Technoarcana of the Ordo Myrmidon: Difference between revisions

From Death unto Darkness
Jump to: navigation, search
No edit summary
 
(16 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<div style="color:#000000;">The Myrmidon sect are considered brash and boorish amongst a Machine Cult that divests itself of emotion - they are the Order dedicated to worship of firepower in its raw form they worship the Gun as the most divine expression of the Omnissia-as-Destructor fusing themselves into weapons platforms for their favoured weaponry making them some of the Machine Cults most fearsome Priests Militant.</div>
The Myrmidon sect are considered brash and boorish amongst a Machine Cult that divests itself of emotion - they are the Order dedicated to worship of firepower in its raw form they worship the Gun as the most divine expression of the Omnissia-as-Destructor fusing themselves into weapons platforms for their favoured weaponry making them some of the Machine Cults most fearsome Priests Militant.


To be inducted into this Ordo a character must have the '''Weapon of Old Night''' trait - the majority of powers of the Ordo Myrmidon revolve access to heavier and more devastating examples of these weapons.


<span style="background-color:transparent;color:#000000;">To be inducted into this Ordo a character </span><span style="background-color:transparent;color:#000000;">'''must'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">have the </span><span style="background-color:transparent;color:#000000;">'''Servo Rig '''</span><span style="background-color:transparent;color:#000000;">trait and </span><span style="background-color:transparent;color:#000000;">'''must '''</span><span style="background-color:transparent;color:#000000;">select the </span><span style="background-color:transparent;color:#000000;">'''Weapon of Old Night'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">upgrade for it and </span><span style="background-color:transparent;color:#000000;">'''must'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">have either the </span><span style="background-color:transparent;color:#000000;">'''Heavy Weapons'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">or </span><span style="background-color:transparent;color:#000000;">'''Special Weapons '''</span><span style="background-color:transparent;color:#000000;">trait - the majority of powers of the Ordo Myrmidon revolve around enhancing the firepower of this item;</span>


=== Martian Device - Antigua Scorpii ===
Upon induction into the Myrmidon order a Tech-Priest must choose to join one of two sub-sects — that of the Destructor (if they choose to focus on Heavy Weapons), or that of the Secutor (if they choose to focus on Special Weapons). Upon their full initiation into the cult, they will be presented with one of the ancient Antigua Scorpii, the artefact weapons of the cult.


<div style="color:#000000;">'''Martian Device - Antigua Scorpii'''</div>
Ammunition for these weapons is rare and unusual, as such you expend '''Esoterica''' to use them rather than '''Ammunition'''.


<span style="background-color:transparent;color:#000000;">Upon induction into the Myrmidon order a Tech Priest must choose join one of two sub-sects that of the </span><span style="background-color:transparent;color:#000000;">'''Destructor'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">(if they choose to focus on Heavy Weapons) or that of the </span><span style="background-color:transparent;color:#000000;">'''Secutor'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">(if they choose to focus on Special Weapons) upon their full initiation into the cult, they will be presented with one of the ancient Antigua Scorpii the artefact weapons of the cult. Each of the Antigua Scorpii are based off one of the existing weapons found under the </span><span style="background-color:transparent;color:#000000;">'''Heavy Weapons'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">or </span><span style="background-color:transparent;color:#000000;">'''Special Weapons'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">sections and replace those weapons </span><span style="background-color:transparent;color:#000000;">''entirely ''</span><span style="background-color:transparent;color:#000000;">with the stats shown beneath.</span>
==== Las-impeller ====
Heavier versions of the more ubiquitous lascutter, used across the Imperium as an industrial device and military breaching tool, the las-impeller is designed to be operated by heavy servitor constructs or workers operating outside of gravity where its sweeping beams can be used to cut sections of hull plating to size for Imperial warships.


* At targets over 5-metres away the Las-impeller may be swept from side to side allowing you to call '''Dakka''' at a rate of once-per-second up to ten times in a single burst of fire, after which you must spend five seconds reloading your weapon. However you only consume Esoterica every two reloads.


