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	<id>https://www.deathuntodarkness.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=High+Lords</id>
	<title>Death unto Darkness - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.deathuntodarkness.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=High+Lords"/>
	<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/Special:Contributions/High_Lords"/>
	<updated>2026-08-19T16:41:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Contact_Us&amp;diff=4337</id>
		<title>Contact Us</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Contact_Us&amp;diff=4337"/>
		<updated>2026-07-01T09:45:21Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;jumbotron jumbotron-fluid dud-jumbotron blackhole-background&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;display-4&amp;quot;&amp;gt;Contact Us&amp;lt;/h1&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#tweekihide:firstHeading}}&lt;br /&gt;
&lt;br /&gt;
The primary contact for the game team is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;deathuntodarkness@gmail.com&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you are sending IC mail to another player or to an NPC, or writing fic that you want to be considered canon please email:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;icmail.deathuntodarkness@gmail.com&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can also ask for a link to our &#039;&#039;&#039;Discord&#039;&#039;&#039; server on the by emailing the Game Team. It is our primary social media presence.&lt;br /&gt;
&lt;br /&gt;
If you prefer to hear from us via email you can join our [https://docs.google.com/forms/d/e/1FAIpQLScSrlrI40NXbcONh8VrHfYdGikOhEDt0sduyksdTaoy_-ZfPA/viewform?usp=dialog mailing list].&lt;br /&gt;
&lt;br /&gt;
If you notice an error on the wiki such as an inconsistent piece of lore or the rules please post it on the Discord Group&lt;br /&gt;
&lt;br /&gt;
Emergency Contact Numbers will be provided in emails closer to events&lt;br /&gt;
&lt;br /&gt;
The alternative method to contact the team is to contact us through our FB group:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.facebook.com/groups/247182592109165/ Death Unto Darkness: Chat, Players and Froth]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Death unto Darkness team are not Games Workshop employees and do not claim any authority over the IP, we are simply fans creating a fan-created LARP, no member of the Death unto Darkness team profits from this game.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Contact_Us&amp;diff=4336</id>
		<title>Contact Us</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Contact_Us&amp;diff=4336"/>
		<updated>2026-07-01T09:40:00Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;jumbotron jumbotron-fluid dud-jumbotron blackhole-background&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;display-4&amp;quot;&amp;gt;Contact Us&amp;lt;/h1&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#tweekihide:firstHeading}}&lt;br /&gt;
&lt;br /&gt;
The primary contact for the game team is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;deathuntodarkness@gmail.com&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you are sending IC mail to another player or to an NPC, or writing fic that you want to be considered canon please email:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;icmail.deathuntodarkness@gmail.com&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you notice an error on the wiki such as an inconsistent piece of lore or the rules please post it on the Discord Group&lt;br /&gt;
&lt;br /&gt;
Emergency Contact Numbers will be provided in emails closer to events, otherwise the alternative method to contact the team is to contact us through our FB group:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.facebook.com/groups/247182592109165/ Death Unto Darkness: Chat, Players and Froth]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also ask for a link to our &#039;&#039;&#039;Discord&#039;&#039;&#039; server on the FB group or by emailing the Game Team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Death unto Darkness team are not Games Workshop employees and do not claim any authority over the IP, we are simply fans creating a fan-created LARP, no member of the Death unto Darkness team profits from this game.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Contact_Us&amp;diff=4335</id>
		<title>Contact Us</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Contact_Us&amp;diff=4335"/>
		<updated>2026-07-01T09:39:10Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;jumbotron jumbotron-fluid dud-jumbotron blackhole-background&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;display-4&amp;quot;&amp;gt;Contact Us&amp;lt;/h1&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#tweekihide:firstHeading}}&lt;br /&gt;
&lt;br /&gt;
The primary contact for the game team is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;deathuntodarkness@gmail.com&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you notice an error on the wiki such as an inconsistent piece of lore or the rules please email:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;wiki.deathuntodarkness@gmail.com&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you are sending IC mail to another player or to an NPC, or writing fic that you want to be considered canon please email:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;icmail.deathuntodarkness@gmail.com&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Emergency Contact Numbers will be provided in emails closer to events, otherwise the alternative method to contact the team is to contact us through our FB group:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.facebook.com/groups/247182592109165/ Death Unto Darkness: Chat, Players and Froth]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also ask for a link to our &#039;&#039;&#039;Discord&#039;&#039;&#039; server on the FB group or by emailing the Game Team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Death unto Darkness team are not Games Workshop employees and do not claim any authority over the IP, we are simply fans creating a fan-created LARP, no member of the Death unto Darkness team profits from this game.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Sanctioned_Events&amp;diff=4334</id>
		<title>Sanctioned Events</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Sanctioned_Events&amp;diff=4334"/>
		<updated>2026-06-29T09:29:07Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== What are Sanctioned Events? ===&lt;br /&gt;
Sanctioned Events are player-run games set within the Death Unto Darkness universe. They are officially recognised by the Game Team and form part of the ongoing canon of the setting.&lt;br /&gt;
&lt;br /&gt;
Alongside Campaign Events, Sanctioned Events allow members of our community to tell their own stories within the Prosperitas Sector, explore their characters, and contribute to the wider narrative of Death Unto Darkness.&lt;br /&gt;
&lt;br /&gt;
Anyone may organise a Sanctioned Event, and the Game Team will support organisers wherever reasonably possible.&lt;br /&gt;
&lt;br /&gt;
Before committing to an event concept, please discuss it with the Game Team. Early conversations help identify conflicts with ongoing plotlines, answer setting questions, and ensure your event fits naturally within the wider narrative.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Standard Rules Adjustments for Sanctioned Events ===&lt;br /&gt;
When playing/running Sanctioned Events the following rules ammendments are in place;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; Tracks are suspended during Sanctioned Events - however an event team may choose to introduce their own custom tracks for an event should it be relevant to their plot - these do not need to follow the same format as standard Tracks (they can even be one stage) but should follow the same layout/structure of individual corruption levels (ask the game team if you are uncertain how this works as an Event Runner)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Complications&#039;&#039;&#039; from power tests that say &#039;&#039;&#039;Get a Ref&#039;&#039;&#039; should be discarded and a new effect drawn when encountered, these are mainline use, Sanctioned Event teams may choose to replace these with their own effects of course, with the exception of Unique Traits, which only the Game Team have oversight of, and often advance plot that cannot be resolved at a Sanctioned Event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Playing a Sanctioned Event ===&lt;br /&gt;
When taking part in a Sanctioned Event, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Treat the Event Team and Crew of a Sanctioned Event with the same respect expected of the Death Unto Darkness Game Team&#039;&#039;&#039;. Their wellbeing and comfort are a priority, and poor behaviour at any event reflects on your standing within the system. This is not a situation where standards are relaxed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sanctioned Events are canon&#039;&#039;&#039; fate spent at Sanctioned events is deducted from your character&#039;s total, a character death at a Sanctioned is that characters death in the game.&lt;br /&gt;
&lt;br /&gt;
* Please inform the Game Team of any significant changes to your character resulting from a Sanctioned Event.&lt;br /&gt;
&lt;br /&gt;
* If you are playing a new character, you must submit it to the Game Team for approval at writingteam.deathuntodarkness@gmail.com, even if you do not intend to take that character into Campaign Events. Character approval sits with the Death Unto Darkness Game Team, not the Event Team.&lt;br /&gt;
&lt;br /&gt;
* Please be timely in reaching out to the main Game Team regarding Unique Traits, Scars and Madness if you do not have them. Sanctioned Event teams are not able to write or assign these for you, so they must be handled directly with the Game Team in advance if required.&lt;br /&gt;
&lt;br /&gt;
All standard System Policies and our Ethos continue to apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Crewing Sanctioned Events  ===&lt;br /&gt;
Sanctioned Events are an important part of the Death Unto Darkness community, and we encourage players to support them in the same way they support Campaign Events.&lt;br /&gt;
&lt;br /&gt;
Anyone who crews (and runs) a Sanctioned Event will receive a standard crew credit for the purposes of booking future Campaign Events.&lt;br /&gt;
&lt;br /&gt;
Strong Sanctioned Events strengthen the setting as a whole, and the Game Team is committed to recognising those who help make them possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Running a Sanctioned Event ===&lt;br /&gt;
If you want to run a Sanctioned Event then the first place to start is chatting to us, and after that, submitting a [https://docs.google.com/forms/d/e/1FAIpQLSfRSGdnDEgXcq2lPy5x93Nh-GwxG3RvnoGsXo2QCBk-5HLY2Q/viewform?usp=publish-editor form] we try to be permissive with those using our sandbox but we also need to coordinate the plot across multiple main and sanctioned events and having oversight of what you&#039;re doing means we can make your story fit into the narrative;&lt;br /&gt;
&lt;br /&gt;
In order to be sanctioned &#039;&#039;&#039;do&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Follow all Death Unto Darkness policies, safety standards, and community ethos.&lt;br /&gt;
* Inform players of any amendments to the standard rules before the event.&lt;br /&gt;
* Submit a copy of all rules changes, monster stats and lore at least two weeks before the event.&lt;br /&gt;
* Report significant character developments and event outcomes after the game so they can be integrated into ongoing canon.&lt;br /&gt;
&lt;br /&gt;
And &#039;&#039;&#039;do not&#039;&#039;&#039;;&lt;br /&gt;
&lt;br /&gt;
* Admit individuals excluded from Death Unto Darkness events.&lt;br /&gt;
* Run an event for profit, we are a fan group and all money is raised to cover props and site hire and no individual is personally enriching themselves from our events.&lt;br /&gt;
&lt;br /&gt;
The Game Team reserves the right to refuse approval for any event that we believe conflicts with our community standards - where we provide suggestions to avoid certain plots and planets will only be due to them having a role to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Team Support ===&lt;br /&gt;
We want Sanctioned Events to succeed and will support organisers wherever practical. While obviously in the months running up to an Event we will be able to provide less support, outside of that we are keen to provide our aid wherever it is needed, you may rely on the Game Team to;&lt;br /&gt;
&lt;br /&gt;
* Provide setting and lore guidance.&lt;br /&gt;
* Help develop plots and adventures where invited.&lt;br /&gt;
* Assist with event administration where practical.&lt;br /&gt;
* Review event concepts before submission.&lt;br /&gt;
* Loan props and equipment where available.&lt;br /&gt;
* Attend as Refs if invited and able to do so.&lt;br /&gt;
&lt;br /&gt;
Organisers remain responsible for planning, staffing, and delivering their own events, including managing finances and ticket sales. While we will always aim to help, our primary responsibility remains the delivery of our Events. &lt;br /&gt;
&lt;br /&gt;
Because we rarely get chances to experience DuD from the player side we often choose (where we can) to play Sanctioned Events - we appreciate that in some LARP circles there is a certain fear of game teams playing events, so we will always intend to play characters who have reasons to be oblivious of the wider lore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plot Guidelines ===&lt;br /&gt;
The best Sanctioned Events tell memorable, self-contained stories with meaningful consequences. These are not intended to be inferior to Events run by the main team, but rather complementary. The Wiki contains a vast number of plot hooks and ideas that have been woven into the history and worlds of the Prosperitas Sector. Many of these may never be directly addressed, so please check with us first if you are planning to use one, in case it is a thread we already intend to resolve. Otherwise, this is a shared sandbox we are all contributing to.&lt;br /&gt;
&lt;br /&gt;
How self-contained your event is will depend on what happens in play and what you tell us you want the consequences to be. We have approved everything from tightly contained time-loop scenarios, through to full-scale daemonic incursions with consequences severe enough to threaten entire worlds.&lt;br /&gt;
&lt;br /&gt;
The best way to think of it is this: when sharing a sandbox, it is impolite to knock over other people’s sandcastles. The Game Team’s role is simply to ensure that your event does not unintentionally disrupt our work, or that of other Sanctioned Event teams, while still giving you freedom to build something bold, creative, and impactful.&lt;br /&gt;
&lt;br /&gt;
=== Things to Avoid ===&lt;br /&gt;
Previous versions of this document had whole sections on what not to do, we&#039;d rather move away from this, but what we&#039;ve included beneath is a list of things we&#039;ve been asked about before that we&#039;d just rather you not consider including;&lt;br /&gt;
&lt;br /&gt;
* Please don&#039;t write about a Heroic Imperium, write Heroic Humans. The Imperium is not humanity’s noble last stand, but an ancient, decaying fascist and feudal empire built on lies and the consolidation of power under a single tyrant. While individuals within it can still be heroic, the Imperium itself should not be framed as heroic, and humanity would ultimately be better served by its absence.&lt;br /&gt;
&lt;br /&gt;
* When including aliens/xenos we&#039;d really encourage you to plumb obscure alien species from lore or make something up that&#039;s original to your story - sole survivors, obscure isolated populations on worlds, ancient guardians of forgotten relics, we tend to keep aliens more as individual examples there are no Xenos &amp;quot;armies&amp;quot; in the region - if you do bring an alien into your event please contain it to the narrative of the event.&lt;br /&gt;
&lt;br /&gt;
* We do not currently approve the use of T’au, Necrons, or Tyranids in events (with the exception of Genestealer organisms and their Cults, which are permitted). These factions do not fit within the established narrative framework of the campaign.&lt;br /&gt;
&lt;br /&gt;
* We will not approve copyrighted IP-Owner &amp;quot;canon&amp;quot; characters appearing as NPCs and would simultaneously discourage you from using factions you do not know to be present in the Sector, such as Astartes Chapters of Reknown.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Sanctioned_Events&amp;diff=4333</id>
		<title>Sanctioned Events</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Sanctioned_Events&amp;diff=4333"/>
		<updated>2026-06-29T09:27:32Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== What are Sanctioned Events? ===&lt;br /&gt;
Sanctioned Events are player-run games set within the Death Unto Darkness universe. They are officially recognised by the Game Team and form part of the ongoing canon of the setting.&lt;br /&gt;
&lt;br /&gt;
Alongside Campaign Events, Sanctioned Events allow members of our community to tell their own stories within the Prosperitas Sector, explore their characters, and contribute to the wider narrative of Death Unto Darkness.&lt;br /&gt;
&lt;br /&gt;
Anyone may organise a Sanctioned Event, and the Game Team will support organisers wherever reasonably possible.&lt;br /&gt;
&lt;br /&gt;
Before committing to an event concept, please discuss it with the Game Team. Early conversations help identify conflicts with ongoing plotlines, answer setting questions, and ensure your event fits naturally within the wider narrative.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Standard Rules Adjustments for Sanctioned Events ===&lt;br /&gt;
When playing/running Sanctioned Events the following rules ammendments are in place;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; Tracks are suspended during Sanctioned Events - however an event team may choose to introduce their own custom tracks for an event should it be relevant to their plot - these do not need to follow the same format as standard Tracks (they can even be one stage) but should follow the same layout/structure of individual corruption levels (ask the game team if you are uncertain how this works as an Event Runner)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Complications&#039;&#039;&#039; from power tests that say &#039;&#039;&#039;Get a Ref&#039;&#039;&#039; should be discarded and a new effect drawn when encountered, these are mainline use, Sanctioned Event teams may choose to replace these with their own effects of course, with the exception of Unique Traits, which only the Game Team have oversight of, and often advance plot that cannot be resolved at a Sanctioned Event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Playing a Sanctioned Event ===&lt;br /&gt;
When taking part in a Sanctioned Event, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Treat the Event Team and Crew of a Sanctioned Event with the same respect expected of the Death Unto Darkness Game Team&#039;&#039;&#039;. Their wellbeing and comfort are a priority, and poor behaviour at any event reflects on your standing within the system. This is not a situation where standards are relaxed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sanctioned Events are canon&#039;&#039;&#039; fate spent at Sanctioned events is deducted from your character&#039;s total, a character death at a Sanctioned is that characters death in the game.&lt;br /&gt;
&lt;br /&gt;
* Please inform the Game Team of any significant changes to your character resulting from a Sanctioned Event.&lt;br /&gt;
&lt;br /&gt;
* If you are playing a new character, you must submit it to the Game Team for approval at writingteam.deathuntodarkness@gmail.com, even if you do not intend to take that character into Campaign Events. Character approval sits with the Death Unto Darkness Game Team, not the Event Team.&lt;br /&gt;
&lt;br /&gt;
* Please be timely in reaching out to the main Game Team regarding Unique Traits, Scars and Madness if you do not have them. Sanctioned Event teams are not able to write or assign these for you, so they must be handled directly with the Game Team in advance if required.&lt;br /&gt;
&lt;br /&gt;
All standard System Policies and our Ethos continue to apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Crewing Sanctioned Events  ===&lt;br /&gt;
Sanctioned Events are an important part of the Death Unto Darkness community, and we encourage players to support them in the same way they support Campaign Events.&lt;br /&gt;
&lt;br /&gt;
Anyone who crews (and runs) a Sanctioned Event will receive a standard crew credit for the purposes of booking future Campaign Events.&lt;br /&gt;
&lt;br /&gt;
Strong Sanctioned Events strengthen the setting as a whole, and the Game Team is committed to recognising those who help make them possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Running a Sanctioned Event ===&lt;br /&gt;
If you want to run a Sanctioned Event then the first place to start is chatting to us, and after that, submitting a [https://docs.google.com/forms/d/e/1FAIpQLSfRSGdnDEgXcq2lPy5x93Nh-GwxG3RvnoGsXo2QCBk-5HLY2Q/viewform?usp=publish-editor form] we try to be permissive with those using our sandbox but we also need to coordinate the plot across multiple main and sanctioned events and having oversight of what you&#039;re doing means we can make your story fit into the narrative;&lt;br /&gt;
&lt;br /&gt;
In order to be sanctioned &#039;&#039;&#039;do&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Follow all Death Unto Darkness policies, safety standards, and community ethos.&lt;br /&gt;
* Inform players of any amendments to the standard rules before the event.&lt;br /&gt;
* Submit a copy of all rules changes, monster stats and lore at least two weeks before the event.&lt;br /&gt;
* Report significant character developments and event outcomes after the game so they can be integrated into ongoing canon.&lt;br /&gt;
&lt;br /&gt;
And &#039;&#039;&#039;do not&#039;&#039;&#039;;&lt;br /&gt;
&lt;br /&gt;
* Admit individuals excluded from Death Unto Darkness events.&lt;br /&gt;
* Run an event for profit, we are a fan group and all money is raised to cover props and site hire and no individual is personally enriching themselves from our events.&lt;br /&gt;
&lt;br /&gt;
We &#039;&#039;&#039;strongly recommend&#039;&#039;&#039;;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Consider appointing a player command team to lead the party.&#039;&#039;&#039; At most events, unless the narrative calls for a different approach, we encourage the player group to nominate between two and four volunteers to act as the mission&#039;s command team. This helps keep the party coordinated, reduces friction when making decisions, and gives referees a clear point of contact for tracking resources and operational plans. It also provides an opportunity for quieter players, who might not otherwise take on a leadership role, to step forward and direct the mission.&lt;br /&gt;
&lt;br /&gt;
The Game Team reserves the right to refuse approval for any event that we believe conflicts with our community standards - where we provide suggestions to avoid certain plots and planets will only be due to them having a role to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Team Support ===&lt;br /&gt;
We want Sanctioned Events to succeed and will support organisers wherever practical. While obviously in the months running up to an Event we will be able to provide less support, outside of that we are keen to provide our aid wherever it is needed, you may rely on the Game Team to;&lt;br /&gt;
&lt;br /&gt;
* Provide setting and lore guidance.&lt;br /&gt;
* Help develop plots and adventures where invited.&lt;br /&gt;
* Assist with event administration where practical.&lt;br /&gt;
* Review event concepts before submission.&lt;br /&gt;
* Loan props and equipment where available.&lt;br /&gt;
* Attend as Refs if invited and able to do so.&lt;br /&gt;
&lt;br /&gt;
Organisers remain responsible for planning, staffing, and delivering their own events, including managing finances and ticket sales. While we will always aim to help, our primary responsibility remains the delivery of our Events. &lt;br /&gt;
&lt;br /&gt;
Because we rarely get chances to experience DuD from the player side we often choose (where we can) to play Sanctioned Events - we appreciate that in some LARP circles there is a certain fear of game teams playing events, so we will always intend to play characters who have reasons to be oblivious of the wider lore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plot Guidelines ===&lt;br /&gt;
The best Sanctioned Events tell memorable, self-contained stories with meaningful consequences. These are not intended to be inferior to Events run by the main team, but rather complementary. The Wiki contains a vast number of plot hooks and ideas that have been woven into the history and worlds of the Prosperitas Sector. Many of these may never be directly addressed, so please check with us first if you are planning to use one, in case it is a thread we already intend to resolve. Otherwise, this is a shared sandbox we are all contributing to.&lt;br /&gt;
&lt;br /&gt;
How self-contained your event is will depend on what happens in play and what you tell us you want the consequences to be. We have approved everything from tightly contained time-loop scenarios, through to full-scale daemonic incursions with consequences severe enough to threaten entire worlds.&lt;br /&gt;
&lt;br /&gt;
The best way to think of it is this: when sharing a sandbox, it is impolite to knock over other people’s sandcastles. The Game Team’s role is simply to ensure that your event does not unintentionally disrupt our work, or that of other Sanctioned Event teams, while still giving you freedom to build something bold, creative, and impactful.&lt;br /&gt;
&lt;br /&gt;
=== Things to Avoid ===&lt;br /&gt;
Previous versions of this document had whole sections on what not to do, we&#039;d rather move away from this, but what we&#039;ve included beneath is a list of things we&#039;ve been asked about before that we&#039;d just rather you not consider including;&lt;br /&gt;
&lt;br /&gt;
* Please don&#039;t write about a Heroic Imperium, write Heroic Humans. The Imperium is not humanity’s noble last stand, but an ancient, decaying fascist and feudal empire built on lies and the consolidation of power under a single tyrant. While individuals within it can still be heroic, the Imperium itself should not be framed as heroic, and humanity would ultimately be better served by its absence.&lt;br /&gt;
&lt;br /&gt;
* When including aliens/xenos we&#039;d really encourage you to plumb obscure alien species from lore or make something up that&#039;s original to your story - sole survivors, obscure isolated populations on worlds, ancient guardians of forgotten relics, we tend to keep aliens more as individual examples there are no Xenos &amp;quot;armies&amp;quot; in the region - if you do bring an alien into your event please contain it to the narrative of the event.&lt;br /&gt;
&lt;br /&gt;
* We do not currently approve the use of T’au, Necrons, or Tyranids in events (with the exception of Genestealer organisms and their Cults, which are permitted). These factions do not fit within the established narrative framework of the campaign.&lt;br /&gt;
&lt;br /&gt;
* We will not approve copyrighted IP-Owner &amp;quot;canon&amp;quot; characters appearing as NPCs and would simultaneously discourage you from using factions you do not know to be present in the Sector, such as Astartes Chapters of Reknown.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Sanctioned_Events&amp;diff=4332</id>
		<title>Sanctioned Events</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Sanctioned_Events&amp;diff=4332"/>
		<updated>2026-06-29T09:25:58Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== What are Sanctioned Events? ===&lt;br /&gt;
&lt;br /&gt;
Sanctioned Events are player-run games set within the Death Unto Darkness universe. They are officially recognised by the Game Team and form part of the ongoing canon of the setting.&lt;br /&gt;
&lt;br /&gt;
Alongside Campaign Events, Sanctioned Events allow members of our community to tell their own stories within the Prosperitas Sector, explore their characters, and contribute to the wider narrative of Death Unto Darkness.&lt;br /&gt;
&lt;br /&gt;
Anyone may organise a Sanctioned Event, and the Game Team will support organisers wherever reasonably possible.&lt;br /&gt;
&lt;br /&gt;
Before committing to an event concept, please discuss it with the Game Team. Early conversations help identify conflicts with ongoing plotlines, answer setting questions, and ensure your event fits naturally within the wider narrative.&lt;br /&gt;
&lt;br /&gt;
=== Standard Rules Adjustments for Sanctioned Events ===&lt;br /&gt;
&lt;br /&gt;
When playing/running Sanctioned Events the following rules ammendments are in place;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; Tracks are suspended during Sanctioned Events - however an event team may choose to introduce their own custom tracks for an event should it be relevant to their plot - these do not need to follow the same format as standard Tracks (they can even be one stage) but should follow the same layout/structure of individual corruption levels (ask the game team if you are uncertain how this works as an Event Runner)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Complications&#039;&#039;&#039; from power tests that say &#039;&#039;&#039;Get a Ref&#039;&#039;&#039; should be discarded and a new effect drawn when encountered, these are mainline use, Sanctioned Event teams may choose to replace these with their own effects of course, with the exception of Unique Traits, which only the Game Team have oversight of, and often advance plot that cannot be resolved at a Sanctioned Event.&lt;br /&gt;
&lt;br /&gt;
=== Playing a Sanctioned Event ===&lt;br /&gt;
&lt;br /&gt;
When taking part in a Sanctioned Event, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Treat the Event Team and Crew of a Sanctioned Event with the same respect expected of the Death Unto Darkness Game Team&#039;&#039;&#039;. Their wellbeing and comfort are a priority, and poor behaviour at any event reflects on your standing within the system. This is not a situation where standards are relaxed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sanctioned Events are canon&#039;&#039;&#039; fate spent at Sanctioned events is deducted from your character&#039;s total, a character death at a Sanctioned is that characters death in the game.&lt;br /&gt;
&lt;br /&gt;
* Please inform the Game Team of any significant changes to your character resulting from a Sanctioned Event.&lt;br /&gt;
&lt;br /&gt;
* If you are playing a new character, you must submit it to the Game Team for approval at writingteam.deathuntodarkness@gmail.com, even if you do not intend to take that character into Campaign Events. Character approval sits with the Death Unto Darkness Game Team, not the Event Team.&lt;br /&gt;
&lt;br /&gt;
* Please be timely in reaching out to the main Game Team regarding Unique Traits, Scars and Madness if you do not have them. Sanctioned Event teams are not able to write or assign these for you, so they must be handled directly with the Game Team in advance if required.&lt;br /&gt;
&lt;br /&gt;
All standard System Policies and our Ethos continue to apply.&lt;br /&gt;
&lt;br /&gt;
=== Crewing Sanctioned Events  ===&lt;br /&gt;
&lt;br /&gt;
Sanctioned Events are an important part of the Death Unto Darkness community, and we encourage players to support them in the same way they support Campaign Events.&lt;br /&gt;
&lt;br /&gt;
Anyone who crews (and runs) a Sanctioned Event will receive a standard crew credit for the purposes of booking future Campaign Events.&lt;br /&gt;
&lt;br /&gt;
Strong Sanctioned Events strengthen the setting as a whole, and the Game Team is committed to recognising those who help make them possible.&lt;br /&gt;
&lt;br /&gt;
=== Running a Sanctioned Event ===&lt;br /&gt;
If you want to run a Sanctioned Event then the first place to start is chatting to us, and after that, submitting a [https://docs.google.com/forms/d/e/1FAIpQLSfRSGdnDEgXcq2lPy5x93Nh-GwxG3RvnoGsXo2QCBk-5HLY2Q/viewform?usp=publish-editor form] we try to be permissive with those using our sandbox but we also need to coordinate the plot across multiple main and sanctioned events and having oversight of what you&#039;re doing means we can make your story fit into the narrative;&lt;br /&gt;
&lt;br /&gt;
In order to be sanctioned &#039;&#039;&#039;do&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Follow all Death Unto Darkness policies, safety standards, and community ethos.&lt;br /&gt;
* Inform players of any amendments to the standard rules before the event.&lt;br /&gt;
* Submit a copy of all rules changes, monster stats and lore at least two weeks before the event.&lt;br /&gt;
* Report significant character developments and event outcomes after the game so they can be integrated into ongoing canon.&lt;br /&gt;
&lt;br /&gt;
And &#039;&#039;&#039;do not&#039;&#039;&#039;;&lt;br /&gt;
&lt;br /&gt;
* Admit individuals excluded from Death Unto Darkness events.&lt;br /&gt;
* Run an event for profit, we are a fan group and all money is raised to cover props and site hire and no individual is personally enriching themselves from our events.&lt;br /&gt;
&lt;br /&gt;
We &#039;&#039;&#039;strongly recommend&#039;&#039;&#039;;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Consider appointing a player command team to lead the party.&#039;&#039;&#039; At most events, unless the narrative calls for a different approach, we encourage the player group to nominate between two and four volunteers to act as the mission&#039;s command team. This helps keep the party coordinated, reduces friction when making decisions, and gives referees a clear point of contact for tracking resources and operational plans. It also provides an opportunity for quieter players, who might not otherwise take on a leadership role, to step forward and direct the mission.&lt;br /&gt;
&lt;br /&gt;
The Game Team reserves the right to refuse approval for any event that we believe conflicts with our community standards - where we provide suggestions to avoid certain plots and planets will only be due to them having a role to play.&lt;br /&gt;
&lt;br /&gt;
=== Game Team Support ===&lt;br /&gt;
&lt;br /&gt;
We want Sanctioned Events to succeed and will support organisers wherever practical. While obviously in the months running up to an Event we will be able to provide less support, outside of that we are keen to provide our aid wherever it is needed, you may rely on the Game Team to;&lt;br /&gt;
&lt;br /&gt;
* Provide setting and lore guidance.&lt;br /&gt;
* Help develop plots and adventures where invited.&lt;br /&gt;
* Assist with event administration where practical.&lt;br /&gt;
* Review event concepts before submission.&lt;br /&gt;
* Loan props and equipment where available.&lt;br /&gt;
* Attend as Refs if invited and able to do so.&lt;br /&gt;
&lt;br /&gt;
Organisers remain responsible for planning, staffing, and delivering their own events, including managing finances and ticket sales. While we will always aim to help, our primary responsibility remains the delivery of our Events. &lt;br /&gt;
&lt;br /&gt;
Because we rarely get chances to experience DuD from the player side we often choose (where we can) to play Sanctioned Events - we appreciate that in some LARP circles there is a certain fear of game teams playing events, so we will always intend to play characters who have reasons to be oblivious of the wider lore.&lt;br /&gt;
&lt;br /&gt;
=== Plot Guidelines ===&lt;br /&gt;
&lt;br /&gt;
The best Sanctioned Events tell memorable, self-contained stories with meaningful consequences. These are not intended to be inferior to Events run by the main team, but rather complementary. The Wiki contains a vast number of plot hooks and ideas that have been woven into the history and worlds of the Prosperitas Sector. Many of these may never be directly addressed, so please check with us first if you are planning to use one, in case it is a thread we already intend to resolve. Otherwise, this is a shared sandbox we are all contributing to.&lt;br /&gt;
&lt;br /&gt;
How self-contained your event is will depend on what happens in play and what you tell us you want the consequences to be. We have approved everything from tightly contained time-loop scenarios, through to full-scale daemonic incursions with consequences severe enough to threaten entire worlds.&lt;br /&gt;
&lt;br /&gt;
The best way to think of it is this: when sharing a sandbox, it is impolite to knock over other people’s sandcastles. The Game Team’s role is simply to ensure that your event does not unintentionally disrupt our work, or that of other Sanctioned Event teams, while still giving you freedom to build something bold, creative, and impactful.&lt;br /&gt;
&lt;br /&gt;
=== Things to Avoid ===&lt;br /&gt;
Previous versions of this document had whole sections on what not to do, we&#039;d rather move away from this, but what we&#039;ve included beneath is a list of things we&#039;ve been asked about before that we&#039;d just rather you not consider including;&lt;br /&gt;
&lt;br /&gt;
* Please don&#039;t write about a Heroic Imperium, write Heroic Humans. The Imperium is not humanity’s noble last stand, but an ancient, decaying fascist and feudal empire built on lies and the consolidation of power under a single tyrant. While individuals within it can still be heroic, the Imperium itself should not be framed as heroic, and humanity would ultimately be better served by its absence.&lt;br /&gt;
&lt;br /&gt;
* When including aliens/xenos we&#039;d really encourage you to plumb obscure alien species from lore or make something up that&#039;s original to your story - sole survivors, obscure isolated populations on worlds, ancient guardians of forgotten relics, we tend to keep aliens more as individual examples there are no Xenos &amp;quot;armies&amp;quot; in the region - if you do bring an alien into your event please contain it to the narrative of the event.&lt;br /&gt;
&lt;br /&gt;
* We do not currently approve the use of T’au, Necrons, or Tyranids in events (with the exception of Genestealer organisms and their Cults, which are permitted). These factions do not fit within the established narrative framework of the campaign.&lt;br /&gt;
&lt;br /&gt;
* We will not approve copyrighted IP-Owner &amp;quot;canon&amp;quot; characters appearing as NPCs and would simultaneously discourage you from using factions you do not know to be present in the Sector, such as Astartes Chapters of Reknown.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Sanctioned_Events&amp;diff=4331</id>
		<title>Sanctioned Events</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Sanctioned_Events&amp;diff=4331"/>
		<updated>2026-06-29T09:22:46Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== What are Sanctioned Events? ===&lt;br /&gt;
&lt;br /&gt;
Sanctioned Events are player-run games set within the Death Unto Darkness universe. They are officially recognised by the Game Team and form part of the ongoing canon of the setting.&lt;br /&gt;
&lt;br /&gt;
Alongside Campaign Events, Sanctioned Events allow members of our community to tell their own stories within the Prosperitas Sector, explore their characters, and contribute to the wider narrative of Death Unto Darkness.&lt;br /&gt;
&lt;br /&gt;
Anyone may organise a Sanctioned Event, and the Game Team will support organisers wherever reasonably possible.&lt;br /&gt;
&lt;br /&gt;
Before committing to an event concept, please discuss it with the Game Team. Early conversations help identify conflicts with ongoing plotlines, answer setting questions, and ensure your event fits naturally within the wider narrative.&lt;br /&gt;
&lt;br /&gt;
=== Standard Rules Adjustments for Sanctioned Events ===&lt;br /&gt;
&lt;br /&gt;
When playing/running Sanctioned Events the following rules ammendments are in place;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; Tracks are suspended during Sanctioned Events - however an event team may choose to introduce their own custom tracks for an event should it be relevant to their plot - these do not need to follow the same format as standard Tracks (they can even be one stage) but should follow the same layout/structure of individual corruption levels (ask the game team if you are uncertain how this works as an Event Runner)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Complications&#039;&#039;&#039; from power tests that say &#039;&#039;&#039;Get a Ref&#039;&#039;&#039; should be discarded and a new effect drawn when encountered, these are mainline use, Sanctioned Event teams may choose to replace these with their own effects of course, with the exception of Unique Traits, which only the Game Team have oversight of, and often advance plot that cannot be resolved at a Sanctioned Event.&lt;br /&gt;
&lt;br /&gt;
=== Playing a Sanctioned Event ===&lt;br /&gt;
&lt;br /&gt;
When taking part in a Sanctioned Event, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Treat the Event Team and Crew of a Sanctioned Event with the same respect expected of the Death Unto Darkness Game Team&#039;&#039;&#039;. Their wellbeing and comfort are a priority, and poor behaviour at any event reflects on your standing within the system. This is not a situation where standards are relaxed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sanctioned Events are canon&#039;&#039;&#039; fate spent at Sanctioned events is deducted from your character&#039;s total, a character death at a Sanctioned is that characters death in the game.&lt;br /&gt;
&lt;br /&gt;
* Please inform the Game Team of any significant changes to your character resulting from a Sanctioned Event.&lt;br /&gt;
&lt;br /&gt;
* If you are playing a new character, you must submit it to the Game Team for approval at writingteam.deathuntodarkness@gmail.com, even if you do not intend to take that character into Campaign Events. Character approval sits with the Death Unto Darkness Game Team, not the Event Team.&lt;br /&gt;
&lt;br /&gt;
* Please be timely in reaching out to the main Game Team regarding Unique Traits, Scars and Madness if you do not have them. Sanctioned Event teams are not able to write or assign these for you, so they must be handled directly with the Game Team in advance if required.&lt;br /&gt;
&lt;br /&gt;
All standard System Policies and our Ethos continue to apply.&lt;br /&gt;
&lt;br /&gt;
=== Crewing Sanctioned Events  ===&lt;br /&gt;
&lt;br /&gt;
Sanctioned Events are an important part of the Death Unto Darkness community, and we encourage players to support them in the same way they support Campaign Events.&lt;br /&gt;
&lt;br /&gt;
Anyone who crews (and runs) a Sanctioned Event will receive a standard crew credit for the purposes of booking future Campaign Events.&lt;br /&gt;
&lt;br /&gt;
Strong Sanctioned Events strengthen the setting as a whole, and the Game Team is committed to recognising those who help make them possible.&lt;br /&gt;
&lt;br /&gt;
=== Running a Sanctioned Event ===&lt;br /&gt;
If you want to run a Sanctioned Event then the first place to start is chatting to us, and after that, submitting a [https://docs.google.com/forms/d/e/1FAIpQLSfRSGdnDEgXcq2lPy5x93Nh-GwxG3RvnoGsXo2QCBk-5HLY2Q/viewform?usp=publish-editor form] we try to be permissive with those using our sandbox but we also need to coordinate the plot across multiple main and sanctioned events and having oversight of what you&#039;re doing means we can make your story fit into the narrative;&lt;br /&gt;
&lt;br /&gt;
In order to be sanctioned &#039;&#039;&#039;do&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Follow all Death Unto Darkness policies, safety standards, and community ethos.&lt;br /&gt;
* Inform players of any amendments to the standard rules before the event.&lt;br /&gt;
* Submit a copy of all rules changes, monster stats and lore at least two weeks before the event.&lt;br /&gt;
* Report significant character developments and event outcomes after the game so they can be integrated into ongoing canon.&lt;br /&gt;
&lt;br /&gt;
And &#039;&#039;&#039;do not&#039;&#039;&#039;;&lt;br /&gt;
&lt;br /&gt;
* Admit individuals excluded from Death Unto Darkness events.&lt;br /&gt;
* Run an event for profit, we are a fan group and all money is raised to cover props and site hire and no individual is personally enriching themselves from our events.&lt;br /&gt;
&lt;br /&gt;
We &#039;&#039;&#039;strongly recommend&#039;&#039;&#039;;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You consider having a appointed command team leading the player party&#039;&#039;&#039; - at events, unless it is especially valuable to the narrative, we usually ask amongst the player party for between 2-4 player volunteers willing to &amp;quot;command&amp;quot; the mission - this helps unify the player party and reduces some elements of friction and gives refs an obvious port of call for tracking player resources and plans of attack - it also gives quieter players who might otherwise not get the oppertunity to exert authority.&lt;br /&gt;
&lt;br /&gt;
The Game Team reserves the right to refuse approval for any event that we believe conflicts with our community standards - where we provide suggestions to avoid certain plots and planets will only be due to them having a role to play.&lt;br /&gt;
&lt;br /&gt;
=== Game Team Support ===&lt;br /&gt;
&lt;br /&gt;
We want Sanctioned Events to succeed and will support organisers wherever practical. While obviously in the months running up to an Event we will be able to provide less support, outside of that we are keen to provide our aid wherever it is needed, you may rely on the Game Team to;&lt;br /&gt;
&lt;br /&gt;
* Provide setting and lore guidance.&lt;br /&gt;
* Help develop plots and adventures where invited.&lt;br /&gt;
* Assist with event administration where practical.&lt;br /&gt;
* Review event concepts before submission.&lt;br /&gt;
* Loan props and equipment where available.&lt;br /&gt;
* Attend as Refs if invited and able to do so.&lt;br /&gt;
&lt;br /&gt;
Organisers remain responsible for planning, staffing, and delivering their own events, including managing finances and ticket sales. While we will always aim to help, our primary responsibility remains the delivery of our Events. &lt;br /&gt;
&lt;br /&gt;
Because we rarely get chances to experience DuD from the player side we often choose (where we can) to play Sanctioned Events - we appreciate that in some LARP circles there is a certain fear of game teams playing events, so we will always intend to play characters who have reasons to be oblivious of the wider lore.&lt;br /&gt;
&lt;br /&gt;
=== Plot Guidelines ===&lt;br /&gt;
&lt;br /&gt;
The best Sanctioned Events tell memorable, self-contained stories with meaningful consequences. These are not intended to be inferior to Events run by the main team, but rather complementary. The Wiki contains a vast number of plot hooks and ideas that have been woven into the history and worlds of the Prosperitas Sector. Many of these may never be directly addressed, so please check with us first if you are planning to use one, in case it is a thread we already intend to resolve. Otherwise, this is a shared sandbox we are all contributing to.&lt;br /&gt;
&lt;br /&gt;
How self-contained your event is will depend on what happens in play and what you tell us you want the consequences to be. We have approved everything from tightly contained time-loop scenarios, through to full-scale daemonic incursions with consequences severe enough to threaten entire worlds.&lt;br /&gt;
&lt;br /&gt;
The best way to think of it is this: when sharing a sandbox, it is impolite to knock over other people’s sandcastles. The Game Team’s role is simply to ensure that your event does not unintentionally disrupt our work, or that of other Sanctioned Event teams, while still giving you freedom to build something bold, creative, and impactful.&lt;br /&gt;
&lt;br /&gt;
=== Things to Avoid ===&lt;br /&gt;
Previous versions of this document had whole sections on what not to do, we&#039;d rather move away from this, but what we&#039;ve included beneath is a list of things we&#039;ve been asked about before that we&#039;d just rather you not consider including;&lt;br /&gt;
&lt;br /&gt;
* Please don&#039;t write about a Heroic Imperium, write Heroic Humans. The Imperium is not humanity’s noble last stand, but an ancient, decaying fascist and feudal empire built on lies and the consolidation of power under a single tyrant. While individuals within it can still be heroic, the Imperium itself should not be framed as heroic, and humanity would ultimately be better served by its absence.&lt;br /&gt;
&lt;br /&gt;
* When including aliens/xenos we&#039;d really encourage you to plumb obscure alien species from lore or make something up that&#039;s original to your story - sole survivors, obscure isolated populations on worlds, ancient guardians of forgotten relics, we tend to keep aliens more as individual examples there are no Xenos &amp;quot;armies&amp;quot; in the region - if you do bring an alien into your event please contain it to the narrative of the event.&lt;br /&gt;
&lt;br /&gt;
* We do not currently approve the use of T’au, Necrons, or Tyranids in events (with the exception of Genestealer organisms and their Cults, which are permitted). These factions do not fit within the established narrative framework of the campaign.&lt;br /&gt;
&lt;br /&gt;
* We will not approve copyrighted IP-Owner &amp;quot;canon&amp;quot; characters appearing as NPCs and would simultaneously discourage you from using factions you do not know to be present in the Sector, such as Astartes Chapters of Reknown.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Sanctioned_Events&amp;diff=4330</id>
		<title>Sanctioned Events</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Sanctioned_Events&amp;diff=4330"/>
		<updated>2026-06-29T09:14:32Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== What are Sanctioned Events? ===&lt;br /&gt;
&lt;br /&gt;
Sanctioned Events are player-run games set within the Death Unto Darkness universe. They are officially recognised by the Game Team and form part of the ongoing canon of the setting.&lt;br /&gt;
&lt;br /&gt;
Alongside Campaign Events, Sanctioned Events allow members of our community to tell their own stories within the Prosperitas Sector, explore their characters, and contribute to the wider narrative of Death Unto Darkness.&lt;br /&gt;
&lt;br /&gt;
Anyone may organise a Sanctioned Event, and the Game Team will support organisers wherever reasonably possible.&lt;br /&gt;
&lt;br /&gt;
Before committing to an event concept, please discuss it with the Game Team. Early conversations help identify conflicts with ongoing plotlines, answer setting questions, and ensure your event fits naturally within the wider narrative.&lt;br /&gt;
&lt;br /&gt;
=== Standard Rules Adjustments for Sanctioned Events ===&lt;br /&gt;
&lt;br /&gt;
When playing/running Sanctioned Events the following rules ammendments are in place;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; Tracks are suspended during Sanctioned Events - however an event team may choose to introduce their own custom tracks for an event should it be relevant to their plot - these do not need to follow the same format as standard Tracks (they can even be one stage) but should follow the same layout/structure of individual corruption levels (ask the game team if you are uncertain how this works as an Event Runner)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Complications&#039;&#039;&#039; from power tests that say &#039;&#039;&#039;Get a Ref&#039;&#039;&#039; should be discarded and a new effect drawn when encountered, these are mainline use, Sanctioned Event teams may choose to replace these with their own effects of course, with the exception of Unique Traits, which only the Game Team have oversight of, and often advance plot that cannot be resolved at a Sanctioned Event.&lt;br /&gt;
&lt;br /&gt;
=== Playing a Sanctioned Event ===&lt;br /&gt;
&lt;br /&gt;
When taking part in a Sanctioned Event, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Treat the Event Team and Crew of a Sanctioned Event with the same respect expected of the Death Unto Darkness Game Team&#039;&#039;&#039;. Their wellbeing and comfort are a priority, and poor behaviour at any event reflects on your standing within the system. This is not a situation where standards are relaxed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sanctioned Events are canon&#039;&#039;&#039; fate spent at Sanctioned events is deducted from your character&#039;s total, a character death at a Sanctioned is that characters death in the game - as are the concequences of your characters actions and behaviour, other characters, including NPCs will react to you based on actions taken at these events where it is relevant.&lt;br /&gt;
&lt;br /&gt;
* Please inform the Game Team of any significant changes to your character resulting from a Sanctioned Event.&lt;br /&gt;
&lt;br /&gt;
* If you are playing a new character, you must submit it to the Game Team for approval at writingteam.deathuntodarkness@gmail.com, even if you do not intend to take that character into Campaign Events. Character approval sits with the Death Unto Darkness Game Team, not the Event Team.&lt;br /&gt;
&lt;br /&gt;
* Please be timely in reaching out to the main Game Team regarding Unique Traits, Scars and Madness if you do not have them. Sanctioned Event teams are not able to write or assign these for you, so they must be handled directly with the Game Team in advance if required.&lt;br /&gt;
&lt;br /&gt;
All standard System Policies and our Ethos continue to apply.&lt;br /&gt;
&lt;br /&gt;
=== Crewing Sanctioned Events  ===&lt;br /&gt;
&lt;br /&gt;
Sanctioned Events are an important part of the Death Unto Darkness community, and we encourage players to support them in the same way they support Campaign Events.&lt;br /&gt;
&lt;br /&gt;
Anyone who crews (and runs) a Sanctioned Event will receive a standard crew credit for the purposes of booking future Campaign Events.&lt;br /&gt;
&lt;br /&gt;
Strong Sanctioned Events strengthen the setting as a whole, and the Game Team is committed to recognising those who help make them possible.&lt;br /&gt;
&lt;br /&gt;
=== Running a Sanctioned Event ===&lt;br /&gt;
If you want to run a Sanctioned Event then the first place to start is chatting to us, and after that, submitting a [https://docs.google.com/forms/d/e/1FAIpQLSfRSGdnDEgXcq2lPy5x93Nh-GwxG3RvnoGsXo2QCBk-5HLY2Q/viewform?usp=publish-editor form] we try to be permissive with those using our sandbox but we also need to coordinate the plot across multiple main and sanctioned events and having oversight of what you&#039;re doing means we can make your story fit into the narrative;&lt;br /&gt;
&lt;br /&gt;
In order to be sanctioned &#039;&#039;&#039;do&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Follow all Death Unto Darkness policies, safety standards, and community ethos.&lt;br /&gt;
* Inform players of any amendments to the standard rules before the event.&lt;br /&gt;
* Submit a copy of all rules changes, monster stats and lore at least two weeks before the event.&lt;br /&gt;
* Report significant character developments and event outcomes after the game so they can be integrated into ongoing canon.&lt;br /&gt;
&lt;br /&gt;
And &#039;&#039;&#039;do not&#039;&#039;&#039;;&lt;br /&gt;
&lt;br /&gt;
* Admit individuals excluded from Death Unto Darkness events.&lt;br /&gt;
* Run an event for profit, we are a fan group and all money is raised to cover props and site hire and no individual is personally enriching themselves from our events.&lt;br /&gt;
&lt;br /&gt;
The Game Team reserves the right to refuse approval for any event that we believe conflicts with our community standards - where we provide suggestions to avoid certain plots and planets will only be due to them having a role to play.&lt;br /&gt;
&lt;br /&gt;
=== Game Team Support ===&lt;br /&gt;
&lt;br /&gt;
We want Sanctioned Events to succeed and will support organisers wherever practical. While obviously in the months running up to an Event we will be able to provide less support, outside of that we are keen to provide our aid wherever it is needed, you may rely on the Game Team to;&lt;br /&gt;
&lt;br /&gt;
* Provide setting and lore guidance.&lt;br /&gt;
* Help develop plots and adventures where invited.&lt;br /&gt;
* Assist with event administration where practical.&lt;br /&gt;
* Review event concepts before submission.&lt;br /&gt;
* Loan props and equipment where available.&lt;br /&gt;
* Attend as Refs if invited and able to do so.&lt;br /&gt;
&lt;br /&gt;
Organisers remain responsible for planning, staffing, and delivering their own events, including managing finances and ticket sales. While we will always aim to help, our primary responsibility remains the delivery of our Events. &lt;br /&gt;
&lt;br /&gt;
Because we rarely get chances to experience DuD from the player side we often choose (where we can) to play Sanctioned Events - we appreciate that in some LARP circles there is a certain fear of game teams playing events, so we will always intend to play characters who have reasons to be oblivious of the wider lore.&lt;br /&gt;
&lt;br /&gt;
=== Plot Guidelines ===&lt;br /&gt;
&lt;br /&gt;
The best Sanctioned Events tell memorable, self-contained stories with meaningful consequences. These are not intended to be inferior to Events run by the main team, but rather complementary. The Wiki contains a vast number of plot hooks and ideas that have been woven into the history and worlds of the Prosperitas Sector. Many of these may never be directly addressed, so please check with us first if you are planning to use one, in case it is a thread we already intend to resolve. Otherwise, this is a shared sandbox we are all contributing to.&lt;br /&gt;
&lt;br /&gt;
How self-contained your event is will depend on what happens in play and what you tell us you want the consequences to be. We have approved everything from tightly contained time-loop scenarios, through to full-scale daemonic incursions with consequences severe enough to threaten entire worlds.&lt;br /&gt;
&lt;br /&gt;
The best way to think of it is this: when sharing a sandbox, it is impolite to knock over other people’s sandcastles. The Game Team’s role is simply to ensure that your event does not unintentionally disrupt our work, or that of other Sanctioned Event teams, while still giving you freedom to build something bold, creative, and impactful.&lt;br /&gt;
&lt;br /&gt;
=== Things to Avoid ===&lt;br /&gt;
Previous versions of this document had whole sections on what not to do, we&#039;d rather move away from this, but what we&#039;ve included beneath is a list of things we&#039;ve been asked about before that we&#039;d just rather you not consider including;&lt;br /&gt;
&lt;br /&gt;
* Please don&#039;t write about a Heroic Imperium, write Heroic Humans. The Imperium is not humanity’s noble last stand, but an ancient, decaying fascist and feudal empire built on lies and the consolidation of power under a single tyrant. While individuals within it can still be heroic, the Imperium itself should not be framed as heroic, and humanity would ultimately be better served by its absence.&lt;br /&gt;
&lt;br /&gt;
* When including aliens/xenos we&#039;d really encourage you to plumb obscure alien species from lore or make something up that&#039;s original to your story - sole survivors, obscure isolated populations on worlds, ancient guardians of forgotten relics, we tend to keep aliens more as individual examples there are no Xenos &amp;quot;armies&amp;quot; in the region - if you do bring an alien into your event please contain it to the narrative of the event.&lt;br /&gt;
&lt;br /&gt;
* We do not currently approve the use of T’au, Necrons, or Tyranids in events (with the exception of Genestealer organisms and their Cults, which are permitted). These factions do not fit within the established narrative framework of the campaign.&lt;br /&gt;
&lt;br /&gt;
* We will not approve copyrighted IP-Owner &amp;quot;canon&amp;quot; characters appearing as NPCs and would simultaneously discourage you from using factions you do not know to be present in the Sector, such as Astartes Chapters of Reknown.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Sanctioned_Events&amp;diff=4329</id>
		<title>Sanctioned Events</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Sanctioned_Events&amp;diff=4329"/>
		<updated>2026-06-29T09:13:32Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== What are Sanctioned Events? ===&lt;br /&gt;
&lt;br /&gt;
Sanctioned Events are player-run games set within the Death Unto Darkness universe. They are officially recognised by the Game Team and form part of the ongoing canon of the setting.&lt;br /&gt;
&lt;br /&gt;
Alongside Campaign Events, Sanctioned Events allow members of our community to tell their own stories within the Prosperitas Sector, explore their characters, and contribute to the wider narrative of Death Unto Darkness.&lt;br /&gt;
&lt;br /&gt;
Anyone may organise a Sanctioned Event, and the Game Team will support organisers wherever reasonably possible.&lt;br /&gt;
&lt;br /&gt;
Before committing to an event concept, please discuss it with the Game Team. Early conversations help identify conflicts with ongoing plotlines, answer setting questions, and ensure your event fits naturally within the wider narrative.&lt;br /&gt;
&lt;br /&gt;
=== Standard Rules Adjustments for Sanctioned Events ===&lt;br /&gt;
&lt;br /&gt;
When playing/running Sanctioned Events the following rules ammendments are in place;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; Tracks are suspended during Sanctioned Events - however an event team may choose to introduce their own custom tracks for an event should it be relevant to their plot - these do not need to follow the same format as standard Tracks (they can even be one stage) but should follow the same layout/structure of individual corruption levels (ask the game team if you are uncertain how this works as an Event Runner)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Complications&#039;&#039;&#039; from power tests that say &#039;&#039;&#039;Get a Ref&#039;&#039;&#039; should be discarded and a new effect drawn when encountered, these are mainline use, Sanctioned Event teams may choose to replace these with their own effects of course, with the exception of Unique Traits, which only the Game Team have oversight of, and often advance plot that cannot be resolved at a Sanctioned Event.&lt;br /&gt;
&lt;br /&gt;
=== Playing a Sanctioned Event ===&lt;br /&gt;
&lt;br /&gt;
When taking part in a Sanctioned Event, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Treat the Event Team and Crew of a Sanctioned Event with the same respect expected of the Death Unto Darkness Game Team&#039;&#039;&#039;. Their wellbeing and comfort are a priority, and poor behaviour at any event reflects on your standing within the system. This is not a situation where standards are relaxed.&lt;br /&gt;
&lt;br /&gt;
* Please inform the Game Team of any significant changes to your character resulting from a Sanctioned Event. These events are part of canon, and outcomes will carry ongoing consequences. If the Game Team is not informed, those changes cannot be reflected in future play.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sanctioned Events are canon&#039;&#039;&#039; fate spent at Sanctioned events is deducted from your character&#039;s total, a character death at a Sanctioned is that characters death in the game - as are the concequences of your characters actions and behaviour, other characters, including NPCs will react to you based on actions taken at these events where it is relevant.&lt;br /&gt;
&lt;br /&gt;
* If you are playing a new character, you must submit it to the Game Team for approval at writingteam.deathuntodarkness@gmail.com, even if you do not intend to take that character into Campaign Events. Character approval sits with the Death Unto Darkness Game Team, not the Event Team.&lt;br /&gt;
&lt;br /&gt;
* Please be timely in reaching out to the main Game Team regarding Unique Traits, Scars and Madness if you do not have them. Sanctioned Event teams are not able to write or assign these for you, so they must be handled directly with the Game Team in advance if required.&lt;br /&gt;
&lt;br /&gt;
All standard System Policies and our Ethos continue to apply.&lt;br /&gt;
&lt;br /&gt;
=== Crewing Sanctioned Events  ===&lt;br /&gt;
&lt;br /&gt;
Sanctioned Events are an important part of the Death Unto Darkness community, and we encourage players to support them in the same way they support Campaign Events.&lt;br /&gt;
&lt;br /&gt;
Anyone who crews (and runs) a Sanctioned Event will receive a standard crew credit for the purposes of booking future Campaign Events.&lt;br /&gt;
&lt;br /&gt;
Strong Sanctioned Events strengthen the setting as a whole, and the Game Team is committed to recognising those who help make them possible.&lt;br /&gt;
&lt;br /&gt;
=== Running a Sanctioned Event ===&lt;br /&gt;
If you want to run a Sanctioned Event then the first place to start is chatting to us, and after that, submitting a [https://docs.google.com/forms/d/e/1FAIpQLSfRSGdnDEgXcq2lPy5x93Nh-GwxG3RvnoGsXo2QCBk-5HLY2Q/viewform?usp=publish-editor form] we try to be permissive with those using our sandbox but we also need to coordinate the plot across multiple main and sanctioned events and having oversight of what you&#039;re doing means we can make your story fit into the narrative;&lt;br /&gt;
&lt;br /&gt;
In order to be sanctioned &#039;&#039;&#039;do&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Follow all Death Unto Darkness policies, safety standards, and community ethos.&lt;br /&gt;
* Inform players of any amendments to the standard rules before the event.&lt;br /&gt;
* Submit a copy of all rules changes, monster stats and lore at least two weeks before the event.&lt;br /&gt;
* Report significant character developments and event outcomes after the game so they can be integrated into ongoing canon.&lt;br /&gt;
&lt;br /&gt;
And &#039;&#039;&#039;do not&#039;&#039;&#039;;&lt;br /&gt;
&lt;br /&gt;
* Admit individuals excluded from Death Unto Darkness events.&lt;br /&gt;
* Run an event for profit, we are a fan group and all money is raised to cover props and site hire and no individual is personally enriching themselves from our events.&lt;br /&gt;
&lt;br /&gt;
The Game Team reserves the right to refuse approval for any event that we believe conflicts with our community standards - where we provide suggestions to avoid certain plots and planets will only be due to them having a role to play.&lt;br /&gt;
&lt;br /&gt;
=== Game Team Support ===&lt;br /&gt;
&lt;br /&gt;
We want Sanctioned Events to succeed and will support organisers wherever practical. While obviously in the months running up to an Event we will be able to provide less support, outside of that we are keen to provide our aid wherever it is needed, you may rely on the Game Team to;&lt;br /&gt;
&lt;br /&gt;
* Provide setting and lore guidance.&lt;br /&gt;
* Help develop plots and adventures where invited.&lt;br /&gt;
* Assist with event administration where practical.&lt;br /&gt;
* Review event concepts before submission.&lt;br /&gt;
* Loan props and equipment where available.&lt;br /&gt;
* Attend as Refs if invited and able to do so.&lt;br /&gt;
&lt;br /&gt;
Organisers remain responsible for planning, staffing, and delivering their own events, including managing finances and ticket sales. While we will always aim to help, our primary responsibility remains the delivery of our Events. &lt;br /&gt;
&lt;br /&gt;
Because we rarely get chances to experience DuD from the player side we often choose (where we can) to play Sanctioned Events - we appreciate that in some LARP circles there is a certain fear of game teams playing events, so we will always intend to play characters who have reasons to be oblivious of the wider lore.&lt;br /&gt;
&lt;br /&gt;
=== Plot Guidelines ===&lt;br /&gt;
&lt;br /&gt;
The best Sanctioned Events tell memorable, self-contained stories with meaningful consequences. These are not intended to be inferior to Events run by the main team, but rather complementary. The Wiki contains a vast number of plot hooks and ideas that have been woven into the history and worlds of the Prosperitas Sector. Many of these may never be directly addressed, so please check with us first if you are planning to use one, in case it is a thread we already intend to resolve. Otherwise, this is a shared sandbox we are all contributing to.&lt;br /&gt;
&lt;br /&gt;
How self-contained your event is will depend on what happens in play and what you tell us you want the consequences to be. We have approved everything from tightly contained time-loop scenarios, through to full-scale daemonic incursions with consequences severe enough to threaten entire worlds.&lt;br /&gt;
&lt;br /&gt;
The best way to think of it is this: when sharing a sandbox, it is impolite to knock over other people’s sandcastles. The Game Team’s role is simply to ensure that your event does not unintentionally disrupt our work, or that of other Sanctioned Event teams, while still giving you freedom to build something bold, creative, and impactful.&lt;br /&gt;
&lt;br /&gt;
=== Things to Avoid ===&lt;br /&gt;
Previous versions of this document had whole sections on what not to do, we&#039;d rather move away from this, but what we&#039;ve included beneath is a list of things we&#039;ve been asked about before that we&#039;d just rather you not consider including;&lt;br /&gt;
&lt;br /&gt;
