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	<updated>2026-05-12T22:26:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Castellum&amp;diff=404</id>
		<title>Castellum</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Castellum&amp;diff=404"/>
		<updated>2020-03-24T11:43:35Z</updated>

		<summary type="html">&lt;p&gt;Red: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Castellum &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; colspan=2 | [[file:Castellum.png|100px|Castellum]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sub-Sector&#039;&#039;&#039; || Primus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Forge World&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039; || 1.5 billion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Climate&#039;&#039;&#039; || Temperate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Loyal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Groups of Note&#039;&#039;&#039; || tbc &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“It is a necessary nutrient-cluster required for optimal fuelling and maintenance of your internal organic biosystems, not an opportunity to demonstrate the quality of your pict-capture augmentation systems. You are supposed to consume it, not log a record of its visible-spectrum EM profile to post publicly on the noosphere.” – Casual conversation logged by Ardens 48627-Epsilon Undeniable-Righteousness-Of-Gravitation, Ferraeus Lexmechanic Prime&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“The Omnissiah is the Asymptote; the purpose of Mind is to approach the Omnissiah‘s perfection.” – Sermons of Fabricator-General Every-Simply-Connected-Closed-Three-Manifold-Is-Homeomorphic-To-The-Three-Sphere Lockwood Lockwood&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The youngest [[Forge_World|Forge-World]] in the Sector, Castellum was founded in the mid 300s.M41. Its founding [[Adeptus_Mechanicus|Tech-Priests]] were a breakaway sect of the [[Adeptus_Mechanicus|Adeptus Mechanicus]] of [[Ferraeus|Ferraeus]], the planet’s nearest neighbour and rival. After a substantial history of religious and philosophical differences grew up between the “new blood” and the [[Ferraeus|Ferraeus]] orthodoxy, a cadre of the younger Mechanicus split away to colonise Castellum, previously a wild and unpopulated world notable only for the - supposed pre-Imperial – ruins found in its snow-capped alpine region.&lt;br /&gt;
&lt;br /&gt;
The orthodoxy of [[Ferraeus|Ferraeus]] dismissed the new colony as insignificant upstarts, and were outraged when in the early 400s.M41 it was granted a full Warrant from [[Mars|Mars]] according it [[Forge_World|Forge-World]] status. This was only the first of many political victories won by the hierarchy of Castellum; while they may not have access to the same ancient lore and centuries of accrued experience as their Ferraean siblings, their capacity for influencing peers and superiors both Imperial and Mechanicus is superb.&lt;br /&gt;
&lt;br /&gt;
With only a few centuries of industrialisation in its history, Castellum is underdeveloped by [[Forge_World|Forge World]] standards; the [[Adeptus_Mechanicus|Magoi Biologi]] of the world favour a hybrid approach to infrastructure which maintains large swathes of the planet in a natural, unmodified organic state. They claim this greatly reduces atmospheric reclamation resources and allows the power and [[promethium|promethium]] which would ordinarily be devoted to maintaining a breathable atmosphere inside the Forge Worlds to be used for higher priority tasks. As a result there are large swathes of Castellum, much of it mountainous, which visibly appear as green and untamed as an average temperate Imperial world - though, as many of these are used as experimental zones and breeding grounds for the more excitable of the Magoi Biologi’s genetic experiments, unauthorised “touristing” is highly inadvisable. The ruins in particular are off-limits,and rumoured to be patrolled by aggressive [[Skitarii|Skitarii]] guards who use the wild mountain uplands as training grounds.&lt;br /&gt;
&lt;br /&gt;
The capital, Instance, is a wonder of the [[Adeptus_Mechanicus|Adeptus Mechanicus]]’ untramelled and pious imagination, with streets laid out in a distinctive interlocking cog-pattern said to be particularly beautiful from high orbit. The centre of the gear-wheel configuration is the Temple of the Sacred Asymptote, where binaric and Gothic prayers to the [[Omnissiah|Omnissiah]] ring out across the plascrete rooftops day and night. The streets are lit constantly by the blueish glow of arc-welders and harsh artificial lumen, as the laboratories and manufactora sleeplessly attend to new and brilliant variants on the ancient sacred texts and construct-templates.&lt;br /&gt;
&lt;br /&gt;
Most residents of Castellum, lay and priesthood alike, carry small pocket Noospheric devices approximately the size of a tarot card, which they use to interface with the planet’s substantial data repositories and cortex archives. While these devices are reliable in Instance, Case, Iteration and other urban centres (when placated with appropriate prayers to their [[Machine_Spirits|Machine-Spirits)]] they do not travel well, and young Castellum residents frequently complain that they feel isolated, bored and confused when travelling outside the urban centres or off-planet without reliable cortex access. Ferraean critics are often heard to grouse that the Castellan youth are totally incapable of carrying on a regular conversation in civilised Binaric cant, preferring to communicate in cortex datablips transmitted through these terminals even when in proximal auditory range of each other.&lt;br /&gt;
&lt;br /&gt;
Despite its dangerous neophilia, Castellum’s rulership is clear and hierarchical; the Fabricator-General Every-Simply-Connected-Closed-Three-Manifold-Is-Homeomorphic-To-The-Three-Sphere Lockwood runs a pious and efficient planet, with her Fabricator-Locum Continuity-For-All-Delta-There-Exists-Some-Epsilon-Such-That-If-Y-Lies-Within-Epsilon-Of-X-Then-F-Of-Y-Lies-Within-Delta-Of-F-Of-X Witherick strictly overseeing the day-to-day operations of the manufactorums, Skitarii regiments and orbital shipyards.&lt;br /&gt;
&lt;br /&gt;
In religious terms, Castellum pays lip-service to the [[Imperial_Faith|Imperial faith]], but its politics are purely and unashamedly [[Mars|Martian]]. Its temples worship the [[Omnissiah|Omnissiah]] as a separate entity, with little of the Imperial syncretism found on some older Forge Worlds. There are rumours that Fabricator-General Witherick is determined to give Castellum the same status as more established Forges by agitating for the grant of a [[Titans|Titan Legion]]; so far her efforts have met with little success, and Castellum’s contribution to the [[Prosperitas_Crusade|Prosperitas Crusade]] is limited to spiritual and mechanical assistance from individual Tech-Priests, the occasional [[Skitarii|Skitarii]] deployment, and the use of its shipyards.&lt;/div&gt;</summary>
		<author><name>Red</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Castellum&amp;diff=403</id>
		<title>Castellum</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Castellum&amp;diff=403"/>
		<updated>2020-03-24T11:42:53Z</updated>

		<summary type="html">&lt;p&gt;Red: Created page with &amp;quot; {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot; |- ! Name !! Castellum  |- | style=&amp;quot;text-align:center&amp;quot; colspan=2 | Castellum |- | &amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Castellum &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; colspan=2 | [[file:Castellum.png|100px|Castellum]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sub-Sector&#039;&#039;&#039; || Primus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Forge World&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039; || 1.5 billion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Climate&#039;&#039;&#039; || Temperate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Loyal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Groups of Note&#039;&#039;&#039; || tbc &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“It is a necessary nutrient-cluster required for optimal fuelling and maintenance of your internal organic biosystems, not an opportunity to demonstrate the quality of your pict-capture augmentation systems. You are supposed to consume it, not log a record of its visible-spectrum EM profile to post publicly on the noosphere.” – Casual conversation logged by Ardens 48627-Epsilon Undeniable-Righteousness-Of-Gravitation, Ferraeus Lexmechanic Prime&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“The Omnissiah is the Asymptote; the purpose of Mind is to approach the Omnissiah‘s perfection.” – Sermons of Fabricator-General Every-Simply-Connected-Closed-Three-Manifold-Is-Homeomorphic-To-The-Three-Sphere Lockwood Lockwood&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The youngest [[Forge_World|Forge-World]] in the Sector, Castellum was founded in the mid 300s.M41. Its founding [[Adeptus_Mechanicus|Tech-Priests]] were a breakaway sect of the [[Adeptus_Mechanicus|Adeptus Mechanicus]] of [[Ferraeus|Ferraeus]], the planet’s nearest neighbour and rival. After a substantial history of religious and philosophical differences grew up between the “new blood” and the [[Ferraeus|Ferraeus]] orthodoxy, a cadre of the younger Mechanicus split away to colonise Castellum, previously a wild and unpopulated world notable only for the - supposed pre-Imperial – ruins found in its snow-capped alpine region.&lt;br /&gt;
&lt;br /&gt;
The orthodoxy of [[Ferraeus|Ferraeus]] dismissed the new colony as insignificant upstarts, and were outraged when in the early 400s.M41 it was granted a full Warrant from [[Mars|Mars]] according it [[Forge_World|Forge-World]] status. This was only the first of many political victories won by the hierarchy of Castellum; while they may not have access to the same ancient lore and centuries of accrued experience as their Ferraean siblings, their capacity for influencing peers and superiors both Imperial and Mechanicus is superb.&lt;br /&gt;
&lt;br /&gt;
With only a few centuries of industrialisation in its history, Castellum is underdeveloped by [[Forge_World|Forge World]] standards; the [[Adeptus_Mechanicus|Magoi Biologi]] of the world favour a hybrid approach to infrastructure which maintains large swathes of the planet in a natural, unmodified organic state. They claim this greatly reduces atmospheric reclamation resources and allows the power and [[promethium|promethium]] which would ordinarily be devoted to maintaining a breathable atmosphere inside the Forge Worlds to be used for higher priority tasks. As a result there are large swathes of Castellum, much of it mountainous, which visibly appear as green and untamed as an average temperate Imperial world - though, as many of these are used as experimental zones and breeding grounds for the more excitable of the Magoi Biologi’s genetic experiments, unauthorised “touristing” is highly inadvisable. The ruins in particular are off-limits,and rumoured to be patrolled by aggressive [[Skitarii|Skitarii]] guards who use the wild mountain uplands as training grounds.&lt;br /&gt;
&lt;br /&gt;
The capital, Instance, is a wonder of the [[Adeptus_Mechanicus|Adeptus Mechanicus]]’ untramelled and pious imagination, with streets laid out in a distinctive interlocking cog-pattern said to be particularly beautiful from high orbit. The centre of the gear-wheel configuration is the Temple of the Sacred Asymptote, where binaric and Gothic prayers to the [[Omnissiah|Omnissiah]] ring out across the plascrete rooftops day and night. The streets are lit constantly by the blueish glow of arc-welders and harsh artificial lumen, as the laboratories and manufactora sleeplessly attend to new and brilliant variants on the ancient sacred texts and construct-templates.&lt;br /&gt;
&lt;br /&gt;
Most residents of Castellum, lay and priesthood alike, carry small pocket Noospheric devices approximately the size of a tarot card, which they use to interface with the planet’s substantial data repositories and cortex archives. While these devices are reliable in Instance, Case, Iteration and other urban centres (when placated with appropriate prayers to their [[Machine_Spirits|Machine-Spirits)]] they do not travel well, and young Castellum residents frequently complain that they feel isolated, bored and confused when travelling outside the urban centres or off-planet without reliable cortex access. Ferraean critics are often heard to grouse that the Castellan youth are totally incapable of carrying on a regular conversation in civilised Binaric cant, preferring to communicate in cortex datablips transmitted through these terminals even when in proximal auditory range of each other.&lt;br /&gt;
&lt;br /&gt;
Despite its dangerous neophilia, Castellum’s rulership is clear and hierarchical; the Fabricator-General Every-Simply-Connected-Closed-Three-Manifold-Is-Homeomorphic-To-The-Three-Sphere Lockwood runs a pious and efficient planet, with her Fabricator-Locum Continuity-For-All-Delta-There-Exists-Some-Epsilon-Such-That-If-Y-Lies-Within-Epsilon-Of-X-Then-F-Of-Y-Lies-Within-Delta-Of-F-Of-X Witherick strictly overseeing the day-to-day operations of the manufactorums, Skitarii regiments and orbital shipyards.&lt;br /&gt;
&lt;br /&gt;
In religious terms, Castellum pays lip-service to the [[Imperial_Faith|Imperial faith]], but its politics are purely and unashamedly [Mars|Martian]]. Its temples worship the [[Omnissiah|Omnissiah]] as a separate entity, with little of the Imperial syncretism found on some older Forge Worlds. There are rumours that Fabricator-General Witherick is determined to give Castellum the same status as more established Forges by agitating for the grant of a [[Titans|Titan Legion]]; so far her efforts have met with little success, and Castellum’s contribution to the [[Prosperitas_Crusade|Prosperitas Crusade]] is limited to spiritual and mechanical assistance from individual Tech-Priests, the occasional [[Skitarii|Skitarii]] deployment, and the use of its shipyards.&lt;/div&gt;</summary>
		<author><name>Red</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Carthusia&amp;diff=402</id>
		<title>Carthusia</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Carthusia&amp;diff=402"/>
		<updated>2020-03-24T11:23:36Z</updated>

