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	<updated>2026-04-17T19:11:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Late_2025_Downtime&amp;diff=4304</id>
		<title>Late 2025 Downtime</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Late_2025_Downtime&amp;diff=4304"/>
		<updated>2025-09-03T09:18:40Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== The Shadow War ===&lt;br /&gt;
&lt;br /&gt;
Issued by &#039;&#039;&#039;The Conclave&#039;&#039;&#039; Petitioned for by &#039;&#039;&#039;Acolyte Angela Marinus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Following the incident on Butonia, it is clear that the Promethae are intent on becoming a more constant and active presence in sector. While at times we may have similar direction, it is not the opinion of the Conclave that the Promethae are to become fully trusted allies. &lt;br /&gt;
Agents are required to investigate and protect the senority of our position regarding the Promethae, whether that be by increasing the Conclave&#039;s power or decreasing theirs. Of particular interest is Temenet-Ipu who has shown himself to be pursuing an agenda worthy of the Inquisition&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
While the Conclave cannot publicly sanction direct action against any sanctioned Inquisitorial agents, appropriate latitude will be given to achieve the Conclave&#039;s goals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Regency Clean up ===&lt;br /&gt;
&lt;br /&gt;
Issued by &#039;&#039;&#039;The Conclave&#039;&#039;&#039; Petitioned for by &#039;&#039;&#039;Interrogators&#039;&#039;&#039; &#039;&#039;&#039;Jensch&#039;&#039;&#039; and &#039;&#039;&#039;Castronova&#039;&#039;&#039;, and &#039;&#039;&#039;Acolyte Angela Marinus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For too long we have been distracted by the other calls on our attention, and the Regency rot in this sector has festered and grown too far. Infiltration has been discovered and chased out for years, only to take root and settle elsewhere in the sector. Following the decisive strike against the Regency and the decapitation of its military, now is the time to force these foul degenerates into the light and eliminate these cells now that they have no holes to crawl back to.&lt;br /&gt;
Agents are required for a number of swift, decisive actions to eliminate Regency bases and areas of influence, to ensure that the actions taken on Butonia are utilised to their maximum effectiveness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pursuing Item-001 PDBX/The Star Child ===&lt;br /&gt;
&lt;br /&gt;
Issued by &#039;&#039;&#039;The Conclave&#039;&#039;&#039; Petitioned for by &#039;&#039;&#039;Acolyte George Sandford&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The entity known as Item-001 PDBX, colloquially referred to as The Star Child, continues to elude our attentions despite the sterling work of those acolytes working on this case. It is our wish that this work is not wasted and that the pursuit continues with the intention to capture and secure the target. &lt;br /&gt;
&lt;br /&gt;
Captain Sandford is your contact on this matter as an experienced acolyte with expert knowledge on this topic, and should be treated as liaison on our behalf. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pursue the Haegates ===&lt;br /&gt;
&lt;br /&gt;
Issued by &#039;&#039;&#039;Inquisitor Zahid&#039;&#039;&#039; Petitioned for by &#039;&#039;&#039;Interrogator–Confessor Gwyn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Haegates are a coven of ancient, pre-Regency priests of the Sleeping Darkness, dating from before the Great Crusade. Designated Objective WINTER by my Retinue, some remain inactive within warded caskets or sarcophogi; others are a present and significant active threat within the sector. The rough whereabouts of between four and eight individuals is known to the task force. It is the stated intent of at least one of these entities to ensure the total release of the Sleeping Darkness; they can all be assumed to be working to this end.&lt;br /&gt;
&lt;br /&gt;
Agents are to investigate the activities of those Haegates already abroad in the Sector. They are to report on their whereabouts, intentions and capabilities. As a secondary objective, agents are to pursue the locations and dispositions of any further, sealed sarcophagoi holding inactive Haegates. Agents are reminded that they &#039;&#039;must not&#039;&#039; disturb the wardings on any casket they locate, nor attempt to destroy it. An intelligence report on Objective WINTER to provide start points for investigation is available on request from Interrogator-Confessor Gwyn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stabilise Butonia ===&lt;br /&gt;