* Please don&#039;t write about a Heroic Imperium, write Heroic Humans. The Imperium is not humanity’s noble last stand, but an ancient, decaying fascist and feudal empire built on lies and the consolidation of power under a single tyrant. While individuals within it can still be heroic, the Imperium itself should not be framed as heroic, and humanity would ultimately be better served by its absence.&lt;br /&gt;
&lt;br /&gt;
* When including aliens/xenos we&#039;d really encourage you to plumb obscure alien species from lore or make something up that&#039;s original to your story - sole survivors, obscure isolated populations on worlds, ancient guardians of forgotten relics, we tend to keep aliens more as individual examples there are no Xenos &amp;quot;armies&amp;quot; in the region - if you do bring an alien into your event please contain it to the narrative of the event.&lt;br /&gt;
&lt;br /&gt;
* We do not currently approve the use of T’au, Necrons, or Tyranids in events (with the exception of Genestealer organisms and their Cults, which are permitted). These factions do not fit within the established narrative framework of the campaign.&lt;br /&gt;
&lt;br /&gt;
* We will not approve copyrighted IP-Owner &amp;quot;canon&amp;quot; characters appearing as NPCs and would simultaneously discourage you from using factions you do not know to be present in the Sector, such as Astartes Chapters of Reknown.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Sanctioned_Events&amp;diff=4328</id>
		<title>Sanctioned Events</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Sanctioned_Events&amp;diff=4328"/>
		<updated>2026-06-29T09:12:36Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== What are Sanctioned Events? ===&lt;br /&gt;
&lt;br /&gt;
Sanctioned Events are player-run games set within the Death Unto Darkness universe. They are officially recognised by the Game Team and form part of the ongoing canon of the setting.&lt;br /&gt;
&lt;br /&gt;
Alongside Campaign Events, Sanctioned Events allow members of our community to tell their own stories within the Prosperitas Sector, explore their characters, and contribute to the wider narrative of Death Unto Darkness.&lt;br /&gt;
&lt;br /&gt;
Anyone may organise a Sanctioned Event, and the Game Team will support organisers wherever reasonably possible.&lt;br /&gt;
&lt;br /&gt;
Before committing to an event concept, please discuss it with the Game Team. Early conversations help identify conflicts with ongoing plotlines, answer setting questions, and ensure your event fits naturally within the wider narrative.&lt;br /&gt;
&lt;br /&gt;
=== Standard Rules Adjustments for Sanctioned Events ===&lt;br /&gt;
&lt;br /&gt;
When playing/running Sanctioned Events the following rules ammendments are in place;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; Tracks are suspended during Sanctioned Events - however an event team may choose to introduce their own custom tracks for an event should it be relevant to their plot - these do not need to follow the same format as standard Tracks (they can even be one stage) but should follow the same layout/structure of individual corruption levels (ask the game team if you are uncertain how this works as an Event Runner)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Complications&#039;&#039;&#039; from power tests that say &#039;&#039;&#039;Get a Ref&#039;&#039;&#039; should be discarded and a new effect drawn when encountered, these are mainline use, Sanctioned Event teams may choose to replace these with their own effects of course, with the exception of Unique Traits, which only the Game Team have oversight of, and often advance plot that cannot be resolved at a Sanctioned Event.&lt;br /&gt;
&lt;br /&gt;
=== Playing a Sanctioned Event ===&lt;br /&gt;
&lt;br /&gt;
When taking part in a Sanctioned Event, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* Treat the Event Team and Crew of a Sanctioned Event with the same respect expected of the Death Unto Darkness Game Team. Their wellbeing and comfort are a priority, and poor behaviour at any event reflects on your standing within the system. This is not a situation where standards are relaxed.&lt;br /&gt;
&lt;br /&gt;
* Please inform the Game Team of any significant changes to your character resulting from a Sanctioned Event. These events are part of canon, and outcomes will carry ongoing consequences. If the Game Team is not informed, those changes cannot be reflected in future play.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sanctioned Events are canon&#039;&#039;&#039; fate spent at Sanctioned events is deducted from your character&#039;s total, a character death at a Sanctioned is that characters death in the game - as are the concequences of your characters actions and behaviour, other characters, including NPCs will react to you based on actions taken at these events where it is relevant.&lt;br /&gt;
&lt;br /&gt;
* If you are playing a new character, you must submit it to the Game Team for approval at writingteam.deathuntodarkness@gmail.com, even if you do not intend to take that character into Campaign Events. Character approval sits with the Death Unto Darkness Game Team, not the Event Team.&lt;br /&gt;
&lt;br /&gt;
* Please be timely in reaching out to the main Game Team regarding Unique Traits, Scars and Madness if you do not have them. Sanctioned Event teams are not able to write or assign these for you, so they must be handled directly with the Game Team in advance if required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All standard System Policies and our Ethos continue to apply.&lt;br /&gt;
&lt;br /&gt;
=== Crewing Sanctioned Events  ===&lt;br /&gt;
&lt;br /&gt;
Sanctioned Events are an important part of the Death Unto Darkness community, and we encourage players to support them in the same way they support Campaign Events.&lt;br /&gt;
&lt;br /&gt;
Anyone who crews (and runs) a Sanctioned Event will receive a standard crew credit for the purposes of booking future Campaign Events.&lt;br /&gt;
&lt;br /&gt;
Strong Sanctioned Events strengthen the setting as a whole, and the Game Team is committed to recognising those who help make them possible.&lt;br /&gt;
&lt;br /&gt;
=== Running a Sanctioned Event ===&lt;br /&gt;
If you want to run a Sanctioned Event then the first place to start is chatting to us, and after that, submitting a [https://docs.google.com/forms/d/e/1FAIpQLSfRSGdnDEgXcq2lPy5x93Nh-GwxG3RvnoGsXo2QCBk-5HLY2Q/viewform?usp=publish-editor form] we try to be permissive with those using our sandbox but we also need to coordinate the plot across multiple main and sanctioned events and having oversight of what you&#039;re doing means we can make your story fit into the narrative;&lt;br /&gt;
&lt;br /&gt;
In order to be sanctioned &#039;&#039;&#039;do&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Follow all Death Unto Darkness policies, safety standards, and community ethos.&lt;br /&gt;
* Inform players of any amendments to the standard rules before the event.&lt;br /&gt;
* Submit a copy of all rules changes, monster stats and lore at least two weeks before the event.&lt;br /&gt;
* Report significant character developments and event outcomes after the game so they can be integrated into ongoing canon.&lt;br /&gt;
&lt;br /&gt;
And &#039;&#039;&#039;do not&#039;&#039;&#039;;&lt;br /&gt;
&lt;br /&gt;
* Admit individuals excluded from Death Unto Darkness events.&lt;br /&gt;
* Run an event for profit, we are a fan group and all money is raised to cover props and site hire and no individual is personally enriching themselves from our events.&lt;br /&gt;
&lt;br /&gt;
The Game Team reserves the right to refuse approval for any event that we believe conflicts with our community standards - where we provide suggestions to avoid certain plots and planets will only be due to them having a role to play.&lt;br /&gt;
&lt;br /&gt;
=== Game Team Support ===&lt;br /&gt;
&lt;br /&gt;
We want Sanctioned Events to succeed and will support organisers wherever practical. While obviously in the months running up to an Event we will be able to provide less support, outside of that we are keen to provide our aid wherever it is needed, you may rely on the Game Team to;&lt;br /&gt;
&lt;br /&gt;
* Provide setting and lore guidance.&lt;br /&gt;
* Help develop plots and adventures where invited.&lt;br /&gt;
* Assist with event administration where practical.&lt;br /&gt;
* Review event concepts before submission.&lt;br /&gt;
* Loan props and equipment where available.&lt;br /&gt;
* Attend as Refs if invited and able to do so.&lt;br /&gt;
&lt;br /&gt;
Organisers remain responsible for planning, staffing, and delivering their own events, including managing finances and ticket sales. While we will always aim to help, our primary responsibility remains the delivery of our Events. &lt;br /&gt;
&lt;br /&gt;
Because we rarely get chances to experience DuD from the player side we often choose (where we can) to play Sanctioned Events - we appreciate that in some LARP circles there is a certain fear of game teams playing events, so we will always intend to play characters who have reasons to be oblivious of the wider lore.&lt;br /&gt;
&lt;br /&gt;
=== Plot Guidelines ===&lt;br /&gt;
&lt;br /&gt;
The best Sanctioned Events tell memorable, self-contained stories with meaningful consequences. These are not intended to be inferior to Events run by the main team, but rather complementary. The Wiki contains a vast number of plot hooks and ideas that have been woven into the history and worlds of the Prosperitas Sector. Many of these may never be directly addressed, so please check with us first if you are planning to use one, in case it is a thread we already intend to resolve. Otherwise, this is a shared sandbox we are all contributing to.&lt;br /&gt;
&lt;br /&gt;
How self-contained your event is will depend on what happens in play and what you tell us you want the consequences to be. We have approved everything from tightly contained time-loop scenarios, through to full-scale daemonic incursions with consequences severe enough to threaten entire worlds.&lt;br /&gt;
&lt;br /&gt;
The best way to think of it is this: when sharing a sandbox, it is impolite to knock over other people’s sandcastles. The Game Team’s role is simply to ensure that your event does not unintentionally disrupt our work, or that of other Sanctioned Event teams, while still giving you freedom to build something bold, creative, and impactful.&lt;br /&gt;
&lt;br /&gt;
=== Things to Avoid ===&lt;br /&gt;
Previous versions of this document had whole sections on what not to do, we&#039;d rather move away from this, but what we&#039;ve included beneath is a list of things we&#039;ve been asked about before that we&#039;d just rather you not consider including;&lt;br /&gt;
&lt;br /&gt;
* Please don&#039;t write about a Heroic Imperium, write Heroic Humans. The Imperium is not humanity’s noble last stand, but an ancient, decaying fascist and feudal empire built on lies and the consolidation of power under a single tyrant. While individuals within it can still be heroic, the Imperium itself should not be framed as heroic, and humanity would ultimately be better served by its absence.&lt;br /&gt;
&lt;br /&gt;
* When including aliens/xenos we&#039;d really encourage you to plumb obscure alien species from lore or make something up that&#039;s original to your story - sole survivors, obscure isolated populations on worlds, ancient guardians of forgotten relics, we tend to keep aliens more as individual examples there are no Xenos &amp;quot;armies&amp;quot; in the region - if you do bring an alien into your event please contain it to the narrative of the event.&lt;br /&gt;
&lt;br /&gt;
* We do not currently approve the use of T’au, Necrons, or Tyranids in events (with the exception of Genestealer organisms and their Cults, which are permitted). These factions do not fit within the established narrative framework of the campaign.&lt;br /&gt;
&lt;br /&gt;
* We will not approve copyrighted IP-Owner &amp;quot;canon&amp;quot; characters appearing as NPCs and would simultaneously discourage you from using factions you do not know to be present in the Sector, such as Astartes Chapters of Reknown.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Sanctioned_Events&amp;diff=4327</id>
		<title>Sanctioned Events</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Sanctioned_Events&amp;diff=4327"/>
		<updated>2026-06-29T08:34:05Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== What are Sanctioned Events? ===&lt;br /&gt;
&lt;br /&gt;
Sanctioned Events are player-run games set within the Death Unto Darkness universe. They are officially recognised by the Game Team and form part of the ongoing canon of the setting.&lt;br /&gt;
&lt;br /&gt;
Alongside Campaign Events, Sanctioned Events allow members of our community to tell their own stories within the Prosperitas Sector, explore their characters, and contribute to the wider narrative of Death Unto Darkness.&lt;br /&gt;
&lt;br /&gt;
Anyone may organise a Sanctioned Event, and the Game Team will support organisers wherever reasonably possible.&lt;br /&gt;
&lt;br /&gt;
Before committing to an event concept, please discuss it with the Game Team. Early conversations help identify conflicts with ongoing plotlines, answer setting questions, and ensure your event fits naturally within the wider narrative.&lt;br /&gt;
&lt;br /&gt;
=== Standard Rules Adjustments for Sanctioned Events ===&lt;br /&gt;
&lt;br /&gt;
When playing/running Sanctioned Events the following rules ammendments are in place;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; Tracks are suspended during Sanctioned Events - however an event team may choose to introduce their own custom tracks for an event should it be relevant to their plot - these do not need to follow the same format as standard Tracks (they can even be one stage) but should follow the same layout/structure of individual madness levels (ask the game team if you are uncertain how this works as an Event Runner)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Complications&#039;&#039;&#039; from power tests that say &#039;&#039;&#039;Get a Ref&#039;&#039;&#039; should be discarded and a new effect drawn when encountered, these are mainline use, Sanctioned Event teams may choose to replace these with their own effects of course, with the exception of Unique Traits, which only the Game Team have oversight of, and often advance plot that cannot be resolved at a Sanctioned Event.&lt;br /&gt;
&lt;br /&gt;
=== Playing a Sanctioned Event ===&lt;br /&gt;
&lt;br /&gt;
When taking part in a Sanctioned Event, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* If you are playing a new character, you must submit it to the Game Team for approval at writingteam.deathuntodarkness@gmail.com, even if you do not intend to take that character into Campaign Events. Character approval sits with the Death Unto Darkness Game Team, not the Event Team.&lt;br /&gt;
&lt;br /&gt;
* Please be timely in reaching out to the main Game Team regarding Unique Traits, Scars and Madness if you do not have them. Sanctioned Event teams are not able to write or assign these for you, so they must be handled directly with the Game Team in advance if required.&lt;br /&gt;
&lt;br /&gt;
* Please inform the Game Team of any significant changes to your character resulting from a Sanctioned Event. These events are part of canon, and outcomes will carry ongoing consequences. If the Game Team is not informed, those changes cannot be reflected in future play.&lt;br /&gt;
&lt;br /&gt;
* Treat the Event Team and Crew of a Sanctioned Event with the same respect expected of the Death Unto Darkness Game Team. Their wellbeing and comfort are a priority, and poor behaviour at any event reflects on your standing within the system. This is not a situation where standards are relaxed.&lt;br /&gt;
&lt;br /&gt;
All standard System Policies and our Ethos continue to apply.&lt;br /&gt;
&lt;br /&gt;
=== Crewing Sanctioned Events  ===&lt;br /&gt;
&lt;br /&gt;
Sanctioned Events are an important part of the Death Unto Darkness community, and we encourage players to support them in the same way they support Campaign Events.&lt;br /&gt;
&lt;br /&gt;
Anyone who crews (and runs) a Sanctioned Event will receive a standard crew credit for the purposes of booking future Campaign Events.&lt;br /&gt;
&lt;br /&gt;
Strong Sanctioned Events strengthen the setting as a whole, and the Game Team is committed to recognising those who help make them possible.&lt;br /&gt;
&lt;br /&gt;
=== Running a Sanctioned Event ===&lt;br /&gt;
If you want to run a Sanctioned Event then the first place to start is chatting to us, and after that, submitting a [https://docs.google.com/forms/d/e/1FAIpQLSfRSGdnDEgXcq2lPy5x93Nh-GwxG3RvnoGsXo2QCBk-5HLY2Q/viewform?usp=publish-editor form] we try to be permissive with those using our sandbox but we also need to coordinate the plot across multiple main and sanctioned events and having oversight of what you&#039;re doing means we can make your story fit into the narrative;&lt;br /&gt;
&lt;br /&gt;
In order to be sanctioned &#039;&#039;&#039;do&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Follow all Death Unto Darkness policies, safety standards, and community ethos.&lt;br /&gt;
* Inform players of any amendments to the standard rules before the event.&lt;br /&gt;
* Submit a copy of all rules changes, monster stats and lore at least two weeks before the event.&lt;br /&gt;
* Report significant character developments and event outcomes after the game so they can be integrated into ongoing canon.&lt;br /&gt;
&lt;br /&gt;
And &#039;&#039;&#039;do not&#039;&#039;&#039;;&lt;br /&gt;
&lt;br /&gt;
* Admit individuals excluded from Death Unto Darkness events.&lt;br /&gt;
* Run an event for profit, we are a fan group and all money is raised to cover props and site hire and no individual is personally enriching themselves from our events.&lt;br /&gt;
&lt;br /&gt;
The Game Team reserves the right to refuse approval for any event that we believe conflicts with our community standards - where we provide suggestions to avoid certain plots and planets will only be due to them having a role to play.&lt;br /&gt;
&lt;br /&gt;
=== Game Team Support ===&lt;br /&gt;
&lt;br /&gt;
We want Sanctioned Events to succeed and will support organisers wherever practical. While obviously in the months running up to an Event we will be able to provide less support, outside of that we are keen to provide our aid wherever it is needed, you may rely on the Game Team to;&lt;br /&gt;
&lt;br /&gt;
* Provide setting and lore guidance.&lt;br /&gt;
* Help develop plots and adventures where invited.&lt;br /&gt;
* Assist with event administration where practical.&lt;br /&gt;
* Review event concepts before submission.&lt;br /&gt;
* Loan props and equipment where available.&lt;br /&gt;
* Attend as Refs if invited and able to do so.&lt;br /&gt;
&lt;br /&gt;
Organisers remain responsible for planning, staffing, and delivering their own events, including managing finances and ticket sales. While we will always aim to help, our primary responsibility remains the delivery of our Events. &lt;br /&gt;
&lt;br /&gt;
Because we rarely get chances to experience DuD from the player side we often choose (where we can) to play Sanctioned Events - we appreciate that in some LARP circles there is a certain fear of game teams playing events, so we will always intend to play characters who have reasons to be oblivious of the wider lore.&lt;br /&gt;
&lt;br /&gt;
=== Plot Guidelines ===&lt;br /&gt;
&lt;br /&gt;
The best Sanctioned Events tell memorable, self-contained stories with meaningful consequences. These are not intended to be inferior to Events run by the main team, but rather complementary. The Wiki contains a vast number of plot hooks and ideas that have been woven into the history and worlds of the Prosperitas Sector. Many of these may never be directly addressed, so please check with us first if you are planning to use one, in case it is a thread we already intend to resolve. Otherwise, this is a shared sandbox we are all contributing to.&lt;br /&gt;
&lt;br /&gt;
How self-contained your event is will depend on what happens in play and what you tell us you want the consequences to be. We have approved everything from tightly contained time-loop scenarios, through to full-scale daemonic incursions with consequences severe enough to threaten entire worlds.&lt;br /&gt;
&lt;br /&gt;
The best way to think of it is this: when sharing a sandbox, it is impolite to knock over other people’s sandcastles. The Game Team’s role is simply to ensure that your event does not unintentionally disrupt our work, or that of other Sanctioned Event teams, while still giving you freedom to build something bold, creative, and impactful.&lt;br /&gt;
&lt;br /&gt;
=== Things to Avoid ===&lt;br /&gt;
Previous versions of this document had whole sections on what not to do, we&#039;d rather move away from this, but what we&#039;ve included beneath is a list of things we&#039;ve been asked about before that we&#039;d just rather you not consider including;&lt;br /&gt;
&lt;br /&gt;
* Please don&#039;t write about a Heroic Imperium, write Heroic Humans. The Imperium is not humanity’s noble last stand, but an ancient, decaying fascist and feudal empire built on lies and the consolidation of power under a single tyrant. While individuals within it can still be heroic, the Imperium itself should not be framed as heroic, and humanity would ultimately be better served by its absence.&lt;br /&gt;
&lt;br /&gt;
* When including aliens/xenos we&#039;d really encourage you to plumb obscure alien species from lore or make something up that&#039;s original to your story - sole survivors, obscure isolated populations on worlds, ancient guardians of forgotten relics, we tend to keep aliens more as individual examples there are no Xenos &amp;quot;armies&amp;quot; in the region - if you do bring an alien into your event please contain it to the narrative of the event.&lt;br /&gt;
&lt;br /&gt;
* We do not currently approve the use of T’au, Necrons, or Tyranids in events (with the exception of Genestealer organisms and their Cults, which are permitted). These factions do not fit within the established narrative framework of the campaign.&lt;br /&gt;
&lt;br /&gt;
* We will not approve copyrighted IP-Owner &amp;quot;canon&amp;quot; characters appearing as NPCs and would simultaneously discourage you from using factions you do not know to be present in the Sector, such as Astartes Chapters of Reknown.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Sanctioned_Events&amp;diff=4326</id>
		<title>Sanctioned Events</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Sanctioned_Events&amp;diff=4326"/>
		<updated>2026-06-29T08:31:27Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== What are Sanctioned Events? ===&lt;br /&gt;
&lt;br /&gt;
Sanctioned Events are player-run games set within the Death Unto Darkness universe. They are officially recognised by the Game Team and form part of the ongoing canon of the setting.&lt;br /&gt;
&lt;br /&gt;
Alongside Campaign Events, Sanctioned Events allow members of our community to tell their own stories within the Prosperitas Sector, explore their characters, and contribute to the wider narrative of Death Unto Darkness.&lt;br /&gt;
&lt;br /&gt;
Anyone may organise a Sanctioned Event, and the Game Team will support organisers wherever reasonably possible.&lt;br /&gt;
&lt;br /&gt;
Before committing to an event concept, please discuss it with the Game Team. Early conversations help identify conflicts with ongoing plotlines, answer setting questions, and ensure your event fits naturally within the wider narrative.&lt;br /&gt;
&lt;br /&gt;
=== Standard Rules Adjustments for Sanctioned Events ===&lt;br /&gt;
&lt;br /&gt;
When playing/running Sanctioned Events the following rules ammendments are in place;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; Tracks are suspended during Sanctioned Events - however an event team may choose to introduce their own custom tracks for an event should it be relevant to their plot - these do not need to follow the same format as standard Tracks (they can even be one stage) but should follow the same layout/structure of individual madness levels (ask the game team if you are uncertain how this works as an Event Runner)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Complications&#039;&#039;&#039; from power tests that say &#039;&#039;&#039;Get a Ref&#039;&#039;&#039; should be discarded and a new effect drawn when encountered, these are mainline use, Sanctioned Event teams may choose to replace these with their own effects of course, with the exception of Unique Traits, which only the Game Team have oversight of, and often advance plot that cannot be resolved at a Sanctioned Event.&lt;br /&gt;
&lt;br /&gt;
=== Playing a Sanctioned Event ===&lt;br /&gt;
&lt;br /&gt;
When taking part in a Sanctioned Event, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* If you are playing a new character, you must submit it to the Game Team for approval at writingteam.deathuntodarkness@gmail.com, even if you do not intend to take that character into Campaign Events. Character approval sits with the Death Unto Darkness Game Team, not the Event Team.&lt;br /&gt;
&lt;br /&gt;
* Please be timely in reaching out to the main Game Team regarding Unique Traits, Scars and Madness if you do not have them. Sanctioned Event teams are not able to write or assign these for you, so they must be handled directly with the Game Team in advance if required.&lt;br /&gt;
&lt;br /&gt;
* Please inform the Game Team of any significant changes to your character resulting from a Sanctioned Event. These events are part of canon, and outcomes will carry ongoing consequences. If the Game Team is not informed, those changes cannot be reflected in future play.&lt;br /&gt;
&lt;br /&gt;
* Treat the Event Team and Crew of a Sanctioned Event with the same respect expected of the Death Unto Darkness Game Team. Their wellbeing and comfort are a priority, and poor behaviour at any event reflects on your standing within the system. This is not a situation where standards are relaxed.&lt;br /&gt;
&lt;br /&gt;
All standard System Policies and our Ethos continue to apply.&lt;br /&gt;
&lt;br /&gt;
=== Crewing Sanctioned Events  ===&lt;br /&gt;
&lt;br /&gt;
Sanctioned Events are an important part of the Death Unto Darkness community, and we encourage players to support them in the same way they support Campaign Events.&lt;br /&gt;
&lt;br /&gt;
Anyone who crews (and runs) a Sanctioned Event will receive a standard crew credit for the purposes of booking future Campaign Events.&lt;br /&gt;
&lt;br /&gt;
Strong Sanctioned Events strengthen the setting as a whole, and the Game Team is committed to recognising those who help make them possible.&lt;br /&gt;
&lt;br /&gt;
=== Running a Sanctioned Event ===&lt;br /&gt;
If you want to run a Sanctioned Event then the first place to start is chatting to us, and after that, submitting a [https://docs.google.com/forms/d/e/1FAIpQLSfRSGdnDEgXcq2lPy5x93Nh-GwxG3RvnoGsXo2QCBk-5HLY2Q/viewform?usp=publish-editor form] we try to be permissive with those using our sandbox but we also need to coordinate the plot across multiple main and sanctioned events and having oversight of what you&#039;re doing means we can make your story fit into the narrative;&lt;br /&gt;
&lt;br /&gt;
In order to be sanctioned &#039;&#039;&#039;do&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Follow all Death Unto Darkness policies, safety standards, and community ethos.&lt;br /&gt;
* Inform players of any amendments to the standard rules before the event.&lt;br /&gt;
* Submit a copy of all rules changes, monster stats and lore must submitted to the Game Team at least two weeks before the event.&lt;br /&gt;
* Report significant character developments and event outcomes after the game so they can be integrated into ongoing canon.&lt;br /&gt;
&lt;br /&gt;
And &#039;&#039;&#039;do not&#039;&#039;&#039;;&lt;br /&gt;
&lt;br /&gt;
* Admit individuals excluded from Death Unto Darkness events.&lt;br /&gt;
* Run an event for profit, we are a fan group and all money is raised to cover props and site hire and no individual is personally enriching themselves from our events.&lt;br /&gt;
&lt;br /&gt;
The Game Team reserves the right to refuse approval for any event that we believe conflicts with our community standards - where we provide suggestions to avoid certain plots and planets will only be due to them having a role to play.&lt;br /&gt;
&lt;br /&gt;
=== Game Team Support ===&lt;br /&gt;
&lt;br /&gt;
We want Sanctioned Events to succeed and will support organisers wherever practical. While obviously in the months running up to an Event we will be able to provide less support, outside of that we are keen to provide our aid wherever it is needed, you may rely on the Game Team to;&lt;br /&gt;
&lt;br /&gt;
* Provide setting and lore guidance.&lt;br /&gt;
* Help develop plots and adventures where invited.&lt;br /&gt;
* Assist with event administration where practical.&lt;br /&gt;
* Review event concepts before submission.&lt;br /&gt;
* Loan props and equipment where available.&lt;br /&gt;
* Attend as Refs if invited and able to do so.&lt;br /&gt;
&lt;br /&gt;
Organisers remain responsible for planning, staffing, and delivering their own events, including managing finances and ticket sales. While we will always aim to help, our primary responsibility remains the delivery of our Events. &lt;br /&gt;
&lt;br /&gt;
Because we rarely get chances to experience DuD from the player side we often choose (where we can) to play Sanctioned Events - we appreciate that in some LARP circles there is a certain fear of game teams playing events, so we will always intend to play characters who have reasons to be oblivious of the wider lore.&lt;br /&gt;
&lt;br /&gt;
=== Plot Guidelines ===&lt;br /&gt;
&lt;br /&gt;
The best Sanctioned Events tell memorable, self-contained stories with meaningful consequences. These are not intended to be inferior to Events run by the main team, but rather complementary. The Wiki contains a vast number of plot hooks and ideas that have been woven into the history and worlds of the Prosperitas Sector. Many of these may never be directly addressed, so please check with us first if you are planning to use one, in case it is a thread we already intend to resolve. Otherwise, this is a shared sandbox we are all contributing to.&lt;br /&gt;
&lt;br /&gt;
How self-contained your event is will depend on what happens in play and what you tell us you want the consequences to be. We have approved everything from tightly contained time-loop scenarios, through to full-scale daemonic incursions with consequences severe enough to threaten entire worlds.&lt;br /&gt;
&lt;br /&gt;
The best way to think of it is this: when sharing a sandbox, it is impolite to knock over other people’s sandcastles. The Game Team’s role is simply to ensure that your event does not unintentionally disrupt our work, or that of other Sanctioned Event teams, while still giving you freedom to build something bold, creative, and impactful.&lt;br /&gt;
&lt;br /&gt;
=== Things to Avoid ===&lt;br /&gt;
Previous versions of this document had whole sections on what not to do, we&#039;d rather move away from this, but what we&#039;ve included beneath is a list of things we&#039;ve been asked about before that we&#039;d just rather you not consider including;&lt;br /&gt;
&lt;br /&gt;
* Please don&#039;t write about a Heroic Imperium, write Heroic Humans. The Imperium is not humanity’s noble last stand, but an ancient, decaying fascist and feudal empire built on lies and the consolidation of power under a single tyrant. While individuals within it can still be heroic, the Imperium itself should not be framed as heroic, and humanity would ultimately be better served by its absence.&lt;br /&gt;
&lt;br /&gt;
* When including aliens/xenos we&#039;d really encourage you to plumb obscure alien species from lore or make something up that&#039;s original to your story - sole survivors, obscure isolated populations on worlds, ancient guardians of forgotten relics, we tend to keep aliens more as individual examples there are no Xenos &amp;quot;armies&amp;quot; in the region - if you do bring an alien into your event please contain it to the narrative of the event.&lt;br /&gt;
&lt;br /&gt;
* We do not currently approve the use of T’au, Necrons, or Tyranids in events (with the exception of Genestealer organisms and their Cults, which are permitted). These factions do not fit within the established narrative framework of the campaign.&lt;br /&gt;
&lt;br /&gt;
* We will not approve copyrighted IP-Owner &amp;quot;canon&amp;quot; characters appearing as NPCs and would simultaneously discourage you from using factions you do not know to be present in the Sector, such as Astartes Chapters of Reknown.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Sanctioned_Events&amp;diff=4325</id>
		<title>Sanctioned Events</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Sanctioned_Events&amp;diff=4325"/>
		<updated>2026-06-28T23:50:36Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== What are Sanctioned Events? ===&lt;br /&gt;
&lt;br /&gt;
Sanctioned Events are player-run games set within the Death Unto Darkness universe. They are officially recognised by the Game Team and form part of the ongoing canon of the setting.&lt;br /&gt;
&lt;br /&gt;
Alongside Campaign Events, Sanctioned Events allow members of our community to tell their own stories within the Prosperitas Sector, explore their characters, and contribute to the wider narrative of Death Unto Darkness.&lt;br /&gt;
&lt;br /&gt;
Anyone may organise a Sanctioned Event, and the Game Team will support organisers wherever reasonably possible.&lt;br /&gt;
&lt;br /&gt;
Before committing to an event concept, please discuss it with the Game Team. Early conversations help identify conflicts with ongoing plotlines, answer setting questions, and ensure your event fits naturally within the wider narrative.&lt;br /&gt;
&lt;br /&gt;
=== Standard Rules Adjustments for Sanctioned Events ===&lt;br /&gt;
&lt;br /&gt;
When playing/running Sanctioned Events the following rules ammendments are in place;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; Tracks are suspended during Sanctioned Events - however an event team may choose to introduce their own custom tracks for an event should it be relevant to their plot - these do not need to follow the same format as standard Tracks (they can even be one stage) but should follow the same layout/structure of individual madness levels (ask the game team if you are uncertain how this works as an Event Runner)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Complications&#039;&#039;&#039; from power tests that say &#039;&#039;&#039;Get a Ref&#039;&#039;&#039; should be discarded and a new effect drawn when encountered, these are mainline use, Sanctioned Event teams may choose to replace these with their own effects of course, with the exception of Unique Traits, which only the Game Team have oversight of, and often advance plot that cannot be resolved at a Sanctioned Event.&lt;br /&gt;
&lt;br /&gt;
=== Playing a Sanctioned Event ===&lt;br /&gt;
&lt;br /&gt;
When taking part in a Sanctioned Event, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* If you are playing a new character, you must submit it to the Game Team for approval at writingteam.deathuntodarkness@gmail.com, even if you do not intend to take that character into Campaign Events. Character approval sits with the Death Unto Darkness Game Team, not the Event Team.&lt;br /&gt;
&lt;br /&gt;
* Please be timely in reaching out to the main Game Team regarding Unique Traits, Scars and Madness if you do not have them. Sanctioned Event teams are not able to write or assign these for you, so they must be handled directly with the Game Team in advance if required.&lt;br /&gt;
&lt;br /&gt;
* Please inform the Game Team of any significant changes to your character resulting from a Sanctioned Event. These events are part of canon, and outcomes will carry ongoing consequences. If the Game Team is not informed, those changes cannot be reflected in future play.&lt;br /&gt;
&lt;br /&gt;
* Treat the Event Team and Crew of a Sanctioned Event with the same respect expected of the Death Unto Darkness Game Team. Their wellbeing and comfort are a priority, and poor behaviour at any event reflects on your standing within the system. This is not a situation where standards are relaxed.&lt;br /&gt;
&lt;br /&gt;
All standard System Policies and our Ethos continue to apply.&lt;br /&gt;
&lt;br /&gt;
=== Crewing Sanctioned Events  ===&lt;br /&gt;
&lt;br /&gt;
Sanctioned Events are an important part of the Death Unto Darkness community, and we encourage players to support them in the same way they support Campaign Events.&lt;br /&gt;
&lt;br /&gt;
Anyone who crews (and runs) a Sanctioned Event will receive a standard crew credit for the purposes of booking future Campaign Events.&lt;br /&gt;
&lt;br /&gt;
Strong Sanctioned Events strengthen the setting as a whole, and the Game Team is committed to recognising those who help make them possible.&lt;br /&gt;
&lt;br /&gt;
=== Running a Sanctioned Event ===&lt;br /&gt;
If you want to run a Sanctioned Event then the first place to start is chatting to us, and after that, submitting a [https://docs.google.com/forms/d/e/1FAIpQLSfRSGdnDEgXcq2lPy5x93Nh-GwxG3RvnoGsXo2QCBk-5HLY2Q/viewform?usp=publish-editor form] we try to be permissive with those using our sandbox but we also need to coordinate the plot across multiple main and sanctioned events and having oversight of what you&#039;re doing means we can make your story fit into the narrative;&lt;br /&gt;
&lt;br /&gt;
In order to be sanctioned &#039;&#039;&#039;do&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Follow all Death Unto Darkness policies, safety standards, and community ethos.&lt;br /&gt;
* Inform players of any amendments to the standard rules before the event.&lt;br /&gt;
* Submit a copy of all rules changes, monster stats and lore must submitted to the Game Team at least two weeks before the event.&lt;br /&gt;
* Report significant character developments and event outcomes after the game so they can be integrated into ongoing canon.&lt;br /&gt;
&lt;br /&gt;
And &#039;&#039;&#039;do not&#039;&#039;&#039;;&lt;br /&gt;
&lt;br /&gt;
* Admit individuals excluded from Death Unto Darkness events.&lt;br /&gt;
* Run an event for profit, we are a fan group and all money is raised to cover props and site hire and no individual is personally enriching themselves from our events.&lt;br /&gt;
&lt;br /&gt;
The Game Team reserves the right to refuse approval for any event that we believe conflicts with our community standards - where we provide suggestions to avoid certain plots and planets will only be due to them having a role to play.&lt;br /&gt;
&lt;br /&gt;
=== Game Team Support ===&lt;br /&gt;
&lt;br /&gt;
We want Sanctioned Events to succeed and will support organisers wherever practical. While obviously in the months running up to an Event we will be able to provide less support, outside of that we are keen to provide our aid wherever it is needed, you may rely on the Game Team to;&lt;br /&gt;
&lt;br /&gt;
* Provide setting and lore guidance.&lt;br /&gt;
* Help develop plots and adventures where invited.&lt;br /&gt;
* Assist with event administration where practical.&lt;br /&gt;
* Review event concepts before submission.&lt;br /&gt;
* Loan props and equipment where available.&lt;br /&gt;
* Attend as Refs if invited and able to do so.&lt;br /&gt;
&lt;br /&gt;
Organisers remain responsible for planning, staffing, and delivering their own events, including managing finances and ticket sales. While we will always aim to help, our primary responsibility remains the delivery of our Events. &lt;br /&gt;
&lt;br /&gt;
Because we rarely get chances to experience DuD from the player side we often choose (where we can) to play Sanctioned Events - we appreciate that in some LARP circles there is a certain fear of game teams playing events, so we will always intend to play characters who have reasons to be oblivious of the wider lore.&lt;br /&gt;
&lt;br /&gt;
=== Plot Guidelines ===&lt;br /&gt;
&lt;br /&gt;
The best Sanctioned Events tell memorable, self-contained stories with meaningful consequences. These are not intended to be inferior to Events run by the main team, but rather complementary. The Wiki contains a vast number of plot hooks and ideas that have been woven into the history and worlds of the Prosperitas Sector. Many of these may never be directly addressed, so please check with us first if you are planning to use one, in case it is a thread we already intend to resolve. Otherwise, this is a shared sandbox we are all contributing to.&lt;br /&gt;
&lt;br /&gt;
How self-contained your event is will depend on what happens in play and what you tell us you want the consequences to be. We have approved everything from tightly contained time-loop scenarios, through to full-scale daemonic incursions with consequences severe enough to threaten entire worlds.&lt;br /&gt;
&lt;br /&gt;
The best way to think of it is this: when sharing a sandbox, it is impolite to knock over other people’s sandcastles. The Game Team’s role is simply to ensure that your event does not unintentionally disrupt our work, or that of other Sanctioned Event teams, while still giving you freedom to build something bold, creative, and impactful.&lt;br /&gt;
&lt;br /&gt;
=== Things to Avoid ===&lt;br /&gt;
Previous versions of this document had whole sections on what not to do, we&#039;d rather move away from this, but what we&#039;ve included beneath is a list of things we&#039;ve been asked about before that we&#039;d just rather you not consider including;&lt;br /&gt;
&lt;br /&gt;
* Please don&#039;t write about a Heroic Imperium, write Heroic Humans. The Imperium is not humanity’s noble last stand, but an ancient, decaying fascist and feudal empire built on lies and the consolidation of power under a single tyrant. While individuals within it can still be heroic, the Imperium itself should not be framed as heroic, and humanity would ultimately be better served by its absence.&lt;br /&gt;
&lt;br /&gt;
* When including aliens/xenos we&#039;d really encourage you to plumb obscure alien species from lore or make something up that&#039;s original to your story - sole survivors, obscure isolated populations on worlds, ancient guardians of forgotten relics, we tend to keep aliens more as individual examples there are no Xenos &amp;quot;armies&amp;quot; in the region - if you do bring an alien into your event please contain it to the narrative of the event.&lt;br /&gt;
&lt;br /&gt;
* We do not currently approve the use of T’au, Necrons, or Tyranids in events (with the exception of Genestealer organisms and their Cults, which are permitted). These factions do not fit within the established narrative framework of the campaign.&lt;br /&gt;
&lt;br /&gt;
* We will not approv copyrighted IP-Owner &amp;quot;canon&amp;quot; characters appearing as NPCs and would simultaneously discourage you from using factions you do not know to be present in the Sector, such as Astartes Chapters of Reknown.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Sanctioned_Events&amp;diff=4324</id>
		<title>Sanctioned Events</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Sanctioned_Events&amp;diff=4324"/>
		<updated>2026-06-28T23:47:46Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== What are Sanctioned Events? ===&lt;br /&gt;
&lt;br /&gt;
Sanctioned Events are player-run games set within the Death Unto Darkness universe. They are officially recognised by the Game Team and form part of the ongoing canon of the setting.&lt;br /&gt;
&lt;br /&gt;
Alongside Campaign Events, Sanctioned Events allow members of our community to tell their own stories within the Prosperitas Sector, explore their characters, and contribute to the wider narrative of Death Unto Darkness.&lt;br /&gt;
&lt;br /&gt;
Anyone may organise a Sanctioned Event, and the Game Team will support organisers wherever reasonably possible.&lt;br /&gt;
&lt;br /&gt;
Before committing to an event concept, please discuss it with the Game Team. Early conversations help identify conflicts with ongoing plotlines, answer setting questions, and ensure your event fits naturally within the wider narrative.&lt;br /&gt;
&lt;br /&gt;
=== Standard Rules Adjustments for Sanctioned Events ===&lt;br /&gt;
&lt;br /&gt;
When playing/running Sanctioned Events the following rules ammendments are in place;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; Tracks are suspended during Sanctioned Events - however an event team may choose to introduce their own custom tracks for an event should it be relevant to their plot - these do not need to follow the same format as standard Tracks (they can even be one stage) but should follow the same layout/structure of individual madness levels (ask the game team if you are uncertain how this works as an Event Runner)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Complications&#039;&#039;&#039; from power tests that say &#039;&#039;&#039;Get a Ref&#039;&#039;&#039; should be discarded and a new effect drawn when encountered, these are mainline use, Sanctioned Event teams may choose to replace these with their own effects of course, with the exception of Unique Traits, which only the Game Team have oversight of, and often advance plot that cannot be resolved at a Sanctioned Event.&lt;br /&gt;
&lt;br /&gt;
=== Playing a Sanctioned Event ===&lt;br /&gt;
&lt;br /&gt;
When taking part in a Sanctioned Event, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* If you are playing a new character, you must submit it to the Game Team for approval at writingteam.deathuntodarkness@gmail.com, even if you do not intend to take that character into Campaign Events. Character approval sits with the Death Unto Darkness Game Team, not the Event Team.&lt;br /&gt;
&lt;br /&gt;
* Please be timely in reaching out to the main Game Team regarding Unique Traits, Scars and Madness if you do not have them. Sanctioned Event teams are not able to write or assign these for you, so they must be handled directly with the Game Team in advance if required.&lt;br /&gt;
&lt;br /&gt;
* Please inform the Game Team of any significant changes to your character resulting from a Sanctioned Event. These events are part of canon, and outcomes will carry ongoing consequences. If the Game Team is not informed, those changes cannot be reflected in future play.&lt;br /&gt;
&lt;br /&gt;
* Treat the Event Team and Crew of a Sanctioned Event with the same respect expected of the Death Unto Darkness Game Team. Their wellbeing and comfort are a priority, and poor behaviour at any event reflects on your standing within the system. This is not a situation where standards are relaxed.&lt;br /&gt;
&lt;br /&gt;
All standard System Policies and our Ethos continue to apply.&lt;br /&gt;
&lt;br /&gt;
=== Crewing Sanctioned Events  ===&lt;br /&gt;
&lt;br /&gt;
Sanctioned Events are an important part of the Death Unto Darkness community, and we encourage players to support them in the same way they support Campaign Events.&lt;br /&gt;
&lt;br /&gt;
Anyone who crews (and runs) a Sanctioned Event will receive a standard crew credit for the purposes of booking future Campaign Events.&lt;br /&gt;
&lt;br /&gt;
Strong Sanctioned Events strengthen the setting as a whole, and the Game Team is committed to recognising those who help make them possible.&lt;br /&gt;
&lt;br /&gt;
=== Running a Sanctioned Event ===&lt;br /&gt;
If you want to run a Sanctioned Event then the first place to start is chatting to us, and after that, submitting a [https://docs.google.com/forms/d/e/1FAIpQLSfRSGdnDEgXcq2lPy5x93Nh-GwxG3RvnoGsXo2QCBk-5HLY2Q/viewform?usp=publish-editor form] we try to be permissive with those using our sandbox but we also need to coordinate the plot across multiple main and sanctioned events and having oversight of what you&#039;re doing means we can make your story fit into the narrative;&lt;br /&gt;
&lt;br /&gt;
In order to be sanctioned &#039;&#039;&#039;do&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Follow all Death Unto Darkness policies, safety standards, and community ethos.&lt;br /&gt;
* Inform players of any amendments to the standard rules before the event.&lt;br /&gt;
* Submit a copy of all rules changes, monster stats and lore must submitted to the Game Team at least two weeks before the event.&lt;br /&gt;
* Report significant character developments and event outcomes after the game so they can be integrated into ongoing canon.&lt;br /&gt;
&lt;br /&gt;
And &#039;&#039;&#039;do not&#039;&#039;&#039;;&lt;br /&gt;
&lt;br /&gt;
* Admit individuals excluded from Death Unto Darkness events.&lt;br /&gt;
* Run an event for profit, we are a fan group and all money is raised to cover props and site hire and no individual is personally enriching themselves from our events.&lt;br /&gt;
&lt;br /&gt;
The Game Team reserves the right to refuse approval for any event that we believe conflicts with our community standards - where we provide suggestions to avoid certain plots and planets will only be due to them having a role to play.&lt;br /&gt;
&lt;br /&gt;
=== Game Team Support ===&lt;br /&gt;
&lt;br /&gt;
We want Sanctioned Events to succeed and will support organisers wherever practical. While obviously in the months running up to an Event we will be able to provide less support, outside of that we are keen to provide our aid wherever it is needed, you may rely on the Game Team to;&lt;br /&gt;
&lt;br /&gt;
* Provide setting and lore guidance.&lt;br /&gt;
* Help develop plots and adventures where invited.&lt;br /&gt;
* Assist with event administration where practical.&lt;br /&gt;
* Review event concepts before submission.&lt;br /&gt;
* Loan props and equipment where available.&lt;br /&gt;
* Attend as Refs if invited and able to do so.&lt;br /&gt;
&lt;br /&gt;
Organisers remain responsible for planning, staffing, and delivering their own events, including managing finances and ticket sales. While we will always aim to help, our primary responsibility remains the delivery of our Events. &lt;br /&gt;
&lt;br /&gt;
Because we rarely get chances to experience DuD from the player side we often choose (where we can) to play Sanctioned Events - we appreciate that in some LARP circles there is a certain fear of game teams playing events, so we will always intend to play characters who have reasons to be oblivious of the wider lore.&lt;br /&gt;
&lt;br /&gt;
=== Plot Guidelines ===&lt;br /&gt;
&lt;br /&gt;
The best Sanctioned Events tell memorable, self-contained stories with meaningful consequences. These are not intended to be inferior to Events run by the main team, but rather complementary. The Wiki contains a vast number of plot hooks and ideas that have been woven into the history and worlds of the Prosperitas Sector. Many of these may never be directly addressed, so please check with us first if you are planning to use one, in case it is a thread we already intend to resolve. Otherwise, this is a shared sandbox we are all contributing to.&lt;br /&gt;
&lt;br /&gt;
How self-contained your event is will depend on what happens in play and what you tell us you want the consequences to be. We have approved everything from tightly contained time-loop scenarios, through to full-scale daemonic incursions with consequences severe enough to threaten entire worlds.&lt;br /&gt;
&lt;br /&gt;
The best way to think of it is this: when sharing a sandbox, it is impolite to knock over other people’s sandcastles. The Game Team’s role is simply to ensure that your event does not unintentionally disrupt our work, or that of other Sanctioned Event teams, while still giving you freedom to build something bold, creative, and impactful.&lt;br /&gt;
&lt;br /&gt;
=== Things to Avoid ===&lt;br /&gt;
Previous versions of this document had whole sections on what not to do, we&#039;d rather move away from this, but what we&#039;ve included beneath is a list of things we&#039;ve been asked about before that we&#039;d just rather you not consider including;&lt;br /&gt;
&lt;br /&gt;
* Please don&#039;t write about a Heroic Imperium, write Heroic Humans. The Imperium is not humanity’s noble last stand, but an ancient, decaying fascist and feudal empire built on lies and the consolidation of power under a single tyrant. While individuals within it can still be heroic, the Imperium itself should not be framed as heroic, and humanity would ultimately be better served by its absence.&lt;br /&gt;
&lt;br /&gt;
* When including aliens/xenos we&#039;d really encourage you to plumb obscure alien species from lore or make something up that&#039;s original to your story - sole survivors, obscure isolated populations on worlds, ancient guardians of forgotten relics, we tend to keep aliens more as individual examples there are no Xenos &amp;quot;armies&amp;quot; in the region - if you do bring an alien into your event please contain it to the narrative of the event.&lt;br /&gt;
&lt;br /&gt;
* We do not currently approve the use of T’au, Necrons, or Tyranids in events (with the exception of Genestealer organisms and their Cults, which are permitted). These factions do not fit within the established narrative framework of the campaign.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Sanctioned_Events&amp;diff=4323</id>
		<title>Sanctioned Events</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Sanctioned_Events&amp;diff=4323"/>
		<updated>2026-06-28T23:34:48Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== What are Sanctioned Events? ===&lt;br /&gt;
&lt;br /&gt;
Sanctioned Events are player-run games set within the Death Unto Darkness universe. They are officially recognised by the Game Team and form part of the ongoing canon of the setting.&lt;br /&gt;
&lt;br /&gt;
Alongside Campaign Events, Sanctioned Events allow members of our community to tell their own stories within the Prosperitas Sector, explore their characters, and contribute to the wider narrative of Death Unto Darkness.&lt;br /&gt;
&lt;br /&gt;
Anyone may organise a Sanctioned Event, and the Game Team will support organisers wherever reasonably possible.&lt;br /&gt;
&lt;br /&gt;
Before committing to an event concept, please discuss it with the Game Team. Early conversations help identify conflicts with ongoing plotlines, answer setting questions, and ensure your event fits naturally within the wider narrative.&lt;br /&gt;
&lt;br /&gt;
=== Standard Rules Adjustments for Sanctioned Events ===&lt;br /&gt;
&lt;br /&gt;
When playing/running Sanctioned Events the following rules ammendments are in place;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; Tracks are suspended during Sanctioned Events - however an event team may choose to introduce their own custom tracks for an event should it be relevant to their plot - these do not need to follow the same format as standard Tracks (they can even be one stage) but should follow the same layout/structure of individual madness levels (ask the game team if you are uncertain how this works as an Event Runner)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Complications&#039;&#039;&#039; from power tests that say &#039;&#039;&#039;Get a Ref&#039;&#039;&#039; should be discarded and a new effect drawn when encountered, these are mainline use, Sanctioned Event teams may choose to replace these with their own effects of course, with the exception of Unique Traits, which only the Game Team have oversight of, and often advance plot that cannot be resolved at a Sanctioned Event.&lt;br /&gt;
&lt;br /&gt;
=== Playing a Sanctioned Event ===&lt;br /&gt;
&lt;br /&gt;
When taking part in a Sanctioned Event, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* If you are playing a new character, you must submit it to the Game Team for approval at writingteam.deathuntodarkness@gmail.com, even if you do not intend to take that character into Campaign Events. Character approval sits with the Death Unto Darkness Game Team, not the Event Team.&lt;br /&gt;
&lt;br /&gt;
* Please be timely in reaching out to the main Game Team regarding Unique Traits, Scars and Madness if you do not have them. Sanctioned Event teams are not able to write or assign these for you, so they must be handled directly with the Game Team in advance if required.&lt;br /&gt;
&lt;br /&gt;
* Please inform the Game Team of any significant changes to your character resulting from a Sanctioned Event. These events are part of canon, and outcomes will carry ongoing consequences. If the Game Team is not informed, those changes cannot be reflected in future play.&lt;br /&gt;
&lt;br /&gt;
* Treat the Event Team and Crew of a Sanctioned Event with the same respect expected of the Death Unto Darkness Game Team. Their wellbeing and comfort are a priority, and poor behaviour at any event reflects on your standing within the system. This is not a situation where standards are relaxed.&lt;br /&gt;
&lt;br /&gt;
All standard System Policies and our Ethos continue to apply.&lt;br /&gt;
&lt;br /&gt;
=== Crewing Sanctioned Events  ===&lt;br /&gt;
&lt;br /&gt;
Sanctioned Events are an important part of the Death Unto Darkness community, and we encourage players to support them in the same way they support Campaign Events.&lt;br /&gt;
&lt;br /&gt;
Anyone who crews (and runs) a Sanctioned Event will receive a standard crew credit for the purposes of booking future Campaign Events.&lt;br /&gt;
&lt;br /&gt;
Strong Sanctioned Events strengthen the setting as a whole, and the Game Team is committed to recognising those who help make them possible.&lt;br /&gt;
&lt;br /&gt;
=== Running a Sanctioned Event ===&lt;br /&gt;
If you want to run a Sanctioned Event then the first place to start is chatting to us, and after that, submitting a [https://docs.google.com/forms/d/e/1FAIpQLSfRSGdnDEgXcq2lPy5x93Nh-GwxG3RvnoGsXo2QCBk-5HLY2Q/viewform?usp=publish-editor form] we try to be permissive with those using our sandbox but we also need to coordinate the plot across multiple main and sanctioned events and having oversight of what you&#039;re doing means we can make your story fit into the narrative;&lt;br /&gt;
&lt;br /&gt;
In order to be sanctioned &#039;&#039;&#039;do&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Follow all Death Unto Darkness policies, safety standards, and community ethos.&lt;br /&gt;
* Inform players of any amendments to the standard rules before the event.&lt;br /&gt;
* Submit a copy of all rules changes, monster stats and lore must submitted to the Game Team at least two weeks before the event.&lt;br /&gt;
* Report significant character developments and event outcomes after the game so they can be integrated into ongoing canon.&lt;br /&gt;
&lt;br /&gt;
And &#039;&#039;&#039;do not&#039;&#039;&#039;;&lt;br /&gt;
&lt;br /&gt;
* Admit individuals excluded from Death Unto Darkness events.&lt;br /&gt;
* Run an event for profit, we are a fan group and all money is raised to cover props and site hire and no individual is personally enriching themselves from our events.&lt;br /&gt;
&lt;br /&gt;
The Game Team reserves the right to refuse approval for any event that we believe conflicts with our community standards - where we provide suggestions to avoid certain plots and planets will only be due to them having a role to play.&lt;br /&gt;
&lt;br /&gt;
=== Game Team Support ===&lt;br /&gt;
&lt;br /&gt;
We want Sanctioned Events to succeed and will support organisers wherever practical. While obviously in the months running up to an Event we will be able to provide less support, outside of that we are keen to provide our aid wherever it is needed, you may rely on the Game Team to;&lt;br /&gt;
&lt;br /&gt;
* Provide setting and lore guidance.&lt;br /&gt;
* Help develop plots and adventures where invited.&lt;br /&gt;
* Assist with event administration where practical.&lt;br /&gt;
* Review event concepts before submission.&lt;br /&gt;
* Loan props and equipment where available.&lt;br /&gt;
* Attend as Refs if invited and able to do so.&lt;br /&gt;
&lt;br /&gt;
Organisers remain responsible for planning, staffing, and delivering their own events, including managing finances and ticket sales. While we will always aim to help, our primary responsibility remains the delivery of our Events. &lt;br /&gt;
&lt;br /&gt;
Because we rarely get chances to experience DuD from the player side we often choose (where we can) to play Sanctioned Events - we appreciate that in some LARP circles there is a certain fear of game teams playing events, so we will always intend to play characters who have reasons to be oblivious of the wider lore.&lt;br /&gt;
&lt;br /&gt;
=== Plot Guidelines ===&lt;br /&gt;
&lt;br /&gt;
The best Sanctioned Events tell memorable, self-contained stories with meaningful consequences. These are not intended to be inferior to Events run by the main team, but rather complementary. The Wiki contains a vast number of plot hooks and ideas that have been woven into the history and worlds of the Prosperitas Sector. Many of these may never be directly addressed, so please check with us first if you are planning to use one, in case it is a thread we already intend to resolve. Otherwise, this is a shared sandbox we are all contributing to.&lt;br /&gt;
&lt;br /&gt;
How self-contained your event is will depend on what happens in play and what you tell us you want the consequences to be. We have approved everything from tightly contained time-loop scenarios, through to full-scale daemonic incursions with consequences severe enough to threaten entire worlds.&lt;br /&gt;
&lt;br /&gt;
The best way to think of it is this: when sharing a sandbox, it is impolite to knock over other people’s sandcastles. The Game Team’s role is simply to ensure that your event does not unintentionally disrupt our work, or that of other Sanctioned Event teams, while still giving you freedom to build something bold, creative, and impactful.&lt;br /&gt;
&lt;br /&gt;
=== Things to Avoid ===&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Sanctioned_Events&amp;diff=4322</id>
		<title>Sanctioned Events</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Sanctioned_Events&amp;diff=4322"/>
		<updated>2026-06-28T22:24:35Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== What are Sanctioned Events? ===&lt;br /&gt;
&lt;br /&gt;
Sanctioned Events are player-run games set within the Death Unto Darkness universe. They are officially recognised by the Game Team and form part of the ongoing canon of the setting.&lt;br /&gt;
&lt;br /&gt;
Alongside Campaign Events, Sanctioned Events allow members of our community to tell their own stories within the Prosperitas Sector, explore their characters, and contribute to the wider narrative of Death Unto Darkness.&lt;br /&gt;
&lt;br /&gt;
Anyone may organise a Sanctioned Event, and the Game Team will support organisers wherever reasonably possible.&lt;br /&gt;
&lt;br /&gt;
Before committing to an event concept, please discuss it with the Game Team. Early conversations help identify conflicts with ongoing plotlines, answer setting questions, and ensure your event fits naturally within the wider narrative.&lt;br /&gt;
&lt;br /&gt;
=== Playing a Sanctioned Event ===&lt;br /&gt;
&lt;br /&gt;
When taking part in a Sanctioned Event, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
If you are playing a new character, you must submit it to the Game Team for approval at writingteam.deathuntodarkness@gmail.com, even if you do not intend to take that character into Campaign Events. Character approval sits with the Death Unto Darkness Game Team, not the Event Team.&lt;br /&gt;
&lt;br /&gt;
Please be timely in reaching out to the main Game Team regarding Unique Traits. Sanctioned Event teams are not able to write or assign these for you, so they must be handled directly with the Game Team in advance if required.&lt;br /&gt;
Please inform the Game Team of any significant changes to your character resulting from a Sanctioned Event. These events are part of canon, and outcomes will carry ongoing consequences. If the Game Team is not informed, those changes cannot be reflected in future play.&lt;br /&gt;
&lt;br /&gt;
Remove any “Get a Ref” cards from Card Decks unless the Event Team explicitly instructs otherwise.&lt;br /&gt;
Treat the Event Team and Crew of a Sanctioned Event with the same respect expected of the Death Unto Darkness Game Team. Their wellbeing and comfort are a priority, and poor behaviour at any event reflects on your standing within the system. This is not a situation where standards are relaxed.&lt;br /&gt;
&lt;br /&gt;
All standard System Policies and Ethos continue to apply.&lt;br /&gt;
&lt;br /&gt;
=== Running a Sanctioned Event ===&lt;br /&gt;
If you want to run a Sanctioned Event then the first place to start is chatting to us, and after that, submitting a [https://docs.google.com/forms/d/e/1FAIpQLSfRSGdnDEgXcq2lPy5x93Nh-GwxG3RvnoGsXo2QCBk-5HLY2Q/viewform?usp=publish-editor form]&lt;br /&gt;
&lt;br /&gt;
* Follow all Death Unto Darkness policies, safety standards, and community ethos.&lt;br /&gt;
* Any rules changes, monster stats and lore must submitted to the Game Team at least two weeks before the event.&lt;br /&gt;
* Include a brief overview of the plot, setting, and any rules changes.&lt;br /&gt;
* Inform players of any amendments to the standard rules before the event.&lt;br /&gt;
* Not admit individuals excluded from Death Unto Darkness events.&lt;br /&gt;
* Report significant character developments and event outcomes after the game so they can be integrated into ongoing canon.&lt;br /&gt;
&lt;br /&gt;
The Game Team reserves the right to refuse approval for any event that conflicts with the setting, community standards, or wider campaign narrative.&lt;br /&gt;
&lt;br /&gt;
Game Team Support&lt;br /&gt;
&lt;br /&gt;
We want Sanctioned Events to succeed and will support organisers wherever practical.&lt;br /&gt;
&lt;br /&gt;
We can:&lt;br /&gt;
&lt;br /&gt;
Provide setting and lore guidance.&lt;br /&gt;
Help develop plots and adventures where invited.&lt;br /&gt;
Assist with event administration where practical.&lt;br /&gt;
Review event concepts before submission.&lt;br /&gt;
Loan props and equipment where available.&lt;br /&gt;
Attend as Storytellers where members of the Game Team choose to do so.&lt;br /&gt;
&lt;br /&gt;
Organisers remain responsible for planning, staffing, and delivering their own events, including managing finances and ticket sales. While we will always aim to help, our primary responsibility remains the delivery of Campaign Events.&lt;br /&gt;
&lt;br /&gt;
Sanctioned Events must not be run for profit.&lt;br /&gt;
&lt;br /&gt;
Crewing Sanctioned Events&lt;br /&gt;
&lt;br /&gt;
Sanctioned Events are an important part of the Death Unto Darkness community, and we encourage players to support them in the same way they support Campaign Events.&lt;br /&gt;
&lt;br /&gt;
Anyone who crews a Sanctioned Event will receive a standard crew credit for the purposes of booking future Campaign Events.&lt;br /&gt;
&lt;br /&gt;
We encourage organisers to make use of volunteer crew where appropriate, and we encourage our community to support player-run events through their time and effort. Strong Sanctioned Events strengthen the setting as a whole, and the Game Team is committed to recognising those who help make them possible.&lt;br /&gt;
&lt;br /&gt;
Plot Guidelines&lt;br /&gt;
&lt;br /&gt;
The best Sanctioned Events tell memorable, self-contained stories with meaningful consequences.&lt;br /&gt;
&lt;br /&gt;
When planning your event:&lt;br /&gt;
&lt;br /&gt;
Keep the focus on local or regional stories rather than sector-wide crises.&lt;br /&gt;
Avoid introducing major changes to the setting without prior approval.&lt;br /&gt;
Ensure outcomes can reasonably become part of the wider canon.&lt;br /&gt;
Follow the Controversial Themes and Dark Roleplay Policy.&lt;br /&gt;
&lt;br /&gt;
Actions taken during Sanctioned Events may influence future Campaign Events, provided the Game Team has been informed of the outcome.&lt;br /&gt;
&lt;br /&gt;
Setting Restrictions&lt;br /&gt;
&lt;br /&gt;
Certain subjects require prior approval before being included in a Sanctioned Event.&lt;br /&gt;
&lt;br /&gt;
This includes:&lt;br /&gt;
&lt;br /&gt;
Major NPCs.&lt;br /&gt;
Inquisition leadership and politics.&lt;br /&gt;
Noble Houses and sector-wide political organisations.&lt;br /&gt;
Significant changes to planets or the wider setting.&lt;br /&gt;
Xenos species and technology.&lt;br /&gt;
Aeldari factions.&lt;br /&gt;
Chaos factions tied to ongoing campaign plots.&lt;br /&gt;
Space Marines.&lt;br /&gt;
Named Daemons and major Warp entities.&lt;br /&gt;
&lt;br /&gt;
The following may not be used in Sanctioned Events:&lt;br /&gt;
&lt;br /&gt;
Adeptus Custodes.&lt;br /&gt;
Sisters of Silence.&lt;br /&gt;
Grey Knights.&lt;br /&gt;
Officio Assassinorum.&lt;br /&gt;
T’au.&lt;br /&gt;
Tyranids.&lt;br /&gt;
Necrons.&lt;br /&gt;
&lt;br /&gt;
Wherever possible, create new stories that complement the existing setting rather than reshape it.&lt;br /&gt;
&lt;br /&gt;
Themes of the Setting&lt;br /&gt;
&lt;br /&gt;
Death Unto Darkness portrays the Imperium as authoritarian, oppressive, and deeply flawed.&lt;br /&gt;
&lt;br /&gt;
Sanctioned Events should reinforce this tone. Stories involving mutants, abhumans, psykers, slavery, or similar themes should reflect the realities of Imperial society rather than seek to resolve or soften them.&lt;br /&gt;
&lt;br /&gt;
Using the Warp&lt;br /&gt;
&lt;br /&gt;
The Warp is a constant presence within the setting and may feature in Sanctioned Events.&lt;br /&gt;
&lt;br /&gt;
If your event includes Warp decks, rituals, daemons, ghosts, or other Warp-related mechanics, please discuss your plans with the Game Team during the approval process.&lt;br /&gt;
&lt;br /&gt;
Final Advice&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unsure whether an idea fits the setting, ask.&lt;br /&gt;
&lt;br /&gt;
We would much rather help refine a concept early than request significant changes later.&lt;br /&gt;
&lt;br /&gt;
Sanctioned Events are an important part of Death Unto Darkness. They allow our community to tell new stories, expand the setting, and leave a lasting mark on the Prosperitas Sector, while supporting the shared narrative that brings our world to life.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
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		<updated>2026-06-28T21:59:03Z</updated>

