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	<id>https://www.deathuntodarkness.org/w/index.php?action=history&amp;feed=atom&amp;title=Safety_at_Games</id>
	<title>Safety at Games - Revision history</title>
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	<updated>2026-05-01T13:50:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Safety_at_Games&amp;diff=3818&amp;oldid=prev</id>
		<title>Hal: moved weapon safety rules from Combat and Injury</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Safety_at_Games&amp;diff=3818&amp;oldid=prev"/>
		<updated>2023-02-25T18:52:12Z</updated>

		<summary type="html">&lt;p&gt;moved weapon safety rules from Combat and Injury&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:52, 25 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;=== Combat Safety &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Combat Safety ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Always Pull Your Blows&lt;/del&gt;&#039;&#039;&#039;. In melee combat, a blow should land with the minimum force required to indicate to someone they have been struck. If someone is hitting too hard, shout &#039;&#039;too hard&#039;&#039; at them or inform a Ref. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A repeated failure &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pull your blows is grounds for exclusion from &lt;/del&gt;combat&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Repeated or extreme unsafe fighting will lead to &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being removed from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;event &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potentially barred from future games&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &lt;/ins&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All blows in Melee must be pulled.&lt;/ins&gt;&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** For anyone not used to LARP combat, pulling a blow is the act of slowing the weapon before it strikes the target, so that it hits with a minimal tap.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(* Sometimes people will misjudge this – it happens – but you should always be trying your best to pull every blow, and slow down or back off from a fight if you begin to find it difficult&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** &lt;/ins&gt;In melee combat, a blow should land with the minimum force required to indicate to someone they have been struck. If someone is hitting too hard, shout &#039;&#039;too hard&#039;&#039; at them or inform a Ref.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Blows &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the head are discouraged. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** We believe they are more risky than other elements of &lt;/ins&gt;combat&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should avoid them unless &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player does not present another valid target. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The use of hands &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grappling in melee is specifically restricted to controlled situations where both parties have exchanged enthusiastic consent immediately beforehand. This should never occur where there is a danger of running into other participants or terrain, e.g. near a mass combat, or in a cramped space&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a contact hobby, even with everyone trying to strike as safely as possible you can get hurt. Please do not engage in melee combat if you are uncomfortable with this. Certain people may be designated as ‘non-contact’ by their own request. These people will be indicated by the Refs at the start of an event and should NOT be attacked in a melee. Failure to observe this will be dealt with severely. Non-Contact individuals will state “Non-Com” and go to [[Combat_and_Injury#Subdued|Subdued]] status if you engage them. The Game Team will do their best to ensure the safety of Non-Contact Individuals but cannot always guarantee safety from accidental blows from weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a contact hobby, even with everyone trying to strike as safely as possible you can get hurt. Please do not engage in melee combat if you are uncomfortable with this. Certain people may be designated as ‘non-contact’ by their own request. These people will be indicated by the Refs at the start of an event and should NOT be attacked in a melee. Failure to observe this will be dealt with severely. Non-Contact individuals will state “Non-Com” and go to [[Combat_and_Injury#Subdued|Subdued]] status if you engage them. The Game Team will do their best to ensure the safety of Non-Contact Individuals but cannot always guarantee safety from accidental blows from weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ranged combat is open to all but if you are being obviously engaged by a melee combatant and have chosen to be non-contact, please state ‘Non-Com’ to the individual and then go to the [[Combat_and_Injury#Subdued|Subdued]] condition.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ranged combat is open to all but if you are being obviously engaged by a melee combatant and have chosen to be non-contact, please state ‘Non-Com’ to the individual and then go to the [[Combat_and_Injury#Subdued|Subdued]] condition.