&lt;br /&gt;
Issued by &#039;&#039;&#039;Inquisitor Valtrois&#039;&#039;&#039; Petitioned for by &#039;&#039;&#039;Interrogators Jensch&#039;&#039;&#039; and &#039;&#039;&#039;Castronova&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Following a highly successful deployment to Butonia, the key Archenemy threat on the planet is neutralised. However, the planet remains a chaotic and unstable place, with remnants of multiple competing factions vying for control on the surface. With Crusade, House and rogue Titan forces on the planet, a known gate to the Impossible City, and the remnants of significant Archenemy activity, it could quickly become the nexus of a civil catastrophe feeding the Enemy’s goals without intervention.&lt;br /&gt;
&lt;br /&gt;
Agents are to deploy to Butonia to stabilise the situation on the ground and return coordinated Imperial rule to this world. They should seek to minimise conditions which feed the Archenemy or Objective SCENIC - mass bloodshed, fear or violence should be avoided where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pursue That-Which-Walks-Behind ===&lt;br /&gt;
&lt;br /&gt;
Issued by &#039;&#039;&#039;Inquisitor Corvinus&#039;&#039;&#039; and &#039;&#039;&#039;Inquisitor Valtrois&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The malefic entity known as &#039;&#039;&#039;The Smiling One&#039;&#039;&#039; or &#039;&#039;&#039;That-Which-Walks-Behind&#039;&#039;&#039; continues to plague the Sector. As well as alleged links to House Globex’s treachery, it appears to have been responsible for the corruption of the Ferraen Magos Irydion-619 and the chaos recently encountered on the surface of Butonia.&lt;br /&gt;
&lt;br /&gt;
Despite the risks associated with pursuing it, the Conclave cannot afford to let it go about its dark business unmolested. Agents are ordered to investigate the entity’s activities, the source of its power, its locations of interest and its plans by any means at their disposal. Great caution must be taken in pursuing this entity - agents have reported a species of malefic contagion afflicting those who come into contact with it unprepared. Exorcists and those carrying esoteric protections are particularly appropriate for this mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Raid House Globex ===&lt;br /&gt;
Issued by &#039;&#039;&#039;The Conclave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitorial Agents report links between House Globex and cults of the Archenemy. With suspicion previously thrown on the House after allegations of tainting the Tithe of Psykers sent from the Sector to Holy Terra, the Conclave must act. The true alignment of the House must be uncovered; the Inquisition must discover how deep the rot goes.&lt;br /&gt;
&lt;br /&gt;
Agents are ordered to coordinate and launch raids against as many of the House’s holdings in the Sector as possible. These raids should be simultaneous, to prevent the House destroying or hiding evidence of their crimes. The objective is to seize all possible evidence of corruption, to be presented to the Conclave in justification for the condemnation of House Globex for Heresy. Agents should expect to encounter Malefic resistance.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Late_2025_Downtime&amp;diff=4303</id>
		<title>Late 2025 Downtime</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Late_2025_Downtime&amp;diff=4303"/>
		<updated>2025-09-03T09:17:51Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== The Shadow War ===&lt;br /&gt;
&lt;br /&gt;
Issued by &#039;&#039;&#039;The Conclave&#039;&#039;&#039; Petitioned for by &#039;&#039;&#039;Acolyte Angela Marinus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Following the incident on Butonia, it is clear that the Promethae are intent on becoming a more constant and active presence in sector. While at times we may have similar direction, it is not the opinion of the Conclave that the Promethae are to become fully trusted allies. &lt;br /&gt;
Agents are required to investigate and protect the senority of our position regarding the Promethae, whether that be by increasing the Conclave&#039;s power or decreasing theirs. Of particular interest is Temenet-Ipu who has shown himself to be pursuing an agenda worthy of the Inquisition&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