		<summary type="html">&lt;p&gt;High Lords: High Lords moved page Running a Tales Event to Sanctioned Events&lt;/p&gt;
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&lt;div&gt;#REDIRECT [[Sanctioned Events]]&lt;/div&gt;</summary>
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		<title>Sanctioned Events</title>
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		<updated>2026-06-28T21:59:03Z</updated>

		<summary type="html">&lt;p&gt;High Lords: High Lords moved page Running a Tales Event to Sanctioned Events&lt;/p&gt;
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&lt;div&gt;=== Principles ===&lt;br /&gt;
&lt;br /&gt;
* We encourage players and crew to run Tales events in between our main [[Campaign Events]].&lt;br /&gt;
* Anyone is welcome to run a Tales event.&lt;br /&gt;
* We will support you where we can.&lt;br /&gt;
* Please check with the [[Contact|Game Team]] before committing to an event concept.&lt;br /&gt;
&lt;br /&gt;
The Death Unto Darkness Game Team always wanted to create a community around the game. Death Unto Darkness has encouraged individuals who began as players and crew to &#039;take the reins&#039; and run events since its original conception. While we want to keep to tight narrative campaigns with a clear start and a clear end to them, we and our community benefit from encouraging others to run stories that compliment the main narrative. We also appreciate that there is a huge degree of time and investment into playing a system like ours, as it often uses kit that cannot be recycled for other systems. &lt;br /&gt;
&lt;br /&gt;
We set out to provide room for people to run their own events or &#039;Tales&#039; from our universe. We support these events directly to the best of our capacity.&lt;br /&gt;
&lt;br /&gt;
We call these events &#039;&#039;&#039;Tales&#039;&#039;&#039; because Death Unto Darkness is a collaborative creative experience and while labelling them is important to differentiate for easy between Campaign Events and them, we in no way want to indicate that we consider them &#039;lesser&#039;. Rather, they focus on narratives away from the one we&#039;re telling and provide excellent roleplaying spaces for our players to flesh out their characters. We want to encourage them, they&#039;re great (and occasionally... we actually get to &#039;&#039;play&#039;&#039; them).&lt;br /&gt;
&lt;br /&gt;
Tales are considered &#039;canon&#039; and are an important part of our system - anyone is welcome to run them and we will do our best to support and encourage you to do so.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re thinking about doing so, thank you, if you&#039;ve done so already, thank you - without you putting in the time and effort to run these we&#039;d not have nearly as rich as setting as can be accomplished in two Campaign Events per year.&lt;br /&gt;
&lt;br /&gt;
=== Tales Events – a Runners Guide ===&lt;br /&gt;
If you are running a Death Unto Darkness Tale there are a number of specific things that you need to keep in mind that are a priority for us considering approval of your event. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You must comply with the Death Unto Darkness [[System Policies and Ethos|System Policies and Ethos]]&#039;&#039;&#039; – failure to adhere to this and protect DuD players attending your game may result in Game Team action. A Tales event not wishing to adhere to our OOC policies will not be sanctioned, and will not be granted permission to use our ruleset. We care very much about the community we have created and we expect all members of it to adhere to our OOC philosophies.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You may amend the DuD ruleset where it helps the flow of your game&#039;&#039;&#039;, for example if you are running a one-day event if you want to increase or decrease the time taken for various stats and abilities to recover you may - do check with us first as there may be metaphysical reasons certain skills work the way they do. &lt;br /&gt;
** If you do choose to use amended rules you must make players aware before the game.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Individuals excluded by the Death Unto Darkness Game Team should not be welcome at Tales Events&#039;&#039;&#039; – please check with our team first before you accept anyone onto your event just in case there are outstanding objections to their presence.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You MUST provide an overview of plot and rules changes for your event to the Game Team at deathuntodarkness@gmail.com at least two weeks before the game&#039;&#039;&#039; in order for it to be approved.&lt;br /&gt;
&lt;br /&gt;
* Both Players and Event teams should report to the Game Team after the event the results or any changes that have occurred to characters as a result of the event otherwise these cannot be accounted for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Support from Death Unto Darkness&#039; Game Team ===&lt;br /&gt;
&lt;br /&gt;
* We can provide only limited support.&lt;br /&gt;
&lt;br /&gt;
* We cannot provide refs and plot for your event.&lt;br /&gt;
&lt;br /&gt;
The Death Unto Darkness Game Team welcomes and supports its community by encouraging the creation and running of games within Death unto Darkness campaign settings our focus will always be upon the [[Campaign Events|Campaign Events]], and for our events to succeed we cannot spread our focus too widely.&lt;br /&gt;
 &lt;br /&gt;
Members of the Death Unto Darkness Game Team are free to attend your event and act as a Storyteller if they wish to do so and can perform all their functions as per usual, but this is strictly voluntary and only if the Event team requires them in this role.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Props and Logistics ===&lt;br /&gt;
We cannot promise the provision of normal event logistics such as Madness/Corruption cards for players who are not pre-existing, please consider this when inviting new players to attend your player event and if planning the use of these effects be aware that you should not use standard Corruption cards at your game as these often require resolution from the Game Team.&lt;br /&gt;
&lt;br /&gt;
While we don&#039;t want you using Core Madness/Corruption Tracks at these events - if you want madness/corruption effects then you can create your own (we have adobe publisher files).&lt;br /&gt;
&lt;br /&gt;
The Death Unto Darkness Game Team is happy to loan out items from our Crew Kit store, however you are responsible for the transport of these items and the replacement of them if they are damaged while they are in your care. &lt;br /&gt;
&lt;br /&gt;
Due to the limitations placed on our banking account and paypal we are unable to process payments and funding for your event, you will need to be responsible for this – we do not sanction the running of Tales Events for profit for legal reasons surrounding the IP we use. It is the recommendation that any spare budget is donated to charity, or donated to DuD for investment in improving the available kit for Campaign and Tales Events.&lt;br /&gt;
&lt;br /&gt;
=== Plot ===&lt;br /&gt;
Although we largely encourage players to explore the Death Unto Darkness and 40k setting we have some explicit limitations that we would expect you to adhere to:&lt;br /&gt;
&lt;br /&gt;
In our opinion a great Tales Event plot is resolved within the context of that event - there might be seeds or hints of wider plots that could be followed up at a Sequel game or potentially (with Game Team agreement) at a Campaign Event if it would not be too alienating to those who could not attend the game. &lt;br /&gt;
&lt;br /&gt;
As tempting as it to create a new world-ending threat, we would prefer you don&#039;t introduce something that would spell cataclysm for the sector if the players failed – ongoing issues that might be a thorn in the side of the Imperium (a Xenos infestation, the summoning of a new Daemon) are great - but an Archenemy Death Star is probably best avoided.&lt;br /&gt;
&lt;br /&gt;
* We will not sanction any plot that utilises elements expressly forbidden by our [[System_Policies_and_Ethos#Controversial_Themes_and_Dark_Roleplay|Controversial Themes and Dark Roleplay]] policy.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Consequences:&#039;&#039;&#039; The best events are those with consequences we like Tales events that happened and we can reinforce that the players actions mattered. Please keep the game team abreast of these because we will inflict ongoing consequences where appropriate - we will always discuss with a Event Team what they think is appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Prosperitas Sector ====&lt;br /&gt;
There are a myriad of ongoing plot threads in the Prosperitas Sector and we are open for some of them to be toyed with by the PCs;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Major NPCs:&#039;&#039;&#039; There are several NPCs in the [[Prosperitas Dramatis Personae|Dramatis Personae]] who are important to our narrative and we would rather you didn&#039;t use - but there are also ones we are happy to free for use if asked. If you are creating major NPCs whose deaths or actions can be very important - please be sure to get permission from the Game Team first.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Inquisition:&#039;&#039;&#039; We will not approve plots that kill off current Inquisitors, or change the status of the Ordos Prosperitas be that positively or negatively, the rise or fall of the Prosperitas Inquisition will occur at Campaign Events only (political fallout from the PCs as Agents of the Inquisition doing something stupid as a Tale is fine).&lt;br /&gt;
** Please do not create new Inquisitors for your plot, an Interrogator with ties to one of our pre-existing Inquisition NPCs would be more than appropriate.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Prosperitas Crusade:&#039;&#039;&#039; Events that contribute to the success or failure of the Prosperitas Crusade make GREAT Tales events - because our focus is on the Holy Ordos and their objectives in combatting esoteric threats at main events often the best opportunities the PCs have to contribute to the Crusade are through small (but still meaningful) and subtle actions - a Tales event is a great event for the Crusade to move forwards as it&#039;s conflict with the Archenemy is largely a backdrop to which our little war in the shadows is fought.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Noble Houses and Politics:&#039;&#039;&#039; The politics of the Imperium are complex and myriad, our agents often run afoul of them - we are happy to approve Tales events that feature them but we would need forewarning of their use in plots - many player characters have ties to Noble Houses or are members of them and those plots moving forwards without their involvement would be unfair.&lt;br /&gt;
** When creating new Noble Houses for your plot please consult with the game team if you plan for them to have wider scope beyond the immediate territory your event is set in.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Planets:&#039;&#039;&#039; Some of the worlds in our sector are essential to our plot going forwards, some are less so - we are not explicitly against the destruction or loss of a planet to an enemy as a part of our narrative but we would like warning. Simultaneously if you wish to introduce a previously uncharted world then you are welcome to, but a new already Imperial world would be difficult to justify unless it emerged from the warp storms in Subsector Tenebris - both of these would need discussion with the Game Team first. Please feel free to use any of our existing worlds but, again, if they are relevant to plot we will suggest alternatives or introduce restrictions if necessary.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Treatment of Abhumans, Mutants and Psykers:&#039;&#039;&#039; Please avoid any plots that use Abhumans, Mutants and Psykers if you are going to shirk away from the systematic discrimination and abuse they face within the Imperium - this is a core concept of Imperial culture and one we are keen to maintain it as a theme because it reinforces that the players do not work for a kind or tolerant utopia.&lt;br /&gt;
** In the same vein we discourage plots that would focus on the resolution of these issues - the Imperium really has nobody not un-indoctrinated enough for us to get into discussions about the potential for liberation of slaves and so on.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Space Marines:&#039;&#039;&#039; The Angels of Death in the Prosperitas Sector take the form of the &#039;&#039;&#039;Lions of Nemea&#039;&#039;&#039; (a local Space Marine Chapter) and the &#039;&#039;&#039;Death Watch&#039;&#039;&#039; of Watch Station Aegaeon (individuals from a myriad of Chapters who serve the Inquisition) - both of these require heavy physrepping it is unlikely we will approve a &#039;&#039;&#039;Lion of Nemea&#039;&#039;&#039; without consideration or a member of the Game Team or Permanent Crew playing one as they have a lore brief that is kept secret. A Marine of the Death Watch is a more likely ask but will be subject to some scruitiny.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Be aware&#039;&#039;&#039; that we will not sanction any event which uses; Custodes, Sisters of Silence, Grey Knights or Officio Assassinorium – we may approve plots relating to these powers, but not those that feature them.&lt;br /&gt;
&lt;br /&gt;
Other human threats such as rebels from the &#039;&#039;&#039;Rising Flame&#039;&#039;&#039; as well as pirates and criminals and other nerdowells are fair game - we have lore available on the larger criminal enterprises in the Prosperitas Sector available if you want a more substantial non-chaos non-xenos threat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mortal Followers of Chaos ====&lt;br /&gt;
[[The Archenemy]] is a persistent threat in the Prosperitas Sector in the form of a myriad of cults and two large factions of mortal servants of the Chaos powers who present the main opposition for the Prosperitas Crusade taming the Sector;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Warp Cults&#039;&#039;&#039; are the most common face of Chaos across the Imperium, they are disaffected Imperial citizens who have turned to worshipping the dark powers due to the uncaring silence of the God Emperor. We have a number of major (spanning several planets) cults in the Prosperitas Sector which we would like to be asked before you use them, but you are free to come up with your own cults for your events (as these often make nicely contained threats that can be eradicated in a single event).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chaos Factions&#039;&#039;&#039; refers to two large forces of non-Imperial (mostly) Human servants of the Dark Gods. &lt;br /&gt;
**&#039;&#039;&#039;The Ætin Heima&#039;&#039;&#039; are a triad of worlds touched by Nurgle in Subsector Tenebris that are populated by Space Barbarian servants of Chaos we call the Eye-Tribes in recent years these have been formed into the &#039;&#039;&#039;Weeping Eye&#039;&#039;&#039; and &#039;&#039;&#039;Creeping Death&#039;&#039;&#039; who are warbands led by a pair of Champions of Nurgle with multiple tribes beneath them (not all aligned to Nurgle) if you want barbarian human-shaped raiders in your event these Warbands or just an Eye-Tribe would be a good choice.&lt;br /&gt;
** &#039;&#039;&#039;The Regency&#039;&#039;&#039; used the rule the Prosperitas Sector as an isolated state that believed that Horus won the Horus Heresy for thousands of years - the Prosperitas Crusade was initially against them but they were believed to have collapsed some hundred or so years ago - recently a remnant of the Regency has launched a counter-offensive with a huge number of reserve forces that the Imperium was not aware of. The Regency are the main military and political threat to the Imperium in the Prosperitas Sector (other than itself) and make a good human foe for military events.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Traitor Astartes&#039;&#039;&#039; the existence of Traitor Astartes is unknown to common citizens and the Prosperitas Sector at large, if this changes we will let you know.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Xenos servants of Chaos&#039;&#039;&#039; are a great way to use made-up unknown races of Xenos in a different way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Using Xenos ====&lt;br /&gt;
Xenos serve a largely background role in our Campaign Events appearing as monstrous threats or mysterious allies - they have a role to play in our sector but will rarely be front-and-focus of our events. However the presence of any Xenos creatures or technology at a Tales Event is expressly by Game Team permission only – there are various factors for this including ensuring that briefing of various Xenos races adhere to our version of canon but also that they fit with our standards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Eldar =====&lt;br /&gt;
There are explicitly four groups of &#039;&#039;&#039;Eldar&#039;&#039;&#039; in the Prosperitas Sector and we ask that you don&#039;t make more;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All Eldar are held to a high kit standard&#039;&#039;&#039;, please please please consider this before you decide to use them - we want to execute them better than a cheap elf costume.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Craftworld Amenti&#039;&#039;&#039; Eldar and &#039;&#039;&#039;Harlequins&#039;&#039;&#039; from the &#039;&#039;&#039;Masque of the Dancing Moon&#039;&#039;&#039; have a significant role to play in Campaign Events - we would request that if you are going to use them you check with us first - we are unlikely to approve their use.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Ishari&#039;&#039;&#039; are core to our plot and we would discourage their use outside of Campaign Events but as ever are always open to ideas.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Circle of Thorns&#039;&#039;&#039; are a Criminal Organisation who are a mix of Dark Eldar Mercenaries, Eldar Corsairs and Haemonculi are a very viable threat if you wish to use Xenos foes at your event - they also employ other Xenos and humans as part of their criminal network making them ideal for LARP encounter writing as you can pad out encounters with well-kitted Dark Eldar with human servants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Other Xenos =====&lt;br /&gt;
We have a myriad of local Xenos infestations of varying severity as well as the presence of the Eldar - the majority of these are not known in the wider Imperium and represent localised Xenos foes that have to be contended with in the Prosperitas Sector a handful are mentioned in [[Known Xenos of the Prosperitas Sector]] in passing detail but more detailed briefs exist.&lt;br /&gt;
&lt;br /&gt;
As a general rule we would &#039;&#039;much rather&#039;&#039; you created a brand new Xenos race for your event then use one of the major Xenos factions from the main canon - aliens are far more challenging to understand when they are largely unknown to the players - infections of minor Xenos races (Hrud, Kroot ect) are something we are happy with. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genestealer Cults&#039;&#039;&#039; are the only current major &#039;Xenos&#039; faction from the main-canon that have a role in our narrative and are workable for Tales events - these are currently a new and unusual threat in the Prosperitas Sector and what their appearance heralds is not yet understood. The Genestealer cults in the Prosperitas Sector also have their own lore that makes them different to the canon ones so talk to the Game Team before using them.&lt;br /&gt;
&lt;br /&gt;
Costume and Physreps for any alien technology or creatures is subject to ref team review, we have a high-quality requirement for any phys reps and costumes for alien races. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Squats&#039;&#039;&#039; (avoiding their new name) have recently re-appeared as a new faction that straddles Xenos and Abhuman, their homeworlds are close to the Galactic Core (and therefor far from the Prosperitas Sector) we are open to their inclusion in events but we wish to avoid them becoming &#039;&#039;Comedy&#039;&#039; Space Dwarfs (we are ok with well-done Space Dwarfs) - we do have a local (minor) enclave.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Orks&#039;&#039;&#039; we have recently (at the time of writing) sold off our Ork props as we could not find a way to deliver them as what we wanted (horrible monstrous creatures rather than comedy football thugs) as such we would prefer not to approve their &#039;return&#039; to our narrative and keep them a distant threat moving forwards.&lt;br /&gt;
&lt;br /&gt;
The following are forbidden from use at Tales events:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Tau (but not Kroot)&#039;&#039;&#039;, contact with the Tau has not been established in the timeframe that DuD is set and the Prosperitas Sector is too distant from their worlds.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tyranids&#039;&#039;&#039;, the Tyranid menace has yet to arrive within the timeframe that DuD is set.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Necrons&#039;&#039;&#039;, this threat is still slumbering or unknown to the Imperium.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Warp ====&lt;br /&gt;
The Warp is a constant presence in the Galaxy, although it is hidden behind a veil the impact of its presence on reality is so very intense that it would be impossible to avoid mentioning it even if it is only at the fringes of an event plot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Warp Decks&#039;&#039;&#039; - Psykers, Sorcerers and Exorcists all have decks that represent interacting with the warp - please instruct your players to remove any card that says &#039;get a ref&#039; unless you have checked the cards meaning with us and are clear what you should do if it is pulled. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rituals&#039;&#039;&#039; - Psykers and certain other characters have the potential to do [[Psychic_Powers_(Psykers)#Psychic_Rituals|Rituals]] (all rituals follow these guidelines) - you may forbid players from performing rituals if you wish, if you wish to introduce a ritual that players can discover at your event - then it will follow the guidelines above as if you were a player and the Game Team cannot promise you approval.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Manifested Daemons&#039;&#039;&#039; - we discourage full-blown manifestations of Daemons unless it is near the climax of an event, at the time our event occurs these are incredibly rare occurrences and are really cataclysmic events that would happen at the apex of a warp event. We forbid the use of &#039;standard&#039; Daemons (i.e. those with recognisable models) unless you are borrowing the kit from another source as we would much prefer our Daemons to be unusual and varied rather than conforming to singular archetypes. If you do want to use a daemon be aware we have two categories;&lt;br /&gt;
** &#039;&#039;&#039;Named Daemons&#039;&#039;&#039; - owing to the fact we cannot physically represent stories-tall Greater Daemons our biggest Daemonic big bads are &#039;named&#039; Daemons these Daemons are major figures within the Chaos pantheon of our Sector and are incredibly bad news if they are summoned into reality they are character-killers by nature and would never be summoned as more than one such creature at a time.&lt;br /&gt;
** &#039;&#039;&#039;Nameless Daemons&#039;&#039;&#039; are lesser creatures, not so powerful to have their own individual True Names but rather manifestations of psychic gestalts representing human sins and negative emotions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghosts&#039;&#039;&#039; are the result of a psychic stain left on reality by the death of an individual, they range from simple hauntings that are shocking but little more than psychic recordings to &#039;&#039;&#039;poltergeists&#039;&#039;&#039; who can effect the real world, these have their own mechanics (requiring the finishing of unfinished business or the destruction of their corpse) which can be provided by the game team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Darkness ====&lt;br /&gt;
The Darkness is a force made up for our canon that represents the major threat that the Players are facing down - &#039;&#039;&#039;it will not appear in detail at any Tales event&#039;&#039;&#039; but its cultists might as peripheral threats and the ambient effects of its power may have an impact on your event please check with the Game Team if there are any ongoing side effects you need to be aware of.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Events&amp;diff=4318</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Events&amp;diff=4318"/>
		<updated>2026-06-28T21:57:42Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Next Event ==&lt;br /&gt;
&lt;br /&gt;
Our [https://www.facebook.com/deathuntodarkness Facebook Page] or [https://www.facebook.com/groups/247182592109165 Facebook Group] are usually the best place to check for any confirmed events however we do a lot more organisation now over on our Discord Server - in order to minimise bot attacks on the server we do not have the server link publically available but drop us a line at deathuntodarkness@gmail.com if you need assistance accessing it.&lt;br /&gt;
&lt;br /&gt;
In 2026 we are running one event, our twelth in the current campaign &amp;quot;Sanction&amp;quot; which will be held from the 16th to 18th of October 2026 at Consall Scout Camp in Staffordshire - it is an event focused on the assassination by the Inquisition of the prominent Rogue Trader  and Sector Governor [[Hermione Durovera]].&lt;br /&gt;
&lt;br /&gt;
== What do you mean &amp;quot;Campaign&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
Death Unto Darkness is a system witha legacy, that stretches far back, the current iteration began in October 2016 with the current game team and has run (at the time of writing this in 2026) for eleven events with our twelth upcoming in October 2026 - as a Game Team we have a strong opinion that stories need to have beginning and ends, and our current campaign is in its final dramatic throws, as our player characters prepare to face down foes both new and impossibly ancient and put an end to schemes that have been thousands of years in the making. &lt;br /&gt;
&lt;br /&gt;
The story of if they succeed or fail at that is intended to be something we will definitively finish ending the current run of events and ultimately, while there may be an epilogue or two for the characters of this campaign in the aftermath of events the story will end. At the time of writing we have estimated that after E12 there somewhere between four and five events remaining so there&#039;s plenty of time for new players to give the system a try and you should check out the amazing [[Sanctioned Events]] that our players and crew have run themselves that act as complimentary stand alone stories connected to the wider Campaign.&lt;br /&gt;
&lt;br /&gt;
=== What to Expect at a Campaign Event ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Numbers&#039;&#039;&#039;. Campaign events usually run with approximately 30-40 players and the same number of crew.&lt;br /&gt;
* &#039;&#039;&#039;Combat and Plot&#039;&#039;&#039;. These events typically include a mix of combat and non-combat plot. Non-combat plot includes negotiation, investigations and interrogation, finding items hidden in the environment, puzzles and decision-making problems.&lt;br /&gt;
* &#039;&#039;&#039;Venue&#039;&#039;&#039;. Campaign events run at a variety of sites including scout camps, Youth Hostel Association properties and other venues. We have exclusive use of the properties we hire, so you should typically not expect to encounter members of the public during the game. We run at locations across the UK.&lt;br /&gt;
* &#039;&#039;&#039;Duration&#039;&#039;&#039;. Events usually begin on Friday evening. Time Out is usually called late on Saturday or late morning on Sunday.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;. Playing an event usually costs between £150-£180, though the price varies depending on site hire costs. Lower-cost access tickets are often available for those unable to pay the full price. Crewing an event is free.&lt;br /&gt;
* &#039;&#039;&#039;Catering&#039;&#039;&#039;. Some events are catered. Catering usually comes at an additional cost payable directly to the caterer, for both crew and players. If the event is not catered or you do not wish to pay for catering, you will need to provide your own food.&lt;br /&gt;
&lt;br /&gt;
=== Accessibility at Campaign Events ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Site access&#039;&#039;&#039;. We welcome players and crew with additional physical access needs, including mobility. Because we use different venues for each event, we cannot guarantee that all our events are accessible for users of mobility aids. [[Contact]] the game team in advance if you would like a copy of the accessibility statement for the site of an upcoming event.&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039;. LARP combat is an important part of Campaign Events, and all Campaign events will have some degree of combat. However, it is possible to both play and crew these events if you are unable to participate in LARP combat. You may declare yourself &amp;quot;Non-Contact&amp;quot;; see the [[Safety_at_Games#Combat_Safety|Combat Safety]] rules for details. While players and crew will make best effort to avoid contact with Non-Contact players, we &#039;&#039;&#039;cannot guarantee&#039;&#039;&#039; that you will not be struck with a LARP weapon if you attend a Campaign Event.&lt;br /&gt;
* &#039;&#039;&#039;Accommodation&#039;&#039;&#039;. Many of our events run at sites which have sleeping facilities (usually bunk beds) on site. Sometimes we run events at camping-only sites. In both cases, we are usually able to accommodate sleeping needs such as the requirement for a private room or access to power for a CPAP machine; however, please [[Contact]] the game team to confirm whether our next event has these facilities.&lt;br /&gt;
* &#039;&#039;&#039;Ablutions&#039;&#039;&#039;. We typically run at sites which have running water and plumbed toilets. Most of the sites we run at also have hot showers. &lt;br /&gt;
* &#039;&#039;&#039;Catering&#039;&#039;&#039;. We work with caterers who are able to accommodate most dietary requirements, including allergens. We request a list of medical issues including allergens in our booking form, and our caterers will work to ensure you are not exposed to any allergens.&lt;br /&gt;
* &#039;&#039;&#039;Mental health&#039;&#039;&#039;. We encourage [[Behaviour_at_Games#The_Importance_of_Self_Care|self care]] before, during and after events. We will provide opportunities for players and crew to step out of the game into a quiet OC space if they are feeling overwhelmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What Will I Do At An Event? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Playing ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039; usually play a single character for the duration of a Campaign Event. You design your own character, with help from the Game Team; for more information, read [[Building a Character]].&lt;br /&gt;
&lt;br /&gt;
* You should expect to provide your own costume and props. Any weapons you bring must meet the [[Safety_at_Games#Prop_Safety|Prop Safety]] rules. &lt;br /&gt;
* In some cases, the Game Team may have a limited amount of kit available to lend, but you must [[Contact]] us ahead of time if you intend to rely on this.&lt;br /&gt;
* You should expect to roleplay your character, speaking and acting as them, after [[Safety_at_Games#OOC_Calls|Time In!]] is called, until prompted otherwise.&lt;br /&gt;
* You will be given some information in advance about the location and mission that your character is being sent to. Some traits, such as [[Spymaster]], will provide the opportunity for your character to receive more information in advance.&lt;br /&gt;
* On some occasions, a character will be appointed in advance as the IC leader of an Inquisition task force. On other occasions, characters will be expected to arrange hierarchy and decision-making between themselves. &lt;br /&gt;
** While there may be IC repercussions for not following the event&#039;s mission or listening to an IC appointed leader, you are free to roleplay your character as you please, within the bounds of the [[Player Character Conflict]] rules. There is no OC expectation or requirement that you do what any other character says.&lt;br /&gt;
* In the rare instance your character dies or is taken out of play during a game, the Game Team will either help you introduce an alternative character for the remainder of the event, or provide you with appropriate crewing roles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Crewing ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crew&#039;&#039;&#039; play antagonists, allies and any other individuals the player characters encounter. &lt;br /&gt;
&lt;br /&gt;
* Crew should usually expect to play multiple roles over the course of an event. These roles are written by the event team and delivered in the form of a verbal or written brief.&lt;br /&gt;
* We ask our crew to bring a simple baselayer (usually plain black), sensible footwear with good ankle support appropriate for walking outside, and warm layers.&lt;br /&gt;
* The Game Team may ask crew to volunteer to bring additional props or costume, but you are not obliged to do so.&lt;br /&gt;
* The majority of crew should usually expect to be involved in LARP combat during the event, though non-combat roles are always available for those unable to take part in combat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Social Contract ===&lt;br /&gt;
&lt;br /&gt;
We usually expect our players to crew one event for every event they play. Read [[The Social Contract]] for more details.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=MediaWiki:Tweeki-navbar-left&amp;diff=4317</id>
		<title>MediaWiki:Tweeki-navbar-left</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=MediaWiki:Tweeki-navbar-left&amp;diff=4317"/>
		<updated>2026-06-28T20:29:46Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Game,&lt;br /&gt;
* System Policies and Ethos&lt;br /&gt;
* How to Book and Play&lt;br /&gt;
* Events&lt;br /&gt;
* Sanctioned Events&lt;br /&gt;
* Look and Feel&lt;br /&gt;
* FAQ&lt;br /&gt;
&lt;br /&gt;
Core Rules,&lt;br /&gt;
* Calls &lt;br /&gt;
* Combat and Injury&lt;br /&gt;
* Player Character Conflict&lt;br /&gt;
* Wargear&lt;br /&gt;
* Resources&lt;br /&gt;
* Recuperation and Observances&lt;br /&gt;
* Lore&lt;br /&gt;
* Investigations&lt;br /&gt;
* Madness &lt;br /&gt;
* Corruption Ruin and Faith&lt;br /&gt;
* Downtime&lt;br /&gt;
* Rules Changelog&lt;br /&gt;
&lt;br /&gt;
Special Rules,&lt;br /&gt;
* Power Tests&lt;br /&gt;
* Medical Treatment (Medicae &amp;amp; Chirugeons)&lt;br /&gt;
* Exorcism (Exorcists)&lt;br /&gt;
* Psychic Powers (Psykers)&lt;br /&gt;
* Technoarcana (Tech Priests)&lt;br /&gt;
* Decks and Lore Downloads&lt;br /&gt;
&lt;br /&gt;
Character Creation,&lt;br /&gt;
* Building a Character&lt;br /&gt;
* Your Character&#039;s Background&lt;br /&gt;
* Starting Stats and Abilities&lt;br /&gt;
* Picking your Traits&lt;br /&gt;
* Character Advancement&lt;br /&gt;
* Traits Index&lt;br /&gt;
* Ranged Combat Traits&lt;br /&gt;
* Close Combat Traits&lt;br /&gt;
* Defensive Traits&lt;br /&gt;
* Combat Support Traits&lt;br /&gt;
* Willpower Traits&lt;br /&gt;
* Professional Traits&lt;br /&gt;
* Bionic Traits&lt;br /&gt;
&lt;br /&gt;
Setting,&lt;br /&gt;
* An Age of Ignorance - READ FIRST&lt;br /&gt;
* Reading the Wiki - READ SECOND&lt;br /&gt;
* Life in the Imperium&lt;br /&gt;
* The Prosperitas Sector&lt;br /&gt;
* Geography of the Sector&lt;br /&gt;
* Factions of the Prosperitas Sector&lt;br /&gt;
* Prosperitas Dramatis Personae&lt;br /&gt;
* Threats of the Prosperitas Sector&lt;br /&gt;
* The Story So Far&lt;br /&gt;
* Downtime Orders&lt;br /&gt;
&lt;br /&gt;
Contact&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Campaign_Events&amp;diff=4316</id>
		<title>Campaign Events</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Campaign_Events&amp;diff=4316"/>
		<updated>2026-06-28T20:29:25Z</updated>

		<summary type="html">&lt;p&gt;High Lords: High Lords moved page Campaign Events to Events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Events]]&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Events&amp;diff=4315</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Events&amp;diff=4315"/>
		<updated>2026-06-28T20:29:25Z</updated>

