<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.deathuntodarkness.org/w/index.php?action=history&amp;feed=atom&amp;title=Defensive_Traits</id>
	<title>Defensive Traits - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.deathuntodarkness.org/w/index.php?action=history&amp;feed=atom&amp;title=Defensive_Traits"/>
	<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Defensive_Traits&amp;action=history"/>
	<updated>2026-05-05T10:59:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.0</generator>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Defensive_Traits&amp;diff=4231&amp;oldid=prev</id>
		<title>High Lords: /* Praetorian */</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Defensive_Traits&amp;diff=4231&amp;oldid=prev"/>
		<updated>2025-06-12T17:29:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Praetorian&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:29, 12 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** If you are within 5m of the character you are oathed to you may call &amp;#039;&amp;#039;&amp;#039;Look Out! Deflect!&amp;#039;&amp;#039;&amp;#039; twice - you may also use any other sources of &amp;#039;&amp;#039;&amp;#039;Deflect&amp;#039;&amp;#039;&amp;#039; (but not those with &amp;#039;&amp;#039;&amp;#039;Warp&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Sanctic&amp;#039;&amp;#039;&amp;#039; attached) to do this additional times. This has no effect against calls of &amp;#039;&amp;#039;&amp;#039;Warp&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Sunder&amp;#039;&amp;#039;&amp;#039; - this ability cannot be used again until you have Recuperated.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** If you are within 5m of the character you are oathed to you may call &amp;#039;&amp;#039;&amp;#039;Look Out! Deflect!&amp;#039;&amp;#039;&amp;#039; twice - you may also use any other sources of &amp;#039;&amp;#039;&amp;#039;Deflect&amp;#039;&amp;#039;&amp;#039; (but not those with &amp;#039;&amp;#039;&amp;#039;Warp&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Sanctic&amp;#039;&amp;#039;&amp;#039; attached) to do this additional times. This has no effect against calls of &amp;#039;&amp;#039;&amp;#039;Warp&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Sunder&amp;#039;&amp;#039;&amp;#039; - this ability cannot be used again until you have Recuperated.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** &amp;#039;&amp;#039;&amp;#039;Look Out! Deflect!&amp;#039;&amp;#039;&amp;#039; means that your charge takes no effect from the call, and you take the call in their place - make this clear to your charge before the event as it is only important for you both to understand it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** &amp;#039;&amp;#039;&amp;#039;Look Out! Deflect!&amp;#039;&amp;#039;&amp;#039; means that your charge takes no effect from the call, and you take the call in their place - make this clear to your charge before the event as it is only important for you both to understand it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&lt;/ins&gt;* &#039;&#039;&#039;The Ultimate Sacrifice:&#039;&#039;&#039; You may call &#039;&#039;&#039;Look Out! Deflect!&#039;&#039;&#039; &#039;&#039;once&#039;&#039; against a call of &#039;&#039;&#039;Sunder&#039;&#039;&#039; - you take the &#039;&#039;&#039;Sunder&#039;&#039;&#039; instead - &#039;&#039;&#039;this ability cannot be used again until you have Recuperated.&#039;&#039;&#039;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;The Ultimate Sacrifice:&#039;&#039;&#039; You may call &#039;&#039;&#039;Look Out! Deflect!&#039;&#039;&#039; &#039;&#039;once&#039;&#039; against a call of &#039;&#039;&#039;Sunder&#039;&#039;&#039; - you take the &#039;&#039;&#039;Sunder&#039;&#039;&#039; instead - &#039;&#039;&#039;this ability cannot be used again until you have Recuperated.&#039;&#039;&#039;  &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Defensive_Traits&amp;diff=4225&amp;oldid=prev</id>
		<title>High Lords at 19:45, 14 May 2025</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Defensive_Traits&amp;diff=4225&amp;oldid=prev"/>
		<updated>2025-05-14T19:45:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:45, 14 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Oath-bound Defender:&amp;#039;&amp;#039;&amp;#039; You must prioritise the protection of the individual you are oathed to unless they order you to leave their side, which you are bound to obey.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Oath-bound Defender:&amp;#039;&amp;#039;&amp;#039; You must prioritise the protection of the individual you are oathed to unless they order you to leave their side, which you are bound to obey.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** If you are within 5m of the character you are oathed to you may call &#039;&#039;&#039;Look Out! Deflect!&#039;&#039;&#039; twice - you may also use any other sources of &#039;&#039;&#039;Deflect&#039;&#039;&#039; (but not those with Warp or Sanctic attached) to do this additional times. This has no effect against calls of &#039;&#039;&#039;Warp&#039;&#039;&#039; or &#039;&#039;&#039;Sunder&#039;&#039;&#039; - this ability cannot be used again until you have Recuperated.