		<summary type="html">&lt;p&gt;Red: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Carthusia&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; colspan=2 | [[file:Carthusia.png|100px|Carthusia]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sub-Sector&#039;&#039;&#039; || Primus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Imperial &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039; || 5 billion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Climate&#039;&#039;&#039; || Subtropical&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Loyal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Groups of Note&#039;&#039;&#039; || Manufacturers of the [[Emperors_Tarot|Emperor’s Tarot]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“The deck of cards, and the body of the Grafin were never found. Or if they were, the authorities never admitted it.” – Travel Diaries of Lucius di Firro, 559.M41&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Records of the first colonisation of Carthusia are lost to history, but the few historical records left from the time of the [[Prosperitas_Regency|Regency]] suggest continuous inhabitation for several millennia prior to [[Duroveras_Crusade|Durovera’s Crusade]]. In a quiet backwater of [[Subsector_Primus|Subsector Primus]], the planet is noted as having fought a brief and token resistance to [[Duroveras_Crusade|Crusade]] forces upon their arrival in 026.M41, and surrendered to [[Jacinta_Durovera|Durovera’s]] banner as soon as the Imperials achieved void superiority.&lt;br /&gt;
&lt;br /&gt;
The surface of Carthusia is a low-average 65% oceanic, with most of the ground terrain approximately inhabitable. Owing, however, to a unique set of geological circumstances and a very high water table, the surface is almost universally wet and marshy, with most buildings constructed on stilts or elaborate plascrete platforms. Civil engineering in Carthusia is a cut-throat battle with the forces of gravity and erosion; the planet’s engineering colleges turn out brilliant minds every year who will spend their lives fighting the slow sinking of their home cities into the lagoons and swamps beneath.&lt;br /&gt;
&lt;br /&gt;
Most of the cities sprawled across the planet’s surface have solved the problem of ground transportation in the wet and swampy environment through a system of transit canals, from tiny ‘alleyways’ permitting only human-powered coracles to vast shipping lanes several hundred metres in width. Wheeled transportation is rare and mostly useless on the surface of Carthusia; for agricultural uses, most farmers use many-limbed “wader” machinery with wide, spread mechanical feet which will not sink in the soft mud of the terrestrial surface.&lt;br /&gt;
&lt;br /&gt;
Owing to the high water table and difficulty in carrying out large-scale mining operations, it was declared by one former Governor that “Carthusia has no resources of note in great quantity; but what it has, it has in great quality”. It exports small quantities of several rare minerals, fine and unique works of art and jewellery from the artisans of the lakeside cities, blown glass, single-barrel vintage Amasec, and all manner of luxury products.&lt;br /&gt;
&lt;br /&gt;
Among the rare mineral resources Carthusia boasts are deposits of the materials necessary to manufacture the psy-active crystal wafers used in the [[Emperors_Tarot|Emperor’s Tarot]]. The capital, Vecchio, is famed throughout the Sector and beyond for its [[Ecclesiarchy|Ecclesiarchy]]-licensed manufactora, where conventional artists, bonded [[Psykers|Psykers]] and [[Ministorum|Ministorum]] priests toil together to create, active and sanctify the decks. The status of the [[Emperors_Tarot|Tarot]] in the city has taken on nearly mythical qualities; it is said that should one wish to purchase a rare deck – no matter how esoteric, unique or criminal – one will always find it in Vecchio.&lt;br /&gt;
&lt;br /&gt;
The city is popular among the nobility of [[Subsector_Primus|Subsector Primus]] as a holiday venue, and the great Gothic edifices of the Grand Basilica and [[Arbites|Arbites]] Overprecinct in Vecchio are permanently surrounded by sightseers and [[Pilgrims|pilgrims]] eager to catch a glimpse of the famous architecture. The Overprecinct itself is ever-busy – the local [[Arbites|Arbites]] unusually watchful in recent years, perhaps fuelled by the persistent rumours that several of the organised crime gangs responsible for smuggling and narcotics trade across the Sector have their headquarters among the quiet and watery lanes.&lt;br /&gt;
&lt;br /&gt;
Tourism particularly booms during the biannual Carnivale, a festival which bears superficial resemblance to the Festival of St Khan-Hattilik on [[Korimesta|Korimesta]]. The Carnivale sees costumed revellers – most attired after the iconic images of the [[Emperors_Tarot|Emperor’s Tarot]], and many, though not all, masked – take to the streets for six nights of sanctioned revelry and drunkenness, followed by two days of sober contemplation and penance for the sins of the past year. There are a vast number of local superstitions and myths concerning the consequences of dress, behaviour, and the use of the [[Emperors_Tarot|Tarot]] during the Carnivale, not to mention a hundred tales of late-night supernatural appearances in the mist; the local [[Munitorum|Munitorum]] sees all of these as heterodox fancies, and spends great effort attempting to stamp them out.&lt;br /&gt;
&lt;br /&gt;
The majority of Carthusia’s population is human, but there is a sizeable population of sanctioned [[Abhumans|abhumans]] present in the deep marshes of the planet. Correctly called Homo sapiens marfaius, these semi-aquatic humanoids are distinguished by their eerily long limbs and digits (often webbed), flexible joints, large, darkened eyesockets and vestigial gills.&lt;br /&gt;
&lt;br /&gt;
The [Psykers|psyker]] population of the planet has remained low-average since the incident known in hushed local whispers as the Sanctioning of Carthusia in the early 510s.M41. Following a surge in [[Psykers|psyker]] births in the population, the planetary government failed to promptly report the surge to the [[Ordo_Hereticus|Ordo Hereticus]]. In response, Lord-Inquisitor Thane and several seconded Imperial Guard regiments carried out a vast search-and-destroy mission on the planet, rooting out all unsanctioned [[Psykers|psykers]] and burning them in great sanction-pyres, leaving none for the [[Black_Ships|Black Ships]]. The records of the Sanctioning are highly classified by the [[Inquisition|Inquisition]], and even the names of the [[Imperial_Guard|Regiments]] involved purged from Imperial memory; but the terrible incident lives on in dark local legends.&lt;/div&gt;</summary>
		<author><name>Red</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Carthusia&amp;diff=401</id>
		<title>Carthusia</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Carthusia&amp;diff=401"/>
		<updated>2020-03-24T11:23:15Z</updated>

		<summary type="html">&lt;p&gt;Red: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Carthusian&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; colspan=2 | [[file:Carthusia.png|100px|Carthusia]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sub-Sector&#039;&#039;&#039; || Primus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Imperial &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039; || 5 billion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Climate&#039;&#039;&#039; || Subtropical&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Loyal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Groups of Note&#039;&#039;&#039; || Manufacturers of the [[Emperors_Tarot|Emperor’s Tarot]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“The deck of cards, and the body of the Grafin were never found. Or if they were, the authorities never admitted it.” – Travel Diaries of Lucius di Firro, 559.M41&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Records of the first colonisation of Carthusia are lost to history, but the few historical records left from the time of the [[Prosperitas_Regency|Regency]] suggest continuous inhabitation for several millennia prior to [[Duroveras_Crusade|Durovera’s Crusade]]. In a quiet backwater of [[Subsector_Primus|Subsector Primus]], the planet is noted as having fought a brief and token resistance to [[Duroveras_Crusade|Crusade]] forces upon their arrival in 026.M41, and surrendered to [[Jacinta_Durovera|Durovera’s]] banner as soon as the Imperials achieved void superiority.&lt;br /&gt;
&lt;br /&gt;
The surface of Carthusia is a low-average 65% oceanic, with most of the ground terrain approximately inhabitable. Owing, however, to a unique set of geological circumstances and a very high water table, the surface is almost universally wet and marshy, with most buildings constructed on stilts or elaborate plascrete platforms. Civil engineering in Carthusia is a cut-throat battle with the forces of gravity and erosion; the planet’s engineering colleges turn out brilliant minds every year who will spend their lives fighting the slow sinking of their home cities into the lagoons and swamps beneath.&lt;br /&gt;
&lt;br /&gt;
Most of the cities sprawled across the planet’s surface have solved the problem of ground transportation in the wet and swampy environment through a system of transit canals, from tiny ‘alleyways’ permitting only human-powered coracles to vast shipping lanes several hundred metres in width. Wheeled transportation is rare and mostly useless on the surface of Carthusia; for agricultural uses, most farmers use many-limbed “wader” machinery with wide, spread mechanical feet which will not sink in the soft mud of the terrestrial surface.&lt;br /&gt;
&lt;br /&gt;
Owing to the high water table and difficulty in carrying out large-scale mining operations, it was declared by one former Governor that “Carthusia has no resources of note in great quantity; but what it has, it has in great quality”. It exports small quantities of several rare minerals, fine and unique works of art and jewellery from the artisans of the lakeside cities, blown glass, single-barrel vintage Amasec, and all manner of luxury products.&lt;br /&gt;
&lt;br /&gt;
Among the rare mineral resources Carthusia boasts are deposits of the materials necessary to manufacture the psy-active crystal wafers used in the [[Emperors_Tarot|Emperor’s Tarot]]. The capital, Vecchio, is famed throughout the Sector and beyond for its [[Ecclesiarchy|Ecclesiarchy]]-licensed manufactora, where conventional artists, bonded [[Psykers|Psykers]] and [[Ministorum|Ministorum]] priests toil together to create, active and sanctify the decks. The status of the [[Emperors_Tarot|Tarot]] in the city has taken on nearly mythical qualities; it is said that should one wish to purchase a rare deck – no matter how esoteric, unique or criminal – one will always find it in Vecchio.&lt;br /&gt;
&lt;br /&gt;
The city is popular among the nobility of [[Subsector_Primus|Subsector Primus]] as a holiday venue, and the great Gothic edifices of the Grand Basilica and [[Arbites|Arbites]] Overprecinct in Vecchio are permanently surrounded by sightseers and [[Pilgrims|pilgrims]] eager to catch a glimpse of the famous architecture. The Overprecinct itself is ever-busy – the local [[Arbites|Arbites]] unusually watchful in recent years, perhaps fuelled by the persistent rumours that several of the organised crime gangs responsible for smuggling and narcotics trade across the Sector have their headquarters among the quiet and watery lanes.&lt;br /&gt;
&lt;br /&gt;
Tourism particularly booms during the biannual Carnivale, a festival which bears superficial resemblance to the Festival of St Khan-Hattilik on [[Korimesta|Korimesta]]. The Carnivale sees costumed revellers – most attired after the iconic images of the [[Emperors_Tarot|Emperor’s Tarot]], and many, though not all, masked – take to the streets for six nights of sanctioned revelry and drunkenness, followed by two days of sober contemplation and penance for the sins of the past year. There are a vast number of local superstitions and myths concerning the consequences of dress, behaviour, and the use of the [[Emperors_Tarot|Tarot]] during the Carnivale, not to mention a hundred tales of late-night supernatural appearances in the mist; the local [[Munitorum|Munitorum]] sees all of these as heterodox fancies, and spends great effort attempting to stamp them out.&lt;br /&gt;
&lt;br /&gt;
The majority of Carthusia’s population is human, but there is a sizeable population of sanctioned [[Abhumans|abhumans]] present in the deep marshes of the planet. Correctly called Homo sapiens marfaius, these semi-aquatic humanoids are distinguished by their eerily long limbs and digits (often webbed), flexible joints, large, darkened eyesockets and vestigial gills.&lt;br /&gt;
&lt;br /&gt;
The [Psykers|psyker]] population of the planet has remained low-average since the incident known in hushed local whispers as the Sanctioning of Carthusia in the early 510s.M41. Following a surge in [[Psykers|psyker]] births in the population, the planetary government failed to promptly report the surge to the [[Ordo_Hereticus|Ordo Hereticus]]. In response, Lord-Inquisitor Thane and several seconded Imperial Guard regiments carried out a vast search-and-destroy mission on the planet, rooting out all unsanctioned [[Psykers|psykers]] and burning them in great sanction-pyres, leaving none for the [[Black_Ships|Black Ships]]. The records of the Sanctioning are highly classified by the [[Inquisition|Inquisition]], and even the names of the [[Imperial_Guard|Regiments]] involved purged from Imperial memory; but the terrible incident lives on in dark local legends.&lt;/div&gt;</summary>
		<author><name>Red</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Carthusia&amp;diff=400</id>
		<title>Carthusia</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Carthusia&amp;diff=400"/>
		<updated>2020-03-24T11:20:05Z</updated>