<span style="background-color:transparent;color:#000000;">Ammunition for these weapons is </span><span style="background-color:transparent;color:#000000;">'''rare; you'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">may not use supplies other than your own to reload these weapons; however , your fellows may trade their supplies with NPCs who </span><span style="background-color:transparent;color:#000000;">'''can'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">reload them.</span>
* At targets under 5-metres away the Las-impeller may call Bolt reloading every 10 shots.


In addition you may push the Las-impeller;


<div style="color:#000000;">'''THE SCORPII SECUTOR (SPECIAL WEAPONS)'''</div>
* You may spend 15s charging the impeller and expend a '''Esoterica''' to make a single call of '''Sunder''' at a target that is under 5-metres away from you. The call Sunder may only be used '''once''', regardless of how many sources of it you have, before you have to [[Recuperate]].


'''Curse:''' Las-impeller cells are prone to becoming charged and discharging into their user whenever you Reload you take the '''Haywire''' effect.


<span style="background-color:transparent;color:#000000;">'''Ammo Rigs: '''</span><span style="background-color:transparent;color:#000000;">Secutors eschew the heavier weapons of their Destructor brethren for less impressive but more sustained destruction. Unless instructed to by an ability they only consume one supply per combat scene where they reload their integrated weapon.</span>


==== Conversion Beamer ====
Rare in much of the Imperium, the Destructor cults of the Prosperitas Sector have obtained a number of these arcane weapons though trade with the Squat enclaves that occasionally pass through the sector. Arcane weapons that use focused antimatter beams to induct subatomic explosions at the point at which they strike the target. These beams collect more energy the further they travel making them far more dangerous at distant ranges then they are up close.


<div style="color:#000000;">'''Maxim Bolter'''</div>
* At targets over 10-metres away you may call '''Boom'''; at targets under 10-meters away you may call '''Bolt Knockback''' - this weapon reloads every 5 shots it makes.


<div style="color:#000000;">A rare rotary chamber variant of the standard bolt gun the Maxim Bolter feeds faster than a standard bolt weapon.</div>
In addition you may push the conversion beamer;


<div style="color:#000000;">''This weapon does not benefit from the Servo Rig ability to expend endurance to make calls when you lack supplies as it uses solid rounds.''</div>
* You may expend a Esoterica to make a single call of Sunder after spending 10s aiming at a target over 10-metres away and not moving. The call Sunder may only be used '''once'', regardless of how many sources of it you have, before you have to [[Recuperate]].


'''Curse:''' Antimatter cells are incredibly dangerous to handle and a damaged one can be lethal - the next time you Reload, call Boom centred on yourself as the cell detonates.


* <div style="color:#000000;"><span style="background-color:transparent;">You may call </span><span style="background-color:transparent;">'''Bolt '''</span><span style="background-color:transparent;">- this weapon is considered to be a 2-handed weapon regardless or size.</span></div>
=== Rites Repulsor ===
After 10,000 years, the Ordo Myrmidon are free to unleash charged graviton weapons upon their foes, using enhanced forms of Omnissian Axes, as well as less traditional Maul-like weapons - along with graviton charges - the Ordo are line-breakers of a premier order.


* You may use inbuilt point defence Weapons to call '''Rend''' or '''Knockback''' at targets within 5-metres - you may use this five times after which you cannot use this again until you have '''Recuperated'''


In addition you may '''push''' to:


** Spend 10s unmoving and channeling the energies you regain your use of the above abilities as if you had '''Recuperated'''  - you may do this multiple times but must spend a Esoterica or count as pushing again every time.


* You may hammer your foot into the ground and expend a '''Esoterica''' to call '''Mass Knockback''' - you must Recuperate before you can do this again.


<span style="background-color:transparent;color:#000000;">In addition you may </span><span style="background-color:transparent;color:#000000;">'''push'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">this weapon to do the following:</span>
'''Curse:''' Your graviton cells detonate call Boom centered on (and affecting) yourself next time you attempt to use one of these abilities.


=== Rites Defensor ===
It is said of the Myrmidon Cult that their beliefs in defense are that nothing is greater then a strong offense - never is this more obvious then when they advance into the thick of battle ancient weapons blazing, with all manner of shaped charges strapped to the outer layers of their armoured forms that they can detonate to clear a path through their foes.