While the Conclave cannot publicly sanction direct action against any sanctioned Inquisitorial agents, appropriate latitude will be given to achieve the Conclave&#039;s goals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Regency Clean up ===&lt;br /&gt;
&lt;br /&gt;
Issued by &#039;&#039;&#039;The Conclave&#039;&#039;&#039; Petitioned for by &#039;&#039;&#039;Interrogators&#039;&#039;&#039; &#039;&#039;&#039;Jensch&#039;&#039;&#039; and &#039;&#039;&#039;Castronova&#039;&#039;&#039;, and &#039;&#039;&#039;Acolyte Angela Marinus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For too long we have been distracted by the other calls on our attention, and the Regency rot in this sector has festered and grown too far. Infiltration has been discovered and chased out for years, only to take root and settle elsewhere in the sector. Following the decisive strike against the Regency and the decapitation of its military, now is the time to force these foul degenerates into the light and eliminate these cells now that they have no holes to crawl back to.&lt;br /&gt;
Agents are required for a number of swift, decisive actions to eliminate Regency bases and areas of influence, to ensure that the actions taken on Butonia are utilised to their maximum effectiveness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pursuing Item-001 PDBX/The Star Child ===&lt;br /&gt;
&lt;br /&gt;
Issued by &#039;&#039;&#039;The Conclave&#039;&#039;&#039; Petitioned for by &#039;&#039;&#039;Acolyte George Sandford&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The entity known as Item-001 PDBX, colloquially referred to as The Star Child, continues to elude our attentions despite the sterling work of those acolytes working on this case. It is our wish that this work is not wasted and that the pursuit continues with the intention to capture and secure the target. &lt;br /&gt;
&lt;br /&gt;
Captain Sandford is your contact on this matter as an experienced acolyte with expert knowledge on this topic, and should be treated as liaison on our behalf. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pursue the Haegates ===&lt;br /&gt;
&lt;br /&gt;
Issued by &#039;&#039;&#039;Inquisitor Zahid&#039;&#039;&#039; Petitioned for by &#039;&#039;&#039;Interrogator–Confessor Gwyn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Haegates are a coven of ancient, pre-Regency priests of the Sleeping Darkness, dating from before the Great Crusade. Designated Objective WINTER by my Retinue, some remain inactive within warded caskets or sarcophogi; others are a present and significant active threat within the sector. The rough whereabouts of between four and eight individuals is known to the task force. It is the stated intent of at least one of these entities to ensure the total release of the Sleeping Darkness; they can all be assumed to be working to this end.&lt;br /&gt;
&lt;br /&gt;
Agents are to investigate the activities of those Haegates already abroad in the Sector. They are to report on their whereabouts, intentions and capabilities. As a secondary objective, agents are to pursue the locations and dispositions of any further, sealed sarcophagoi holding inactive Haegates. Agents are reminded that they **must not** disturb the wardings on any casket they locate, nor attempt to destroy it. An intelligence report on Objective WINTER to provide start points for investigation is available on request from Interrogator-Confessor Gwyn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stabilise Butonia ===&lt;br /&gt;
&lt;br /&gt;
Issued by &#039;&#039;&#039;Inquisitor Valtrois&#039;&#039;&#039; Petitioned for by &#039;&#039;&#039;Interrogators Jensch&#039;&#039;&#039; and &#039;&#039;&#039;Castronova&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Following a highly successful deployment to Butonia, the key Archenemy threat on the planet is neutralised. However, the planet remains a chaotic and unstable place, with remnants of multiple competing factions vying for control on the surface. With Crusade, House and rogue Titan forces on the planet, a known gate to the Impossible City, and the remnants of significant Archenemy activity, it could quickly become the nexus of a civil catastrophe feeding the Enemy’s goals without intervention.&lt;br /&gt;
&lt;br /&gt;
Agents are to deploy to Butonia to stabilise the situation on the ground and return coordinated Imperial rule to this world. They should seek to minimise conditions which feed the Archenemy or Objective SCENIC - mass bloodshed, fear or violence should be avoided where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pursue That-Which-Walks-Behind ===&lt;br /&gt;