		<summary type="html">&lt;p&gt;High Lords: High Lords moved page Campaign Events to Events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Next Event ==&lt;br /&gt;
&lt;br /&gt;
Our next event is called &#039;&#039;&#039;Heretek&#039;&#039;&#039; and will take place at the Frank Chapman Center in Worcestershire on Friday 27th – Sunday 29th June 2025. For more information, see the [https://www.facebook.com/events/1090125686169829 Facebook event] or on our [https://docs.google.com/forms/d/e/1FAIpQLSf9W2tUg2sGbBH7uP1qB1Qh5m5AhtDdetpkkec-BohJ9P6A8Q/viewform?usp=sf_link EOI form for the event] or drop us a line via our [[contact|main email]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is a Campaign Event? ==&lt;br /&gt;
&lt;br /&gt;
Campaign events are the main vehicle through which the Death Unto Darkness story is told. These are overseen by the Game Team, and advance the story of the campaign. They usually run twice a year. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What to Expect at a Campaign Event ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Numbers&#039;&#039;&#039;. Campaign events usually run with approximately 30-40 players and the same number of crew.&lt;br /&gt;
* &#039;&#039;&#039;Combat and Plot&#039;&#039;&#039;. These events typically include a mix of combat and non-combat plot. Non-combat plot includes negotiation, investigations and interrogation, finding items hidden in the environment, puzzles and decision-making problems.&lt;br /&gt;
* &#039;&#039;&#039;Venue&#039;&#039;&#039;. Campaign events run at a variety of sites including scout camps, Youth Hostel Association properties and other venues. We have exclusive use of the properties we hire, so you should typically not expect to encounter members of the public during the game. We run at locations across the UK.&lt;br /&gt;
* &#039;&#039;&#039;Duration&#039;&#039;&#039;. Events usually begin on Friday evening. Time Out is usually called late on Saturday or late morning on Sunday.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;. Playing an event usually costs between £150-£180, though the price varies depending on site hire costs. Lower-cost access tickets are often available for those unable to pay the full price. Crewing an event is free.&lt;br /&gt;
* &#039;&#039;&#039;Catering&#039;&#039;&#039;. Some events are catered. Catering usually comes at an additional cost payable directly to the caterer, for both crew and players. If the event is not catered or you do not wish to pay for catering, you will need to provide your own food.&lt;br /&gt;
&lt;br /&gt;
=== Accessibility at Campaign Events ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Site access&#039;&#039;&#039;. We welcome players and crew with additional physical access needs, including mobility. Because we use different venues for each event, we cannot guarantee that all our events are accessible for users of mobility aids. [[Contact]] the game team in advance if you would like a copy of the accessibility statement for the site of an upcoming event.&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039;. LARP combat is an important part of Campaign Events, and all Campaign events will have some degree of combat. However, it is possible to both play and crew these events if you are unable to participate in LARP combat. You may declare yourself &amp;quot;Non-Contact&amp;quot;; see the [[Safety_at_Games#Combat_Safety|Combat Safety]] rules for details. While players and crew will make best effort to avoid contact with Non-Contact players, we &#039;&#039;&#039;cannot guarantee&#039;&#039;&#039; that you will not be struck with a LARP weapon if you attend a Campaign Event.&lt;br /&gt;
* &#039;&#039;&#039;Accommodation&#039;&#039;&#039;. Many of our events run at sites which have sleeping facilities (usually bunk beds) on site. Sometimes we run events at camping-only sites. In both cases, we are usually able to accommodate sleeping needs such as the requirement for a private room or access to power for a CPAP machine; however, please [[Contact]] the game team to confirm whether our next event has these facilities.&lt;br /&gt;
* &#039;&#039;&#039;Ablutions&#039;&#039;&#039;. We typically run at sites which have running water and plumbed toilets. Most of the sites we run at also have hot showers. &lt;br /&gt;
* &#039;&#039;&#039;Catering&#039;&#039;&#039;. We work with caterers who are able to accommodate most dietary requirements, including allergens. We request a list of medical issues including allergens in our booking form, and our caterers will work to ensure you are not exposed to any allergens.&lt;br /&gt;
* &#039;&#039;&#039;Mental health&#039;&#039;&#039;. We encourage [[Behaviour_at_Games#The_Importance_of_Self_Care|self care]] before, during and after events. We will provide opportunities for players and crew to step out of the game into a quiet OC space if they are feeling overwhelmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What Will I Do At An Event? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Playing ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039; usually play a single character for the duration of a Campaign Event. You design your own character, with help from the Game Team; for more information, read [[Building a Character]].&lt;br /&gt;
&lt;br /&gt;
* You should expect to provide your own costume and props. Any weapons you bring must meet the [[Safety_at_Games#Prop_Safety|Prop Safety]] rules. &lt;br /&gt;
* In some cases, the Game Team may have a limited amount of kit available to lend, but you must [[Contact]] us ahead of time if you intend to rely on this.&lt;br /&gt;
* You should expect to roleplay your character, speaking and acting as them, after [[Safety_at_Games#OOC_Calls|Time In!]] is called, until prompted otherwise.&lt;br /&gt;
* You will be given some information in advance about the location and mission that your character is being sent to. Some traits, such as [[Spymaster]], will provide the opportunity for your character to receive more information in advance.&lt;br /&gt;
* On some occasions, a character will be appointed in advance as the IC leader of an Inquisition task force. On other occasions, characters will be expected to arrange hierarchy and decision-making between themselves. &lt;br /&gt;
** While there may be IC repercussions for not following the event&#039;s mission or listening to an IC appointed leader, you are free to roleplay your character as you please, within the bounds of the [[Player Character Conflict]] rules. There is no OC expectation or requirement that you do what any other character says.&lt;br /&gt;
* In the rare instance your character dies or is taken out of play during a game, the Game Team will either help you introduce an alternative character for the remainder of the event, or provide you with appropriate crewing roles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Crewing ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crew&#039;&#039;&#039; play antagonists, allies and any other individuals the player characters encounter. &lt;br /&gt;
&lt;br /&gt;
* Crew should usually expect to play multiple roles over the course of an event. These roles are written by the event team and delivered in the form of a verbal or written brief.&lt;br /&gt;
* We ask our crew to bring a simple baselayer (usually plain black), sensible footwear with good ankle support appropriate for walking outside, and warm layers.&lt;br /&gt;
* The Game Team may ask crew to volunteer to bring additional props or costume, but you are not obliged to do so.&lt;br /&gt;
* The majority of crew should usually expect to be involved in LARP combat during the event, though non-combat roles are always available for those unable to take part in combat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Social Contract ===&lt;br /&gt;
&lt;br /&gt;
We usually expect our players to crew one event for every event they play. Read [[The Social Contract]] for more details.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Tales_Events&amp;diff=4314</id>
		<title>Tales Events</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Tales_Events&amp;diff=4314"/>
		<updated>2026-06-28T20:28:31Z</updated>

		<summary type="html">&lt;p&gt;High Lords: High Lords moved page Tales Events to Sanctioned Events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sanctioned Events]]&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Corruption,_Ruin_and_Faith&amp;diff=4312</id>
		<title>Corruption, Ruin and Faith</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Corruption,_Ruin_and_Faith&amp;diff=4312"/>
		<updated>2026-06-23T06:14:54Z</updated>

		<summary type="html">&lt;p&gt;High Lords: High Lords moved page Corruption, Ruin and Faith to Corruption Ruin and Faith: Comma fucked menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Corruption Ruin and Faith]]&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Corruption_Ruin_and_Faith&amp;diff=4311</id>
		<title>Corruption Ruin and Faith</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Corruption_Ruin_and_Faith&amp;diff=4311"/>
		<updated>2026-06-23T06:14:53Z</updated>

		<summary type="html">&lt;p&gt;High Lords: High Lords moved page Corruption, Ruin and Faith to Corruption Ruin and Faith: Comma fucked menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Corruption is the process by which the Dark Gods wear away at the mind of an individual, slowly getting their hooks into the body, mind and soul in order to twist it to their purpose. Perhaps the most tragic thing about Corruption is that all but the most steely-souled individual can be twisted purely by the presence of the energies of the Warp or one of its denizens.&lt;br /&gt;
&lt;br /&gt;
=== Corruption Tracks ===&lt;br /&gt;
&lt;br /&gt;
Corruption in Death Unto Darkness is represented by the &#039;&#039;&#039;Corruption Track&#039;&#039;&#039;, a track written for each PC and provided in advance of an event. There are five “levels” of effect cards, in ascending severity. The levels of Corruption are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brushed &amp;gt; Touched &amp;gt; Marked &amp;gt; Tempted &amp;gt; Overwhelmed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first three levels, from &#039;&#039;&#039;Brushed&#039;&#039;&#039; to &#039;&#039;&#039;Marked&#039;&#039;&#039;, are represented by personalised roleplaying effects that represent how the Warp is twisting an individual to its whims. No PC starts innocent of the Warp, and begin the game &#039;&#039;&#039;Brushed&#039;&#039;&#039; due to the prevalent presence of its creeping corruption.&lt;br /&gt;
&lt;br /&gt;
The game team will email your personalised Corruption cards to you prior to each event you play. &#039;&#039;&#039;You must print these yourself and bring them to the event.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Becoming Corrupted ===&lt;br /&gt;
&lt;br /&gt;
PCs can advance along their corruption tracks up to &#039;&#039;&#039;Tempted&#039;&#039;&#039; in one of three ways:&lt;br /&gt;
&lt;br /&gt;
*You hear the &#039;&#039;&#039;Your Soul is Tested&#039;&#039;&#039;! cue from a monster or a member of the Game Team, or by a written instruction in the game environment. &lt;br /&gt;
** The trait [[Willpower_Traits#Faith_and_Fire|Faith and Fire]] renders you immune to this call; you do not need to spend [[Willpower]], but should roleplay appropriately resisting the corrupting influence of the Warp.&lt;br /&gt;
&lt;br /&gt;
*You choose to increase your &#039;&#039;&#039;Corruption&#039;&#039;&#039; level because your character has been exposed to something of the Warp - for example they have come into physical contact with a Daemon, strayed close to a &#039;&#039;&#039;Psykic&#039;&#039;&#039; ritual going awry, or stared too long at an arcane ritual. We trust our players to recognise the corrupting influence of Chaos and increase their level appropriately, according to the particular vulnerabilities and protections of their Inquisition agent.&lt;br /&gt;
&lt;br /&gt;
*Your character chooses give in to the temptations of the Warp. You immediately advance to the &#039;&#039;&#039;Tempted&#039;&#039;&#039; level and may make free use of any Boons. Doing this immediately ends &#039;&#039;&#039;all&#039;&#039;&#039; ongoing negative effects including Madness, lower levels of Corruption and other dramatic effects - but not &#039;&#039;&#039;Bloodied&#039;&#039;&#039; or &#039;&#039;&#039;Near Death&#039;&#039;&#039; or any lost Willpower, Endurance or Supplies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;, without attention being drawn to it by others, &#039;&#039;&#039;most characters will not be aware they are corrupted&#039;&#039;&#039;. The personality shifts associated with it are designed to act as cues to others that something is wrong with a character so they may take action. Unless it is identified by others, corruption is rarely something that a character is aware is happening to them unless it comes with visual manifestations. As such it should usually only be with the aid or guidance of others that they seek cleansing by an Exorcist.&lt;br /&gt;
&lt;br /&gt;
=== Temptations of the Warp ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Tempted&#039;&#039;&#039; level represents that a character has drawn the notice of the Dark Gods. While they may not IC comprehend it, the gift-bringing whispers they hear come from the Warp. Rather than negative effects, the &#039;&#039;&#039;Tempted&#039;&#039;&#039; level provides one or several uses of a boon. &lt;br /&gt;
&lt;br /&gt;
A character who uses one of these boons is considered to have &#039;&#039;&#039;Embraced Chaos&#039;&#039;&#039;. This has no immediate effect; however, should you be &#039;&#039;&#039;Exorcised&#039;&#039;&#039;, you must suffer &#039;&#039;&#039;The Emperor’s Judgement&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If a character gives in to temptation and voluntarily advances to the &#039;&#039;&#039;Tempted&#039;&#039;&#039; level from Brushed or Touched, they are considered to have &#039;&#039;&#039;Embraced Chaos&#039;&#039;&#039; even before they have made use of any Boons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Emperor’s Judgement ===&lt;br /&gt;
&lt;br /&gt;
While the taint effects of Brushed to Marked can be contained by (albeit somewhat traumatic) not permanently damaging [[Exorcism]], a character who has &#039;&#039;&#039;Embraced Chaos&#039;&#039;&#039; must face the God-Emperor’s disdain. &lt;br /&gt;
&lt;br /&gt;
A character who is facing &#039;&#039;&#039;The Emperor’s Judgement&#039;&#039;&#039; has their [[Resources|endurance]] halved for the remainder of the event  and is assigned a &#039;&#039;&#039;penance&#039;&#039;&#039;, a pattern of behaviour they must follow in order to remain protected against the warp decided by the Exorcist. Should they willingly fail to follow this penance or deliberately break it then they gain one use of their &#039;&#039;&#039;Tempted&#039;&#039;&#039; boon and immediately become &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Embracing Chaos and becoming Overwhelmed ===&lt;br /&gt;
&lt;br /&gt;
A character that continues to &#039;&#039;&#039;Embrace Chaos&#039;&#039;&#039; by using the boons of their corruption track will eventually become &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039;. Your &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039; card is sealed and hidden but represents your character opening their mind to the warp and letting it in - knowingly or not.&lt;br /&gt;
&lt;br /&gt;
A character who is &#039;&#039;&#039;Tempted&#039;&#039;&#039; cannot become Overwhelmed simply by further exposure to Warp phenomena or eldritch sights; they must &#039;&#039;choose&#039;&#039; to &#039;&#039;&#039;Embrace Chaos&#039;&#039;&#039; before they are truly Damned.&lt;br /&gt;
&lt;br /&gt;
Choosing to become &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039; by Corruption is likely to be a &#039;&#039;&#039;terminal decision for your character&#039;&#039;&#039;. If their state is discovered by other PCs or loyal Imperial NPCs, they are likely to be subdued and arrested or executed. A character who is &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039; is usually not considered subject to the protections of the [[Player Character Conflict]] rules. It may be possible for an [[Exorcism]] to be performed on an &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039; character, but the process will very likely kill the subject - even while saving their soul.&lt;br /&gt;
 &lt;br /&gt;
=== Ruin ===&lt;br /&gt;
&lt;br /&gt;
Ruin represents the immediate and personal toll of exposure to the energies of Chaos - whether through contact with Warp phenomena, witnessing the unspeakable, or committing actions that draw the gaze of the Dark Gods. Unlike long-term Corruption or esoteric maladies, Ruin is the urgent consequence of spiritual, moral, or physical decay - a fracture in the mind, body, or soul that must be confronted before it worsens, the symptom of exposure to the esoteric ‘radiation’ of the warp.&lt;br /&gt;
&lt;br /&gt;
It is often triggered by conditions on &#039;&#039;&#039;Corruption&#039;&#039;&#039; and &#039;&#039;&#039;Faith and Fire&#039;&#039;&#039; cards but can also be triggered by exposure to the Warp, and other environmental and ref-controlled effects.&lt;br /&gt;
&lt;br /&gt;
The Ruin Decks can be found [[Rules_Downloads#Ruin_Decks|here]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When to take Ruin&#039;&#039;&#039; &lt;br /&gt;
Ruin is a core mechanic utilised by all players, when told to draw ruin if you are beneath Touched by Corruption or unable to take corruption effects you only ever draw from the Minor Ruin Deck, only if you are at Touched for Corruption or above, or Told to by a Ref you should draw from the Major Ruin Deck.&lt;br /&gt;
&lt;br /&gt;
Refs may choose to select a specific Ruin card for you at their discretion, if they deem that it is appropriate, there are also effects in the game that tell you to take a specific Ruin card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Faith and Fire ===&lt;br /&gt;
A character that purchases the [[Willpower_Traits#Faith_and_Fire|Faith and Fire]] trait replaces their &#039;&#039;&#039;Corruption&#039;&#039;&#039; cards with  &#039;&#039;&#039;Faith&#039;&#039;&#039; cards and becomes immune to the call &#039;&#039;&#039;Your Soul is Tested&#039;&#039;&#039;. Like &#039;&#039;&#039;Corruption&#039;&#039;&#039; tracks, these cards are custom-written tracks which represent the trials and boons of fanatical devotion to the God-Emperor.&lt;br /&gt;
&lt;br /&gt;
This is a trait that represents utter and total devotion to one&#039;s faith. Where Corruption is a comfortable path, ending with rewards that will lead (according to the Imperium) to damnation, walking in Faith brings pain and suffering. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlike Corruption&#039;&#039;&#039;, a character can never choose to increase their level of Faith willingly - there are no shortcuts with Faith. Instead, each level of Faith will be marked with a specific requirement for progressing to the next level which represents a form of suffering or trial which the the Faithful much undergo before progressing.&lt;br /&gt;
 &lt;br /&gt;
==== Oaths ==== &lt;br /&gt;
&lt;br /&gt;
At each step in their Faith and Fire track, a character will gain an &#039;&#039;&#039;Oath&#039;&#039;&#039; these are spiritual bonds that the God-Emperor demands of them, and for which they are punished when they fail to fulfil them - each of these are cumulative over the course of a track, so a character at the top of their Faith and Fire track is bound by a multitude of Oaths, such are the demands of the God-Emperor from those most fanatically devoted to him.&lt;br /&gt;
&lt;br /&gt;
==== Penance ==== &lt;br /&gt;
&lt;br /&gt;
A character who has Faith and Fire has sinned significantly against the God-Emperor (murdered a truly faithful priest, burned down a religious site, made a pact with a Daemon offering up their soul) will fall into a state called &#039;&#039;&#039;Penance&#039;&#039;&#039;. Their track resets to Touched by Faith and for an event at least they will be under various oaths designed to impede them as well as placing their soul at risk of Ruin and the influence of the Dark Gods, should they endure their Penance they will be forgiven by the God-Emperor - beginning their faith at the &#039;&#039;&#039;Touched&#039;&#039;&#039; level once again during the next event.&lt;br /&gt;
&lt;br /&gt;
==== Miracles and their Aftermath ====&lt;br /&gt;
&lt;br /&gt;
A Character who becomes &#039;&#039;&#039;Transfixed by Faith&#039;&#039;&#039; has access to a single Miracle - many of these result in either death or a vision from the God-Emperor, this is a revelatory moment and the culmination of the characters journey though their Faith, a moment of truly scraping their fingers against the divine. In the aftermath though there is often backlash, as their acts draw the wrath of the Dark Gods, completing the Faith and Fire track provides the character with a unique ability, and a series of oaths they must continue to adhere to.&lt;br /&gt;
&lt;br /&gt;
=== The Aftermath ===&lt;br /&gt;
&lt;br /&gt;
The Inquisition has a number of methods to aid its Agents who have been afflicted by the horrors of the Warp - penance, Exorcism, spiritual purges and various forms of ritual cleansing.&lt;br /&gt;
&lt;br /&gt;
At the end of an event, it is assumed that your character has an opportunity to restore their soul to a healthy state. You may reset your &#039;&#039;Corruption&#039;&#039; level completely between mainline events. This is to be decided by the player - the game team will not dictate the narrative of how your character recovers (we are always happy to give suggestions, but they will be no more than that).&lt;br /&gt;
&lt;br /&gt;
However, we also recognise that players might enjoy incorporating a permanent RP effect into their character. For this reason, you are free to decide that your character&#039;s soul is not restored following the game, and continue roleplaying a level of Corruption. In some cases, this may also be the basis of a very valid Scar, if you want to add a spiritual one into your character. &lt;br /&gt;
&lt;br /&gt;
If you have &#039;&#039;&#039;Faith and Fire&#039;&#039;&#039;, you cannot reset or reduce your level between events. You may choose to abandon your faith: you get the trait slot back, and the Chaos Gods will reward you far more handsomely than those who have not walked the path - for your soul is stronger, and will make a far finer reward when you go to them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=MediaWiki:Tweeki-navbar-left&amp;diff=4310</id>
		<title>MediaWiki:Tweeki-navbar-left</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=MediaWiki:Tweeki-navbar-left&amp;diff=4310"/>
		<updated>2026-06-23T06:13:34Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Game,&lt;br /&gt;
* System Policies and Ethos&lt;br /&gt;
* How to Book and Play&lt;br /&gt;
* Campaign Events&lt;br /&gt;
* Tales Events&lt;br /&gt;
* Look and Feel&lt;br /&gt;
* FAQ&lt;br /&gt;
&lt;br /&gt;
Core Rules,&lt;br /&gt;
* Calls &lt;br /&gt;
* Combat and Injury&lt;br /&gt;
* Player Character Conflict&lt;br /&gt;
* Wargear&lt;br /&gt;
* Resources&lt;br /&gt;
* Recuperation and Observances&lt;br /&gt;
* Lore&lt;br /&gt;
* Investigations&lt;br /&gt;
* Madness &lt;br /&gt;
* Corruption Ruin and Faith&lt;br /&gt;
* Downtime&lt;br /&gt;
* Rules Changelog&lt;br /&gt;
&lt;br /&gt;
Special Rules,&lt;br /&gt;
* Power Tests&lt;br /&gt;
* Medical Treatment (Medicae &amp;amp; Chirugeons)&lt;br /&gt;
* Exorcism (Exorcists)&lt;br /&gt;
* Psychic Powers (Psykers)&lt;br /&gt;
* Technoarcana (Tech Priests)&lt;br /&gt;
* Decks and Lore Downloads&lt;br /&gt;
&lt;br /&gt;
Character Creation,&lt;br /&gt;
* Building a Character&lt;br /&gt;
* Your Character&#039;s Background&lt;br /&gt;
* Starting Stats and Abilities&lt;br /&gt;
* Picking your Traits&lt;br /&gt;
* Character Advancement&lt;br /&gt;
* Traits Index&lt;br /&gt;
* Ranged Combat Traits&lt;br /&gt;
* Close Combat Traits&lt;br /&gt;
* Defensive Traits&lt;br /&gt;
* Combat Support Traits&lt;br /&gt;
* Willpower Traits&lt;br /&gt;
* Professional Traits&lt;br /&gt;
* Bionic Traits&lt;br /&gt;
&lt;br /&gt;
Setting,&lt;br /&gt;
* An Age of Ignorance - READ FIRST&lt;br /&gt;
* Reading the Wiki - READ SECOND&lt;br /&gt;
* Life in the Imperium&lt;br /&gt;
* The Prosperitas Sector&lt;br /&gt;
* Geography of the Sector&lt;br /&gt;
* Factions of the Prosperitas Sector&lt;br /&gt;
* Prosperitas Dramatis Personae&lt;br /&gt;
* Threats of the Prosperitas Sector&lt;br /&gt;
* The Story So Far&lt;br /&gt;
* Downtime Orders&lt;br /&gt;
&lt;br /&gt;
Contact&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=MediaWiki:Tweeki-navbar-left&amp;diff=4309</id>
		<title>MediaWiki:Tweeki-navbar-left</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=MediaWiki:Tweeki-navbar-left&amp;diff=4309"/>
		<updated>2026-06-22T22:44:47Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Game,&lt;br /&gt;
* System Policies and Ethos&lt;br /&gt;
* How to Book and Play&lt;br /&gt;
* Campaign Events&lt;br /&gt;
* Tales Events&lt;br /&gt;
* Look and Feel&lt;br /&gt;
* FAQ&lt;br /&gt;
&lt;br /&gt;
Core Rules,&lt;br /&gt;
* Calls &lt;br /&gt;
* Combat and Injury&lt;br /&gt;
* Player Character Conflict&lt;br /&gt;
* Wargear&lt;br /&gt;
* Resources&lt;br /&gt;
* Recuperation and Observances&lt;br /&gt;
* Lore&lt;br /&gt;
* Investigations&lt;br /&gt;
* Madness &lt;br /&gt;
* Corruption, Ruin and Faith&lt;br /&gt;
* Downtime&lt;br /&gt;
* Rules Changelog&lt;br /&gt;
&lt;br /&gt;
Special Rules,&lt;br /&gt;
* Power Tests&lt;br /&gt;
* Medical Treatment (Medicae &amp;amp; Chirugeons)&lt;br /&gt;
* Exorcism (Exorcists)&lt;br /&gt;
* Psychic Powers (Psykers)&lt;br /&gt;
* Technoarcana (Tech Priests)&lt;br /&gt;
* Decks and Lore Downloads&lt;br /&gt;
&lt;br /&gt;
Character Creation,&lt;br /&gt;
* Building a Character&lt;br /&gt;
* Your Character&#039;s Background&lt;br /&gt;
* Starting Stats and Abilities&lt;br /&gt;
* Picking your Traits&lt;br /&gt;
* Character Advancement&lt;br /&gt;
* Traits Index&lt;br /&gt;
* Ranged Combat Traits&lt;br /&gt;
* Close Combat Traits&lt;br /&gt;
* Defensive Traits&lt;br /&gt;
* Combat Support Traits&lt;br /&gt;
* Willpower Traits&lt;br /&gt;
* Professional Traits&lt;br /&gt;
* Bionic Traits&lt;br /&gt;
&lt;br /&gt;
Setting,&lt;br /&gt;
* An Age of Ignorance - READ FIRST&lt;br /&gt;
* Reading the Wiki - READ SECOND&lt;br /&gt;
* Life in the Imperium&lt;br /&gt;
* The Prosperitas Sector&lt;br /&gt;
* Geography of the Sector&lt;br /&gt;
* Factions of the Prosperitas Sector&lt;br /&gt;
* Prosperitas Dramatis Personae&lt;br /&gt;
* Threats of the Prosperitas Sector&lt;br /&gt;
* The Story So Far&lt;br /&gt;
* Downtime Orders&lt;br /&gt;
&lt;br /&gt;
Contact&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Corruption_and_Faith&amp;diff=4308</id>
		<title>Corruption and Faith</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Corruption_and_Faith&amp;diff=4308"/>
		<updated>2026-06-22T22:44:05Z</updated>

		<summary type="html">&lt;p&gt;High Lords: High Lords moved page Corruption and Faith to Corruption, Ruin and Faith&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Corruption, Ruin and Faith]]&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Corruption_Ruin_and_Faith&amp;diff=4307</id>
		<title>Corruption Ruin and Faith</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Corruption_Ruin_and_Faith&amp;diff=4307"/>
		<updated>2026-06-22T22:44:05Z</updated>

		<summary type="html">&lt;p&gt;High Lords: High Lords moved page Corruption and Faith to Corruption, Ruin and Faith&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Corruption is the process by which the Dark Gods wear away at the mind of an individual, slowly getting their hooks into the body, mind and soul in order to twist it to their purpose. Perhaps the most tragic thing about Corruption is that all but the most steely-souled individual can be twisted purely by the presence of the energies of the Warp or one of its denizens.&lt;br /&gt;
&lt;br /&gt;
=== Corruption Tracks ===&lt;br /&gt;
&lt;br /&gt;
Corruption in Death Unto Darkness is represented by the &#039;&#039;&#039;Corruption Track&#039;&#039;&#039;, a track written for each PC and provided in advance of an event. There are five “levels” of effect cards, in ascending severity. The levels of Corruption are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brushed &amp;gt; Touched &amp;gt; Marked &amp;gt; Tempted &amp;gt; Overwhelmed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first three levels, from &#039;&#039;&#039;Brushed&#039;&#039;&#039; to &#039;&#039;&#039;Marked&#039;&#039;&#039;, are represented by personalised roleplaying effects that represent how the Warp is twisting an individual to its whims. No PC starts innocent of the Warp, and begin the game &#039;&#039;&#039;Brushed&#039;&#039;&#039; due to the prevalent presence of its creeping corruption.&lt;br /&gt;
&lt;br /&gt;
The game team will email your personalised Corruption cards to you prior to each event you play. &#039;&#039;&#039;You must print these yourself and bring them to the event.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Becoming Corrupted ===&lt;br /&gt;
&lt;br /&gt;
PCs can advance along their corruption tracks up to &#039;&#039;&#039;Tempted&#039;&#039;&#039; in one of three ways:&lt;br /&gt;
&lt;br /&gt;
*You hear the &#039;&#039;&#039;Your Soul is Tested&#039;&#039;&#039;! cue from a monster or a member of the Game Team, or by a written instruction in the game environment. &lt;br /&gt;
** The trait [[Willpower_Traits#Faith_and_Fire|Faith and Fire]] renders you immune to this call; you do not need to spend [[Willpower]], but should roleplay appropriately resisting the corrupting influence of the Warp.&lt;br /&gt;
&lt;br /&gt;
*You choose to increase your &#039;&#039;&#039;Corruption&#039;&#039;&#039; level because your character has been exposed to something of the Warp - for example they have come into physical contact with a Daemon, strayed close to a &#039;&#039;&#039;Psykic&#039;&#039;&#039; ritual going awry, or stared too long at an arcane ritual. We trust our players to recognise the corrupting influence of Chaos and increase their level appropriately, according to the particular vulnerabilities and protections of their Inquisition agent.&lt;br /&gt;
&lt;br /&gt;
*Your character chooses give in to the temptations of the Warp. You immediately advance to the &#039;&#039;&#039;Tempted&#039;&#039;&#039; level and may make free use of any Boons. Doing this immediately ends &#039;&#039;&#039;all&#039;&#039;&#039; ongoing negative effects including Madness, lower levels of Corruption and other dramatic effects - but not &#039;&#039;&#039;Bloodied&#039;&#039;&#039; or &#039;&#039;&#039;Near Death&#039;&#039;&#039; or any lost Willpower, Endurance or Supplies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;, without attention being drawn to it by others, &#039;&#039;&#039;most characters will not be aware they are corrupted&#039;&#039;&#039;. The personality shifts associated with it are designed to act as cues to others that something is wrong with a character so they may take action. Unless it is identified by others, corruption is rarely something that a character is aware is happening to them unless it comes with visual manifestations. As such it should usually only be with the aid or guidance of others that they seek cleansing by an Exorcist.&lt;br /&gt;
&lt;br /&gt;
=== Temptations of the Warp ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Tempted&#039;&#039;&#039; level represents that a character has drawn the notice of the Dark Gods. While they may not IC comprehend it, the gift-bringing whispers they hear come from the Warp. Rather than negative effects, the &#039;&#039;&#039;Tempted&#039;&#039;&#039; level provides one or several uses of a boon. &lt;br /&gt;
&lt;br /&gt;
A character who uses one of these boons is considered to have &#039;&#039;&#039;Embraced Chaos&#039;&#039;&#039;. This has no immediate effect; however, should you be &#039;&#039;&#039;Exorcised&#039;&#039;&#039;, you must suffer &#039;&#039;&#039;The Emperor’s Judgement&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If a character gives in to temptation and voluntarily advances to the &#039;&#039;&#039;Tempted&#039;&#039;&#039; level from Brushed or Touched, they are considered to have &#039;&#039;&#039;Embraced Chaos&#039;&#039;&#039; even before they have made use of any Boons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Emperor’s Judgement ===&lt;br /&gt;
&lt;br /&gt;
While the taint effects of Brushed to Marked can be contained by (albeit somewhat traumatic) not permanently damaging [[Exorcism]], a character who has &#039;&#039;&#039;Embraced Chaos&#039;&#039;&#039; must face the God-Emperor’s disdain. &lt;br /&gt;
&lt;br /&gt;
A character who is facing &#039;&#039;&#039;The Emperor’s Judgement&#039;&#039;&#039; has their [[Resources|endurance]] halved for the remainder of the event  and is assigned a &#039;&#039;&#039;penance&#039;&#039;&#039;, a pattern of behaviour they must follow in order to remain protected against the warp decided by the Exorcist. Should they willingly fail to follow this penance or deliberately break it then they gain one use of their &#039;&#039;&#039;Tempted&#039;&#039;&#039; boon and immediately become &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Embracing Chaos and becoming Overwhelmed ===&lt;br /&gt;
&lt;br /&gt;
A character that continues to &#039;&#039;&#039;Embrace Chaos&#039;&#039;&#039; by using the boons of their corruption track will eventually become &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039;. Your &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039; card is sealed and hidden but represents your character opening their mind to the warp and letting it in - knowingly or not.&lt;br /&gt;
&lt;br /&gt;
A character who is &#039;&#039;&#039;Tempted&#039;&#039;&#039; cannot become Overwhelmed simply by further exposure to Warp phenomena or eldritch sights; they must &#039;&#039;choose&#039;&#039; to &#039;&#039;&#039;Embrace Chaos&#039;&#039;&#039; before they are truly Damned.&lt;br /&gt;
&lt;br /&gt;
Choosing to become &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039; by Corruption is likely to be a &#039;&#039;&#039;terminal decision for your character&#039;&#039;&#039;. If their state is discovered by other PCs or loyal Imperial NPCs, they are likely to be subdued and arrested or executed. A character who is &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039; is usually not considered subject to the protections of the [[Player Character Conflict]] rules. It may be possible for an [[Exorcism]] to be performed on an &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039; character, but the process will very likely kill the subject - even while saving their soul.&lt;br /&gt;
 &lt;br /&gt;
=== Ruin ===&lt;br /&gt;
&lt;br /&gt;
Ruin represents the immediate and personal toll of exposure to the energies of Chaos - whether through contact with Warp phenomena, witnessing the unspeakable, or committing actions that draw the gaze of the Dark Gods. Unlike long-term Corruption or esoteric maladies, Ruin is the urgent consequence of spiritual, moral, or physical decay - a fracture in the mind, body, or soul that must be confronted before it worsens, the symptom of exposure to the esoteric ‘radiation’ of the warp.&lt;br /&gt;
&lt;br /&gt;
It is often triggered by conditions on &#039;&#039;&#039;Corruption&#039;&#039;&#039; and &#039;&#039;&#039;Faith and Fire&#039;&#039;&#039; cards but can also be triggered by exposure to the Warp, and other environmental and ref-controlled effects.&lt;br /&gt;
&lt;br /&gt;
The Ruin Decks can be found [[Rules_Downloads#Ruin_Decks|here]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When to take Ruin&#039;&#039;&#039; &lt;br /&gt;
Ruin is a core mechanic utilised by all players, when told to draw ruin if you are beneath Touched by Corruption or unable to take corruption effects you only ever draw from the Minor Ruin Deck, only if you are at Touched for Corruption or above, or Told to by a Ref you should draw from the Major Ruin Deck.&lt;br /&gt;
&lt;br /&gt;
Refs may choose to select a specific Ruin card for you at their discretion, if they deem that it is appropriate, there are also effects in the game that tell you to take a specific Ruin card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Faith and Fire ===&lt;br /&gt;
A character that purchases the [[Willpower_Traits#Faith_and_Fire|Faith and Fire]] trait replaces their &#039;&#039;&#039;Corruption&#039;&#039;&#039; cards with  &#039;&#039;&#039;Faith&#039;&#039;&#039; cards and becomes immune to the call &#039;&#039;&#039;Your Soul is Tested&#039;&#039;&#039;. Like &#039;&#039;&#039;Corruption&#039;&#039;&#039; tracks, these cards are custom-written tracks which represent the trials and boons of fanatical devotion to the God-Emperor.&lt;br /&gt;
&lt;br /&gt;
This is a trait that represents utter and total devotion to one&#039;s faith. Where Corruption is a comfortable path, ending with rewards that will lead (according to the Imperium) to damnation, walking in Faith brings pain and suffering. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlike Corruption&#039;&#039;&#039;, a character can never choose to increase their level of Faith willingly - there are no shortcuts with Faith. Instead, each level of Faith will be marked with a specific requirement for progressing to the next level which represents a form of suffering or trial which the the Faithful much undergo before progressing.&lt;br /&gt;
 &lt;br /&gt;
==== Oaths ==== &lt;br /&gt;
&lt;br /&gt;
At each step in their Faith and Fire track, a character will gain an &#039;&#039;&#039;Oath&#039;&#039;&#039; these are spiritual bonds that the God-Emperor demands of them, and for which they are punished when they fail to fulfil them - each of these are cumulative over the course of a track, so a character at the top of their Faith and Fire track is bound by a multitude of Oaths, such are the demands of the God-Emperor from those most fanatically devoted to him.&lt;br /&gt;
&lt;br /&gt;
==== Penance ==== &lt;br /&gt;
&lt;br /&gt;
A character who has Faith and Fire has sinned significantly against the God-Emperor (murdered a truly faithful priest, burned down a religious site, made a pact with a Daemon offering up their soul) will fall into a state called &#039;&#039;&#039;Penance&#039;&#039;&#039;. Their track resets to Touched by Faith and for an event at least they will be under various oaths designed to impede them as well as placing their soul at risk of Ruin and the influence of the Dark Gods, should they endure their Penance they will be forgiven by the God-Emperor - beginning their faith at the &#039;&#039;&#039;Touched&#039;&#039;&#039; level once again during the next event.&lt;br /&gt;
&lt;br /&gt;
==== Miracles and their Aftermath ====&lt;br /&gt;
&lt;br /&gt;
A Character who becomes &#039;&#039;&#039;Transfixed by Faith&#039;&#039;&#039; has access to a single Miracle - many of these result in either death or a vision from the God-Emperor, this is a revelatory moment and the culmination of the characters journey though their Faith, a moment of truly scraping their fingers against the divine. In the aftermath though there is often backlash, as their acts draw the wrath of the Dark Gods, completing the Faith and Fire track provides the character with a unique ability, and a series of oaths they must continue to adhere to.&lt;br /&gt;
&lt;br /&gt;
=== The Aftermath ===&lt;br /&gt;
&lt;br /&gt;
The Inquisition has a number of methods to aid its Agents who have been afflicted by the horrors of the Warp - penance, Exorcism, spiritual purges and various forms of ritual cleansing.&lt;br /&gt;
&lt;br /&gt;
At the end of an event, it is assumed that your character has an opportunity to restore their soul to a healthy state. You may reset your &#039;&#039;Corruption&#039;&#039; level completely between mainline events. This is to be decided by the player - the game team will not dictate the narrative of how your character recovers (we are always happy to give suggestions, but they will be no more than that).&lt;br /&gt;
&lt;br /&gt;
However, we also recognise that players might enjoy incorporating a permanent RP effect into their character. For this reason, you are free to decide that your character&#039;s soul is not restored following the game, and continue roleplaying a level of Corruption. In some cases, this may also be the basis of a very valid Scar, if you want to add a spiritual one into your character. &lt;br /&gt;
&lt;br /&gt;
If you have &#039;&#039;&#039;Faith and Fire&#039;&#039;&#039;, you cannot reset or reduce your level between events. You may choose to abandon your faith: you get the trait slot back, and the Chaos Gods will reward you far more handsomely than those who have not walked the path - for your soul is stronger, and will make a far finer reward when you go to them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Main_Page&amp;diff=4306</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Main_Page&amp;diff=4306"/>
		<updated>2026-06-21T18:31:23Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;jumbotron jumbotron-fluid dud-jumbotron systemmap-background&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;display-4&amp;quot;&amp;gt;Death unto Darkness&amp;lt;/h1&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#tweekihide:firstHeading}}&lt;br /&gt;
&lt;br /&gt;
Death Unto Darkness is a LARP system set in a dark, character-driven interpretation of Games Workshop’s Warhammer 40,000 universe. It focuses on stories of survival, resistance, and moral complexity within an overwhelmingly hostile galaxy. We&#039;re proud to see Games Workshop including more queer and female narratives in their work, and continue to champion those ideals which have ben engrained in our group since it began.&lt;br /&gt;
&lt;br /&gt;
We explore this setting as horror rather than celebration. The Imperium is a brutal and oppressive regime, and our stories centre on characters navigating, enduring, and resisting its many forms of violence, alongside Chaos, Xenos, Heresy, and the darker edges of Imperial authority. Real-world fascism, hate movements, extremist iconography, or apologism for them have no place in our community.&lt;br /&gt;
&lt;br /&gt;
In our current campaign, players take on the roles of agents of the Inquisition operating in a distant sector of space, uncovering threats and confronting dangers both external and internal to humanity’s fractured empire.&lt;br /&gt;
We are a not-for-profit fan group. No individual involved in the game receives any financial benefit. Event fees are used solely to cover venue hire, props, and the costs of running events.&lt;br /&gt;
&lt;br /&gt;
This website contains the core rules and setting information for the system. For further community discussion, you can join our [https://www.facebook.com/groups/247182592109165/ our Facebook group] or contact the Game Team at [mailto:deathuntodarkness@gmail.com deathuntodarkness@gmail.com] to request access to our Discord server.&lt;br /&gt;
&lt;br /&gt;
== Quick Start ==&lt;br /&gt;
&lt;br /&gt;
If you&#039;re new to Death Unto Darkness, here are some good places to start:&lt;br /&gt;
&lt;br /&gt;
* [[Campaign Events]] includes information on Death Unto Darkness events, including details of the next event.&lt;br /&gt;
* [[Building a Character]] guides you through the process of creating a character to play Death Unto Darkness.&lt;br /&gt;
* [[An_Age_of_Ignorance_-_READ_FIRST|An Age of Ignorance]] helps explain our approach to the 40k setting and lore, and the knowledge an ordinary character can expect to have.&lt;br /&gt;
* [[System Policies and Ethos]] explains important game policies including our approach to Equality &amp;amp; Diversity, self-care, behaviour at games and the social contract.&lt;br /&gt;
* [[Look and Feel]] explains the visual aesthetic of costume and kit that we ask players to aim for at our games.&lt;br /&gt;
* [[Reading the Wiki]] provides some recommendations on where to go next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Who is Death Unto Darkness About? ==&lt;br /&gt;
&lt;br /&gt;
Death Unto Darkness is a story about the [[Servants of the Inquisition|Servants]] of the [[Inquisition]]. It is a story about those who carry out the grim work of the Inquisition - not the powerful Inquisitors themselves, but their Acolytes and Servants who sweat blood and tears in the neverending struggles hidden in the shadows of the Imperium. These people are not heroes, though they may be heroic, because heroes get recognition and glory. These people do not. They might lead double lives where their aliases’ deeds are recognised, but only so far as they are permitted by their true masters, the secretive figures that guide the Imperium. If they try and leave then, by velvet glove or iron gauntlet, they are always dragged back despite their wishes. Ultimately, they know - and the Inquisition knows - that they have stared the truths of the universe in the face; and innocence, once lost, cannot be recovered. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To report problems with this wiki, please email [mailto:wiki.deathuntodarkness@gmail.com wiki.deathuntodarkness@gmail.com].&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Main_Page&amp;diff=4305</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Main_Page&amp;diff=4305"/>
		<updated>2026-06-21T00:22:11Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;jumbotron jumbotron-fluid dud-jumbotron systemmap-background&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;display-4&amp;quot;&amp;gt;Death unto Darkness&amp;lt;/h1&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#tweekihide:firstHeading}}&lt;br /&gt;
&lt;br /&gt;
Death Unto Darkness is a LARP system set in a dark, character-driven interpretation of Games Workshop’s Warhammer 40,000 universe. It focuses on stories of survival, resistance, and moral complexity within an overwhelmingly hostile galaxy.&lt;br /&gt;
&lt;br /&gt;
We explore this setting as horror rather than celebration. The Imperium is a brutal and oppressive regime, and our stories centre on characters navigating, enduring, and resisting its many forms of violence, alongside Chaos, Xenos, Heresy, and the darker edges of Imperial authority. Real-world fascism, hate movements, extremist iconography, or apologism for them have no place in our community.&lt;br /&gt;
&lt;br /&gt;
In our current campaign, players take on the roles of agents of the Inquisition operating in a distant sector of space, uncovering threats and confronting dangers both external and internal to humanity’s fractured empire.&lt;br /&gt;
We are a not-for-profit fan group. No individual involved in the game receives any financial benefit. Event fees are used solely to cover venue hire, props, and the costs of running events.&lt;br /&gt;
&lt;br /&gt;
This website contains the core rules and setting information for the system. For further community discussion, you can join our [https://www.facebook.com/groups/247182592109165/ our Facebook group] or contact the Game Team at [mailto:deathuntodarkness@gmail.com deathuntodarkness@gmail.com] to request access to our Discord server.&lt;br /&gt;
&lt;br /&gt;
== Quick Start ==&lt;br /&gt;
&lt;br /&gt;
If you&#039;re new to Death Unto Darkness, here are some good places to start:&lt;br /&gt;
&lt;br /&gt;
* [[Campaign Events]] includes information on Death Unto Darkness events, including details of the next event.&lt;br /&gt;
* [[Building a Character]] guides you through the process of creating a character to play Death Unto Darkness.&lt;br /&gt;
* [[An_Age_of_Ignorance_-_READ_FIRST|An Age of Ignorance]] helps explain our approach to the 40k setting and lore, and the knowledge an ordinary character can expect to have.&lt;br /&gt;
* [[System Policies and Ethos]] explains important game policies including our approach to Equality &amp;amp; Diversity, self-care, behaviour at games and the social contract.&lt;br /&gt;
* [[Look and Feel]] explains the visual aesthetic of costume and kit that we ask players to aim for at our games.&lt;br /&gt;
* [[Reading the Wiki]] provides some recommendations on where to go next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Who is Death Unto Darkness About? ==&lt;br /&gt;
&lt;br /&gt;
Death Unto Darkness is a story about the [[Servants of the Inquisition|Servants]] of the [[Inquisition]]. It is a story about those who carry out the grim work of the Inquisition - not the powerful Inquisitors themselves, but their Acolytes and Servants who sweat blood and tears in the neverending struggles hidden in the shadows of the Imperium. These people are not heroes, though they may be heroic, because heroes get recognition and glory. These people do not. They might lead double lives where their aliases’ deeds are recognised, but only so far as they are permitted by their true masters, the secretive figures that guide the Imperium. If they try and leave then, by velvet glove or iron gauntlet, they are always dragged back despite their wishes. Ultimately, they know - and the Inquisition knows - that they have stared the truths of the universe in the face; and innocence, once lost, cannot be recovered. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To report problems with this wiki, please email [mailto:wiki.deathuntodarkness@gmail.com wiki.deathuntodarkness@gmail.com].&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Late_2025_Downtime&amp;diff=4304</id>
		<title>Late 2025 Downtime</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Late_2025_Downtime&amp;diff=4304"/>
		<updated>2025-09-03T09:18:40Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== The Shadow War ===&lt;br /&gt;
&lt;br /&gt;
Issued by &#039;&#039;&#039;The Conclave&#039;&#039;&#039; Petitioned for by &#039;&#039;&#039;Acolyte Angela Marinus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Following the incident on Butonia, it is clear that the Promethae are intent on becoming a more constant and active presence in sector. While at times we may have similar direction, it is not the opinion of the Conclave that the Promethae are to become fully trusted allies. &lt;br /&gt;
Agents are required to investigate and protect the senority of our position regarding the Promethae, whether that be by increasing the Conclave&#039;s power or decreasing theirs. Of particular interest is Temenet-Ipu who has shown himself to be pursuing an agenda worthy of the Inquisition&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
While the Conclave cannot publicly sanction direct action against any sanctioned Inquisitorial agents, appropriate latitude will be given to achieve the Conclave&#039;s goals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Regency Clean up ===&lt;br /&gt;
&lt;br /&gt;
Issued by &#039;&#039;&#039;The Conclave&#039;&#039;&#039; Petitioned for by &#039;&#039;&#039;Interrogators&#039;&#039;&#039; &#039;&#039;&#039;Jensch&#039;&#039;&#039; and &#039;&#039;&#039;Castronova&#039;&#039;&#039;, and &#039;&#039;&#039;Acolyte Angela Marinus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For too long we have been distracted by the other calls on our attention, and the Regency rot in this sector has festered and grown too far. Infiltration has been discovered and chased out for years, only to take root and settle elsewhere in the sector. Following the decisive strike against the Regency and the decapitation of its military, now is the time to force these foul degenerates into the light and eliminate these cells now that they have no holes to crawl back to.&lt;br /&gt;
Agents are required for a number of swift, decisive actions to eliminate Regency bases and areas of influence, to ensure that the actions taken on Butonia are utilised to their maximum effectiveness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pursuing Item-001 PDBX/The Star Child ===&lt;br /&gt;
&lt;br /&gt;
Issued by &#039;&#039;&#039;The Conclave&#039;&#039;&#039; Petitioned for by &#039;&#039;&#039;Acolyte George Sandford&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The entity known as Item-001 PDBX, colloquially referred to as The Star Child, continues to elude our attentions despite the sterling work of those acolytes working on this case. It is our wish that this work is not wasted and that the pursuit continues with the intention to capture and secure the target. &lt;br /&gt;
&lt;br /&gt;
Captain Sandford is your contact on this matter as an experienced acolyte with expert knowledge on this topic, and should be treated as liaison on our behalf. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pursue the Haegates ===&lt;br /&gt;
&lt;br /&gt;
Issued by &#039;&#039;&#039;Inquisitor Zahid&#039;&#039;&#039; Petitioned for by &#039;&#039;&#039;Interrogator–Confessor Gwyn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Haegates are a coven of ancient, pre-Regency priests of the Sleeping Darkness, dating from before the Great Crusade. Designated Objective WINTER by my Retinue, some remain inactive within warded caskets or sarcophogi; others are a present and significant active threat within the sector. The rough whereabouts of between four and eight individuals is known to the task force. It is the stated intent of at least one of these entities to ensure the total release of the Sleeping Darkness; they can all be assumed to be working to this end.&lt;br /&gt;
&lt;br /&gt;
Agents are to investigate the activities of those Haegates already abroad in the Sector. They are to report on their whereabouts, intentions and capabilities. As a secondary objective, agents are to pursue the locations and dispositions of any further, sealed sarcophagoi holding inactive Haegates. Agents are reminded that they &#039;&#039;must not&#039;&#039; disturb the wardings on any casket they locate, nor attempt to destroy it. An intelligence report on Objective WINTER to provide start points for investigation is available on request from Interrogator-Confessor Gwyn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stabilise Butonia ===&lt;br /&gt;
&lt;br /&gt;
Issued by &#039;&#039;&#039;Inquisitor Valtrois&#039;&#039;&#039; Petitioned for by &#039;&#039;&#039;Interrogators Jensch&#039;&#039;&#039; and &#039;&#039;&#039;Castronova&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Following a highly successful deployment to Butonia, the key Archenemy threat on the planet is neutralised. However, the planet remains a chaotic and unstable place, with remnants of multiple competing factions vying for control on the surface. With Crusade, House and rogue Titan forces on the planet, a known gate to the Impossible City, and the remnants of significant Archenemy activity, it could quickly become the nexus of a civil catastrophe feeding the Enemy’s goals without intervention.&lt;br /&gt;
&lt;br /&gt;
Agents are to deploy to Butonia to stabilise the situation on the ground and return coordinated Imperial rule to this world. They should seek to minimise conditions which feed the Archenemy or Objective SCENIC - mass bloodshed, fear or violence should be avoided where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pursue That-Which-Walks-Behind ===&lt;br /&gt;
&lt;br /&gt;
Issued by &#039;&#039;&#039;Inquisitor Corvinus&#039;&#039;&#039; and &#039;&#039;&#039;Inquisitor Valtrois&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The malefic entity known as &#039;&#039;&#039;The Smiling One&#039;&#039;&#039; or &#039;&#039;&#039;That-Which-Walks-Behind&#039;&#039;&#039; continues to plague the Sector. As well as alleged links to House Globex’s treachery, it appears to have been responsible for the corruption of the Ferraen Magos Irydion-619 and the chaos recently encountered on the surface of Butonia.&lt;br /&gt;
&lt;br /&gt;
Despite the risks associated with pursuing it, the Conclave cannot afford to let it go about its dark business unmolested. Agents are ordered to investigate the entity’s activities, the source of its power, its locations of interest and its plans by any means at their disposal. Great caution must be taken in pursuing this entity - agents have reported a species of malefic contagion afflicting those who come into contact with it unprepared. Exorcists and those carrying esoteric protections are particularly appropriate for this mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Raid House Globex ===&lt;br /&gt;
Issued by &#039;&#039;&#039;The Conclave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitorial Agents report links between House Globex and cults of the Archenemy. With suspicion previously thrown on the House after allegations of tainting the Tithe of Psykers sent from the Sector to Holy Terra, the Conclave must act. The true alignment of the House must be uncovered; the Inquisition must discover how deep the rot goes.&lt;br /&gt;
&lt;br /&gt;
Agents are ordered to coordinate and launch raids against as many of the House’s holdings in the Sector as possible. These raids should be simultaneous, to prevent the House destroying or hiding evidence of their crimes. The objective is to seize all possible evidence of corruption, to be presented to the Conclave in justification for the condemnation of House Globex for Heresy. Agents should expect to encounter Malefic resistance.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Late_2025_Downtime&amp;diff=4303</id>
		<title>Late 2025 Downtime</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Late_2025_Downtime&amp;diff=4303"/>
		<updated>2025-09-03T09:17:51Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== The Shadow War ===&lt;br /&gt;
&lt;br /&gt;
Issued by &#039;&#039;&#039;The Conclave&#039;&#039;&#039; Petitioned for by &#039;&#039;&#039;Acolyte Angela Marinus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Following the incident on Butonia, it is clear that the Promethae are intent on becoming a more constant and active presence in sector. While at times we may have similar direction, it is not the opinion of the Conclave that the Promethae are to become fully trusted allies. &lt;br /&gt;
Agents are required to investigate and protect the senority of our position regarding the Promethae, whether that be by increasing the Conclave&#039;s power or decreasing theirs. Of particular interest is Temenet-Ipu who has shown himself to be pursuing an agenda worthy of the Inquisition&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
While the Conclave cannot publicly sanction direct action against any sanctioned Inquisitorial agents, appropriate latitude will be given to achieve the Conclave&#039;s goals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Regency Clean up ===&lt;br /&gt;
&lt;br /&gt;
Issued by &#039;&#039;&#039;The Conclave&#039;&#039;&#039; Petitioned for by &#039;&#039;&#039;Interrogators&#039;&#039;&#039; &#039;&#039;&#039;Jensch&#039;&#039;&#039; and &#039;&#039;&#039;Castronova&#039;&#039;&#039;, and &#039;&#039;&#039;Acolyte Angela Marinus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For too long we have been distracted by the other calls on our attention, and the Regency rot in this sector has festered and grown too far. Infiltration has been discovered and chased out for years, only to take root and settle elsewhere in the sector. Following the decisive strike against the Regency and the decapitation of its military, now is the time to force these foul degenerates into the light and eliminate these cells now that they have no holes to crawl back to.&lt;br /&gt;
Agents are required for a number of swift, decisive actions to eliminate Regency bases and areas of influence, to ensure that the actions taken on Butonia are utilised to their maximum effectiveness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pursuing Item-001 PDBX/The Star Child ===&lt;br /&gt;
&lt;br /&gt;
Issued by &#039;&#039;&#039;The Conclave&#039;&#039;&#039; Petitioned for by &#039;&#039;&#039;Acolyte George Sandford&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The entity known as Item-001 PDBX, colloquially referred to as The Star Child, continues to elude our attentions despite the sterling work of those acolytes working on this case. It is our wish that this work is not wasted and that the pursuit continues with the intention to capture and secure the target. &lt;br /&gt;
&lt;br /&gt;
Captain Sandford is your contact on this matter as an experienced acolyte with expert knowledge on this topic, and should be treated as liaison on our behalf. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pursue the Haegates ===&lt;br /&gt;
&lt;br /&gt;
Issued by &#039;&#039;&#039;Inquisitor Zahid&#039;&#039;&#039; Petitioned for by &#039;&#039;&#039;Interrogator–Confessor Gwyn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Haegates are a coven of ancient, pre-Regency priests of the Sleeping Darkness, dating from before the Great Crusade. Designated Objective WINTER by my Retinue, some remain inactive within warded caskets or sarcophogi; others are a present and significant active threat within the sector. The rough whereabouts of between four and eight individuals is known to the task force. It is the stated intent of at least one of these entities to ensure the total release of the Sleeping Darkness; they can all be assumed to be working to this end.&lt;br /&gt;
&lt;br /&gt;
Agents are to investigate the activities of those Haegates already abroad in the Sector. They are to report on their whereabouts, intentions and capabilities. As a secondary objective, agents are to pursue the locations and dispositions of any further, sealed sarcophagoi holding inactive Haegates. Agents are reminded that they **must not** disturb the wardings on any casket they locate, nor attempt to destroy it. An intelligence report on Objective WINTER to provide start points for investigation is available on request from Interrogator-Confessor Gwyn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stabilise Butonia ===&lt;br /&gt;
&lt;br /&gt;
Issued by &#039;&#039;&#039;Inquisitor Valtrois&#039;&#039;&#039; Petitioned for by &#039;&#039;&#039;Interrogators Jensch&#039;&#039;&#039; and &#039;&#039;&#039;Castronova&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Following a highly successful deployment to Butonia, the key Archenemy threat on the planet is neutralised. However, the planet remains a chaotic and unstable place, with remnants of multiple competing factions vying for control on the surface. With Crusade, House and rogue Titan forces on the planet, a known gate to the Impossible City, and the remnants of significant Archenemy activity, it could quickly become the nexus of a civil catastrophe feeding the Enemy’s goals without intervention.&lt;br /&gt;
&lt;br /&gt;
Agents are to deploy to Butonia to stabilise the situation on the ground and return coordinated Imperial rule to this world. They should seek to minimise conditions which feed the Archenemy or Objective SCENIC - mass bloodshed, fear or violence should be avoided where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pursue That-Which-Walks-Behind ===&lt;br /&gt;
&lt;br /&gt;
Issued by &#039;&#039;&#039;Inquisitor Corvinus&#039;&#039;&#039; and &#039;&#039;&#039;Inquisitor Valtrois&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The malefic entity known as ***The Smiling One*** or ***That-Which-Walks-Behind*** continues to plague the Sector. As well as alleged links to House Globex’s treachery, it appears to have been responsible for the corruption of the Ferraen Magos Irydion-619 and the chaos recently encountered on the surface of Butonia.&lt;br /&gt;
&lt;br /&gt;
Despite the risks associated with pursuing it, the Conclave cannot afford to let it go about its dark business unmolested. Agents are ordered to investigate the entity’s activities, the source of its power, its locations of interest and its plans by any means at their disposal. Great caution must be taken in pursuing this entity - agents have reported a species of malefic contagion afflicting those who come into contact with it unprepared. Exorcists and those carrying esoteric protections are particularly appropriate for this mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Raid House Globex ===&lt;br /&gt;
Issued by &#039;&#039;&#039;The Conclave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitorial Agents report links between House Globex and cults of the Archenemy. With suspicion previously thrown on the House after allegations of tainting the Tithe of Psykers sent from the Sector to Holy Terra, the Conclave must act. The true alignment of the House must be uncovered; the Inquisition must discover how deep the rot goes.&lt;br /&gt;
&lt;br /&gt;
Agents are ordered to coordinate and launch raids against as many of the House’s holdings in the Sector as possible. These raids should be simultaneous, to prevent the House destroying or hiding evidence of their crimes. The objective is to seize all possible evidence of corruption, to be presented to the Conclave in justification for the condemnation of House Globex for Heresy. Agents should expect to encounter Malefic resistance.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Late_2025_Downtime&amp;diff=4302</id>
		<title>Late 2025 Downtime</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Late_2025_Downtime&amp;diff=4302"/>
		<updated>2025-09-03T08:58:56Z</updated>