		<summary type="html">&lt;p&gt;Red: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Carthusian&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; colspan=2 | [[file:Carthusia.png|100px|Carthusia]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sub-Sector&#039;&#039;&#039; || Primus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Imperial &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039; || 5 billion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Climate&#039;&#039;&#039; || Subtropical&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Loyal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Groups of Note&#039;&#039;&#039; || Tbc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“The deck of cards, and the body of the Grafin were never found. Or if they were, the authorities never admitted it.” – Travel Diaries of Lucius di Firro, 559.M41&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Records of the first colonisation of Carthusia are lost to history, but the few historical records left from the time of the [[Prosperitas_Regency|Regency]] suggest continuous inhabitation for several millennia prior to [[Duroveras_Crusade|Durovera’s Crusade]]. In a quiet backwater of [[Subsector_Primus|Subsector Primus]], the planet is noted as having fought a brief and token resistance to [[Duroveras_Crusade|Crusade]] forces upon their arrival in 026.M41, and surrendered to [[Jacinta_Durovera|Durovera’s]] banner as soon as the Imperials achieved void superiority.&lt;br /&gt;
&lt;br /&gt;
The surface of Carthusia is a low-average 65% oceanic, with most of the ground terrain approximately inhabitable. Owing, however, to a unique set of geological circumstances and a very high water table, the surface is almost universally wet and marshy, with most buildings constructed on stilts or elaborate plascrete platforms. Civil engineering in Carthusia is a cut-throat battle with the forces of gravity and erosion; the planet’s engineering colleges turn out brilliant minds every year who will spend their lives fighting the slow sinking of their home cities into the lagoons and swamps beneath.&lt;br /&gt;
&lt;br /&gt;
Most of the cities sprawled across the planet’s surface have solved the problem of ground transportation in the wet and swampy environment through a system of transit canals, from tiny ‘alleyways’ permitting only human-powered coracles to vast shipping lanes several hundred metres in width. Wheeled transportation is rare and mostly useless on the surface of Carthusia; for agricultural uses, most farmers use many-limbed “wader” machinery with wide, spread mechanical feet which will not sink in the soft mud of the terrestrial surface.&lt;br /&gt;
&lt;br /&gt;
Owing to the high water table and difficulty in carrying out large-scale mining operations, it was declared by one former Governor that “Carthusia has no resources of note in great quantity; but what it has, it has in great quality”. It exports small quantities of several rare minerals, fine and unique works of art and jewellery from the artisans of the lakeside cities, blown glass, single-barrel vintage Amasec, and all manner of luxury products.&lt;br /&gt;
&lt;br /&gt;
Among the rare mineral resources Carthusia boasts are deposits of the materials necessary to manufacture the psy-active crystal wafers used in the [[Emperors_Tarot|Emperor’s Tarot]]. The capital, Vecchio, is famed throughout the Sector and beyond for its [[Ecclesiarchy|Ecclesiarchy]]-licensed manufactora, where conventional artists, bonded [[Psykers|Psykers]] and [[Ministorum|Ministorum]] priests toil together to create, active and sanctify the decks. The status of the [[Emperors_Tarot|Tarot]] in the city has taken on nearly mythical qualities; it is said that should one wish to purchase a rare deck – no matter how esoteric, unique or criminal – one will always find it in Vecchio.&lt;br /&gt;
&lt;br /&gt;
The city is popular among the nobility of [[Subsector_Primus|Subsector Primus]] as a holiday venue, and the great Gothic edifices of the Grand Basilica and [[Arbites|Arbites]] Overprecinct in Vecchio are permanently surrounded by sightseers and [[Pilgrims|pilgrims]] eager to catch a glimpse of the famous architecture. The Overprecinct itself is ever-busy – the local [[Arbites|Arbites]] unusually watchful in recent years, perhaps fuelled by the persistent rumours that several of the organised crime gangs responsible for smuggling and narcotics trade across the Sector have their headquarters among the quiet and watery lanes.&lt;br /&gt;
&lt;br /&gt;
Tourism particularly booms during the biannual Carnivale, a festival which bears superficial resemblance to the Festival of St Khan-Hattilik on [[Korimesta|Korimesta]]. The Carnivale sees costumed revellers – most attired after the iconic images of the [[Emperors_Tarot|Emperor’s Tarot]], and many, though not all, masked – take to the streets for six nights of sanctioned revelry and drunkenness, followed by two days of sober contemplation and penance for the sins of the past year. There are a vast number of local superstitions and myths concerning the consequences of dress, behaviour, and the use of the [[Emperors_Tarot|Tarot]] during the Carnivale, not to mention a hundred tales of late-night supernatural appearances in the mist; the local [[Munitorum|Munitorum]] sees all of these as heterodox fancies, and spends great effort attempting to stamp them out.&lt;br /&gt;
&lt;br /&gt;
The majority of Carthusia’s population is human, but there is a sizeable population of sanctioned [[Abhumans|abhumans]] present in the deep marshes of the planet. Correctly called Homo sapiens marfaius, these semi-aquatic humanoids are distinguished by their eerily long limbs and digits (often webbed), flexible joints, large, darkened eyesockets and vestigial gills.&lt;br /&gt;
&lt;br /&gt;
The [Psykers|psyker]] population of the planet has remained low-average since the incident known in hushed local whispers as the Sanctioning of Carthusia in the early 510s.M41. Following a surge in [[Psykers|psyker]] births in the population, the planetary government failed to promptly report the surge to the [[Ordo_Hereticus|Ordo Hereticus]]. In response, Lord-Inquisitor Thane and several seconded Imperial Guard regiments carried out a vast search-and-destroy mission on the planet, rooting out all unsanctioned [[Psykers|psykers]] and burning them in great sanction-pyres, leaving none for the [[Black_Ships|Black Ships]]. The records of the Sanctioning are highly classified by the [[Inquisition|Inquisition]], and even the names of the [[Imperial_Guard|Regiments]] involved purged from Imperial memory; but the terrible incident lives on in dark local legends.&lt;/div&gt;</summary>
		<author><name>Red</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Carthusia&amp;diff=399</id>
		<title>Carthusia</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Carthusia&amp;diff=399"/>
		<updated>2020-03-24T11:19:20Z</updated>

		<summary type="html">&lt;p&gt;Red: Created page with &amp;quot;  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot; |- ! Name !! Carthusian |- | style=&amp;quot;text-align:center&amp;quot; colspan=2 | Carthusia |- | &amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Carthusian&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; colspan=2 | [[file:Carthusia.png|100px|Carthusia]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sub-Sector&#039;&#039;&#039; || Primus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Imperial &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039; || 5 billion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Climate&#039;&#039;&#039; || Subtropical&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Loyal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Groups of Note&#039;&#039;&#039; || Tbc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“The deck of cards, and the body of the Grafin were never found. Or if they were, the authorities never admitted it.” – Travel Diaries of Lucius di Firro, 559.M41&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Records of the first colonisation of Carthusia are lost to history, but the few historical records left from the time of the [[Prosperitas_Regency|Regency]] suggest continuous inhabitation for several millennia prior to [[Duroveras_Crusade|Durovera’s Crusade]]. In a quiet backwater of [[Subsector_Primus|Subsector Primus]], the planet is noted as having fought a brief and token resistance to [[Duroveras_Crusade|Crusade]] forces upon their arrival in 026.M41, and surrendered to [[Jacinta_Durovera|Durovera’s]] banner as soon as the Imperials achieved void superiority.&lt;br /&gt;
&lt;br /&gt;
The surface of Carthusia is a low-average 65% oceanic, with most of the ground terrain approximately inhabitable. Owing, however, to a unique set of geological circumstances and a very high water table, the surface is almost universally wet and marshy, with most buildings constructed on stilts or elaborate plascrete platforms. Civil engineering in Carthusia is a cut-throat battle with the forces of gravity and erosion; the planet’s engineering colleges turn out brilliant minds every year who will spend their lives fighting the slow sinking of their home cities into the lagoons and swamps beneath.&lt;br /&gt;
&lt;br /&gt;
Most of the cities sprawled across the planet’s surface have solved the problem of ground transportation in the wet and swampy environment through a system of transit canals, from tiny ‘alleyways’ permitting only human-powered coracles to vast shipping lanes several hundred metres in width. Wheeled transportation is rare and mostly useless on the surface of Carthusia; for agricultural uses, most farmers use many-limbed “wader” machinery with wide, spread mechanical feet which will not sink in the soft mud of the terrestrial surface.&lt;br /&gt;
&lt;br /&gt;
Owing to the high water table and difficulty in carrying out large-scale mining operations, it was declared by one former Governor that “Carthusia has no resources of note in great quantity; but what it has, it has in great quality”. It exports small quantities of several rare minerals, fine and unique works of art and jewellery from the artisans of the lakeside cities, blown glass, single-barrel vintage Amasec, and all manner of luxury products.&lt;br /&gt;
&lt;br /&gt;
Among the rare mineral resources Carthusia boasts are deposits of the materials necessary to manufacture the psy-active crystal wafers used in the [[Emperors_Tarot|Emperor’s Tarot]]. The capital, Vecchio, is famed throughout the Sector and beyond for its [[Ecclesiarchy|Ecclesiarchy]]-licensed manufactora, where conventional artists, bonded [[Psykers|Psykers]] and [[Ministorum|Ministorum]] priests toil together to create, active and sanctify the decks. The status of the [[Emperors_Tarot|Tarot]] in the city has taken on nearly mythical qualities; it is said that should one wish to purchase a rare deck – no matter how esoteric, unique or criminal – one will always find it in Vecchio.&lt;br /&gt;
&lt;br /&gt;
The city is popular among the nobility of [[Subsector_Primus|Subsector Primus]] as a holiday venue, and the great Gothic edifices of the Grand Basilica and [[Arbites|Arbites]] Overprecinct in Vecchio are permanently surrounded by sightseers and [[Pilgrims|pilgrims]] eager to catch a glimpse of the famous architecture. The Overprecinct itself is ever-busy – the local [[Arbites|Arbites]] unusually watchful in recent years, perhaps fuelled by the persistent rumours that several of the organised crime gangs responsible for smuggling and narcotics trade across the Sector have their headquarters among the quiet and watery lanes.&lt;br /&gt;
&lt;br /&gt;
Tourism particularly booms during the biannual Carnivale, a festival which bears superficial resemblance to the Festival of St Khan-Hattilik on [[Korimesta|Korimesta]]. The Carnivale sees costumed revellers – most attired after the iconic images of the [Emperors_Tarot|Emperor’s Tarot]], and many, though not all, masked – take to the streets for six nights of sanctioned revelry and drunkenness, followed by two days of sober contemplation and penance for the sins of the past year. There are a vast number of local superstitions and myths concerning the consequences of dress, behaviour, and the use of the [[Emperors_Tarot|Tarot]] during the Carnivale, not to mention a hundred tales of late-night supernatural appearances in the mist; the local [[Munitorum|Munitorum]] sees all of these as heterodox fancies, and spends great effort attempting to stamp them out.&lt;br /&gt;
&lt;br /&gt;
The majority of Carthusia’s population is human, but there is a sizeable population of sanctioned [[Abhumans|abhumans]] present in the deep marshes of the planet. Correctly called Homo sapiens marfaius, these semi-aquatic humanoids are distinguished by their eerily long limbs and digits (often webbed), flexible joints, large, darkened eyesockets and vestigial gills.&lt;br /&gt;
&lt;br /&gt;
The [Psykers|psyker]] population of the planet has remained low-average since the incident known in hushed local whispers as the Sanctioning of Carthusia in the early 510s.M41. Following a surge in [[Psykers|psyker]] births in the population, the planetary government failed to promptly report the surge to the [[Ordo_Hereticus|Ordo Hereticus]]. In response, Lord-Inquisitor Thane and several seconded Imperial Guard regiments carried out a vast search-and-destroy mission on the planet, rooting out all unsanctioned [[Psykers|psykers]] and burning them in great sanction-pyres, leaving none for the [[Black_Ships|Black Ships]]. The records of the Sanctioning are highly classified by the [[Inquisition|Inquisition]], and even the names of the [[Imperial_Guard|Regiments]] involved purged from Imperial memory; but the terrible incident lives on in dark local legends.&lt;/div&gt;</summary>
		<author><name>Red</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Burisalis_Prime&amp;diff=398</id>
		<title>Burisalis Prime</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Burisalis_Prime&amp;diff=398"/>
		<updated>2020-03-24T10:21:15Z</updated>

