Calls (Advanced Reference): Difference between revisions

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class="c22"><h3 class="c38 c50" id="h.iaedumpk7v6x"><span class="c5 c18 c30">Calls Table</span></h3><p class="c16"><span class="c4 c1"></span></p><h4 class="c34 c38" id="h.35nkun2"><span class="c3">DAMAGING CALLS</span></h4><p class="c34"><span class="c4 c1">These calls cause damage as per the combat rules.</span></p><p class="c16"><span class="c4 c1"></span></p><a id="t.25aa9266a4fba624c207e85c6361bbcac7520757"></a><a id="t.0"></a><table class="c21"><tbody><tr class="c11"><td class="c14 c31" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">BLAM</span></p></td><td class="c12 c31" colspan="1" rowspan="1"><p class="c43"><span class="c1">If you have Endurance, spend a point of Endurance to resist this. If you are </span><span class="c5">Staggered,</span><span class="c1">&nbsp;become </span><span class="c5 c8">Wounded</span><span class="c4 c1">.</span></p></td></tr><tr class="c11"><td class="c6" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">REND</span></p></td><td class="c12 c48" colspan="1" rowspan="1"><p class="c0"><span class="c1">If you have Endurance, spend a point of Endurance to resist this. If you are </span><span class="c5">Staggered,</span><span class="c1">&nbsp;become </span><span class="c5 c18">Grievously Wounded</span><span class="c1">.</span></p></td></tr><tr class="c11"><td class="c14 c31" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">SUNDER</span></p></td><td class="c12 c31" colspan="1" rowspan="1"><p class="c0"><span class="c1">Become </span><span class="c5 c18">Grievously Wounded</span><span class="c4 c1">. This ignores Endurance and cannot be resisted unless an item or ability says otherwise.</span></p></td></tr><tr class="c11"><td class="c14" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">BURN</span></p></td><td class="c12" colspan="1" rowspan="1"><p class="c0"><span class="c1">Affects all targets in a 90 degree cone 5m in front of the user. If you have Endurance, spend a point of Endurance to resist this and back away from the source, roleplaying patting out fire. </span><span class="c5">Burn</span><span class="c1">&nbsp;ignores cover, and if hit with this call while in cover, you must leave it. If your character cannot back away this ignores Endurance and you become </span><span class="c5 c18">Grievously Wounded</span><span class="c1">, although if the character could escape but you can&rsquo;t for OC safety, you may spend Endurance as normal. If you are </span><span class="c5">Staggered</span><span class="c1">, become </span><span class="c5 c18">Grievously Wounded</span><span class="c1">. <br><br>If </span><span class="c5 c18">Grievously Wounded</span><span class="c1 c18">&nbsp;</span><span class="c4 c1">you do not need to fall to the ground as normal but may instead roleplay as if on fire for ten seconds, up to and including running around.</span></p></td></tr><tr class="c11"><td class="c14 c33" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">DAKKA</span></p></td><td class="c12 c33" colspan="1" rowspan="1"><p class="c0"><span class="c1">Affects all targets in a 90 degree cone in front of the user within range of hearing. If you have Endurance, spend a point of Endurance to resist this if you are in the open. </span><span class="c5">Dakka</span><span class="c1">&nbsp;has no effect if you are lying prone or in cover. If you are </span><span class="c5">Staggered</span><span class="c1">&nbsp;become </span><span class="c5 c8">Wounded</span><span class="c4 c1">.</span></p></td></tr><tr class="c11"><td class="c6" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">SHOCK</span></p></td><td class="c12 c48" colspan="1" rowspan="1"><p class="c43"><span class="c1">If you have Endurance, spend a point of Endurance to resist this. If this call causes you to become </span><span class="c5">Staggered</span><span class="c1">&nbsp;or leaves you </span><span class="c5 c8">Wounded</span><span class="c1">, then roleplay as stunned for 5 seconds, being totally unable to defend yourself or move (except where you need to for OC safety).</span></p></td></tr><tr class="c11"><td class="c14 c31" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">I AM A KNIFE IN THE DARK</span></p></td><td class="c12 c31" colspan="1" rowspan="1"><p class="c43"><span class="c1">Collapse quietly and become </span><span class="c5 c18">Grievously Wounded</span><span class="c4 c1">; minor NPCs will usually die instantly. The assassin may add quietly if they were using the call nonlethally; in this instance you should roleplay 60s of unconsciousness rather than beginning to bleed.</span></p></td></tr></tbody></table><p class="c16"><span class="c4 c1"></span></p><hr><p class="c16"><span class="c4 c1"></span></p><h4 class="c15" id="h.n4wlxl4z82sg"><span class="c3"></span></h4><h4 class="c34 c38" id="h.msbcu8lmendf"><span class="c3">CALLS WITH STATUS EFFECTS</span></h4><p class="c34"><span class="c4 c1">These calls do not cause damage but instead force a specific reaction or impose a mechanical or roleplaying effect on the target.</span></p><p class="c16"><span class="c4 c1"></span></p><a id="t.7f7926a68a30afdfbc3998a9374d4ce08cd61ba8"></a><a id="t.1"></a><table class="c21"><tbody><tr class="c11"><td class="c14 c33" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">DRAG</span></p></td><td class="c28" colspan="1" rowspan="1"><p class="c34"><span class="c4 c1">You have been grasped by a powerful force. Move directly towards the source of the call for three seconds:</span></p><ul class="c47 lst-kix_ghdk8hbfzpoc-0 start"><li class="c34 c45"><span class="c1">If anyone attempts to grab you,</span><span class="c5">&nbsp;Call Drag on them</span><span class="c4 c1">.</span></li><li class="c34 c45"><span class="c4 c1">If you are already in melee with the source of the call, you may not disengage with that melee for the three second duration.</span></li></ul></td></tr><tr class="c11"><td class="c6" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">REPEL</span></p></td><td class="c35" colspan="1" rowspan="1"><p class="c34"><span class="c4 c1">You have been hit by a powerful force. Move directly away from the source of the call for three seconds: </span></p><ul class="c47 lst-kix_bnslzawl840c-0 start"><li class="c34 c45"><span class="c4 c1">Should you hit a wall or obstacle, roleplay the painful jarring impact.