* <div style="color:#000000;"><span style="background-color:transparent;">You may set the weapon mode to detonate bolt rounds before they strike the target creating deadly sprays of shrapnel. The weapons range drops to 5-metres and its calls become </span><span style="background-color:transparent;">'''Rend Repel'''</span><span style="background-color:transparent;">. In order to return to the original firing mode and call </span><span style="background-color:transparent;">'''Bolt '''</span><span style="background-color:transparent;">again you must </span><span style="background-color:transparent;">'''Recuperate'''</span><span style="background-color:transparent;"> and spend time recalibrating it.</span></div>
You may expend a '''Esoterica''' to call one of the following centered on yourself;
* '''Frag-Charge:''' Call '''Boom'''
* '''Tox-gas:''' Call '''Mass Weaken'''
* '''Lectro-charge:''' Call '''Mass Haywire'''


You are protected from these effects.


'''Curse:''' You are not protected from these effects.


 
=== Feedback-Curses ===
 
In addition to the standard triggers for power checks a Myrmidon must also do a power check for every time they move faster than a slow walk - their ancient weapons are often quite decrepit and dangerous if jostled too vigorously. Each of the Rites and Martian Devices above have their own unique curses.
<span style="background-color:transparent;color:#000000;">'''Curse'''</span><span style="background-color:transparent;color:#000000;">: The next time you fire this weapon the bolt feed into the weapon jams and damages several rounds in the feed expend 1 supply and spend 10s clearing the jam to use it again.</span>
 
 
<div style="color:#000000;">'''Arc Scourge'''</div>
 
<div style="color:#000000;">Powerful electrical generators turn these electricity projectors into deadly weapons sending arcing fire across the battlefield electrocuting flesh and overloading machinery as they go.</div>
 
 
* <div style="color:#000000;"><span style="background-color:transparent;">You may call </span><span style="background-color:transparent;">'''Rend'''</span><span style="background-color:transparent;"> or </span><span style="background-color:transparent;">'''Blam'''</span><span style="background-color:transparent;"> and you may spit arcing lightning at your foes and make up to three consecutive calls of </span><span style="background-color:transparent;">'''Dakka'''</span><span style="background-color:transparent;">, at a rate of once per second after which you must Reload (consuming a </span><span style="background-color:transparent;">'''Supply'''</span><span style="background-color:transparent;">)</span></div>
* <div style="color:#000000;"><span style="background-color:transparent;">You may always call </span><span style="background-color:transparent;">'''Blam'''</span><span style="background-color:transparent;"> with this weapon even if you have no </span><span style="background-color:transparent;">'''Supplies'''</span><span style="background-color:transparent;">.</span></div>
 
 
 
<span style="background-color:transparent;color:#000000;">In addition you may </span><span style="background-color:transparent;color:#000000;">'''push'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">an Arc Scourge to;</span>
 
 
* <div style="color:#000000;"><span style="background-color:transparent;">'''Once per scene, '''</span><span style="background-color:transparent;">expend a </span><span style="background-color:transparent;">'''supply '''</span><span style="background-color:transparent;">to allow you to append </span><span style="background-color:transparent;">'''Haywire'''</span><span style="background-color:transparent;"> onto your </span><span style="background-color:transparent;">'''Rend'''</span><span style="background-color:transparent;"> calls until you reload.&nbsp;</span></div>
 
 
 
 
 
<span style="background-color:transparent;color:#000000;">'''Curse: '''</span><span style="background-color:transparent;color:#000000;">Arc weapons are prone to becoming charged and discharging into their user whenever you </span><span style="background-color:transparent;color:#000000;">'''Reload'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">you take the </span><span style="background-color:transparent;color:#000000;">'''Haywire'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">effect.</span>
 
 
<div style="color:#000000;">'''Irad-Clenser'''</div>
 
<div style="color:#000000;">Horrific weapons that bathe their foes in cross-spectrum radiation igniting clothing and flesh and leaving long-term radiation sickness in their wake.&nbsp;</div>
 