&lt;br /&gt;
Issued by &#039;&#039;&#039;Inquisitor Corvinus&#039;&#039;&#039; and &#039;&#039;&#039;Inquisitor Valtrois&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The malefic entity known as ***The Smiling One*** or ***That-Which-Walks-Behind*** continues to plague the Sector. As well as alleged links to House Globex’s treachery, it appears to have been responsible for the corruption of the Ferraen Magos Irydion-619 and the chaos recently encountered on the surface of Butonia.&lt;br /&gt;
&lt;br /&gt;
Despite the risks associated with pursuing it, the Conclave cannot afford to let it go about its dark business unmolested. Agents are ordered to investigate the entity’s activities, the source of its power, its locations of interest and its plans by any means at their disposal. Great caution must be taken in pursuing this entity - agents have reported a species of malefic contagion afflicting those who come into contact with it unprepared. Exorcists and those carrying esoteric protections are particularly appropriate for this mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Raid House Globex ===&lt;br /&gt;
Issued by &#039;&#039;&#039;The Conclave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitorial Agents report links between House Globex and cults of the Archenemy. With suspicion previously thrown on the House after allegations of tainting the Tithe of Psykers sent from the Sector to Holy Terra, the Conclave must act. The true alignment of the House must be uncovered; the Inquisition must discover how deep the rot goes.&lt;br /&gt;
&lt;br /&gt;
Agents are ordered to coordinate and launch raids against as many of the House’s holdings in the Sector as possible. These raids should be simultaneous, to prevent the House destroying or hiding evidence of their crimes. The objective is to seize all possible evidence of corruption, to be presented to the Conclave in justification for the condemnation of House Globex for Heresy. Agents should expect to encounter Malefic resistance.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Late_2025_Downtime&amp;diff=4302</id>
		<title>Late 2025 Downtime</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Late_2025_Downtime&amp;diff=4302"/>
		<updated>2025-09-03T08:58:56Z</updated>

		<summary type="html">&lt;p&gt;High Lords: Created page with &amp;quot;=== The Shadow War ===  Issued by **The Conclave** Petitioned for by **Acolyte Angela Marinus**  Following the incident on Butonia, it is clear that the Promethae are intent on becoming a more constant and active presence in sector. While at times we may have similar direction, it is not the opinion of the Conclave that the Promethae are to become fully trusted allies.  Agents are required to investigate and protect the senority of our position regarding the Promethae, w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== The Shadow War ===&lt;br /&gt;
&lt;br /&gt;
Issued by **The Conclave** Petitioned for by **Acolyte Angela Marinus**&lt;br /&gt;
&lt;br /&gt;
Following the incident on Butonia, it is clear that the Promethae are intent on becoming a more constant and active presence in sector. While at times we may have similar direction, it is not the opinion of the Conclave that the Promethae are to become fully trusted allies. &lt;br /&gt;
Agents are required to investigate and protect the senority of our position regarding the Promethae, whether that be by increasing the Conclave&#039;s power or decreasing theirs. Of particular interest is Temenet-Ipu who has shown himself to be pursuing an agenda worthy of the Inquisition&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
While the Conclave cannot publicly sanction direct action against any sanctioned Inquisitorial agents, appropriate latitude will be given to achieve the Conclave&#039;s goals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Regency Clean up ===&lt;br /&gt;
&lt;br /&gt;
Issued by **The Conclave** Petitioned for by ****Interrogators Jensch and Castronova, and Acolyte Angela Marinus**&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For too long we have been distracted by the other calls on our attention, and the Regency rot in this sector has festered and grown too far. Infiltration has been discovered and chased out for years, only to take root and settle elsewhere in the sector. Following the decisive strike against the Regency and the decapitation of its military, now is the time to force these foul degenerates into the light and eliminate these cells now that they have no holes to crawl back to.&lt;br /&gt;