</span></li><li class="c34 c45"><span class="c1">If your passage would cause you to hit another player, call </span><span class="c5">Repel </span><span class="c4 c1">to them as they are hit by your flying body.</span></li></ul></td></tr><tr class="c11"><td class="c14 c31" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">HAYWIRE</span></p></td><td class="c31 c51" colspan="1" rowspan="1"><p class="c34"><span class="c1">Technological equipment shorts out and ceases functioning. Weapons are non-functional for 10 seconds; Bionic Traits and Power Armour become nonfunctional for 30s and cause their uses seizures and agony or to briefly become trapped within their armour; and other tech items are disabled until repaired by someone with the </span><span class="c5">Lay Mechanicus</span><span class="c4 c1">&nbsp;Trait.</span></p></td></tr><tr class="c11"><td class="c6" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">NULL</span></p></td><td class="c35" colspan="1" rowspan="1"><p class="c34"><span class="c1 c4">Psykers and psychic equipment are severed from the warp for ten seconds. Psykers may not use any powers during this period. Psychic entities may be differently affected.</span></p></td></tr><tr class="c11"><td class="c14 c31" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">TOXIC</span></p></td><td class="c51 c31" colspan="1" rowspan="1"><p class="c0"><span class="c1">Indicates that the attack was made with a poisoned weapon. If you were </span><span class="c5">Staggered</span><span class="c1">&nbsp;or </span><span class="c5 c8">Wounded </span><span class="c1">or </span><span class="c5 c18">Grievously Wounded</span><span class="c4 c1">&nbsp;from this attack, you have been poisoned and should make a Ref aware after a fight if they do not find you first.</span></p></td></tr><tr class="c11"><td class="c14" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">DREAD</span></p></td><td class="c12" colspan="1" rowspan="1"><p class="c0"><span class="c1">Anyone who can see the source of this call is filled with fear. They can choose to cower and not act, or flee in fear from the creature, or stand and fight. If a character chooses to stand and fight then they</span><span class="c4 c5">&nbsp;increase the time taken between calls to 10s and the terror makes it impossible to focus on any complex tasks (anything that requires extended roleplay).</span></p><p class="c0 c24"><span class="c4 c5"></span></p><p class="c0"><span class="c1">In addition characters that stand and fight become </span><span class="c5">Touched by Madness</span><span class="c1">. Characters that can use willpower to resist this call still become </span><span class="c5">Touched by Madness</span><span class="c4 c1">.</span></p></td></tr></tbody></table><h2 class="c34 c38 c41" id="h.44sinio"><span class="c5 c44"></span></h2><h4 class="c27" id="h.m71c1krmam8o"><span class="c3">AUGMENT CALLS</span></h4><p class="c34"><span class="c4 c1">These calls are never used on their own but change the effect of other calls to indicate how they interact with characters and environments.</span></p><p class="c16"><span class="c4 c1"></span></p><a id="t.7e1a08405ff625f96b9515250c5b96b5204f05c0"></a><a id="t.2"></a><table class="c21"><tbody><tr class="c11"><td class="c14" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">MASS/FRAG OUT! MASS</span></p></td><td class="c12" colspan="1" rowspan="1"><p class="c0"><span class="c1">Modifies any call to affect all individuals within 5m of the named target. In an enclosed space, eg a small room, </span><span class="c5">Mass</span><span class="c4 c1">&nbsp;calls affect everyone within the space.</span></p><p class="c0"><span class="c1">If accompanied by </span><span class="c5">Frag Out!, </span><span class="c1">this indicates a grenade has been thrown; the grenade physrep becomes the source of the blast and all characters within 5m of the physrep take the call. If you cannot see the physrep, treat it as if the named target or originator of the call is the source, whichever seems more appropriate.<br>A character may throw themselves over the physrep and call </span><span class="c5">Deflect that Grenade!</span><span class="c1">&nbsp;They will immediately be rendered </span><span class="c5 c18">Grievously Wounded</span><span class="c4 c1">.</span></p></td></tr><tr class="c11"><td class="c14 c33" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">WARP</span></p></td><td class="c12 c33" colspan="1" rowspan="1"><p class="c0"><span class="c4 c1">Demonstrates a power drawn from the Warp &ndash; Indicates how other abilities interact with it.</span></p></td></tr></tbody></table><p class="c16"><span class="c4 c1"></span></p><hr><p class="c16"><span class="c4 c1"></span></p><p class="c16"><span class="c4 c1"></span></p><h4 class="c26" id="h.urzzcukj9cf1"><span class="c3">ROLEPLAYING CUES</span></h4><p class="c34"><span class="c4 c1">These calls have no immediate damaging effects but do have a direct influence on a characters roleplay as they cue appropriate reactions to their use.</span></p><a id="t.e65b195d22e980895aff89c10aedd56aac7dd8c7"></a><a id="t.3"></a><table class="c21"><tbody><tr class="c11"><td class="c36" colspan="1" rowspan="1"><p class="c0 c24"><span class="c4 c5"></span></p></td><td class="c42" colspan="1" rowspan="1"><p class="c0 c24"><span class="c4 c1"></span></p></td></tr><tr class="c11"><td class="c36 c33" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">DEFLECT</span></p></td><td class="c42 c33" colspan="1" rowspan="1"><p class="c0"><span class="c4 c1">Indicates a call has been defended against by some kind of protection possessed by the character.</span></p></td></tr><tr class="c11"><td class="c36" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">NO EFFECT</span></p></td><td class="c42" colspan="1" rowspan="1"><p class="c0"><span class="c4 c1">Indicates that a call did not have its usual effect on the character, perhaps because the foe is immune to the call.</span></p></td></tr><tr class="c11"><td class="c36 c33" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">SCAN [life/heat/material/etc]</span></p></td><td class="c42 c33" colspan="1" rowspan="1"><p class="c0"><span class="c1">If you think this would detect you, respond with </span><span class="c5">PING</span></p></td></tr><tr class="c11"><td class="c7" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">QUAKE</span></p></td><td class="c9" colspan="1" rowspan="1"><p class="c0"><span class="c1">The ground shifts and buckles beneath you, forcing you to stagger around your surroundings unable to do anything but that, until someone calls </span><span class="c5">Quake ENDS.