 
* <div style="color:#000000;"><span style="background-color:transparent;">You may make between one and six calls of </span><span style="background-color:transparent;">'''Burn '''</span><span style="background-color:transparent;">in a single burst (try to limit calls with 1 second intervals between them), after which this weapon </span><span style="background-color:transparent;">'''reloads, '''</span><span style="background-color:transparent;">spending the time cooling and charging.</span></div>
 
 
 
 
 
<span style="background-color:transparent;color:#000000;">In addition you may </span><span style="background-color:transparent;color:#000000;">'''push'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">this weapon to;</span>
 
 
* <div style="color:#000000;"><span style="background-color:transparent;">'''Expend a supply '''</span><span style="background-color:transparent;">to make between one and three calls of </span><span style="background-color:transparent;">'''Burn Weaken '''</span><span style="background-color:transparent;">in a single burst (try to limit calls with 1 second intervals between them), after which this weapon </span><span style="background-color:transparent;">'''reloads'''</span><span style="background-color:transparent;">, spending the time cooling and charging.&nbsp;</span></div>
 
 
 
 
 
<span style="background-color:transparent;color:#000000;">'''Curse: '''</span><span style="background-color:transparent;color:#000000;">These weapons are as toxic to the carrier as they are to their targets - for the next scene every time you </span><span style="background-color:transparent;color:#000000;">'''reload'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">you take the effect of the </span><span style="background-color:transparent;color:#000000;">'''Weaken'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">call.</span>
 
 
<div style="color:#000000;">'''THE SCORPII DESTRUCTOR (HEAVY WEAPONS)'''</div>
 
 
<div style="color:#000000;">'''Las-impulsor'''</div>
 
<div style="color:#000000;">Heavier versions of the more ubiquitous lascutter used across the Imperium as an industrial device and military breaching tool, the las impulsor is designed to be operated by heavy servitor constructs or workers operating outside of gravity where its sweeping beams can be used to cut sections of hull plating to size for Imperial warships.</div>
 
 
* <div style="color:#000000;"><span style="background-color:transparent;">At targets over 5-metres away the Las-impulsor may be swept from side to side allowing you to call </span><span style="background-color:transparent;">'''Dakka '''</span><span style="background-color:transparent;">at a rate of once-per-second up to ten times in a single burst of fire, after which you must spend five seconds reloading your weapon. </span><span style="background-color:transparent;">''However ''</span><span style="background-color:transparent;">you only consume Supplies every two reloads.</span></div>
* <div style="color:#000000;"><span style="background-color:transparent;">At targets under 5-metres away the Las-impulsor may call </span><span style="background-color:transparent;">'''Bolt'''</span><span style="background-color:transparent;"> reloading every 10 shots.</span></div>
 
 
 
 
 
<span style="background-color:transparent;color:#000000;">In addition you may </span><span style="background-color:transparent;color:#000000;">'''push'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">the Las-impulsor;</span>
 
 
* <div style="color:#000000;"><span style="background-color:transparent;">'''Once per scene '''</span><span style="background-color:transparent;">you may expend a </span><span style="background-color:transparent;">'''Supply'''</span><span style="background-color:transparent;"> to make a single call of </span><span style="background-color:transparent;">'''Sunder '''</span><span style="background-color:transparent;">at a target that is under 5-metres away from you. You cannot use this again until you have </span><span style="background-color:transparent;">'''Recuperated'''</span><span style="background-color:transparent;">.</span></div>
 
 
 
 
 
<span style="background-color:transparent;color:#000000;">'''Curse: '''</span><span style="background-color:transparent;color:#000000;">Las-impulsor cells are prone to becoming charged and discharging into their user whenever you </span><span style="background-color:transparent;color:#000000;">'''Reload'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">you take the </span><span style="background-color:transparent;color:#000000;">'''Haywire'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">effect.</span>
 
 
<div style="color:#000000;">'''Mauler Bolt Cannon'''</div>
 
<div style="color:#000000;">Specialised variants of the Heavy Bolter fed by huge ammunition hoppers Mauler’s were once prevalent as armament of the massive automata of the Mechanicum - in the modern era many have been salvaged from those defunct creations and taken by the Myrmidon Destructors as their armaments.</div>
 
