Rules Changelog: Difference between revisions
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'''This is where all rules edits are tracked''' | '''This is where all rules edits are tracked''' | ||
'''29/04/2020 - Changes to Chem Trooper''' | |||
The use of GITT has been set to 'once per scene' as it is one of the few risk-free ways to use this call on yourself. | |||
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'''29/04/2020 - Changes to Scum''' | '''29/04/2020 - Changes to Scum''' |
Revision as of 14:59, 29 April 2020
This is where all rules edits are tracked
29/04/2020 - Changes to Chem Trooper
The use of GITT has been set to 'once per scene' as it is one of the few risk-free ways to use this call on yourself.
29/04/2020 - Changes to Scum
In line with the update to I Am A Knife In The Dark for Adept Mortis, Scum has had its wording changed too;
- You may use the cue I Am A Knife In The Dark. You must be within reach to be able to hit your target with a dagger, you must be behind them and they must be unaware of you, this cannot be used on a character already fighting in melee. If, you are able to use this call without making hostile NPCs aware of your presence, you may use it again, otherwise you may not use it for the rest of the scene.
- Physrepping: Only reasonably stealthy weapons may be used; knives or pistols with physrepped silencers/flash suppressors are suitable, but bolt pistols are not, you do not need to land a melee blow on the target unless you are using a melee weapon.
29/04/2020 - Changes to Secutors
In line with the changes to Toxic the Armoury of Old Night power has been updated to replace rad grenades with gravitic grenades:
Gravitic Grenades: Frag Out! Mass Repel
In addition because this this power has been limited to Twice Per scene (too many mass calls per scene is problematic).
In addition because this replicates an existing power, the Gravitic Flux power has been changd;
Effect: Once per Scene You may call Quake. This can be targeted to a location, but it is best to do so with the assistance of a member of the Game Team. This should be physrepped with some kind of ‘beam array’ or exotic looking ‘bombard’
29/04/2020 - Changes to Deathtouch
In line with the removal of Toxic, Deathtouch has a new effect;
Once Per Scene you induce your body or anothers produce toxins, if you are able to get an NPC to willingly enter physical contact with you such as a handshake (do not force physical contact ever) or ingest something within a few seconds of you roleplaying poisoning it with the Warp and personally handing it to them. You may then, after a while inform them, "Feel the warp poisoning your body, for I am a Knife in the Dark." - this has the effect of Knife in the Dark however it is important for characters who have Adamantium Will and other traits to mention the warp as it can almost be resisted by this.
29/04/2020 - Changes to Adept Mortis
In line with changes to I Am A Knife In The Dark Adept Mortis has had the rules for how it uses that call revised.
- You may use the cue I Am A Knife In The Dark. You must be within reach to be able to hit your target with a dagger, you must be behind them and they must be unaware of you, this cannot be used on a character already fighting in melee. If, you are able to use this call without making hostile NPCs aware of your presence, you may use it again, otherwise you may not use it for the rest of the scene.
- Physrepping: Only reasonably stealthy weapons may be used; knives or pistols with physrepped silencers/flash suppressors are suitable, but bolt pistols are not, you do not need to land a melee blow on the target unless you are using a melee weapon.
I line with the introduction of Toxic Alchemistry (coming soon) to simplify Poisons, Adept Mortis has had its rules changed;
- You can carry five Chems on you at a time, you gain five Chems which you may use to deliver any of the Toxic Alchemistry effects
29/04/2020 - Arch-Chirugeon changed to "Primus Medicae"
Literally because it's the better IC term for the rank of Chirugeon.
29/04/2020 - Explicator clarified
Explicator's wording has been updated to clarify how it uses chems.
29/04/2020 - Medicae and Chirugeon clarified
In line with earlier updates to Alchemisty both Medicae and Chirugeon have been updated to specify that they give you five chems resources with which you may create any of the effects of Medical Alchemistry.
29/04/2020 - Chem Trooper altered
In line with the shift in how Chems have changed the Chem trooper rules to represent the specific restrictions of that trait;
- You may expend a Chem to gain the effect of Combat Drugs.
