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=== SINGLE TARGET DAMAGE CALLS ===
<div style="color:#333333;">On calls and their Effects</div>


''These calls cause damage as per the'' ''Combat Rules.''
The version of the calls document presented beneath is the full document, the Player Reference version of this omits the example NPC effects given in this document. This is because NPCs respond to calls '''differently''' to PCs in some circumstances - this is both because this is a cinematic system where different enemies present different scales of threat not represented by heaps of additional hits but how they react to different calls.




==== BLAM ====
It also reflects something we feel is often missed in complex system designs which is the fact that player characters need to be far more aware of resources and so on and, within DuD, represent cinematic heroes of the piece in some fashion. To that end players are a lot tougher than the ‘average’ character in the universe.


'''PC:''' Lose a point of Endurance as you have been shot at with a firearm.


'''Cultist:''' As Above
We are presenting these here so players can make better judgements about their trait choices with the rough awareness of the impact of different weapons.


'''Ork:''' As Above


==== REND ====
NPCs come in three ‘scales’ it is the intent that you will be visually able to tell the difference between each style of foe visually by how impressive their costume is;


If you have Endurance, spend a point of Endurance to soak this but suffer the '''Grisly Injury''' condition. Should you already have the '''Grisly Injury''' condition or cannot soak this call you will become '''Grievously Wounded''' unless your traits say otherwise. If striking the leg or arm, this call disables that limb until the '''Grisly Injury''' condition has been cleared.


'''Mooks''' are the unwashed hordes, they’re designed to only really present a danger to players in hordes and for the most part are there to be joyfully slaughtered or protected like the lambs of the God-Emperor they are (and thusly slaughtered by bad people).


==== SHOCK ====


'''Does not affect endurance unless accompanied with a damaging call'''. Roleplay as if being shocked by a high-voltage current for 5s during which you cannot move.
'''Threats''' are serious opponents, they can give a couple of players a decent fight. They are statted to make players feel threatened, they’re especially useful for low-crew events to give the crew some ability to challenge the player party. They are as resilient, if not more than players.  


'''You cannot be affected by Shock again for the rest of the combat scene (call ‘Ineffective’ in response)'''.


If you are already under the 5s Shock effect when you take another '''Shock''' call, you collapse unconscious to the ground until someone spends 5s bringing you around or the scene ends.
'''Nemesis’''' are the things that ''can'' very easily take out multiple characters - the Astartes, Chaos Spawn and other horrors out there in the dark. Each one is a unique threat with its unique way of dealing with calls.  




==== NULL ====
In the beneath call section the example of a '''Cultist''' (a Mook) and an '''Ork''' (a Threat) are used to highlight how each of these types behave differently to PCs '''Lesser Demon''' (a Threat) is used as an example where the Ork does not serve as a good one).. No '''Nemesis '''example is given as each is too unique to make a generic example of them.


If you have Endurance, spend a point of Endurance to soak this. If you cannot soak this you will become '''Shaken''' unless your traits say otherwise. This has special effects on things of the Warp (such as daemons and psykers) but these can vary.
<div style="color:#333333;">SINGLE TARGET DAMAGE CALLS</div>


<span style="color:#333333;">''These calls cause damage as per the''</span><span style="color:#333333;"> </span><span style="color:#333333;">''Combat Rules.''</span>


==== WARP ====


This call demonstrates that a call is coming from a power drawn from the Warp. It is normally attached to another call.
<div style="color:#333333;">BLAM</div>


'''Warp [Call]''' calls mean that the attached call effect cannot be soaked with Endurance if it could be normally but otherwise simply helps characters with certain abilities and traits to know how to react.
<span style="color:#333333;">'''PC: '''</span><span style="color:#333333;">Lose a point of Endurance as you have been shot at with a firearm.</span>


<span style="color:#333333;">'''Cultst: '''</span><span style="color:#333333;">As Above</span>


==== WARP BOLT ====
<span style="color:#333333;">'''Ork: '''</span><span style="color:#333333;">As Above</span>


A bolt of energy from the Warp, this cannot be soaked with endurance, you become '''Shaken'''.


<div style="color:#333333;">REND</div>


==== SUNDER ====
<span style="color:#333333;">'''PC: '''</span><span style="color:#333333;">Lose two points of Endurance as you take a blow from a devastating weapon - any limb struck by this is disabled until you or someone else can spend 3s bandaging it - if you are struck in the torso then you cannot move faster than a staggered walk until you have spent 3s tending to the searing wound you’ve taken.</span>


You become '''Grievously Wounded'''. This call ignores '''Cover''' and '''Shields''' and cannot be resisted unless an ability '''specifically says it can be used to resist this call'''. If you parry a '''Sunder''' and are not carrying a Power Weapon or Relic, your weapon/shield is destroyed and unusable (you do not have to drop it, but you can’t use it in the fight).
<span style="color:#333333;">'''Cultist: '''</span><span style="color:#333333;">Lose two points of Endurance as you take a blow from a devastating weapon, this mangles your limbs rendering them useless, play up your reactions to this call.</span>


<span style="color:#333333;">'''Ork: '''</span><span style="color:#333333;">Lose a point of Endurance but bellow in pain as the wound still hurts badly, but make it clear in your reaction that the blow has seriously damaged you but not taken you out of action in the way it would a PC.</span>


==== I AM A KNIFE IN THE DARK [Optional addition: NONLETHAL] ====


Fall to the ground as silently as possible and become '''Grievously Wounded''' (this usually instantly kills most NPCs). If ‘NONLETHAL’ is tagged on, collapse unconscious to the ground until someone spends 5s bringing you around or the scene ends.
<div style="color:#333333;">BOLT</div>


----
<span style="color:#333333;">'''PC: '''</span><span style="color:#333333;">Lose two points of Endurance as you are blown backwards by a mass-reactive bolt shell - the searing pain renders you unable to move faster than a staggered walk and unable to fight or focus to use any traits that require you to think until a </span><span style="color:#333333;">'''Medicae'''</span><span style="color:#333333;"> can spend 10s tending to your wound</span>


<span style="color:#333333;">'''Cultist: '''</span><span style="color:#333333;">Your body explodes in a visceral fashion, where it is safe to do so really -act up- your reaction to this blow as you are mostly scattered across a wide area.</span>


=== CONE DAMAGE CALLS ===
<span style="color:#333333;">'''Ork: '''</span><span style="color:#333333;">Lose two points of Endurance and every call you take of this act progressively more and more injured (slowing down, making worse swings, and so on).</span>
''These calls represent damaging effects that ‘spray’ in a cone from the source of damage affecting all targets within a given distance from the source who are reasonably within a 90 degree cone.''