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** If you are within 5m of the character you are oathed to you may call &#039;&#039;&#039;Look Out! Deflect!&#039;&#039;&#039; twice - you may also use any other sources of &#039;&#039;&#039;Deflect&#039;&#039;&#039; (but not those with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Warp&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Sanctic&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;attached) to do this additional times. This has no effect against calls of &#039;&#039;&#039;Warp&#039;&#039;&#039; or &#039;&#039;&#039;Sunder&#039;&#039;&#039; - this ability cannot be used again until you have Recuperated.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** &amp;#039;&amp;#039;&amp;#039;Look Out! Deflect!&amp;#039;&amp;#039;&amp;#039; means that your charge takes no effect from the call, and you take the call in their place - make this clear to your charge before the event as it is only important for you both to understand it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** &amp;#039;&amp;#039;&amp;#039;Look Out! Deflect!&amp;#039;&amp;#039;&amp;#039; means that your charge takes no effect from the call, and you take the call in their place - make this clear to your charge before the event as it is only important for you both to understand it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l71&quot;&gt;Line 71:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Lightweight:&amp;#039;&amp;#039;&amp;#039; You can never have more than 5 endurance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Lightweight:&amp;#039;&amp;#039;&amp;#039; You can never have more than 5 endurance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Evasive:&#039;&#039;&#039; You may call Deflect against up to four attack calls whose source you are aware of. This may not be used against Sunder or calls with Warp attached. This ability cannot be used again until you have Recuperated. This should be roleplayed as dodging the blow.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Evasive:&#039;&#039;&#039; You may call Deflect against up to four attack calls whose source you are aware of. This may not be used against &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Sunder&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;or calls with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Warp&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;attached. This ability cannot be used again until you have Recuperated. This should be roleplayed as dodging the blow.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot;&gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Used by the Imperial Navy, Imperial Guard, Arbites and Inquisitorial Crusaders in close quarters combat, breacher shields are large slabs of metal and ceramite that can withstand a huge degree of punishment.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Used by the Imperial Navy, Imperial Guard, Arbites and Inquisitorial Crusaders in close quarters combat, breacher shields are large slabs of metal and ceramite that can withstand a huge degree of punishment.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Barricade:&#039;&#039;&#039; A character with a Breaching shield may call &#039;&#039;&#039;Deflect&#039;&#039;&#039; up to six times against ranged calls from the direction they are protecting and are immune to calls of &#039;&#039;&#039;Dakka&#039;&#039;&#039; from that direction - they may use this shield to block any melee call. However they cannot call &#039;&#039;&#039;Deflect&#039;&#039;&#039; against calls of &#039;&#039;&#039;Knockback&#039;&#039;&#039;, &#039;&#039;&#039;Boom&#039;&#039;&#039;, &#039;&#039;&#039;Burn&#039;&#039;&#039; or any call with &#039;&#039;&#039;Mass&#039;&#039;&#039; attached. &#039;&#039;&#039;This ability cannot be used again until you have Recuperated.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Barricade:&#039;&#039;&#039; A character with a Breaching shield may call &#039;&#039;&#039;Deflect&#039;&#039;&#039; up to six times against ranged calls from the direction they are protecting and are immune to calls of &#039;&#039;&#039;Dakka&#039;&#039;&#039; from that direction - they may use this shield to block any melee call. However they cannot call &#039;&#039;&#039;Deflect&#039;&#039;&#039; against calls of &#039;&#039;&#039;Knockback&#039;&#039;&#039;, &#039;&#039;&#039;Boom&#039;&#039;&#039;, &#039;&#039;&#039;Burn&#039;&#039;&#039; or any call with &#039;&#039;&#039;Mass&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; or &#039;&#039;&#039;Warp&lt;/ins&gt;&#039;&#039;&#039; attached. &#039;&#039;&#039;This ability cannot be used again until you have Recuperated.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Repulsor Field:&amp;#039;&amp;#039;&amp;#039; You may make a single call of Mass Knockback after charging into a group of enemies. This ability cannot be used again until you have Recuperated.