		<summary type="html">&lt;p&gt;Red: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Burisalis Prime&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Burisalis Prime&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align:center&amp;quot; colspan=2 | [[file:Burisalis.png|100px|Burisalis Prime]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sub-Sector&#039;&#039;&#039; || Tertius&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Imperial&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039; || 1.5 million &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Climate&#039;&#039;&#039; || Temperate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Loyal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Groups of Note&#039;&#039;&#039; || Potential surviving Guard deserters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With no substantial mineral deposits and shallow, infertile soil, Burisalis Prime is a flat and almost featureless world of sweeping plains and scrub tundra. Hardly any vegetation on the planet grows to more than three feet in height; the rare stands of trees are limited to the broken hill-country of the southern polar islands.&lt;br /&gt;
&lt;br /&gt;
Never heavily populated, Burisalis has seen heavy use for the last three hundred years as the training ground for the Prosperitas Sector [[Imperial_Guard|Imperial Guard]] regiments and formations. Units on rotation away from the front are often sent here to hone their skills and drill together before being sent back into the maelstrom of the [[Crusade|Crusade]]. With its simple terrain, and almost no chance of collateral damage, the planet makes an ideal location for live firing training and testing. Day and night, the plains of the desolate planet echo to the sound of artillery and armour-firing main armaments.&lt;br /&gt;
&lt;br /&gt;
The Burisalis population is tiny, and almost all the permanent inhabitants are employed in the maintenance and upkeep of the training area and firing ranges. At any given time, however, the population can be doubled or tripled by the number of soldiers busy training on the planet’s surface. Most of the natives live in or around the settlement simply known as Temple, named for its dominant feature – a huge [[Ecclesiarchy|Ecclesiarchy]] cathedral so vast it is visible from near orbit. The cathedral can comfortably fit an entire [[Imperial_Guard|Guard]] Regiment within its pews, and frequently does so when pious Colonels parade their troops for a religious service seeking the blessings of the [[God-Emperor|God-Emperor]] before they return to the war.&lt;br /&gt;
&lt;br /&gt;
As with any training ground, accidents do happen. The brutal demands of the Sector’s [[Crusade|Crusade]] mean that casualties for pre-deployment training exercises usually run somewhere between 1% for artillery and support units, up to 5% for light role and reconnaissance infantry. Those [[Imperial_Guard|Guard]] soldiers who die without ever seeing the face of the enemy are buried on Burisalis, in graveyards that occupy several square miles north of Temple. This vast cemetery also includes a number of monuments to the unburied fallen and the unidentified and unknown dead, which are an occasional site of pilgrimage for [[Imperial_Guard|Guard]] veterans; these are arranged in the form of circles of massive standing stones.&lt;br /&gt;
&lt;br /&gt;
There is a persistent rumour that a particularly brutal [[Imperial_Guard|Guard]] Colonel training on Burisalis about a decade ago worked her regiment so hard that half were killed or seriously wounded and the other half deserted. If the rumours are true, the remnants of the deserters might still be living wild in the planet’s forgotten corners – but surely no one could still be alive after ten years in such an inhospitable place.&lt;/div&gt;</summary>
		<author><name>Red</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Caracas&amp;diff=397</id>
		<title>Caracas</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Caracas&amp;diff=397"/>
		<updated>2020-03-24T10:19:55Z</updated>

		<summary type="html">&lt;p&gt;Red: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Caracas &lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align:center&amp;quot; colspan=2 | [[file:Caracas.png|100px|Caracas]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sub-Sector&#039;&#039;&#039; || Secundus &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Primitive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039; || Approx 500,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Climate&#039;&#039;&#039; || Temperate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Imperial control&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Groups of Note&#039;&#039;&#039; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strikingly beautiful from orbit. Strikingly untidy on the surface. No vestiges of civilisation whatsoever. A. wanted to stay, chasing rumours of buried treasure, but I was nearly savaged by something horrible with wings and teeth at the landing site. We did not tarry.” – Travel Diary of Lucius di Firro, 580.M41&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caracas is covered mostly in thick marshland in the equatorial and tropical regions, and tundra towards the poles. A lonely planet towards the rimwards boundary of [[Subsector Secundus|Subsector Secundus]], Caracas has remained largely uncontacted by Imperial forces throughout its long and quiet history. The presence of humans – albeit in a primitive and degenerate state – implies colonisation in the distant past, but the occasional [[Explorator|explorator]] team has so far totally failed to uncover any trace of landing craft or any structure more complex than a mud hut.&lt;br /&gt;
&lt;br /&gt;
While fertile, the planet would require substantial terraforming and a heavy injection of colonists before it could make a good [[Agri World|Agri World]]. No valuable mineral deposits or other natural resources of note have yet been discovered. The planetary fauna is diverse, with several species of large, aggressive saurians roaming the tundra zones freely. There are also several varieties of simian creature, between three and seven feet in height, who hunt in packs and aggressively defend their territory from all comers. The human population, estimated to number in the low hundreds of thousands, are primarily nomadic and tribal in nature, referring to themselves collectively as the Taurekareka. Most of their society comprises of pre-literate hunter-gatherers who follow the migrations of local wildlife in bands of tens or hundreds, though some tribes have built the early stages of settlements. The population is notable for being both hardy and dangerous, and are valued by the Imperium as primitive assault troops. &lt;br /&gt;
&lt;br /&gt;
In addition to the human population on Caracas, the planet’s high mountain ranges and high plateaus possess a number of avian [[beastmen|beastmen]] known locally as the ‘Ēkara’, who live in a tribal state mirroring that of the lowlander human tribes of the Taurekareka. Swift and nimble, with particularly keen vision, these beastmen are occasionally rounded up by [[Crusade|Crusade]] expeditions and exported offworld to serve as helot scouts ahead of the bulk of [[Crusade|Crusade]] forces. They are prized as helots by those Nobles who take great pleasure in the sport offered by the fauna of the planet, for which the Ēkara are invaluable as spotters and guides.&lt;br /&gt;
&lt;br /&gt;
Both the Taurekareka and Ēkara possess what appears to be a rudimentary and primitive approach to the [[Imperial_Faith|Imperial faith]], though it is not known exactly how it was introduced as Missionarius Galactica expeditions did not reach the planet until the late 300s of M41. They give worship to crude renditions of the Imperial Aquila and worship the God-Emperor in the form of ‘Rangu’, ‘Void Father’ in Low Gothic. Certain tribes possess the belief that if they are pious and strong, pale choosers of the slain will descend from the heavens to choose the greatest of their number to join them in the stars.&lt;br /&gt;
&lt;br /&gt;
The planet’s central continental band is bordered by a sharp mountain range, young in geological terms, which is home to a number of isolated valleys so deep that most orbital augurs are unable to penetrate into them. Alongside the fruitful and extreme biodiversity this causes, there are persistent rumours that there is something hidden on Caracas – remnants of a lost colony, hidden [[Xenos|Xenos]] tribes guarding powerful artefacts, a deceased [[Rogue_Trader|Rogue Trader]]’s hidden smuggling cache, or something stranger still. So far, no expedition has uncovered anything to prove which of these rumours - if any - is the truth.&lt;/div&gt;</summary>
		<author><name>Red</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Caracus&amp;diff=392</id>
		<title>Caracus</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Caracus&amp;diff=392"/>
		<updated>2020-03-24T09:33:45Z</updated>

		<summary type="html">&lt;p&gt;Red: Redirected page to Caracas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Caracas]]&lt;/div&gt;</summary>
		<author><name>Red</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Caracus&amp;diff=391</id>
		<title>Caracus</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Caracus&amp;diff=391"/>
		<updated>2020-03-24T09:30:15Z</updated>

		<summary type="html">&lt;p&gt;Red: Replaced content with &amp;quot;*REDIRECT* Caracas&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*REDIRECT* [[Caracas|Caracas]]&lt;/div&gt;</summary>
		<author><name>Red</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Caracas&amp;diff=390</id>
		<title>Caracas</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Caracas&amp;diff=390"/>
		<updated>2020-03-24T09:18:39Z</updated>

		<summary type="html">&lt;p&gt;Red: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Caracas &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; colspan=2 | TBC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sub-Sector&#039;&#039;&#039; || Secundus &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Primitive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039; || Approx 500,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Climate&#039;&#039;&#039; || Temperate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Imperial control&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Groups of Note&#039;&#039;&#039; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strikingly beautiful from orbit. Strikingly untidy on the surface. No vestiges of civilisation whatsoever. A. wanted to stay, chasing rumours of buried treasure, but I was nearly savaged by something horrible with wings and teeth at the landing site. We did not tarry.” – Travel Diary of Lucius di Firro, 580.M41&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caracas is covered mostly in thick marshland in the equatorial and tropical regions, and tundra towards the poles. A lonely planet towards the rimwards boundary of [[Subsector Secundus|Subsector Secundus]], Caracas has remained largely uncontacted by Imperial forces throughout its long and quiet history. The presence of humans – albeit in a primitive and degenerate state – implies colonisation in the distant past, but the occasional [[Explorator|explorator]] team has so far totally failed to uncover any trace of landing craft or any structure more complex than a mud hut.&lt;br /&gt;
&lt;br /&gt;
While fertile, the planet would require substantial terraforming and a heavy injection of colonists before it could make a good [[Agri World|Agri World]]. No valuable mineral deposits or other natural resources of note have yet been discovered. The planetary fauna is diverse, with several species of large, aggressive saurians roaming the tundra zones freely. There are also several varieties of simian creature, between three and seven feet in height, who hunt in packs and aggressively defend their territory from all comers. The human population, estimated to number in the low hundreds of thousands, are primarily nomadic and tribal in nature, referring to themselves collectively as the Taurekareka. Most of their society comprises of pre-literate hunter-gatherers who follow the migrations of local wildlife in bands of tens or hundreds, though some tribes have built the early stages of settlements. The population is notable for being both hardy and dangerous, and are valued by the Imperium as primitive assault troops. &lt;br /&gt;
&lt;br /&gt;
In addition to the human population on Caracas, the planet’s high mountain ranges and high plateaus possess a number of avian [[beastmen|beastmen]] known locally as the ‘Ēkara’, who live in a tribal state mirroring that of the lowlander human tribes of the Taurekareka. Swift and nimble, with particularly keen vision, these beastmen are occasionally rounded up by [[Crusade|Crusade]] expeditions and exported offworld to serve as helot scouts ahead of the bulk of [[Crusade|Crusade]] forces. They are prized as helots by those Nobles who take great pleasure in the sport offered by the fauna of the planet, for which the Ēkara are invaluable as spotters and guides.&lt;br /&gt;
&lt;br /&gt;
Both the Taurekareka and Ēkara possess what appears to be a rudimentary and primitive approach to the [[Imperial_Faith|Imperial faith]], though it is not known exactly how it was introduced as Missionarius Galactica expeditions did not reach the planet until the late 300s of M41. They give worship to crude renditions of the Imperial Aquila and worship the God-Emperor in the form of ‘Rangu’, ‘Void Father’ in Low Gothic. Certain tribes possess the belief that if they are pious and strong, pale choosers of the slain will descend from the heavens to choose the greatest of their number to join them in the stars.&lt;br /&gt;
&lt;br /&gt;
The planet’s central continental band is bordered by a sharp mountain range, young in geological terms, which is home to a number of isolated valleys so deep that most orbital augurs are unable to penetrate into them. Alongside the fruitful and extreme biodiversity this causes, there are persistent rumours that there is something hidden on Caracas – remnants of a lost colony, hidden [[Xenos|Xenos]] tribes guarding powerful artefacts, a deceased [[Rogue_Trader|Rogue Trader]]’s hidden smuggling cache, or something stranger still. So far, no expedition has uncovered anything to prove which of these rumours - if any - is the truth.&lt;/div&gt;</summary>
		<author><name>Red</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Caracas&amp;diff=389</id>
		<title>Caracas</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Caracas&amp;diff=389"/>
		<updated>2020-03-24T09:18:09Z</updated>