 
* <div style="color:#000000;"><span style="background-color:transparent;">You may call </span><span style="background-color:transparent;">'''Bolt '''</span><span style="background-color:transparent;">and may append the </span><span style="background-color:transparent;">'''Repel '''</span><span style="background-color:transparent;">call to your calls. However you only need to reload every 20 calls and due to the massive ammo feeds you carry only consume a </span><span style="background-color:transparent;">'''supply'''</span><span style="background-color:transparent;"> every 2 reloads.</span></div>
 
 
 
 
 
<span style="background-color:transparent;color:#000000;">This weapon cannot be </span><span style="background-color:transparent;color:#000000;">'''pushed'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">and has no </span><span style="background-color:transparent;color:#000000;">'''curse'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">as a result.</span>
 
 
<div style="color:#000000;">'''Conversion Beamer'''</div>
 
<div style="color:#000000;">Rare in much of the Imperium, the Destructor cults of the Prosperitas Sector have obtained a number of these arcane weapons though trade with the Squat enclaves that occasionally pass through the sector. Arcane weapons that use focused antimatter beams to induct subatomic explosions at the point at which they strike the target. These beams collect more energy the further they travel making them far more dangerous at distant ranges then they are up close.</div>
 
 
* <div style="color:#000000;"><span style="background-color:transparent;">At targets over 10-metres away you may call </span><span style="background-color:transparent;">'''Boom; at targets'''</span><span style="background-color:transparent;"> under 10-meters away you may call </span><span style="background-color:transparent;">'''Bolt Repel'''</span><span style="background-color:transparent;"> - this weapon reloads every 5 shots it makes.</span></div>
 
 
 
 
 
<span style="background-color:transparent;color:#000000;">In addition you may </span><span style="background-color:transparent;color:#000000;">'''push'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">the conversion beamer;</span>
 
 
* <div style="color:#000000;"><span style="background-color:transparent;">'''Once per scene '''</span><span style="background-color:transparent;">you may expend a </span><span style="background-color:transparent;">'''Supply'''</span><span style="background-color:transparent;"> to make a single call of </span><span style="background-color:transparent;">'''Sunder '''</span><span style="background-color:transparent;">after spending 10s aiming at a target over 10-metres away and not moving. You cannot use this again until you have </span><span style="background-color:transparent;">'''Recuperated'''</span><span style="background-color:transparent;">.</span></div>
 
<span style="background-color:transparent;color:#000000;">'''Drawback: '''</span><span style="background-color:transparent;color:#000000;">Due to the focusing lenses of these devices you </span><span style="background-color:transparent;color:#000000;">'''must'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">be static to fire them.</span>
 
<span style="background-color:transparent;color:#000000;">'''Curse: '''</span><span style="background-color:transparent;color:#000000;">Antimatter cells are incredibly dangerous to handle and a damaged one can be lethal - the next time you </span><span style="background-color:transparent;color:#000000;">'''Reload, '''</span><span style="background-color:transparent;color:#000000;">call </span><span style="background-color:transparent;color:#000000;">'''Boom'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">centred on yourself as the cell detonates.</span>
 
 
===== Rites Atomatic =====
<div style="color:#000000;">As an Order that favours ranged fire, the Myrmidons are equally known for their incredible durability, hunkering behind projected atomatic shielding field in order to defend themselves against their enemies;</div>
 
* <div style="color:#000000;"><span style="background-color:transparent;">You may call </span><span style="background-color:transparent;">'''Deflect'''</span><span style="background-color:transparent;"> up to twice per scene. You cannot fire for 10s after calling this, you cannot use this against calls with </span><span style="background-color:transparent;">'''Haywire'''</span><span style="background-color:transparent;"> attached.</span></div>
 
<span style="background-color:transparent;color:#000000;">In addition you may </span><span style="background-color:transparent;color:#000000;">'''push'''</span><span style="background-color:transparent;color:#000000;"> </span><span style="background-color:transparent;color:#000000;">these rites to;</span>
 
