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=== Getting a Downtime ===
In Death Unto Darkness the world does not stop moving around the players when events end --  the impact of actions taken during an event may continue to ripple outwards and the machinations of Nobles, Enemies and others do not stagnate waiting for your Agents to arrive at the next convenient location to impact them.


* Downtimes are available to anyone who has '''Played''' or '''Crewed''' a [[Campaign Event]] since the last time downtimes were open, and who currently has an '''active''' (approved and played at a Campaign Event) character.
And neither do your Agents and their Inquisitors sit idle waiting for these machinations to complete or twiddle their thumbs waiting to be called to action alongside their peers.
* The exception to this if your active character has either died or been retired prior to downtime opening. In this circumstance you may submit a downtime for a new character, providing their new character concept has been approved by the Game Team. However, you may only submit the '''Serve your Inquisitor''' Major Action along with any Minor Actions your character's traits entitle them to.


=== Submitting a Downtime ===


* The game team will email a link to a Downtime form to the email address you used to register for the last Campaign event you played or crewed.
=== Correspondence and Interpersonal Roleplay ===
A common form of interaction between players is to send letters and emails to each other.  


=== Downtime Actions ===
This can be incredibly helpful - an integral pillar of Death Unto Darkness as a system is the gathering of information and a great deal of players get game out of compiling information and comparing notes. We absolutely thrive as a game team on distributing the pieces of puzzles amongst our players and allow them to assemble them as they see fit.


A character can perform ONE Major Action and ONE Minor Action.
There’s no requirement to do this, it’s perfectly fine to play a character who doesn’t keep track of intelligence and is a blunt instrument deployed to events - but we’ll only clarify or give so much of the puzzle when we write lore sheets and pregame briefs.  


* '''Major Actions''' represent the pursuit of plots and investigations outside Campaign events. They may provide greater insight to lore; an opportunity to tie up loose ends that you did not have time to complete during the game; or to pursue opportunities and areas of the setting that we won't necessarily explore in either the main Campaign Events or a [[Tales Event]].  
Other players like to share these pieces of the puzzle by conversing in character in person or over the internet. The Game Team does not seek to regulate this roleplay, but we ask to be kept informed of the development of interpersonal relationships and information being shared - both because it often has served as inspiration for understanding characters better, and because it helps us benchmark where the player group is at understanding a plot.  


* '''Minor Actions''' are only available to characters with certain traits.
Generally, when you send IC Correspondence we would like '''icmail.deathuntodarkness@gmail.com''' to be copied in - if you are sending hand-produced correspondence please try to scan it in and send it to us so we’re aware of it. Where you have engaged in interpersonal roleplay we would appreciate any important notes, if it’s just fluff there’s no need to tell us at all, but where you feel something would be important for us to know (you can use your own judgement) if you could report it to '''writingteam.deathuntodarkness@gmail.com''' it’ll be handy - '''though we will not necessarily respond to your message we like to keep notes'''.


'''Death by PCs''' - ''if your character is going to reveal a deep dark secret and get themselves killed by doing so'' please talk to the Game Team first we may be planning and writing things based around that deep dark secret and we might want to talk though your decision first just incase you don’t realise you are effectively retiring your character from play.


=== Cooperation ===
'''Corresponding with NPCs is available by request only''' - please reach out to '''writingteam.deathuntodarkness@gmail.com''' before sending it - or wait for us to invite correspondence via a public announcement. Please try to keep correspondence with NPCs short and concise as we will struggle to respond to masses of questions.


You may choose to cooperate with other character on a downtime action. If you do this, it is most likely that you will receive a shared writeup of the results of your action, with a small personalised section detailing specific activities unique to your character. Numbers are no guarantee of success, and you should not feel OC pressured to combine your downtime action with others in lieu of pursuing your character's goals.


=== Major Actions ===
=== Downtime Cycles and Orders ===
At points between events (schedules permitting), we will open a '''Downtime Cycle''' - this will open with a set of '''Orders''' - this is an IC update from the Inquisitors of the Prosperitas Conclave, outlining the business of the Conclave during the cycle, and the various missions and investigations being undertaken to thwart the machinations of the enemies of the Imperium. Not -every- issue in the sector will be directly addressed -- the Inquisition does not want to stretch it’s agents too thin, and some issues are outside its purview.


'''All major actions come with a level of IC risk'''. Your action may fail, and there is always a risk of having ongoing roleplay or mechanical effects carrying into play.
'''Orders''' are generally set based on information arising out of events, or sector report, developments which we usually use to signpost the next steps of the story leading into the next events or setting up future events, or resolving plot threads coming out of events.