		<summary type="html">&lt;p&gt;High Lords: Created page with &amp;quot;=== The Shadow War ===  Issued by **The Conclave** Petitioned for by **Acolyte Angela Marinus**  Following the incident on Butonia, it is clear that the Promethae are intent on becoming a more constant and active presence in sector. While at times we may have similar direction, it is not the opinion of the Conclave that the Promethae are to become fully trusted allies.  Agents are required to investigate and protect the senority of our position regarding the Promethae, w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== The Shadow War ===&lt;br /&gt;
&lt;br /&gt;
Issued by **The Conclave** Petitioned for by **Acolyte Angela Marinus**&lt;br /&gt;
&lt;br /&gt;
Following the incident on Butonia, it is clear that the Promethae are intent on becoming a more constant and active presence in sector. While at times we may have similar direction, it is not the opinion of the Conclave that the Promethae are to become fully trusted allies. &lt;br /&gt;
Agents are required to investigate and protect the senority of our position regarding the Promethae, whether that be by increasing the Conclave&#039;s power or decreasing theirs. Of particular interest is Temenet-Ipu who has shown himself to be pursuing an agenda worthy of the Inquisition&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
While the Conclave cannot publicly sanction direct action against any sanctioned Inquisitorial agents, appropriate latitude will be given to achieve the Conclave&#039;s goals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Regency Clean up ===&lt;br /&gt;
&lt;br /&gt;
Issued by **The Conclave** Petitioned for by ****Interrogators Jensch and Castronova, and Acolyte Angela Marinus**&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For too long we have been distracted by the other calls on our attention, and the Regency rot in this sector has festered and grown too far. Infiltration has been discovered and chased out for years, only to take root and settle elsewhere in the sector. Following the decisive strike against the Regency and the decapitation of its military, now is the time to force these foul degenerates into the light and eliminate these cells now that they have no holes to crawl back to.&lt;br /&gt;
Agents are required for a number of swift, decisive actions to eliminate Regency bases and areas of influence, to ensure that the actions taken on Butonia are utilised to their maximum effectiveness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pursuing Item-001 PDBX/The Star Child ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Issued by **The Conclave** Petitioned for by **Acolyte George Sandford**&lt;br /&gt;
&lt;br /&gt;
The entity known as Item-001 PDBX, colloquially referred to as The Star Child, continues to elude our attentions despite the sterling work of those acolytes working on this case. It is our wish that this work is not wasted and that the pursuit continues with the intention to capture and secure the target. &lt;br /&gt;
&lt;br /&gt;
Captain Sandford is your contact on this matter as an experienced acolyte with expert knowledge on this topic, and should be treated as liaison on our behalf. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pursue the Haegates ===&lt;br /&gt;
&lt;br /&gt;
Issued by **Inquisitor Zahid** Petitioned for by **Interrogator–Confessor Gwyn**&lt;br /&gt;
&lt;br /&gt;
The Haegates are a coven of ancient, pre-Regency priests of the Sleeping Darkness, dating from before the Great Crusade. Designated Objective WINTER by my Retinue, some remain inactive within warded caskets or sarcophogi; others are a present and significant active threat within the sector. The rough whereabouts of between four and eight individuals is known to the task force. It is the stated intent of at least one of these entities to ensure the total release of the Sleeping Darkness; they can all be assumed to be working to this end.&lt;br /&gt;
&lt;br /&gt;
Agents are to investigate the activities of those Haegates already abroad in the Sector. They are to report on their whereabouts, intentions and capabilities. As a secondary objective, agents are to pursue the locations and dispositions of any further, sealed sarcophagoi holding inactive Haegates. Agents are reminded that they **must not** disturb the wardings on any casket they locate, nor attempt to destroy it. An intelligence report on Objective WINTER to provide start points for investigation is available on request from Interrogator-Confessor Gwyn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stabilise Butonia ===&lt;br /&gt;
&lt;br /&gt;
Issued by **Inquisitor Valtrois** Petitioned for by **Interrogators Jensch and Castronova**&lt;br /&gt;
&lt;br /&gt;
Following a highly successful deployment to Butonia, the key Archenemy threat on the planet is neutralised. However, the planet remains a chaotic and unstable place, with remnants of multiple competing factions vying for control on the surface. With Crusade, House and rogue Titan forces on the planet, a known gate to the Impossible City, and the remnants of significant Archenemy activity, it could quickly become the nexus of a civil catastrophe feeding the Enemy’s goals without intervention.&lt;br /&gt;
&lt;br /&gt;
Agents are to deploy to Butonia to stabilise the situation on the ground and return coordinated Imperial rule to this world. They should seek to minimise conditions which feed the Archenemy or Objective SCENIC - mass bloodshed, fear or violence should be avoided where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pursue That-Which-Walks-Behind ===&lt;br /&gt;
&lt;br /&gt;
Issued by **Inquisitor Corvinus** and **Inquisitor Valtrois**&lt;br /&gt;
&lt;br /&gt;
The malefic entity known as ***The Smiling One*** or ***That-Which-Walks-Behind*** continues to plague the Sector. As well as alleged links to House Globex’s treachery, it appears to have been responsible for the corruption of the Ferraen Magos Irydion-619 and the chaos recently encountered on the surface of Butonia.&lt;br /&gt;
&lt;br /&gt;
Despite the risks associated with pursuing it, the Conclave cannot afford to let it go about its dark business unmolested. Agents are ordered to investigate the entity’s activities, the source of its power, its locations of interest and its plans by any means at their disposal. Great caution must be taken in pursuing this entity - agents have reported a species of malefic contagion afflicting those who come into contact with it unprepared. Exorcists and those carrying esoteric protections are particularly appropriate for this mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Raid House Globex ===&lt;br /&gt;
Issued by **The Conclave**&lt;br /&gt;
&lt;br /&gt;
Inquisitorial Agents report links between House Globex and cults of the Archenemy. With suspicion previously thrown on the House after allegations of tainting the Tithe of Psykers sent from the Sector to Holy Terra, the Conclave must act. The true alignment of the House must be uncovered; the Inquisition must discover how deep the rot goes.&lt;br /&gt;
&lt;br /&gt;
Agents are ordered to coordinate and launch raids against as many of the House’s holdings in the Sector as possible. These raids should be simultaneous, to prevent the House destroying or hiding evidence of their crimes. The objective is to seize all possible evidence of corruption, to be presented to the Conclave in justification for the condemnation of House Globex for Heresy. Agents should expect to encounter Malefic resistance.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Downtime_Orders&amp;diff=4301</id>
		<title>Downtime Orders</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Downtime_Orders&amp;diff=4301"/>
		<updated>2025-09-03T08:56:06Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As per the [[Downtime]] section of the rules this page collects all past and present downtime orders issued by the Conclave to their Agents, these are assume to be available to all Agents who are &#039;trusted&#039; by the Prosperitas Conclave. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This system began at the end of 2024 and doesn&#039;t exist before that year.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Past Orders ===&lt;br /&gt;
&lt;br /&gt;
[[Winter 2024 Downtime]]&lt;br /&gt;
&lt;br /&gt;
=== Latest Orders ===&lt;br /&gt;
&lt;br /&gt;
[[Late 2025 Downtime]]&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Sector_Report_XIII&amp;diff=4300</id>
		<title>Sector Report XIII</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Sector_Report_XIII&amp;diff=4300"/>
		<updated>2025-07-31T14:38:43Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;‘’’+ From the Blind Scribes of the Ordos Prosperitas+‘’’&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+ Thought for the Day +&lt;br /&gt;
«Do not waste your tears. I was not born to watch the world grow dim. Life is not measured in years, but by the deeds of humankind.»&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
++ Begin Data Inload&lt;br /&gt;
++ Pending…. ++&lt;br /&gt;
++ The current date is 4-554.600.M41 ++&lt;br /&gt;
++ Report Begins ++&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ++ Major Events ++ ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
++ Be aware that the detail and annotations provided in these updates is available only to the servants of the Inquisition – the full contents of these reports is Consignarus Obscurus Maximus, and should not be shared beyond our ranks ++&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 4-000.600.M41 - Imperial Citizens Celebrate the dawning of the 6th Century M41. ====&lt;br /&gt;
With 9 years until the sixth centenary of the Prosperitas Sector’s reconquest and reunification with the Imperium, and despite the grinding bloody stalemates in Subsector Secundus, the Imperial Court of the Sector Governor declares a grand celebration of the arrival of the 6th century of the Millenium. Temporary shift breaks on multiple industrial worlds are held. With Warmaster Khan unwilling to reduce the fighting forces at the front, and unable to spare the Sector Governor all but a handful of ceremonial regiments of Imperial Guard, parades on Duroverum and on several worlds see the Imperial Guard’s traditional positions of prominence in such celebrations supplanted by that of Hermione Durovera’s own private forces (cit.ref. Private Military Companies of the Carta Astrographica common nomenclature. Mercenaries) with the Guard ceremonial regiments positioned to snub their Warmaster’s inability to provide forces (quote.H.Durovera.”A meagre offering of the ancient and infirm not good fighting troops worth celebrating”) to the celebrations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Owing to the [[Quadripartite Schism]], Ecclesiarchy parades celebrating the dawning of the century require a great deal of careful policing, the Inquisition and the Adepta Sororitas work closely together to ensure no major sectarian violence erupts, and the worse casualties are the ego’s of a few Priests across the Sector.&lt;br /&gt;
&lt;br /&gt;
The parties are a lavish affair and most Citizens of menial grades and lower are provided with additional ration slips by the grace of the Sector Governor herself, the burden of supplying rations picked up by [[House Volkov]] of [[Midsummer]] whose alliance with House Durovera has given the Sector Governor unrivalled control over the most bountiful Agriworld in the Sector. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inquisitor Zahid:&#039;&#039;&#039; In the absence of the balancing factor of any obvious leader of the Imperial Cult in the Prosperitas Sector the domestic political power of the Sector resides largely unchallenged in the Imperial Nobility and especially the Great Houses of the Sector. While the factions of the Ecclesiarchy that do remain are not entirely rudderless, their dependence on the patronage of the Houses makes them far from unbiased. It is becoming increasingly apparent that intervention may be necessary to put an end to this schism and currently the Order of His Sanguine Tears is not in a position to carry out the Adepta’s usual duties due to its leadership being either in Repentia or sequestering themselves to contemplate the fate of their Order as a result of being led into Heresy by Heresiarch Grulge. I have some thinking of my own on this matter, but I invite communications from any servant of the Conclave willing to propose a solution, no matter how radical.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; Although the snub of the Crusade is to be expected from Hermione Durovera at this stage, the fact that her petty feud with the Warmaster has made such acts a routine occurrence and annoyance for us all highlights the challenges we are presented with, as she will accept no reconciliation from the Warmaster short of Warmaster Khan resigning her post and handing the Crusade to her. The parades also gave us a good look at some extent of the forces we know she has been holding in reserve and is yet to use, and those forces are not inconsiderable but rely heavily on elite units of veteran infantry and lack conventional armoured support due to them originally being mustered to support her Rogue Trader fleet, what they do utilise is light vehicles designed for air transport such as the Tauros-class vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; The failure of conquering Finisterra to plunder for resources means Hermione is more dependent on Midsummer and her alliance with the Volkov than she would like us to know. And I have no doubt this is why she is so careful in making these grand displays of force and armies - I believe she also wants others to think that her position is stronger than it really is. With the Villas-Lobo now controlling their own breadbasket planet on Amenophis, the Palamyr and Caerlyn modernizing Merewald, she can no longer threaten the sector with starvation to keep her rivals in line - if she pushes too much, they might unite against her. Which is something she absolutely does not want. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 4-285.600.M41 - Stalemate on the Front ====&lt;br /&gt;
The grinding stalemates across the Secondus and Tertius fronts continue, as they have since 660.M41. While the Regency bleeds troopers daily against the battle lines of the Prosperitas Crusade it continues to bleed the Crusade of experienced troops and materiel - to make matters worse, emboldened Nobles increasingly skim the best of their fighting populations off into House Guard regiments, Houses Durovera, Di Firro, and to a lesser extent, House Majid better able attract experienced warriors to their banners. While the encroachment of the Archenemy increasingly sees the exotic regiments of the House Guards of the Noble Houses deployed, including the bioengineered horrors and abhuman chrono-warriors of House Vilas-Lobo which are increasingly deployed in the Secundus front against the foulnesses of the Plague Gods chosen servants in the Tain Twins, the reality is that the Crusade has little control over these forces and they prioritise the defence of House assets over strategic goals. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Warmaster Khan is in a political bind, a more traditional Crusade would have total authority over the Sector it is tasked with conquering but the long stagnation of it, and the success of the Houses of the Prosperitas Sector in carving the conquered territories into their own fiefdoms mean she has little real power without actively wielding her greatest strength, Battlefleet Prosperitas, to place a gun against the heads of the Sector Nobility to force them back into line - and even then such an act risks a long and protracted conflict with the Rogue Trader fleets of Di Firro and Durovera. And so the Crusade does what it can against the threat of the Archenemy.&lt;br /&gt;
&lt;br /&gt;
The threats on the Secondus Front grow increasingly more myriad in their appearance as well to contrast with the exotic mix of Imperial Guard, Penitent Ex-Templars, Sororitas, scattered Astartes and the  Congregation of the Burning Martyr’s Helots Crusade that make up the Imperial lines. While at the start of the conflict it was largely common to see the fanatical ranks of the Regencies regimental “Ulan” troopers operating in old Imperial Army formations as a dark parallel to the Imperial Guard, the fighting has drawn in other bands of Archenemy warriors, heretic cult rabble raised from worlds under occupation or mounting uprisings on worlds on the frontline, human and xenos mercenaries willing to fight alongside the Regency, Hereteks of the so-called ‘Dark Mechnicum’ and Warbands of Servants of the Dark Gods have been drawn to the call of war and bloodshed - compensating for the theoretically finite number of Uhlans the Regency can bring to bare - though the Regencies numbers are impressive due to, according to captured prisoners, the use of cryosleep to build up a waiting and ready population of soldiers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 4-287.600.M41 - The Letifer Incursion ====&lt;br /&gt;
A multi-cell Inquisitorial taskforce was deployed to [[Letifer Secundus]] following the emergence of Ishari (cit.ref Objective SCENIC) activity within the Deep Underhive. Intelligence suggested a shift in the xenos&#039; approach, where previously they have been reported raiding Imperial Population centers, here they appeared to co-opt desperate underhive populace through fear, infection, and dark ritual, generating cultist adherents obedient to Ishari “Priest”  akin to the “Ashen” cult encountered during the last resurgence of the Entity but notably much more directly worshipful of the Entity then infected by fear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aided by Raivan Commandos and operating under the oversight of Inquisitor Duplesis, the cell engaged the foe, cooperating uneasily with local resistance elements of the Rising Flame to trace and confront the expanding threat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The operation culminated in an assault on a large ritual site, where the Ishari sought to breach the veil between realspace and a warp realm tentatively identified by Ordo Malleus sources as the “Black Desert.” Agents encountered civilians transformed into warped thralls, collapsing psychic integrity across the hive strata, and a metaphysical wound that opened briefly into an alien, churning domain of shifting, chaotic geometry. Disruption was achieved through the sacrifice of many Raivan Commandos to deliver detonation charges to the ritual site. Though the ritual was disrupted by coordinated demolitions, and the portal sealed under tonnes of debris, field operatives confirmed signs of the imprisoned warp-entity - SCENIC - stirring within. Any agents wanting more information on this encounter are recommended to contact agents &#039;&#039;&#039;Flannigan&#039;&#039;&#039;, &#039;&#039;&#039;Degurr&#039;&#039;&#039;, &#039;&#039;&#039;Gallivan ni Fionn&#039;&#039;&#039;, &#039;&#039;&#039;Ceallach&#039;&#039;&#039; and &#039;&#039;&#039;Caffney&#039;&#039;&#039;.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Zahid:&#039;&#039;&#039; While this incursion was  prevented, it is likely that we will see the foul Xenos and the other Agents of the Entity provoking similar attempts to breach the barriers around the prison constructed by its ancient Xenos gaolers. We always knew after the St Sanguinius operation that we had simply bought ourselves time to prevent the resurgence of the threat from this elder entity, it seems the time is nigh that we will have to make serious steps to prevent it becoming a threat to our future. This incursion was not an end - but the first note of a deeper war to come. The Black Desert stirs. The barrier holds. For now.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; While their sacrifices will go unremarked by the Imperium at large, the Raivans that sold their lives in the dark are a reminder to you all that no matter what your prejudices about those who fight alongside you might be, -all- of you are Servants of the God-Emperor in this war, no matter your lineage. The dead will be returned to Shadowglow to be given proper funerary rites in the manner of their people. Their sacrifices will be remembered.&lt;br /&gt;
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==== 4-348.600.M41 - The Encounter on Kydos ====&lt;br /&gt;
In the depths of Hive Loftus on the ocean-world of Kydos, the Entity known as Item-0001 “PDBX” the Drukhari-forged construct created by the Thorian renegades that escaped Inquisitorial operations on Corbenic in 599 was encountered by local elements shortly prior to the arrival of sanctioned Inquisitorial agents. Its emergence was accompanied by the psychic destruction of local personnel and inexplicable interactions with the polluted oceanic strata, suggesting capabilities and awareness beyond classification. &lt;br /&gt;
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Responding to reports, multiple Inquisitorial agents converge to pursue and contain the anomaly. Encountering opposition in the form of unidentified Astartes elements bearing no chapter markings seemingly seeking to kill the Entity. These forces were met in kind by unidentified Astartes wearing Black and Silver who moved to aid Inquisitorial Agents in their pursuit. The appearance of large numbers of zealots from the cult known as the Congregation of the Burning Martyr - apparently drawn by or to the Entity - complicated matters further.&lt;br /&gt;
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Despite a pitched engagement in the flooded ruins of Lower Hive Loftus, the Entity evaded capture. Any agents wanting more information on this encounter are recommended to contact agents &#039;&#039;&#039;Pilotspear&#039;&#039;&#039;, &#039;&#039;&#039;Strix&#039;&#039;&#039;, &#039;&#039;&#039;Zaphiel&#039;&#039;&#039;, &#039;&#039;&#039;Silvestro&#039;&#039;&#039;, &#039;&#039;&#039;Stanford&#039;&#039;&#039; and &#039;&#039;&#039;Anderson&#039;&#039;&#039;.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Vetnori:&#039;&#039;&#039; It is my assertion that the presence of the Entity - and the protective fervor it inspires - poses a growing existential and ideological threat to the Imperium. My Ordo has redacted key information from wider dissemination. The investigation continues, but those involved are now deeply enmeshed in a hunt that may call into question the very foundations of Imperial doctrine should it be allowed to be propagated.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; The Conclave has not adopted a formal position beyond the capture of the entity though Lady-Inquisitor Vetnori has made her position very clear the remainder of the Conclave still actively hold the opinion that we know very little about this entity yet and to kill it out of hand represents a failing in our duties to inquisit it first.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; The unidentified Adeptus Astartes are a source of concern because of lack of heraldry. That might imply they are either rogue, or, more concerning, traitor forces. Their attempt on the life of the Entity indicates they see it as a threat - more reason to bring it into our custody,  regardless of our opinions on its nature and our final decision on its fate, as few things in the galaxy can survive entire Astartes assassin squads for long. &lt;br /&gt;
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==== 4-391.600.M41 - Saint Gearwright Reinforces the Battlelines at Helaerus III ====&lt;br /&gt;
The battle for Helaerus III, key front in the Cerastes Salient of the Secundus Front, has escalated into a grinding war of attrition marked by spiritual symbolism and brutal logistics. The Saint-Presumptive Callum Gearwright, hailed as a beacon of hope by the faithful, was deployed to the trenches under Warmaster-Emiratus Ulian’s command as a calculated act of morale warfare. The Saint’s presence galvanized Imperial forces, but likewise drew the attention of Chaos-aligned Regency forces.&lt;br /&gt;
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Despite suffering from inadequate materiel flow, political sabotage, and rising dissent among the Adeptus Mechanicus, the Crusade forces have held the line through a combination of grit and sacrificial valor. The Regency’s coordinated assault, backed by a scrapcode-driven comms collapse and direct daemonic incursion, aimed to sever the head of Imperial command. This attack was repelled through the combined actions of a multi-stratum defense cadre - including Inquisitorial operatives, Lifeward Companion Barris, and the Warmaster himself. One of the Dark God’s dread lieutenants, attempted to manifest aboard Her Bastion Glorious, the Capitol Imperialis escorting the Saint-Presumptive, but was driven back through psychic countermeasures before it could compromise command integrity.&lt;br /&gt;
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Though bloodied, Inquisitorial Agents forced a retreat, holding the line long enough for the Capitol’s void-shields and weapons to reactivate and reassert dominance. Meanwhile, daemon-led infiltration attempts were thwarted at great cost by elite defenders at the Saint’s side.  Any agents wanting more information on events on Helaerus are recommended to contact agents &#039;&#039;&#039;Castronova&#039;&#039;&#039;, &#039;&#039;&#039;Squad Palmerinah&#039;&#039;&#039;, &#039;&#039;&#039;Vrys&#039;&#039;&#039; or &#039;&#039;&#039;Virelian-Volkov&#039;&#039;&#039;.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Zahid:&#039;&#039;&#039; Helaerus III remains contested, but the Saint-Presumptive’s survival and continued presence serve as the axis around which Imperial faith and military cohesion now pivot. The shadow of Chaos still looms - but hope, weaponized, endures, we must continue to press our advantage.&lt;br /&gt;
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==== 4-416.600.M41 - Religious Intervention on Merewald ====&lt;br /&gt;
Considering the rising civil unrest driven by the Ludlamites in resistance to the technological modernisation of their world, the Inquisition has decided to take steps to accelerate its transition. Covert Inquisitorial operatives are deployed to dismantle Ludlamite influence and prepare the planet for integration as a viable agri-world. Inquisitorial strategy has been to emphasize ideological change over open conflict and risking a serf uprising, blending propaganda, and carefully orchestrated public incidents to undermine Ludlamite credibility.&lt;br /&gt;
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Key operatives embedded across political, religious, and social spheres executed a coordinated campaign of soft subversion. Through staged assassination attempts, economic incentives, theological counter-sermons, and targeted disinformation, doubt is sowed as to the Ludlamites’ moral authority while elevating voices aligned with pro-Imperial progress. Subtle acts of sabotage, false martyrdom, and controlled public narratives providing the falsehood that reform was spontaneous. With Agents assuming roles as preachers, nobles, benefactors, and icons, reshaping public loyalty around a vision of technological advancement sanctified by faith.&lt;br /&gt;
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Finally, using a false flag assassination attempt against Lord Peyton Caerlyn, one of the twin Governors of the two houses that rule the world, Agents were able to cast the Ludlamites as violent extremists. The charismatic Ludlamite leader Elijah Thorncroft was eliminated under the guise of internal religious betrayal, shattering the sect&#039;s unity. By campaign’s end, Ludlamite dogma was discredited, Merewald’s leadership reaffirmed loyalty to the Throne, and a new, modernized faith narrative took root - one in which machinery is considered to exalt the holy purpose of labour keeping the local population mollified though this period of transition.  Any agents wanting more information on this operation are recommended to contact agents &#039;&#039;&#039;Isabella&#039;&#039;&#039;, &#039;&#039;&#039;Carter&#039;&#039;&#039;, &#039;&#039;&#039;Trask&#039;&#039;&#039;, &#039;&#039;&#039;Arabella&#039;&#039;&#039;, &#039;&#039;&#039;Valbrand&#039;&#039;&#039; or &#039;&#039;&#039;Corentyn&#039;&#039;&#039;.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Zahid:&#039;&#039;&#039; The operational success on Merewald completes our operations on the planet following the downfall of House Stanford - while we continue to monitor it for threats we are now largely content that the planet is locked on a path of modernisation at this point. It seems likely that the Nongentist Omnicult will find purchase on the planet but its strong relationship with the Adeptus Mechanicus, or at least those inclined towards the Omnicult, will hopefully ensure the transition of Mechancus assets to Merewald to accelerate the pace of agricultural mechanisation and transition to more valuable crops then the amount of land dedicated to tea growing currently.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; While there are no doubt likely to be individuals upset at the loss of tea crops in the sector, synthesised alternatives exist, and ultimately the transition of Merewald to Grox-rearing, Grains, and other nutrient-rich crops for processing into standard Imperial rations will ensure the sector is more robustly protected against famine, Mors Omnibus Camellia, eh?&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; Growing food is a priority, I fully agree; however, I cannot help thinking some of the fields that grew the rarer blends could have been preserved. I find that the synthesised versions lack the richness of flavour. Regardless, this is an ideal solution both for staving off famine in the sector, and releasing the iron grip of the Governor on the last viable breadbasket planet in the sector. However, to avoid the anger of the Ecclesiarchy, we need to be careful about presenting the Ludlamites as a strange, heretical sect, whose uprooting was done in service to the good standing of the Church, not as us meddling to elevate a third planet to breadbasket status as soon as possible by means of industrialization. &lt;br /&gt;
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==== 4-487.600 to 4-508.600.M41 - Sic semper evello mortem Tyrannus ====&lt;br /&gt;
Inquisitorial Forces deployed to [[Butonia]] in a strike mission to abduct the Ferraen Magos Irydion-619 for interrogation discover that the Magos has been corrupted to the service of the Dark Gods, and, most notably to the foul nature of the Lord of Change by the entity known as “That-Which-Walks-Behind”  (contact agents Jensch, Weiss, Wilhelm, Firenze, and Caerlyn for more details on this specific entity) which has encouraged the Magos on behalf of Tyrannus the Priest-King of the Regency, and Dark Apostle of the Arch Heretics of the Black Legion to unearth an ancient Xenos ‘Astra Porta’ Stargate capable of crossing worlds to corrupt into a heretical foci for a ritual that would tear Butonia in half and birth a warp rift capable of allowing the Archenemy’s fleets to bypass the front lines in Subsector Secundus and ravage Subsector Secundus. Forces of the Prometheae are also encountered on-world and a rough alliance against the forces of Chaos is agreed.&lt;br /&gt;
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Inquisitorial forces successfully unbind rituals on worlds tethered Butonia by the Gate before confronting Tyrannus in person on the surface of a distant Regency Homeworld, the foresight of the Operational Commanders requesting Exterminatus-class explosives prior to the mission allows the Taskforce to commit a glorious act of martyrdom in detonating the device, annihilating Tyrannus, decapitating the Regency, and likely many of the forces assembled to invade though the Warp Rift had the Archenemy been successful. Forces unknown prevent all bar Sister Helara [Blessed be the Martyrs] who detonated the device from selling their lives in His name, scattering them across time and space briefly before they reappear eight days later on Butonia.&lt;br /&gt;
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In the intervening time, the nexus of Warp Power created by the Magos and Tyrannus on Butonia attracts several Champions of the Dark Gods to the surface of the world in search of the Warps power, most infamous amongst them Greppur Tain who is slain by Inquisitorial Agents before his diseased form is annihilated to prevent him returning and to cast his soul screaming into the Warp. It is only a single champion of the Dark Gods, a Traitor Astartes Sorcerer positively identified to be the same one seen at the House Stanford Estate on Butonia by Agents several years ago, lives to complete his ritual, before departing the world with the blessings of the Dark Gods to parts unknown.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; Though events surrounding the decision to utilise an exterminatus-class weapon in a tactical skirmish are probably best not elaborated on - we have what we came for, magos Iryidion-918 was largely compliant under questioning and supporting information provided by excruciation, psychic deep scanning and data-scouring of his bionics posthumously provide us with sufficient evidence to prove to the Martian Synod that Fabricator-General Myrioi-513 is in violation of their most sacred laws even before we discuss his violations that our colleagues in the Ordos Choronos will be very interested in pursuing - but more on that later.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The Taskforce’s skill in pivoting so rapidly to thwarting the scheme of the Archenemy means that we now count not only a strategic victory in destroying one of the Regencies’ surviving haven-worlds and preventing their own bypassing of their lines, but two major scalps, the death of Tyrannus, even with events that have happened subsequently, cannot be diminished, at the start of this year we had little hope of delivering such a powerful strike to the heart of the Regency. Now we have taken it’s head, early signs (as you will read later) point to this being a significant victory in ending the stalemate in Secundus and Tertius.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; I should say that providing a strike team with an improvised portable exterminatus-class device, giving it a large button, and not expecting to have it pressed by the time the mission was over, is very hopeful. Amazingly so. &lt;br /&gt;
** &#039;&#039;&#039;Hector-2-Delta:&#039;&#039;&#039; Inquisitor Corvinus informs this unit that he is thankful for this note.&lt;br /&gt;
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==== 4-489.600.M41 to [Ongoing] - The Regency Fragments ====&lt;br /&gt;
For a long time, intelligence analysis of the Regency has suggested that they have relied heavily on a single charismatic leader to unite a cult that was deliberately kept in competition to prevent any figures capable of challenging the status quo. Without this leader, and with what is estimated to be a bulk of its remaining forces destroyed, there is no longer a presence to hold together any would-be successors in the command structure, while military leaders such as Jehanne Anointed-Sword-of-the-Bladed-Fleet are able to maintain control of smaller sections of the front and the warriors fighting on them, many fronts collapse, as would-be pretenders to the Throne withdraw their forces to fight for control and others launch into suicidal frenzies of mass sacrifice to appease their Gods out of fear of offence. &lt;br /&gt;
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Though some Salient Commanders are caught by surprise, forces on Helaerus, guided by the tactical genius of General Astara and the prescient guidance of Saint-Presumptive Gearwright exploit the sudden disarray with armoured pushes and the deployment of reserve units to drive the Regency forces back. The tide turns dramatically on Helaerus, the theatre now less static, the Astartes of the Lions of Nemea are able to deploy in greater numbers to launch surgical strikes at critical Regency landing sites from their ships in orbit, crippling the supply lines on the ground and routing what Regency ships remain in orbit.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; The Regency infiltrators that were exposed among our ranks are still a problem I have not seen satisfactorily resolved. While the Regency human forces  are a very effective weapon - disciplined, trained, focused in a way that other forces like those of the Weeping Eye aren’t, the infiltrators know us like no-other.  Tyrannus kept everything in check - including allowing purely human forces to operate without interference or harassment from their most barbaric and corrupted allies. Without him and his protection, the infiltrators could, theoretically, decide to return to the Imperium to hide, and that concerns me greatly. We must be exceedingly vigilant in the days to come.&lt;br /&gt;
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==== 4-508.600.M41 - The Weeping Eye Cries Tears Of Blood ====&lt;br /&gt;
Whatever unnatural bond exists between the twin Tain siblings, Arnkatla Tain has clearly been made aware of the unremarked death of her brother on Butonia as, for the first time since they entrenched on [[Kelper Prime]], the forces of the Weeping Eye (or Grátur Auga in the black tongue) having subsumed her Brothers Warband, the Creeping Death, fully into her own, finally light the engines of their fleet - using immense chains linked to the surface of Kelper prime by some unnatural means the fleet tears huge chunks of the blighted world from the surface, trailing them through space like immense censers trailing clouds of blighted atmosphere with them that, due to sorcery, does not boil off in the vacuum. Leaving ravaged Kelper behind to be wracked by tectonic events in the aftermath of its wounding, the fleet accelerates to warp, dragging their diseased bounty.&lt;br /&gt;
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Commodore Kirill’s blockade forces at the jump points leading from Kelper Prime suddenly find themselves assaulted at all points by frenzied battlegroups as they emerge from the warp dragging vast pieces of planetoid out of the warp that are sent spiralling into the battlelines of the Battlefleet Prosperitas forces under Kirill. The only location that does not see significant aggression is Polarnus Station several Wepping Eye ships break themselves on the mined jump point to deliver section of planet that careens though the minefield before being annihilated by the station’s defenders, including the nova cannons of several Mars-class vessels anchored around the stations, leaving navigational hazards that prevent the fleet jumping to reinforce against other vectors of attack.&lt;br /&gt;
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At [[Bachian]] and [[Amenophis]], the plagued fleets drag the diseased chunks though the defending vessels - those caught in the miasma sorcerously overwhelmed by sudden tides of plague-carrying warpborne vermin before they launch their payloads at the surface of the Imperial worlds. At [[Bachian]] the Third Moon, the so called ‘Warden Moon’, where House Vilas-Lobo maintains grand estates and rules over the abhuman clans on the surface of the poisonous world, is annihilated by a section of continental rock from Kelper Prime, as additional forces pour forth from the jump point to raid the world.&lt;br /&gt;
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At [[Amenophis]], a bizarre solar event annihilates both beleaguered Imperial vessels and the Weeping Eye warfleet alike, along with the tormented remains of Kelper, as a ‘solar jet’ from the planet&#039;s sun intercepts them. Hailed as a miracle by the Planet’s solar cult, the surviving Imperial vessels are able to rally to defend against a second wave of Weeping Eye into the system.&lt;br /&gt;
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Despite the success of her forces breaking out into Bachian, and her new position to manoeuvre, Arnkatla Tain’s flag is sighted at none of the salients her forces have created. Long-range Augury suggests she still remains in orbit of Kelper Prime whatever revenge she might seek to inflict on the Imperium either not personal enough for her to lead, or still being brewed in the tortured cauldron of the devastated Kelper system.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Haslinger:&#039;&#039;&#039; Arnkatla Tain was always the most dangerous of the two siblings as evidenced by her willingness to coordinate her fleet with our mysterious “Magos M” that led to the capture of Polarnus Station, and her rout of the defenders of Kelper Prime later in her campaign against her. I am sure our allies in the Crusade would have hoped that the death of her brother might provoke her into irrational action, but is much more likely that she has seized upon the esoteric advantages of her twin being dead to improve her demonstrably potent sorcerous talents. Sometimes the death of a Sibling can mean the end of a sharing of power between souls, for example. It is impossible to know what she is planning next and as such we should send Agents to the Kelper system to investigate, perhaps the Stormchaser can be made available or better yet the Word of Despite…&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; We are attempting to work out exactly what caused the Solar event at Amenophis - while it could be seen as coincidental, it was curiously convenient and precise - and surpassed the level of any other solar flare registered in the recent history of the planet by magnitudes. This leads me to believe that it was more likely the Quetzapali awakening ancient defence systems set by their Slaan Masters. The disregard for Imperial lives spent in the passage of the beam is a reminder of how little we matter in the cold calculus of these creatures, civilian or otherwise. This also gives us a good measure of the potential threat they could pose should they decide they no longer wish to cooperate with humanity.&lt;br /&gt;
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==== 4-511.600.M41 - Our New “Friends” ====&lt;br /&gt;
“Agents of the Inquisition” (Prometheae) approach Sector Governor Hermione Durovera with the corpse of Tyrannus extracted from the surface of Butonia following the return of Inquisitorial forces. Though no known Prometheae Agents participated in the assault that actually slew him, Inquisitor Reyna Haslinger (Excommunicae Traitoris) speaks greatly of the sacrifice of Sister Hospitalier Helara [Blessed be the Martyrs] in slaying the foe. As perhaps to be expected of a Governor who at heart is still the Lady Captain of her Warrant of Trade, Hermione seizes upon the story and the corpse to embellish the narrative with her own part in being a long term ally of the Inquisition and aiding the operation safe in the knowledge that neither the Prometheae or the Prosperitas Conclave will risk publicly correcting her narrative, though she does maintain the Sister Hospitalier as part of the narrative and call upon the Ecclesiarchy to recognise this as mark of true Sainthood rather than their ‘indulgence’ of the Gearwrights and Saint-Presumptive Callum Gearwright. &lt;br /&gt;
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Having won the support of Hermione Durovera, and considered at least widely in public to be a legitimate Inquisitor, Reyna Haslinger conducts a peaceful transfer of the Inquisitorial Fortress on Duroverum to her control allowing those agents stationed there safe passage offworld to return to the Conclave before entrenching the Prometheae firmly at the right hand of the Sector Governess.&lt;br /&gt;
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* &#039;&#039;&#039;Hector-2-Delta:&#039;&#039;&#039; ++From contextual clues this unit has been able to translate the noises produced by Inquisitor Rilke Haslinger to this news as…++&lt;br /&gt;
** &#039;&#039;&#039;Inquisitor Haslinger:&#039;&#039;&#039; *Impotent Screaming And Words Too Offensive To Imperial Sensibilities To Reproduce*&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; Hermione has now outlived her usefulness.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Zahid:&#039;&#039;&#039; Wise words as ever from my learned colleagues. As ever, any shadow war of the Inquisition has its ups and downs, and while the Prometheae enjoy the ear of Hermione Durovera and have made themselves harder for us to risk openly persecuting less we fail at our duties of maintaining the facade we are as united as any branch of Imperial Governance. They have also inherited the problem of  managing the Sector Governor  who I suspect even Reyna Haslinger will find far harder to control then she expects.&lt;br /&gt;
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==== 4-535.600.M41 - The Knights of Anaximund Stand Tall ====&lt;br /&gt;
Having been abandoned to the mercies of the Regency by the forces of Forge Ferraeus, the Knight Houses of House Queresh and their Banner-House Zahak manage to reach out to Crusade Forces reporting victory against their invaders and the myriad Dark Mechanicum horrors arrayed against them. Freeblades and Members of the Houses assigned to other Warzones after the loss of contact with their homeworld rally alongside forces of the Prosperitas Crusade to reinforce the Knight House. Expecting to meet resistance from the isolationist Mechanicum of Forge Naximus Prime, only to find themselves completely unchallenged while traversing to the orbit of Anaximund. Indeed, the long range augury of the Forge World from a distance suggests little to no void craft in orbit around the planet - surprising, given that the fleets of Naximus have not been seen anywhere else in the Sector since the decision of the Forge to abandon contact with the Imperium. &lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; Strange, but if we are able to at least relieve the Knight-Houses of Anaximund and bring them back to the Crusade, we will have heavy walkers we can rely on anchoring our lines on the ground. And one that is beholden to Imperial, not Mechanicus, aid.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; Agreed. If we offer help now, we not only prevent another victory for the Archenemy, but we ensure the loyalty of forces that can not just help in the crusade, but very likely help us in dealing with the elusive M and his traitorous allies.&lt;br /&gt;
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==== 4-549.600.M41 - The Throne Of The Forge Sits Empty ====&lt;br /&gt;
The [[Legio Ferraeus]] and the Skitarii Legions of [[Forge Ferraeus]] continue to rampage across the surface of Butonia engaging with local forces, and turning the planet into a hellscape combat zone with their weaponry, though many Civilians are able to get to some degree of safety thanks to Inquisitorial forces leaving the Mechanicus there without strong leadership. Attempts to lobby Fabricator-General Myrioi-513 to stay his hand go unanswered as Crusade and House forces descend on Butonia to attempt to persuade the Titans to stand down. &lt;br /&gt;
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The Magi of Ferraeus over the course of several weeks begin to realise that all directives from the Forge Primus and the Throne-City of the Fabricator General of Ferraeus have ceased - it takes several weeks beyond that for any of the Magi of Ferraeus to muster the courage to approach the Forge Primus only to find that beyond the dust storms that swirl around it like a great barrier wall, there is nothing, only a perfectly smooth glassy depression where a city and its lower levels used to be. The revelation that the Fabricator-General is gone, along with the fact that they have lost an entire city including the immeasurably priceless data archives stored within it sends shockwaves though the Mechanicus both on and offworld. For so long Ferraeus’ grip on the Orthodoxy of Mechanicus beliefs in the sector has been an iron one, without their Master, and without any viable candidates amongst those remaining on Ferraeus, due to Myrioi-513 essentially governing as a singular being distributed amongst their armatures, the immediate situation is a vacuum of power over what remains of the Mechanicus domains in the Sector. Many political rivals of Myrioi from across the Explorator fleets bring their vessels back to Ferraeus as tensions threaten to flare and the Machine Cult seeks its next leader in the sector.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; Unfortunately for our mission on Butonia, we were already aware that Myrioi-513 had likely caught wind of us investigating them via their allies on the surface after one manifested in a host-form. However, the Agents deployed there shouldn’t be disheartened as ultimately our goal was to oust them from control of Ferraeus - which fear of being captured clearly has. Even with the capacity to make off with an entire city, Myrioi-513 is now outside of the bastion of defence platforms of orbital weapons that is Ferraeus, and likely operating from a fallback base somewhere within the sector.&lt;br /&gt;
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==== 4-556.600.M41 - Caudica Secundus Goes Dark ====&lt;br /&gt;
Having become a project for the remains of [[House Majid]] to restore their power following the destruction of their fleet over Lerwick, Caudica Secundus goes Astronomicon Null: no messages from the system are received and no attempt to ritually send to it is successful. Imperial Navy Vessels engaged with the Regency and rebel forces at Lerwick are moved to the jump point against a presumed archenemy counter-attack, but nothing happens - many draw parallels to the sudden way in which [[Mawson&#039;s Wake]] was cut off from contact with the rest of the Sector, an act many presumed at first to be enacted by the Regency - and, yet, no forces have emerged from that region of space. If any of House Majid survive whatever fate befalls Caudica in these moments, then none have made contact in the weeks since to confirm their survival.&lt;br /&gt;
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=== ++Current Affairs++ ===&lt;br /&gt;
++ Be aware that this information, while available to those beyond the Inquisition – is provided only to your clearance level and should not be discussed with Citizens. The penalty for perversion of ignorance is one hundred lashes at a public corporal square. Repeat infractions will result in execution ++&lt;br /&gt;
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* The apparent absence of overt Ishari and SCENIC activity continues to be a primary concern of the Prosperitas Conclave - with multiple factions with a stated interest in interfering with the means of the imprisonment of the elder entity actively in play. There is an active Inquisitorial concern that the Ishari are conducting similar rituals to the Darkness as they attempted on Letifer Secundus, and on worlds formerly occupied by the Regency now that conflict has erupted there. The notable absence of the human-like “Witch” entities in any theater suggests that the forces of the elder entity have taken advantage of the ravages of Chaos to prepare to fully awaken their “God”. Inquisitorial Taskforces are being formed to probe this issue further.&lt;br /&gt;
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* [[Crusade High Command]] has restricted vessels from entering the deeper reaches of the [[Void Hazards|Mor Draenog]] despite the presence of the Corbenic Beacon to navigate the void in the region more easily, with vessels prohibited from penetrating further than the outer edge of the region. This comes at a request from Captain Medb of the [[Lions of Nemea]] to the Warmaster, along with the assurances from her that the Chapter will stand guard to prevent any Archenemy incursions into the prohibited zones. Inquisitorial Agents are recommended to make representation to Teneros Virilian-Volkov, should they wish to enter these regions, as the Arbiter possesses a close enough relationship with those Astartes to ensure  a proper dialogue on the Inquisitions behalf.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis&#039;&#039;&#039; requests that any agents encountering unknown Xenos bioforms attempt to acquire and store biological samples, and transfer them to her personnel where possible, preferably to &#039;&#039;&#039;Interrogator Elspeth Flannigan&#039;&#039;&#039; - and to report all encounters with Xenos where possible, in order to provide a better spread of hostile bioform activity in the Prosperitas Sector.&lt;br /&gt;
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* Having likely confirmed Inquisitorial Agent reports that [[House Globex]] appears to be in alignment with the Archenemy warp entity known as the &#039;&#039;Smiling One&#039;&#039; or &#039;&#039;That-Which-Walks-Behind&#039;&#039; (some debate still persists if the entities are separate, conjoined or two faces of the same entity) or at least the Cult of Change, Inquisitorial forces are being prepared to launch raids against the Houses’ holdings in the sector in order to seize evidence and condemn the House for Heresy.&lt;br /&gt;
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* [[House Vilas-Lobo]] appear to be under immense pressure from their Terran parent-house House Lobos-Reais to ensure the repayment of debts owed to the Terran House, both by the House itself as a cadet-house of their homeworld Masters, and by the bloodline of [[House Durovera]]. While this explains recent periods of aggressive expansionism by the House, it also is a worrying development. House Lobos-Reais is a storied and ancient House of Terra with considerable power in the Senatorum Imperialis having made the greater bulk of its wealth in ancient times aiding in the construction of the Imperial Palace with its geneforged creations, and having estates within the palace perimeter by Imperial Charter. Should it grow tired of its debts going unpaid, it could disrupt the political situation in the Sector even further in ways that would undermine the potential victory momentum the Crusade now has against the Archenemy.&lt;br /&gt;
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=== ++Rumours++ ===&lt;br /&gt;
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++ Be aware that the veracity of this information has not be ascertained and carries with it a class-2 warning of unreliability [class-2.information is gathered via un-enhanced interrogation or state surveillance]++&lt;br /&gt;
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* There is a supposed rumour coming out [[Lerwick]]’s southernmost island chains that, after a comet shower, a local village reported to others a ‘great deal of commotion’ from the native Selkie population nearby - before the village itself went silent. Rumours swirl that locals were found ‘slaughtered’ by villagers investigating, but no records of any comms logs can be found - nor is there any agreement amongst locals of the location of the village.&lt;br /&gt;
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* A prospector flotilla operating illegally in deep void beneath the galactic plane claims to have encountered a void-dwelling entity of immense scale “singing in the void.” Survivors speak of glowing veins pulsing with warp-light and of being “watched” by a presence within. Attempts to track the flotilla have failed, and no official record of their claim exists outside informal voidsailor whisper-nets.&lt;br /&gt;
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* The Xenos Aeldari known as “Father” remains elusive of Inquisitorial Justice but Ordo Hereticus agents in the underworld of the Prosperitas Sector have heard rumours of shifts of power: the Aeldari-dominated “Circle of Thorns” have long dominated the underworld, but that control has apparently slipped rumours of an organisation known as the “Ten Coils” and a mysterious figure “The Harrowmaster” have emerged.&lt;br /&gt;
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* Rumours swirl that Cadmium Redd has either escaped custody [&#039;&#039;or is a performance group and not a single person, given we absolutely have SOMEONE who claims to be Cadmium Redd detained by Mr Weiss&#039;&#039; - &#039;&#039;&#039;Corvinus&#039;&#039;&#039;] or is dead. Whatever is true, a new Flip Music Compilation “Ride to a Redd Dawn” is being distributed amongst the underhive and alternative-youth elements of the Imperial Population - a copy has not yet been acquired by the Arbites, but reviews suggest it is “The most innovative Flip Music Album ever conceived by a Recidivist Artist” and is a much sought-after product amongst the Prosperitas Underworld due to the Imperial censorship sanctions on Redd’s work.&lt;br /&gt;
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* Dock workers working on orbital facilities above [[Duroverum]] report vox-units activating at night to broadcast static punctuated by what appears to be a heartbeat. Some claim to have heard whispering in High Gothic or the screaming of birds inside the machines. No source has been located. Adeptus Arbites attribute it to deliberate sabotage by anti-Imperial recidivists elements, but the known recidivist factions of the Prosperitas Sector have yet to claim responsibility.&lt;br /&gt;
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* Junctio Station, a Void Station and trading post in the [[Letifer Secundus|Letifer]] System, has had its outer-ring hab declared off-limits after multiple unrelated civilians claimed to have seen a tall figure in ragged robes standing at the edge of gravity-shielded platforms. When approached, it vanished. Several pict-recordings of the area failed to display anything - only static and whispers in binaric code.&lt;br /&gt;
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* Within the asteroid mining-habs of the [[Void Hazards|Shard Reef]], ore-workers speak of dreams where they drown in molten iron or are chained to burning stars. In each case, dreamers awaken speaking an unknown tongue and etching symbols that match no known script. &lt;br /&gt;
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* A deep-void salvage rig claims to have recovered a perfectly smooth black tetrahedron drifting amidst wreckage. It reflects no light, emits no signature, and displaces sensor pings with a delay of precisely 9.00 seconds. The crew refused to bring it aboard, jettisoning the find and scrubbing records. The rig’s Astropath has since been institutionalised, repeating the phrase: “There were more of them before we began to count.”&lt;br /&gt;
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* In the ruins of [[Korimesta]],  workers in Sector 13 claim to have experienced an entire 27-hour cycle where time stopped. They recall walking the worksites alone, in perfect silence, while black snow fell from the sky. No clocks recorded the lapse. Sector 13’s pict-feeds loop the same three seconds across the full cycle. When normal time resumed, locals claim they found several individuals frozen in motion, eyes locked open and weeping ash.&lt;br /&gt;
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* A missionary aboard the pilgrim-ark Honour of Duvanis claims to have met a man who introduced himself with nine different names over the course of a conversation. Each time, the missionary found himself nodding in agreement - as if he’d always known that name. The man’s face changed slightly with each name. No one else aboard recalls meeting him. The missionary was found curled in the ship&#039;s chapel, mumbling: “His name is forgetting. His name is forgetting. His name is—” (recording ends).&lt;br /&gt;
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* On a newly colonised moon of [[Vannin]], settlers have discovered dozens of emergency exit signs embedded into the landscape - on rocks, trees, and cliff walls. None point toward anything but wilderness or voids. The signs are not of Imperial manufacture. The rumours say that a local lay preacher believed them to have meaning with some quoting that he suggested they were  “perhaps a way out of this dream.” Shortly after this he walked off a cliff resulting in his death.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Sector_Report_XIII&amp;diff=4299</id>
		<title>Sector Report XIII</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Sector_Report_XIII&amp;diff=4299"/>
		<updated>2025-07-31T13:21:24Z</updated>