		<summary type="html">&lt;p&gt;Red: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:banner-image.jpg|World Type]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Box Text Goes Here&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Caracas &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; colspan=2 | TBC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sub-Sector&#039;&#039;&#039; || Secundus &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Primitive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039; || Approx 500,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Climate&#039;&#039;&#039; || Temperate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Imperial control&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Groups of Note&#039;&#039;&#039; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strikingly beautiful from orbit. Strikingly untidy on the surface. No vestiges of civilisation whatsoever. A. wanted to stay, chasing rumours of buried treasure, but I was nearly savaged by something horrible with wings and teeth at the landing site. We did not tarry.” – Travel Diary of Lucius di Firro, 580.M41&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caracas is covered mostly in thick marshland in the equatorial and tropical regions, and tundra towards the poles. A lonely planet towards the rimwards boundary of [[Subsector Secundus|Subsector Secundus]], Caracas has remained largely uncontacted by Imperial forces throughout its long and quiet history. The presence of humans – albeit in a primitive and degenerate state – implies colonisation in the distant past, but the occasional [[Explorator|explorator]] team has so far totally failed to uncover any trace of landing craft or any structure more complex than a mud hut.&lt;br /&gt;
&lt;br /&gt;
While fertile, the planet would require substantial terraforming and a heavy injection of colonists before it could make a good [[Agri World|Agri World]]. No valuable mineral deposits or other natural resources of note have yet been discovered. The planetary fauna is diverse, with several species of large, aggressive saurians roaming the tundra zones freely. There are also several varieties of simian creature, between three and seven feet in height, who hunt in packs and aggressively defend their territory from all comers. The human population, estimated to number in the low hundreds of thousands, are primarily nomadic and tribal in nature, referring to themselves collectively as the Taurekareka. Most of their society comprises of pre-literate hunter-gatherers who follow the migrations of local wildlife in bands of tens or hundreds, though some tribes have built the early stages of settlements. The population is notable for being both hardy and dangerous, and are valued by the Imperium as primitive assault troops. &lt;br /&gt;
&lt;br /&gt;
In addition to the human population on Caracas, the planet’s high mountain ranges and high plateaus possess a number of avian [[beastmen|beastmen]] known locally as the ‘Ēkara’, who live in a tribal state mirroring that of the lowlander human tribes of the Taurekareka. Swift and nimble, with particularly keen vision, these beastmen are occasionally rounded up by [[Crusade|Crusade]] expeditions and exported offworld to serve as helot scouts ahead of the bulk of [[Crusade|Crusade]] forces. They are prized as helots by those Nobles who take great pleasure in the sport offered by the fauna of the planet, for which the Ēkara are invaluable as spotters and guides.&lt;br /&gt;
&lt;br /&gt;
Both the Taurekareka and Ēkara possess what appears to be a rudimentary and primitive approach to the [[Imperial_Faith|Imperial faith]], though it is not known exactly how it was introduced as Missionarius Galactica expeditions did not reach the planet until the late 300s of M41. They give worship to crude renditions of the Imperial Aquila and worship the God-Emperor in the form of ‘Rangu’, ‘Void Father’ in Low Gothic. Certain tribes possess the belief that if they are pious and strong, pale choosers of the slain will descend from the heavens to choose the greatest of their number to join them in the stars.&lt;br /&gt;
&lt;br /&gt;
The planet’s central continental band is bordered by a sharp mountain range, young in geological terms, which is home to a number of isolated valleys so deep that most orbital augurs are unable to penetrate into them. Alongside the fruitful and extreme biodiversity this causes, there are persistent rumours that there is something hidden on Caracas – remnants of a lost colony, hidden [[Xenos|Xenos]] tribes guarding powerful artefacts, a deceased [[Rogue_Trader|Rogue Trader]]’s hidden smuggling cache, or something stranger still. So far, no expedition has uncovered anything to prove which of these rumours - if any - is the truth.&lt;/div&gt;</summary>
		<author><name>Red</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Caracas&amp;diff=388</id>
		<title>Caracas</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Caracas&amp;diff=388"/>
		<updated>2020-03-24T09:15:37Z</updated>

		<summary type="html">&lt;p&gt;Red: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Caracas &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; colspan=2 | TBC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sub-Sector&#039;&#039;&#039; || Secundus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Primordial &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039; || Approx 500,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Climate&#039;&#039;&#039; || Temperate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Imperial control &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Groups of Note&#039;&#039;&#039; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strikingly beautiful from orbit. Strikingly untidy on the surface. No vestiges of civilisation whatsoever. A. wanted to stay, chasing rumours of buried treasure, but I was nearly savaged by something horrible with wings and teeth at the landing site. We did not tarry.” – Travel Diary of Lucius di Firro, 580.M41&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caracas is covered mostly in thick marshland in the equatorial and tropical regions, and tundra towards the poles. A lonely planet towards the rimwards boundary of [[Subsector Secundus|Subsector Secundus]], Caracas has remained largely uncontacted by Imperial forces throughout its long and quiet history. The presence of humans – albeit in a primitive and degenerate state – implies colonisation in the distant past, but the occasional [[Explorator|explorator]] team has so far totally failed to uncover any trace of landing craft or any structure more complex than a mud hut.&lt;br /&gt;
&lt;br /&gt;
While fertile, the planet would require substantial terraforming and a heavy injection of colonists before it could make a good [[Agri World|Agri World]]. No valuable mineral deposits or other natural resources of note have yet been discovered. The planetary fauna is diverse, with several species of large, aggressive saurians roaming the tundra zones freely. There are also several varieties of simian creature, between three and seven feet in height, who hunt in packs and aggressively defend their territory from all comers. The human population, estimated to number in the low hundreds of thousands, are primarily nomadic and tribal in nature, referring to themselves collectively as the Taurekareka. Most of their society comprises of pre-literate hunter-gatherers who follow the migrations of local wildlife in bands of tens or hundreds, though some tribes have built the early stages of settlements. The population is notable for being both hardy and dangerous, and are valued by the Imperium as primitive assault troops. &lt;br /&gt;
&lt;br /&gt;
In addition to the human population on Caracas, the planet’s high mountain ranges and high plateaus possess a number of avian [[beastmen|beastmen]] known locally as the ‘Ēkara’, who live in a tribal state mirroring that of the lowlander human tribes of the Taurekareka. Swift and nimble, with particularly keen vision, these beastmen are occasionally rounded up by [[Crusade|Crusade]] expeditions and exported offworld to serve as helot scouts ahead of the bulk of [[Crusade|Crusade]] forces. They are prized as helots by those Nobles who take great pleasure in the sport offered by the fauna of the planet, for which the Ēkara are invaluable as spotters and guides.&lt;br /&gt;
&lt;br /&gt;
Both the Taurekareka and Ēkara possess what appears to be a rudimentary and primitive approach to the [[Imperial_Faith|Imperial faith]], though it is not known exactly how it was introduced as Missionarius Galactica expeditions did not reach the planet until the late 300s of M41. They give worship to crude renditions of the Imperial Aquila and worship the God-Emperor in the form of ‘Rangu’, ‘Void Father’ in Low Gothic. Certain tribes possess the belief that if they are pious and strong, pale choosers of the slain will descend from the heavens to choose the greatest of their number to join them in the stars.&lt;br /&gt;
&lt;br /&gt;
The planet’s central continental band is bordered by a sharp mountain range, young in geological terms, which is home to a number of isolated valleys so deep that most orbital augurs are unable to penetrate into them. Alongside the fruitful and extreme biodiversity this causes, there are persistent rumours that there is something hidden on Caracas – remnants of a lost colony, hidden [[Xenos|Xenos]] tribes guarding powerful artefacts, a deceased [[Rogue_Trader|Rogue Trader]]’s hidden smuggling cache, or something stranger still. So far, no expedition has uncovered anything to prove which of these rumours - if any - is the truth.&lt;/div&gt;</summary>
		<author><name>Red</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Caracas&amp;diff=387</id>
		<title>Caracas</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Caracas&amp;diff=387"/>
		<updated>2020-03-24T09:13:56Z</updated>

		<summary type="html">&lt;p&gt;Red: Created page with &amp;quot;  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot; |- ! Name !! Caracas  |- | style=&amp;quot;text-align:center&amp;quot; colspan=2 | TBC  |- | &amp;#039;&amp;#039;&amp;#039;Sub-Sector&amp;#039;&amp;#039;&amp;#039; || Secundus |- | &amp;#039;&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Caracas &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; colspan=2 | TBC &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sub-Sector&#039;&#039;&#039; || Secundus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Primordial &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039; || Approx 500,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Climate&#039;&#039;&#039; || Temperate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Imperial control &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Groups of Note&#039;&#039;&#039; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strikingly beautiful from orbit. Strikingly untidy on the surface. No vestiges of civilisation whatsoever. A. wanted to stay, chasing rumours of buried treasure, but I was nearly savaged by something horrible with wings and teeth at the landing site. We did not tarry.” – Travel Diary of Lucius di Firro, 580.M41&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caracas is covered mostly in thick marshland in the equatorial and tropical regions, and tundra towards the poles. A lonely planet towards the rimwards boundary of [[Subsector Secundus|Subsector Secundus]], Caracas has remained largely uncontacted by Imperial forces throughout its long and quiet history. The presence of humans – albeit in a primitive and degenerate state – implies colonisation in the distant past, but the occasional [[Explorator|explorator]] team has so far totally failed to uncover any trace of landing craft or any structure more complex than a mud hut.&lt;br /&gt;
&lt;br /&gt;
While fertile, the planet would require substantial terraforming and a heavy injection of colonists before it could make a good [[Agri World|Agri World]]. No valuable mineral deposits or other natural resources of note have yet been discovered. The planetary fauna is diverse, with several species of large, aggressive saurians roaming the tundra zones freely. There are also several varieties of simian creature, between three and seven feet in height, who hunt in packs and aggressively defend their territory from all comers. The human population, estimated to number in the low hundreds of thousands, are primarily nomadic and tribal in nature, referring to themselves collectively as the Taurekareka. Most of their society comprises of pre-literate hunter-gatherers who follow the migrations of local wildlife in bands of tens or hundreds, though some tribes have built the early stages of settlements. The population is notable for being both hardy and dangerous, and are valued by the Imperium as primitive assault troops. &lt;br /&gt;
&lt;br /&gt;
In addition to the human population on Caracas, the planet’s high mountain ranges and high plateaus possess a number of avian [[beastmen|beastmen]] known locally as the ‘Ēkara’, who live in a tribal state mirroring that of the lowlander human tribes of the Taurekareka. Swift and nimble, with particularly keen vision, these beastmen are occasionally rounded up by [[Crusade|Crusade]] expeditions and exported offworld to serve as helot scouts ahead of the bulk of [[Crusade|Crusade]] forces. They are prized as helots by those Nobles who take great pleasure in the sport offered by the fauna of the planet, for which the Ēkara are invaluable as spotters and guides.&lt;br /&gt;
&lt;br /&gt;
Both the Taurekareka and Ēkara possess what appears to be a rudimentary and primitive approach to the [[Imperial_Faith|Imperial faith]], though it is not known exactly how it was introduced as Missionarius Galactica expeditions did not reach the planet until the late 300s of M41. They give worship to crude renditions of the Imperial Aquila and worship the God-Emperor in the form of ‘Rangu’, ‘Void Father’ in Low Gothic. Certain tribes possess the belief that if they are pious and strong, pale choosers of the slain will descend from the heavens to choose the greatest of their number to join them in the stars.&lt;br /&gt;
&lt;br /&gt;
The planet’s central continental band is bordered by a sharp mountain range, young in geological terms, which is home to a number of isolated valleys so deep that most orbital augurs are unable to penetrate into them. Alongside the fruitful and extreme biodiversity this causes, there are persistent rumours that there is something hidden on Caracas – remnants of a lost colony, hidden [[Xenos|Xenos]] tribes guarding powerful artefacts, a deceased [[Rogue_Trader|Rogue Trader]]’s hidden smuggling cache, or something stranger still. So far, no expedition has uncovered anything to prove which of these rumours - if any - is the truth.&lt;/div&gt;</summary>
		<author><name>Red</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Caracus&amp;diff=386</id>
		<title>Caracus</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Caracus&amp;diff=386"/>
		<updated>2020-03-24T09:11:48Z</updated>