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Repulsor Field:&amp;#039;&amp;#039;&amp;#039; You may make a single call of Mass Knockback after charging into a group of enemies. This ability cannot be used again until you have Recuperated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Sanctum:&amp;#039;&amp;#039;&amp;#039; Should you &amp;#039;&amp;#039;&amp;#039;Deflect&amp;#039;&amp;#039;&amp;#039; a ranged call of &amp;#039;&amp;#039;&amp;#039;Sunder&amp;#039;&amp;#039;&amp;#039; or take one in melee on your shield it protects you from the call but destroys your shield forcing you to seek a &amp;#039;&amp;#039;&amp;#039;Tech-Priest&amp;#039;&amp;#039;&amp;#039; who can repair it during a period of &amp;#039;&amp;#039;&amp;#039;Recuperation&amp;#039;&amp;#039;&amp;#039;. You should attempt to safely discard this prop so that it does not block any further melee blows.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Sanctum:&amp;#039;&amp;#039;&amp;#039; Should you &amp;#039;&amp;#039;&amp;#039;Deflect&amp;#039;&amp;#039;&amp;#039; a ranged call of &amp;#039;&amp;#039;&amp;#039;Sunder&amp;#039;&amp;#039;&amp;#039; or take one in melee on your shield it protects you from the call but destroys your shield forcing you to seek a &amp;#039;&amp;#039;&amp;#039;Tech-Priest&amp;#039;&amp;#039;&amp;#039; who can repair it during a period of &amp;#039;&amp;#039;&amp;#039;Recuperation&amp;#039;&amp;#039;&amp;#039;. You should attempt to safely discard this prop so that it does not block any further melee blows.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Defensive_Traits&amp;diff=3464&amp;oldid=prev</id>
		<title>Tealix: Consistency - Tech-Priest</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Defensive_Traits&amp;diff=3464&amp;oldid=prev"/>
		<updated>2022-10-16T15:02:27Z</updated>

		<summary type="html">&lt;p&gt;Consistency - Tech-Priest&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:02, 16 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l82&quot;&gt;Line 82:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 82:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Repulsor Field:&amp;#039;&amp;#039;&amp;#039; You may make a single call of Mass Knockback after charging into a group of enemies. This ability cannot be used again until you have Recuperated.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Repulsor Field:&amp;#039;&amp;#039;&amp;#039; You may make a single call of Mass Knockback after charging into a group of enemies. This ability cannot be used again until you have Recuperated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Sanctum:&#039;&#039;&#039; Should you &#039;&#039;&#039;Deflect&#039;&#039;&#039; a ranged call of &#039;&#039;&#039;Sunder&#039;&#039;&#039; or take one in melee on your shield it protects you from the call but destroys your shield forcing you to seek a &#039;&#039;&#039;Tech Priest&#039;&#039;&#039; who can repair it during a period of &#039;&#039;&#039;Recuperation&#039;&#039;&#039;. You should attempt to safely discard this prop so that it does not block any further melee blows.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Sanctum:&#039;&#039;&#039; Should you &#039;&#039;&#039;Deflect&#039;&#039;&#039; a ranged call of &#039;&#039;&#039;Sunder&#039;&#039;&#039; or take one in melee on your shield it protects you from the call but destroys your shield forcing you to seek a &#039;&#039;&#039;Tech&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;Priest&#039;&#039;&#039; who can repair it during a period of &#039;&#039;&#039;Recuperation&#039;&#039;&#039;. You should attempt to safely discard this prop so that it does not block any further melee blows.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tealix</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Defensive_Traits&amp;diff=3322&amp;oldid=prev</id>
		<title>High Lords at 19:49, 15 October 2022</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Defensive_Traits&amp;diff=3322&amp;oldid=prev"/>
		<updated>2022-10-15T19:49:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:49, 15 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot;&gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;The Crash:&amp;#039;&amp;#039;&amp;#039; This state ends when there are no threats left for you to attack or you become &amp;#039;&amp;#039;&amp;#039;Bloodied&amp;#039;&amp;#039;&amp;#039;. You become &amp;#039;&amp;#039;&amp;#039;Shaken&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Bloodied&amp;#039;&amp;#039;&amp;#039; if you were not already - you cannot benefit from &amp;#039;&amp;#039;&amp;#039;Get it Together&amp;#039;&amp;#039;&amp;#039; until you have received [[Medical Treatment|Triage]]. You automatically suffer a complication when a &amp;#039;&amp;#039;&amp;#039;Medicae&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Chirugeon&amp;#039;&amp;#039;&amp;#039; performs Triage on you. If you were already &amp;#039;&amp;#039;&amp;#039;Shaken&amp;#039;&amp;#039;&amp;#039; you Descend into Madness.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;The Crash:&amp;#039;&amp;#039;&amp;#039; This state ends when there are no threats left for you to attack or you become &amp;#039;&amp;#039;&amp;#039;Bloodied&amp;#039;&amp;#039;&amp;#039;. You become &amp;#039;&amp;#039;&amp;#039;Shaken&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Bloodied&amp;#039;&amp;#039;&amp;#039; if you were not already - you cannot benefit from &amp;#039;&amp;#039;&amp;#039;Get it Together&amp;#039;&amp;#039;&amp;#039; until you have received [[Medical Treatment|Triage]]. You automatically suffer a complication when a &amp;#039;&amp;#039;&amp;#039;Medicae&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Chirugeon&amp;#039;&amp;#039;&amp;#039; performs Triage on you. If you were already &amp;#039;&amp;#039;&amp;#039;Shaken&amp;#039;&amp;#039;&amp;#039; you Descend into Madness.