		<summary type="html">&lt;p&gt;High Lords: Created page with &amp;quot;‘’’+ From the Blind Scribes of the Ordos Prosperitas+‘’’   + Thought for the Day + «Do not waste your tears. I was not born to watch the world grow dim. Life is not measured in years, but by the deeds of men.»   ++ Begin Data Inload ++ Pending…. ++ ++ The current date is 4-554.600.M41 ++ ++ Report Begins ++   === ++ Major Events ++ ===   ++ Be aware that the detail and annotations provided in these updates is available only to the servants of the Inquisit...&amp;quot;&lt;/p&gt;
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&lt;div&gt;‘’’+ From the Blind Scribes of the Ordos Prosperitas+‘’’&lt;br /&gt;
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+ Thought for the Day +&lt;br /&gt;
«Do not waste your tears. I was not born to watch the world grow dim. Life is not measured in years, but by the deeds of men.»&lt;br /&gt;
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++ Begin Data Inload&lt;br /&gt;
++ Pending…. ++&lt;br /&gt;
++ The current date is 4-554.600.M41 ++&lt;br /&gt;
++ Report Begins ++&lt;br /&gt;
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=== ++ Major Events ++ ===&lt;br /&gt;
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++ Be aware that the detail and annotations provided in these updates is available only to the servants of the Inquisition – the full contents of these reports is Consignarus Obscurus Maximus, and should not be shared beyond our ranks ++&lt;br /&gt;
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==== 4-000.600.M41 - Imperial Citizens Celebrate the dawning of the 6th Century M41. ====&lt;br /&gt;
With 9 years until the sixth centenary of the Prosperitas Sector’s reconquest and reunification with the Imperium, and despite the grinding bloody stalemates in Subsector Secundus, the Imperial Court of the Sector Governor declares a grand celebration of the arrival of the 6th century of the Millenium. Temporary shift breaks on multiple industrial worlds are held. With Warmaster Khan unwilling to reduce the fighting forces at the front, and unable to spare the Sector Governor all but a handful of ceremonial regiments of Imperial Guard, parades on Duroverum and on several worlds see the Imperial Guard’s traditional positions of prominence in such celebrations supplanted by that of Hermione Durovera’s own private forces (cit.ref. Private Military Companies of the Carta Astrographica common nomenclature. Mercenaries) with the Guard ceremonial regiments positioned to snub their Warmaster’s inability to provide forces (quote.H.Durovera.”A meagre offering of the ancient and infirm not good fighting troops worth celebrating”) to the celebrations.&lt;br /&gt;
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Owing to the [[Quadripartite Schism]], Ecclesiarchy parades celebrating the dawning of the century require a great deal of careful policing, the Inquisition and the Adepta Sororitas work closely together to ensure no major sectarian violence erupts, and the worse casualties are the ego’s of a few Priests across the Sector.&lt;br /&gt;
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The parties are a lavish affair and most Citizens of menial grades and lower are provided with additional ration slips by the grace of the Sector Governor herself, the burden of supplying rations picked up by [[House Volkov]] of [[Midsummer]] whose alliance with House Durovera has given the Sector Governor unrivalled control over the most bountiful Agriworld in the Sector. &lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Zahid:&#039;&#039;&#039; In the absence of the balancing factor of any obvious leader of the Imperial Cult in the Prosperitas Sector the domestic political power of the Sector resides largely unchallenged in the Imperial Nobility and especially the Great Houses of the Sector. While the factions of the Ecclesiarchy that do remain are not entirely rudderless, their dependence on the patronage of the Houses makes them far from unbiased. It is becoming increasingly apparent that intervention may be necessary to put an end to this schism and currently the Order of His Sanguine Tears is not in a position to carry out the Adepta’s usual duties due to its leadership being either in Repentia or sequestering themselves to contemplate the fate of their Order as a result of being led into Heresy by Heresiarch Grulge. I have some thinking of my own on this matter, but I invite communications from any servant of the Conclave willing to propose a solution, no matter how radical.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; Although the snub of the Crusade is to be expected from Hermione Durovera at this stage, the fact that her petty feud with the Warmaster has made such acts a routine occurrence and annoyance for us all highlights the challenges we are presented with, as she will accept no reconciliation from the Warmaster short of Warmaster Khan resigning her post and handing the Crusade to her. The parades also gave us a good look at some extent of the forces we know she has been holding in reserve and is yet to use, and those forces are not inconsiderable but rely heavily on elite units of veteran infantry and lack conventional armoured support due to them originally being mustered to support her Rogue Trader fleet, what they do utilise is light vehicles designed for air transport such as the Tauros-class vehicles.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; The failure of conquering Finisterra to plunder for resources means Hermione is more dependent on Midsummer and her alliance with the Volkov than she would like us to know. And I have no doubt this is why she is so careful in making these grand displays of force and armies - I believe she also wants others to think that her position is stronger than it really is. With the Villas-Lobo now controlling their own breadbasket planet on Amenophis, the Palamyr and Caerlyn modernizing Merewald, she can no longer threaten the sector with starvation to keep her rivals in line - if she pushes too much, they might unite against her. Which is something she absolutely does not want. &lt;br /&gt;
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==== 4-285.600.M41 - Stalemate on the Front ====&lt;br /&gt;
The grinding stalemates across the Secondus and Tertius fronts continue, as they have since 660.M41. While the Regency bleeds troopers daily against the battle lines of the Prosperitas Crusade it continues to bleed the Crusade of experienced troops and materiel - to make matters worse, emboldened Nobles increasingly skim the best of their fighting populations off into House Guard regiments, Houses Durovera, Di Firro, and to a lesser extent, House Majid better able attract experienced warriors to their banners. While the encroachment of the Archenemy increasingly sees the exotic regiments of the House Guards of the Noble Houses deployed, including the bioengineered horrors and abhuman chrono-warriors of House Vilas-Lobo which are increasingly deployed in the Secundus front against the foulnesses of the Plague Gods chosen servants in the Tain Twins, the reality is that the Crusade has little control over these forces and they prioritise the defence of House assets over strategic goals. &lt;br /&gt;
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Warmaster Khan is in a political bind, a more traditional Crusade would have total authority over the Sector it is tasked with conquering but the long stagnation of it, and the success of the Houses of the Prosperitas Sector in carving the conquered territories into their own fiefdoms mean she has little real power without actively wielding her greatest strength, Battlefleet Prosperitas, to place a gun against the heads of the Sector Nobility to force them back into line - and even then such an act risks a long and protracted conflict with the Rogue Trader fleets of Di Firro and Durovera. And so the Crusade does what it can against the threat of the Archenemy.&lt;br /&gt;
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The threats on the Secondus Front grow increasingly more myriad in their appearance as well to contrast with the exotic mix of Imperial Guard, Penitent Ex-Templars, Sororitas, scattered Astartes and the  Congregation of the Burning Martyr’s Helots Crusade that make up the Imperial lines. While at the start of the conflict it was largely common to see the fanatical ranks of the Regencies regimental “Ulan” troopers operating in old Imperial Army formations as a dark parallel to the Imperial Guard, the fighting has drawn in other bands of Archenemy warriors, heretic cult rabble raised from worlds under occupation or mounting uprisings on worlds on the frontline, human and xenos mercenaries willing to fight alongside the Regency, Hereteks of the so-called ‘Dark Mechnicum’ and Warbands of Servants of the Dark Gods have been drawn to the call of war and bloodshed - compensating for the theoretically finite number of Uhlans the Regency can bring to bare - though the Regencies numbers are impressive due to, according to captured prisoners, the use of cryosleep to build up a waiting and ready population of soldiers.&lt;br /&gt;
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==== 4-287.600.M41 - The Letifer Incursion ====&lt;br /&gt;
A multi-cell Inquisitorial taskforce was deployed to [[Letifer Secundus]] following the emergence of Ishari (cit.ref Objective SCENIC) activity within the Deep Underhive. Intelligence suggested a shift in the xenos&#039; approach, where previously they have been reported raiding Imperial Population centers, here they appeared to co-opt desperate underhive populace through fear, infection, and dark ritual, generating cultist adherents obedient to Ishari “Priest”  akin to the “Ashen” cult encountered during the last resurgence of the Entity but notably much more directly worshipful of the Entity then infected by fear.&lt;br /&gt;
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Aided by Raivan Commandos and operating under the oversight of Inquisitor Duplesis, the cell engaged the foe, cooperating uneasily with local resistance elements of the Rising Flame to trace and confront the expanding threat. &lt;br /&gt;
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The operation culminated in an assault on a large ritual site, where the Ishari sought to breach the veil between realspace and a warp realm tentatively identified by Ordo Malleus sources as the “Black Desert.” Agents encountered civilians transformed into warped thralls, collapsing psychic integrity across the hive strata, and a metaphysical wound that opened briefly into an alien, churning domain of shifting, chaotic geometry. Disruption was achieved through the sacrifice of many Raivan Commandos to deliver detonation charges to the ritual site. Though the ritual was disrupted by coordinated demolitions, and the portal sealed under tonnes of debris, field operatives confirmed signs of the imprisoned warp-entity - SCENIC - stirring within. Any agents wanting more information on this encounter are recommended to contact agents &#039;&#039;&#039;Flannigan&#039;&#039;&#039;, &#039;&#039;&#039;Degurr&#039;&#039;&#039;, &#039;&#039;&#039;Gallivan ni Fionn&#039;&#039;&#039;, &#039;&#039;&#039;Ceallach&#039;&#039;&#039; and &#039;&#039;&#039;Caffney&#039;&#039;&#039;.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Zahid:&#039;&#039;&#039; While this incursion was  prevented, it is likely that we will see the foul Xenos and the other Agents of the Entity provoking similar attempts to breach the barriers around the prison constructed by its ancient Xenos gaolers. We always knew after the St Sanguinius operation that we had simply bought ourselves time to prevent the resurgence of the threat from this elder entity, it seems the time is nigh that we will have to make serious steps to prevent it becoming a threat to our future. This incursion was not an end - but the first note of a deeper war to come. The Black Desert stirs. The barrier holds. For now.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; While their sacrifices will go unremarked by the Imperium at large, the Raivans that sold their lives in the dark are a reminder to you all that no matter what your prejudices about those who fight alongside you might be, -all- of you are Servants of the God-Emperor in this war, no matter your lineage. The dead will be returned to Shadowglow to be given proper funerary rites in the manner of their people. Their sacrifices will be remembered.&lt;br /&gt;
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==== 4-348.600.M41 - The Encounter on Kydos ====&lt;br /&gt;
In the depths of Hive Loftus on the ocean-world of Kydos, the Entity known as Item-0001 “PDBX” the Drukhari-forged construct created by the Thorian renegades that escaped Inquisitorial operations on Corbenic in 599 was encountered by local elements shortly prior to the arrival of sanctioned Inquisitorial agents. Its emergence was accompanied by the psychic destruction of local personnel and inexplicable interactions with the polluted oceanic strata, suggesting capabilities and awareness beyond classification. &lt;br /&gt;
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Responding to reports, multiple Inquisitorial agents converge to pursue and contain the anomaly. Encountering opposition in the form of unidentified Astartes elements bearing no chapter markings seemingly seeking to kill the Entity. These forces were met in kind by unidentified Astartes wearing Black and Silver who moved to aid Inquisitorial Agents in their pursuit. The appearance of large numbers of zealots from the cult known as the Congregation of the Burning Martyr - apparently drawn by or to the Entity - complicated matters further.&lt;br /&gt;
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Despite a pitched engagement in the flooded ruins of Lower Hive Loftus, the Entity evaded capture. Any agents wanting more information on this encounter are recommended to contact agents &#039;&#039;&#039;Pilotspear&#039;&#039;&#039;, &#039;&#039;&#039;Strix&#039;&#039;&#039;, &#039;&#039;&#039;Zaphiel&#039;&#039;&#039;, &#039;&#039;&#039;Silvestro&#039;&#039;&#039;, &#039;&#039;&#039;Stanford&#039;&#039;&#039; and &#039;&#039;&#039;Anderson&#039;&#039;&#039;.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Vetnori:&#039;&#039;&#039; It is my assertion that the presence of the Entity - and the protective fervor it inspires - poses a growing existential and ideological threat to the Imperium. My Ordo has redacted key information from wider dissemination. The investigation continues, but those involved are now deeply enmeshed in a hunt that may call into question the very foundations of Imperial doctrine should it be allowed to be propagated.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; The Conclave has not adopted a formal position beyond the capture of the entity though Lady-Inquisitor Vetnori has made her position very clear the remainder of the Conclave still actively hold the opinion that we know very little about this entity yet and to kill it out of hand represents a failing in our duties to inquisit it first.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; The unidentified Adeptus Astartes are a source of concern because of lack of heraldry. That might imply they are either rogue, or, more concerning, traitor forces. Their attempt on the life of the Entity indicates they see it as a threat - more reason to bring it into our custody,  regardless of our opinions on its nature and our final decision on its fate, as few things in the galaxy can survive entire Astartes assassin squads for long. &lt;br /&gt;
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==== 4-391.600.M41 - Saint Gearwright Reinforces the Battlelines at Helaerus III ====&lt;br /&gt;
The battle for Helaerus III, key front in the Cerastes Salient of the Secundus Front, has escalated into a grinding war of attrition marked by spiritual symbolism and brutal logistics. The Saint-Presumptive Callum Gearwright, hailed as a beacon of hope by the faithful, was deployed to the trenches under Warmaster-Emiratus Ulian’s command as a calculated act of morale warfare. The Saint’s presence galvanized Imperial forces, but likewise drew the attention of Chaos-aligned Regency forces.&lt;br /&gt;
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Despite suffering from inadequate materiel flow, political sabotage, and rising dissent among the Adeptus Mechanicus, the Crusade forces have held the line through a combination of grit and sacrificial valor. The Regency’s coordinated assault, backed by a scrapcode-driven comms collapse and direct daemonic incursion, aimed to sever the head of Imperial command. This attack was repelled through the combined actions of a multi-stratum defense cadre - including Inquisitorial operatives, Lifeward Companion Barris, and the Warmaster himself. One of the Dark God’s dread lieutenants, attempted to manifest aboard Her Bastion Glorious, the Capitol Imperialis escorting the Saint-Presumptive, but was driven back through psychic countermeasures before it could compromise command integrity.&lt;br /&gt;
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Though bloodied, Inquisitorial Agents forced a retreat, holding the line long enough for the Capitol’s void-shields and weapons to reactivate and reassert dominance. Meanwhile, daemon-led infiltration attempts were thwarted at great cost by elite defenders at the Saint’s side.  Any agents wanting more information on events on Helaerus are recommended to contact agents &#039;&#039;&#039;Castronova&#039;&#039;&#039;, &#039;&#039;&#039;Squad Palmerinah&#039;&#039;&#039;, &#039;&#039;&#039;Vrys&#039;&#039;&#039; or &#039;&#039;&#039;Virelian-Volkov&#039;&#039;&#039;.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Zahid:&#039;&#039;&#039; Helaerus III remains contested, but the Saint-Presumptive’s survival and continued presence serve as the axis around which Imperial faith and military cohesion now pivot. The shadow of Chaos still looms - but hope, weaponized, endures, we must continue to press our advantage.&lt;br /&gt;
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==== 4-416.600.M41 - Religious Intervention on Merewald ====&lt;br /&gt;
Considering the rising civil unrest driven by the Ludlamites in resistance to the technological modernisation of their world, the Inquisition has decided to take steps to accelerate its transition. Covert Inquisitorial operatives are deployed to dismantle Ludlamite influence and prepare the planet for integration as a viable agri-world. Inquisitorial strategy has been to emphasize ideological change over open conflict and risking a serf uprising, blending propaganda, and carefully orchestrated public incidents to undermine Ludlamite credibility.&lt;br /&gt;
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Key operatives embedded across political, religious, and social spheres executed a coordinated campaign of soft subversion. Through staged assassination attempts, economic incentives, theological counter-sermons, and targeted disinformation, doubt is sowed as to the Ludlamites’ moral authority while elevating voices aligned with pro-Imperial progress. Subtle acts of sabotage, false martyrdom, and controlled public narratives providing the falsehood that reform was spontaneous. With Agents assuming roles as preachers, nobles, benefactors, and icons, reshaping public loyalty around a vision of technological advancement sanctified by faith.&lt;br /&gt;
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Finally, using a false flag assassination attempt against Lord Peyton Caerlyn, one of the twin Governors of the two houses that rule the world, Agents were able to cast the Ludlamites as violent extremists. The charismatic Ludlamite leader Elijah Thorncroft was eliminated under the guise of internal religious betrayal, shattering the sect&#039;s unity. By campaign’s end, Ludlamite dogma was discredited, Merewald’s leadership reaffirmed loyalty to the Throne, and a new, modernized faith narrative took root - one in which machinery is considered to exalt the holy purpose of labour keeping the local population mollified though this period of transition.  Any agents wanting more information on this operation are recommended to contact agents &#039;&#039;&#039;Isabella&#039;&#039;&#039;, &#039;&#039;&#039;Carter&#039;&#039;&#039;, &#039;&#039;&#039;Trask&#039;&#039;&#039;, &#039;&#039;&#039;Arabella&#039;&#039;&#039;, &#039;&#039;&#039;Valbrand&#039;&#039;&#039; or &#039;&#039;&#039;Corentyn&#039;&#039;&#039;.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Zahid:&#039;&#039;&#039; The operational success on Merewald completes our operations on the planet following the downfall of House Stanford - while we continue to monitor it for threats we are now largely content that the planet is locked on a path of modernisation at this point. It seems likely that the Nongentist Omnicult will find purchase on the planet but its strong relationship with the Adeptus Mechanicus, or at least those inclined towards the Omnicult, will hopefully ensure the transition of Mechancus assets to Merewald to accelerate the pace of agricultural mechanisation and transition to more valuable crops then the amount of land dedicated to tea growing currently.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; While there are no doubt likely to be individuals upset at the loss of tea crops in the sector, synthesised alternatives exist, and ultimately the transition of Merewald to Grox-rearing, Grains, and other nutrient-rich crops for processing into standard Imperial rations will ensure the sector is more robustly protected against famine, Mors Omnibus Camellia, eh?&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; Growing food is a priority, I fully agree; however, I cannot help thinking some of the fields that grew the rarer blends could have been preserved. I find that the synthesised versions lack the richness of flavour. Regardless, this is an ideal solution both for staving off famine in the sector, and releasing the iron grip of the Governor on the last viable breadbasket planet in the sector. However, to avoid the anger of the Ecclesiarchy, we need to be careful about presenting the Ludlamites as a strange, heretical sect, whose uprooting was done in service to the good standing of the Church, not as us meddling to elevate a third planet to breadbasket status as soon as possible by means of industrialization. &lt;br /&gt;
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==== 4-487.600 to 4-508.600.M41 - Sic semper evello mortem Tyrannus ====&lt;br /&gt;
Inquisitorial Forces deployed to [[Butonia]] in a strike mission to abduct the Ferraen Magos Irydion-619 for interrogation discover that the Magos has been corrupted to the service of the Dark Gods, and, most notably to the foul nature of the Lord of Change by the entity known as “That-Which-Walks-Behind”  (contact agents Jensch, Weiss, Wilhelm, Firenze, and Caerlyn for more details on this specific entity) which has encouraged the Magos on behalf of Tyrannus the Priest-King of the Regency, and Dark Apostle of the Arch Heretics of the Black Legion to unearth an ancient Xenos ‘Astra Porta’ Stargate capable of crossing worlds to corrupt into a heretical foci for a ritual that would tear Butonia in half and birth a warp rift capable of allowing the Archenemy’s fleets to bypass the front lines in Subsector Secundus and ravage Subsector Secundus. Forces of the Prometheae are also encountered on-world and a rough alliance against the forces of Chaos is agreed.&lt;br /&gt;
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Inquisitorial forces successfully unbind rituals on worlds tethered Butonia by the Gate before confronting Tyrannus in person on the surface of a distant Regency Homeworld, the foresight of the Operational Commanders requesting Exterminatus-class explosives prior to the mission allows the Taskforce to commit a glorious act of martyrdom in detonating the device, annihilating Tyrannus, decapitating the Regency, and likely many of the forces assembled to invade though the Warp Rift had the Archenemy been successful. Forces unknown prevent all bar Sister Helara [Blessed be the Martyrs] who detonated the device from selling their lives in His name, scattering them across time and space briefly before they reappear eight days later on Butonia.&lt;br /&gt;
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In the intervening time, the nexus of Warp Power created by the Magos and Tyrannus on Butonia attracts several Champions of the Dark Gods to the surface of the world in search of the Warps power, most infamous amongst them Greppur Tain who is slain by Inquisitorial Agents before his diseased form is annihilated to prevent him returning and to cast his soul screaming into the Warp. It is only a single champion of the Dark Gods, a Traitor Astartes Sorcerer positively identified to be the same one seen at the House Stanford Estate on Butonia by Agents several years ago, lives to complete his ritual, before departing the world with the blessings of the Dark Gods to parts unknown.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; Though events surrounding the decision to utilise an exterminatus-class weapon in a tactical skirmish are probably best not elaborated on - we have what we came for, magos Iryidion-918 was largely compliant under questioning and supporting information provided by excruciation, psychic deep scanning and data-scouring of his bionics posthumously provide us with sufficient evidence to prove to the Martian Synod that Fabricator-General Myrioi-513 is in violation of their most sacred laws even before we discuss his violations that our colleagues in the Ordos Choronos will be very interested in pursuing - but more on that later.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The Taskforce’s skill in pivoting so rapidly to thwarting the scheme of the Archenemy means that we now count not only a strategic victory in destroying one of the Regencies’ surviving haven-worlds and preventing their own bypassing of their lines, but two major scalps, the death of Tyrannus, even with events that have happened subsequently, cannot be diminished, at the start of this year we had little hope of delivering such a powerful strike to the heart of the Regency. Now we have taken it’s head, early signs (as you will read later) point to this being a significant victory in ending the stalemate in Secundus and Tertius.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; I should say that providing a strike team with an improvised portable exterminatus-class device, giving it a large button, and not expecting to have it pressed by the time the mission was over, is very hopeful. Amazingly so. &lt;br /&gt;
** &#039;&#039;&#039;Hector-2-Delta:&#039;&#039;&#039; Inquisitor Corvinus informs this unit that he is thankful for this note.&lt;br /&gt;
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==== 4-489.600.M41 to [Ongoing] - The Regency Fragments ====&lt;br /&gt;
For a long time, intelligence analysis of the Regency has suggested that they have relied heavily on a single charismatic leader to unite a cult that was deliberately kept in competition to prevent any figures capable of challenging the status quo. Without this leader, and with what is estimated to be a bulk of its remaining forces destroyed, there is no longer a presence to hold together any would-be successors in the command structure, while military leaders such as Jehanne Anointed-Sword-of-the-Bladed-Fleet are able to maintain control of smaller sections of the front and the warriors fighting on them, many fronts collapse, as would-be pretenders to the Throne withdraw their forces to fight for control and others launch into suicidal frenzies of mass sacrifice to appease their Gods out of fear of offence. &lt;br /&gt;
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Though some Salient Commanders are caught by surprise, forces on Helaerus, guided by the tactical genius of General Astara and the prescient guidance of Saint-Presumptive Gearwright exploit the sudden disarray with armoured pushes and the deployment of reserve units to drive the Regency forces back. The tide turns dramatically on Helaerus, the theatre now less static, the Astartes of the Lions of Nemea are able to deploy in greater numbers to launch surgical strikes at critical Regency landing sites from their ships in orbit, crippling the supply lines on the ground and routing what Regency ships remain in orbit.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; The Regency infiltrators that were exposed among our ranks are still a problem I have not seen satisfactorily resolved. While the Regency human forces  are a very effective weapon - disciplined, trained, focused in a way that other forces like those of the Weeping Eye aren’t, the infiltrators know us like no-other.  Tyrannus kept everything in check - including allowing purely human forces to operate without interference or harassment from their most barbaric and corrupted allies. Without him and his protection, the infiltrators could, theoretically, decide to return to the Imperium to hide, and that concerns me greatly. We must be exceedingly vigilant in the days to come.&lt;br /&gt;
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==== 4-508.600.M41 - The Weeping Eye Cries Tears Of Blood ====&lt;br /&gt;
Whatever unnatural bond exists between the twin Tain siblings, Arnkatla Tain has clearly been made aware of the unremarked death of her brother on Butonia as, for the first time since they entrenched on [[Kelper Prime]], the forces of the Weeping Eye (or Grátur Auga in the black tongue) having subsumed her Brothers Warband, the Creeping Death, fully into her own, finally light the engines of their fleet - using immense chains linked to the surface of Kelper prime by some unnatural means the fleet tears huge chunks of the blighted world from the surface, trailing them through space like immense censers trailing clouds of blighted atmosphere with them that, due to sorcery, does not boil off in the vacuum. Leaving ravaged Kelper behind to be wracked by tectonic events in the aftermath of its wounding, the fleet accelerates to warp, dragging their diseased bounty.&lt;br /&gt;
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Commodore Kirill’s blockade forces at the jump points leading from Kelper Prime suddenly find themselves assaulted at all points by frenzied battlegroups as they emerge from the warp dragging vast pieces of planetoid out of the warp that are sent spiralling into the battlelines of the Battlefleet Prosperitas forces under Kirill. The only location that does not see significant aggression is Polarnus Station several Wepping Eye ships break themselves on the mined jump point to deliver section of planet that careens though the minefield before being annihilated by the station’s defenders, including the nova cannons of several Mars-class vessels anchored around the stations, leaving navigational hazards that prevent the fleet jumping to reinforce against other vectors of attack.&lt;br /&gt;
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At [[Bachian]] and [[Amenophis]], the plagued fleets drag the diseased chunks though the defending vessels - those caught in the miasma sorcerously overwhelmed by sudden tides of plague-carrying warpborne vermin before they launch their payloads at the surface of the Imperial worlds. At [[Bachian]] the Third Moon, the so called ‘Warden Moon’, where House Vilas-Lobo maintains grand estates and rules over the abhuman clans on the surface of the poisonous world, is annihilated by a section of continental rock from Kelper Prime, as additional forces pour forth from the jump point to raid the world.&lt;br /&gt;
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At [[Amenophis]], a bizarre solar event annihilates both beleaguered Imperial vessels and the Weeping Eye warfleet alike, along with the tormented remains of Kelper, as a ‘solar jet’ from the planet&#039;s sun intercepts them. Hailed as a miracle by the Planet’s solar cult, the surviving Imperial vessels are able to rally to defend against a second wave of Weeping Eye into the system.&lt;br /&gt;
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Despite the success of her forces breaking out into Bachian, and her new position to manoeuvre, Arnkatla Tain’s flag is sighted at none of the salients her forces have created. Long-range Augury suggests she still remains in orbit of Kelper Prime whatever revenge she might seek to inflict on the Imperium either not personal enough for her to lead, or still being brewed in the tortured cauldron of the devastated Kelper system.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Haslinger:&#039;&#039;&#039; Arnkatla Tain was always the most dangerous of the two siblings as evidenced by her willingness to coordinate her fleet with our mysterious “Magos M” that led to the capture of Polarnus Station, and her rout of the defenders of Kelper Prime later in her campaign against her. I am sure our allies in the Crusade would have hoped that the death of her brother might provoke her into irrational action, but is much more likely that she has seized upon the esoteric advantages of her twin being dead to improve her demonstrably potent sorcerous talents. Sometimes the death of a Sibling can mean the end of a sharing of power between souls, for example. It is impossible to know what she is planning next and as such we should send Agents to the Kelper system to investigate, perhaps the Stormchaser can be made available or better yet the Word of Despite…&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; We are attempting to work out exactly what caused the Solar event at Amenophis - while it could be seen as coincidental, it was curiously convenient and precise - and surpassed the level of any other solar flare registered in the recent history of the planet by magnitudes. This leads me to believe that it was more likely the Quetzapali awakening ancient defence systems set by their Slaan Masters. The disregard for Imperial lives spent in the passage of the beam is a reminder of how little we matter in the cold calculus of these creatures, civilian or otherwise. This also gives us a good measure of the potential threat they could pose should they decide they no longer wish to cooperate with humanity.&lt;br /&gt;
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==== 4-511.600.M41 - Our New “Friends” ====&lt;br /&gt;
“Agents of the Inquisition” (Prometheae) approach Sector Governor Hermione Durovera with the corpse of Tyrannus extracted from the surface of Butonia following the return of Inquisitorial forces. Though no known Prometheae Agents participated in the assault that actually slew him, Inquisitor Reyna Haslinger (Excommunicae Traitoris) speaks greatly of the sacrifice of Sister Hospitalier Helara [Blessed be the Martyrs] in slaying the foe. As perhaps to be expected of a Governor who at heart is still the Lady Captain of her Warrant of Trade, Hermione seizes upon the story and the corpse to embellish the narrative with her own part in being a long term ally of the Inquisition and aiding the operation safe in the knowledge that neither the Prometheae or the Prosperitas Conclave will risk publicly correcting her narrative, though she does maintain the Sister Hospitalier as part of the narrative and call upon the Ecclesiarchy to recognise this as mark of true Sainthood rather than their ‘indulgence’ of the Gearwrights and Saint-Presumptive Callum Gearwright. &lt;br /&gt;
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Having won the support of Hermione Durovera, and considered at least widely in public to be a legitimate Inquisitor, Reyna Haslinger conducts a peaceful transfer of the Inquisitorial Fortress on Duroverum to her control allowing those agents stationed there safe passage offworld to return to the Conclave before entrenching the Prometheae firmly at the right hand of the Sector Governess.&lt;br /&gt;
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* &#039;&#039;&#039;Hector-2-Delta:&#039;&#039;&#039; ++From contextual clues this unit has been able to translate the noises produced by Inquisitor Rilke Haslinger to this news as…++&lt;br /&gt;
** &#039;&#039;&#039;Inquisitor Haslinger:&#039;&#039;&#039; *Impotent Screaming And Words Too Offensive To Imperial Sensibilities To Reproduce*&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; Hermione has now outlived her usefulness.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Zahid:&#039;&#039;&#039; Wise words as ever from my learned colleagues. As ever, any shadow war of the Inquisition has its ups and downs, and while the Prometheae enjoy the ear of Hermione Durovera and have made themselves harder for us to risk openly persecuting less we fail at our duties of maintaining the facade we are as united as any branch of Imperial Governance. They have also inherited the problem of  managing the Sector Governor  who I suspect even Reyna Haslinger will find far harder to control then she expects.&lt;br /&gt;
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==== 4-535.600.M41 - The Knights of Anaximund Stand Tall ====&lt;br /&gt;
Having been abandoned to the mercies of the Regency by the forces of Forge Ferraeus, the Knight Houses of House Queresh and their Banner-House Zahak manage to reach out to Crusade Forces reporting victory against their invaders and the myriad Dark Mechanicum horrors arrayed against them. Freeblades and Members of the Houses assigned to other Warzones after the loss of contact with their homeworld rally alongside forces of the Prosperitas Crusade to reinforce the Knight House. Expecting to meet resistance from the isolationist Mechanicum of Forge Naximus Prime, only to find themselves completely unchallenged while traversing to the orbit of Anaximund. Indeed, the long range augury of the Forge World from a distance suggests little to no void craft in orbit around the planet - surprising, given that the fleets of Naximus have not been seen anywhere else in the Sector since the decision of the Forge to abandon contact with the Imperium. &lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; Strange, but if we are able to at least relieve the Knight-Houses of Anaximund and bring them back to the Crusade, we will have heavy walkers we can rely on anchoring our lines on the ground. And one that is beholden to Imperial, not Mechanicus, aid.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; Agreed. If we offer help now, we not only prevent another victory for the Archenemy, but we ensure the loyalty of forces that can not just help in the crusade, but very likely help us in dealing with the elusive M and his traitorous allies.&lt;br /&gt;
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==== 4-549.600.M41 - The Throne Of The Forge Sits Empty ====&lt;br /&gt;
The [[Legio Ferraeus]] and the Skitarii Legions of [[Forge Ferraeus]] continue to rampage across the surface of Butonia engaging with local forces, and turning the planet into a hellscape combat zone with their weaponry, though many Civilians are able to get to some degree of safety thanks to Inquisitorial forces leaving the Mechanicus there without strong leadership. Attempts to lobby Fabricator-General Myrioi-513 to stay his hand go unanswered as Crusade and House forces descend on Butonia to attempt to persuade the Titans to stand down. &lt;br /&gt;
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The Magi of Ferraeus over the course of several weeks begin to realise that all directives from the Forge Primus and the Throne-City of the Fabricator General of Ferraeus have ceased - it takes several weeks beyond that for any of the Magi of Ferraeus to muster the courage to approach the Forge Primus only to find that beyond the dust storms that swirl around it like a great barrier wall, there is nothing, only a perfectly smooth glassy depression where a city and its lower levels used to be. The revelation that the Fabricator-General is gone, along with the fact that they have lost an entire city including the immeasurably priceless data archives stored within it sends shockwaves though the Mechanicus both on and offworld. For so long Ferraeus’ grip on the Orthodoxy of Mechanicus beliefs in the sector has been an iron one, without their Master, and without any viable candidates amongst those remaining on Ferraeus, due to Myrioi-513 essentially governing as a singular being distributed amongst their armatures, the immediate situation is a vacuum of power over what remains of the Mechanicus domains in the Sector. Many political rivals of Myrioi from across the Explorator fleets bring their vessels back to Ferraeus as tensions threaten to flare and the Machine Cult seeks its next leader in the sector.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; Unfortunately for our mission on Butonia, we were already aware that Myrioi-513 had likely caught wind of us investigating them via their allies on the surface after one manifested in a host-form. However, the Agents deployed there shouldn’t be disheartened as ultimately our goal was to oust them from control of Ferraeus - which fear of being captured clearly has. Even with the capacity to make off with an entire city, Myrioi-513 is now outside of the bastion of defence platforms of orbital weapons that is Ferraeus, and likely operating from a fallback base somewhere within the sector.&lt;br /&gt;
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==== 4-556.600.M41 - Caudica Secundus Goes Dark ====&lt;br /&gt;
Having become a project for the remains of [[House Majid]] to restore their power following the destruction of their fleet over Lerwick, Caudica Secundus goes Astronomicon Null: no messages from the system are received and no attempt to ritually send to it is successful. Imperial Navy Vessels engaged with the Regency and rebel forces at Lerwick are moved to the jump point against a presumed archenemy counter-attack, but nothing happens - many draw parallels to the sudden way in which [[Mawson&#039;s Wake]] was cut off from contact with the rest of the Sector, an act many presumed at first to be enacted by the Regency - and, yet, no forces have emerged from that region of space. If any of House Majid survive whatever fate befalls Caudica in these moments, then none have made contact in the weeks since to confirm their survival.&lt;br /&gt;
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=== ++Current Affairs++ ===&lt;br /&gt;
++ Be aware that this information, while available to those beyond the Inquisition – is provided only to your clearance level and should not be discussed with Citizens. The penalty for perversion of ignorance is one hundred lashes at a public corporal square. Repeat infractions will result in execution ++&lt;br /&gt;
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* The apparent absence of overt Ishari and SCENIC activity continues to be a primary concern of the Prosperitas Conclave - with multiple factions with a stated interest in interfering with the means of the imprisonment of the elder entity actively in play. There is an active Inquisitorial concern that the Ishari are conducting similar rituals to the Darkness as they attempted on Letifer Secundus, and on worlds formerly occupied by the Regency now that conflict has erupted there. The notable absence of the human-like “Witch” entities in any theater suggests that the forces of the elder entity have taken advantage of the ravages of Chaos to prepare to fully awaken their “God”. Inquisitorial Taskforces are being formed to probe this issue further.&lt;br /&gt;
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* [[Crusade High Command]] has restricted vessels from entering the deeper reaches of the [[Void Hazards|Mor Draenog]] despite the presence of the Corbenic Beacon to navigate the void in the region more easily, with vessels prohibited from penetrating further than the outer edge of the region. This comes at a request from Captain Medb of the [[Lions of Nemea]] to the Warmaster, along with the assurances from her that the Chapter will stand guard to prevent any Archenemy incursions into the prohibited zones. Inquisitorial Agents are recommended to make representation to Teneros Virilian-Volkov, should they wish to enter these regions, as the Arbiter possesses a close enough relationship with those Astartes to ensure  a proper dialogue on the Inquisitions behalf.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis&#039;&#039;&#039; requests that any agents encountering unknown Xenos bioforms attempt to acquire and store biological samples, and transfer them to her personnel where possible, preferably to &#039;&#039;&#039;Interrogator Elspeth Flannigan&#039;&#039;&#039; - and to report all encounters with Xenos where possible, in order to provide a better spread of hostile bioform activity in the Prosperitas Sector.&lt;br /&gt;
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* Having likely confirmed Inquisitorial Agent reports that [[House Globex]] appears to be in alignment with the Archenemy warp entity known as the &#039;&#039;Smiling One&#039;&#039; or &#039;&#039;That-Which-Walks-Behind&#039;&#039; (some debate still persists if the entities are separate, conjoined or two faces of the same entity) or at least the Cult of Change, Inquisitorial forces are being prepared to launch raids against the Houses’ holdings in the sector in order to seize evidence and condemn the House for Heresy.&lt;br /&gt;
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* [[House Vilas-Lobo]] appear to be under immense pressure from their Terran parent-house House Lobos-Reais to ensure the repayment of debts owed to the Terran House, both by the House itself as a cadet-house of their homeworld Masters, and by the bloodline of [[House Durovera]]. While this explains recent periods of aggressive expansionism by the House, it also is a worrying development. House Lobos-Reais is a storied and ancient House of Terra with considerable power in the Senatorum Imperialis having made the greater bulk of its wealth in ancient times aiding in the construction of the Imperial Palace with its geneforged creations, and having estates within the palace perimeter by Imperial Charter. Should it grow tired of its debts going unpaid, it could disrupt the political situation in the Sector even further in ways that would undermine the potential victory momentum the Crusade now has against the Archenemy.&lt;br /&gt;
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=== ++Rumours++ ===&lt;br /&gt;
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++ Be aware that the veracity of this information has not be ascertained and carries with it a class-2 warning of unreliability [class-2.information is gathered via un-enhanced interrogation or state surveillance]++&lt;br /&gt;
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* There is a supposed rumour coming out [[Lerwick]]’s southernmost island chains that, after a comet shower, a local village reported to others a ‘great deal of commotion’ from the native Selkie population nearby - before the village itself went silent. Rumours swirl that locals were found ‘slaughtered’ by villagers investigating, but no records of any comms logs can be found - nor is there any agreement amongst locals of the location of the village.&lt;br /&gt;
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* A prospector flotilla operating illegally in deep void beneath the galactic plane claims to have encountered a void-dwelling entity of immense scale “singing in the void.” Survivors speak of glowing veins pulsing with warp-light and of being “watched” by a presence within. Attempts to track the flotilla have failed, and no official record of their claim exists outside informal voidsailor whisper-nets.&lt;br /&gt;
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* The Xenos Aeldari known as “Father” remains elusive of Inquisitorial Justice but Ordo Hereticus agents in the underworld of the Prosperitas Sector have heard rumours of shifts of power: the Aeldari-dominated “Circle of Thorns” have long dominated the underworld, but that control has apparently slipped rumours of an organisation known as the “Ten Coils” and a mysterious figure “The Harrowmaster” have emerged.&lt;br /&gt;
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* Rumours swirl that Cadmium Redd has either escaped custody [&#039;&#039;or is a performance group and not a single person, given we absolutely have SOMEONE who claims to be Cadmium Redd detained by Mr Weiss&#039;&#039; - &#039;&#039;&#039;Corvinus&#039;&#039;&#039;] or is dead. Whatever is true, a new Flip Music Compilation “Ride to a Redd Dawn” is being distributed amongst the underhive and alternative-youth elements of the Imperial Population - a copy has not yet been acquired by the Arbites, but reviews suggest it is “The most innovative Flip Music Album ever conceived by a Recidivist Artist” and is a much sought-after product amongst the Prosperitas Underworld due to the Imperial censorship sanctions on Redd’s work.&lt;br /&gt;
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* Dock workers working on orbital facilities above [[Duroverum]] report vox-units activating at night to broadcast static punctuated by what appears to be a heartbeat. Some claim to have heard whispering in High Gothic or the screaming of birds inside the machines. No source has been located. Adeptus Arbites attribute it to deliberate sabotage by anti-Imperial recidivists elements, but the known recidivist factions of the Prosperitas Sector have yet to claim responsibility.&lt;br /&gt;
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* Junctio Station, a Void Station and trading post in the [[Letifer Secundus|Letifer]] System, has had its outer-ring hab declared off-limits after multiple unrelated civilians claimed to have seen a tall figure in ragged robes standing at the edge of gravity-shielded platforms. When approached, it vanished. Several pict-recordings of the area failed to display anything - only static and whispers in binaric code.&lt;br /&gt;
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* Within the asteroid mining-habs of the [[Void Hazards|Shard Reef]], ore-workers speak of dreams where they drown in molten iron or are chained to burning stars. In each case, dreamers awaken speaking an unknown tongue and etching symbols that match no known script. &lt;br /&gt;
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* A deep-void salvage rig claims to have recovered a perfectly smooth black tetrahedron drifting amidst wreckage. It reflects no light, emits no signature, and displaces sensor pings with a delay of precisely 9.00 seconds. The crew refused to bring it aboard, jettisoning the find and scrubbing records. The rig’s Astropath has since been institutionalised, repeating the phrase: “There were more of them before we began to count.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* In the ruins of [[Korimesta]],  workers in Sector 13 claim to have experienced an entire 27-hour cycle where time stopped. They recall walking the worksites alone, in perfect silence, while black snow fell from the sky. No clocks recorded the lapse. Sector 13’s pict-feeds loop the same three seconds across the full cycle. When normal time resumed, locals claim they found several individuals frozen in motion, eyes locked open and weeping ash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A missionary aboard the pilgrim-ark Honour of Duvanis claims to have met a man who introduced himself with nine different names over the course of a conversation. Each time, the missionary found himself nodding in agreement - as if he’d always known that name. The man’s face changed slightly with each name. No one else aboard recalls meeting him. The missionary was found curled in the ship&#039;s chapel, mumbling: “His name is forgetting. His name is forgetting. His name is—” (recording ends).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* On a newly colonised moon of [[Vannin]], settlers have discovered dozens of emergency exit signs embedded into the landscape - on rocks, trees, and cliff walls. None point toward anything but wilderness or voids. The signs are not of Imperial manufacture. The rumours say that a local lay preacher believed them to have meaning with some quoting that he suggested they were  “perhaps a way out of this dream.” Shortly after this he walked off a cliff resulting in his death.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=House_Majid&amp;diff=4298</id>
		<title>House Majid</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=House_Majid&amp;diff=4298"/>
		<updated>2025-07-31T11:43:04Z</updated>

		<summary type="html">&lt;p&gt;High Lords: Changed redirect target from Minor and Former Houses of the Prosperitas Sector#Fallen and Lost Houses to Minor and Former Houses of the Prosperitas Sector#House Majid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House_Majid]]&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=House_Majid&amp;diff=4297</id>
		<title>House Majid</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=House_Majid&amp;diff=4297"/>
		<updated>2025-07-31T11:42:34Z</updated>