</span></p></td></tr><tr class="c11"><td class="c25" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">YOU SHALL KNOW NO FEAR!</span></p></td><td class="c10" colspan="1" rowspan="1"><p class="c0"><span class="c1">If you are allied to the person making the call and are not </span><span class="c5 c18">Grievously Wounded</span><span class="c1">,</span><span class="c5 c18">&nbsp;</span><span class="c1">immediately recover to </span><span class="c5 c39">Normal </span><span class="c1">with fully restored </span><span class="c5">Endurance</span><span class="c1">&nbsp;and </span><span class="c5">Willpower</span><span class="c1">; you may also ignore the effects of </span><span class="c5">Dread</span><span class="c4 c1">&nbsp;for that scene</span></p></td></tr><tr class="c11"><td class="c7" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">GET IT TOGETHER</span></p></td><td class="c9" colspan="1" rowspan="1"><p class="c0"><span class="c1">If you are not </span><span class="c2">Wounded</span><span class="c1 c29">&nbsp;</span><span class="c1">or</span><span class="c1 c29">&nbsp;</span><span class="c5 c18">Grievously Wounded</span><span class="c1">, regain </span><span class="c5">2 Endurance</span><span class="c4 c1">.</span></p></td></tr><tr class="c11"><td class="c25" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">ON YOUR FEET</span></p></td><td class="c10" colspan="1" rowspan="1"><p class="c0"><span class="c1">If you are </span><span class="c2">Wounded</span><span class="c1">,</span><span class="c1 c37">&nbsp;</span><span class="c1">immediately return to </span><span class="c5 c39">Normal</span><span class="c1 c37">&nbsp;</span><span class="c1">and regain 1 Endurance. This has no effect on </span><span class="c5 c18">Grievously Wounded </span><span class="c4 c1">characters.</span></p></td></tr><tr class="c11"><td class="c36" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">WOULD YOU KINDLY?</span></p></td><td class="c42" colspan="1" rowspan="1"><p class="c0"><span class="c1">You are not aware this has been used on you unless you resist it. If affected, you must </span><span class="c5">obey the command</span><span class="c1">&nbsp;following this cue either to completion of the task issued or for 30s (whichever is shorter). If you have </span><span class="c5">Willpower</span><span class="c4 c1">, spend 1 Willpower to resist this.</span></p></td></tr><tr class="c11"><td class="c25" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">COMMAND OVERRIDE</span></p></td><td class="c10" colspan="1" rowspan="1"><p class="c0"><span class="c1">Your mechanical components are being hacked. If affected you must </span><span class="c5">obey the command</span><span class="c1">&nbsp;as if being forced to by your interfaced bionics either to completion of the task issued or for 30s (whichever is shorter). If you have </span><span class="c5">Willpower</span><span class="c4 c1">, spend 1 Willpower to resist this.</span></p></td></tr><tr class="c11"><td class="c36" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">I TEST THEE!</span></p></td><td class="c42" colspan="1" rowspan="1"><p class="c0"><span class="c1">Causes you to increase your </span><span class="c5">Corruption/Faith and Fire </span><span class="c1">level one step; in addition this interrupts any task you were performing that requires concentration to complete (a ritual or rite for example) and prevents you performing such tasks for 30s. If you have </span><span class="c5">Willpower</span><span class="c4 c1">, spend 1 Willpower to resist this entirely.</span></p></td></tr></tbody></table><p class="c19"><span class="c40 c1 c52"></span></p><h4 class="c27 c32" id="h.2jxsxqh"><span class="c3">NPC CUES</span></h4><p class="c34"><span class="c4 c1">These cues have no real effect on player characters unless they are specifically briefed to take them, and are presented here purely for awareness of their effects for crew and players with access to them.</span></p><p class="c16"><span class="c4 c1"></span></p><a id="t.32e4ac91b04f9c6da318d91be2424caea0b49178"></a><a id="t.4"></a><table class="c21"><tbody><tr class="c11"><td class="c13" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">I NAME THEE [TRUE NAME] AND BANISH YOU FROM THIS PLACE</span></p></td><td class="c23" colspan="1" rowspan="1"><p class="c0"><span class="c4 c1">Used to banish warp beings from the materium. Effect and efficiency varies depending on entity and if you get their true name correct and how complete it is. Has no effect on PCs unless you are told otherwise.</span></p></td></tr><tr class="c11"><td class="c13 c31" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">AVAUNT! CREATURE OF THE WARP!</span></p></td><td class="c23 c31" colspan="1" rowspan="1"><p class="c0"><span class="c4 c1">Causes a warp or possessed/corrupted being to recoil from a holy symbol held before the caller. Lesser creatures may be unbound and destroyed if cornered, powerful creatures may flinch and back away.</span></p></td></tr><tr class="c11"><td class="c13" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">THIS IS MY FINAL STAND!</span></p></td><td class="c23" colspan="1" rowspan="1"><p class="c0"><span class="c1">The caller has 30s to complete a task. During a final stand they may soak </span><span class="c5">all</span><span class="c4 c1">&nbsp;damage as if they had spent Endurance or Willpower to resist it (and must therefore continue to roleplay as if doing so). All NPCs present should try to direct their attention towards the caller and allow other PCs to escape.</span></p></td></tr><tr class="c11"><td class="c13 c31" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">I CALL UPON THE LIGHT OF [ENTITY]!</span></p></td><td class="c23 c31" colspan="1" rowspan="1"><p class="c0"><span class="c4 c1">Invokes the power of a being of order causing the caller to glow like a beacon of light. This makes pure souls feel invigorated while near. Creatures of the Warp, Corrupted Individuals and individuals under the effect of certain Blight cards will react differently.</span></p></td></tr></tbody></table><p class="c16"><span class="c4 c1"></span></p><h1 class="c38 c49" id="h.uztr4grjs2ul"><span class="c1 c46"></span></h1><p class="c17"><span class="c4 c20"></span></p></body></html>