==== BURN ====
<div style="color:#333333;">SHOCK</div>


This call affects '''all characters (including friends) within 5m in a 90 degree cone in front of the user'''. This call ignores '''Cover''' and '''Shields'''. If you have Endurance, spend a point of Endurance to soak this, but you must back away from the source 5 steps while patting out the flames. If for some reason you ''cannot'' retreat you suffer the '''Grisly Injury''' condition.
<span style="color:#333333;">'''PC: '''</span><span style="color:#333333;">Roleplay as if being shocked by a high-voltage current for 5s during which you cannot move.</span>


Should you already have the '''Grisly Injury''' condition and cannot retreat or cannot soak this call you become '''Grievously Wounded''' unless your traits say otherwise, rather than immediately dropping to the ground you should roleplay as if on fire for 10s up to and including (if you choose) running around flailing. A character who has already suffered a '''Grisly Injury''' condition to the leg, disabling it, cannot retreat fast enough to avoid this.
<span style="color:#333333;">'''Cultist: '''</span><span style="color:#333333;">Roleplay as if being shocked by a high-voltage current, where appropriate even drop to the floor shuddering and twitching.</span>


<span style="color:#333333;">'''Ork:'''</span><span style="color:#333333;"> Wince and back away from the target, shaking your head clear from the stunning effect.</span>


==== DAKKA ====


Affects '''all characters (including friends) within range of hearing in a 90 degree cone in front of the user'''. You have three seconds to take cover (place a piece of cover between you and the shooter) after hearing this call; if you fail to do so you become '''Shaken'''. If you attempt to exit this cover into the direction of fire while the fire is still calling this call, you become '''Shaken'''. Characters with Aegis Training can use their shields to ignore this call, characters with Adept Mortis and Vigilator cannot use their cover abilities against this call.
<div style="color:#333333;">NULL</div>


----
<span style="color:#333333;">'''PC: '''</span><span style="color:#333333;">You are hit by a blow or bolt, lose one endurance. </span>


<span style="color:#333333;">'''PC or NPC Psyker:'''</span><span style="color:#333333;"> You drop to zero endurance becoming </span><span style="color:#ff0000;">'''Bloodied'''</span> and '''Maimed '''as you are wracked by full-body spasms resulting in multiple blood vessels rupturing.


=== MASS DAMAGE CALLS ===
'''Lesser Daemon: '''Most Lesser Daemons with the exception of the strongest are banished.


''These calls represent those which cause area of effect damage, hitting all foes within 5m of the called target or a specific point.''


<div style="color:#333333;">WARP</div>


==== MASS ====
<span style="color:#333333;">'''PC: '''</span><span style="color:#333333;">This call demonstrates that a call is coming from a power drawn from the Warp. It is normally attached to another call and is only relevant if you have abilities that tell you you react to calls with </span><span style="color:#333333;">'''Warp'''</span><span style="color:#333333;"> attached differently.</span>


Applied to a '''Single Target''' or '''Cone''' call this changes the area of effect to ‘hits all characters within five meters of the target or source of this call (if a target isn’t called).
<span style="color:#333333;">'''Cultist: '''</span><span style="color:#333333;">This call demonstrates that a call is coming from a power drawn from the Warp it is terrifying to behold, react accordingly.</span>


<span style="color:#333333;">'''Lesser Daemon: '''</span><span style="color:#333333;">Calls with this attached have their full effect on you.</span>


==== BOOM ====


A blastwave hits all characters within five meters of the target or source of this call (if a target isn’t called). Characters have three seconds to dramatically throw themselves prone as best as their mobility allows or place a piece of cover between themselves and the source of the call - if they fail to do this then if they have Endurance, they can spend a point of Endurance to soak this but suffer the '''Grisly Injury''' condition and should roleplay being thrown by the force of the blast. Should you already have the '''Grisly Injury''' condition or cannot soak this call you will become '''Grievously Wounded''' unless your traits say otherwise.
<div style="color:#333333;">SUNDER</div>


If the source of a '''Boom''' call is a Grenade (accompanied by a call of '''Frag Out!'''), you may throw yourself atop of the phys rep and call '''Covering Grenade''' you immediately become '''Grievously Wounded''' but no one else takes the effect.
<span style="color:#333333;">'''PC: '''</span><span style="color:#333333;">You drop to zero endurance becoming </span><span style="color:#ff0000;">'''Bloodied'''</span> and '''Maimed. '''In addition should someone make a '''Triage Check''' to help you recover from this state you should inform them to draw from the Triage Deck directly rather than testing.


<span style="color:#333333;">'''Cultist: '''</span><span style="color:#333333;">Your body explodes or is bisected in a visceral fashion, where it is safe to do so really -act up- your reaction to this blow as you are mostly scattered across a wide area.</span>


==== BLIND ====
<span style="color:#333333;">'''Ork: '''</span><span style="color:#333333;">Your body explodes or is bisected in a visceral fashion, where it is safe to do so really -act up- your reaction to this blow as you are mostly scattered across a wide area.</span>


A flash of light bursts in the eyes of all characters within five meters of the target or source of this call (if a target isn’t called). They must roleplay as if blinded or stunned by it for five seconds.


<div style="color:#333333;">I AM A KNIFE IN THE DARK [Optional addition: SUBDUE]</div>


==== HAYWIRE ====
<span style="color:#333333;">'''PC: '''</span><span style="color:#333333;">You drop to zero endurance becoming </span><span style="color:#ff0000;">'''Bloodied'''</span> and '''Maimed '''however you immediately become unconscious and make as little noise as possible. If '''SUBDUE''' is included then you become '''Subdued''' instead, however unlike normal you can only recover from this state if someone spends 5s waking you up or after ten minutes.