		<summary type="html">&lt;p&gt;Red: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Caracas &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; colspan=2 | TBC &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sub-Sector&#039;&#039;&#039; || Secundus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Primordial &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039; || Approx 500,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Climate&#039;&#039;&#039; || Temperate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Imperial control &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Groups of Note&#039;&#039;&#039; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strikingly beautiful from orbit. Strikingly untidy on the surface. No vestiges of civilisation whatsoever. A. wanted to stay, chasing rumours of buried treasure, but I was nearly savaged by something horrible with wings and teeth at the landing site. We did not tarry.” – Travel Diary of Lucius di Firro, 580.M41&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caracas is covered mostly in thick marshland in the equatorial and tropical regions, and tundra towards the poles. A lonely planet towards the rimwards boundary of [[Subsector Secundus|Subsector Secundus]], Caracas has remained largely uncontacted by Imperial forces throughout its long and quiet history. The presence of humans – albeit in a primitive and degenerate state – implies colonisation in the distant past, but the occasional [[Explorator|explorator]] team has so far totally failed to uncover any trace of landing craft or any structure more complex than a mud hut.&lt;br /&gt;
&lt;br /&gt;
While fertile, the planet would require substantial terraforming and a heavy injection of colonists before it could make a good [[Agri World|Agri World]]. No valuable mineral deposits or other natural resources of note have yet been discovered. The planetary fauna is diverse, with several species of large, aggressive saurians roaming the tundra zones freely. There are also several varieties of simian creature, between three and seven feet in height, who hunt in packs and aggressively defend their territory from all comers. The human population, estimated to number in the low hundreds of thousands, are primarily nomadic and tribal in nature, referring to themselves collectively as the Taurekareka. Most of their society comprises of pre-literate hunter-gatherers who follow the migrations of local wildlife in bands of tens or hundreds, though some tribes have built the early stages of settlements. The population is notable for being both hardy and dangerous, and are valued by the Imperium as primitive assault troops. &lt;br /&gt;
&lt;br /&gt;
In addition to the human population on Caracas, the planet’s high mountain ranges and high plateaus possess a number of avian [[beastmen|beastmen]] known locally as the ‘Ēkara’, who live in a tribal state mirroring that of the lowlander human tribes of the Taurekareka. Swift and nimble, with particularly keen vision, these beastmen are occasionally rounded up by [[Crusade|Crusade]] expeditions and exported offworld to serve as helot scouts ahead of the bulk of [[Crusade|Crusade]] forces. They are prized as helots by those Nobles who take great pleasure in the sport offered by the fauna of the planet, for which the Ēkara are invaluable as spotters and guides.&lt;br /&gt;
&lt;br /&gt;
Both the Taurekareka and Ēkara possess what appears to be a rudimentary and primitive approach to the [[Imperial_Faith|Imperial faith]], though it is not known exactly how it was introduced as Missionarius Galactica expeditions did not reach the planet until the late 300s of M41. They give worship to crude renditions of the Imperial Aquila and worship the God-Emperor in the form of ‘Rangu’, ‘Void Father’ in Low Gothic. Certain tribes possess the belief that if they are pious and strong, pale choosers of the slain will descend from the heavens to choose the greatest of their number to join them in the stars.&lt;br /&gt;
&lt;br /&gt;
The planet’s central continental band is bordered by a sharp mountain range, young in geological terms, which is home to a number of isolated valleys so deep that most orbital augurs are unable to penetrate into them. Alongside the fruitful and extreme biodiversity this causes, there are persistent rumours that there is something hidden on Caracas – remnants of a lost colony, hidden [[Xenos|Xenos]] tribes guarding powerful artefacts, a deceased [[Rogue_Trader|Rogue Trader]]’s hidden smuggling cache, or something stranger still. So far, no expedition has uncovered anything to prove which of these rumours - if any - is the truth.&lt;/div&gt;</summary>
		<author><name>Red</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Caracus&amp;diff=361</id>
		<title>Caracus</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Caracus&amp;diff=361"/>
		<updated>2020-03-23T13:14:28Z</updated>

		<summary type="html">&lt;p&gt;Red: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Caracas &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; colspan=2 | TBC &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sub-Sector&#039;&#039;&#039; || Secundus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Primordial &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039; || Approx 500,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Climate&#039;&#039;&#039; || Temperate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Imperial control &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Groups of Note&#039;&#039;&#039; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strikingly beautiful from orbit. Strikingly untidy on the surface. No vestiges of civilisation whatsoever. A. wanted to stay, chasing rumours of buried treasure, but I was nearly savaged by something horrible with wings and teeth at the landing site. We did not tarry.” – Travel Diary of Lucius di Firro, 580.M41&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caracas is covered mostly in thick marshland in the equatorial and tropical regions, and tundra towards the poles. A lonely planet towards the rimwards boundary of Subsector Secundus, Caracas has remained largely uncontacted by Imperial forces throughout its long and quiet history. The presence of humans – albeit in a primitive and degenerate state – implies colonisation in the distant past, but the occasional explorator team has so far totally failed to uncover any trace of landing craft or any structure more complex than a mud hut.&lt;br /&gt;
&lt;br /&gt;
While fertile, the planet would require substantial terraforming and a heavy injection of colonists before it could make a good Agri World. No valuable mineral deposits or other natural resources of note have yet been discovered. The planetary fauna is diverse, with several species of large, aggressive saurians roaming the tundra zones freely. There are also several varieties of simian creature, between three and seven feet in height, who hunt in packs and aggressively defend their territory from all comers. The human population, estimated to number in the low hundreds of thousands. They are primarily nomadic and tribal in nature referring to themselves collectively as the Taurekareka, most of their society comprises of pre-literate hunter-gatherers who follow the migrations of local wildlife in bands of tens or hundreds, though some tribes have built the early stages of settlements. The population is notable for being hardy, and dangerous, and are valued by the Imperium as primitive assault troops. &lt;br /&gt;
&lt;br /&gt;
In addition to the human population on Caracas, the planet’s high mountain ranges and high plateaus possess a number of avian beastmen known locally as the ‘Ēkara’ who live in a tribal state mirroring that of the low-lander human tribes of the Taurekareka. Swift and fast with keen senses of vision, these beastmen are occasionally rounded up by Crusade expeditions and exported from the world to serve as helot scouts ahead of the bulk of Crusade forces, and are prized as helots by Nobles who take great pleasure in the sport offered by the fauna of the planet for which the Ēkara are valuable as spotters and guides.&lt;br /&gt;
&lt;br /&gt;
Both the Taurekareka and Ēkara possess what appears to be a rudimentary and primitive approach to the Imperial faith, though it is not known exactly how it was introduced as Missionarius Galactica expeditions did not reach the planet until the late 300s of M41. They give worship to crude renditions of the Imperial Aquila and worship the God-Emperor in the form of ‘Rangu’, or the ‘Void Father’ in low gothic, some tribes labour in the belief that if they are pious and strong, pale choosers of the slain will descend from the heavens to choose the greatest of their number to join them in the stars.&lt;br /&gt;
&lt;br /&gt;
The planet’s central continental band is bordered by a sharp mountain range, young in geological terms, which is home to a number of isolated valleys so deep that most orbital augurs are unable to penetrate into them. Alongside the fruitful and extreme biodiversity this causes, there are persistent rumours that there is something hidden on Caracas – remnants of a lost colony, hidden Xenos tribes guarding powerful artefacts, a deceased Rogue Trader’s hidden smuggling cache, or something stranger still. So far, no expedition has uncovered the truth.&lt;/div&gt;</summary>
		<author><name>Red</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Caracus&amp;diff=360</id>
		<title>Caracus</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Caracus&amp;diff=360"/>
		<updated>2020-03-23T13:13:12Z</updated>

		<summary type="html">&lt;p&gt;Red: Created page with &amp;quot;World Type  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot; |- ! Name !! Caracas  |- | style=&amp;quot;text-align:center&amp;quot; colspan=2 | TBC  |- | &amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:banner-image.jpg|World Type]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Caracas &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; colspan=2 | TBC &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sub-Sector&#039;&#039;&#039; || Secundus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Primordial &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039; || Approx 500,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Climate&#039;&#039;&#039; || Temperate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Imperial control &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Groups of Note&#039;&#039;&#039; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[i] Strikingly beautiful from orbit. Strikingly untidy on the surface. No vestiges of civilisation whatsoever. A. wanted to stay, chasing rumours of buried treasure, but I was nearly savaged by something horrible with wings and teeth at the landing site. We did not tarry.” – Travel Diary of Lucius di Firro, 580.M41[/i]&lt;br /&gt;
&lt;br /&gt;
Caracas is covered mostly in thick marshland in the equatorial and tropical regions, and tundra towards the poles. A lonely planet towards the rimwards boundary of Subsector Secundus, Caracas has remained largely uncontacted by Imperial forces throughout its long and quiet history. The presence of humans – albeit in a primitive and degenerate state – implies colonisation in the distant past, but the occasional explorator team has so far totally failed to uncover any trace of landing craft or any structure more complex than a mud hut.&lt;br /&gt;
&lt;br /&gt;
While fertile, the planet would require substantial terraforming and a heavy injection of colonists before it could make a good Agri World. No valuable mineral deposits or other natural resources of note have yet been discovered. The planetary fauna is diverse, with several species of large, aggressive saurians roaming the tundra zones freely. There are also several varieties of simian creature, between three and seven feet in height, who hunt in packs and aggressively defend their territory from all comers. The human population, estimated to number in the low hundreds of thousands. They are primarily nomadic and tribal in nature referring to themselves collectively as the Taurekareka, most of their society comprises of pre-literate hunter-gatherers who follow the migrations of local wildlife in bands of tens or hundreds, though some tribes have built the early stages of settlements. The population is notable for being hardy, and dangerous, and are valued by the Imperium as primitive assault troops. &lt;br /&gt;
&lt;br /&gt;
In addition to the human population on Caracas, the planet’s high mountain ranges and high plateaus possess a number of avian beastmen known locally as the ‘Ēkara’ who live in a tribal state mirroring that of the low-lander human tribes of the Taurekareka. Swift and fast with keen senses of vision, these beastmen are occasionally rounded up by Crusade expeditions and exported from the world to serve as helot scouts ahead of the bulk of Crusade forces, and are prized as helots by Nobles who take great pleasure in the sport offered by the fauna of the planet for which the Ēkara are valuable as spotters and guides.&lt;br /&gt;
&lt;br /&gt;
Both the Taurekareka and Ēkara possess what appears to be a rudimentary and primitive approach to the Imperial faith, though it is not known exactly how it was introduced as Missionarius Galactica expeditions did not reach the planet until the late 300s of M41. They give worship to crude renditions of the Imperial Aquila and worship the God-Emperor in the form of ‘Rangu’, or the ‘Void Father’ in low gothic, some tribes labour in the belief that if they are pious and strong, pale choosers of the slain will descend from the heavens to choose the greatest of their number to join them in the stars.&lt;br /&gt;
&lt;br /&gt;
The planet’s central continental band is bordered by a sharp mountain range, young in geological terms, which is home to a number of isolated valleys so deep that most orbital augurs are unable to penetrate into them. Alongside the fruitful and extreme biodiversity this causes, there are persistent rumours that there is something hidden on Caracas – remnants of a lost colony, hidden Xenos tribes guarding powerful artefacts, a deceased Rogue Trader’s hidden smuggling cache, or something stranger still. So far, no expedition has uncovered the truth.&lt;/div&gt;</summary>
		<author><name>Red</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Burisalis_Prime&amp;diff=359</id>
		<title>Burisalis Prime</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Burisalis_Prime&amp;diff=359"/>
		<updated>2020-03-23T12:57:03Z</updated>