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Where possible please avoid striking the head where other valid targets are presented. If your opponent is for example behind cover or a shield, these may be your only choices. In which case, take specific care and do not strike the face.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All weapons must be safety-checked by a Ref before Time In. This includes non-strike-safe firearm props that may have sharp edges or other safety hazards.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== Prop and Weapon Safety ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;All weapons intended to be used in melee must be LARP safe.&#039;&#039;&#039; This means they have been tested by a member of the Game Team and conform to our safety standards. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Ranged weapons do not need to be LARP safe.&#039;&#039;&#039; However, if converted from firing props/airsoft/nerf weaponry they &#039;&#039;&#039;must&#039;&#039;&#039; be unloaded and made safe so they cannot fire and &#039;&#039;&#039;no ammunition for them may be brought to DuD games&#039;&#039;&#039;. &#039;&#039;&#039;&amp;lt;span style=&quot;color:#DC143C&quot;&amp;gt;If you fail to follow this you can be excluded from the event.&amp;lt;/span&amp;gt;&#039;&#039;&#039; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Where you are using a ranged weapon and enter Melee you are responsible for making your weapon safe.&#039;&#039;&#039;  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** If you are not using a LARP-safe prop you &#039;&#039;&#039;must&#039;&#039;&#039; move your weapon out of the way.  &#039;&#039;&#039;Props made of hard materials or not judged to be LARP-safe by the Game Team must be holstered or placed in a position where you can control their movement to prevent accidentally striking another participant.&#039;&#039;&#039; Charging melee combatants will always slow to give you time to do so; do not use this as a chance to retreat, be courteous.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== Prop Safety ====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The minimum length for a melee weapon should be seven inches (175mm) and care should be taken to ensure there is a good distance between the hand(s) holding the weapon and any striking surface as to avoid accidental blows with fists. Stab safe weaponry and flails are permitted, but will be approved on a case-by-case basis.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The minimum &lt;/del&gt;length for a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;melee weapon &lt;/del&gt;should be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seven inches (175mm) and care should &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taken &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ensure there is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good distance between the &lt;/del&gt;hand&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(s) holding &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon and any striking surface as &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;avoid accidental blows with fists. Stab safe weaponry and flails are permitted, but will be approved on &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by-case basis&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapons are divided into two categories: &#039;&#039;&#039;1-Handed&#039;&#039;&#039; and &#039;&#039;&#039;2-Handed&#039;&#039;&#039;. DuD does not make use of specific weapon &lt;/ins&gt;length &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restrictions, but the UK Weapon Safety standard of 42” maximum &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1-Handed Melee weapons is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good guideline. 1-Handed ranged weapons &lt;/ins&gt;should be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;‘pistol’ sized, which we feel is clear enough guidance. A 2-Handed weapon can only &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used &#039;&#039;if both your hands are on the weapon&#039;&#039;. There is no trait required &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wield &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1-Handed melee weapon in each &lt;/ins&gt;hand&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The Game Team reserves &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re-classify &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prop as 2&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Handed if we do not think you are safely wielding it in one hand&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapons &lt;/del&gt;should be constructed from high-density closed cell foam, such as Plastazote or Evazote. Pipe lagging or upholstery foam would not be suitable as they are low-density, but can be used to ‘pad’ striking surfaces so long as the core construction is high-density foam. There should be a minimum of 12mm of foam between the core and any striking surface, but the ultimate test will be if the core can be felt through the foam.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Melee weapons &lt;/ins&gt;should be constructed from high-density closed cell foam, such as Plastazote or Evazote. Pipe lagging or upholstery foam would not be suitable as they are low-density, but can be used to ‘pad’ striking surfaces so long as the core construction is high-density foam. There should be a minimum of 12mm of foam between the core and any striking surface, but the ultimate test will be if the core can be felt through the foam.