		<summary type="html">&lt;p&gt;High Lords: Redirected page to Minor and Former Houses of the Prosperitas Sector#Fallen and Lost Houses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#Fallen_and_Lost_Houses]]&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Minor_and_Former_Houses_of_the_Prosperitas_Sector&amp;diff=4296</id>
		<title>Minor and Former Houses of the Prosperitas Sector</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Minor_and_Former_Houses_of_the_Prosperitas_Sector&amp;diff=4296"/>
		<updated>2025-07-31T11:40:40Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== The Myriad of the Nobility ===&lt;br /&gt;
&lt;br /&gt;
Beyond the Great Houses there are hundreds of smaller noble Houses in the Prosperitas Sector, these are divided between the Vassal Houses to swear their allegiance to one of the Great Houses, the Cadet-Houses who take their names from the Great Houses from which they are born and double-barrel it with the chosen name of their bloodline, and the Lesser Houses which are often young newly-formed families currently independent of the rule of one of the Great Houses. Although a Vassal House, Cadet-House or a Lesser House are technically of the same social standing, a Cadet or Vassal House will be more appealing for marriage because of the guarantee of protection from a Great House.&lt;br /&gt;
&lt;br /&gt;
Because all but a few worlds within the Prosperitas Sector were awarded to their various governors as ‘prizes’ for military service and outstanding actions in the line of duty, the majority of the noble Houses in the Sector are young by Imperial standards. Most of them trace their lineage back to Imperial officers and war heroes who were elevated to noble status when they were granted dominion over their worlds. These majority of these smaller Houses are too small and too numerous to cover in this entry, and their power is simply not enough to move things on the interstellar scale, though a few families of note are covered below.&lt;br /&gt;
 &lt;br /&gt;
=== Minor Houses ===&lt;br /&gt;
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==== House Antoni ==== &lt;br /&gt;
&lt;br /&gt;
The hereditary rulers of [[Gaudium]], descended from the architects who designed the original cathedrals dominating the Hive-World, House Antoni once presided over the rulership of a planet bustling with life as pilgrims came to see the great wonders and expressions of faith crafted by the ancestors of the Antoni. This came with a price and soon Gaudium was flooded with pilgrims thanks to the actions of the now-fallen House Monforte, who the Antoni blame to this day for their house&#039;s ill-fortunes.&lt;br /&gt;
&lt;br /&gt;
The House has recently enjoyed a small resurgence after Gaudium became the rallying point for the [[Ecclesiarchy Loyalists|loyalist]] elements of the Ecclesiarchy in the Prosperitas Sector. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Governor Catal [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House Antoni|Antoni]]&#039;&#039;&#039; is hereditary Architect-Governor of [[Gaudium]]. He is notoriously hostile to [[House Monforte]], who he blames for his planet’s problems with overcrowding. It is an open secret that he toasted their destruction in 594.M41 with some of the finest vintages in the sector. Following the sack of [[Agrial III]] by [[The Temple|Fidelis Templar]] forces, [[Ecclesiarchy Loyalists]] flocked to Gaudium to regroup; he welcomed them in the hope it might raise the status of his world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== House Chenau ====&lt;br /&gt;
&lt;br /&gt;
A new house, founded by the first Governor of [[Macharion CDXI]], Halina Chenau. Halina has yet to appoint an heir, and with limited access to Juvenat on the rough frontier-world, there is some concern that the House will die with her if none is soon adopted and her heritage and impact on the world lost to a less scrupulous Great House that might consider claiming the world for their own rule in the absense of a formal nobility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Governor Halina [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House Chenau|Chenau]]&#039;&#039;&#039;, an elderly but plasteel-tough woman originally from [[Helaerus]], is now Governor of [[Macharion CDXI]]. After a distinguished career in the [[Famous_Regiments_of_the_Prosperitas_Crusade#Helaerus_Reconnaissance_Regiment|Helaerus Reconnaissance Regiment]], Chenau was awarded retirement with full honours and the Governorship in lieu of higher command – some mutter that this was a ploy to get her out of [[Crusade High Command]] and far away from her political rivals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== House Dunkeld ==== &lt;br /&gt;
&lt;br /&gt;
House Dunkeld hail from the icy, strategically-vital world of Lerwick, in Subsector Secundus. The planetary governor of Lerwick is nominally appointed by the Administratum, but in practice this is a formality; every governor since Ulian’s pacification has been a Dunkeld. Though their reach beyond their world is small, their power locally is absolute; their political sway is backed with wealth from significant interests in the fishing and promethium-extraction industries. Their prominence in Lerwick politics is longstanding - they served the Lerwick royal family before the Imperium reclaimed the planet - and they are one of only the [[Annwfyn]] families to have any significant standing in the wider sector.&lt;br /&gt;
&lt;br /&gt;
The family has resisted falling under the sway of any of the Great Houses thus far; the planet is proud of its independence, and its people value being ruled by sector-natives rather than Imperial colonists. Since the Regency invasion, however, Governor Alice and her wife, Ecclesiarch Ingrid, are in hiding, and their heir Astrid has not made a public appearance for half a decade or more; rivals on- and off-world openly question whether the family can avoid being deposed from below or subsumed from above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Governor Alice [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House Dunkeld|Dunkeld]] [missing since 594.M41]&#039;&#039;&#039; is the Planetary Governor of [[Lerwick]]. Alice comes from an unbroken line of Dunkeld Governors since the planet’s pacification; she is not physically intimidating, but many opponents would think twice before taking her on politically. Her power grew due to a marriage of convenience to her wife, Ingrid, the Archdeacon of Lerwick; they have grown into a formidable power couple, which will likely ensure the unbroken lineage of Dunkeld governors continues. Since the [[Rising Flame]] uprising and Archenemy invasion in 594.M41, Alice Dunkeld has not been seen in public, and she is believed to have gone into hiding as-yet untraced by Imperial forces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== House Gaudin ==== &lt;br /&gt;
&lt;br /&gt;
A Noble House prominent on [[Butonia]] before the strife which wracked that world in the rebellion of 583.M41, House Gaudin fell into relative obscurity until the rise of the Popular People&#039;s Militia in 593. &lt;br /&gt;
&lt;br /&gt;
With the support of Lord-Militant Zacharias All-Souls-Cry-Out-For-Salvation Cadence of the Faith Militant, &#039;&#039;&#039;Lord Egon Gaudin&#039;&#039;&#039; was appointed as Governor. He ruled during a brief era of stability from 593-597.M41, backed by powerful local paramilitary forces, until his tragic [[Sector_Report_X|death]] in 597.M41 threw the world into renewed unrest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== House Maldigri-Durovera ==== &lt;br /&gt;
&lt;br /&gt;
A cadet house of [[House Durovera]], the Maldigri-Duroveras are the hereditary rulers of [[Monacus]], the Maldigiri-Duroveras have a reputation of being even more lavish and decadent then their superiors in House Durovera. The stories of the parties held by the Maldigri-Duroveras on their lush paradise-world are eye watering in their staggering costs - they are social butterflies with the current leader, Amari, rumoured to have ambitions towards an Imperial Charter and full Noble status for the House.&lt;br /&gt;
&lt;br /&gt;
There are many less savoury rumours, however as to the less-than-legal practices employed by the House and its subjects when managing the pleasure guilds and casinos of Monacus and that the veneer of finery hides a House riddled with corruption. Many equally ask where the lines of credit for decadent celebrations that would outstrip most Great Houses come from, and to whom the Maldigiri-Duroveras owe favours.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scion-Governor Amari [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House Maldigri-Durovera|Maldigri-Durovera]]&#039;&#039;&#039; is the Planetary Governor of [[Monacus]]. Amari is rumoured to have ambitions towards an Imperial Charter and full Noble status for their House. They are viewed with a mixture of resentment and intense pride by their subjects; ever since they gained the planetary throne in a freak baccarat accident which killed both their mother and all eligible sibling rivals, they have relentlessly pursued an agenda which puts Monacus first, even at the cost of endangering centuries-old treaties.&lt;br /&gt;
&lt;br /&gt;
==== House Rauchstadt ==== &lt;br /&gt;
&lt;br /&gt;
The founding of Nivalis as a Shrine-World around 305.M41 necessitated the importation of large amounts of religious paraphernalia, and Sophia Rauchstadt, an enterprising trader from the Sol system, secured a generous contract to provide import/export for this undertaking. She became the founder of House Rauchstadt, a chartist house who historically derived the majority of their income from Church contracts. &lt;br /&gt;
&lt;br /&gt;
House Rauchstadt&#039;s fortunes were tied closely to the Church, and even more closely to Cardinal-Emissarius [[Grulge]] during his ascendancy. The House was one of the first to declare for the Cardinal in the wake of his excommunication and the [[Temple]] uprising, and was [[Sector_Report_X|punished]] along with other Nivalis Houses for its poor judgement. Stripped of lands and wealth and disgraced, the House now exists on paper only. Nevertheless, Rauchstadt-stamped goods, from candelabra to thuribles, can still be found in holy places throughout the Sector. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alastair [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House Rauchstadt|Rauchstadt]]&#039;&#039;&#039; was the head of the minor but wealthy [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House Rauchstadt|House Rauchstadt]], a trading House from [[Nivalis]], until the House&#039;s disgrace and his disappearance in [[Sector_Report_X#++_Current_Affairs_++|597.M41]].&lt;br /&gt;
&lt;br /&gt;
==== House Stanford ====&lt;br /&gt;
&lt;br /&gt;
House Stanford is a sprawling and rather well-to-do Merewaldian family, operating a reasonably large estate involved primarily in the tea trade (far superior, of course, to that terrible tanna rubbish from other planets). House Stanford controls an array of tea plantations across the planet’s largest continent, as well as boasting a considerable Household Guard, many of whom eventually find themselves in the Merewaldian Fusiliers. They are, as Merewaldians, deeply technophobic, and have a fine and long standing tradition of sending their children off for a brief stint in the navy or comprable noble profession before returning home to run the family estates as is right and proper. That being said, House Stanford has produced several notable senior naval officers and high ranking Administratum officials over its history. Even these figures are expected to eventually return home to settle down, however. House Stanford controls a large number of lowborn serfs and servants. Any Scion that fails to return to manage these assets flies in the face of centuries of Stanford tradition. &lt;br /&gt;
&lt;br /&gt;
Of Scions that gender themselves, there is a stereotype that it is a House of small, “firey” (if we are being polite) women and tall, very bookish men. Family gatherings are often quite terse affairs, where everyone is carefully being as polite as possible to each other, or hurling around some truly vicious barbed remarks. In other words: they are typical highborn affairs. They pride themselves on being loyal, upstanding, faithful and, crucially, Merewaldian citizens of the Imperium.&lt;br /&gt;
&lt;br /&gt;
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==== House mac Sachairi ==== &lt;br /&gt;
&lt;br /&gt;
The local noble House of the current Governor of Kirkcud, the mac Sachairis are an ancient Annwfyn lineage. Having risen to leadership of their world, they now find themselves caught between Imperial suspicion of their Annwfyn heritage and local hostility to their cooperation with the Imperium. To bolster their status, they have courted links with the Great House Roshan-Fikran; the current Governor of Kirkcud, Aoife Mac Sachairi, was educated on Mazar-63, and her heirs are said to be safely in the scholar-house&#039;s caring hands.&lt;br /&gt;
&lt;br /&gt;
The members of the House not in line of succession are by contrast usually kept hard at work close to home; the family is too small and too embattled to fill key posts with kin, and their nobles find themselves rotated to new postings as regularly as if they were in the Imperial military. The eclectic experience this gives them grants flexibility, but whether it costs the House in depth of control remains to be seen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Governor Aoife [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House mac Sachairi|mac Sachairi]]&#039;&#039;&#039; is Planetary Governor of [[Kirkcud III]]. A Roshan-Fikran scholarship girl, born on Kirkcud but educated offworld, she is caught between recalcitrant locals who see her as an Imperial quisling and Administratum censors who see her as too sympathetic to the restless natives. Distinguished herself in the defence of the planet during an [[Sector_Report_X#++_Current_Affairs_++|Archenemy strike]] during the Silence of 595-7.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fallen and Lost Houses ===&lt;br /&gt;
&lt;br /&gt;
In the brutal environment of the Prosperitas Frontier many Houses do not survive more than a few generations, falling victim to rivals or simply the ardours of surviving on the worlds they have colonise. Others, have suffered darker fates and those still worth mentioning are listed here in memoriam and as a warning to those who follow them.&lt;br /&gt;
&lt;br /&gt;
==== House van Heth ==== &lt;br /&gt;
&lt;br /&gt;
A [[Sarandeen]] vassal house previously responsible for the rulership of [[Kydos]], almost all the house were wiped out in a Toll War attack on the planet in 594.M41 and the majority have disbanded since as the rulership of their world has shifted and altered against them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Governor-General Sebius [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#Van Heth|Van Heth]] [deceased 594.M41]&#039;&#039;&#039;  was the military Governor of [[Kydos]], killed during the Toll War.&lt;br /&gt;
&lt;br /&gt;
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==== House zu Septimian ==== &lt;br /&gt;
&lt;br /&gt;
The founders and hereditary rulers of [[Olethros Secunda]] and close allies of the [[The Mechanicus Priesthood of Naximus Prime|Mechanicus]] of [[Naximus Prime]], House zu Septiman were known for their hostility towards Imperial tithe collectors whom they considered second in line to the Priesthood of Naximus Prime. All known members of the House, including Governor, Kojo zu Septimian, were killed by [[Archenemy]] forces during the sacking of the planet, and any survivors of the House seem unlikely to emerge given the notable demonstrations by the Archenemy of their execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Governor Kojo [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House zu Septimian|zu Septimian]] [deceased 594.M41]&#039;&#039;&#039; was the Governor of [[Olethros Secunda]] and the eldest child of the planet’s founder, Akwesi zu Septimian. Kojo was amongst the unfortunates who did not manage to escape Olethros Secunda after its invasion by the [[Archenemy]], who have eagerly broadcast their sacrifice to their dark gods before every request to an Imperial vessel to surrender.&lt;br /&gt;
&lt;br /&gt;
==== House Van Der Vyver ====&lt;br /&gt;
&lt;br /&gt;
Once known and well liked as the &#039;Healer House&#039; of [[Korimesta]], House Van Der Vyver was revealed in 592.M41 to be a Warp Cult in service to the foul Plague God of the Archenemy, this monstrous betrayal ripped though the social order of Korimesta as it was revealed that many of the historic outbreaks of disease amongst the population had been down to the Houses cruel manipulations of the hearts of the populace. &lt;br /&gt;
&lt;br /&gt;
Though the House was destroyed by the Inquisition in the aftermath of the revelation of its true loyalties, the damage was already done, and the loss of faith in the Nobility played a big part in the spread of [[Rising Flame]] sympathies throughout the population of Korimesta that would lead to its failed rebellion against the Imperium in 594.M41.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== House Monforte ==== &lt;br /&gt;
Once a great House, House Monfore was the only House other than [[House Durovera]] to count a Warmaster as one of their renowned relatives, House Monforte was more widely known for their monopoly over interplanetary transport of live human cargo trading slaves as well as providing passenger vessels. This did not make them particularly popular, as their extortionate prices for transport made them intensely unpopular amongst Imperial Citizens who saw the House as money-grabbing parasites. This was not helped by the poor reputation of [[Timeline of Historical Events|Warmaster Monforte]], but was far worse by the end of its history thanks to a series of poor ventures resulting in massive financial losses.&lt;br /&gt;
&lt;br /&gt;
The loss of the HMSS &#039;&#039;St Sanguinius&#039;&#039; in 594.M41 financially crippled the House and it was on the verge of losing its Noble Charter when it&#039;s tithe-fleet bringing owed revenue to Durovernum was suddenly and [[Sector_Report_VIII|mysteriously lost in the void]], the loss of its wealth followed by the death of many members of the family at the hands of assassins, resulted in the House being declared insolvent and most of its surviving bloodline scattering to the winds seeking shelter by marrying with their meagre possessions into lesser Noble houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== House Majid ==== &lt;br /&gt;
House Majid, once vagabonds adrift beyond the Imperium’s light, returned to known space in 263.M41 bearing a long-forgotten Warrant of Trade and little else. Emerging from the Nemean Gulf with only a few battered ships and the rags on their backs, they clawed their way into prominence through daring void-trade and pious diplomacy. For centuries they served the Prosperitas Crusade with honour, blending faith in both the Emperor and the Omnissiah, and amassing vast wealth that rivalled even great Houses like Durovera.&lt;br /&gt;
&lt;br /&gt;
But fortune turned cruel. In 593.M41, House Vilas-Lobo struck without warning, crippling Majid trade routes and shattering their fleets. Just as the House began to rally at its agri-world Midsummer, it was undone from within: Scion Erydia Majid, facing disgrace, unleashed an unknown ancient weapon upon the fleet, killing thousands and leaving the House in ruins. To survive, they were forced to grant independence to their cadet branch, birthing House Volkov. Their matriarch, Khadija Majid, later died a hero evacuating Imperial Citizens from Olethros Secunda, leaving her daughter Amira to inherit what remained.&lt;br /&gt;
&lt;br /&gt;
Now, House Majid stands diminished, its glory faded, its future uncertain. Under the iron resolve of Lady-Captain Amira Majid - whose own daughter Erydia brought about their fall - the House has clung to survival with grim defiance. Their most recent gambit, the attempt to establish a new holding on the abandoned world of Caudica Secundus, was seen by some as a bold resurgence. Yet now, all communications from the system have ceased, and no vessel bearing the Majid sigil has been sighted since. Whispers grow that the House, once again, may have reached its end.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Minor_and_Former_Houses_of_the_Prosperitas_Sector&amp;diff=4295</id>
		<title>Minor and Former Houses of the Prosperitas Sector</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Minor_and_Former_Houses_of_the_Prosperitas_Sector&amp;diff=4295"/>
		<updated>2025-07-31T11:40:19Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== The Myriad of the Nobility ===&lt;br /&gt;
&lt;br /&gt;
Beyond the Great Houses there are hundreds of smaller noble Houses in the Prosperitas Sector, these are divided between the Vassal Houses to swear their allegiance to one of the Great Houses, the Cadet-Houses who take their names from the Great Houses from which they are born and double-barrel it with the chosen name of their bloodline, and the Lesser Houses which are often young newly-formed families currently independent of the rule of one of the Great Houses. Although a Vassal House, Cadet-House or a Lesser House are technically of the same social standing, a Cadet or Vassal House will be more appealing for marriage because of the guarantee of protection from a Great House.&lt;br /&gt;
&lt;br /&gt;
Because all but a few worlds within the Prosperitas Sector were awarded to their various governors as ‘prizes’ for military service and outstanding actions in the line of duty, the majority of the noble Houses in the Sector are young by Imperial standards. Most of them trace their lineage back to Imperial officers and war heroes who were elevated to noble status when they were granted dominion over their worlds. These majority of these smaller Houses are too small and too numerous to cover in this entry, and their power is simply not enough to move things on the interstellar scale, though a few families of note are covered below.&lt;br /&gt;
 &lt;br /&gt;
=== Minor Houses ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== House Antoni ==== &lt;br /&gt;
&lt;br /&gt;
The hereditary rulers of [[Gaudium]], descended from the architects who designed the original cathedrals dominating the Hive-World, House Antoni once presided over the rulership of a planet bustling with life as pilgrims came to see the great wonders and expressions of faith crafted by the ancestors of the Antoni. This came with a price and soon Gaudium was flooded with pilgrims thanks to the actions of the now-fallen House Monforte, who the Antoni blame to this day for their house&#039;s ill-fortunes.&lt;br /&gt;
&lt;br /&gt;
The House has recently enjoyed a small resurgence after Gaudium became the rallying point for the [[Ecclesiarchy Loyalists|loyalist]] elements of the Ecclesiarchy in the Prosperitas Sector. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Governor Catal [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House Antoni|Antoni]]&#039;&#039;&#039; is hereditary Architect-Governor of [[Gaudium]]. He is notoriously hostile to [[House Monforte]], who he blames for his planet’s problems with overcrowding. It is an open secret that he toasted their destruction in 594.M41 with some of the finest vintages in the sector. Following the sack of [[Agrial III]] by [[The Temple|Fidelis Templar]] forces, [[Ecclesiarchy Loyalists]] flocked to Gaudium to regroup; he welcomed them in the hope it might raise the status of his world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== House Chenau ====&lt;br /&gt;
&lt;br /&gt;
A new house, founded by the first Governor of [[Macharion CDXI]], Halina Chenau. Halina has yet to appoint an heir, and with limited access to Juvenat on the rough frontier-world, there is some concern that the House will die with her if none is soon adopted and her heritage and impact on the world lost to a less scrupulous Great House that might consider claiming the world for their own rule in the absense of a formal nobility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Governor Halina [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House Chenau|Chenau]]&#039;&#039;&#039;, an elderly but plasteel-tough woman originally from [[Helaerus]], is now Governor of [[Macharion CDXI]]. After a distinguished career in the [[Famous_Regiments_of_the_Prosperitas_Crusade#Helaerus_Reconnaissance_Regiment|Helaerus Reconnaissance Regiment]], Chenau was awarded retirement with full honours and the Governorship in lieu of higher command – some mutter that this was a ploy to get her out of [[Crusade High Command]] and far away from her political rivals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== House Dunkeld ==== &lt;br /&gt;
&lt;br /&gt;
House Dunkeld hail from the icy, strategically-vital world of Lerwick, in Subsector Secundus. The planetary governor of Lerwick is nominally appointed by the Administratum, but in practice this is a formality; every governor since Ulian’s pacification has been a Dunkeld. Though their reach beyond their world is small, their power locally is absolute; their political sway is backed with wealth from significant interests in the fishing and promethium-extraction industries. Their prominence in Lerwick politics is longstanding - they served the Lerwick royal family before the Imperium reclaimed the planet - and they are one of only the [[Annwfyn]] families to have any significant standing in the wider sector.&lt;br /&gt;
&lt;br /&gt;
The family has resisted falling under the sway of any of the Great Houses thus far; the planet is proud of its independence, and its people value being ruled by sector-natives rather than Imperial colonists. Since the Regency invasion, however, Governor Alice and her wife, Ecclesiarch Ingrid, are in hiding, and their heir Astrid has not made a public appearance for half a decade or more; rivals on- and off-world openly question whether the family can avoid being deposed from below or subsumed from above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Governor Alice [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House Dunkeld|Dunkeld]] [missing since 594.M41]&#039;&#039;&#039; is the Planetary Governor of [[Lerwick]]. Alice comes from an unbroken line of Dunkeld Governors since the planet’s pacification; she is not physically intimidating, but many opponents would think twice before taking her on politically. Her power grew due to a marriage of convenience to her wife, Ingrid, the Archdeacon of Lerwick; they have grown into a formidable power couple, which will likely ensure the unbroken lineage of Dunkeld governors continues. Since the [[Rising Flame]] uprising and Archenemy invasion in 594.M41, Alice Dunkeld has not been seen in public, and she is believed to have gone into hiding as-yet untraced by Imperial forces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== House Gaudin ==== &lt;br /&gt;
&lt;br /&gt;
A Noble House prominent on [[Butonia]] before the strife which wracked that world in the rebellion of 583.M41, House Gaudin fell into relative obscurity until the rise of the Popular People&#039;s Militia in 593. &lt;br /&gt;
&lt;br /&gt;
With the support of Lord-Militant Zacharias All-Souls-Cry-Out-For-Salvation Cadence of the Faith Militant, &#039;&#039;&#039;Lord Egon Gaudin&#039;&#039;&#039; was appointed as Governor. He ruled during a brief era of stability from 593-597.M41, backed by powerful local paramilitary forces, until his tragic [[Sector_Report_X|death]] in 597.M41 threw the world into renewed unrest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== House Maldigri-Durovera ==== &lt;br /&gt;
&lt;br /&gt;
A cadet house of [[House Durovera]], the Maldigri-Duroveras are the hereditary rulers of [[Monacus]], the Maldigiri-Duroveras have a reputation of being even more lavish and decadent then their superiors in House Durovera. The stories of the parties held by the Maldigri-Duroveras on their lush paradise-world are eye watering in their staggering costs - they are social butterflies with the current leader, Amari, rumoured to have ambitions towards an Imperial Charter and full Noble status for the House.&lt;br /&gt;
&lt;br /&gt;
There are many less savoury rumours, however as to the less-than-legal practices employed by the House and its subjects when managing the pleasure guilds and casinos of Monacus and that the veneer of finery hides a House riddled with corruption. Many equally ask where the lines of credit for decadent celebrations that would outstrip most Great Houses come from, and to whom the Maldigiri-Duroveras owe favours.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scion-Governor Amari [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House Maldigri-Durovera|Maldigri-Durovera]]&#039;&#039;&#039; is the Planetary Governor of [[Monacus]]. Amari is rumoured to have ambitions towards an Imperial Charter and full Noble status for their House. They are viewed with a mixture of resentment and intense pride by their subjects; ever since they gained the planetary throne in a freak baccarat accident which killed both their mother and all eligible sibling rivals, they have relentlessly pursued an agenda which puts Monacus first, even at the cost of endangering centuries-old treaties.&lt;br /&gt;
&lt;br /&gt;
==== House Rauchstadt ==== &lt;br /&gt;
&lt;br /&gt;
The founding of Nivalis as a Shrine-World around 305.M41 necessitated the importation of large amounts of religious paraphernalia, and Sophia Rauchstadt, an enterprising trader from the Sol system, secured a generous contract to provide import/export for this undertaking. She became the founder of House Rauchstadt, a chartist house who historically derived the majority of their income from Church contracts. &lt;br /&gt;
&lt;br /&gt;
House Rauchstadt&#039;s fortunes were tied closely to the Church, and even more closely to Cardinal-Emissarius [[Grulge]] during his ascendancy. The House was one of the first to declare for the Cardinal in the wake of his excommunication and the [[Temple]] uprising, and was [[Sector_Report_X|punished]] along with other Nivalis Houses for its poor judgement. Stripped of lands and wealth and disgraced, the House now exists on paper only. Nevertheless, Rauchstadt-stamped goods, from candelabra to thuribles, can still be found in holy places throughout the Sector. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alastair [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House Rauchstadt|Rauchstadt]]&#039;&#039;&#039; was the head of the minor but wealthy [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House Rauchstadt|House Rauchstadt]], a trading House from [[Nivalis]], until the House&#039;s disgrace and his disappearance in [[Sector_Report_X#++_Current_Affairs_++|597.M41]].&lt;br /&gt;
&lt;br /&gt;
==== House Stanford ====&lt;br /&gt;
&lt;br /&gt;
House Stanford is a sprawling and rather well-to-do Merewaldian family, operating a reasonably large estate involved primarily in the tea trade (far superior, of course, to that terrible tanna rubbish from other planets). House Stanford controls an array of tea plantations across the planet’s largest continent, as well as boasting a considerable Household Guard, many of whom eventually find themselves in the Merewaldian Fusiliers. They are, as Merewaldians, deeply technophobic, and have a fine and long standing tradition of sending their children off for a brief stint in the navy or comprable noble profession before returning home to run the family estates as is right and proper. That being said, House Stanford has produced several notable senior naval officers and high ranking Administratum officials over its history. Even these figures are expected to eventually return home to settle down, however. House Stanford controls a large number of lowborn serfs and servants. Any Scion that fails to return to manage these assets flies in the face of centuries of Stanford tradition. &lt;br /&gt;
&lt;br /&gt;
Of Scions that gender themselves, there is a stereotype that it is a House of small, “firey” (if we are being polite) women and tall, very bookish men. Family gatherings are often quite terse affairs, where everyone is carefully being as polite as possible to each other, or hurling around some truly vicious barbed remarks. In other words: they are typical highborn affairs. They pride themselves on being loyal, upstanding, faithful and, crucially, Merewaldian citizens of the Imperium.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== House mac Sachairi ==== &lt;br /&gt;
&lt;br /&gt;
The local noble House of the current Governor of Kirkcud, the mac Sachairis are an ancient Annwfyn lineage. Having risen to leadership of their world, they now find themselves caught between Imperial suspicion of their Annwfyn heritage and local hostility to their cooperation with the Imperium. To bolster their status, they have courted links with the Great House Roshan-Fikran; the current Governor of Kirkcud, Aoife Mac Sachairi, was educated on Mazar-63, and her heirs are said to be safely in the scholar-house&#039;s caring hands.&lt;br /&gt;
&lt;br /&gt;
The members of the House not in line of succession are by contrast usually kept hard at work close to home; the family is too small and too embattled to fill key posts with kin, and their nobles find themselves rotated to new postings as regularly as if they were in the Imperial military. The eclectic experience this gives them grants flexibility, but whether it costs the House in depth of control remains to be seen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Governor Aoife [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House mac Sachairi|mac Sachairi]]&#039;&#039;&#039; is Planetary Governor of [[Kirkcud III]]. A Roshan-Fikran scholarship girl, born on Kirkcud but educated offworld, she is caught between recalcitrant locals who see her as an Imperial quisling and Administratum censors who see her as too sympathetic to the restless natives. Distinguished herself in the defence of the planet during an [[Sector_Report_X#++_Current_Affairs_++|Archenemy strike]] during the Silence of 595-7.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fallen and Lost Houses ===&lt;br /&gt;
&lt;br /&gt;
In the brutal environment of the Prosperitas Frontier many Houses do not survive more than a few generations, falling victim to rivals or simply the ardours of surviving on the worlds they have colonise. Others, have suffered darker fates and those still worth mentioning are listed here in memoriam and as a warning to those who follow them.&lt;br /&gt;
&lt;br /&gt;
==== House van Heth ==== &lt;br /&gt;
&lt;br /&gt;
A [[Sarandeen]] vassal house previously responsible for the rulership of [[Kydos]], almost all the house were wiped out in a Toll War attack on the planet in 594.M41 and the majority have disbanded since as the rulership of their world has shifted and altered against them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Governor-General Sebius [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#Van Heth|Van Heth]] [deceased 594.M41]&#039;&#039;&#039;  was the military Governor of [[Kydos]], killed during the Toll War.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== House zu Septimian ==== &lt;br /&gt;
&lt;br /&gt;
The founders and hereditary rulers of [[Olethros Secunda]] and close allies of the [[The Mechanicus Priesthood of Naximus Prime|Mechanicus]] of [[Naximus Prime]], House zu Septiman were known for their hostility towards Imperial tithe collectors whom they considered second in line to the Priesthood of Naximus Prime. All known members of the House, including Governor, Kojo zu Septimian, were killed by [[Archenemy]] forces during the sacking of the planet, and any survivors of the House seem unlikely to emerge given the notable demonstrations by the Archenemy of their execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Governor Kojo [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House zu Septimian|zu Septimian]] [deceased 594.M41]&#039;&#039;&#039; was the Governor of [[Olethros Secunda]] and the eldest child of the planet’s founder, Akwesi zu Septimian. Kojo was amongst the unfortunates who did not manage to escape Olethros Secunda after its invasion by the [[Archenemy]], who have eagerly broadcast their sacrifice to their dark gods before every request to an Imperial vessel to surrender.&lt;br /&gt;
&lt;br /&gt;
==== House Van Der Vyver ====&lt;br /&gt;
&lt;br /&gt;
Once known and well liked as the &#039;Healer House&#039; of [[Korimesta]], House Van Der Vyver was revealed in 592.M41 to be a Warp Cult in service to the foul Plague God of the Archenemy, this monstrous betrayal ripped though the social order of Korimesta as it was revealed that many of the historic outbreaks of disease amongst the population had been down to the Houses cruel manipulations of the hearts of the populace. &lt;br /&gt;
&lt;br /&gt;
Though the House was destroyed by the Inquisition in the aftermath of the revelation of its true loyalties, the damage was already done, and the loss of faith in the Nobility played a big part in the spread of [[Rising Flame]] sympathies throughout the population of Korimesta that would lead to its failed rebellion against the Imperium in 594.M41.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== House Monforte ==== &lt;br /&gt;
Once a great House, House Monfore was the only House other than [[House Durovera]] to count a Warmaster as one of their renowned relatives, House Monforte was more widely known for their monopoly over interplanetary transport of live human cargo trading slaves as well as providing passenger vessels. This did not make them particularly popular, as their extortionate prices for transport made them intensely unpopular amongst Imperial Citizens who saw the House as money-grabbing parasites. This was not helped by the poor reputation of [[Timeline of Historical Events|Warmaster Monforte]], but was far worse by the end of its history thanks to a series of poor ventures resulting in massive financial losses.&lt;br /&gt;
&lt;br /&gt;
The loss of the HMSS &#039;&#039;St Sanguinius&#039;&#039; in 594.M41 financially crippled the House and it was on the verge of losing its Noble Charter when it&#039;s tithe-fleet bringing owed revenue to Durovernum was suddenly and [[Sector_Report_VIII|mysteriously lost in the void]], the loss of its wealth followed by the death of many members of the family at the hands of assassins, resulted in the House being declared insolvent and most of its surviving bloodline scattering to the winds seeking shelter by marrying with their meagre possessions into lesser Noble houses.&lt;br /&gt;
&lt;br /&gt;
==== House Majid ==== &lt;br /&gt;
House Majid, once vagabonds adrift beyond the Imperium’s light, returned to known space in 263.M41 bearing a long-forgotten Warrant of Trade and little else. Emerging from the Nemean Gulf with only a few battered ships and the rags on their backs, they clawed their way into prominence through daring void-trade and pious diplomacy. For centuries they served the Prosperitas Crusade with honour, blending faith in both the Emperor and the Omnissiah, and amassing vast wealth that rivalled even great Houses like Durovera.&lt;br /&gt;
&lt;br /&gt;
But fortune turned cruel. In 593.M41, House Vilas-Lobo struck without warning, crippling Majid trade routes and shattering their fleets. Just as the House began to rally at its agri-world Midsummer, it was undone from within: Scion Erydia Majid, facing disgrace, unleashed an unknown ancient weapon upon the fleet, killing thousands and leaving the House in ruins. To survive, they were forced to grant independence to their cadet branch, birthing House Volkov. Their matriarch, Khadija Majid, later died a hero evacuating Imperial Citizens from Olethros Secunda, leaving her daughter Amira to inherit what remained.&lt;br /&gt;
&lt;br /&gt;
Now, House Majid stands diminished, its glory faded, its future uncertain. Under the iron resolve of Lady-Captain Amira Majid - whose own daughter Erydia brought about their fall - the House has clung to survival with grim defiance. Their most recent gambit, the attempt to establish a new holding on the abandoned world of Caudica Secundus, was seen by some as a bold resurgence. Yet now, all communications from the system have ceased, and no vessel bearing the Majid sigil has been sighted since. Whispers grow that the House, once again, may have reached its end.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Factions_of_the_Prosperitas_Sector&amp;diff=4294</id>
		<title>Factions of the Prosperitas Sector</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Factions_of_the_Prosperitas_Sector&amp;diff=4294"/>
		<updated>2025-07-31T11:30:30Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is a cunningly spun lie that the Imperium is one united entity – a thousand spiralling arms of the Imperial Government, an infinite number of Noble bloodlines, and all manner of expressions of faith are constantly locked in subtle conflict for the right to guide and control the very soul of the Imperium. The Imperium of the 41st Millennium is only united by its shared fear of everything beyond its borders, from the [[Known Xenos of the Prosperitas Sector|Xenos]] and the [[Criminals]] to the forces of the [[Archenemy]]. Were it not for these threats putting combined pressure upon the Imperium, it would have likely imploded many years ago. Indeed, civil war is not unknown in the span of Imperial History, often not fought over some heresy, or because of the tainted touch of some outside influence, but because the endless competition of various factions of the Imperium inevitably leads to hostilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Ordos Prosperitas ===&lt;br /&gt;
The Prosperitas Sector has always been plagued by strife, and so long as there have been Imperial forces attempting to pacify it, there have been Inquisitors fighting in the shadows against the myriad foes that lurk there. For as long as the Sector has had an ongoing Crusade, agents of the Inquisition have remained in the shadows hunting down first the remnant threats of the Regency, and now the rebels and heretics the unstable sector is prone to producing. Collectively the &#039;&#039;Ordos Prosperitas&#039;&#039; - known in Low Gothic as the &#039;&#039;Prosperitas Conclave&#039;&#039; - are sworn to defend the Prosperitas Sector from the threats that lurk in the shadows, and to defend the wider Imperium from the threats the Sector contains within its ancient worlds.&lt;br /&gt;
&lt;br /&gt;
* [[The Prosperitas Conclave]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Military Forces of the Prosperitas Crusade ===&lt;br /&gt;
Though it commands incalculable numbers of individual military personnel and kilometer-long warships, the Prosperitas Crusade is disregarded and under-resourced relative to Imperial campaigns in other Sectors. While those who join it and lead it are devoted towards its eventual victory, the distant powers of Holy Terra show little interest in its fate and that of this far frontier of the Imperium so very removed from their affairs, and those of the Imperial state. &lt;br /&gt;
&lt;br /&gt;
The Prosperitas Crusade is divided between those who directly serve the Warmaster in the Crusade &#039;proper&#039; and those other military factions that support it in force.&lt;br /&gt;
&lt;br /&gt;
* [[The Prosperitas Crusade and High Command]] including: &lt;br /&gt;
&lt;br /&gt;
** [[The Battlefleet Prosperitas]]&lt;br /&gt;
** [[Imperial Guard Regiments of the Loyal One Hundred|The Imperial Guard Regiments of the Loyal One Hundred]]&lt;br /&gt;
** [[The Prosperitas Commissariat and Stormtrooper Regiments]] &lt;br /&gt;
&lt;br /&gt;
* The Astartes of the [[The Lions of Nemea|Lions of Nemea]]&lt;br /&gt;
&lt;br /&gt;
* The Adeptus Titanicus - the Titans of the [[Legio Ferraeus]] and the [[Demi-Legio Custodii Incudatem]]&lt;br /&gt;
&lt;br /&gt;
* The Questor Mechanicum Knights of the [[The Knight Houses of Anaximund|Houses of Anaximund]]&lt;br /&gt;
&lt;br /&gt;
=== Noble Houses in the Prosperitas Sector ===&lt;br /&gt;
Born from the bloodlines of the Sector&#039;s conquerors, the [[The Imperial Nobility|Nobility]], the Houses of the Prosperitas Sector have storied histories stretching back to the Sector&#039;s founding. But despite their heroic roots in the military conquests of the Prosperitas Crusade, the Noble Houses have lost focus upon the great heroism of their ancestors and turned to their own petty selfish needs, waging war on each other in order to expand their own control over the Sector.&lt;br /&gt;
&lt;br /&gt;
* These comprise the Great Houses of the Prosperitas Sector:&lt;br /&gt;
&lt;br /&gt;
** [[House Durovera]]&lt;br /&gt;
** [[House Vilas-Lobo]]&lt;br /&gt;
** [[Houses Palamyr and Caerlyn]]&lt;br /&gt;
** [[House Di Firro]]&lt;br /&gt;
** [[House Ruttyer]]&lt;br /&gt;
** [[House Globex]]&lt;br /&gt;
** [[House Volkov]]&lt;br /&gt;
** [[House Sarandeen]]&lt;br /&gt;
** [[House Roshan-Fikran]]&lt;br /&gt;
&lt;br /&gt;
* the [[Minor and Former Houses of the Prosperitas Sector]]&lt;br /&gt;
&lt;br /&gt;
* and the Navigators of the [[Navis Nobilite Houses of the Prosperitas Sector]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== The Adeptus Arbites in the Prosperitas Sector ===&lt;br /&gt;
The Adeptus Arbites are the Imperial law enforcement and judiciary. Oath-sworn to uphold Imperial Law above all else, they pursue, prosecute, judge and summarily punish the most serious criminals, answering to neither Planetary Governor nor Noble House in their pursuit of the Emperor’s Justice.&lt;br /&gt;
&lt;br /&gt;
* [[The Adeptus Arbites in the Prosperitas Sector|The Adeptus Arbites]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Ecclesiarchy in the Prosperitas Sector ===&lt;br /&gt;
Wounded by conflict, the [[Ecclesiarchy]] in the Prosperitas Sector is recovering from the influence of a bloody internal struggle fought between loyalists and the heretics of the [[The_Ecclesiarchy_Sects_of_the_Prosperitas_Sector#The_Rise_and_Fall_of_the_Temple_of_the_Saviour_Emperor|Temple of the Saviour Emperor]] led by now-executed Heresiarch [[Grulge]].&lt;br /&gt;
&lt;br /&gt;
* [[The Ecclesiarchy Sects of the Prosperitas Sector]]&lt;br /&gt;
&lt;br /&gt;
* [[The Orders of the Adepta Sororitas in the Prosperitas Sector]]&lt;br /&gt;
&lt;br /&gt;
=== The Mechanicus in the Prosperitas Sector ===&lt;br /&gt;
The Three Forges of the Prosperitas Sector each have their own massively divergent philosophy on their approach to their faith and their mastery of technology. This has historically led to political spats and confrontations between them that have boiled over on occasion to open hostility. Each Forge is culturally and philosophically distinct, and their ways are alien to each other.&lt;br /&gt;
&lt;br /&gt;
* [[The Mechanicus Priesthood of Ferraeus]]&lt;br /&gt;
&lt;br /&gt;
* [[The Mechanicus Priesthood of Naximus Prime]]&lt;br /&gt;
&lt;br /&gt;
* Lastly, the [[Explorator Fleets of the Prosperitas Sector|Explorator Fleets]] form a nomadic, somewhat-independent element of the Adeptus Mechanicus.&lt;br /&gt;
&lt;br /&gt;
=== Significant Ethnic Groups of the Prosperitas Sector ===&lt;br /&gt;
While not factions in their own right, there are some significant sub-groups and cultures found within the Imperial population of the Prosperitas Sector whose differences make them notable enough to be mentioned in detail. &lt;br /&gt;
&lt;br /&gt;
The primary population of the Prosperitas sector is split between:&lt;br /&gt;
&lt;br /&gt;
* The [[Imperial Colonists]] who arrived with the [[Prosperitas Crusade]].&lt;br /&gt;
&lt;br /&gt;
* The [[Annwfyn]] ethnic group, who represent the original human settlers of the Prosperitas Sector prior to both [[Regency]] and Imperial rule.&lt;br /&gt;
&lt;br /&gt;
* The [[Ruwwad]] ethnic group who lost many of their homeworlds during the formation of the [[Timeline_of_Historical_Events#331.M41_-_The_Tenebris_Arm_-|Tenebris Arm]]&lt;br /&gt;
&lt;br /&gt;
There are also two fairly significant subgroups:&lt;br /&gt;
&lt;br /&gt;
* The [[Voidborn]], a subculture amongst those humans born in space, who rarely visit worlds.&lt;br /&gt;
&lt;br /&gt;
* The [[Raivans]], an Abhuman subspecies unique to the Prosperitas Sector with their own unique subculture.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Sector_Report_XII&amp;diff=4293</id>
		<title>Sector Report XII</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Sector_Report_XII&amp;diff=4293"/>
		<updated>2025-07-10T15:39:36Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;+ From the Blind Scribes of the Ordos Prosperitas+&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+ Thought for the Day +&lt;br /&gt;
«It is not the duty of the Servant to understand the motives of the Master, but to serve….»&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
++ Begin Data Inload&lt;br /&gt;
++ Pending…. ++&lt;br /&gt;
++ The current date is 4-526-599.M41 ++&lt;br /&gt;
++ Report Begins ++&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ++ Major Events ++ ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
++ Be aware that the detail and annotations provided in these updates is available only to the servants of the Inquisition – the full contents of these reports is Consignarus Obscurus Maximus, and should not be shared beyond our ranks ++&lt;br /&gt;
&lt;br /&gt;
++ The Blind Scribes apologise for the delay in providing this Sector Report covering the end of 598.M41 but were thwarted by the agents of the Lord of Plagues ++&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 4-786.598.M41- The Reshaping of Amenophis IV ====&lt;br /&gt;
Hidden from the wider Sector at large, Inquisitorial Agents intervene on the surface of [[Amenophis IV]], where agents of the eldritch entity known currently as SCENIC (or “The Darkness” by Inquisitorial forces) seek to corrupt an Ancient Alien site. Though successful, the redirection of built up psychic energies into the Xenos artefacts at the site activated ancient world-shaping engines beneath the surface of the world; Almost overnight, the arid wasteland begins to transform, as sudden climate change sweeps the planet. Rainstorms wash away millenia of toxic pollutants, and rapidly propagating plant-life begins to spring up.&lt;br /&gt;
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This rapid climate change is shocking, and, only due to the rapid intervention of the planet’s rulers (supported by the Inquisition), prevents the stability of the planet&#039;s population from being compromised. The majority of Inquisitors (advised by their agents) opt to use an Iron Hand Velvet Glove approach - by isolating the populace from the appearance of the world’s secondary inhabitants the Xenos known as &#039;&#039;&#039;Cuetzpali&#039;&#039;&#039;, a lizard-like humanoid race. For now, the Ordo Xenos recommends containment of this emergent Xenos force and even limited cooperations as the Cuetzpali are dually aligned against both the forces of Chaos and the eldritch entity known as SCENIC -  who they have a great knowledge of.&lt;br /&gt;
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Over the coming months, Amenophis changes, and the Governors of Lower and Upper Amenophis bring in Agri-Engineers from [[Midsummer]] and [[Persephon]] to direct the  rampant growth, and build irrigation systems to direct the newly freshly-flowing waters of the Aur Delta to the suddenly fertile land around in. The experts believe that, within two generations, the world will be fully reshaped into a fertile Agri-world; for now, production will be enough to complement that of Persephon IV, as that world recovers from generations of war against the Ork - and it will allow it to restore its own agricultural capacity. &lt;br /&gt;
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Via direct intervention of &#039;&#039;&#039;Inquisitor-Penintent Haslinger&#039;&#039;&#039; with &#039;&#039;&#039;[[House Vilas-Lobo]]&#039;&#039;&#039;, the Inquisition is able to persuade the House to accept the new situation and continue its hands-off governance of the world - the Vilas-Lobo, seeing the power granted by having an agri-world firmly within its domain, agrees to follow the Inquisition’s requests, as well as staying well away from the areas that Ordo Xenos have deemed forbidden. The Governors successfully capitalise on this breathing space to further strengthen their personal control of the world. Though the Vilas-Lobo are not likely to release them from their vassaldom, if the Minor House is smart and subtle, they may very well secure a bright future for their bloodline.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; The exact scope of the enemy’s plans on Amenophis will never be fully realised; we believe that SCENIC’s Agent was building a xenos psychic weapon. The consequences of them completing that weapon can only be imagined. It is theorised that this was a possible counterplay to Merewald, where the Archenemy had moved to assault SCENIC with their own psychic weapon.&lt;br /&gt;
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: While knowing that our greatest enemies in this Sector are at each other&#039;s throats is a source of considerable relief, we cannot expect that their moves against each other will not come at an immense cost of loyal Imperial lives as collateral.&lt;br /&gt;
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: Furthermore, be advised that the “Forbidden Zones” of Amenophis are the immediate areas around identified Spawning Engines of the Cuetzpali - for now, we have ceded those areas of the planet to them; and they seem to be just as keen on avoiding our people as we are in avoiding them. For now we have a truce. For now. As distasteful as it may be for some of us to acknowledge it, refusing the aid of an ally who understands our mutual ancient foe better than we do is not in our best interest. What the future holds is another matter - we have yet to identify a weakness in the ancient engines of Amenophis that would allow us to destroy them without causing a chain reaction of catastrophic proportions and likely creating a warp-rift.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor-Penitent Haslinger:&#039;&#039;&#039; House Vilas-Lobo, despite their foul reputation, are a pragmatic House driven foremost by the acquisition of capital over all other concerns - so they can reclaim the investment that their Mother-House on Terra poured into the coffers of House Durovera upon the commencement of the Prosperitas Crusade. As long as they remain convinced that the new situation of the planet is to their benefit, they will be happy to observe Inquisitorial mandates over the Forbidden Zones. &lt;br /&gt;
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* &#039;&#039;&#039;Lord-Inquisitor Aetos:&#039;&#039;&#039; In the aftermath of events, and after listening to the advice of mission commanders, the Conclave voted to execute all former Imperial personnel recovered from the hands of Greppur Tain, as well as  a single Tomb Priest by the name of Nekhbet - while sparing the majority of the Order, in the interest of maintaining order on the planetary surface. Regarding the Sorors, we have, to our regret, opted to euthanize those who had become deeply corrupted by SCENIC, while sparing Sister-Palatine Iona as the Adepta Sororitas have been without… reasonable leadership for several years now, and it has its benefits to spare her. Some of the executed were transferred to Inquisitor-Penitent Haslinger for dissection, so we might better understand the spiritual and physical effects of SCENIC on the mind and body. The results of that report are now being awaited by the Conclave.&lt;br /&gt;
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==== 4-805-598.M41 - An Enemy Revealed ====&lt;br /&gt;
In the aftermath of the Inquisitorial intervention, Inquisitorial teams picking through the ruins of Blacksite Amaranth gathered considerable evidence that the Blacksite had fallen to the influence of renegade members of the Inquisition. The Prosperitas Conclave, backed up by research undertaken by the Inquisitorial Cell aboard the &#039;&#039;&#039;HIMVS &#039;&#039;Stormchaser&#039;&#039; &#039;&#039;&#039;, have named this hostile faction as &#039;&#039;&#039;The Prometheae&#039;&#039;&#039;. &lt;br /&gt;
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The Official Conclave stance on the Prometheae is that they are an ancient and heretical subfaction within the Inquisition who owe their creation to the belief that they can harness the power of the warp to recreate or resurrect the Emperor in his current form. The sect believe they can ‘Steal Fire From The Gods’ quite literally, and operate strange religious customs of Emperor-worship that border on the blasphemous, having been known to be willing to use bound daemons and forbidden warp witchcraft to their advantage. The Ordo Prosperitas stance is that any follower of the Sect, even those claiming to be Inquisitors, are heretics, and have been tried in absentia in a formal session of the Conclave that officially declares the shadowy enemy as all Excommunicate Traitoris -- with a kill order in place to execute (after interrogation) any known member of the sect with extreme prejudice. &#039;&#039;&#039;Inquisitor Reyna Haslinger&#039;&#039;&#039; (not to be confused with her loyal sister, &#039;&#039;&#039;Inquisitor-Penitent Rilke Haslinger&#039;&#039;&#039;) and the now-deceased &#039;&#039;&#039;Lord-Inquisitor Andros&#039;&#039;&#039; are declared to be amongst the traitors, with Andros being posthumously stripped of all titles. When Andros’ body is exhumed to be beheaded and ritually burned at the stake however,  it is found to have gone missing - leading many Inquisitors to advise their agents that the enemy may have infiltrated more deeply than they expected - hardly surprising, given that Andros previously led the Prosperitas Conclave.&lt;br /&gt;
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There are no formal responses from this shadow-Inquisition on this matter, but an assassination attempt was apparently made on Lord-Inquisitor Aetos in the following months that many view as retribution from the renegades for the open declaration of war. The attack fails though, and the Lord-Inquisitor is unharmed.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus&#039;&#039;&#039; - The Prometheae are uniquely invested in the Prosperitas Sector, but their heritage is in ancient misguided philosophies such as Xanthism and Horusianism; they seek to make use of the unique secrets of this Sector while pursuing paths that justify moral compromises; their willingness to sacrifice Imperial lives and worlds to achieve their ultimate outcomes is just the lesser of their crimes; theirs is a slippery slope towards outright daemonology and heresy from there. All out of the belief that they can uncover secrets of the sector that will allow them to create their own God-Emperor. Something we have all learned recently, is that this is not exclusively their own madness…&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Valtrois&#039;&#039;&#039; - Agents should not underestimate the Prometheae -- they have had access to an array of void craft, including ones that demonstrate potent esoteric weaponry and equipment. They also have a considerable level of structure to their operation, with a full array of agents equal to your own cells, and compromised Blacksites, such as Amaranth - and very likely others that we are still unaware of. Have no doubt the followers of the Prometheae are not simply a shadow to the Conclave but a dark mirror - it has also been reported that they can call upon Space Marines of unknown origin to aid them. If you have further questions, please contact &#039;&#039;&#039;Interrogator Castronova&#039;&#039;&#039; or &#039;&#039;&#039;Interrogator Jensch&#039;&#039;&#039; who represent our most experienced Agents with this threat.&lt;br /&gt;
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==== 4-871.598.M41 - The Archenemy Contained ====&lt;br /&gt;
The destruction of several warships of the Weeping Eye and of Creeping Death Warbands after Greppur Tain’s sudden and unexpected raid on [[Amenophis]] seems to have hamstrung the capacity of the warbands to mount a meaningful challenge against the Imperial Navy cordon around their captured foothold on [[Kelper Prime]] - there are rumours that special forces from the Imperial Guard and of the Astartes Lions of Nemea have been mounting missions of sabotage in support of resistance fighters on the surface of Kelper, but the outlook of a meaningful resistance remains bleak, as the warp-birthed plagues and taint surrounding the warband seep into the very nature of the world.&lt;br /&gt;
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Rimward, the Secundus front, remains more hotly contested -- but the reach of the Regency remains contained to the Subsector,  in part due to the fact that the Archenemy seem no more capable than Imperial Navigators at navigating the natural defence that is the [[Void_Hazards|Mor Draenog]], with its strange gravity-tides, nebula and stellar creches, as well as its uniquely difficult warp tides. Thanks in part to stellar maps acquired from the Archenemy during the liberation of [[Polarnus Station]] by the &#039;&#039;&#039;HIMVS &#039;&#039;Lord’s Confidence&#039;&#039; &#039;&#039;&#039;, the Imperial Navy is able to deploy vessels to ancient space-lanes to block probing assaults and raids that the Regency would have otherwise exploited. &lt;br /&gt;
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==== 4-153.599.M41 - Prosperitas est ad populi Imperialis ====&lt;br /&gt;
After a [[Gazetteer_XI|vidreel]] is released showing lesser House Durovera Scion, Lance Durovera, a Hero of the Aeronautica Imperialis, executing Governor Dunkeld of [[Lerwick]], alongside her wife, an Imperial Cardinal - one of the few ruling noble families of Annwfyn decent, apparently for collaborating with Rising Flame insurgents in the fighting on Lerwick. The sector’s Imperial population is further galvanised by speeches made by &#039;&#039;&#039;Sector Governor Hermione Durovera&#039;&#039;&#039;, who continues her campaign of stoking the violent and xenophobic tendencies of the Imperial population against the native cultures of the worlds of the Prosperitas Sector - even offering incentives such as settlement rights or transfers of ownerships of businesses to those who can show proof of [[Ruwwadi]] and [[Annwfyn]] citizens of aiding or abetting insurgency - no incident demonstrates the instability this has caused better than the tragedy of the Star of Pilgrimage:  Imperial crewmembers justify an attempted mutiny against the Chartist Captain of the Ruwwadi light freighter with unproven accusations of sedition. Due to the confusion caused by House Durovera’s ordinances, the System Defence Fleet vessels above Monacus - where the ship anchored - hesitate to act. Cornered, and after her children are killed in the fight against  the mutineers, the Captain spitefully scuttles the vessel, by deploying all counter-boarding measures simultaneously. The vessel decompresses almost instantly,  causing it to be lost with all hands.&lt;br /&gt;
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Trust in Hermione Durovera’s greatest rival, &#039;&#039;&#039;Warmaster Khan&#039;&#039;&#039;, is degraded as a result of this, given Khan is of Ruwwadi descent herself, with more and more Imperial colonists becoming suspicious of the Crusade, as a campaign of rumours spreads, claiming that the Warmaster is alternately recruiting Annwfyn and Ruwwadi-only Regiments, and that she also intends to giving equal rights to the Raivan Abhumans in service. &lt;br /&gt;
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Most bizarrely effective in agitating the Imperial populace is a rumour that the Warmaster is bringing in Regiments from outside the Sector. Even though this would bolster the colonist population, and perhaps provide a greater bulwark against [[Annwyfn]] and [[Ruwwadi]] native interests, for some reason, it inflames a newfound fear of being displaced in the Crusade by non-Prosperitan Imperial soldiers. This highlights how fragile and distorted the identity that Hermione Durovera has tried to forge for the colonial population is.&lt;br /&gt;
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There is nothing to suggest that any of these rumours have any grain of truth, but House Durovera has apparently spent considerable wealth buying the loyalty of almost every planetary Vox Guild Guildmaster, and with it, increasing the Governor’s effective ability to spread her version of the truth.&lt;br /&gt;
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Although the incentive to take control of favourable land and resources from natives makes the Sector Governor popular amongst the common people (while reducing the threat of her most powerful political opponent, Warmaster Khan) -- some have begun to question her wisdom in fanning the flames to such an extent. No longer is this contained to quiet conversations between common folk worried of being accused of seditious anti-Imperial liberal views - the Sector Nobility are increasingly uncomfortable with the Governor’s rhetoric. Most Nobles have never held strong opinions on the various cultural norms of the underclasses be they Imperial, Annwfyn or Ruwwad, as long as it does not interfere in the daily operation of their various enterprises;  living in vastly removed Household cultures of their own on their side of the wealth divide,  many find Hermione Duroveras newfound interest in how the underclass live an odd obsession at best. But now, with the inevitable increase in &#039;&#039;&#039;Rising Flame&#039;&#039;&#039; activity disrupting their business interests, many Nobles are growing irritated - and see Hermione as the root cause for new violence - not to mention that many thought that the Crusade had decisively ended any meaningful Rising Flame threat after the &#039;&#039;&#039;censure of [[Korimesta]]&#039;&#039;&#039;. &lt;br /&gt;
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It believed that this is topic is openly debated in the Court of House Vilas-Lobo - the House has always been the master of using fear and awe to gain compliance from their subjects and enemies; but even they recognise when a pointless conflict is being created. However, what is more likely to bring the nobility to action is House Durovera’s control of the Vox Guilds - as they can definitely see how Hermione might eventually turn her rhetoric and the whipped-up populace against them. &lt;br /&gt;
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* &#039;&#039;&#039;Lady-Inquisitor Duplesis:&#039;&#039;&#039; It should be noted that, while the Scribes have used broad strokes in their terminology, the “colonial Imperial” population is not homogenous in its behaviour. While Sector Governor Durovera’s command of the Vox Guilds gives her a concerning far reach, many transplanted colonial populations have a perfectly harmonious relationship with the native populations of their worlds. That said, this violence and the newscasts put out by the Vox Guilds threaten even these more balanced relationships. It is unfortunate that Grulge consumed all our domestic resources, otherwise the worrying acquisition of the loyalties of so many Vox Guilds across the sector might have been noticed sooner - though it seems House Durovera planned carefully for this, and often used proxies to deliberately mask its acquisitions from us. &lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; My fear is that the one thing we relied  on to control Hermione Durovera until now -- that her House was compromised and controlled by a Daemon wearing her brother’s flesh -- is no longer sufficient to keep her under our thumb. She is smart enough to know that too much  time has passed for us to still be able to justify purging her House on that basis.&lt;br /&gt;
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* &#039;&#039;&#039;Lord-Inquisitor Aetos:&#039;&#039;&#039; I must remind my fellow Inquisitors that Hermione Durovera is, by right of Birth, the Emperor’s chosen representative to the Sector Throne -- with her bloodline chosen by the Senatorum Imperialis to rule. So, unless her bloodline is proven to be compromised (infiltrators notwithstanding), then it is not the Inquisition’s place to interfere in the leadership of the Sector. We have greater priorities to contend with than starting a civil war.&lt;br /&gt;
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==== 4-331.599.M41 - A Light In the Mists ====&lt;br /&gt;
An Inquisitorial Strikeforce (Operation INCANDESCENT)  deployed to the [[Void Hazards|Mor Draenog]] uncovers a renegade Inquisition operation conducted by &#039;&#039;&#039;Inquisitor Darius Nasser&#039;&#039;&#039; and the long-believed-dead &#039;&#039;&#039;Inquisitor Zamiel Mordininian&#039;&#039;&#039;. On the surface of [[Corbenic IV]], these Inquisitors planned to use esoteric means to draw the light of the Astronomicon to their location, and to incarnate the Emperor in a body that (according to research notes gathered by Inquisitorial cleanup teams) created from His very genetic material: it is a grown PBDX-001, a preserved embryo containing the genetic material of the Emperor,  originally kept in the Blacksite in Polarnus, and stolen during the Archenemy occupation of the Station. Exposing the potential child of the Emperor to a Xenos of the [[Xenos|Dark Eldar]] - the Haemonculi that calls itself &#039;&#039;&#039;“Father”&#039;&#039;&#039; - would be enough to justify the execution of these two Inquisitors - but this was, in fact, a single sin in their vast list of transgressions. Their ostensibly ‘holy’ goal, however, has allowed the Inquisitors to surround themselves with several fanatical Inquisitorial acolytes and, perhaps more worryingly, members of the [[Order of His Sanguine Tears]] - who appear to have drifted from their Canoness to the leadership of these Inquisitors.&lt;br /&gt;
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They were at least partially successful in ritually summoning the energies of the Astronomicon to their ritual for a matter of hours, before the energies of the ritual are unbound by the Strike Force -- though the touch of the Emperor’s light remains upon the world, saturating it in the energies of the Astronomicon, creating a temporary ‘star’ of energy suspended in the planet’s atmosphere.&lt;br /&gt;
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Due to the nature of the incident being so incredibly heretic and  immeasurably harmful to the reputation of the Conclave , the Inquisition has adopted a cover story for this incident recommended by the Command Team of the Strike Force, specifically that:&lt;br /&gt;
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: “&#039;&#039;Agents of the Regency used foul magics to attempt to rip a hole in the Warp, creating a second Lash of the Eye. Imperial forces - including a detachment of Her Imperial Navy led by Admiral Chandier, and a scratch squad drawn together by Hero of the Imperium [[Giancarlo Firenze]] - attempted to disrupt this vile rite. By the intervention of the God-Emperor, the efforts of the Regency were prevented. The Light of Their Favour will forever shine as a beacon, marking the site of this historic victory&#039;&#039;. “&lt;br /&gt;
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Multiple elements of local popular liturgy utilise the terminology of a Beacon; heavy use of this reference has layered potential benefits. All Agents are recommended to keep to this line.&lt;br /&gt;
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In light of his actions, and  in spite of being officially retired, &#039;&#039;&#039;Major Firenze&#039;&#039;&#039; is granted the honour of being named ‘Archmilitant’ in a small private ceremony by the  Warmaster, amongst his myriad of decorations.&lt;br /&gt;
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While both the Inquisitors were executed and their surviving retinues are captured by Inquisitorial forces that landed shortly after the alarm was given, their apparent co-conspirators - the agents of the Adeptus Mechanicus, the Dark Eldar, and an unknown cloaked vessel - manage to flee the world in the aftermath, along with several members of the [[Rising Flame]] who cooperated with the Inquisitorial Strike Team. &lt;br /&gt;
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Thankfully, the Strike Team also managed to  recover several important missing  persons. [[Admiral Chandier]], the Commander of Polarnus Station, along with &#039;&#039;&#039;Commander Darling&#039;&#039;&#039;, Head of Medicae for Polarnus, are found alive and safe, though the Admiral has clearly been hardened by her experiences - being now harsher and more devout in her loyalties to the Emperor. Though the Admiral presents an issue to be contained and carefully transitioned back to her post by the Inquisition, the recovery of &#039;&#039;&#039;[[Callum Gearwright]]&#039;&#039;&#039;, Saint-Presumptive  of the Imperial Faith and inspiration to the [[Gearwrights|Gearwright Sect]] is something to be celebrated, with them being escorted immediately to the front of the Crusade. &lt;br /&gt;
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* &#039;&#039;&#039;Lady-Inquisitor Duplesis:&#039;&#039;&#039; Tech Priests claiming loyalty to Forge Ferraeus being present as co-conspirators makes an worrying degree of sense. While it is of no doubt that our former colleagues bear  the blame for the crimes committed, they also  did not have the whole means to do so - those appear to have been supplied by the Tech Priests. It is no secret amongst the Conclave that I suspected that the sudden mechanical failure of Polarnus Stations defence systems was not due to Dark Mechanicus witchcraft - rather from betrayal and sabotage from the inside. This explains why one of my veteran agents  was compromised by an unknown enemy, with his will controlled by unusual technologies -- deliberately left for our teams to rescue: a sleeper agent instructed to retrieve exactly one item, Item-001 PDBX, a genetically viable sample of the God Emperor, an embryo - that later was tracked by my agents leaving Polarnus Station aboard a vessel with Ferrean Colors.&lt;br /&gt;
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: When you consider that, amongst the assassins encountered by Inquisition Agents on [[Finisterra]] to kill Hermione Durovera - there was a single Heretek capable of jumping bodies via the means of machine-possession, then the weight of evidence becomes insurmountable. We have some serious questions to ask of Ferraeus’ leadership; and its consolidation of power over Castellum is even more worrying given these events. Challenging Ferraeus directly will be difficult, and we need to consider alternative approaches to gain further information before we move more officially against them.&lt;br /&gt;
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* &#039;&#039;&#039;Lord Inquisitor Aetos:&#039;&#039;&#039; &#039;&#039;The Beneficent Eye&#039;&#039; - the flagship of Inquisitor Nasser was intercepted by my own craft - bearing with it a considerable amount of gathered material by Nasser, no doubt  intended to strike the Prosperitas Conclave Excommunicate Traitoris by appealing directly to the Inquisitorial Representative on Terra and the Terran Conclave itself. We were unable to persuade the captain of the Eye to surrender and the resulting void battle caused the vessel to detonate with all hands aboard. We sadly will never know what Nasser believed he had on this Conclave that he felt certain enough to guarantee its downfall - but I am certain that whatever he had assembled, it was a pack of forged falsehoods designed to support his mad cause.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; Custody of Thorian personnel captured during Operation INCANDESCENT has been granted to &#039;&#039;&#039;Malachi Strix&#039;&#039;&#039;, who, having proven himself pure of the intent and free of the influence of Inquisitor Nasser (his former Master) has been granted the initial duty of determining the fate of those taken alive. Anyone desiring to interact with captives taken during the operation should approach Strix first, and then myself, as I am taking responsibility for providing prison facilities aboard my own vessels. Hopefully, some of them might find some degree of redemption. It should be noted to all agents that &#039;&#039;&#039;no individuals of the Adepta Sororitas were encountered during this operation&#039;&#039;&#039; as far as you are concerned. Any individuals bearing symbols or equipment that could be mistaken for those of the Sororitas are false pretenders and not a part of the hallowed order. Nonetheless, should you encounter such an individual, do not be surprised if they demonstrate signs of mind-wiping as it has been necessary to suppress their aberrant personalities.&lt;br /&gt;
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==== 4-331.599.M41 - Movement in the Shadows ====&lt;br /&gt;
Though the disruption of the Astronomicon caused temporary chaos amongst the Navigators of the Imperium, the Archenemy’s various forces were not as hobbled during the few hours of the ‘blip’. Thankfully, due to the swiftness of the Inquisitorial forces in disrupting the heretical ritual, the enemy only obtained a small advantage, with a handful of opportunistic ships using the stilling of the border between the Astronomicon and Eyestorm Tenebris to pass into realspace and make small level raids.&lt;br /&gt;
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The most significant of these was when a small Battlegroup of Regency vessels gone to warp at [[Helaerus III]], exploiting the blindness of Naval Navigators to trick them into pursuing them into the depths of the warp - and causing those ships to be lost with all hands - before they exit the warp in orbit of [[Carthusia]] to launch  a wave of torpedoes at the planet. The majority of these are intercepted by orbital platforms but the surprise attack catches them at less than full readiness, and several strike the planet, devastating swathes of swampland. The Regency ships go to warp shortly after this, and continue to harry shipping within Subsector Primus, despite the pursuit of Imperial Navy and House Durovera vessels. It is believed that they were able to operate with the aid of infiltrators and saboteurs from the Regency who were encountered in numerous stations of the Imperium.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; We have been continuing to coordinate with &#039;&#039;&#039;Commissar Demelza Quinn&#039;&#039;&#039;, who exposed the infiltration by the so-called “Liberi Horibili”, and who continues to spearhead the operations against these infiltrators with the support of Commissariat assets. But if you feel you have the talents to assist against either Regency Infiltrators or the rogue Archenemy battlegroup, then please reach out to Commissar Quinn who is coordinating efforts as a distant hand of the Inquisition in these matters.&lt;br /&gt;
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==== 4-333.599.M41 - The Nightmares Pursued ====&lt;br /&gt;
Observation vessels dispatched to pursue Eldar vessels fleeing the surface of [[Corbenic IV]] are able to follow the vessels back to a base of operations on the fringes of the [[Mor Draenog]], only to find the [[Circle of Thorns]], namely the Eldar and the Pykes - who form the largest pirate group within the Criminal Syndicate - besieged by a bizarre sight: an animated ossified Void Whale corpse having apparently attacked the Pirate base and vomited waves of the living dead to assault it. The Eldar vessels that left Corbenic IV hold at the edge of the system, seemingly observing the conflict. Pursuit vessels are able to intercept numerous cries for aid from the besieged Circle forces, but they go unanswered, as the perfidious Eldar having apparently no loyalty to even their own kin,  abandoning them to their fate. Faced with the choice between pursuing Father or observing the phenomenon, the pursuit vessel’s Captain opts to remain and observe the attack, capturing in detail the horrific improvised vessel and its assault forces rapidly suborning the pirate facility and overrunning both Eldar and Human vessels anchored there… before the force seemingly slips into an inky-black gate in space with its new acquisitions.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Zahid:&#039;&#039;&#039; I think we can be fairly certain that - judging from what has been reported from the depths of the Eldar ‘Ishari’ city of Ishamar and on several other worlds by multiple investigating Agents - we are dealing with more recently arrived or, perhaps more accurately, reawoken forces of the entity we are naming SCENIC. These appear, on the surface, to be humans, but  in possession of a supernatural mastery over death, fear and darkness - my own agents have been working hard to gather information of these entities and their movements, and we currently hold one captive thanks to the Agents involved in the Operation in The Wake prior to the Silence - but any Agent who believes they have information should reach out to my lead agent, &#039;&#039;&#039;Agitator-Confessor Gwyn&#039;&#039;&#039;, who has been coordinating efforts to better understand them.&lt;br /&gt;
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==== 4-378.599.M41 - The Helot’s Crusade ====&lt;br /&gt;
The return of &#039;&#039;&#039;Callum Gearwright&#039;&#039;&#039; and his &#039;&#039;&#039;Lifeward Baris&#039;&#039;&#039; means that the [[Gearwrights|Gearwright sect]] continues its slow crawl to being legitimised by the Sector Ecclesiarchy, as more and more recognise the Sainthood of the former Astropath. There are still plenty who do not embrace it,  with the Ecclesiarchy politically choosing to continue referring to Callum as ‘The Saint Presumptive’ in order to prevent fragmentation with the more conservative members of the faith.&lt;br /&gt;
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But other, less legitimised sects, remain relevant to the Sector. &lt;br /&gt;
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Once commonly referred to as the “Redemption” being born from the fanatical movement from Segmentum Solar,  begin to report visions of a figure burning with His Light calling them to action against the Darkness - seeking a revival the most senior leaders amongst this outlawed sect declare themselves as the &#039;&#039;&#039;[[Congregation of His Burning Martyr]]&#039;&#039;&#039;. Based on Inquisitorial analysis, the outpouring of energies of the Astronomicon from [[Corbenic IV]] have had a distinct long-term psychological and spiritual effect on those of most extreme levels of belief in the God-Emperor inuring them in some way against the effects of the entity known as &#039;&#039;&#039;SCENIC&#039;&#039;&#039;, though seemingly influenced by this shared vision of a burning figure. &#039;&#039;&#039;The Burned Saint&#039;&#039;&#039; - as this figure comes to be referred to in common parlance within the sect -  is a focal point for a mass rising of the most faithful amongst the Helots and Underclasses of the Imperium - these forces mobilise against perceived mutants, witches, chaos cults and, most significantly, forces of the Darkness. In a number of locations, the continued predations of the Eldar offshoot subspecies known as the Ishari are turned back by unwashed hordes with hastily assembled weaponry and flame projectors. &lt;br /&gt;
&lt;br /&gt;
A dramatic turn of events on [[Letifer]] sees the Congregation rampage through the Hive City of Effluent’s Mouth, the seat of the Alchymist’s Guild on Letifer (and the source of the River Effluent that flows from the cities Chem-Factorums) with the support of the Guild. The rebellion is against the City’s Governor, whose armies of Enforcers are unable to hold off Congregation members armed with flamers and chem-throwers supplied by the guild. Despite the chaos caused by the uprising, Inquisitorial forces are able to infiltrate the Spire as it falls, where they witness the Governor transform into a large bat-winged entity before being consumed by flames. Inquisitorial forces are able to martyr those who pay witness to this, and make off with the body of the Chiropteran before its discovery can cause further mass panic. For now, Effluent’s Mouth formally becomes the seat of the Congregation with the support of the Alchemyst’s Guild, that seems to have fully been subsumed into the Congregation and spreads its influence on Letifer. &lt;br /&gt;
&lt;br /&gt;
This “&#039;&#039;&#039;Helot’s Crusade&#039;&#039;&#039;” continues to rage across the Sector to the current date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inquisitor Zahid:&#039;&#039;&#039; The Inquisition believes that this figure is [[Argento Vern]], formerly the Herald of the Prosperitas Conclave, who was consumed in flames as a martyr during the Inquisitorial operation on Corbenic IV, himself formerly of the Redemption. Seeing as he was so close to the epicentre of the detonation of psychic energies created by the Corbenic Beacon and of such profound and fanatical faith in the Emperor, it is highly likely that Vern’s psychic if not physical essence was carried on the dispersing wave of energies, causing his personality and beliefs to find home in those like-minded. This is an understandably fascinating phenomenon - were we all as lucky as to have the Emperor lend Their Energies to our messages to the faithful, perhaps other concepts might have been disseminated so profoundly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inquisitor-Penitent Haslinger:&#039;&#039;&#039; Though we can be pleased to see the Faithful finding themselves buoyed against the invasive presence of SCENIC, it cannot be forgotten that, regardless of their retitling of their order, what was once the Redemption and is now the &#039;&#039;&#039;Congregation of the Burning Martyr&#039;&#039;&#039; is not a sect recognized by the Ecclesiarchy, but, rather, one that seeks to entirely supplant it with its own fanatical belief system. It is not dissimilar to the Templars we have only recently put down, in seeking to supplant the Imperium with a religious state. Thankfully, with the Cult’s roots amongst the common helots and lower classes of our Imperium means it lacks the political leverage that allowed the Temple to take significant root within the sector hierarchy. This ‘Helot’s Crusade’ should be carefully monitored, we can ill-afford a rebellion at this time - but… with the right influences, we might well exploit it as a weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 4-660.599.M41- Secundus Bleeds ====&lt;br /&gt;
Things are going poorly for the Crusade. Since her victory in the Epona Stars, the Regency Admiral Jehanne Anointed-Sword-of-the-Bladed-Fleet, appears to be the chosen commander of the Regency offensive in Subsector Secundus. While she has not been able to decisively break the Imperial lines constraining their forces to the Subsector, she has succeeded in turning several fronts into protracted conflicts that the Crusade has been forced to reinforce constantly by digging her forces into trench lines and  orbital dropped defensive bastions. Though the Crusade has a theoretically unlimited ability to tithe the worlds of the Prosperitas Sector for new troops, the casualties taken by experienced regiments mean that the availability of skilled soldiers in the warzone is a concern for Crusade High Command.&lt;br /&gt;
&lt;br /&gt;
Jehane has found success is on the planetary level, capturing multiple settlements on Lerwick as well as the entire West-Equatorial Hive Cluster on [[Helaerus III]] -- this has enabled her to reinforce her forces with captured Imperial citizens - but perhaps more worryingly, has given her a supply of human sacrifices. The Priests of the Regency weave warp rites from the flesh and blood of sacrifices, empowering their soldiers, healing wounds unnaturally and bringing to life foul warp-puppets made of flesh and steel,  bound with the essence of things of the warp that stalk the battlefields. This has rendered these stalemates vastly more costly for the Imperium, as it haemorrhages experienced soldiers in war zones where fresher recruits simply break from the sheer horrors summoned by the archenemy.&lt;br /&gt;
&lt;br /&gt;
Even the Imperium’s chosen shock troops, the handful of Lions of Nemea Space Marines, Stormtroopers and Adepta Sororitas fighting alongside the Crusade, have little success against the horrors unleashed to drag out this bloody stalemate, and the Regency remains firmly dug in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord-Inquisitor Aetos:&#039;&#039;&#039; Anything that involves us spending lives en-mass is, in turn, furthering the threat of SCENIC’s continual feasting on the souls of the dead. We have begun to track an increased resurgence of Ghouls and other carrion-manifestations we believe to be tied to the Entity sector wide -- but most prevalently on Helaeurus and Lerwick,  where the worst casualties are occurring. Furthermore the Archenemy seems to have none of our concerns, their foul rituals able to ensure their souls and those of their victims are given over to their own foul masters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; While a strong Battlefleet Prosperitas is certainly containing the enemy to Subsector Secundus, the Crusade is experiencing significant issues reinforcing the Imperial Guard. A huge number of Guard regiments awaiting deployment were caught in the fighting at Pollarnus Station, and the decision by individuals deployed there to pursue the destruction of Archenemy vessels at the cost of hitting retreating transports during the recapture of the station left many of those regiments depleted. This blow, along with the increased concerns of local Governors about retaining their best fighting population to maintain civil control of their worlds, has resulted in Guard Commanders increasingly having to withhold veteran units for critical operations and rely largely on recently raised tithe-regiments and penal units, especially in subsector Secundus. This, combined  with Naximus Prime’s withdrawal into potential heresy and  resulting in the forges of Ferraeus becoming overtaxed resupplying losses of armoured vehicles, means the Warmaster considers it a critical issue of footpower in holding ground in our planetary conflicts -- even while she is confident in our Naval supremacy. Should the Regency or the Tain Twins land forces on another world, we would have significant issues finding Guard regiments capable of repelling them.&lt;br /&gt;
&lt;br /&gt;
: This is, of course, made worse by a reluctance of risking civil conflict, now that Sector Governor Durovera has stirred the masses against the idea non-Prosperitan forces joining the Crusade - which means the the Crusade is wary of requesting additional support from surrounding Sectors and Militarum High Command. To paint a stark picture though, even if we emptied every single penal sector of Lubyanka, our predictions of a victory in driving the Archenemy out of its positions on both Hellaerus and Lerwick would be at such a cost in lives that we would not be able to leverage the manpower to retake the worlds we have already lost to the Archenemy advance. The Crusade, ultimately, needs Imperial Guard personnel desperately and while the population is whipped up to defend the sector, the personal conflict between the Warmaster and the Sector Governor has reached a point where the Warmaster has begun to consider her position potentially untenable despite the endorsement of the High Lords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ++Current Affairs++ ===&lt;br /&gt;
++ Be aware that this information, while available to those beyond the Inquisition – is provided only to your clearance level and should not be discussed with Citizens. The penalty for perversion of ignorance is one hundred lashes at a public corporal square. Repeat infractions will result in execution ++&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Under the premise of mandatory reviews of contracts, &#039;&#039;&#039;Lady Inquisitor Duplesis&#039;&#039;&#039; has been able to persuade her contacts in the Sector Administratum to pause all movement of [[House Globex]] food goods - quietly the Inquisition has begun to engineer excuses to destroy masses of Globex stock knowing it to be deliberately contaminated with Xenos biomatter. It is the current belief of the Ordo Malleus that, while the Ordo Xenos have interests in containing the Xenos biomatter, the cult at the heart of House Globex is the working of the Archenemy. As of now, forces are being positioned to make a move against the House. It is recommended anyone wishing to move against the House liaise with Interrogator Elspeth Flannagan whose cell has most heavily investigated the Globex situation. &#039;&#039;All Inquisitorial Agents who have consumed Globex-brand rations are recommended to report for mandatory screening for xenos corruption.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The stabilisation of [[Butonia]] in recent years has finally reduced to a scale where any resistance against further mining operations has all but vanished. House Gaudin, still in mourning from the loss of &#039;&#039;&#039;Planetary Governor Egon Gaudin&#039;&#039;&#039;, approves exploration permits from [[Ferraeus|Forge Ferraeus]]. No sooner than auto-quills are set idle than does the shadow of huge macro-excavators falls across the long-abandoned pits. Dropped from orbital landers, they begin to once again chew through the landscape rapidly, consuming primaeval woodland and open planes and blighted farmland - those settlements unwilling to relocate from the path of the macro-excavators are forcibly evicted by Ferraen Skitarii, or worse, consumed in their path.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The [[Adeptus Astra Telepathica]] has made petitions for aid from the Inquisition, reporting a higher-than-average rate of suicide amongst both sanctioned [[Psykers]] and their unsanctioned brethren alongside them. The afflicted demonstrate higher-than-average rates of psychological distress demonstrating paranoia, complaining of a sensation of being watched, showing an abject terror of mirrors, and being often witnessed arguing with figures over their shoulder that are not really there. This would not normally be within the writ of the Inquisition, but what is concerning is the ritualistic nature of the suicides, with often the victims cutting their own throats. What is perhaps more concerning is the apparent presence of the same psycho stigmatic lesions in the brains of all the individuals. Ordo Malleus agents have deployed to various Adeptus Astra Telepathica facilities across the Sector. Those wishing to lend their expertise or investigate this matter should make themselves available to the Conclave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* At the urging of &#039;&#039;&#039;Warmaster Khan&#039;&#039;&#039;, &#039;&#039;&#039;Saint-Presumptive Gearwright&#039;&#039;&#039; and his retinue including &#039;&#039;&#039;Lifeward Baris&#039;&#039;&#039; alongside &#039;&#039;&#039;Warmaster-Emiratus Ulian&#039;&#039;&#039; have been dispatched to the secondary defensive lines of [[Helaerus III]] to bolster the faith in the face of the abominations unleashed by the Regency against the lines there - where hopefully the presence of both the former Warmaster and the Saint-Presumptive will act as a balm to buoy the resolve of the soldiers deployed in the brutal fighting in the forest battlezone. The presence of the former Skitarii Lifeward has been noted as a boon to both the security of the Saint-Presumptive and the Warmaster-Emiratus with no less than six Regency assassins falling to the Saint-Presumptives chosen companion. For the Gearwright sect, which has had little traction within the Imperial military, the presence of Baris as  a warrior at the side of the Saint-Presumptive has aided greatly in the advancement of acceptance of the Saint and more and more Gearwright pamphlets and liturgy make reference to the Saint’s companion as the Sect continues to seek legitimacy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Pilgrims have begun to arrive at the [[Corbenic Beacon]] with a large number of vessels representing Priests aligned with the [[Voluntas Concedists]] and [[Hierocratic Orthodoxy]] sects of the Ecclesiarchy arriving alongside pilgrim vessels bearing [[Gearwrights]] - the pilgrims are quarantined aboard the HIMVS &#039;&#039;Unto Dawn&#039;&#039; and &#039;&#039;Splendor of Terra&#039;&#039; (two rechristened captured Thorian vessels)  for screening by Inquisitorial troops (disguised as Crusade soldiers) to ensure that the clean-up operations on the surface have time to complete their work and ensure that the site is cleansed for pilgrims. Though there is notable frustration at being denied immediate access the differences between the varied sects have been kept from boiling into conflict by keeping both vessels in orbit of the beacon itself which receives daily worship from all congregations aboard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Despite the bolstering of the &#039;&#039;&#039;Helot’s Crusade&#039;&#039;&#039;, the marginalised sections of Imperial society remain repeated victims for the Xenos known as the Ishari who continue to steal away living victims in raids on the underhives and isolated communities of the sector, a greater-than-average burden of this falls to the Ruwwadi and Annwfyn who enjoy the least amount of protection from both Imperial forces and the Congregation, who more often than not persecute them as much as the Ishari. This only reinforces the role of native groups, the Rising Flame and to a greater extent criminal organizations in providing a defensive role to these communities who are often at odds with local Imperial Enforcers. The limited deployment of Kill Teams from the Deathwatch and the Conclave’s own Chamber Militant Stormtroopers as well as Lady-Inquisitor Duplesis’s Strike Teams of Raivan Commandos has been the only effort the Imperium has been able to successfully make using clandestine operations to avoid the mass panic likely to occur should the wider Imperial population become aware of the Ishari.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ++Rumours++ ===&lt;br /&gt;
++ Be aware that the veracity of this information has not be ascertained and carries with it a class-2 warning of unreliability [class-2.information is gathered via un-enhanced interrogation or state surveillance]++&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Intercepted comms from Adeptus Arbites watch stations on [[Carthusia]] indicate they have taken over responsibility from local Enforcers and PDF for the protection of several zones of the planet where Regency torpedoes impacted - they are investigating reports that there has been extensive theft from nodes of materials used in psi-reactive wafers exposed by bombardments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Across the docking station bars of the sector, many void-sailors have spoken of increased warp turbulence, most who travel the void will say it is undeniable that journeys have become more halting with many ships without Naval-grade gellar fields having to make multiple jumps or risk disaster as the tidal energies of the warp are stirred up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It has been whispered amongst the Noble Courts that the &#039;&#039;&#039;House Lobos-Reais&#039;&#039;&#039;, the Terran Parent-House of &#039;&#039;&#039;House Vilas-Lobo&#039;&#039;&#039; is seeking to recall its debts from both its cadet-house and the financial backing it granted &#039;&#039;&#039;Jacinta Durovera&#039;&#039;&#039; five hundred years ago - however because many copies of the long-disappeared Rogue Trader’s records have been lost there is little accounting of the depth of the debt owed to the Terran House, and some are concerned it will wield its own influence to dispatch tithe collectors to the Prosperitas Sector in order to collect on its historical investments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It has been said amongst void-sailors that vessels from Houses [[Durovera]], [[Di Firro]] and [[Majid]] have been recruiting crews and mercenaries for ventures into the [[Void Hazards|Mor Draenog]] seeking to make use of the [[Corbenic Beacon]]’s new navigational possibilities to explore the hitherto dangerous region. Even if this is not true, the Inquisition believes it is inevitable that the scions of these Rogue Trader Houses will inevitably launch expeditions into the region, and watches closely to see what they might uncover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It has become popular amongst the Storm Troopers of the Ordo Prosperitas’ Chamber Militant to hold betting games on which currently annoying public figure in sector news is in fact a Chiropteran. Inquisitor Militant Corvinus has been heard darkly muttering that despite the fact it has been disproven that ‘it’s never Chiropterans’, it is not now correct to say ‘It is always Chiropterans’.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=The_Story_So_Far&amp;diff=4292</id>
		<title>The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=The_Story_So_Far&amp;diff=4292"/>
		<updated>2025-07-10T15:34:27Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains updates on the Death Unto Darkness campaign released by the Game Team. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You do not need to memorise all of this information&#039;&#039;&#039;. It is helpful to have an overview of the campaign background. If you are a new player, you may find it easier to involve yourself in ongoing plot if you have an understanding of the campaign context. You can find a summary of the major arcs of the campaign beneath.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You may assume your character has access to the IC documents below&#039;&#039;&#039;. The &amp;quot;Sector Updates&amp;quot; and &amp;quot;Conclave Updates&amp;quot; represent IC text which your character has access to through Inquisition archives.&lt;br /&gt;
&lt;br /&gt;
This page contains information on the events of the Death Unto Darkness campaign to date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Timelines and History ===&lt;br /&gt;
&lt;br /&gt;
* [[Timeline of the Prosperitas Sector]] contains information on the History of the Prosperitas Sector up to 596.M41. You can use this as a quick reference for important dates in the Imperial history of the sector.&lt;br /&gt;
&lt;br /&gt;
These provide a quick summary of what happened at previous [[Campaign Events]].&lt;br /&gt;
&lt;br /&gt;
* [[Campaign 1 - Part 1]] contains a narrative summary of Death Unto Darkness events 1-6, which ran from 2016-2019. &lt;br /&gt;
* [[Campaign 1 - Part 2]] contains a narrative summary of Death Unto Darkness events 7-11 which ran from 2022-2025.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A Note on Dates ====&lt;br /&gt;
&lt;br /&gt;
Death Unto Darkness is set &#039;&#039;&#039;38,575&#039;&#039;&#039; years in the future, and time passes IC at roughly the same rate as it does OC (with exceptions for Warp travel and narrative convenience). &lt;br /&gt;
&lt;br /&gt;
* In general, if trying to calculate &#039;&#039;&#039;Today&#039;s IC date&#039;&#039;&#039; you can assume that the month and day are the same as they are OC.&lt;br /&gt;
* The current &#039;&#039;&#039;year&#039;&#039;&#039; is 600.M41 in 2025, 601.M41 in 2026, 602.M41 in 2027 and so on.&lt;br /&gt;
* There is a spreadsheet which helps calculate the current correct IC date [https://docs.google.com/spreadsheets/d/102oRL2HYVViFmT1g68lsZzYlB4QA7liGHUXVnmTf3Jk/edit#gid=861914108 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot Updates ==&lt;br /&gt;
&lt;br /&gt;
=== Prosperitas Sector Reports ===&lt;br /&gt;
&lt;br /&gt;
These are IC reports produced by NPC agents of the [[Prosperitas Conclave]] and published to all Acolytes.&lt;br /&gt;
&lt;br /&gt;
* [[Sector Report I]] – Covering 586-590.M41&lt;br /&gt;
* [[Sector Report II]] – Covering Early-Mid 592.M41 &lt;br /&gt;
* [[Sector Report II.5 Polarnus]] – Covering the Weeping Eye capture of Polarnus Station&lt;br /&gt;
* [[Sector Report II.5 Nivalis]] – Covering the Archenemy siege of Nivalis&lt;br /&gt;
* [[Sector Report III]] – Covering Late 592.M41 to early 593.M41&lt;br /&gt;
* [[Sector Report IV]] – Covering early 593.M41&lt;br /&gt;
* [[Sector Report V]] – Covering Early-Mid 593.M41&lt;br /&gt;
* [[Sector Report VI]] – Covering Mid 593.M41&lt;br /&gt;
* [[Sector Report VII]] – Covering Late 593.M41&lt;br /&gt;
* [[Sector Report VIII]] – Covering Early-to-Mid 594.M41&lt;br /&gt;
* [[Sector Report IX]] - Covering Late 594.M41 to Mid-595.M41&lt;br /&gt;
* [[Sector Report X]] - Covering Late 597.M41 following the [[Silence]]&lt;br /&gt;
* [[Sector Report XI]] - Covering Early-to-Mid 598.M41&lt;br /&gt;
* [[Sector Report XII]] - Covering Late 598.M41 to Late 599.M41&lt;br /&gt;
* [[Sector Report XIII]] - Early-to-Mid 600.M41&lt;br /&gt;
&lt;br /&gt;
=== Conclave Updates ===&lt;br /&gt;
&lt;br /&gt;
Conclave Updates are sporadically sent out as requests for information, judgements and other details sent Astropathically to all servants of the Inquisition within the Prosperitas Sector. They come from the Conclave of Inquisitors who form the [[Ordos Prosperitas]], the combined body of the Inquisition within the Prosperitas Sector. &lt;br /&gt;
&lt;br /&gt;
* [[Post-E8 Conclave Update]] - issued early 598.M41&lt;br /&gt;
* [[Post-E9 Conclave Update]] - issued late 598.M41&lt;br /&gt;
* [[Post-E10 Conclave Update]] - issued mid 599.M41&lt;br /&gt;
&lt;br /&gt;
=== Prosperitas Gazetteer ===&lt;br /&gt;
&lt;br /&gt;
These are narratives which trailer future plots and provide colour and flavour about incidents across the Sector. They are written by the Game Team. They do not represent IC information your character has access to.&lt;br /&gt;
&lt;br /&gt;
*[[Gazetteer I]] - Dark Crusade&lt;br /&gt;
*[[Gazetteer II]] - Hope&lt;br /&gt;
*[[Gazetteer III]] – The Die is Cast&lt;br /&gt;
*[[Gazetteer IV]] – Seas of Lerwick&lt;br /&gt;
*[[Gazetteer V]] – A Candlemass Story&lt;br /&gt;
*[[Gazetteer VI]] – Polarnus Rising&lt;br /&gt;
*[[Gazetteer VII]] - A Warmaster&#039;s Return&lt;br /&gt;
*[[Gazetteer VIII]] - The Heresiarch&lt;br /&gt;
*[[Gazetteer IX]] - Within the Silence&lt;br /&gt;
*[[Gazetteer X]] - Shadows in the Desert&lt;br /&gt;
*[[Gazetteer XI]] - Hero of the Aeronautica Imperialis&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=The_Story_So_Far&amp;diff=4291</id>
		<title>The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=The_Story_So_Far&amp;diff=4291"/>
		<updated>2025-07-10T15:33:22Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains updates on the Death Unto Darkness campaign released by the Game Team. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You do not need to memorise all of this information&#039;&#039;&#039;. It is helpful to have an overview of the campaign background. If you are a new player, you may find it easier to involve yourself in ongoing plot if you have an understanding of the campaign context. You can find a summary of the major arcs of the campaign beneath.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You may assume your character has access to the IC documents below&#039;&#039;&#039;. The &amp;quot;Sector Updates&amp;quot; and &amp;quot;Conclave Updates&amp;quot; represent IC text which your character has access to through Inquisition archives.&lt;br /&gt;
&lt;br /&gt;
This page contains information on the events of the Death Unto Darkness campaign to date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Timelines and History ===&lt;br /&gt;
&lt;br /&gt;
* [[Timeline of the Prosperitas Sector]] contains information on the History of the Prosperitas Sector up to 596.M41. You can use this as a quick reference for important dates in the Imperial history of the sector.&lt;br /&gt;
&lt;br /&gt;
These provide a quick summary of what happened at previous [[Campaign Events]].&lt;br /&gt;
&lt;br /&gt;
* [[Campaign 1 - Part 1]] contains a narrative summary of Death Unto Darkness events 1-6, which ran from 2016-2019. &lt;br /&gt;
* [[Campaign 1 - Part 2]] contains a narrative summary of Death Unto Darkness events 7-11 which ran from 2022-2025.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A Note on Dates ====&lt;br /&gt;
&lt;br /&gt;
Death Unto Darkness is set &#039;&#039;&#039;38,575&#039;&#039;&#039; years in the future, and time passes IC at roughly the same rate as it does OC (with exceptions for Warp travel and narrative convenience). &lt;br /&gt;
&lt;br /&gt;
* In general, if trying to calculate &#039;&#039;&#039;Today&#039;s IC date&#039;&#039;&#039; you can assume that the month and day are the same as they are OC.&lt;br /&gt;
* The current &#039;&#039;&#039;year&#039;&#039;&#039; is 600.M41 in 2025, 601.M41 in 2026, 602.M41 in 2027 and so on.&lt;br /&gt;
* There is a spreadsheet which helps calculate the current correct IC date [https://docs.google.com/spreadsheets/d/102oRL2HYVViFmT1g68lsZzYlB4QA7liGHUXVnmTf3Jk/edit#gid=861914108 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot Updates ==&lt;br /&gt;
&lt;br /&gt;
=== Prosperitas Sector Reports ===&lt;br /&gt;
&lt;br /&gt;
These are IC reports produced by NPC agents of the [[Prosperitas Conclave]] and published to all Acolytes.&lt;br /&gt;
&lt;br /&gt;
* [[Sector Report I]] – Covering 586-590.M41&lt;br /&gt;
* [[Sector Report II]] – Covering Early-Mid 592.M41 &lt;br /&gt;
* [[Sector Report II.5 Polarnus]] – Covering the Weeping Eye capture of Polarnus Station&lt;br /&gt;
* [[Sector Report II.5 Nivalis]] – Covering the Archenemy siege of Nivalis&lt;br /&gt;
* [[Sector Report III]] – Covering Late 592.M41 to early 593.M41&lt;br /&gt;
* [[Sector Report IV]] – Covering early 593.M41&lt;br /&gt;
* [[Sector Report V]] – Covering Early-Mid 593.M41&lt;br /&gt;
* [[Sector Report VI]] – Covering Mid 593.M41&lt;br /&gt;
* [[Sector Report VII]] – Covering Late 593.M41&lt;br /&gt;
* [[Sector Report VIII]] – Covering Early-to-Mid 594.M41&lt;br /&gt;
* [[Sector Report IX]] - Covering Late 594.M41 to Mid-595.M41&lt;br /&gt;
* [[Sector Report X]] - Covering Late 597.M41 following the [[Silence]]&lt;br /&gt;
* [[Sector Report XI]] - Covering Early-to-Mid 598.M41&lt;br /&gt;
* [[Sector Report XII]] - Covering Late 598.M41 to Late 599.M41&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Conclave Updates ===&lt;br /&gt;
&lt;br /&gt;
Conclave Updates are sporadically sent out as requests for information, judgements and other details sent Astropathically to all servants of the Inquisition within the Prosperitas Sector. They come from the Conclave of Inquisitors who form the [[Ordos Prosperitas]], the combined body of the Inquisition within the Prosperitas Sector. &lt;br /&gt;
&lt;br /&gt;
* [[Post-E8 Conclave Update]] - issued early 598.M41&lt;br /&gt;
* [[Post-E9 Conclave Update]] - issued late 598.M41&lt;br /&gt;
* [[Post-E10 Conclave Update]] - issued mid 599.M41&lt;br /&gt;
&lt;br /&gt;
=== Prosperitas Gazetteer ===&lt;br /&gt;
&lt;br /&gt;
These are narratives which trailer future plots and provide colour and flavour about incidents across the Sector. They are written by the Game Team. They do not represent IC information your character has access to.&lt;br /&gt;
&lt;br /&gt;
*[[Gazetteer I]] - Dark Crusade&lt;br /&gt;
*[[Gazetteer II]] - Hope&lt;br /&gt;
*[[Gazetteer III]] – The Die is Cast&lt;br /&gt;
*[[Gazetteer IV]] – Seas of Lerwick&lt;br /&gt;
*[[Gazetteer V]] – A Candlemass Story&lt;br /&gt;
*[[Gazetteer VI]] – Polarnus Rising&lt;br /&gt;
*[[Gazetteer VII]] - A Warmaster&#039;s Return&lt;br /&gt;
*[[Gazetteer VIII]] - The Heresiarch&lt;br /&gt;
*[[Gazetteer IX]] - Within the Silence&lt;br /&gt;
*[[Gazetteer X]] - Shadows in the Desert&lt;br /&gt;
*[[Gazetteer XI]] - Hero of the Aeronautica Imperialis&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=MediaWiki:Tweeki-navbar-left&amp;diff=4290</id>
		<title>MediaWiki:Tweeki-navbar-left</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=MediaWiki:Tweeki-navbar-left&amp;diff=4290"/>
		<updated>2025-07-10T15:32:57Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Game,&lt;br /&gt;
* System Policies and Ethos&lt;br /&gt;
* How to Book and Play&lt;br /&gt;
* Campaign Events&lt;br /&gt;
* Tales Events&lt;br /&gt;
* Look and Feel&lt;br /&gt;
* FAQ&lt;br /&gt;
&lt;br /&gt;
Core Rules,&lt;br /&gt;
* Calls &lt;br /&gt;
* Combat and Injury&lt;br /&gt;
* Player Character Conflict&lt;br /&gt;
* Wargear&lt;br /&gt;
* Resources&lt;br /&gt;
* Recuperation and Observances&lt;br /&gt;
* Lore&lt;br /&gt;
* Investigations&lt;br /&gt;
* Madness &lt;br /&gt;
* Corruption and Faith&lt;br /&gt;
* Downtime&lt;br /&gt;
* Rules Changelog&lt;br /&gt;
&lt;br /&gt;
Special Rules,&lt;br /&gt;
* Power Tests&lt;br /&gt;
* Medical Treatment (Medicae &amp;amp; Chirugeons)&lt;br /&gt;
* Exorcism (Exorcists)&lt;br /&gt;
* Psychic Powers (Psykers)&lt;br /&gt;
* Technoarcana (Tech Priests)&lt;br /&gt;
* Decks and Lore Downloads&lt;br /&gt;
&lt;br /&gt;
Character Creation,&lt;br /&gt;
* Building a Character&lt;br /&gt;
* Your Character&#039;s Background&lt;br /&gt;
* Starting Stats and Abilities&lt;br /&gt;
* Picking your Traits&lt;br /&gt;
* Character Advancement&lt;br /&gt;
* Traits Index&lt;br /&gt;
* Ranged Combat Traits&lt;br /&gt;
* Close Combat Traits&lt;br /&gt;
* Defensive Traits&lt;br /&gt;
* Combat Support Traits&lt;br /&gt;
* Willpower Traits&lt;br /&gt;
* Professional Traits&lt;br /&gt;
* Bionic Traits&lt;br /&gt;
&lt;br /&gt;
Setting,&lt;br /&gt;
* An Age of Ignorance - READ FIRST&lt;br /&gt;
* Reading the Wiki - READ SECOND&lt;br /&gt;
* Life in the Imperium&lt;br /&gt;
* The Prosperitas Sector&lt;br /&gt;
* Geography of the Sector&lt;br /&gt;
* Factions of the Prosperitas Sector&lt;br /&gt;
* Prosperitas Dramatis Personae&lt;br /&gt;
* Threats of the Prosperitas Sector&lt;br /&gt;
* The Story So Far&lt;br /&gt;
* Downtime Orders&lt;br /&gt;
&lt;br /&gt;
Contact&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=The_Story_So_Far&amp;diff=4289</id>
		<title>The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=The_Story_So_Far&amp;diff=4289"/>
		<updated>2025-07-10T15:31:30Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains updates on the Death Unto Darkness campaign released by the Game Team. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You do not need to memorise all of this information&#039;&#039;&#039;. It is helpful to have an overview of the campaign background. If you are a new player, you may find it easier to involve yourself in ongoing plot if you have an understanding of the campaign context. You can find a summary of the major arcs of the campaign beneath.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You may assume your character has access to the IC documents below&#039;&#039;&#039;. The &amp;quot;Sector Updates&amp;quot; and &amp;quot;Conclave Updates&amp;quot; represent IC text which your character has access to through Inquisition archives.&lt;br /&gt;
&lt;br /&gt;
This page contains information on the events of the Death Unto Darkness campaign to date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Timelines and History ===&lt;br /&gt;
&lt;br /&gt;
* [[Timeline of the Prosperitas Sector]] contains information on the History of the Prosperitas Sector up to 596.M41. You can use this as a quick reference for important dates in the Imperial history of the sector.&lt;br /&gt;
&lt;br /&gt;
These provide a quick summary of what happened at previous [[Campaign Events]].&lt;br /&gt;
&lt;br /&gt;
* [[Campaign 1 - Part 1]] contains a narrative summary of Death Unto Darkness events 1-6, which ran from 2016-2019. &lt;br /&gt;
* [[Campaign 1 - Part 2]] contains a narrative summary of Death Unto Darkness events 7-11 which ran from 2022-2025.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A Note on Dates ===&lt;br /&gt;
&lt;br /&gt;
Death Unto Darkness is set &#039;&#039;&#039;38,575&#039;&#039;&#039; years in the future, and time passes IC at roughly the same rate as it does OC (with exceptions for Warp travel and narrative convenience). &lt;br /&gt;
&lt;br /&gt;
* In general, if trying to calculate &#039;&#039;&#039;Today&#039;s IC date&#039;&#039;&#039; you can assume that the month and day are the same as they are OC.&lt;br /&gt;
* The current &#039;&#039;&#039;year&#039;&#039;&#039; is 600.M41 in 2025, 601.M41 in 2026, 602.M41 in 2027 and so on.&lt;br /&gt;
* There is a spreadsheet which helps calculate the current correct IC date [https://docs.google.com/spreadsheets/d/102oRL2HYVViFmT1g68lsZzYlB4QA7liGHUXVnmTf3Jk/edit#gid=861914108 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot Updates ==&lt;br /&gt;
&lt;br /&gt;
=== Prosperitas Sector Reports ===&lt;br /&gt;
&lt;br /&gt;
These are IC reports produced by NPC agents of the [[Prosperitas Conclave]] and published to all Acolytes.&lt;br /&gt;
&lt;br /&gt;
* [[Sector Report I]] – Covering 586-590.M41&lt;br /&gt;
* [[Sector Report II]] – Covering Early-Mid 592.M41 &lt;br /&gt;
* [[Sector Report II.5 Polarnus]] – Covering the Weeping Eye capture of Polarnus Station&lt;br /&gt;
* [[Sector Report II.5 Nivalis]] – Covering the Archenemy siege of Nivalis&lt;br /&gt;
* [[Sector Report III]] – Covering Late 592.M41 to early 593.M41&lt;br /&gt;
* [[Sector Report IV]] – Covering early 593.M41&lt;br /&gt;
* [[Sector Report V]] – Covering Early-Mid 593.M41&lt;br /&gt;
* [[Sector Report VI]] – Covering Mid 593.M41&lt;br /&gt;
* [[Sector Report VII]] – Covering Late 593.M41&lt;br /&gt;
* [[Sector Report VIII]] – Covering Early-to-Mid 594.M41&lt;br /&gt;
* [[Sector Report IX]] - Covering Late 594.M41 to Mid-595.M41&lt;br /&gt;
* [[Sector Report X]] - Covering Late 597.M41 following the [[Silence]]&lt;br /&gt;
* [[Sector Report XI]] - Covering Early-to-Mid 598.M41&lt;br /&gt;
* [[Sector Report XII]] - Covering Late 598.M41 to Late 599.M41&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Conclave Updates ===&lt;br /&gt;
&lt;br /&gt;
Conclave Updates are sporadically sent out as requests for information, judgements and other details sent Astropathically to all servants of the Inquisition within the Prosperitas Sector. They come from the Conclave of Inquisitors who form the [[Ordos Prosperitas]], the combined body of the Inquisition within the Prosperitas Sector. &lt;br /&gt;
&lt;br /&gt;
* [[Post-E8 Conclave Update]] - issued early 598.M41&lt;br /&gt;
* [[Post-E9 Conclave Update]] - issued late 598.M41&lt;br /&gt;
* [[Post-E10 Conclave Update]] - issued mid 599.M41&lt;br /&gt;
&lt;br /&gt;
=== Prosperitas Gazetteer ===&lt;br /&gt;
&lt;br /&gt;
These are narratives which trailer future plots and provide colour and flavour about incidents across the Sector. They are written by the Game Team. They do not represent IC information your character has access to.&lt;br /&gt;
&lt;br /&gt;
*[[Gazetteer I]] - Dark Crusade&lt;br /&gt;
*[[Gazetteer II]] - Hope&lt;br /&gt;
*[[Gazetteer III]] – The Die is Cast&lt;br /&gt;
*[[Gazetteer IV]] – Seas of Lerwick&lt;br /&gt;
*[[Gazetteer V]] – A Candlemass Story&lt;br /&gt;
*[[Gazetteer VI]] – Polarnus Rising&lt;br /&gt;
*[[Gazetteer VII]] - A Warmaster&#039;s Return&lt;br /&gt;
*[[Gazetteer VIII]] - The Heresiarch&lt;br /&gt;
*[[Gazetteer IX]] - Within the Silence&lt;br /&gt;
*[[Gazetteer X]] - Shadows in the Desert&lt;br /&gt;
*[[Gazetteer XI]] - Hero of the Aeronautica Imperialis&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Plot_Updates&amp;diff=4288</id>
		<title>Plot Updates</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Plot_Updates&amp;diff=4288"/>
		<updated>2025-07-10T15:30:44Z</updated>