Agents are required for a number of swift, decisive actions to eliminate Regency bases and areas of influence, to ensure that the actions taken on Butonia are utilised to their maximum effectiveness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pursuing Item-001 PDBX/The Star Child ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Issued by **The Conclave** Petitioned for by **Acolyte George Sandford**&lt;br /&gt;
&lt;br /&gt;
The entity known as Item-001 PDBX, colloquially referred to as The Star Child, continues to elude our attentions despite the sterling work of those acolytes working on this case. It is our wish that this work is not wasted and that the pursuit continues with the intention to capture and secure the target. &lt;br /&gt;
&lt;br /&gt;
Captain Sandford is your contact on this matter as an experienced acolyte with expert knowledge on this topic, and should be treated as liaison on our behalf. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pursue the Haegates ===&lt;br /&gt;
&lt;br /&gt;
Issued by **Inquisitor Zahid** Petitioned for by **Interrogator–Confessor Gwyn**&lt;br /&gt;
&lt;br /&gt;
The Haegates are a coven of ancient, pre-Regency priests of the Sleeping Darkness, dating from before the Great Crusade. Designated Objective WINTER by my Retinue, some remain inactive within warded caskets or sarcophogi; others are a present and significant active threat within the sector. The rough whereabouts of between four and eight individuals is known to the task force. It is the stated intent of at least one of these entities to ensure the total release of the Sleeping Darkness; they can all be assumed to be working to this end.&lt;br /&gt;
&lt;br /&gt;
Agents are to investigate the activities of those Haegates already abroad in the Sector. They are to report on their whereabouts, intentions and capabilities. As a secondary objective, agents are to pursue the locations and dispositions of any further, sealed sarcophagoi holding inactive Haegates. Agents are reminded that they **must not** disturb the wardings on any casket they locate, nor attempt to destroy it. An intelligence report on Objective WINTER to provide start points for investigation is available on request from Interrogator-Confessor Gwyn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stabilise Butonia ===&lt;br /&gt;
&lt;br /&gt;
Issued by **Inquisitor Valtrois** Petitioned for by **Interrogators Jensch and Castronova**&lt;br /&gt;
&lt;br /&gt;
Following a highly successful deployment to Butonia, the key Archenemy threat on the planet is neutralised. However, the planet remains a chaotic and unstable place, with remnants of multiple competing factions vying for control on the surface. With Crusade, House and rogue Titan forces on the planet, a known gate to the Impossible City, and the remnants of significant Archenemy activity, it could quickly become the nexus of a civil catastrophe feeding the Enemy’s goals without intervention.&lt;br /&gt;
&lt;br /&gt;
Agents are to deploy to Butonia to stabilise the situation on the ground and return coordinated Imperial rule to this world. They should seek to minimise conditions which feed the Archenemy or Objective SCENIC - mass bloodshed, fear or violence should be avoided where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pursue That-Which-Walks-Behind ===&lt;br /&gt;
&lt;br /&gt;
Issued by **Inquisitor Corvinus** and **Inquisitor Valtrois**&lt;br /&gt;
&lt;br /&gt;
The malefic entity known as ***The Smiling One*** or ***That-Which-Walks-Behind*** continues to plague the Sector. As well as alleged links to House Globex’s treachery, it appears to have been responsible for the corruption of the Ferraen Magos Irydion-619 and the chaos recently encountered on the surface of Butonia.&lt;br /&gt;
&lt;br /&gt;
Despite the risks associated with pursuing it, the Conclave cannot afford to let it go about its dark business unmolested. Agents are ordered to investigate the entity’s activities, the source of its power, its locations of interest and its plans by any means at their disposal. Great caution must be taken in pursuing this entity - agents have reported a species of malefic contagion afflicting those who come into contact with it unprepared. Exorcists and those carrying esoteric protections are particularly appropriate for this mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Raid House Globex ===&lt;br /&gt;
Issued by **The Conclave**&lt;br /&gt;
&lt;br /&gt;