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Weapon cores should be fiberglass or carbon fiber and should be rigid, weapons should not ‘whip’ (unless they are flails). Any EL wire, gems or other hard elements of the weapon should be restricted to non-striking surfaces only.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Weapon cores should be fiberglass or carbon fiber and should be rigid, weapons should not ‘whip’ (unless they are flails). Any EL wire, gems or other hard elements of the weapon should be restricted to non-striking surfaces only.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Firearms props may be based around foam dart weapons or Realistic Imitation Firearms (RIFs), but actual firearms (deactivated or otherwise) are expressedly forbidden. Firearms props should at no point in game time be loaded with ammunition of any kind (any SFX should be electronically produced). If a firearm prop is going to be used in melee, the entire weapon should be made LRP-safe as per the rules above. Firearms props should not have any sharp edges that may damage players or melee weapon props.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you are not using a LARP-safe prop you must move your weapon out of the way when engaged in melee combat. Props made of hard materials or not judged to be LARP-safe by the Game Team must be holstered or placed in a position where you can control their movement to prevent accidentally striking another participant. Charging melee combatants will &#039;&#039;always slow&#039;&#039; to give you time to do so; do not use this as a chance to retreat, be courteous.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shields should follow similar guidelines to the above, but should not have a rigid core as part of their construction. Wooden/plastic shields (such as riot shields) are expressly forbidden, as all shields should be constructed primarily from foam.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shields should follow similar guidelines to the above, but should not have a rigid core as part of their construction. Wooden/plastic shields (such as riot shields) are expressly forbidden, as all shields should be constructed primarily from foam.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hal</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Safety_at_Games&amp;diff=3806&amp;oldid=prev</id>
		<title>Hal at 17:36, 23 February 2023</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Safety_at_Games&amp;diff=3806&amp;oldid=prev"/>
		<updated>2023-02-23T17:36:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:36, 23 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Safety and Time In ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Safety and Time In ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== OOC Calls ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== OOC Calls ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hal</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Safety_at_Games&amp;diff=3805&amp;oldid=prev</id>
		<title>Hal: Created page with &quot;This page is part of the System Policies and Ethos and holds important information about safe behaviour and combat at Death Unto Darkness games.    === Safety and Time In ===  ==== OOC Calls ====  You must never use ANY of these calls for an IC purpose as they have distinct uses for indicating situations where there is a need to act out-of-game.  &#039;&#039;&#039;TIME IN!&#039;&#039;&#039; : Indicates that an area has become &#039;live&#039; and in-character. Cease any disruptive OOC activities or leave t...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Safety_at_Games&amp;diff=3805&amp;oldid=prev"/>
		<updated>2023-02-23T17:36:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This page is part of the &lt;a href=&quot;/System_Policies_and_Ethos&quot; title=&quot;System Policies and Ethos&quot;&gt;System Policies and Ethos&lt;/a&gt; and holds important information about safe behaviour and combat at Death Unto Darkness games.    === Safety and Time In ===  ==== OOC Calls ====  You must never use ANY of these calls for an IC purpose as they have distinct uses for indicating situations where there is a need to act out-of-game.  &amp;#039;&amp;#039;&amp;#039;TIME IN!&amp;#039;&amp;#039;&amp;#039; : Indicates that an area has become &amp;#039;live&amp;#039; and in-character. Cease any disruptive OOC activities or leave t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page is part of the [[System Policies and Ethos]] and holds important information about safe behaviour and combat at Death Unto Darkness games. &lt;br /&gt;
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=== Safety and Time In ===&lt;br /&gt;
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==== OOC Calls ====&lt;br /&gt;
