often advance plot that cannot be resolved at a Sanctioned Event.
Please inform the Game Team of any significant changes to your character resulting from a Sanctioned Event. These events are part of canon, and outcomes will carry ongoing consequences. If the Game Team is not informed, those changes cannot be reflected in future play.


Remove any “Get a Ref” cards from Card Decks unless the Event Team explicitly instructs otherwise.
Treat the Event Team and Crew of a Sanctioned Event with the same respect expected of the Death Unto Darkness Game Team. Their wellbeing and comfort are a priority, and poor behaviour at any event reflects on your standing within the system. This is not a situation where standards are relaxed.


All standard System Policies and Ethos continue to apply.
=== Playing a Sanctioned Event ===
When taking part in a Sanctioned Event, please follow these guidelines:


=== Running a Sanctioned Event ===
* '''Treat the Event Team and Crew of a Sanctioned Event with the same respect expected of the Death Unto Darkness Game Team'''. Their wellbeing and comfort are a priority, and poor behaviour at any event reflects on your standing within the system. This is not a situation where standards are relaxed.
If you want to run a Sanctioned Event then the first place to start is chatting to us, and after that, submitting a [https://docs.google.com/forms/d/e/1FAIpQLSfRSGdnDEgXcq2lPy5x93Nh-GwxG3RvnoGsXo2QCBk-5HLY2Q/viewform?usp=publish-editor form]


* Follow all Death Unto Darkness policies, safety standards, and community ethos.
* '''Sanctioned Events are canon''' fate spent at Sanctioned events is deducted from your character's total, a character death at a Sanctioned is that characters death in the game.
* Any rules changes, monster stats and lore must submitted to the Game Team at least two weeks before the event.
* Include a brief overview of the plot, setting, and any rules changes.
* Inform players of any amendments to the standard rules before the event.
* Not admit individuals excluded from Death Unto Darkness events.
* Report significant character developments and event outcomes after the game so they can be integrated into ongoing canon.


The Game Team reserves the right to refuse approval for any event that conflicts with the setting, community standards, or wider campaign narrative.
* Please inform the Game Team of any significant changes to your character resulting from a Sanctioned Event.


Game Team Support
* If you are playing a new character, you must submit it to the Game Team for approval at writingteam.deathuntodarkness@gmail.com, even if you do not intend to take that character into Campaign Events. Character approval sits with the Death Unto Darkness Game Team, not the Event Team.


We want Sanctioned Events to succeed and will support organisers wherever practical.
* Please be timely in reaching out to the main Game Team regarding Unique Traits, Scars and Madness if you do not have them. Sanctioned Event teams are not able to write or assign these for you, so they must be handled directly with the Game Team in advance if required.


We can:
All standard System Policies and our Ethos continue to apply.


Provide setting and lore guidance.
Help develop plots and adventures where invited.
Assist with event administration where practical.
Review event concepts before submission.
Loan props and equipment where available.
Attend as Storytellers where members of the Game Team choose to do so.
Organisers remain responsible for planning, staffing, and delivering their own events, including managing finances and ticket sales. While we will always aim to help, our primary responsibility remains the delivery of Campaign Events.
Sanctioned Events must not be run for profit.
Crewing Sanctioned Events


=== Crewing Sanctioned Events  ===
Sanctioned Events are an important part of the Death Unto Darkness community, and we encourage players to support them in the same way they support Campaign Events.
Sanctioned Events are an important part of the Death Unto Darkness community, and we encourage players to support them in the same way they support Campaign Events.


Anyone who crews a Sanctioned Event will receive a standard crew credit for the purposes of booking future Campaign Events.
Anyone who crews (and runs) a Sanctioned Event will receive a standard crew credit for the purposes of booking future Campaign Events.


We encourage organisers to make use of volunteer crew where appropriate, and we encourage our community to support player-run events through their time and effort. Strong Sanctioned Events strengthen the setting as a whole, and the Game Team is committed to recognising those who help make them possible.
Strong Sanctioned Events strengthen the setting as a whole, and the Game Team is committed to recognising those who help make them possible.