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;----&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Grizzled Veteran&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== &lt;/ins&gt;Grizzled Veteran &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thanks to bionics, your natural toughness or just the mental fortitude you have honed though years of service to the Imperium are able to force yourself to to keep fighting despite your injuries and continue your service to the God-Emperor despite the pain of your wounds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thanks to bionics, your natural toughness or just the mental fortitude you have honed though years of service to the Imperium are able to force yourself to to keep fighting despite your injuries and continue your service to the God-Emperor despite the pain of your wounds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You have +1 Endurance  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;+1 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Endurance&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&#039;&#039;&#039; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I will not die!: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You &lt;/del&gt;may use Get it Together on yourself after 10s of animated roleplay stitching wounds closed, praying to the God-Emperor or some other roleplay designed to represent &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gathering a second wind - this may even be used when Bloodied&lt;/del&gt;.  This ability cannot be used again until you have Recuperated. You continue to Bleed through the roleplay period.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;&lt;/ins&gt;I will not die!:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; After you become &#039;&#039;&#039;Bloodied&#039;&#039;&#039; you &lt;/ins&gt;may use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Get it Together&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;on yourself after 10s of animated roleplay stitching wounds closed, praying to the God-Emperor or some other roleplay designed to represent &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fighting back to your feet&lt;/ins&gt;.  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;This ability cannot be used again until you have Recuperated&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;. You continue to Bleed through the roleplay period.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is treated as the normal Get it Together call subject to the same restrictions such as calls that prevent it from affecting you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** &lt;/ins&gt;This is treated as the normal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Get it Together&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;call&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;subject to the same restrictions such as calls that prevent it from affecting you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Fight Through the Pain:&#039;&#039;&#039; You may continue to move, attack and make calls for 10s after being reduced to &#039;&#039;&#039;Bloodied&#039;&#039;&#039; so long as you are focused on completing a specific task (flip a switch, hold a door closed, ect). This ability cannot be used again until you have &#039;&#039;&#039;Recuperated&#039;&#039;&#039;. You are considered to continue to Bleed despite being on your feet for 10s.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fight Through the Pain: You may continue to move, attack and make calls for 10s after being reduced to Bloodied so long as you are focused on completing a specific task (flip a switch, hold a door closed, ect). This ability cannot be used again until you have Recuperated. You are considered to continue to Bleed despite being on your feet for 10s.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;----&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== &lt;/ins&gt;Supernal Reflexes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Supernal Reflexes&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Cannot be Combined With:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;Aegis Training&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Chem Trooper, Militant, Praetorian&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(Cannot be Combined With: Aegis Training)&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You have pushed yourself to the edge of what is humanly possible in terms of reactions, either via small chemical adjustments to your brain, bionic implantation or simply through training yourself to the absolute limits of what is humanly possible.