A burst of electrostatic energy roils across all characters within five meters of the target or source of this call (if a target isn’t called). All characters experience a painful electrical shock however certain traits and items cease function;
'''Cultist: '''Die instantly and quietly, if '''SUBDUE''' is included then fall unconscious and allow the players to '''Detain''' you.


* '''Wargear Traits''' including '''Basic Weapons''' and cease to function for '''ten seconds''' before a few seconds should be spent getting them to function again - uncalled melee attacks may still be made.
'''Ork: '''Most Orks die instantly and quietly, however especially tough ones will use the cue '''You’ll have to try harder than that!''' and turn angrily on the PC.


Characters with traits from the '''Bionics''' section of the Traits list suffer ten seconds of painful bionic glitches and spasms before they can recover from the call.


Power Armour and any other technological items provided by non-wargear traits or free items such as radios/dataslates they cease to function until attended to by a character with at least '''Mechanicus Lore''' or in specific cases (stated in traits) a '''Tech Priest''' for a few seconds of roleplaying a ‘rituals of repair’.
<div style="color:#333333;"></div>


----
<div style="color:#333333;">CONE DAMAGE CALLS</div>


<div style="color:#333333;">''These calls represent damaging effects that ‘spray’ in a cone from the source of damage affecting all targets within a given distance from the source who are reasonably within a 90 degree cone.''</div>


=== CALLS WITH STATUS EFFECTS ===
''These calls do not cause damage but instead force a specific reaction or impose a mechanical or roleplaying effect on the target.''


<div style="color:#333333;">BURN</div>


==== GET IT TOGETHER ====
<span style="color:#333333;">'''PC: '''</span><span style="color:#333333;">This call affects </span><span style="color:#333333;">'''all characters (including friends) within 5m in a 90 degree cone in front of the user'''</span><span style="color:#333333;">. This call ignores </span><span style="color:#333333;">'''Cover'''</span><span style="color:#333333;"> and </span><span style="color:#333333;">'''Shields'''</span><span style="color:#333333;">. Lose 2 Endurance. If you do not immediately fall back five steps, you drop to zero endurance becoming </span><span style="color:#ff0000;">'''Bloodied'''</span> and '''Maimed''' as you are set aflame.


If you are not '''Shaken''' or '''Grievously Wounded''' you regain your Endurance pool.
Unlike the normal <span style="color:#ff0000;">'''Bloodied'''</span> roleplay,<span style="background-color:#ffffff;color:#333333;"> you should roleplay as if on fire for 10s up to and including (if you choose) running around flailing.</span>


If you are '''Shaken''' you may get back to your feet at '''Fine''' with half your Endurance (round up).
<span style="background-color:#ffffff;color:#333333;">'''Cultist: '''</span><span style="background-color:#ffffff;color:#333333;">You are doused in burning Prometheum, run around screaming before dying in a grizzly fashion.</span>


If you are '''Grievously Wounded''' this has no effect.
<span style="background-color:#ffffff;color:#333333;">'''Ork: '''</span><span style="background-color:#ffffff;color:#333333;">Fall back five steps, if you cannot, then you are doused in burning Prometheum, run around screaming before dying in a grizzly fashion.</span>




==== DRAG ====
<div style="color:#333333;">DAKKA</div>


Indicates you have been grasped by a powerful force, you are dragged towards the source for 3s if you hit an object or a person, then roleplay a painful jarring impact and the effect ends. If you are already in melee range of the source then '''you must''' remain in melee range of them for 3s.
<span style="color:#333333;">Affects </span><span style="color:#333333;">'''all characters (including friends) within range of hearing in a 90 degree cone in front of the user'''</span><span style="color:#333333;">. Upon hearing this call you if there is cover within one meter you may dive into it, if there is not then the next time you hear </span><span style="color:#333333;">'''Dakka'''</span><span style="color:#333333;"> you drop to zero endurance becoming </span><span style="color:#ff0000;">'''Bloodied'''</span> and '''Maimed''' as you are riddled with bullets.  


<div style="color:#333333;">A character forced to take cover or in cover while in the zone of effect of Dakka cannot leave cover including to pop up to shoot, they are pinned down by the withering hail of fire until the calls of Dakka end.</div>


==== REPEL ====
<span style="color:#333333;">'''Cultist: '''</span><span style="color:#333333;">If there is not cover within one meter of you then you are ripped apart in a hail of fire, if you can reach cover or are already in it, then remain in cover ‘pinned down’</span>


Indicates being hit by a powerful force you move away from the source for 3s if you hit an object or person then roleplay a painful jarring impact and the effect ends.
<span style="color:#333333;">'''Ork: '''</span><span style="color:#333333;">If you cannot dive into cover in five steps then you loose one endurance every further step you take - this can be used to -attempt- to charge those firing at you (though you will mostly likely be ripped apart before you make it).</span>




==== QUAKE ====
<div style="color:#333333;"></div>


Indicates a powerful earth-shifting disturbance, this call effects anyone who hears it, for the next 10s characters must roleplay as if the earth was shifting beneath them, falling to the ground, or staggering wildly around knocking into objects like the best low-budget sci-fi heroes ever.
<div style="color:#333333;">MASS DAMAGE CALLS</div>


----
<div style="color:#333333;">''These calls represent those which cause area of effect damage, hitting all foes within 5m of the called target or a specific point.''</div>




=== ROLEPLAYING CUES ===
<div style="color:#333333;">MASS</div>
''These calls have no immediate damaging effects but do have a direct influence on a characters roleplay as they cue appropriate reactions to their use.''