* <div style="color:#000000;"><span style="background-color:transparent;">Call </span><span style="background-color:transparent;">'''Repel'''</span><span style="background-color:transparent;"> against targets that get within distance to strike you with Melee or </span><span style="background-color:transparent;">'''Mass Repel'''</span><span style="background-color:transparent;"> as appropriate if you are being swarmed.</span></div>
* <div style="color:#000000;"><span style="background-color:transparent;">'''Once per scene '''</span><span style="background-color:transparent;">you may call up an atomatic palisade, a wall of energy - you cannot make melee attacks or ranged attacks and you cannot move faster than a slow walk while this field is raised as it takes all your concentration to maintain this field. This lasts up-to 30s or until you drop it - while it is active;&nbsp;</span></div>
** <div style="color:#000000;">Anyone who is immediately behind you can treat you as cover against ranged attacks from the direction you are facing.</div>
** <div style="color:#000000;"><span style="background-color:transparent;">You are </span><span style="background-color:transparent;">'''immune'''</span><span style="background-color:transparent;"> to ranged attacks from the direction you are facing (call </span><span style="background-color:transparent;">'''Deflect'''</span><span style="background-color:transparent;">) with the exceptions of those with </span><span style="background-color:transparent;">'''Warp'''</span><span style="background-color:transparent;"> attached.</span></div>
** <div style="color:#000000;"><span style="background-color:transparent;">Anyone who gets within striking distance of you in melee you may call </span><span style="background-color:transparent;">'''Repel'''</span><span style="background-color:transparent;"> or </span><span style="background-color:transparent;">'''Mass Repel'''</span><span style="background-color:transparent;"> against at will if they are in your front arc.</span></div>
** <div style="color:#000000;"><span style="background-color:transparent;">The </span><span style="background-color:transparent;">'''Haywire '''</span><span style="background-color:transparent;">call and calls with </span><span style="background-color:transparent;">'''Haywire '''</span><span style="background-color:transparent;">attached end this shield even if 30s are up and you take the damage from any attached calls (but not the Haywire effect)</span></div>
** <div style="color:#000000;"><span style="background-color:transparent;">You may call deflect to the first call of </span><span style="background-color:transparent;">'''Sunder'''</span><span style="background-color:transparent;"> (providing it doesn’t have </span><span style="background-color:transparent;">'''Warp'''</span><span style="background-color:transparent;"> attached) that strikes your shield or an ally in cover behind you but this shield ends </span><span style="background-color:transparent;">''immediately''</span><span style="background-color:transparent;">&nbsp;</span></div>
** <div style="color:#000000;"><span style="background-color:transparent;">Once this drops it cannot be used again until you have </span><span style="background-color:transparent;">'''Recuperated'''</span><span style="background-color:transparent;">.&nbsp;&nbsp;</span></div>
 
 
===== Feedback-Curses =====
<div style="color:#000000;">In addition to the standard triggers for power checks a Myrmidon must also do a power check for every time they move faster than a slow walk - their ancient weapons are often quite decrepit and dangerous if jostled too vigorously. Whenever you fail a power check you suffer the following effect;</div>
 
* <div style="color:#000000;"><span style="background-color:transparent;">Each of the </span><span style="background-color:transparent;">'''Antigua Scorpii '''</span><span style="background-color:transparent;">has a different </span><span style="background-color:transparent;">'''Curse'''</span><span style="background-color:transparent;"> whenever you fail a test this curse activates the Rites Atomatic trigger these as well.</span></div>

Latest revision as of 15:14, 20 July 2023

The Myrmidon sect are considered brash and boorish amongst a Machine Cult that divests itself of emotion - they are the Order dedicated to worship of firepower in its raw form they worship the Gun as the most divine expression of the Omnissia-as-Destructor fusing themselves into weapons platforms for their favoured weaponry making them some of the Machine Cults most fearsome Priests Militant.

To be inducted into this Ordo a character must have the Weapon of Old Night trait - the majority of powers of the Ordo Myrmidon revolve access to heavier and more devastating examples of these weapons.