<span class="c3">DAMAGING CALLS</span></h4><p class="c34"><span class="c4 c1">These calls cause damage as per the combat rules.</span></p><p class="c16"><span class="c4 c1"></span></p><a id="t.25aa9266a4fba624c207e85c6361bbcac7520757"></a><a id="t.0"></a><table class="c21"><tbody><tr class="c11"><td class="c14 c31" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">BLAM</span></p></td><td class="c12 c31" colspan="1" rowspan="1"><p class="c43"><span class="c1">If you have Endurance, spend a point of Endurance to resist this. If you are </span><span class="c5">Staggered,</span><span class="c1">&nbsp;become </span><span class="c5 c8">Wounded</span><span class="c4 c1">.</span></p></td></tr><tr class="c11"><td class="c6" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">REND</span></p></td><td class="c12 c48" colspan="1" rowspan="1"><p class="c0"><span class="c1">If you have Endurance, spend a point of Endurance to resist this. If you are </span><span class="c5">Staggered,</span><span class="c1">&nbsp;become </span><span class="c5 c18">Grievously Wounded</span><span class="c1">.</span></p></td></tr><tr class="c11"><td class="c14 c31" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">SUNDER</span></p></td><td class="c12 c31" colspan="1" rowspan="1"><p class="c0"><span class="c1">Become </span><span class="c5 c18">Grievously Wounded</span><span class="c4 c1">. This ignores Endurance and cannot be resisted unless an item or ability says otherwise.</span></p></td></tr><tr class="c11"><td class="c14" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">BURN</span></p></td><td class="c12" colspan="1" rowspan="1"><p class="c0"><span class="c1">Affects all targets in a 90 degree cone 5m in front of the user. If you have Endurance, spend a point of Endurance to resist this and back away from the source, roleplaying patting out fire. </span><span class="c5">Burn</span><span class="c1">&nbsp;ignores cover, and if hit with this call while in cover, you must leave it. If your character cannot back away this ignores Endurance and you become </span><span class="c5 c18">Grievously Wounded</span><span class="c1">, although if the character could escape but you can&rsquo;t for OC safety, you may spend Endurance as normal. If you are </span><span class="c5">Staggered</span><span class="c1">, become </span><span class="c5 c18">Grievously Wounded</span><span class="c1">. <br><br>If </span><span class="c5 c18">Grievously Wounded</span><span class="c1 c18">&nbsp;</span><span class="c4 c1">you do not need to fall to the ground as normal but may instead roleplay as if on fire for ten seconds, up to and including running around.</span></p></td></tr><tr class="c11"><td class="c14 c33" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">DAKKA</span></p></td><td class="c12 c33" colspan="1" rowspan="1"><p class="c0"><span class="c1">Affects all targets in a 90 degree cone in front of the user within range of hearing. If you have Endurance, spend a point of Endurance to resist this if you are in the open. </span><span class="c5">Dakka</span><span class="c1">&nbsp;has no effect if you are lying prone or in cover. If you are </span><span class="c5">Staggered</span><span class="c1">&nbsp;become </span><span class="c5 c8">Wounded</span><span class="c4 c1">.</span></p></td></tr><tr class="c11"><td class="c6" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">SHOCK</span></p></td><td class="c12 c48" colspan="1" rowspan="1"><p class="c43"><span class="c1">If you have Endurance, spend a point of Endurance to resist this. If this call causes you to become </span><span class="c5">Staggered</span><span class="c1">&nbsp;or leaves you </span><span class="c5 c8">Wounded</span><span class="c1">, then roleplay as stunned for 5 seconds, being totally unable to defend yourself or move (except where you need to for OC safety).</span></p></td></tr><tr class="c11"><td class="c14 c31" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">I AM A KNIFE IN THE DARK</span></p></td><td class="c12 c31" colspan="1" rowspan="1"><p class="c43"><span class="c1">Collapse quietly and become </span><span class="c5 c18">Grievously Wounded</span><span class="c4 c1">; minor NPCs will usually die instantly. The assassin may add quietly if they were using the call nonlethally; in this instance you should roleplay 60s of unconsciousness rather than beginning to bleed.</span></p></td></tr></tbody></table><p class="c16"><span class="c4 c1"></span></p><hr><p class="c16"><span class="c4 c1"></span></p><h4 class="c15" id="h.n4wlxl4z82sg"><span class="c3"></span></h4><h4 class="c34 c38" id="h.msbcu8lmendf"><span class="c3">CALLS WITH STATUS EFFECTS</span></h4><p class="c34"><span class="c4 c1">These calls do not cause damage but instead force a specific reaction or impose a mechanical or roleplaying effect on the target.</span></p><p class="c16"><span class="c4 c1"></span></p><a id="t.7f7926a68a30afdfbc3998a9374d4ce08cd61ba8"></a><a id="t.1"></a><table class="c21"><tbody><tr class="c11"><td class="c14 c33" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">DRAG</span></p></td><td class="c28" colspan="1" rowspan="1"><p class="c34"><span class="c4 c1">You have been grasped by a powerful force. Move directly towards the source of the call for three seconds:</span></p><ul class="c47 lst-kix_ghdk8hbfzpoc-0 start"><li class="c34 c45"><span class="c1">If anyone attempts to grab you,</span><span class="c5">&nbsp;Call Drag on them</span><span class="c4 c1">.</span></li><li class="c34 c45"><span class="c4 c1">If you are already in melee with the source of the call, you may not disengage with that melee for the three second duration.</span></li></ul></td></tr><tr class="c11"><td class="c6" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">REPEL</span></p></td><td class="c35" colspan="1" rowspan="1"><p class="c34"><span class="c4 c1">You have been hit by a powerful force. Move directly away from the source of the call for three seconds: </span></p><ul class="c47 lst-kix_bnslzawl840c-0 start"><li class="c34 c45"><span class="c4 c1">Should you hit a wall or obstacle, roleplay the painful jarring impact.</span></li><li class="c34 c45"><span class="c1">If your passage would cause you to hit another player, call </span><span class="c5">Repel </span><span class="c4 c1">to them as they are hit by your flying body.