<span style="color:#333333;">Applied to a </span><span style="color:#333333;">'''Single Target'''</span><span style="color:#333333;"> or </span><span style="color:#333333;">'''Cone'''</span><span style="color:#333333;"> call this changes the area of effect to ‘hits all characters within five meters of the target or source of this call (if a target isn’t called).’</span>


==== DREAD ====


If you can see the source of this call when it is called you are filled with complete and utter dread as supernatural terror overtakes your mind. You increase your '''Madness''' one step, and must either flee or roleplay quaking in terror, so long as you can see the source of the call, '''you cannot use traits''' except to call '''Blam''' at 1 meter or strike poorly executed melee blows.
<div style="color:#333333;">BOOM</div>


Characters with traits to resist this call increase their '''Madness''' one step but are able to use their traits as normal.
<span style="color:#333333;">'''PC: '''</span><span style="color:#333333;">A blastwave hits all characters within five meters of the target or source of this call (if a target isn’t called). Characters have three seconds to dramatically throw themselves prone as best as their mobility allows or place a piece of cover between themselves and the source of the call - if they fail to do this then if they lose three endurance.</span>


<span style="color:#333333;">If the source of a </span><span style="color:#333333;">'''Boom'''</span><span style="color:#333333;"> call is a Grenade (accompanied by a call of </span><span style="color:#333333;">'''Frag Out!'''</span><span style="color:#333333;">), you may throw yourself atop of the phys rep and call </span><span style="color:#333333;">'''Covering Grenade'''</span><span style="color:#333333;"> you take a </span><span style="color:#333333;">'''Sunder'''</span><span style="color:#333333;"> effect but no one else takes the effect.</span>


==== DEFLECT ====
<span style="color:#333333;">'''Cultist:'''</span><span style="color:#333333;"> A blast hits you ripping you apart in a grisly fashion, act this up as much as you desire.</span>


Called in reaction to a call to indicate that it has been defended against by some form of Defence.
<span style="color:#333333;">'''Ork: '''</span><span style="color:#333333;">A blast hits you, knocking you from your feet or staggering you, take two damage and take five seconds to recover.</span>




==== INEFFECTIVE ====
<div style="color:#333333;">BLIND</div>


Indicates that a call did not have its usual effect on the character, perhaps because the foe is immune to the call or simply because of some innate ability.
<div style="color:#333333;">A flash of light bursts in the eyes of all characters within five meters of the target or source of this call (if a target isn’t called). They must roleplay as if blinded or stunned by it for five seconds.</div>


<span style="color:#333333;">'''Cultist: '''</span><span style="color:#333333;">As above.</span>


==== SCAN [life/heat/material/etc] ====
<span style="color:#333333;">'''Ork'''</span><span style="color:#333333;">: As above.</span>


If you think this would detect you, respond with '''PING'''.


<div style="color:#333333;">HAYWIRE</div>


==== WOULD YOU KINDLY? ====
<span style="color:#333333;">'''PC: '''</span><span style="color:#333333;">A burst of electrostatic energy roils across all characters within five meters of the target or source of this call (if a target isn’t called). All characters experience a painful electrical shock however certain traits and items cease function;</span>* <div style="margin-left:1.905cm;margin-right:0cm;"><span style="color:#333333;">'''Wargear Traits'''</span><span style="color:#333333;"> including </span><span style="color:#333333;">'''Basic Weapons '''</span><span style="color:#333333;">cease to function for </span><span style="color:#333333;">'''ten seconds'''</span><span style="color:#333333;"> before a few seconds should be spent getting them to function again - you can of course continue to make </span><span style="color:#333333;">'''Uncalled Melee '''</span><span style="color:#333333;">blows. </span></div>


You are not aware that this has been used on you unless you resist it. If affected, '''you must obey the command that will follow this cue''' either to completion of the task issued or for 30s (whichever is shorter).




==== COMMAND OVERRIDE ====
<span style="color:#333333;">Characters with traits from the </span><span style="color:#333333;">'''Bionics'''</span><span style="color:#333333;"> section of the Traits list suffer ten seconds of painful bionic glitches and spasms before they can recover from the call.</span>


Your mechanical components are being hacked. If affected '''you must obey the command that will follow this cue''' as if your interfaced bionics force you to either to completion of the task issued or for 30s (whichever is shorter).
<span style="color:#333333;">Power Armour and any other technological items provided by non-wargear traits or free items such as radios/dataslates they cease to function until attended to by a character with at least </span><span style="color:#333333;">'''Mechanicus Lore'''</span><span style="color:#333333;"> or in specific cases (stated in traits) a </span><span style="color:#333333;">'''Tech Priest'''</span><span style="color:#333333;"> for a few seconds of roleplaying a ‘rituals of repair’.</span>


<span style="color:#333333;">'''Cultist: '''</span><span style="color:#333333;">As above</span>


==== I TEST THEE! ====
<span style="color:#333333;">'''Ork: '''</span><span style="color:#333333;">As above</span>


If you have '''Willpower''' you must spend a point to resist this, '''if you do not''' then your will fails you, you become '''Staggered''' and your '''Corruption/Faith and Fire''' track increases one step.


----
<div style="color:#333333;"></div>


<div style="color:#333333;">CALLS WITH STATUS EFFECTS</div>


=== NPC CUES ===
<div style="color:#333333;">''These calls do not cause damage but instead force a specific reaction or impose a mechanical or roleplaying effect on the target.''</div>
''These cues have no real effect on player characters unless they are specifically briefed to take them, and are presented here purely for awareness of their effects for crew and players with access to them.''




