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	<id>https://www.deathuntodarkness.org/w/index.php?action=history&amp;feed=atom&amp;title=Scars</id>
	<title>Scars - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.deathuntodarkness.org/w/index.php?action=history&amp;feed=atom&amp;title=Scars"/>
	<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Scars&amp;action=history"/>
	<updated>2026-04-27T17:34:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Scars&amp;diff=3828&amp;oldid=prev</id>
		<title>Hal: Redirected page to Character Advancement#Scars</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Scars&amp;diff=3828&amp;oldid=prev"/>
		<updated>2023-02-25T19:18:14Z</updated>

		<summary type="html">&lt;p&gt;Redirected page to &lt;a href=&quot;/Character_Advancement#Scars&quot; title=&quot;Character Advancement&quot;&gt;Character Advancement#Scars&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:18, 25 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Scars replace traditional experience points and represent growth-through-suffering. A character in DuD that &#039;plays it safe&#039; will have a good chance of seeing out the end of the story - but it is only those who take risks with their fate who will truly be changed by their experiences.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#REDIRECT &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Character_Advancement#&lt;/ins&gt;Scars]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* For every point of &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fate]] spent at an Event you can choose a Scar for your character over the next Downtime.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scars &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are usually unique traits as they result from the actions of the individual. Where a scar is created by a player in coordination with the game team, it will reflect the circumstances in which it was gained. Other than this, Scars come with a &#039;&#039;&#039;Curse&#039;&#039;&#039; and a &#039;&#039;&#039;Boon&#039;&#039;&#039; - &#039;&#039;&#039;three example scars are given beneath just to help with understanding how we would go about creating one&#039;&#039;&#039;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===More Machine Now than Human===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Colonel Nekarts picked a fight with an explosive device last event and was left Near Death, spending Fate to survive. A friendly neighbourhood [[Tech-Priest]] temporarily patched her back together with bionics before an extensive surgery could be performed on her in downtime. The resulting surgery has replaced nearly 50% of her body with extensive bionics including several vital organs, sheathing her partially in adamantium. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Curse&#039;&#039;&#039;: Being so extensively modified including vital organs might make Nekarts tough, but it also leaves her vulnerable. She now becomes &#039;&#039;&#039;Bleeding&#039;&#039;&#039; if stuck by the &#039;&#039;&#039;Haywire&#039;&#039;&#039; call, and is vulnerable to &#039;&#039;&#039;Command Override&#039;&#039;&#039;. In addition, her body now occasionally aches for her phantom limbs and sometimes she worries about invasive losses of emotional processing due to the parts of her brain that have been replaced by bionics.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Boon&#039;&#039;&#039;: Colonel Nekart gain +2 Endurance and takes no damage from uncalled melee blows. When reduced to &#039;&#039;&#039;Bloodied&#039;&#039;&#039; by &#039;&#039;&#039;Bolt&#039;&#039;&#039;, she can benefit from the call &#039;&#039;&#039;Get It Together&#039;&#039;&#039; without the need for &#039;&#039;&#039;Triage&#039;&#039;&#039;; she can do this once before &#039;&#039;&#039;Recuperating&#039;&#039;&#039; and roleplaying performing the Rites of Repair.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Honoured for Their Service===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arbiter Fife threw themselves at the enemy last event, charging down a corridor, taking horrendous damage to slam their shock shield down and disrupt a heavy weapons nest allowing the rest of the team to reach an objective. They have been commended by their fellows and after recovering from their wounds have been honoured with a boon by their Inquisitor.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Curse&#039;&#039;&#039;: Fife has been noticed by the Inquisition now, the expectations placed upon them mean that they are thrown onto progressively more dangerous missions by their Inquisitor even outside of mainline events. As a result they begin events with a random wound or appropriate roleplaying effect representing their most recent mission.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Boon&#039;&#039;&#039;: Fife&#039;s missions do mean they often walk away with useful objects and information - as a result, similar to the [[Professional_Traits#Trader|Trader]] ability, they begin events with a relevant item, paperwork or piece of information connected to the event.