</span></li></ul></td></tr><tr class="c11"><td class="c14 c31" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">HAYWIRE</span></p></td><td class="c31 c51" colspan="1" rowspan="1"><p class="c34"><span class="c1">Technological equipment shorts out and ceases functioning. Weapons are non-functional for 10 seconds; Bionic Traits and Power Armour become nonfunctional for 30s and cause their uses seizures and agony or to briefly become trapped within their armour; and other tech items are disabled until repaired by someone with the </span><span class="c5">Lay Mechanicus</span><span class="c4 c1">&nbsp;Trait.</span></p></td></tr><tr class="c11"><td class="c6" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">NULL</span></p></td><td class="c35" colspan="1" rowspan="1"><p class="c34"><span class="c1 c4">Psykers and psychic equipment are severed from the warp for ten seconds. Psykers may not use any powers during this period. Psychic entities may be differently affected.</span></p></td></tr><tr class="c11"><td class="c14 c31" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">TOXIC</span></p></td><td class="c51 c31" colspan="1" rowspan="1"><p class="c0"><span class="c1">Indicates that the attack was made with a poisoned weapon. If you were </span><span class="c5">Staggered</span><span class="c1">&nbsp;or </span><span class="c5 c8">Wounded </span><span class="c1">or </span><span class="c5 c18">Grievously Wounded</span><span class="c4 c1">&nbsp;from this attack, you have been poisoned and should make a Ref aware after a fight if they do not find you first.</span></p></td></tr><tr class="c11"><td class="c14" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">DREAD</span></p></td><td class="c12" colspan="1" rowspan="1"><p class="c0"><span class="c1">Anyone who can see the source of this call is filled with fear. They can choose to cower and not act, or flee in fear from the creature, or stand and fight. If a character chooses to stand and fight then they</span><span class="c4 c5">&nbsp;increase the time taken between calls to 10s and the terror makes it impossible to focus on any complex tasks (anything that requires extended roleplay).</span></p><p class="c0 c24"><span class="c4 c5"></span></p><p class="c0"><span class="c1">In addition characters that stand and fight become </span><span class="c5">Touched by Madness</span><span class="c1">. Characters that can use willpower to resist this call still become </span><span class="c5">Touched by Madness</span><span class="c4 c1">.</span></p></td></tr></tbody></table><h2 class="c34 c38 c41" id="h.44sinio"><span class="c5 c44"></span></h2><h4 class="c27" id="h.m71c1krmam8o"><span class="c3">AUGMENT CALLS</span></h4><p class="c34"><span class="c4 c1">These calls are never used on their own but change the effect of other calls to indicate how they interact with characters and environments.</span></p><p class="c16"><span class="c4 c1"></span></p><a id="t.7e1a08405ff625f96b9515250c5b96b5204f05c0"></a><a id="t.2"></a><table class="c21"><tbody><tr class="c11"><td class="c14" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">MASS/FRAG OUT! MASS</span></p></td><td class="c12" colspan="1" rowspan="1"><p class="c0"><span class="c1">Modifies any call to affect all individuals within 5m of the named target. In an enclosed space, eg a small room, </span><span class="c5">Mass</span><span class="c4 c1">&nbsp;calls affect everyone within the space.</span></p><p class="c0"><span class="c1">If accompanied by </span><span class="c5">Frag Out!, </span><span class="c1">this indicates a grenade has been thrown; the grenade physrep becomes the source of the blast and all characters within 5m of the physrep take the call. If you cannot see the physrep, treat it as if the named target or originator of the call is the source, whichever seems more appropriate.<br>A character may throw themselves over the physrep and call </span><span class="c5">Deflect that Grenade!</span><span class="c1">&nbsp;They will immediately be rendered </span><span class="c5 c18">Grievously Wounded</span><span class="c4 c1">.</span></p></td></tr><tr class="c11"><td class="c14 c33" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">WARP</span></p></td><td class="c12 c33" colspan="1" rowspan="1"><p class="c0"><span class="c4 c1">Demonstrates a power drawn from the Warp &ndash; Indicates how other abilities interact with it.</span></p></td></tr></tbody></table><p class="c16"><span class="c4 c1"></span></p><hr><p class="c16"><span class="c4 c1"></span></p><p class="c16"><span class="c4 c1"></span></p><h4 class="c26" id="h.urzzcukj9cf1"><span class="c3">ROLEPLAYING CUES</span></h4><p class="c34"><span class="c4 c1">These calls have no immediate damaging effects but do have a direct influence on a characters roleplay as they cue appropriate reactions to their use.</span></p><a id="t.e65b195d22e980895aff89c10aedd56aac7dd8c7"></a><a id="t.3"></a><table class="c21"><tbody><tr class="c11"><td class="c36" colspan="1" rowspan="1"><p class="c0 c24"><span class="c4 c5"></span></p></td><td class="c42" colspan="1" rowspan="1"><p class="c0 c24"><span class="c4 c1"></span></p></td></tr><tr class="c11"><td class="c36 c33" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">DEFLECT</span></p></td><td class="c42 c33" colspan="1" rowspan="1"><p class="c0"><span class="c4 c1">Indicates a call has been defended against by some kind of protection possessed by the character.</span></p></td></tr><tr class="c11"><td class="c36" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">NO EFFECT</span></p></td><td class="c42" colspan="1" rowspan="1"><p class="c0"><span class="c4 c1">Indicates that a call did not have its usual effect on the character, perhaps because the foe is immune to the call.</span></p></td></tr><tr class="c11"><td class="c36 c33" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">SCAN [life/heat/material/etc]</span></p></td><td class="c42 c33" colspan="1" rowspan="1"><p class="c0"><span class="c1">If you think this would detect you, respond with </span><span class="c5">PING</span></p></td></tr><tr class="c11"><td class="c7" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">QUAKE</span></p></td><td class="c9" colspan="1" rowspan="1"><p class="c0"><span class="c1">The ground shifts and buckles beneath you, forcing you to stagger around your surroundings unable to do anything but that, until someone calls </span><span class="c5">Quake ENDS.