		<summary type="html">&lt;p&gt;High Lords: High Lords moved page Plot Updates to The Story So Far&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Story So Far]]&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=The_Story_So_Far&amp;diff=4287</id>
		<title>The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=The_Story_So_Far&amp;diff=4287"/>
		<updated>2025-07-10T15:30:44Z</updated>

		<summary type="html">&lt;p&gt;High Lords: High Lords moved page Plot Updates to The Story So Far&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains updates on the Death Unto Darkness campaign released by the Game Team. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You do not need to memorise all of this information&#039;&#039;&#039;. It is helpful to have an overview of the campaign background. If you are a new player, you may find it easier to involve yourself in ongoing plot if you have an understanding of the campaign context. You can find a summary of the major arcs of the campaign in [[The Story So Far]]&lt;br /&gt;
* &#039;&#039;&#039;You may assume your character has access to the IC documents below&#039;&#039;&#039;. The &amp;quot;Sector Updates&amp;quot; and &amp;quot;Conclave Updates&amp;quot; represent IC text which your character has access to through Inquisition archives.&lt;br /&gt;
&lt;br /&gt;
This page contains information on the events of the Death Unto Darkness campaign to date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Timelines and History ===&lt;br /&gt;
&lt;br /&gt;
* [[Timeline of the Prosperitas Sector]] contains information on the History of the Prosperitas Sector up to 596.M41. You can use this as a quick reference for important dates in the Imperial history of the sector.&lt;br /&gt;
&lt;br /&gt;
These provide a quick summary of what happened at previous [[Campaign Events]].&lt;br /&gt;
&lt;br /&gt;
* [[Campaign 1 - Part 1]] contains a narrative summary of Death Unto Darkness events 1-6, which ran from 2016-2019. &lt;br /&gt;
* [[Campaign 1 - Part 2]] contains a narrative summary of Death Unto Darkness events 7-11 which ran from 2022-2025.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A Note on Dates ===&lt;br /&gt;
&lt;br /&gt;
Death Unto Darkness is set &#039;&#039;&#039;38,575&#039;&#039;&#039; years in the future, and time passes IC at roughly the same rate as it does OC (with exceptions for Warp travel and narrative convenience). &lt;br /&gt;
&lt;br /&gt;
* In general, if trying to calculate &#039;&#039;&#039;Today&#039;s IC date&#039;&#039;&#039; you can assume that the month and day are the same as they are OC.&lt;br /&gt;
* The current &#039;&#039;&#039;year&#039;&#039;&#039; is 600.M41 in 2025, 601.M41 in 2026, 602.M41 in 2027 and so on.&lt;br /&gt;
* There is a spreadsheet which helps calculate the current correct IC date [https://docs.google.com/spreadsheets/d/102oRL2HYVViFmT1g68lsZzYlB4QA7liGHUXVnmTf3Jk/edit#gid=861914108 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot Updates ==&lt;br /&gt;
&lt;br /&gt;
=== Prosperitas Sector Reports ===&lt;br /&gt;
&lt;br /&gt;
These are IC reports produced by NPC agents of the [[Prosperitas Conclave]] and published to all Acolytes.&lt;br /&gt;
&lt;br /&gt;
* [[Sector Report I]] – Covering 586-590.M41&lt;br /&gt;
* [[Sector Report II]] – Covering Early-Mid 592.M41 &lt;br /&gt;
* [[Sector Report II.5 Polarnus]] – Covering the Weeping Eye capture of Polarnus Station&lt;br /&gt;
* [[Sector Report II.5 Nivalis]] – Covering the Archenemy siege of Nivalis&lt;br /&gt;
* [[Sector Report III]] – Covering Late 592.M41 to early 593.M41&lt;br /&gt;
* [[Sector Report IV]] – Covering early 593.M41&lt;br /&gt;
* [[Sector Report V]] – Covering Early-Mid 593.M41&lt;br /&gt;
* [[Sector Report VI]] – Covering Mid 593.M41&lt;br /&gt;
* [[Sector Report VII]] – Covering Late 593.M41&lt;br /&gt;
* [[Sector Report VIII]] – Covering Early-to-Mid 594.M41&lt;br /&gt;
* [[Sector Report IX]] - Covering Late 594.M41 to Mid-595.M41&lt;br /&gt;
* [[Sector Report X]] - Covering Late 597.M41 following the [[Silence]]&lt;br /&gt;
* [[Sector Report XI]] - Covering Early-to-Mid 598.M41&lt;br /&gt;
* [[Sector Report XII]] - Covering Late 598.M41 to Late 599.M41&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Conclave Updates ===&lt;br /&gt;
&lt;br /&gt;
Conclave Updates are sporadically sent out as requests for information, judgements and other details sent Astropathically to all servants of the Inquisition within the Prosperitas Sector. They come from the Conclave of Inquisitors who form the [[Ordos Prosperitas]], the combined body of the Inquisition within the Prosperitas Sector. &lt;br /&gt;
&lt;br /&gt;
* [[Post-E8 Conclave Update]] - issued early 598.M41&lt;br /&gt;
* [[Post-E9 Conclave Update]] - issued late 598.M41&lt;br /&gt;
* [[Post-E10 Conclave Update]] - issued mid 599.M41&lt;br /&gt;
&lt;br /&gt;
=== Prosperitas Gazetteer ===&lt;br /&gt;
&lt;br /&gt;
These are narratives which trailer future plots and provide colour and flavour about incidents across the Sector. They are written by the Game Team. They do not represent IC information your character has access to.&lt;br /&gt;
&lt;br /&gt;
*[[Gazetteer I]] - Dark Crusade&lt;br /&gt;
*[[Gazetteer II]] - Hope&lt;br /&gt;
*[[Gazetteer III]] – The Die is Cast&lt;br /&gt;
*[[Gazetteer IV]] – Seas of Lerwick&lt;br /&gt;
*[[Gazetteer V]] – A Candlemass Story&lt;br /&gt;
*[[Gazetteer VI]] – Polarnus Rising&lt;br /&gt;
*[[Gazetteer VII]] - A Warmaster&#039;s Return&lt;br /&gt;
*[[Gazetteer VIII]] - The Heresiarch&lt;br /&gt;
*[[Gazetteer IX]] - Within the Silence&lt;br /&gt;
*[[Gazetteer X]] - Shadows in the Desert&lt;br /&gt;
*[[Gazetteer XI]] - Hero of the Aeronautica Imperialis&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
</feed>