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Brought Back... Different===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Scribe Brosken died last event, he&#039;s sure of it, but he woke up with some madly grinning person over him and the sound of his Inquisitor&#039;s voice in his ear - he was returned to the mission by the Inquisitorial Representative but everything has seemed a bit odd since....&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Curse&#039;&#039;&#039;: Brosken is constantly haunted by mad dreams and invasive whispers, he feels oddly incomplete - but yet he does not feel corrupted. His [[Corruption]] track is replaced with an extended [[Madness&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;track that slowly claws away his psyche from him. In addition he can never have more than 2 Endurance.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Boon&#039;&#039;&#039;: Brosken is a clone, born without a soul, an artificial pariah. He may call &#039;&#039;&#039;Ineffective&#039;&#039;&#039; against attacks with the &#039;&#039;&#039;Warp&#039;&#039;&#039; tag that target him and to calls of &#039;&#039;&#039;Would you Kindly...?&#039;&#039;&#039;. In addition he may call &#039;&#039;&#039;Warp Rend&#039;&#039;&#039; twice if he is in melee with an individual and strikes them with a melee weapon - he cannot use this again until he has &#039;&#039;&#039;Recuperated&#039;&#039;&#039;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hal</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Scars&amp;diff=3498&amp;oldid=prev</id>
		<title>Hal: brought in line with new rules</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Scars&amp;diff=3498&amp;oldid=prev"/>
		<updated>2022-10-16T21:03:18Z</updated>

		<summary type="html">&lt;p&gt;brought in line with new rules&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:03, 16 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scars replace traditional experience points and represent growth-through-suffering &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- a &lt;/del&gt;character in DuD that &#039;plays it safe&#039; will have a good chance of seeing out the end of the story - but it is only those who take risks with their fate who will truly be changed by their experiences.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scars replace traditional experience points and represent growth-through-suffering&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. A &lt;/ins&gt;character in DuD that &#039;plays it safe&#039; will have a good chance of seeing out the end of the story - but it is only those who take risks with their fate who will truly be changed by their experiences.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For every point of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Fate&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/del&gt;spent at an Event you can choose a Scar for your character over the next Downtime.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For every point of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Fate&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;spent at an Event you can choose a Scar for your character over the next Downtime.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scars are usually unique traits as they result from the actions of the individual&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, where &lt;/del&gt;a scar is created by a player in coordination with the game team it will reflect the circumstances in which it was gained. Other than this, Scars &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are the same as a Unique Trait, coming &lt;/del&gt;with a &#039;&#039;&#039;Curse&#039;&#039;&#039; and a &#039;&#039;&#039;Boon&#039;&#039;&#039; - &#039;&#039;&#039;three example scars are given beneath just to help with understanding how we would go about creating one&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scars are usually unique traits as they result from the actions of the individual&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Where &lt;/ins&gt;a scar is created by a player in coordination with the game team&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;it will reflect the circumstances in which it was gained. Other than this, Scars &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come &lt;/ins&gt;with a &#039;&#039;&#039;Curse&#039;&#039;&#039; and a &#039;&#039;&#039;Boon&#039;&#039;&#039; - &#039;&#039;&#039;three example scars are given beneath just to help with understanding how we would go about creating one&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===More Machine Now than Human===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===More Machine Now than Human===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Colonel Nekarts picked a fight with an explosive device last event and was left Near Death, spending &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;Fate to survive &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;friendly neighbourhood Tech-Priest temporarily patched her back together with bionics before an extensive surgery could be performed on her in downtime &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- the &lt;/del&gt;resulting surgery has replaced nearly 50% of her body with extensive bionics including several vital organs, sheathing her partially in adamantium.