Martian Device - Antigua Scorpii

Upon induction into the Myrmidon order a Tech-Priest must choose to join one of two sub-sects — that of the Destructor (if they choose to focus on Heavy Weapons), or that of the Secutor (if they choose to focus on Special Weapons). Upon their full initiation into the cult, they will be presented with one of the ancient Antigua Scorpii, the artefact weapons of the cult.

Ammunition for these weapons is rare and unusual, as such you expend Esoterica to use them rather than Ammunition.

Las-impeller

Heavier versions of the more ubiquitous lascutter, used across the Imperium as an industrial device and military breaching tool, the las-impeller is designed to be operated by heavy servitor constructs or workers operating outside of gravity where its sweeping beams can be used to cut sections of hull plating to size for Imperial warships.

  • At targets over 5-metres away the Las-impeller may be swept from side to side allowing you to call Dakka at a rate of once-per-second up to ten times in a single burst of fire, after which you must spend five seconds reloading your weapon. However you only consume Esoterica every two reloads.
  • At targets under 5-metres away the Las-impeller may call Bolt reloading every 10 shots.

In addition you may push the Las-impeller;

  • You may spend 15s charging the impeller and expend a Esoterica to make a single call of Sunder at a target that is under 5-metres away from you. The call Sunder may only be used once, regardless of how many sources of it you have, before you have to Recuperate.

Curse: Las-impeller cells are prone to becoming charged and discharging into their user whenever you Reload you take the Haywire effect.


Conversion Beamer

Rare in much of the Imperium, the Destructor cults of the Prosperitas Sector have obtained a number of these arcane weapons though trade with the Squat enclaves that occasionally pass through the sector. Arcane weapons that use focused antimatter beams to induct subatomic explosions at the point at which they strike the target. These beams collect more energy the further they travel making them far more dangerous at distant ranges then they are up close.

  • At targets over 10-metres away you may call Boom; at targets under 10-meters away you may call Bolt Knockback - this weapon reloads every 5 shots it makes.

In addition you may push the conversion beamer;

  • You may expend a Esoterica to make a single call of Sunder after spending 10s aiming at a target over 10-metres away and not moving. The call Sunder may only be used 'once, regardless of how many sources of it you have, before you have to Recuperate.

Curse: Antimatter cells are incredibly dangerous to handle and a damaged one can be lethal - the next time you Reload, call Boom centred on yourself as the cell detonates.

Rites Repulsor

After 10,000 years, the Ordo Myrmidon are free to unleash charged graviton weapons upon their foes, using enhanced forms of Omnissian Axes, as well as less traditional Maul-like weapons - along with graviton charges - the Ordo are line-breakers of a premier order.

  • You may use inbuilt point defence Weapons to call Rend or Knockback at targets within 5-metres - you may use this five times after which you cannot use this again until you have Recuperated

In addition you may push to:

    • Spend 10s unmoving and channeling the energies you regain your use of the above abilities as if you had Recuperated - you may do this multiple times but must spend a Esoterica or count as pushing again every time.
  • You may hammer your foot into the ground and expend a Esoterica to call Mass Knockback - you must Recuperate before you can do this again.

Curse: Your graviton cells detonate call Boom centered on (and affecting) yourself next time you attempt to use one of these abilities.

Rites Defensor

It is said of the Myrmidon Cult that their beliefs in defense are that nothing is greater then a strong offense - never is this more obvious then when they advance into the thick of battle ancient weapons blazing, with all manner of shaped charges strapped to the outer layers of their armoured forms that they can detonate to clear a path through their foes.

You may expend a Esoterica to call one of the following centered on yourself;

  • Frag-Charge: Call Boom
  • Tox-gas: Call Mass Weaken
  • Lectro-charge: Call Mass Haywire

You are protected from these effects.

Curse: You are not protected from these effects.

Feedback-Curses

In addition to the standard triggers for power checks a Myrmidon must also do a power check for every time they move faster than a slow walk - their ancient weapons are often quite decrepit and dangerous if jostled too vigorously. Each of the Rites and Martian Devices above have their own unique curses.