* '''Clean Up''' - This is a Game Team guided option that will see your character set to work undertaking some kind of outstanding task or unfinished business remaining from the last event. You do not need to have attended the event to choose this option.
'''If you wish to Petition your Inquisitor to issue a certain set of Orders''', you should send a OC message to '''writingteam.deathuntodarkness@gmail.com''' before we open a Downtime Cycle, in order to make a suggestion - we do NOT make our NPCs omnipotent, you may be aware of a problem that they are not.
* '''Serve your Inquisitor''' - This is a Game Team guided option that will allow your character to build their reputation with their Inquisitor by undertaking a task that they need dealing with. This is an option for being guided towards ongoing plots. It will result in further details on an ongoing plot, and will strengthen your ties with the Inquisitor you serve.
* '''Pursue an Agenda''' - This is a freetext option that allows you to pursue an Agenda of your Character's choosing. It is suitable for instances where you want your character to do something action-orientated such as pursuing a foe, investigating a location in person, and so on.
* '''Research the Archives''' - This is a freetext option that allows you to Research a topic of your Character's choosing. You must possess a relevant [[Lore|Lore Discipline and Specialism]] relating to the topic you are doing research on. Even this option is not without risk: even in a library, for example, there are records that can twist the mind and soul.


After '''Orders''' have been posted, they will not change: a '''Downtime Form''' will open and you will be able to select the '''Order''' your character is choosing to follow (it is ok to ask the writing team via an OC email if your Inquisitor has any preference, but you will never be punished for following any Order unless specifically signposted in a message from your Inquisitor) - if you notice an Order on the form not publicly posted don't select it unless you have been told to - sometimes Inquisitors will issue clandestine requests to specific agents.


=== Minor Actions ===
'''After selecting an Order''', you have a free text field called "'''Influence'''". This is how you think your character will seek to influence the outcome of the Order, this can involve sabotaging it, but there will be consequences for doing so. This is the field to share any information your character knows that you believe will help, as well as any skills or assets they have access to that you think will be important - or simply just describing what your character would do to complete the Order.


Minor Actions are provided by certain '''Traits'''. They represent access to specialised resources that are not easily represented in uptime, and so are better represented by effects during the downtime period.
Once downtimes close and all influences on an Order have been taken into account, the players of the characters involved will receive a write-up of the results of whatever is undertaken - this will not normally be personalised to the individual and all involved will receive the same writeup. However, where it might be thematic, we may choose to include small tidbits of information that only specific characters might not (as and when we wish, as additional bullet points).


Currently the only traits that grant Minor Actions are [[Spymaster]] and [[Trader]] which both give the option to ask a specialised group of contacts a question:
=== Generic Options ===


* '''Spymaster - Whispers''': You are tapped into a network of spies and informants that stretches the Prosperitas Sector - during a downtime cycle you have the opportunity ask your network a single question
During downtime Cycles there are a handful of generic options available for characters who do not feel any of the options are relevant to their character's current drives.  
* '''Trader - Carousing''': You are tapped into a network of traders who travel the Prosperitas Sector - during a downtime cycle you have the opportunity ask your network a single question.


For the purposes of establishing whether you have access to a Minor Action, your trait build is considered to be the build you played the last Campaign Event with. If you change your build between events to include the Spymaster or Trader traits, these will provide you with access to a Minor Action after the ''next'' Campaign Event you play.
==== Aid the Crusade (Generic Option) ====
Your character chooses to support whatever ongoing conflicts the Prosperitas Crusade is engaged with, as noted by the 'Crusade Objective' section of the Orders for each downtime - this option remains available as long as the Inquisition remains in good standing with the Crusade and Warmaster Khan and is appropriate for military characters wanting to demonstrate their continued alignment to the Crusade and come back with war stories. While this order does not necessarily advance the central narrative path of our events it has a deep impact on the Sector if the Crusade succeeds and fails. Your objectives will be much harder to succeed if the forces of Chaos invade more planets.
 
==== Hold Back the Darkness (Generic Option) ====
It is the duty of the Inquisition to root out threats to the Imperium from within its ranks - and where Orders will cover the most obvious and prevalent issues, there are always cults of the Warp, and the eldritch entity known as The Darkness that need to be held back. This is appropriate for characters who feel none of the Orders for a given cycle fit well with their characters drives but still want to be doing standard Inquisition things. The 'Current Auguries' section gives some clue what one might encounter if you choose this option. While this Order does not necessarily advance the central narrative path of our events it has a deep impact on the Sector if the Cults and corruption grow and spread further and may impact events if Cults, Criminals and Aliens go unchecked.

Latest revision as of 14:04, 12 November 2024

In Death Unto Darkness the world does not stop moving around the players when events end -- the impact of actions taken during an event may continue to ripple outwards and the machinations of Nobles, Enemies and others do not stagnate waiting for your Agents to arrive at the next convenient location to impact them.

And neither do your Agents and their Inquisitors sit idle waiting for these machinations to complete or twiddle their thumbs waiting to be called to action alongside their peers.


Correspondence and Interpersonal Roleplay

A common form of interaction between players is to send letters and emails to each other.