		<summary type="html">&lt;p&gt;Red: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Burisalis Prime&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Burisalis Prime&lt;br /&gt;
|-&lt;br /&gt;
| Image || &lt;br /&gt;
TBC &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sub-Sector&#039;&#039;&#039; || Tertius&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Imperial&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039; || 1.5 million &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Climate&#039;&#039;&#039; || Temperate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Loyal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Groups of Note&#039;&#039;&#039; || Potential surviving Guard deserters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With no substantial mineral deposits and shallow, infertile soil, Burisalis Prime is a flat and almost featureless world of sweeping plains and scrub tundra. Hardly any vegetation on the planet grows to more than three feet in height; the rare stands of trees are limited to the broken hill-country of the southern polar islands.&lt;br /&gt;
&lt;br /&gt;
Never heavily populated, Burisalis has seen heavy use for the last three hundred years as the training ground for the Prosperitas Sector [[Imperial_Guard|Imperial Guard]] regiments and formations. Units on rotation away from the front are often sent here to hone their skills and drill together before being sent back into the maelstrom of the [[Crusade|Crusade]]. With its simple terrain, and almost no chance of collateral damage, the planet makes an ideal location for live firing training and testing. Day and night, the plains of the desolate planet echo to the sound of artillery and armour-firing main armaments.&lt;br /&gt;
&lt;br /&gt;
The Burisalis population is tiny, and almost all the permanent inhabitants are employed in the maintenance and upkeep of the training area and firing ranges. At any given time, however, the population can be doubled or tripled by the number of soldiers busy training on the planet’s surface. Most of the natives live in or around the settlement simply known as Temple, named for its dominant feature – a huge [[Ecclesiarchy|Ecclesiarchy]] cathedral so vast it is visible from near orbit. The cathedral can comfortably fit an entire [[Imperial_Guard|Guard]] Regiment within its pews, and frequently does so when pious Colonels parade their troops for a religious service seeking the blessings of the [[God-Emperor|God-Emperor]] before they return to the war.&lt;br /&gt;
&lt;br /&gt;
As with any training ground, accidents do happen. The brutal demands of the Sector’s [[Crusade|Crusade]] mean that casualties for pre-deployment training exercises usually run somewhere between 1% for artillery and support units, up to 5% for light role and reconnaissance infantry. Those [[Imperial_Guard|Guard]] soldiers who die without ever seeing the face of the enemy are buried on Burisalis, in graveyards that occupy several square miles north of Temple. This vast cemetery also includes a number of monuments to the unburied fallen and the unidentified and unknown dead, which are an occasional site of pilgrimage for [[Imperial_Guard|Guard]] veterans; these are arranged in the form of circles of massive standing stones.&lt;br /&gt;
&lt;br /&gt;
There is a persistent rumour that a particularly brutal [[Imperial_Guard|Guard]] Colonel training on Burisalis about a decade ago worked her regiment so hard that half were killed or seriously wounded and the other half deserted. If the rumours are true, the remnants of the deserters might still be living wild in the planet’s forgotten corners – but surely no one could still be alive after ten years in such an inhospitable place.&lt;/div&gt;</summary>
		<author><name>Red</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Planet_Burisalis_Prime&amp;diff=338</id>
		<title>Planet Burisalis Prime</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Planet_Burisalis_Prime&amp;diff=338"/>
		<updated>2020-03-22T18:57:27Z</updated>

		<summary type="html">&lt;p&gt;Red: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Burisalis Prime&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Burisalis Prime&lt;br /&gt;
|-&lt;br /&gt;
| Image || &lt;br /&gt;
TBC &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sub-Sector&#039;&#039;&#039; || Tertius&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Imperial&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039; || 1.5 million &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Climate&#039;&#039;&#039; || Temperate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Loyal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Groups of Note&#039;&#039;&#039; || Tbc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With no substantial mineral deposits and shallow, infertile soil, Burisalis Prime is a flat and almost featureless world of sweeping plains and scrub tundra. Hardly any vegetation on the planet grows to more than three feet in height; the rare stands of trees are limited to the broken hill-country of the southern polar islands.&lt;br /&gt;
&lt;br /&gt;
Never heavily populated, Burisalis has seen heavy use for the last three hundred years as the training ground for the Prosperitas Sector [[Imperial_Guard|Imperial Guard]] regiments and formations. Units on rotation away from the front are often sent here to hone their skills and drill together before being sent back into the maelstrom of the [[Crusade|Crusade]]. With its simple terrain, and almost no chance of collateral damage, the planet makes an ideal location for live firing training and testing. Day and night, the plains of the desolate planet echo to the sound of artillery and armour-firing main armaments.&lt;br /&gt;
&lt;br /&gt;
The Burisalis population is tiny, and almost all the permanent inhabitants are employed in the maintenance and upkeep of the training area and firing ranges. At any given time, however, the population can be doubled or tripled by the number of soldiers busy training on the planet’s surface. Most of the natives live in or around the settlement simply known as Temple, named for its dominant feature – a huge [[Ecclesiarchy|Ecclesiarchy]] cathedral so vast it is visible from near orbit. The cathedral can comfortably fit an entire [[Imperial_Guard|Guard]] Regiment within its pews, and frequently does so when pious Colonels parade their troops for a religious service seeking the blessings of the [[God-Emperor|God-Emperor]] before they return to the war.&lt;br /&gt;
&lt;br /&gt;
As with any training ground, accidents do happen. The brutal demands of the Sector’s [[Crusade|Crusade]] mean that casualties for pre-deployment training exercises usually run somewhere between 1% for artillery and support units, up to 5% for light role and reconnaissance infantry. Those [[Imperial_Guard|Guard]] soldiers who die without ever seeing the face of the enemy are buried on Burisalis, in graveyards that occupy several square miles north of Temple. This vast cemetery also includes a number of monuments to the unburied fallen and the unidentified and unknown dead, which are an occasional site of pilgrimage for [[Imperial_Guard|Guard]] veterans; these are arranged in the form of circles of massive standing stones.&lt;br /&gt;
&lt;br /&gt;
There is a persistent rumour that a particularly brutal [[Imperial_Guard|Guard]] Colonel training on Burisalis about a decade ago worked her regiment so hard that half were killed or seriously wounded and the other half deserted. If the rumours are true, the remnants of the deserters might still be living wild in the planet’s forgotten corners – but surely no one could still be alive after ten years in such an inhospitable place.&lt;/div&gt;</summary>
		<author><name>Red</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Burisalis_Prime&amp;diff=335</id>
		<title>Burisalis Prime</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Burisalis_Prime&amp;diff=335"/>
		<updated>2020-03-22T18:47:27Z</updated>

		<summary type="html">&lt;p&gt;Red: Redirected page to Planet Burisalis Prime&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Planet_Burisalis_Prime]]&lt;/div&gt;</summary>
		<author><name>Red</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Burisalis&amp;diff=333</id>
		<title>Burisalis</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Burisalis&amp;diff=333"/>
		<updated>2020-03-22T18:46:04Z</updated>

		<summary type="html">&lt;p&gt;Red: Redirected page to Planet Burisalis Prime&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Planet_Burisalis_Prime]]&lt;/div&gt;</summary>
		<author><name>Red</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Planet_Burisalis_Prime&amp;diff=329</id>
		<title>Planet Burisalis Prime</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Planet_Burisalis_Prime&amp;diff=329"/>
		<updated>2020-03-22T18:41:03Z</updated>

		<summary type="html">&lt;p&gt;Red: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Burisalis Prime&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Burisalis Prime&lt;br /&gt;
|-&lt;br /&gt;
| Image || &lt;br /&gt;
TBC &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sub-Sector&#039;&#039;&#039; || Tertius&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Imperial&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039; || 1.5 million &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Climate&#039;&#039;&#039; || Temperate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Loyal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Groups of Note&#039;&#039;&#039; || Tbc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With no substantial mineral deposits and shallow, infertile soil, Burisalis Prime is a flat and almost featureless world of sweeping plains and scrub tundra. Hardly any vegetation on the planet grows to more than three feet in height; the rare stands of trees are limited to the broken hill-country of the southern polar islands.&lt;br /&gt;
&lt;br /&gt;
Never heavily populated, Burisalis has seen heavy use for the last three hundred years as the training ground for the Prosperitas Sector [[Imperial_Guard|Imperial Guard]] regiments and formations. Units on rotation away from the front are often sent here to hone their skills and drill together before being sent back into the maelstrom of the Crusade. With its simple terrain, and almost no chance of collateral damage, the planet makes an ideal location for live firing training and testing. Day and night, the plains of the desolate planet echo to the sound of artillery and armour-firing main armaments.&lt;br /&gt;
&lt;br /&gt;
The Burisalis population is tiny, and almost all the permanent inhabitants are employed in the maintenance and upkeep of the training area and firing ranges. At any given time, however, the population can be doubled or tripled by the number of soldiers busy training on the planet’s surface. Most of the natives live in or around the settlement simply known as Temple, named for its dominant feature – a huge Ecclesiarchy cathedral so vast it is visible from near orbit. The cathedral can comfortably fit an entire Guard Regiment within its pews, and frequently does so when pious Colonels parade their troops for a service seeking the Emperor’s blessings before they return to the war.&lt;br /&gt;
&lt;br /&gt;
As with any training ground, sometimes accidents happen. The brutal demands of the Sector’s Crusade mean that casualties for pre-deployment training exercises usually run somewhere between 1% for artillery and support units, up to 5% for light role and reconnaissance infantry. Those soldiers who die without ever seeing the face of the enemy are buried on Burisalis, in the graveyards that occupy several square miles north of Temple. The cemetery also includes a number of monuments to the unburied fallen and unknown dead, which are an occasional site of pilgrimage for veterans; these are arranged in the form of circles of massive standing stones.&lt;br /&gt;
&lt;br /&gt;
There is a persistent rumour that a particularly brutal Guard Colonel training on Burisalis a decade ago worked her regiment so hard that half were killed or injured and the other half deserted. If the rumours are true, the remnants of the regiment might still be living wild in the planet’s forgotten corners – but surely none could be alive after ten years in such an inhospitable place.&lt;/div&gt;</summary>
		<author><name>Red</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Planet_Burisalis_Prime&amp;diff=323</id>
		<title>Planet Burisalis Prime</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Planet_Burisalis_Prime&amp;diff=323"/>
		<updated>2020-03-22T18:28:06Z</updated>