==== [KEYWORD] I BANISH THEE! ====
<div style="color:#333333;">GET IT TOGETHER</div>


By using a keyword associated with a warp entity (such as ‘greed’ for a hoarding demon) or its true name (all of which will be on its NPC sheet) this call does significant damage to warp entities. It has no effect on players, unless they are briefed otherwise.
<span style="color:#333333;">'''PC:'''</span><span style="color:#333333;"> If you are </span><span style="color:#333333;">'''not </span><span style="color:#ff0000;">Bloodied'''</span><span style="color:#333333;"> you regain your Endurance pool.</span>


<span style="color:#333333;">If you are </span><span style="color:#ff0000;">'''Bloodied'''</span><span style="color:#333333;"> you may get back to your feet with your Endurance to half its maximum (rounding up).</span>


==== AVAUNT! ====
<span style="color:#333333;">This has no effect if you are </span><span style="color:#333333;">'''Maimed'''</span><span style="color:#333333;"> by an effect</span><span style="color:#333333;">'''.'''</span>


'''Only takes effect while brandishing a holy symbol.''' This causes unholy things to retreat from the bearer of the symbol recoiling in fear of it. In some cases it may have other significant effects.
<span style="color:#333333;">'''Cultists: '''</span><span style="color:#333333;">Irrelevant unless briefed otherwise.</span>


<span style="color:#333333;">'''Ork: '''</span><span style="color:#333333;">Irrelevant unless briefed otherwise.</span>


==== THIS IS MY FINAL STAND! ====


The caller has 30s to complete a task. During a final stand they may soak '''all''' damage as if they had spent Endurance or Willpower to resist it (and must therefore continue to roleplay as if doing so). All NPCs present should try to direct their attention towards the caller and allow other PCs to escape.
<div style="color:#333333;">DRAG</div>


<span style="color:#333333;">Indicates you have been grasped by a powerful force, you are dragged towards the source for 3s if you hit an object or a person, then roleplay a painful jarring impact and the effect ends. If you are already in melee range of the source then </span><span style="color:#333333;">'''you must'''</span><span style="color:#333333;"> remain in melee range of them for 3s.</span>


==== I CALL UPON THE LIGHT! ====
<span style="color:#333333;">'''Cultists: '''</span><span style="color:#333333;">As above.</span>


The individual calling this glows briefly with light, this isn’t blinding but it is appropriate for PCs to react to this. It has far more significant effects on unholy things and worshippers of the dark gods.
<span style="color:#333333;">'''Ork'''</span><span style="color:#333333;">: As above, although you can resist this if you can hold onto a solid object, you can do nothing else for 3s unless it can be done with a single hand free.</span>
 
 
<div style="color:#333333;">REPEL</div>
 
<div style="color:#333333;">Indicates being hit by a powerful force you move away from the source for 3s if you hit an object or person then roleplay a painful jarring impact and the effect ends.</div>
 
<span style="color:#333333;">'''Cultists: '''</span><span style="color:#333333;">As above.</span>
 
<span style="color:#333333;">'''Ork'''</span><span style="color:#333333;">: As above, although you can resist this if you can hold onto a solid object, you can do nothing else for 3s unless it can be done with a single hand free.</span>
 
 
<div style="color:#333333;">QUAKE</div>
 
<div style="color:#333333;">Indicates a powerful earth-shifting disturbance, this call effects anyone who hears it, for the next 10s characters must roleplay as if the earth was shifting beneath them, falling to the ground, or staggering wildly around knocking into objects like the best low-budget sci-fi heroes ever.</div>
 
<span style="color:#333333;">'''Cultist: '''</span><span style="color:#333333;">As Above</span>
 
<span style="color:#333333;">'''Ork: '''</span><span style="color:#333333;">As Above</span>
 
 
<div style="color:#333333;"></div>
 
<div style="color:#333333;">ROLEPLAYING CUES</div>
 
<div style="color:#333333;">''These calls have no immediate damaging effects but do have a direct influence on a characters roleplay as they cue appropriate reactions to their use.''</div>
 
 
<div style="color:#333333;">[TARGET] I’M TAKING YOU, ALIVE!</div>
 
<span style="color:#333333;">Indicates that the character is trying to take you alive, if you are reduced to 0 endurance by that character then you become </span><span style="color:#333333;">'''Subdued'''</span><span style="color:#333333;"> rather than </span><span style="color:#dc143c;">'''Bloodied'''</span><span style="color:#333333;">. </span>
 
'''Cultist: '''Instead of dying when reduced to zero endurance, fall ‘unconscious’ and allow yourself to be taken prisoner if the players choose, a ref will tell you if you should respawn.
 
'''Ork: '''Instead of dying when reduced to zero endurance, fall ‘unconscious’ and allow yourself to be taken prisoner if the players choose, a ref will tell you if you should respawn.
 
 
<div style="color:#333333;">[TARGET/MASS] DREAD</div>
 
<span style="color:#333333;">You are filled with complete and utter dread as supernatural terror overtakes your mind. You increase your </span><span style="color:#333333;">'''Madness'''</span><span style="color:#333333;"> one step, and must either flee or roleplay quaking in terror, so long as you can see the source of the call, </span><span style="color:#333333;">'''you cannot use traits'''</span><span style="color:#333333;"> except to call </span><span style="color:#333333;">'''Blam'''</span><span style="color:#333333;"> at 1 meter or </span><span style="color:#333333;">'''Die '''</span><span style="color:#333333;">in melee</span>
 
<span style="color:#333333;">Characters with traits to resist this call increase their </span><span style="color:#333333;">'''Madness'''</span><span style="color:#333333;"> one step but are able to use their traits as normal.</span>
 
<span style="color:#333333;">'''Cultist: '''</span><span style="color:#333333;">The source of this call is utterly terrifying to you, you are unable to do anything but cower and flee from them.</span>
 
<span style="color:#333333;">'''Ork: '''</span><span style="color:#333333;">The source of this call is utterly terrifying to you, you can use no abilities other than calling </span><span style="color:#333333;">'''Blam'''</span><span style="color:#333333;"> or </span><span style="color:#333333;">'''Die'''</span><span style="color:#333333;"> unless your brief says otherwise.</span>
 
 
<div style="color:#333333;">DEFLECT</div>
 
<div style="color:#333333;">Called in reaction to a call to indicate that it has been defended against by some form of Defence.</div>
 
 
<div style="color:#333333;">INEFFECTIVE</div>
 
<div style="color:#333333;">Indicates that a call did not have its usual effect on the character, perhaps because the foe is immune to the call or simply because of some innate ability.</div>
 
 
<div style="color:#333333;">SCAN [life/heat/material/etc]</div>
 
<span style="color:#333333;">If you think this would detect you, respond with </span><span style="color:#333333;">'''PING'''</span><span style="color:#333333;">.</span>
 