Plot Guidelines


The best Sanctioned Events tell memorable, self-contained stories with meaningful consequences.
=== Running a Sanctioned Event ===
If you want to run a Sanctioned Event then the first place to start is chatting to us, and after that, submitting a [https://docs.google.com/forms/d/e/1FAIpQLSfRSGdnDEgXcq2lPy5x93Nh-GwxG3RvnoGsXo2QCBk-5HLY2Q/viewform?usp=publish-editor form] we try to be permissive with those using our sandbox but we also need to coordinate the plot across multiple main and sanctioned events and having oversight of what you're doing means we can make your story fit into the narrative;


When planning your event:
In order to be sanctioned '''do''':


Keep the focus on local or regional stories rather than sector-wide crises.
* Follow all Death Unto Darkness policies, safety standards, and community ethos.
Avoid introducing major changes to the setting without prior approval.
* Inform players of any amendments to the standard rules before the event.
Ensure outcomes can reasonably become part of the wider canon.
* Submit a copy of all rules changes, monster stats and lore at least two weeks before the event.
Follow the Controversial Themes and Dark Roleplay Policy.
* Report significant character developments and event outcomes after the game so they can be integrated into ongoing canon.
 
Actions taken during Sanctioned Events may influence future Campaign Events, provided the Game Team has been informed of the outcome.


Setting Restrictions
And '''do not''';


Certain subjects require prior approval before being included in a Sanctioned Event.
* Admit individuals excluded from Death Unto Darkness events.
* Run an event for profit, we are a fan group and all money is raised to cover props and site hire and no individual is personally enriching themselves from our events.


This includes:
The Game Team reserves the right to refuse approval for any event that we believe conflicts with our community standards - where we provide suggestions to avoid certain plots and planets will only be due to them having a role to play.


Major NPCs.
Inquisition leadership and politics.
Noble Houses and sector-wide political organisations.
Significant changes to planets or the wider setting.
Xenos species and technology.
Aeldari factions.
Chaos factions tied to ongoing campaign plots.
Space Marines.
Named Daemons and major Warp entities.


The following may not be used in Sanctioned Events:
=== Game Team Support ===
We want Sanctioned Events to succeed and will support organisers wherever practical. While obviously in the months running up to an Event we will be able to provide less support, outside of that we are keen to provide our aid wherever it is needed, you may rely on the Game Team to;


Adeptus Custodes.
* Provide setting and lore guidance.
Sisters of Silence.
* Help develop plots and adventures where invited.
Grey Knights.
* Assist with event administration where practical.
Officio Assassinorum.
* Review event concepts before submission.
T’au.
* Loan props and equipment where available.
Tyranids.
* Attend as Refs if invited and able to do so.
Necrons.


Wherever possible, create new stories that complement the existing setting rather than reshape it.
Organisers remain responsible for planning, staffing, and delivering their own events, including managing finances and ticket sales. While we will always aim to help, our primary responsibility remains the delivery of our Events.  


Themes of the Setting
Because we rarely get chances to experience DuD from the player side we often choose (where we can) to play Sanctioned Events - we appreciate that in some LARP circles there is a certain fear of game teams playing events, so we will always intend to play characters who have reasons to be oblivious of the wider lore.


Death Unto Darkness portrays the Imperium as authoritarian, oppressive, and deeply flawed.


Sanctioned Events should reinforce this tone. Stories involving mutants, abhumans, psykers, slavery, or similar themes should reflect the realities of Imperial society rather than seek to resolve or soften them.
=== Plot Guidelines ===
The best Sanctioned Events tell memorable, self-contained stories with meaningful consequences. These are not intended to be inferior to Events run by the main team, but rather complementary. The Wiki contains a vast number of plot hooks and ideas that have been woven into the history and worlds of the Prosperitas Sector. Many of these may never be directly addressed, so please check with us first if you are planning to use one, in case it is a thread we already intend to resolve. Otherwise, this is a shared sandbox we are all contributing to.


Using the Warp
How self-contained your event is will depend on what happens in play and what you tell us you want the consequences to be. We have approved everything from tightly contained time-loop scenarios, through to full-scale daemonic incursions with consequences severe enough to threaten entire worlds.


The Warp is a constant presence within the setting and may feature in Sanctioned Events.
The best way to think of it is this: when sharing a sandbox, it is impolite to knock over other people’s sandcastles. The Game Team’s role is simply to ensure that your event does not unintentionally disrupt our work, or that of other Sanctioned Event teams, while still giving you freedom to build something bold, creative, and impactful.