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Colonel Nekarts picked a fight with an explosive device last event and was left Near Death, spending Fate to survive&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. A &lt;/ins&gt;friendly neighbourhood &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Tech-Priest&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;temporarily patched her back together with bionics before an extensive surgery could be performed on her in downtime&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The &lt;/ins&gt;resulting surgery has replaced nearly 50% of her body with extensive bionics including several vital organs, sheathing her partially in adamantium.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Curse&amp;#039;&amp;#039;&amp;#039;: Being so extensively modified including vital organs might make Nekarts tough, but it also leaves her vulnerable. She now becomes &amp;#039;&amp;#039;&amp;#039;Bleeding&amp;#039;&amp;#039;&amp;#039; if stuck by the &amp;#039;&amp;#039;&amp;#039;Haywire&amp;#039;&amp;#039;&amp;#039; call, and is vulnerable to &amp;#039;&amp;#039;&amp;#039;Command Override&amp;#039;&amp;#039;&amp;#039;. In addition, her body now occasionally aches for her phantom limbs and sometimes she worries about invasive losses of emotional processing due to the parts of her brain that have been replaced by bionics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Curse&amp;#039;&amp;#039;&amp;#039;: Being so extensively modified including vital organs might make Nekarts tough, but it also leaves her vulnerable. She now becomes &amp;#039;&amp;#039;&amp;#039;Bleeding&amp;#039;&amp;#039;&amp;#039; if stuck by the &amp;#039;&amp;#039;&amp;#039;Haywire&amp;#039;&amp;#039;&amp;#039; call, and is vulnerable to &amp;#039;&amp;#039;&amp;#039;Command Override&amp;#039;&amp;#039;&amp;#039;. In addition, her body now occasionally aches for her phantom limbs and sometimes she worries about invasive losses of emotional processing due to the parts of her brain that have been replaced by bionics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Boon&#039;&#039;&#039;: Colonel Nekart gain +2 Endurance and takes no damage from uncalled melee blows. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Her limbs are not disabled when struck by Rend (though she still loses 2 endurance) and when her limbs are struck &lt;/del&gt;by Bolt &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it takes 30-seconds of mechanical roleplay to get them working again&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rather than needing to Recuperate. In addition unless hit by a &lt;/del&gt;call of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sunder she does not become Maimed&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Boon&#039;&#039;&#039;: Colonel Nekart gain +2 Endurance and takes no damage from uncalled melee blows. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When reduced to &#039;&#039;&#039;Bloodied&#039;&#039;&#039; &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Bolt&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she can benefit from the &lt;/ins&gt;call &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Get It Together&#039;&#039;&#039; without the need for &#039;&#039;&#039;Triage&#039;&#039;&#039;; she can do this once before &#039;&#039;&#039;Recuperating&#039;&#039;&#039; and roleplaying performing the Rites &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Repair&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Honoured for Their Service===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Honoured for Their Service===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Arbiter Fife threw themselves at the enemy last event, charging down a corridor, taking horrendous damage to slam their shock shield down and disrupt a heavy weapons nest allowing the rest of the team to reach an objective. They have been commended by their fellows and after recovering from their wounds have been honoured with a boon by their Inquisitor.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Arbiter Fife threw themselves at the enemy last event, charging down a corridor, taking horrendous damage to slam their shock shield down and disrupt a heavy weapons nest allowing the rest of the team to reach an objective. They have been commended by their fellows and after recovering from their wounds have been honoured with a boon by their Inquisitor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Curse&#039;&#039;&#039;: Fife has been noticed by the Inquisition now, the expectations placed upon them mean that they are thrown onto progressively more dangerous missions by their Inquisitor even outside of mainline events &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- as &lt;/del&gt;a result they begin events with a random wound or appropriate roleplaying effect representing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/del&gt;mission.