</span></p></td></tr><tr class="c11"><td class="c25" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">YOU SHALL KNOW NO FEAR!</span></p></td><td class="c10" colspan="1" rowspan="1"><p class="c0"><span class="c1">If you are allied to the person making the call and are not </span><span class="c5 c18">Grievously Wounded</span><span class="c1">,</span><span class="c5 c18">&nbsp;</span><span class="c1">immediately recover to </span><span class="c5 c39">Normal </span><span class="c1">with fully restored </span><span class="c5">Endurance</span><span class="c1">&nbsp;and </span><span class="c5">Willpower</span><span class="c1">; you may also ignore the effects of </span><span class="c5">Dread</span><span class="c4 c1">&nbsp;for that scene</span></p></td></tr><tr class="c11"><td class="c7" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">GET IT TOGETHER</span></p></td><td class="c9" colspan="1" rowspan="1"><p class="c0"><span class="c1">If you are not </span><span class="c2">Wounded</span><span class="c1 c29">&nbsp;</span><span class="c1">or</span><span class="c1 c29">&nbsp;</span><span class="c5 c18">Grievously Wounded</span><span class="c1">, regain </span><span class="c5">2 Endurance</span><span class="c4 c1">.</span></p></td></tr><tr class="c11"><td class="c25" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">ON YOUR FEET</span></p></td><td class="c10" colspan="1" rowspan="1"><p class="c0"><span class="c1">If you are </span><span class="c2">Wounded</span><span class="c1">,</span><span class="c1 c37">&nbsp;</span><span class="c1">immediately return to </span><span class="c5 c39">Normal</span><span class="c1 c37">&nbsp;</span><span class="c1">and regain 1 Endurance. This has no effect on </span><span class="c5 c18">Grievously Wounded </span><span class="c4 c1">characters.</span></p></td></tr><tr class="c11"><td class="c36" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">WOULD YOU KINDLY?</span></p></td><td class="c42" colspan="1" rowspan="1"><p class="c0"><span class="c1">You are not aware this has been used on you unless you resist it. If affected, you must </span><span class="c5">obey the command</span><span class="c1">&nbsp;following this cue either to completion of the task issued or for 30s (whichever is shorter). If you have </span><span class="c5">Willpower</span><span class="c4 c1">, spend 1 Willpower to resist this.</span></p></td></tr><tr class="c11"><td class="c25" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">COMMAND OVERRIDE</span></p></td><td class="c10" colspan="1" rowspan="1"><p class="c0"><span class="c1">Your mechanical components are being hacked. If affected you must </span><span class="c5">obey the command</span><span class="c1">&nbsp;as if being forced to by your interfaced bionics either to completion of the task issued or for 30s (whichever is shorter). If you have </span><span class="c5">Willpower</span><span class="c4 c1">, spend 1 Willpower to resist this.</span></p></td></tr><tr class="c11"><td class="c36" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">I TEST THEE!</span></p></td><td class="c42" colspan="1" rowspan="1"><p class="c0"><span class="c1">Causes you to increase your </span><span class="c5">Corruption/Faith and Fire </span><span class="c1">level one step; in addition this interrupts any task you were performing that requires concentration to complete (a ritual or rite for example) and prevents you performing such tasks for 30s. If you have </span><span class="c5">Willpower</span><span class="c4 c1">, spend 1 Willpower to resist this entirely.</span></p></td></tr></tbody></table><p class="c19"><span class="c40 c1 c52"></span></p><h4 class="c27 c32" id="h.2jxsxqh"><span class="c3">NPC CUES</span></h4><p class="c34"><span class="c4 c1">These cues have no real effect on player characters unless they are specifically briefed to take them, and are presented here purely for awareness of their effects for crew and players with access to them.</span></p><p class="c16"><span class="c4 c1"></span></p><a id="t.32e4ac91b04f9c6da318d91be2424caea0b49178"></a><a id="t.4"></a><table class="c21"><tbody><tr class="c11"><td class="c13" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">I NAME THEE [TRUE NAME] AND BANISH YOU FROM THIS PLACE</span></p></td><td class="c23" colspan="1" rowspan="1"><p class="c0"><span class="c4 c1">Used to banish warp beings from the materium. Effect and efficiency varies depending on entity and if you get their true name correct and how complete it is. Has no effect on PCs unless you are told otherwise.</span></p></td></tr><tr class="c11"><td class="c13 c31" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">AVAUNT! CREATURE OF THE WARP!</span></p></td><td class="c23 c31" colspan="1" rowspan="1"><p class="c0"><span class="c4 c1">Causes a warp or possessed/corrupted being to recoil from a holy symbol held before the caller. Lesser creatures may be unbound and destroyed if cornered, powerful creatures may flinch and back away.</span></p></td></tr><tr class="c11"><td class="c13" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">THIS IS MY FINAL STAND!</span></p></td><td class="c23" colspan="1" rowspan="1"><p class="c0"><span class="c1">The caller has 30s to complete a task. During a final stand they may soak </span><span class="c5">all</span><span class="c4 c1">&nbsp;damage as if they had spent Endurance or Willpower to resist it (and must therefore continue to roleplay as if doing so). All NPCs present should try to direct their attention towards the caller and allow other PCs to escape.</span></p></td></tr><tr class="c11"><td class="c13 c31" colspan="1" rowspan="1"><p class="c0"><span class="c4 c5">I CALL UPON THE LIGHT OF [ENTITY]!</span></p></td><td class="c23 c31" colspan="1" rowspan="1"><p class="c0"><span class="c4 c1">Invokes the power of a being of order causing the caller to glow like a beacon of light. This makes pure souls feel invigorated while near. Creatures of the Warp, Corrupted Individuals and individuals under the effect of certain Blight cards will react differently.</span></p></td></tr></tbody></table><p class="c16"><span class="c4 c1"></span></p><h1 class="c38 c49" id="h.uztr4grjs2ul"><span class="c1 c46"></span></h1><p class="c17"><span class="c4 c20"></span></p></body></html>