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You must never use ANY of these calls for an IC purpose as they have distinct uses for indicating situations where there is a need to act out-of-game.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;TIME IN!&amp;#039;&amp;#039;&amp;#039; : Indicates that an area has become &amp;#039;live&amp;#039; and in-character. Cease any disruptive OOC activities or leave the area if you must continue them; otherwise, assume the role of your character.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;TIME FREEZE!&amp;#039;&amp;#039;&amp;#039; : Indicates that you are to drop OOC immediately &amp;#039;&amp;#039;unless there is a personal safety reason to do so&amp;#039;&amp;#039; do not move from where you are, close your eyes and do your best to ignore anything going on around you.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;TIME OUT!&amp;#039;&amp;#039;&amp;#039; : Indicates that the game is pausing or ending. You should drop OOC and cease roleplaying.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;SAFETY!&amp;#039;&amp;#039;&amp;#039; : Is used to indicate that while nobody has been hurt there is an emerging safety-hazard and the game needs to be stopped for a Ref to intervene. &amp;#039;&amp;#039;&amp;#039;Stay where you are unless you are in danger or told to move by a member of the game team&amp;#039;&amp;#039;&amp;#039;. Once the danger is resolved &amp;#039;&amp;#039;&amp;#039;Time in!&amp;#039;&amp;#039;&amp;#039; will be called.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;MAN DOWN!&amp;#039;&amp;#039;&amp;#039; : Is used to indicate that someone is in need of OOC medical assistance. &amp;#039;&amp;#039;&amp;#039;Stop what you are doing immediately and ensure other players and crew do so as well&amp;#039;&amp;#039;&amp;#039;. Be aware of your surroundings, move to allow first aiders access to the individual(s), giving space where told to. Once the situation is resolved, &amp;#039;&amp;#039;&amp;#039;Time In!&amp;#039;&amp;#039;&amp;#039; will be called.&lt;br /&gt;
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==== Sleeping Areas and Time In ====&lt;br /&gt;
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Where possible at a normal event (10am-1am time in), we will try to provide an area of the site for players wishing to remain in-character beyond 1am without disturbing others. In these situations, if you go to sleep you will not be excluded from any plot by doing so. Should an event have a 24 Time In we will try where possible to provide a safe and quiet OOC sleeping area for those who require sleep, and endeavour to engage you in other ways to allow you to fully enjoy the event.&lt;br /&gt;
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==== Contact and Touching ====&lt;br /&gt;
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If you do not declare yourself ‘Non-Contact’ you are consenting to allowing yourself to be struck with LRP-safe props. However it is important that all participants are aware that consent to be struck by props is not consent to be touched with anything else, including hands. Should roleplay require you to come into physical contact with another person you must have their explicit consent to touch them before you do so. If you need to retrieve something from their character&amp;#039;s person, and they do not wish to be touched, they can hand the prop to you while you mime searching away from their body.&lt;br /&gt;
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You should never engage another person in unarmed combat unless you are specifically aware that that individual is comfortable with it and you confirm it with their positive consent before carrying out the RP. You will both be held responsible for any injury as a cause of your actions.&lt;br /&gt;
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==== Combat Safety ====&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Always Pull Your Blows&amp;#039;&amp;#039;&amp;#039;. In melee combat, a blow should land with the minimum force required to indicate to someone they have been struck. If someone is hitting too hard, shout &amp;#039;&amp;#039;too hard&amp;#039;&amp;#039; at them or inform a Ref. A repeated failure to pull your blows is grounds for exclusion from combat. Repeated or extreme unsafe fighting will lead to you being removed from the event and potentially barred from future games.&lt;br /&gt;
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This is a contact hobby, even with everyone trying to strike as safely as possible you can get hurt. Please do not engage in melee combat if you are uncomfortable with this. Certain people may be designated as ‘non-contact’ by their own request. These people will be indicated by the Refs at the start of an event and should NOT be attacked in a melee. Failure to observe this will be dealt with severely. Non-Contact individuals will state “Non-Com” and go to [[Combat_and_Injury#Subdued|Subdued]] status if you engage them. The Game Team will do their best to ensure the safety of Non-Contact Individuals but cannot always guarantee safety from accidental blows from weapons.&lt;br /&gt;
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Ranged combat is open to all but if you are being obviously engaged by a melee combatant and have chosen to be non-contact, please state ‘Non-Com’ to the individual and then go to the [[Combat_and_Injury#Subdued|Subdued]] condition.&lt;br /&gt;
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Where possible please avoid striking the head where other valid targets are presented. If your opponent is for example behind cover or a shield, these may be your only choices. In which case, take specific care and do not strike the face.&lt;br /&gt;