 
<div style="color:#333333;">WOULD YOU KINDLY?</div>
 
<span style="color:#333333;">'''PC: '''</span><span style="color:#333333;">You are not aware that this has been used on you unless you resist it. If affected, </span><span style="color:#333333;">'''you must obey the command that will follow this cue'''</span><span style="color:#333333;"> either to completion of the task issued or for 30s (whichever is shorter).</span>
 
<span style="color:#333333;">'''Cultist: '''</span><span style="color:#333333;">As Above</span>
 
<span style="color:#333333;">'''Ork: '''</span><span style="color:#333333;">As Above, however not all Threats will be responsive to this call using </span><span style="color:#333333;">'''My mind belongs to another'''</span><span style="color:#333333;">! to resist or something like it.</span>
 
 
<div style="color:#333333;">COMMAND OVERRIDE</div>
 
<span style="color:#333333;">Your mechanical components are being hacked. If affected </span><span style="color:#333333;">'''you must obey the command that will follow this cue'''</span><span style="color:#333333;"> as if your interfaced bionics force you to either to completion of the task issued or for 30s (whichever is shorter).</span>
 
<span style="color:#333333;">'''Cultist: '''</span><span style="color:#333333;">If you are noted to have bionics, as above.</span>
 
<span style="color:#333333;">'''Ork: '''</span><span style="color:#333333;">If you are noted to have bioniks, as above.</span>
 
 
<div style="color:#333333;">I TEST THEE!</div>
 
<span style="color:#333333;">If you have </span><span style="color:#333333;">'''Willpower'''</span><span style="color:#333333;"> you must spend a point to resist this, </span><span style="color:#333333;">'''if you do not'''</span><span style="color:#333333;"> then your will fails you, you become </span><span style="color:#333333;">'''Subdued '''</span><span style="color:#333333;">and your </span><span style="color:#333333;">'''Corruption/Faith and Fire'''</span><span style="color:#333333;"> track increases one step.</span>
 
<span style="color:#333333;">'''Cultist/Ork: '''</span><span style="color:#333333;">Not applicable</span>
 
 
<div style="color:#333333;">[KEYWORD] I BANISH THEE!</div>
 
<span style="color:#333333;">By using a keyword associated with a warp entity (such as ‘greed’ for a hoarding demon) or its true name (all of which will be on its NPC sheet) this call does significant damage to warp entities. It has no effect on players, unless they are briefed otherwise. </span><span style="color:#333333;">'''Has no mechanical effect on characters unless stated otherwise in their brief.'''</span>
 
<span style="color:#333333;">'''Cultist: '''</span><span style="color:#333333;">No effect</span>
 
<span style="color:#333333;">'''Minor Daemon: '''</span><span style="color:#333333;">In most cases causes you to be banished from reality - some tougher daemons will simply increase their </span><span style="color:#333333;">'''Instability'''</span><span style="color:#333333;"> one step for each keyword or true name given.</span>
 
 
<div style="color:#333333;">AVAUNT!</div>
 
<span style="color:#333333;">'''Only takes effect while brandishing a holy symbol.'''</span><span style="color:#333333;"> This causes unholy things to retreat from the bearer of the symbol recoiling in fear of it. In some cases it may have other significant effects. </span><span style="color:#333333;">'''Has no mechanical effect on characters unless stated otherwise in their brief.'''</span>
 
<span style="color:#333333;">'''Cultist: '''</span><span style="color:#333333;">Flinch, but not retreat, from brandished symbols, before attacking the bearer out of fear.</span>
 
<span style="color:#333333;">'''Lesser Daemon: '''</span><span style="color:#333333;">You cannot approach the character or move within one meter of them so long as they are brandishing their holy symbol</span>
 
 
<div style="color:#333333;">I CALL UPON THE LIGHT!</div>
 
<span style="color:#333333;">The individual calling this glows briefly with light, this isn’t blinding but it is appropriate for PCs to react to this. It has far more significant effects on unholy things and worshippers of the dark gods.</span><span style="color:#333333;">'''Has no mechanical effect on characters unless stated otherwise in their brief.'''</span>
 
'''Cultist: '''Be blinded by burning light and retreat or cower in disorderly fear and terror until you can no longer see the source of the call, after 3s you can recover and return to combat.
 
 
'''Ork: '''You are blinded by stinging light, until you cannot see the bearer, fight less effectively as if you have the sun in your eyes.

Revision as of 16:31, 23 February 2021

On calls and their Effects

The version of the calls document presented beneath is the full document, the Player Reference version of this omits the example NPC effects given in this document. This is because NPCs respond to calls differently to PCs in some circumstances - this is both because this is a cinematic system where different enemies present different scales of threat not represented by heaps of additional hits but how they react to different calls.


It also reflects something we feel is often missed in complex system designs which is the fact that player characters need to be far more aware of resources and so on and, within DuD, represent cinematic heroes of the piece in some fashion. To that end players are a lot tougher than the ‘average’ character in the universe.


We are presenting these here so players can make better judgements about their trait choices with the rough awareness of the impact of different weapons.


NPCs come in three ‘scales’ it is the intent that you will be visually able to tell the difference between each style of foe visually by how impressive their costume is;


Mooks are the unwashed hordes, they’re designed to only really present a danger to players in hordes and for the most part are there to be joyfully slaughtered or protected like the lambs of the God-Emperor they are (and thusly slaughtered by bad people).


Threats are serious opponents, they can give a couple of players a decent fight. They are statted to make players feel threatened, they’re especially useful for low-crew events to give the crew some ability to challenge the player party. They are as resilient, if not more than players.


Nemesis’ are the things that can very easily take out multiple characters - the Astartes, Chaos Spawn and other horrors out there in the dark. Each one is a unique threat with its unique way of dealing with calls.


In the beneath call section the example of a Cultist (a Mook) and an Ork (a Threat) are used to highlight how each of these types behave differently to PCs Lesser Demon (a Threat) is used as an example where the Ork does not serve as a good one).. No Nemesis example is given as each is too unique to make a generic example of them.