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Curse&#039;&#039;&#039;: Fife has been noticed by the Inquisition now, the expectations placed upon them mean that they are thrown onto progressively more dangerous missions by their Inquisitor even outside of mainline events&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. As &lt;/ins&gt;a result they begin events with a random wound or appropriate roleplaying effect representing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their most recent &lt;/ins&gt;mission.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Boon&#039;&#039;&#039;: Fife&#039;s missions do mean they often walk away with useful objects and information - as a result, similar to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trade connections &lt;/del&gt;ability, they begin events with a relevant item, paperwork or piece of information connected to the event.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Boon&#039;&#039;&#039;: Fife&#039;s missions do mean they often walk away with useful objects and information - as a result, similar to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Professional_Traits#Trader|Trader]] &lt;/ins&gt;ability, they begin events with a relevant item, paperwork or piece of information connected to the event.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Brought Back...Different===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Brought Back... Different===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scribe Brosken died last event, he&#039;s sure of it, but he &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;woken &lt;/del&gt;up with some madly grinning person over &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them &lt;/del&gt;and the sound of his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inquisitors &lt;/del&gt;voice in his ear - he was returned to the mission by the Inquisitorial Representative but everything has seemed a bit odd since....&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scribe Brosken died last event, he&#039;s sure of it, but he &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;woke &lt;/ins&gt;up with some madly grinning person over &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;him &lt;/ins&gt;and the sound of his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inquisitor&#039;s &lt;/ins&gt;voice in his ear - he was returned to the mission by the Inquisitorial Representative but everything has seemed a bit odd since....&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Curse&#039;&#039;&#039;: Brosken is constantly haunted by mad dreams and invasive whispers, he feels oddly incomplete - but yet he does not feel corrupted. His &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;corruption &lt;/del&gt;track is replaced with an extended &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;madness &lt;/del&gt;track that slowly claws away his psyche from him. In addition he can never have more than 2 Endurance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Curse&#039;&#039;&#039;: Brosken is constantly haunted by mad dreams and invasive whispers, he feels oddly incomplete - but yet he does not feel corrupted. His &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Corruption]] &lt;/ins&gt;track is replaced with an extended &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Madness]] &lt;/ins&gt;track that slowly claws away his psyche from him. In addition he can never have more than 2 Endurance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Boon&#039;&#039;&#039;: Brosken is a clone, born without a soul, an artificial pariah&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, he &lt;/del&gt;may call &#039;&#039;&#039;Ineffective&#039;&#039;&#039; against attacks with the &#039;&#039;&#039;Warp&#039;&#039;&#039; tag that target him and to calls of &#039;&#039;&#039;Would you Kindly...?&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;addition he may call &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Null&lt;/del&gt;&#039;&#039;&#039; twice if he is in melee with an individual and strikes them with a melee weapon - he cannot use this again until he has &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recuperated&lt;/del&gt;&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Boon&#039;&#039;&#039;: Brosken is a clone, born without a soul, an artificial pariah&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. He &lt;/ins&gt;may call &#039;&#039;&#039;Ineffective&#039;&#039;&#039; against attacks with the &#039;&#039;&#039;Warp&#039;&#039;&#039; tag that target him and to calls of &#039;&#039;&#039;Would you Kindly...?&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. In &lt;/ins&gt;addition he may call &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warp Rend&lt;/ins&gt;&#039;&#039;&#039; twice if he is in melee with an individual and strikes them with a melee weapon - he cannot use this again until he has &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Recuperated&lt;/ins&gt;&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hal</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Scars&amp;diff=3454&amp;oldid=prev</id>