- You may expend a Chem to use the effect of Get it Together on yourself but only if you are not Wounded.
29/04/2020 - I am a Knife in the Dark altered
In addition to other rules shifting in anticipation of changes to Adept Mortis; I AM A KNIFE IN THE DARK has been altered.
I AM A KNIFE IN THE DARK [Optional addition: NONLETHAL] Fall to the ground as silently as possible and become Grievously Wounded (this usually instantly kills most NPCs). If ‘NONLETHAL’ is tagged on, collapse unconscious to the ground until someone spends 5s bringing you around or the scene ends.
29/04/2020 - Poison Removed from Alchemistry, Toxic removed from calls
In anticipation of updates to Adept Mortis (coming soon) Poison has been removed from the general Alchemistry list available to medicae and chirugeons.
29/04/2020 - Get it Together Alchemistry Clarification
Following the update to Get it Together in S2 we failed to update the chems, to reflect Stimms and Biosealants do the same thing. To this end Stimms have been removed from the rules entirely - given that Alchemisty effects are based on 'spend a chem to get an effect' - the Alchemistry effect Biosealants now read;
Stimms
Stimms are a cocktail of drugs that are used to enhance performance on the battlefield, allowing a character who has taken even a fairly nasty winging blow to get up on their feet despite all their pain and suffering.
Suggested Physrep: Purple liquid or pill.
Effect: By applying this to the wounds of a character you may use the call Get it Together on them.
Repeat Use: This Chem cannot be used more than twice on the same character in a scene, at a point their injuries are just too much to ignore.
Roleplaying Effect Stimms can be highly addictive and as a result a character that makes too heavy use of them may begin to become addicted to their use. This is optional, not everyone wants that kind of narrative and we appreciate that.
28/04/2020 - Aegis Training Clarification
Two changes:
This first covers the fact that people can use people with shields as cover;
- One individual able to hide wholy behind you and your shield may use you as Cover but they must move away from you to new cover to reset their cover benefits, rather than their cover resetting when you move five long steps.
The Second are clarifications regarding Shields vs Sunder largely to improve the language used;
- The call Sunder will destroy a non-relic shield, but protect the bearer from the call that destroyed it if they take the blow on the shield, or they would have received cover from a ranged Sunder and were aware of the individual making the call.
- You may use smaller shields to defend yourself in melee as well, but these confer none of the above benefits and are not only destroyed by Sunder but you will take the call as if it hit you.
28/04/2020 - Adamantium Will Clarification
We have added a line to clarify that Adamantium Will does not allow you to bounce Warp Sunder as per the Sunder rules that specify that it can only be defended against by a trait that specifically says it can be defended against..
28/04/2020 - There's no Need for All this Bleeding and Get it Together Clarification
We have added a line to clarify that you cannot use Get it Together calls on yourself if they come from this subtrait of Get it Together Trooper - Get it Together can be used on yourself via Chems or via Biomancy.
There was some question about whether you could use it on yourself while Wounded or Greviously Wounded but as both these states state you cannot use traits while you are in them unless they say otherwise, the answer should be clear.
24/04/2020 - Haywire Clarification
Clarity has been added to Haywire to confirm that:
All weapons that make calls are considered to be technological items, but strike safe weapons may continue to be used to perform uncalled melee attacks while disabled, unless those calls are sourced through supernatural means.
05/04/2020 - Telepathy Changes
The rote 'Pre-empt' has been removed from Telepathy.
Divert has had the restriction 'outside of combat' removed
05/04/2020 - Enginseer Changes
The canticle Omnissiah Blessing has been added.
04/04/2020 - Flagellant Change
Flagellant has been reworked to make it less restrictive then it's previous iteration, this is a complete re-work.
04/04/2020 - Biomancy Changes
Each of the healing powers in the Biomancy list now requires you to make draws from the Biomantic Healing Perils deck depending on how potent it is.
04/04/2020 - Telekinesis Changes
Smite has had its wording altered to track better with the past versions. Many other powers have had cooldowns added to represent how often they can be used.