SINGLE TARGET DAMAGE CALLS

These calls cause damage as per the Combat Rules.


BLAM

PC: Lose a point of Endurance as you have been shot at with a firearm.

Cultst: As Above

Ork: As Above


REND

PC: Lose two points of Endurance as you take a blow from a devastating weapon - any limb struck by this is disabled until you or someone else can spend 3s bandaging it - if you are struck in the torso then you cannot move faster than a staggered walk until you have spent 3s tending to the searing wound you’ve taken.

Cultist: Lose two points of Endurance as you take a blow from a devastating weapon, this mangles your limbs rendering them useless, play up your reactions to this call.

Ork: Lose a point of Endurance but bellow in pain as the wound still hurts badly, but make it clear in your reaction that the blow has seriously damaged you but not taken you out of action in the way it would a PC.


BOLT

PC: Lose two points of Endurance as you are blown backwards by a mass-reactive bolt shell - the searing pain renders you unable to move faster than a staggered walk and unable to fight or focus to use any traits that require you to think until a Medicae can spend 10s tending to your wound

Cultist: Your body explodes in a visceral fashion, where it is safe to do so really -act up- your reaction to this blow as you are mostly scattered across a wide area.

Ork: Lose two points of Endurance and every call you take of this act progressively more and more injured (slowing down, making worse swings, and so on).


SHOCK

PC: Roleplay as if being shocked by a high-voltage current for 5s during which you cannot move.

Cultist: Roleplay as if being shocked by a high-voltage current, where appropriate even drop to the floor shuddering and twitching.

Ork: Wince and back away from the target, shaking your head clear from the stunning effect.


NULL

PC: You are hit by a blow or bolt, lose one endurance.

PC or NPC Psyker: You drop to zero endurance becoming Bloodied and Maimed as you are wracked by full-body spasms resulting in multiple blood vessels rupturing.

Lesser Daemon: Most Lesser Daemons with the exception of the strongest are banished.


WARP

PC: This call demonstrates that a call is coming from a power drawn from the Warp. It is normally attached to another call and is only relevant if you have abilities that tell you you react to calls with Warp attached differently.

Cultist: This call demonstrates that a call is coming from a power drawn from the Warp it is terrifying to behold, react accordingly.

Lesser Daemon: Calls with this attached have their full effect on you.


SUNDER

PC: You drop to zero endurance becoming Bloodied and Maimed. In addition should someone make a Triage Check to help you recover from this state you should inform them to draw from the Triage Deck directly rather than testing.

Cultist: Your body explodes or is bisected in a visceral fashion, where it is safe to do so really -act up- your reaction to this blow as you are mostly scattered across a wide area.

Ork: Your body explodes or is bisected in a visceral fashion, where it is safe to do so really -act up- your reaction to this blow as you are mostly scattered across a wide area.


I AM A KNIFE IN THE DARK [Optional addition: SUBDUE]

PC: You drop to zero endurance becoming Bloodied and Maimed however you immediately become unconscious and make as little noise as possible. If SUBDUE is included then you become Subdued instead, however unlike normal you can only recover from this state if someone spends 5s waking you up or after ten minutes.

Cultist: Die instantly and quietly, if SUBDUE is included then fall unconscious and allow the players to Detain you.

Ork: Most Orks die instantly and quietly, however especially tough ones will use the cue You’ll have to try harder than that! and turn angrily on the PC.


CONE DAMAGE CALLS
These calls represent damaging effects that ‘spray’ in a cone from the source of damage affecting all targets within a given distance from the source who are reasonably within a 90 degree cone.


BURN

PC: This call affects all characters (including friends) within 5m in a 90 degree cone in front of the user. This call ignores Cover and Shields. Lose 2 Endurance. If you do not immediately fall back five steps, you drop to zero endurance becoming Bloodied and Maimed as you are set aflame.

Unlike the normal Bloodied roleplay, you should roleplay as if on fire for 10s up to and including (if you choose) running around flailing.

Cultist: You are doused in burning Prometheum, run around screaming before dying in a grizzly fashion.

Ork: Fall back five steps, if you cannot, then you are doused in burning Prometheum, run around screaming before dying in a grizzly fashion.


DAKKA

Affects all characters (including friends) within range of hearing in a 90 degree cone in front of the user. Upon hearing this call you if there is cover within one meter you may dive into it, if there is not then the next time you hear Dakka you drop to zero endurance becoming Bloodied and Maimed as you are riddled with bullets.

A character forced to take cover or in cover while in the zone of effect of Dakka cannot leave cover including to pop up to shoot, they are pinned down by the withering hail of fire until the calls of Dakka end.

Cultist: If there is not cover within one meter of you then you are ripped apart in a hail of fire, if you can reach cover or are already in it, then remain in cover ‘pinned down’

Ork: If you cannot dive into cover in five steps then you loose one endurance every further step you take - this can be used to -attempt- to charge those firing at you (though you will mostly likely be ripped apart before you make it).


MASS DAMAGE CALLS
These calls represent those which cause area of effect damage, hitting all foes within 5m of the called target or a specific point.


MASS

Applied to a Single Target or Cone call this changes the area of effect to ‘hits all characters within five meters of the target or source of this call (if a target isn’t called).’


BOOM

PC: A blastwave hits all characters within five meters of the target or source of this call (if a target isn’t called). Characters have three seconds to dramatically throw themselves prone as best as their mobility allows or place a piece of cover between themselves and the source of the call - if they fail to do this then if they lose three endurance.

If the source of a Boom call is a Grenade (accompanied by a call of Frag Out!), you may throw yourself atop of the phys rep and call Covering Grenade you take a Sunder effect but no one else takes the effect.

Cultist: A blast hits you ripping you apart in a grisly fashion, act this up as much as you desire.

Ork: A blast hits you, knocking you from your feet or staggering you, take two damage and take five seconds to recover.


BLIND
A flash of light bursts in the eyes of all characters within five meters of the target or source of this call (if a target isn’t called). They must roleplay as if blinded or stunned by it for five seconds.