		<title>Tealix: Consistency - Tech-Priest</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Scars&amp;diff=3454&amp;oldid=prev"/>
		<updated>2022-10-16T14:57:22Z</updated>

		<summary type="html">&lt;p&gt;Consistency - Tech-Priest&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:57, 16 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===More Machine Now than Human===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===More Machine Now than Human===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Colonel Nekarts picked a fight with an explosive device last event and was left Near Death, spending a Fate to survive a friendly neighbourhood &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tech priest temporary &lt;/del&gt;patched her back together with bionics before an extensive surgery could be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;performed on her in downtime - the resulting surgery has replaced nearly 50% of her body with extensive bionics including several vital organs, sheathing her partially in adamantium.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Colonel Nekarts picked a fight with an explosive device last event and was left Near Death, spending a Fate to survive a friendly neighbourhood &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tech-Priest temporarily &lt;/ins&gt;patched her back together with bionics before an extensive surgery could be performed on her in downtime - the resulting surgery has replaced nearly 50% of her body with extensive bionics including several vital organs, sheathing her partially in adamantium.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Curse&amp;#039;&amp;#039;&amp;#039;: Being so extensively modified including vital organs might make Nekarts tough, but it also leaves her vulnerable. She now becomes &amp;#039;&amp;#039;&amp;#039;Bleeding&amp;#039;&amp;#039;&amp;#039; if stuck by the &amp;#039;&amp;#039;&amp;#039;Haywire&amp;#039;&amp;#039;&amp;#039; call, and is vulnerable to &amp;#039;&amp;#039;&amp;#039;Command Override&amp;#039;&amp;#039;&amp;#039;. In addition, her body now occasionally aches for her phantom limbs and sometimes she worries about invasive losses of emotional processing due to the parts of her brain that have been replaced by bionics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Curse&amp;#039;&amp;#039;&amp;#039;: Being so extensively modified including vital organs might make Nekarts tough, but it also leaves her vulnerable. She now becomes &amp;#039;&amp;#039;&amp;#039;Bleeding&amp;#039;&amp;#039;&amp;#039; if stuck by the &amp;#039;&amp;#039;&amp;#039;Haywire&amp;#039;&amp;#039;&amp;#039; call, and is vulnerable to &amp;#039;&amp;#039;&amp;#039;Command Override&amp;#039;&amp;#039;&amp;#039;. In addition, her body now occasionally aches for her phantom limbs and sometimes she worries about invasive losses of emotional processing due to the parts of her brain that have been replaced by bionics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tealix</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Scars&amp;diff=3399&amp;oldid=prev</id>
		<title>High Lords at 04:10, 16 October 2022</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Scars&amp;diff=3399&amp;oldid=prev"/>
		<updated>2022-10-16T04:10:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:10, 16 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Curse&amp;#039;&amp;#039;&amp;#039;: Brosken is constantly haunted by mad dreams and invasive whispers, he feels oddly incomplete - but yet he does not feel corrupted. His corruption track is replaced with an extended madness track that slowly claws away his psyche from him. In addition he can never have more than 2 Endurance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Curse&amp;#039;&amp;#039;&amp;#039;: Brosken is constantly haunted by mad dreams and invasive whispers, he feels oddly incomplete - but yet he does not feel corrupted. His corruption track is replaced with an extended madness track that slowly claws away his psyche from him. In addition he can never have more than 2 Endurance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Boon&#039;&#039;&#039;: Brosken is a clone, born without a soul, an artificial pariah, he may call &#039;&#039;&#039;Ineffective&#039;&#039;&#039; against attacks with the &#039;&#039;&#039;Warp&#039;&#039;&#039; tag that target him and to calls of &#039;&#039;&#039;Would you Kindly...?&#039;&#039;&#039; in addition he may call &#039;&#039;&#039;Null&#039;&#039;&#039; twice &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;per scene &lt;/del&gt;if he is in melee with an individual and strikes them with a melee weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Boon&#039;&#039;&#039;: Brosken is a clone, born without a soul, an artificial pariah, he may call &#039;&#039;&#039;Ineffective&#039;&#039;&#039; against attacks with the &#039;&#039;&#039;Warp&#039;&#039;&#039; tag that target him and to calls of &#039;&#039;&#039;Would you Kindly...?&#039;&#039;&#039; in addition he may call &#039;&#039;&#039;Null&#039;&#039;&#039; twice if he is in melee with an individual and strikes them with a melee weapon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- he cannot use this again until he has &#039;&#039;&#039;recuperated&#039;&#039;&#039;&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Scars&amp;diff=3137&amp;oldid=prev</id>