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All weapons must be safety-checked by a Ref before Time In. This includes non-strike-safe firearm props that may have sharp edges or other safety hazards.&lt;br /&gt;
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==== Prop Safety ====&lt;br /&gt;
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The minimum length for a melee weapon should be seven inches (175mm) and care should be taken to ensure there is a good distance between the hand(s) holding the weapon and any striking surface as to avoid accidental blows with fists. Stab safe weaponry and flails are permitted, but will be approved on a case-by-case basis.&lt;br /&gt;
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Weapons should be constructed from high-density closed cell foam, such as Plastazote or Evazote. Pipe lagging or upholstery foam would not be suitable as they are low-density, but can be used to ‘pad’ striking surfaces so long as the core construction is high-density foam. There should be a minimum of 12mm of foam between the core and any striking surface, but the ultimate test will be if the core can be felt through the foam.&lt;br /&gt;
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Weapon cores should be fiberglass or carbon fiber and should be rigid, weapons should not ‘whip’ (unless they are flails). Any EL wire, gems or other hard elements of the weapon should be restricted to non-striking surfaces only.&lt;br /&gt;
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Firearms props may be based around foam dart weapons or Realistic Imitation Firearms (RIFs), but actual firearms (deactivated or otherwise) are expressedly forbidden. Firearms props should at no point in game time be loaded with ammunition of any kind (any SFX should be electronically produced). If a firearm prop is going to be used in melee, the entire weapon should be made LRP-safe as per the rules above. Firearms props should not have any sharp edges that may damage players or melee weapon props.&lt;br /&gt;
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If you are not using a LARP-safe prop you must move your weapon out of the way when engaged in melee combat. Props made of hard materials or not judged to be LARP-safe by the Game Team must be holstered or placed in a position where you can control their movement to prevent accidentally striking another participant. Charging melee combatants will &amp;#039;&amp;#039;always slow&amp;#039;&amp;#039; to give you time to do so; do not use this as a chance to retreat, be courteous.&lt;br /&gt;
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Shields should follow similar guidelines to the above, but should not have a rigid core as part of their construction. Wooden/plastic shields (such as riot shields) are expressly forbidden, as all shields should be constructed primarily from foam.&lt;br /&gt;
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Armour should be constructed from metal, foam, or plastic, and should not be constructed with any protruding sharp or hard elements. All edges should be rounded off for safety.&lt;br /&gt;
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As with everything, the Death Unto Darkness team reserves the right to ban any prop from play if they feel it is unsafe. It is possible to construct a weapon within the best guidelines which is nevertheless entirely unsafe in practice. If you are making something and want assistance with construction, please talk to us in advance to avoid disappointment.&lt;br /&gt;
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=== The Traffic Light System ===&lt;br /&gt;
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There may be dark and sometimes disturbing imagery and themes used in the game, and we respect that some participants may find themselves affected by this. To this end you may use the ‘Traffic Light’ system to inform players, crew and refs of discomfort without needing to stop the game. You can read more about the themes you may encounter on the [[Game Themes]] page. &lt;br /&gt;
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* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; should be used to indicate that you are extremely uncomfortable with the scene, and indicates to all participants to stop and move away from the subject matter being used/discussed.&lt;br /&gt;
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*&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Amber&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;  indicates to others that you are affected by the subject matter and that they should be careful or back off from a subject to allow you to settle.&lt;br /&gt;
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* &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;  can be used to indicate to others that you are comfortable and happy to move on with a subject.&lt;br /&gt;
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If you are overwhelmed or completely unable to deal with a subject and need to bring an immediate end to it, you may call &amp;#039;&amp;#039;&amp;#039;Stop the Game&amp;#039;&amp;#039;&amp;#039; at any point. At this point all participants should cease roleplay to allow the participant in question to remove themselves from the play area and talk to a referee.  &lt;/div&gt;</summary>
		<author><name>Hal</name></author>
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