Cultist: As above.

Ork: As above.


HAYWIRE

PC: A burst of electrostatic energy roils across all characters within five meters of the target or source of this call (if a target isn’t called). All characters experience a painful electrical shock however certain traits and items cease function;*

Wargear Traits including Basic Weapons cease to function for ten seconds before a few seconds should be spent getting them to function again - you can of course continue to make Uncalled Melee blows.


Characters with traits from the Bionics section of the Traits list suffer ten seconds of painful bionic glitches and spasms before they can recover from the call.

Power Armour and any other technological items provided by non-wargear traits or free items such as radios/dataslates they cease to function until attended to by a character with at least Mechanicus Lore or in specific cases (stated in traits) a Tech Priest for a few seconds of roleplaying a ‘rituals of repair’.

Cultist: As above

Ork: As above


CALLS WITH STATUS EFFECTS
These calls do not cause damage but instead force a specific reaction or impose a mechanical or roleplaying effect on the target.


GET IT TOGETHER

PC: If you are not Bloodied you regain your Endurance pool.

If you are Bloodied you may get back to your feet with your Endurance to half its maximum (rounding up).

This has no effect if you are Maimed by an effect.

Cultists: Irrelevant unless briefed otherwise.

Ork: Irrelevant unless briefed otherwise.


DRAG

Indicates you have been grasped by a powerful force, you are dragged towards the source for 3s if you hit an object or a person, then roleplay a painful jarring impact and the effect ends. If you are already in melee range of the source then you must remain in melee range of them for 3s.

Cultists: As above.

Ork: As above, although you can resist this if you can hold onto a solid object, you can do nothing else for 3s unless it can be done with a single hand free.


REPEL
Indicates being hit by a powerful force you move away from the source for 3s if you hit an object or person then roleplay a painful jarring impact and the effect ends.

Cultists: As above.

Ork: As above, although you can resist this if you can hold onto a solid object, you can do nothing else for 3s unless it can be done with a single hand free.


QUAKE
Indicates a powerful earth-shifting disturbance, this call effects anyone who hears it, for the next 10s characters must roleplay as if the earth was shifting beneath them, falling to the ground, or staggering wildly around knocking into objects like the best low-budget sci-fi heroes ever.

Cultist: As Above

Ork: As Above


ROLEPLAYING CUES
These calls have no immediate damaging effects but do have a direct influence on a characters roleplay as they cue appropriate reactions to their use.


[TARGET] I’M TAKING YOU, ALIVE!

Indicates that the character is trying to take you alive, if you are reduced to 0 endurance by that character then you become Subdued rather than Bloodied.

Cultist: Instead of dying when reduced to zero endurance, fall ‘unconscious’ and allow yourself to be taken prisoner if the players choose, a ref will tell you if you should respawn.

Ork: Instead of dying when reduced to zero endurance, fall ‘unconscious’ and allow yourself to be taken prisoner if the players choose, a ref will tell you if you should respawn.


[TARGET/MASS] DREAD

You are filled with complete and utter dread as supernatural terror overtakes your mind. You increase your Madness one step, and must either flee or roleplay quaking in terror, so long as you can see the source of the call, you cannot use traits except to call Blam at 1 meter or Die in melee

Characters with traits to resist this call increase their Madness one step but are able to use their traits as normal.

Cultist: The source of this call is utterly terrifying to you, you are unable to do anything but cower and flee from them.

Ork: The source of this call is utterly terrifying to you, you can use no abilities other than calling Blam or Die unless your brief says otherwise.


DEFLECT
Called in reaction to a call to indicate that it has been defended against by some form of Defence.


INEFFECTIVE
Indicates that a call did not have its usual effect on the character, perhaps because the foe is immune to the call or simply because of some innate ability.


SCAN [life/heat/material/etc]

If you think this would detect you, respond with PING.


WOULD YOU KINDLY?

PC: You are not aware that this has been used on you unless you resist it. If affected, you must obey the command that will follow this cue either to completion of the task issued or for 30s (whichever is shorter).

Cultist: As Above

Ork: As Above, however not all Threats will be responsive to this call using My mind belongs to another! to resist or something like it.


COMMAND OVERRIDE

Your mechanical components are being hacked. If affected you must obey the command that will follow this cue as if your interfaced bionics force you to either to completion of the task issued or for 30s (whichever is shorter).

Cultist: If you are noted to have bionics, as above.

Ork: If you are noted to have bioniks, as above.


I TEST THEE!

If you have Willpower you must spend a point to resist this, if you do not then your will fails you, you become Subdued and your Corruption/Faith and Fire track increases one step.

Cultist/Ork: Not applicable


[KEYWORD] I BANISH THEE!

By using a keyword associated with a warp entity (such as ‘greed’ for a hoarding demon) or its true name (all of which will be on its NPC sheet) this call does significant damage to warp entities. It has no effect on players, unless they are briefed otherwise. Has no mechanical effect on characters unless stated otherwise in their brief.

Cultist: No effect

Minor Daemon: In most cases causes you to be banished from reality - some tougher daemons will simply increase their Instability one step for each keyword or true name given.


AVAUNT!

Only takes effect while brandishing a holy symbol. This causes unholy things to retreat from the bearer of the symbol recoiling in fear of it. In some cases it may have other significant effects. Has no mechanical effect on characters unless stated otherwise in their brief.

Cultist: Flinch, but not retreat, from brandished symbols, before attacking the bearer out of fear.

Lesser Daemon: You cannot approach the character or move within one meter of them so long as they are brandishing their holy symbol


I CALL UPON THE LIGHT!

The individual calling this glows briefly with light, this isn’t blinding but it is appropriate for PCs to react to this. It has far more significant effects on unholy things and worshippers of the dark gods.Has no mechanical effect on characters unless stated otherwise in their brief.

Cultist: Be blinded by burning light and retreat or cower in disorderly fear and terror until you can no longer see the source of the call, after 3s you can recover and return to combat.


Ork: You are blinded by stinging light, until you cannot see the bearer, fight less effectively as if you have the sun in your eyes.