		<summary type="html">&lt;p&gt;Red: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Burisalis Prime&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Burisalis Prime&lt;br /&gt;
|-&lt;br /&gt;
| Image || &lt;br /&gt;
TBC &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sub-Sector&#039;&#039;&#039; || Tertius&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Imperial&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039; || 1.5 million &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Climate&#039;&#039;&#039; || Temperate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Loyal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Groups of Note&#039;&#039;&#039; || Tbc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With no substantial mineral deposits and shallow, infertile soil, Burisalis Prime is a flat and almost featureless world of sweeping plains and scrub tundra. Hardly any vegetation on the planet grows to more than three feet in height; the rare stands of trees are limited to the broken hill-country of the southern polar islands.&lt;br /&gt;
&lt;br /&gt;
Never heavily populated, Burisalis has seen heavy use for the last three hundred years as the training ground for the Prosperitas Sector Imperial Guard regiments and formations. Units on rotation away from the front are often sent here to hone their skills and drill together before being sent back into the maelstrom of the Crusade. With its simple terrain, and almost no chance of collateral damage, the planet makes an ideal location for live firing training and testing. Day and night, the plains of the desolate planet echo to the sound of artillery and armour-firing main armaments.&lt;br /&gt;
&lt;br /&gt;
The Burisalis population is tiny, and almost all the permanent inhabitants are employed in the maintenance and upkeep of the training area and firing ranges. At any given time, however, the population can be doubled or tripled by the number of soldiers busy training on the planet’s surface. Most of the natives live in or around the settlement simply known as Temple, named for its dominant feature – a huge Ecclesiarchy cathedral so vast it is visible from near orbit. The cathedral can comfortably fit an entire Guard Regiment within its pews, and frequently does so when pious Colonels parade their troops for a service seeking the Emperor’s blessings before they return to the war.&lt;br /&gt;
&lt;br /&gt;
As with any training ground, sometimes accidents happen. The brutal demands of the Sector’s Crusade mean that casualties for pre-deployment training exercises usually run somewhere between 1% for artillery and support units, up to 5% for light role and reconnaissance infantry. Those soldiers who die without ever seeing the face of the enemy are buried on Burisalis, in the graveyards that occupy several square miles north of Temple. The cemetery also includes a number of monuments to the unburied fallen and unknown dead, which are an occasional site of pilgrimage for veterans; these are arranged in the form of circles of massive standing stones.&lt;br /&gt;
&lt;br /&gt;
There is a persistent rumour that a particularly brutal Guard Colonel training on Burisalis a decade ago worked her regiment so hard that half were killed or injured and the other half deserted. If the rumours are true, the remnants of the regiment might still be living wild in the planet’s forgotten corners – but surely none could be alive after ten years in such an inhospitable place.&lt;/div&gt;</summary>
		<author><name>Red</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Planet_Burisalis_Prime&amp;diff=321</id>
		<title>Planet Burisalis Prime</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Planet_Burisalis_Prime&amp;diff=321"/>
		<updated>2020-03-22T18:19:18Z</updated>

		<summary type="html">&lt;p&gt;Red: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Burisalis Prime&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Burisalis Prime&lt;br /&gt;
|-&lt;br /&gt;
| Image || &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sub-Sector&#039;&#039;&#039; || Tertius&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Imperial&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039; || 1.5 million &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Climate&#039;&#039;&#039; || Temperate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Loyal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Groups of Note&#039;&#039;&#039; || Tbc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With no substantial mineral deposits and shallow, infertile soil, Burisalis Prime is a flat and almost featureless world of sweeping plains and scrub tundra. Hardly any vegetation on the planet grows to more than three feet in height; the rare stands of trees are limited to the broken hill-country of the southern polar islands.&lt;br /&gt;
&lt;br /&gt;
Never heavily populated, Burisalis has seen heavy use for the last three hundred years as the training ground for the Prosperitas Sector Imperial Guard regiments and formations. Units on rotation away from the front are often sent here to hone their skills and drill together before being sent back into the maelstrom of the Crusade. With its simple terrain, and almost no chance of collateral damage, the planet makes an ideal location for live firing training and testing. Day and night, the plains of the desolate planet echo to the sound of artillery and armour-firing main armaments.&lt;br /&gt;
&lt;br /&gt;
The Burisalis population is tiny, and almost all the permanent inhabitants are employed in the maintenance and upkeep of the training area and firing ranges. At any given time, however, the population can be doubled or tripled by the number of soldiers busy training on the planet’s surface. Most of the natives live in or around the settlement simply known as Temple, named for its dominant feature – a huge Ecclesiarchy cathedral so vast it is visible from near orbit. The cathedral can comfortably fit an entire Guard Regiment within its pews, and frequently does so when pious Colonels parade their troops for a service seeking the Emperor’s blessings before they return to the war.&lt;br /&gt;
&lt;br /&gt;
As with any training ground, sometimes accidents happen. The brutal demands of the Sector’s Crusade mean that casualties for pre-deployment training exercises usually run somewhere between 1% for artillery and support units, up to 5% for light role and reconnaissance infantry. Those soldiers who die without ever seeing the face of the enemy are buried on Burisalis, in the graveyards that occupy several square miles north of Temple. The cemetery also includes a number of monuments to the unburied fallen and unknown dead, which are an occasional site of pilgrimage for veterans; these are arranged in the form of circles of massive standing stones.&lt;br /&gt;
&lt;br /&gt;
There is a persistent rumour that a particularly brutal Guard Colonel training on Burisalis a decade ago worked her regiment so hard that half were killed or injured and the other half deserted. If the rumours are true, the remnants of the regiment might still be living wild in the planet’s forgotten corners – but surely none could be alive after ten years in such an inhospitable place.&lt;/div&gt;</summary>
		<author><name>Red</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Planet_Burisalis_Prime&amp;diff=313</id>
		<title>Planet Burisalis Prime</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Planet_Burisalis_Prime&amp;diff=313"/>
		<updated>2020-03-22T18:09:26Z</updated>

		<summary type="html">&lt;p&gt;Red: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Burisalis Prime&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Burisalis Prime&lt;br /&gt;
|-&lt;br /&gt;
| Image || &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
planet-image.png|Planet Name&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sub-Sector&#039;&#039;&#039; || Tertius&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Imperial&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039; || 1.5 million &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Climate&#039;&#039;&#039; || Temperate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Loyal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Groups of Note&#039;&#039;&#039; || Tbc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With no substantial mineral deposits and shallow, infertile soil, Burisalis Prime is a flat and almost featureless world of sweeping plains and scrub tundra. Hardly any vegetation on the planet grows to more than three feet in height; the rare stands of trees are limited to the broken hill-country of the southern polar islands.&lt;br /&gt;
&lt;br /&gt;
Never heavily populated, Burisalis has seen heavy use for the last three hundred years as the training ground for the Prosperitas Sector Imperial Guard regiments and formations. Units on rotation away from the front are often sent here to hone their skills and drill together before being sent back into the maelstrom of the Crusade. With its simple terrain, and almost no chance of collateral damage, the planet makes an ideal location for live firing training and testing. Day and night, the plains of the desolate planet echo to the sound of artillery and armour-firing main armaments.&lt;br /&gt;
&lt;br /&gt;
The Burisalis population is tiny, and almost all the permanent inhabitants are employed in the maintenance and upkeep of the training area and firing ranges. At any given time, however, the population can be doubled or tripled by the number of soldiers busy training on the planet’s surface. Most of the natives live in or around the settlement simply known as Temple, named for its dominant feature – a huge Ecclesiarchy cathedral so vast it is visible from near orbit. The cathedral can comfortably fit an entire Guard Regiment within its pews, and frequently does so when pious Colonels parade their troops for a service seeking the Emperor’s blessings before they return to the war.&lt;br /&gt;
&lt;br /&gt;
As with any training ground, sometimes accidents happen. The brutal demands of the Sector’s Crusade mean that casualties for pre-deployment training exercises usually run somewhere between 1% for artillery and support units, up to 5% for light role and reconnaissance infantry. Those soldiers who die without ever seeing the face of the enemy are buried on Burisalis, in the graveyards that occupy several square miles north of Temple. The cemetery also includes a number of monuments to the unburied fallen and unknown dead, which are an occasional site of pilgrimage for veterans; these are arranged in the form of circles of massive standing stones.&lt;br /&gt;
&lt;br /&gt;
There is a persistent rumour that a particularly brutal Guard Colonel training on Burisalis a decade ago worked her regiment so hard that half were killed or injured and the other half deserted. If the rumours are true, the remnants of the regiment might still be living wild in the planet’s forgotten corners – but surely none could be alive after ten years in such an inhospitable place.&lt;/div&gt;</summary>
		<author><name>Red</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Planet_Burisalis_Prime&amp;diff=310</id>
		<title>Planet Burisalis Prime</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Planet_Burisalis_Prime&amp;diff=310"/>
		<updated>2020-03-22T18:06:45Z</updated>

		<summary type="html">&lt;p&gt;Red: Created page with &amp;quot;&amp;#039;&amp;#039;Barisal is Prime&amp;#039;&amp;#039;  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot; |- ! Name !! Burisalis Prime |- | Image ||  &amp;lt;gallery&amp;gt; planet-image.png|Planet Name &amp;lt;/gallery...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Barisal is Prime&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Burisalis Prime&lt;br /&gt;
|-&lt;br /&gt;
| Image || &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
planet-image.png|Planet Name&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sub-Sector&#039;&#039;&#039; || Tertius&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Imperial&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039; || 1.5 million &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Climate&#039;&#039;&#039; || Temperate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Loyal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Groups of Note&#039;&#039;&#039; || Tbc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With no substantial mineral deposits and shallow, infertile soil, Burisalis Prime is a flat and almost featureless world of sweeping plains and scrub tundra. Hardly any vegetation on the planet grows to more than three feet in height; the rare stands of trees are limited to the broken hill-country of the southern polar islands.&lt;br /&gt;
&lt;br /&gt;
Never heavily populated, Burisalis has seen heavy use for the last three hundred years as the training ground for the Prosperitas Sector Imperial Guard regiments and formations. Units on rotation away from the front are often sent here to hone their skills and drill together before being sent back into the maelstrom of the Crusade. With simple terrain and almost no chance of collateral damage, the planet makes an ideal location for live firing training and testing. Day and night, the plains of the planet echo to the sound of artillery and armour firing main armaments.&lt;br /&gt;
&lt;br /&gt;
The Burisalis population is tiny, and almost all the permanent inhabitants are employed in the maintenance and upkeep of the training area and firing ranges. At any given time, however, the population can be doubled or tripled by the number of soldiers busy training on the planet’s surface. Most of the natives live in or around the settlement simply known as Temple, named for its dominant feature – a huge Ecclesiarchy cathedral visible from near orbit. The cathedral can comfortably fit an entire Guard Regiment within its pews, and frequently does so when pious Colonels parade their troops for a service seeking the Emperor’s blessings before they return to the war.&lt;br /&gt;
&lt;br /&gt;
As with any training ground, sometimes accidents happen. The brutal demands of the Sector’s Crusade mean that casualties for pre-deployment training exercises usually run somewhere between 1% for artillery and support units, up to 5% for light role and reconnaissance infantry. Those soldiers who die without ever seeing the face of the enemy are buried on Burisalis, in the graveyards that occupy several square miles north of Temple. The cemetery also includes a number of monuments to the unburied fallen and unknown dead, which are an occasional site of pilgrimage for veterans; these are arranged in the form of circles of massive standing stones.&lt;br /&gt;
&lt;br /&gt;
There is a persistent rumour that a particularly brutal Guard Colonel training on Burisalis a decade ago worked her regiment so hard that half were killed or injured and the other half deserted. If the rumours are true, the remnants of the regiment might still be living wild in the planet’s forgotten corners – but surely none could be alive after ten years in such an inhospitable place.&lt;/div&gt;</summary>
		<author><name>Red</name></author>
	</entry>
</feed>