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You have pushed yourself to the edge of what is humanly possible in terms of reactions, either via small chemical adjustments to your brain, bionic implantation or simply through training yourself to the absolute limits of what is humanly possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lightweight: You can never have more than 5 endurance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;&lt;/ins&gt;Lightweight:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;You can never have more than 5 endurance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Evasive: You may call Deflect against up to four attack calls whose source you are aware of. This may not be used against Sunder or calls with Warp attached. This ability cannot be used again until you have Recuperated. This should be roleplayed as dodging the blow.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Evasive:&#039;&#039;&#039; You may call Deflect against up to four attack calls whose source you are aware of. This may not be used against Sunder or calls with Warp attached. This ability cannot be used again until you have Recuperated. This should be roleplayed as dodging the blow.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;----&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Aegis Training&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== &lt;/ins&gt;Aegis Training &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Used by the Imperial Navy, Imperial Guard, Arbites and Inquisitorial Crusaders in close quarters combat, breacher shields are large slabs of metal and ceramite that can withstand a huge degree of punishment.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Used by the Imperial Navy, Imperial Guard, Arbites and Inquisitorial Crusaders in close quarters combat, breacher shields are large slabs of metal and ceramite that can withstand a huge degree of punishment.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Barricade: A character with a Breaching shield may call Deflect up to six times against ranged calls from the direction they are protecting and are immune to calls of Dakka from that direction - they may use this shield to block any melee call. However they cannot call Deflect against calls of Knockback, Boom, Burn or any call with Mass attached. This ability cannot be used again until you have Recuperated.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;&lt;/ins&gt;Barricade:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;A character with a Breaching shield may call &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Deflect&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;up to six times against ranged calls from the direction they are protecting and are immune to calls of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Dakka&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;from that direction - they may use this shield to block any melee call. However they cannot call &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Deflect&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;against calls of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Knockback&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Boom&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Burn&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;or any call with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Mass&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;attached. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;This ability cannot be used again until you have Recuperated.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Repulsor Field: You may make a single call of Mass Knockback after charging into a group of enemies. This ability cannot be used again until you have Recuperated.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;&lt;/ins&gt;Repulsor Field:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;You may make a single call of Mass Knockback after charging into a group of enemies. This ability cannot be used again until you have Recuperated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Should you Deflect a ranged call of Sunder or take one in melee on your shield it protects you from the call but destroys your shield forcing you to seek a Tech Priest who can repair it during a period of Recuperation. You should attempt to safely discard this prop so that it does not block any further melee blows.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Sanctum:&#039;&#039;&#039; &lt;/ins&gt;Should you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Deflect&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;a ranged call of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Sunder&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;or take one in melee on your shield it protects you from the call but destroys your shield forcing you to seek a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Tech Priest&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;who can repair it during a period of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Recuperation&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;. You should attempt to safely discard this prop so that it does not block any further melee blows.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Defensive_Traits&amp;diff=3321&amp;oldid=prev</id>