		<title>High Lords at 00:40, 9 October 2022</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Scars&amp;diff=3137&amp;oldid=prev"/>
		<updated>2022-10-09T00:40:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:40, 9 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scars replace traditional experience points and represent growth-through-suffering - a character in DuD that &amp;#039;plays it safe&amp;#039; will have a good chance of seeing out the end of the story - but it is only those who take risks with their fate who will truly be changed by their experiences.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scars replace traditional experience points and represent growth-through-suffering - a character in DuD that &amp;#039;plays it safe&amp;#039; will have a good chance of seeing out the end of the story - but it is only those who take risks with their fate who will truly be changed by their experiences.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For every point of &#039;&#039;&#039;Fate&#039;&#039;&#039; spent at an Event you can choose a Scar for your character over the next Downtime &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(or at the event if the situation is appropriate and it is possible for the rules to be drafted)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For every point of &#039;&#039;&#039;Fate&#039;&#039;&#039; spent at an Event you can choose a Scar for your character over the next Downtime&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scars are usually unique traits as they result from the actions of the individual, where a scar is created by a player in coordination with the game team it will reflect the circumstances in which it was gained. Other than this, Scars are the same as a Unique Trait, coming with a &amp;#039;&amp;#039;&amp;#039;Curse&amp;#039;&amp;#039;&amp;#039; and a &amp;#039;&amp;#039;&amp;#039;Boon&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;&amp;#039;three example scars are given beneath just to help with understanding how we would go about creating one&amp;#039;&amp;#039;&amp;#039;;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scars are usually unique traits as they result from the actions of the individual, where a scar is created by a player in coordination with the game team it will reflect the circumstances in which it was gained. Other than this, Scars are the same as a Unique Trait, coming with a &amp;#039;&amp;#039;&amp;#039;Curse&amp;#039;&amp;#039;&amp;#039; and a &amp;#039;&amp;#039;&amp;#039;Boon&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;&amp;#039;three example scars are given beneath just to help with understanding how we would go about creating one&amp;#039;&amp;#039;&amp;#039;;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Scars&amp;diff=3136&amp;oldid=prev</id>
		<title>High Lords: Created page with &quot;Scars replace traditional experience points and represent growth-through-suffering - a character in DuD that &#039;plays it safe&#039; will have a good chance of seeing out the end of the story - but it is only those who take risks with their fate who will truly be changed by their experiences.  * For every point of &#039;&#039;&#039;Fate&#039;&#039;&#039; spent at an Event you can choose a Scar for your character over the next Downtime (or at the event if the situation is appropriate and it is possible for th...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Scars&amp;diff=3136&amp;oldid=prev"/>
		<updated>2022-10-09T00:39:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Scars replace traditional experience points and represent growth-through-suffering - a character in DuD that &amp;#039;plays it safe&amp;#039; will have a good chance of seeing out the end of the story - but it is only those who take risks with their fate who will truly be changed by their experiences.  * For every point of &amp;#039;&amp;#039;&amp;#039;Fate&amp;#039;&amp;#039;&amp;#039; spent at an Event you can choose a Scar for your character over the next Downtime (or at the event if the situation is appropriate and it is possible for th...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Scars replace traditional experience points and represent growth-through-suffering - a character in DuD that &amp;#039;plays it safe&amp;#039; will have a good chance of seeing out the end of the story - but it is only those who take risks with their fate who will truly be changed by their experiences.&lt;br /&gt;
&lt;br /&gt;