This can be incredibly helpful - an integral pillar of Death Unto Darkness as a system is the gathering of information and a great deal of players get game out of compiling information and comparing notes. We absolutely thrive as a game team on distributing the pieces of puzzles amongst our players and allow them to assemble them as they see fit.

There’s no requirement to do this, it’s perfectly fine to play a character who doesn’t keep track of intelligence and is a blunt instrument deployed to events - but we’ll only clarify or give so much of the puzzle when we write lore sheets and pregame briefs.

Other players like to share these pieces of the puzzle by conversing in character in person or over the internet. The Game Team does not seek to regulate this roleplay, but we ask to be kept informed of the development of interpersonal relationships and information being shared - both because it often has served as inspiration for understanding characters better, and because it helps us benchmark where the player group is at understanding a plot.

Generally, when you send IC Correspondence we would like icmail.deathuntodarkness@gmail.com to be copied in - if you are sending hand-produced correspondence please try to scan it in and send it to us so we’re aware of it. Where you have engaged in interpersonal roleplay we would appreciate any important notes, if it’s just fluff there’s no need to tell us at all, but where you feel something would be important for us to know (you can use your own judgement) if you could report it to writingteam.deathuntodarkness@gmail.com it’ll be handy - though we will not necessarily respond to your message we like to keep notes.

Death by PCs - if your character is going to reveal a deep dark secret and get themselves killed by doing so please talk to the Game Team first we may be planning and writing things based around that deep dark secret and we might want to talk though your decision first just incase you don’t realise you are effectively retiring your character from play.

Corresponding with NPCs is available by request only - please reach out to writingteam.deathuntodarkness@gmail.com before sending it - or wait for us to invite correspondence via a public announcement. Please try to keep correspondence with NPCs short and concise as we will struggle to respond to masses of questions.


Downtime Cycles and Orders

At points between events (schedules permitting), we will open a Downtime Cycle - this will open with a set of Orders - this is an IC update from the Inquisitors of the Prosperitas Conclave, outlining the business of the Conclave during the cycle, and the various missions and investigations being undertaken to thwart the machinations of the enemies of the Imperium. Not -every- issue in the sector will be directly addressed -- the Inquisition does not want to stretch it’s agents too thin, and some issues are outside its purview.

Orders are generally set based on information arising out of events, or sector report, developments which we usually use to signpost the next steps of the story leading into the next events or setting up future events, or resolving plot threads coming out of events.

If you wish to Petition your Inquisitor to issue a certain set of Orders, you should send a OC message to writingteam.deathuntodarkness@gmail.com before we open a Downtime Cycle, in order to make a suggestion - we do NOT make our NPCs omnipotent, you may be aware of a problem that they are not.

After Orders have been posted, they will not change: a Downtime Form will open and you will be able to select the Order your character is choosing to follow (it is ok to ask the writing team via an OC email if your Inquisitor has any preference, but you will never be punished for following any Order unless specifically signposted in a message from your Inquisitor) - if you notice an Order on the form not publicly posted don't select it unless you have been told to - sometimes Inquisitors will issue clandestine requests to specific agents.

After selecting an Order, you have a free text field called "Influence". This is how you think your character will seek to influence the outcome of the Order, this can involve sabotaging it, but there will be consequences for doing so. This is the field to share any information your character knows that you believe will help, as well as any skills or assets they have access to that you think will be important - or simply just describing what your character would do to complete the Order.

Once downtimes close and all influences on an Order have been taken into account, the players of the characters involved will receive a write-up of the results of whatever is undertaken - this will not normally be personalised to the individual and all involved will receive the same writeup. However, where it might be thematic, we may choose to include small tidbits of information that only specific characters might not (as and when we wish, as additional bullet points).

Generic Options

During downtime Cycles there are a handful of generic options available for characters who do not feel any of the options are relevant to their character's current drives.

Aid the Crusade (Generic Option)

Your character chooses to support whatever ongoing conflicts the Prosperitas Crusade is engaged with, as noted by the 'Crusade Objective' section of the Orders for each downtime - this option remains available as long as the Inquisition remains in good standing with the Crusade and Warmaster Khan and is appropriate for military characters wanting to demonstrate their continued alignment to the Crusade and come back with war stories. While this order does not necessarily advance the central narrative path of our events it has a deep impact on the Sector if the Crusade succeeds and fails. Your objectives will be much harder to succeed if the forces of Chaos invade more planets.

Hold Back the Darkness (Generic Option)

It is the duty of the Inquisition to root out threats to the Imperium from within its ranks - and where Orders will cover the most obvious and prevalent issues, there are always cults of the Warp, and the eldritch entity known as The Darkness that need to be held back. This is appropriate for characters who feel none of the Orders for a given cycle fit well with their characters drives but still want to be doing standard Inquisition things. The 'Current Auguries' section gives some clue what one might encounter if you choose this option. While this Order does not necessarily advance the central narrative path of our events it has a deep impact on the Sector if the Cults and corruption grow and spread further and may impact events if Cults, Criminals and Aliens go unchecked.