		<title>High Lords: Created page with &quot;=== Militant ===  (&#039;&#039;&#039;Cannot be Combined With:&#039;&#039;&#039; Supernal Reflexes &#039;&#039;&#039;or&#039;&#039;&#039; Adept Mortis) You possess the wargear and training of one of the elite warriors of the Imperium: perhaps you were raised to be one of Militarum Tempestus, inducted as a Crusader of the Ecclesiarchy or served as an Arbiter on the frontline of law enforcement. You are hardier and more experienced in combat than others meaning that you are more used to pain and injury.  You have &#039;&#039;&#039;+1 Endurance...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Defensive_Traits&amp;diff=3321&amp;oldid=prev"/>
		<updated>2022-10-15T19:20:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== Militant ===  (&amp;#039;&amp;#039;&amp;#039;Cannot be Combined With:&amp;#039;&amp;#039;&amp;#039; Supernal Reflexes &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; Adept Mortis) You possess the wargear and training of one of the elite warriors of the Imperium: perhaps you were raised to be one of Militarum Tempestus, inducted as a Crusader of the Ecclesiarchy or served as an Arbiter on the frontline of law enforcement. You are hardier and more experienced in combat than others meaning that you are more used to pain and injury.  You have &amp;#039;&amp;#039;&amp;#039;+1 &lt;a href=&quot;/Endurance&quot; class=&quot;mw-redirect&quot; title=&quot;Endurance&quot;&gt;Endurance&lt;/a&gt;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Militant === &lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;Cannot be Combined With:&amp;#039;&amp;#039;&amp;#039; Supernal Reflexes &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; Adept Mortis)&lt;br /&gt;
You possess the wargear and training of one of the elite warriors of the Imperium: perhaps you were raised to be one of Militarum Tempestus, inducted as a Crusader of the Ecclesiarchy or served as an Arbiter on the frontline of law enforcement. You are hardier and more experienced in combat than others meaning that you are more used to pain and injury.&lt;br /&gt;
&lt;br /&gt;
You have &amp;#039;&amp;#039;&amp;#039;+1 [[Endurance]]&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Physrep Requirement:&amp;#039;&amp;#039;&amp;#039; Your kit must mark you as an iconic fighter of the 41st Millennium, such as the uniform of a notable guard unit or the Imperial Navy, the vestments of a Sister of Battle, the black Armour of the Arbites. These are all examples to provide easy reference: a militant can come from any walk of life, but they must aim to look like a militant member of an Inquisitor’s warband reflecting a more ‘combat focused’ approach to iconic kit. The goal of this is not to force everyone into cosplaying an iconic military unit from the tabletop but to wear a costume that clearly marks them as part of the setting as well as a fighter. We also wish to avoid requiring people to phys rep armour if they do not wish to - as this is not a game built around the restrictive nature of armour.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battle Hardened:&amp;#039;&amp;#039;&amp;#039; Providing you are &amp;#039;&amp;#039;&amp;#039;[[Building_a_Character#Endurance|Prepared for Combat]]&amp;#039;&amp;#039;&amp;#039; you treat the call &amp;#039;&amp;#039;&amp;#039;Rend&amp;#039;&amp;#039;&amp;#039; as: “Lose One Endurance and react as if you have been hit by a more powerful bolt of energy or bullet” rather than its standard effect.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battlefield Awareness:&amp;#039;&amp;#039;&amp;#039; You may call &amp;#039;&amp;#039;&amp;#039;Deflect&amp;#039;&amp;#039;&amp;#039; against one attack call whose source you are aware of. This may not be used against &amp;#039;&amp;#039;&amp;#039;Sunder&amp;#039;&amp;#039;&amp;#039; or calls with &amp;#039;&amp;#039;&amp;#039;Warp&amp;#039;&amp;#039;&amp;#039; attached. &amp;#039;&amp;#039;&amp;#039;This ability cannot be used again until you have Recuperated.&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
** This should be roleplayed as either dodging or taking a blow on an armoured location.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Praetorian ===&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;Cannot be Combined With:&amp;#039;&amp;#039;&amp;#039; Supernal Reflexes &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; Adept Mortis)&lt;br /&gt;
&lt;br /&gt;
Bodyguarding is not an uncommon profession across the Imperium, from Gangbosses in the Underhive, to the Life Guards of Imperial Nobility, the talent for keeping aware of the safety of another is often valued in the Inquisition, Inquisitors have use of such individuals both for their own protection and for the protection of their Agents.&lt;br /&gt;
&lt;br /&gt;