* For every point of &amp;#039;&amp;#039;&amp;#039;Fate&amp;#039;&amp;#039;&amp;#039; spent at an Event you can choose a Scar for your character over the next Downtime (or at the event if the situation is appropriate and it is possible for the rules to be drafted)&lt;br /&gt;
&lt;br /&gt;
Scars are usually unique traits as they result from the actions of the individual, where a scar is created by a player in coordination with the game team it will reflect the circumstances in which it was gained. Other than this, Scars are the same as a Unique Trait, coming with a &amp;#039;&amp;#039;&amp;#039;Curse&amp;#039;&amp;#039;&amp;#039; and a &amp;#039;&amp;#039;&amp;#039;Boon&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;&amp;#039;three example scars are given beneath just to help with understanding how we would go about creating one&amp;#039;&amp;#039;&amp;#039;;&lt;br /&gt;
&lt;br /&gt;
===More Machine Now than Human===&lt;br /&gt;
Colonel Nekarts picked a fight with an explosive device last event and was left Near Death, spending a Fate to survive a friendly neighbourhood tech priest temporary patched her back together with bionics before an extensive surgery could be  performed on her in downtime - the resulting surgery has replaced nearly 50% of her body with extensive bionics including several vital organs, sheathing her partially in adamantium. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Curse&amp;#039;&amp;#039;&amp;#039;: Being so extensively modified including vital organs might make Nekarts tough, but it also leaves her vulnerable. She now becomes &amp;#039;&amp;#039;&amp;#039;Bleeding&amp;#039;&amp;#039;&amp;#039; if stuck by the &amp;#039;&amp;#039;&amp;#039;Haywire&amp;#039;&amp;#039;&amp;#039; call, and is vulnerable to &amp;#039;&amp;#039;&amp;#039;Command Override&amp;#039;&amp;#039;&amp;#039;. In addition, her body now occasionally aches for her phantom limbs and sometimes she worries about invasive losses of emotional processing due to the parts of her brain that have been replaced by bionics.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Boon&amp;#039;&amp;#039;&amp;#039;: Colonel Nekart gain +2 Endurance and takes no damage from uncalled melee blows. Her limbs are not disabled when struck by Rend (though she still loses 2 endurance) and when her limbs are struck by Bolt it takes 30-seconds of mechanical roleplay to get them working again, rather than needing to Recuperate. In addition unless hit by a call of Sunder she does not become Maimed.&lt;br /&gt;
&lt;br /&gt;
===Honoured for Their Service===&lt;br /&gt;
Arbiter Fife threw themselves at the enemy last event, charging down a corridor, taking horrendous damage to slam their shock shield down and disrupt a heavy weapons nest allowing the rest of the team to reach an objective. They have been commended by their fellows and after recovering from their wounds have been honoured with a boon by their Inquisitor.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Curse&amp;#039;&amp;#039;&amp;#039;: Fife has been noticed by the Inquisition now, the expectations placed upon them mean that they are thrown onto progressively more dangerous missions by their Inquisitor even outside of mainline events - as a result they begin events with a random wound or appropriate roleplaying effect representing that mission.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Boon&amp;#039;&amp;#039;&amp;#039;: Fife&amp;#039;s missions do mean they often walk away with useful objects and information - as a result, similar to the trade connections ability, they begin events with a relevant item, paperwork or piece of information connected to the event.&lt;br /&gt;
&lt;br /&gt;
===Brought Back...Different===&lt;br /&gt;
Scribe Brosken died last event, he&amp;#039;s sure of it, but he woken up with some madly grinning person over them and the sound of his Inquisitors voice in his ear - he was returned to the mission by the Inquisitorial Representative but everything has seemed a bit odd since....&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Curse&amp;#039;&amp;#039;&amp;#039;: Brosken is constantly haunted by mad dreams and invasive whispers, he feels oddly incomplete - but yet he does not feel corrupted. His corruption track is replaced with an extended madness track that slowly claws away his psyche from him. In addition he can never have more than 2 Endurance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Boon&amp;#039;&amp;#039;&amp;#039;: Brosken is a clone, born without a soul, an artificial pariah, he may call &amp;#039;&amp;#039;&amp;#039;Ineffective&amp;#039;&amp;#039;&amp;#039; against attacks with the &amp;#039;&amp;#039;&amp;#039;Warp&amp;#039;&amp;#039;&amp;#039; tag that target him and to calls of &amp;#039;&amp;#039;&amp;#039;Would you Kindly...?&amp;#039;&amp;#039;&amp;#039; in addition he may call &amp;#039;&amp;#039;&amp;#039;Null&amp;#039;&amp;#039;&amp;#039; twice per scene if he is in melee with an individual and strikes them with a melee weapon.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
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