If your event includes Warp decks, rituals, daemons, ghosts, or other Warp-related mechanics, please discuss your plans with the Game Team during the approval process.
=== Things to Avoid ===
Previous versions of this document had whole sections on what not to do, we'd rather move away from this, but what we've included beneath is a list of things we've been asked about before that we'd just rather you not consider including;


Final Advice
* Please don't write about a Heroic Imperium, write Heroic Humans. The Imperium is not humanity’s noble last stand, but an ancient, decaying fascist and feudal empire built on lies and the consolidation of power under a single tyrant. While individuals within it can still be heroic, the Imperium itself should not be framed as heroic, and humanity would ultimately be better served by its absence.


If you're unsure whether an idea fits the setting, ask.
* When including aliens/xenos we'd really encourage you to plumb obscure alien species from lore or make something up that's original to your story - sole survivors, obscure isolated populations on worlds, ancient guardians of forgotten relics, we tend to keep aliens more as individual examples there are no Xenos "armies" in the region - if you do bring an alien into your event please contain it to the narrative of the event.


We would much rather help refine a concept early than request significant changes later.
* We do not currently approve the use of T’au, Necrons, or Tyranids in events (with the exception of Genestealer organisms and their Cults, which are permitted). These factions do not fit within the established narrative framework of the campaign.


Sanctioned Events are an important part of Death Unto Darkness. They allow our community to tell new stories, expand the setting, and leave a lasting mark on the Prosperitas Sector, while supporting the shared narrative that brings our world to life.
* We will not approve copyrighted IP-Owner "canon" characters appearing as NPCs and would simultaneously discourage you from using factions you do not know to be present in the Sector, such as Astartes Chapters of Reknown.

Latest revision as of 10:29, 29 June 2026

What are Sanctioned Events?

Sanctioned Events are player-run games set within the Death Unto Darkness universe. They are officially recognised by the Game Team and form part of the ongoing canon of the setting.

Alongside Campaign Events, Sanctioned Events allow members of our community to tell their own stories within the Prosperitas Sector, explore their characters, and contribute to the wider narrative of Death Unto Darkness.

Anyone may organise a Sanctioned Event, and the Game Team will support organisers wherever reasonably possible.

Before committing to an event concept, please discuss it with the Game Team. Early conversations help identify conflicts with ongoing plotlines, answer setting questions, and ensure your event fits naturally within the wider narrative.


Standard Rules Adjustments for Sanctioned Events

When playing/running Sanctioned Events the following rules ammendments are in place;

  • Corruption Tracks are suspended during Sanctioned Events - however an event team may choose to introduce their own custom tracks for an event should it be relevant to their plot - these do not need to follow the same format as standard Tracks (they can even be one stage) but should follow the same layout/structure of individual corruption levels (ask the game team if you are uncertain how this works as an Event Runner)
  • Complications from power tests that say Get a Ref should be discarded and a new effect drawn when encountered, these are mainline use, Sanctioned Event teams may choose to replace these with their own effects of course, with the exception of Unique Traits, which only the Game Team have oversight of, and often advance plot that cannot be resolved at a Sanctioned Event.


Playing a Sanctioned Event

When taking part in a Sanctioned Event, please follow these guidelines:

  • Treat the Event Team and Crew of a Sanctioned Event with the same respect expected of the Death Unto Darkness Game Team. Their wellbeing and comfort are a priority, and poor behaviour at any event reflects on your standing within the system. This is not a situation where standards are relaxed.
  • Sanctioned Events are canon fate spent at Sanctioned events is deducted from your character's total, a character death at a Sanctioned is that characters death in the game.
  • Please inform the Game Team of any significant changes to your character resulting from a Sanctioned Event.
  • If you are playing a new character, you must submit it to the Game Team for approval at writingteam.deathuntodarkness@gmail.com, even if you do not intend to take that character into Campaign Events. Character approval sits with the Death Unto Darkness Game Team, not the Event Team.
  • Please be timely in reaching out to the main Game Team regarding Unique Traits, Scars and Madness if you do not have them. Sanctioned Event teams are not able to write or assign these for you, so they must be handled directly with the Game Team in advance if required.

All standard System Policies and our Ethos continue to apply.


Crewing Sanctioned Events

Sanctioned Events are an important part of the Death Unto Darkness community, and we encourage players to support them in the same way they support Campaign Events.