Revision as of 00:00, 31 August 2019

DAMAGING CALLS

These calls cause damage as per the combat rules.

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BLAM

If you have Endurance, spend a point of Endurance to resist this. If you are Staggered, become Wounded.

REND

If you have Endurance, spend a point of Endurance to resist this. If you are Staggered, become Grievously Wounded.

SUNDER

Become Grievously Wounded. This ignores Endurance and cannot be resisted unless an item or ability says otherwise.

BURN

Affects all targets in a 90 degree cone 5m in front of the user. If you have Endurance, spend a point of Endurance to resist this and back away from the source, roleplaying patting out fire. Burn ignores cover, and if hit with this call while in cover, you must leave it. If your character cannot back away this ignores Endurance and you become Grievously Wounded, although if the character could escape but you can’t for OC safety, you may spend Endurance as normal. If you are Staggered, become Grievously Wounded.

If
Grievously Wounded you do not need to fall to the ground as normal but may instead roleplay as if on fire for ten seconds, up to and including running around.

DAKKA

Affects all targets in a 90 degree cone in front of the user within range of hearing. If you have Endurance, spend a point of Endurance to resist this if you are in the open. Dakka has no effect if you are lying prone or in cover. If you are Staggered become Wounded.

SHOCK

If you have Endurance, spend a point of Endurance to resist this. If this call causes you to become Staggered or leaves you Wounded, then roleplay as stunned for 5 seconds, being totally unable to defend yourself or move (except where you need to for OC safety).

I AM A KNIFE IN THE DARK

Collapse quietly and become Grievously Wounded; minor NPCs will usually die instantly. The assassin may add quietly if they were using the call nonlethally; in this instance you should roleplay 60s of unconsciousness rather than beginning to bleed.