You have &amp;#039;&amp;#039;&amp;#039;+1 [[Endurance]]&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Physrep Requirement:&amp;#039;&amp;#039;&amp;#039; Your kit must mark you as an iconic fighter of the 41st Millennium, such as the uniform of a notable guard unit or the Imperial Navy, the vestments of a Sister of Battle, the black Armour of the Arbites. These are all examples to provide easy reference: a praetorian can come from any walk of life, but they must aim to look like a militant member of an Inquisitor’s warband reflecting a more ‘combat focused’ approach to iconic kit. The goal of this is not to force everyone into cosplaying an iconic military unit from the tabletop but to wear a costume that clearly marks them as part of the setting as well as a fighter. We also wish to avoid requiring people to phys rep armour if they do not wish to - as this is not a game built around the restrictive nature of armour.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Before an event you must agree with another PC’s player that you are bound to protect them.&amp;#039;&amp;#039;&amp;#039; This can represent a sacred oath, Psykic conditioning, a Volitor implant or something more esoteric. This character cannot also have Praetorian or have another character with this trait already protecting them.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battle Hardened:&amp;#039;&amp;#039;&amp;#039; Providing you are &amp;#039;&amp;#039;&amp;#039;[[Building_a_Character#Endurance|Prepared for Combat]]&amp;#039;&amp;#039;&amp;#039; you treat the call &amp;#039;&amp;#039;&amp;#039;Rend&amp;#039;&amp;#039;&amp;#039; as: “Lose One Endurance and react as if you have been hit by a more powerful bolt of energy or bullet” rather than its standard effect.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Oath-bound Defender:&amp;#039;&amp;#039;&amp;#039; You must prioritise the protection of the individual you are oathed to unless they order you to leave their side, which you are bound to obey. &lt;br /&gt;
** If you are within 5m of the character you are oathed to you may call &amp;#039;&amp;#039;&amp;#039;Look Out! Deflect!&amp;#039;&amp;#039;&amp;#039; twice - you may also use any other sources of &amp;#039;&amp;#039;&amp;#039;Deflect&amp;#039;&amp;#039;&amp;#039; (but not those with Warp or Sanctic attached) to do this additional times. This has no effect against calls of &amp;#039;&amp;#039;&amp;#039;Warp&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Sunder&amp;#039;&amp;#039;&amp;#039; - this ability cannot be used again until you have Recuperated. &lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;Look Out! Deflect!&amp;#039;&amp;#039;&amp;#039; means that your charge takes no effect from the call, and you take the call in their place - make this clear to your charge before the event as it is only important for you both to understand it.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Ultimate Sacrifice:&amp;#039;&amp;#039;&amp;#039; You may call &amp;#039;&amp;#039;&amp;#039;Look Out! Deflect!&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;once&amp;#039;&amp;#039; against a call of &amp;#039;&amp;#039;&amp;#039;Sunder&amp;#039;&amp;#039;&amp;#039; - you take the &amp;#039;&amp;#039;&amp;#039;Sunder&amp;#039;&amp;#039;&amp;#039; instead - &amp;#039;&amp;#039;&amp;#039;this ability cannot be used again until you have Recuperated.&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chem-Trooper ===&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;Cannot be Combined With:&amp;#039;&amp;#039;&amp;#039; Supernal Reflexes &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; Adept Mortis)&lt;br /&gt;
The Imperium makes extensive use of implanted chem-injectors and face-mounted chem inhalers to augment its warriors in combat. Though often found implanted into Pit Fighters and the more brutish and unruly regiments of the Imperial guard, more refined versions exist to aid hyperviolent nobles in their pursuits. You possess an implanted inhaler/injector with a reservoir of drugs;&lt;br /&gt;
&lt;br /&gt;
You have &amp;#039;&amp;#039;&amp;#039;+1 [[Endurance]]&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chem-Troopers are addicts&amp;#039;&amp;#039;&amp;#039;, without exception, whether they have implanted bionics that distribute drugs into their systems for them, or external inhalers and injectors, they are constantly taking in low levels of drugs to get their fix - this is an effect of this trait, if for any reason you unable to get your fix due to this trait being disabled for a long period by an effect you will become &amp;#039;&amp;#039;&amp;#039;Shaken&amp;#039;&amp;#039;&amp;#039; as your addictions kick in.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Chempsycho:&amp;#039;&amp;#039;&amp;#039; Providing you clearly physrep implants, a rebreather or an injector you can treat the call Rend as: “Lose One Endurance and react as if you have been hit by a more powerful bolt of energy or bullet.” Rather than its standard effect. You&amp;#039;re on so many drugs that it really doesn&amp;#039;t hurt enough to shock you into collapsing as fast as regular humans and the cocktail of drugs that clot your blood&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Frenzon Rage:&amp;#039;&amp;#039;&amp;#039; Your injectors can induce a psychotic rage - in this state you cannot make rational decisions or anything that requires intelligent thought to be able to concentrate, violence and combat are your only focus. After activating this ability you gain the following benefits, after it ends this ability cannot be used again until you have Recuperated. &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;The Rage:&amp;#039;&amp;#039;&amp;#039; In this state uncalled melee and &amp;#039;&amp;#039;&amp;#039;Blam&amp;#039;&amp;#039;&amp;#039; have no effect on you (call &amp;#039;&amp;#039;&amp;#039;Deflect&amp;#039;&amp;#039;&amp;#039;). &lt;br /&gt;