Anyone who crews (and runs) a Sanctioned Event will receive a standard crew credit for the purposes of booking future Campaign Events.

Strong Sanctioned Events strengthen the setting as a whole, and the Game Team is committed to recognising those who help make them possible.


Running a Sanctioned Event

If you want to run a Sanctioned Event then the first place to start is chatting to us, and after that, submitting a form we try to be permissive with those using our sandbox but we also need to coordinate the plot across multiple main and sanctioned events and having oversight of what you're doing means we can make your story fit into the narrative;

In order to be sanctioned do:

  • Follow all Death Unto Darkness policies, safety standards, and community ethos.
  • Inform players of any amendments to the standard rules before the event.
  • Submit a copy of all rules changes, monster stats and lore at least two weeks before the event.
  • Report significant character developments and event outcomes after the game so they can be integrated into ongoing canon.

And do not;

  • Admit individuals excluded from Death Unto Darkness events.
  • Run an event for profit, we are a fan group and all money is raised to cover props and site hire and no individual is personally enriching themselves from our events.

The Game Team reserves the right to refuse approval for any event that we believe conflicts with our community standards - where we provide suggestions to avoid certain plots and planets will only be due to them having a role to play.


Game Team Support

We want Sanctioned Events to succeed and will support organisers wherever practical. While obviously in the months running up to an Event we will be able to provide less support, outside of that we are keen to provide our aid wherever it is needed, you may rely on the Game Team to;

  • Provide setting and lore guidance.
  • Help develop plots and adventures where invited.
  • Assist with event administration where practical.
  • Review event concepts before submission.
  • Loan props and equipment where available.
  • Attend as Refs if invited and able to do so.

Organisers remain responsible for planning, staffing, and delivering their own events, including managing finances and ticket sales. While we will always aim to help, our primary responsibility remains the delivery of our Events.

Because we rarely get chances to experience DuD from the player side we often choose (where we can) to play Sanctioned Events - we appreciate that in some LARP circles there is a certain fear of game teams playing events, so we will always intend to play characters who have reasons to be oblivious of the wider lore.


Plot Guidelines

The best Sanctioned Events tell memorable, self-contained stories with meaningful consequences. These are not intended to be inferior to Events run by the main team, but rather complementary. The Wiki contains a vast number of plot hooks and ideas that have been woven into the history and worlds of the Prosperitas Sector. Many of these may never be directly addressed, so please check with us first if you are planning to use one, in case it is a thread we already intend to resolve. Otherwise, this is a shared sandbox we are all contributing to.

How self-contained your event is will depend on what happens in play and what you tell us you want the consequences to be. We have approved everything from tightly contained time-loop scenarios, through to full-scale daemonic incursions with consequences severe enough to threaten entire worlds.

The best way to think of it is this: when sharing a sandbox, it is impolite to knock over other people’s sandcastles. The Game Team’s role is simply to ensure that your event does not unintentionally disrupt our work, or that of other Sanctioned Event teams, while still giving you freedom to build something bold, creative, and impactful.

Things to Avoid

Previous versions of this document had whole sections on what not to do, we'd rather move away from this, but what we've included beneath is a list of things we've been asked about before that we'd just rather you not consider including;

  • Please don't write about a Heroic Imperium, write Heroic Humans. The Imperium is not humanity’s noble last stand, but an ancient, decaying fascist and feudal empire built on lies and the consolidation of power under a single tyrant. While individuals within it can still be heroic, the Imperium itself should not be framed as heroic, and humanity would ultimately be better served by its absence.
  • When including aliens/xenos we'd really encourage you to plumb obscure alien species from lore or make something up that's original to your story - sole survivors, obscure isolated populations on worlds, ancient guardians of forgotten relics, we tend to keep aliens more as individual examples there are no Xenos "armies" in the region - if you do bring an alien into your event please contain it to the narrative of the event.
  • We do not currently approve the use of T’au, Necrons, or Tyranids in events (with the exception of Genestealer organisms and their Cults, which are permitted). These factions do not fit within the established narrative framework of the campaign.
  • We will not approve copyrighted IP-Owner "canon" characters appearing as NPCs and would simultaneously discourage you from using factions you do not know to be present in the Sector, such as Astartes Chapters of Reknown.