CALLS WITH STATUS EFFECTS

These calls do not cause damage but instead force a specific reaction or impose a mechanical or roleplaying effect on the target.

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DRAG

You have been grasped by a powerful force. Move directly towards the source of the call for three seconds:

  • If anyone attempts to grab you, Call Drag on them.
  • If you are already in melee with the source of the call, you may not disengage with that melee for the three second duration.

REPEL

You have been hit by a powerful force. Move directly away from the source of the call for three seconds:

  • Should you hit a wall or obstacle, roleplay the painful jarring impact.
  • If your passage would cause you to hit another player, call Repel to them as they are hit by your flying body.

HAYWIRE

Technological equipment shorts out and ceases functioning. Weapons are non-functional for 10 seconds; Bionic Traits and Power Armour become nonfunctional for 30s and cause their uses seizures and agony or to briefly become trapped within their armour; and other tech items are disabled until repaired by someone with the Lay Mechanicus Trait.

NULL

Psykers and psychic equipment are severed from the warp for ten seconds. Psykers may not use any powers during this period. Psychic entities may be differently affected.

TOXIC

Indicates that the attack was made with a poisoned weapon. If you were Staggered or Wounded or Grievously Wounded from this attack, you have been poisoned and should make a Ref aware after a fight if they do not find you first.

DREAD

Anyone who can see the source of this call is filled with fear. They can choose to cower and not act, or flee in fear from the creature, or stand and fight. If a character chooses to stand and fight then they increase the time taken between calls to 10s and the terror makes it impossible to focus on any complex tasks (anything that requires extended roleplay).

In addition characters that stand and fight become Touched by Madness. Characters that can use willpower to resist this call still become Touched by Madness.

AUGMENT CALLS

These calls are never used on their own but change the effect of other calls to indicate how they interact with characters and environments.

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MASS/FRAG OUT! MASS

Modifies any call to affect all individuals within 5m of the named target. In an enclosed space, eg a small room, Mass calls affect everyone within the space.

If accompanied by Frag Out!, this indicates a grenade has been thrown; the grenade physrep becomes the source of the blast and all characters within 5m of the physrep take the call. If you cannot see the physrep, treat it as if the named target or originator of the call is the source, whichever seems more appropriate.
A character may throw themselves over the physrep and call
Deflect that Grenade! They will immediately be rendered Grievously Wounded.

WARP

Demonstrates a power drawn from the Warp – Indicates how other abilities interact with it.


ROLEPLAYING CUES

These calls have no immediate damaging effects but do have a direct influence on a characters roleplay as they cue appropriate reactions to their use.

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DEFLECT

Indicates a call has been defended against by some kind of protection possessed by the character.

NO EFFECT

Indicates that a call did not have its usual effect on the character, perhaps because the foe is immune to the call.

SCAN [life/heat/material/etc]

If you think this would detect you, respond with PING

QUAKE

The ground shifts and buckles beneath you, forcing you to stagger around your surroundings unable to do anything but that, until someone calls Quake ENDS.

YOU SHALL KNOW NO FEAR!

If you are allied to the person making the call and are not Grievously Wounded, immediately recover to Normal with fully restored Endurance and Willpower; you may also ignore the effects of Dread for that scene

GET IT TOGETHER

If you are not Wounded or Grievously Wounded, regain 2 Endurance.

ON YOUR FEET

If you are Wounded, immediately return to Normal and regain 1 Endurance. This has no effect on Grievously Wounded characters.

WOULD YOU KINDLY?

You are not aware this has been used on you unless you resist it. If affected, you must obey the command following this cue either to completion of the task issued or for 30s (whichever is shorter). If you have Willpower, spend 1 Willpower to resist this.

COMMAND OVERRIDE

Your mechanical components are being hacked. If affected you must obey the command as if being forced to by your interfaced bionics either to completion of the task issued or for 30s (whichever is shorter). If you have Willpower, spend 1 Willpower to resist this.

I TEST THEE!

Causes you to increase your Corruption/Faith and Fire level one step; in addition this interrupts any task you were performing that requires concentration to complete (a ritual or rite for example) and prevents you performing such tasks for 30s. If you have Willpower, spend 1 Willpower to resist this entirely.

NPC CUES

These cues have no real effect on player characters unless they are specifically briefed to take them, and are presented here purely for awareness of their effects for crew and players with access to them.

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I NAME THEE [TRUE NAME] AND BANISH YOU FROM THIS PLACE

Used to banish warp beings from the materium. Effect and efficiency varies depending on entity and if you get their true name correct and how complete it is. Has no effect on PCs unless you are told otherwise.

AVAUNT! CREATURE OF THE WARP!

Causes a warp or possessed/corrupted being to recoil from a holy symbol held before the caller. Lesser creatures may be unbound and destroyed if cornered, powerful creatures may flinch and back away.

THIS IS MY FINAL STAND!

The caller has 30s to complete a task. During a final stand they may soak all damage as if they had spent Endurance or Willpower to resist it (and must therefore continue to roleplay as if doing so). All NPCs present should try to direct their attention towards the caller and allow other PCs to escape.

I CALL UPON THE LIGHT OF [ENTITY]!

Invokes the power of a being of order causing the caller to glow like a beacon of light. This makes pure souls feel invigorated while near. Creatures of the Warp, Corrupted Individuals and individuals under the effect of certain Blight cards will react differently.

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