***Call &amp;#039;&amp;#039;&amp;#039;Rend&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Knockback&amp;#039;&amp;#039;&amp;#039; in melee every 3s.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;The Instinct:&amp;#039;&amp;#039;&amp;#039; You may call &amp;#039;&amp;#039;&amp;#039;Deflect&amp;#039;&amp;#039;&amp;#039; against one attack call that you are aware of the source of - this may not be used against &amp;#039;&amp;#039;&amp;#039;Sunder&amp;#039;&amp;#039;&amp;#039; or calls with &amp;#039;&amp;#039;&amp;#039;Warp&amp;#039;&amp;#039;&amp;#039; attached. This should be roleplayed as either dodging or taking a horrid blow and ignoring it. &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;The Crash:&amp;#039;&amp;#039;&amp;#039; This state ends when there are no threats left for you to attack or you become &amp;#039;&amp;#039;&amp;#039;Bloodied&amp;#039;&amp;#039;&amp;#039;. You become &amp;#039;&amp;#039;&amp;#039;Shaken&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Bloodied&amp;#039;&amp;#039;&amp;#039; if you were not already - you cannot benefit from &amp;#039;&amp;#039;&amp;#039;Get it Together&amp;#039;&amp;#039;&amp;#039; until you have received [[Medical Treatment|Triage]]. You automatically suffer a complication when a &amp;#039;&amp;#039;&amp;#039;Medicae&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Chirugeon&amp;#039;&amp;#039;&amp;#039; performs Triage on you. If you were already &amp;#039;&amp;#039;&amp;#039;Shaken&amp;#039;&amp;#039;&amp;#039; you Descend into Madness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grizzled Veteran&lt;br /&gt;
Thanks to bionics, your natural toughness or just the mental fortitude you have honed though years of service to the Imperium are able to force yourself to to keep fighting despite your injuries and continue your service to the God-Emperor despite the pain of your wounds.&lt;br /&gt;
&lt;br /&gt;
You have +1 Endurance &lt;br /&gt;
&lt;br /&gt;
I will not die!: You may use Get it Together on yourself after 10s of animated roleplay stitching wounds closed, praying to the God-Emperor or some other roleplay designed to represent gathering a second wind - this may even be used when Bloodied.  This ability cannot be used again until you have Recuperated. You continue to Bleed through the roleplay period.&lt;br /&gt;
This is treated as the normal Get it Together call subject to the same restrictions such as calls that prevent it from affecting you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fight Through the Pain: You may continue to move, attack and make calls for 10s after being reduced to Bloodied so long as you are focused on completing a specific task (flip a switch, hold a door closed, ect). This ability cannot be used again until you have Recuperated. You are considered to continue to Bleed despite being on your feet for 10s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Supernal Reflexes&lt;br /&gt;
(Cannot be Combined With: Aegis Training)&lt;br /&gt;
You have pushed yourself to the edge of what is humanly possible in terms of reactions, either via small chemical adjustments to your brain, bionic implantation or simply through training yourself to the absolute limits of what is humanly possible.&lt;br /&gt;
&lt;br /&gt;
Lightweight: You can never have more than 5 endurance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Evasive: You may call Deflect against up to four attack calls whose source you are aware of. This may not be used against Sunder or calls with Warp attached. This ability cannot be used again until you have Recuperated. This should be roleplayed as dodging the blow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aegis Training&lt;br /&gt;
Used by the Imperial Navy, Imperial Guard, Arbites and Inquisitorial Crusaders in close quarters combat, breacher shields are large slabs of metal and ceramite that can withstand a huge degree of punishment. &lt;br /&gt;
&lt;br /&gt;
Barricade: A character with a Breaching shield may call Deflect up to six times against ranged calls from the direction they are protecting and are immune to calls of Dakka from that direction - they may use this shield to block any melee call. However they cannot call Deflect against calls of Knockback, Boom, Burn or any call with Mass attached. This ability cannot be used again until you have Recuperated.&lt;br /&gt;
&lt;br /&gt;
Repulsor Field: You may make a single call of Mass Knockback after charging into a group of enemies. This ability cannot be used again until you have Recuperated.&lt;br /&gt;
&lt;br /&gt;
Should you Deflect a ranged call of Sunder or take one in melee on your shield it protects you from the call but destroys your shield forcing you to seek a Tech Priest who can repair it during a period of Recuperation. You should attempt to safely discard this prop so that it does not block any further melee blows.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
</feed>