Inquisitorial Agents report links between House Globex and cults of the Archenemy. With suspicion previously thrown on the House after allegations of tainting the Tithe of Psykers sent from the Sector to Holy Terra, the Conclave must act. The true alignment of the House must be uncovered; the Inquisition must discover how deep the rot goes.&lt;br /&gt;
&lt;br /&gt;
Agents are ordered to coordinate and launch raids against as many of the House’s holdings in the Sector as possible. These raids should be simultaneous, to prevent the House destroying or hiding evidence of their crimes. The objective is to seize all possible evidence of corruption, to be presented to the Conclave in justification for the condemnation of House Globex for Heresy. Agents should expect to encounter Malefic resistance.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Downtime_Orders&amp;diff=4301</id>
		<title>Downtime Orders</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Downtime_Orders&amp;diff=4301"/>
		<updated>2025-09-03T08:56:06Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As per the [[Downtime]] section of the rules this page collects all past and present downtime orders issued by the Conclave to their Agents, these are assume to be available to all Agents who are &#039;trusted&#039; by the Prosperitas Conclave. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This system began at the end of 2024 and doesn&#039;t exist before that year.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Past Orders ===&lt;br /&gt;
&lt;br /&gt;
[[Winter 2024 Downtime]]&lt;br /&gt;
&lt;br /&gt;
=== Latest Orders ===&lt;br /&gt;
&lt;br /&gt;
[[Late 2025 Downtime]]&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Sector_Report_XIII&amp;diff=4300</id>
		<title>Sector Report XIII</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Sector_Report_XIII&amp;diff=4300"/>
		<updated>2025-07-31T14:38:43Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;‘’’+ From the Blind Scribes of the Ordos Prosperitas+‘’’&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+ Thought for the Day +&lt;br /&gt;
«Do not waste your tears. I was not born to watch the world grow dim. Life is not measured in years, but by the deeds of humankind.»&lt;br /&gt;
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++ Begin Data Inload&lt;br /&gt;
++ Pending…. ++&lt;br /&gt;
++ The current date is 4-554.600.M41 ++&lt;br /&gt;
++ Report Begins ++&lt;br /&gt;
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=== ++ Major Events ++ ===&lt;br /&gt;
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++ Be aware that the detail and annotations provided in these updates is available only to the servants of the Inquisition – the full contents of these reports is Consignarus Obscurus Maximus, and should not be shared beyond our ranks ++&lt;br /&gt;
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==== 4-000.600.M41 - Imperial Citizens Celebrate the dawning of the 6th Century M41. ====&lt;br /&gt;
With 9 years until the sixth centenary of the Prosperitas Sector’s reconquest and reunification with the Imperium, and despite the grinding bloody stalemates in Subsector Secundus, the Imperial Court of the Sector Governor declares a grand celebration of the arrival of the 6th century of the Millenium. Temporary shift breaks on multiple industrial worlds are held. With Warmaster Khan unwilling to reduce the fighting forces at the front, and unable to spare the Sector Governor all but a handful of ceremonial regiments of Imperial Guard, parades on Duroverum and on several worlds see the Imperial Guard’s traditional positions of prominence in such celebrations supplanted by that of Hermione Durovera’s own private forces (cit.ref. Private Military Companies of the Carta Astrographica common nomenclature. Mercenaries) with the Guard ceremonial regiments positioned to snub their Warmaster’s inability to provide forces (quote.H.Durovera.”A meagre offering of the ancient and infirm not good fighting troops worth celebrating”) to the celebrations.&lt;br /&gt;
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Owing to the [[Quadripartite Schism]], Ecclesiarchy parades celebrating the dawning of the century require a great deal of careful policing, the Inquisition and the Adepta Sororitas work closely together to ensure no major sectarian violence erupts, and the worse casualties are the ego’s of a few Priests across the Sector.&lt;br /&gt;
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The parties are a lavish affair and most Citizens of menial grades and lower are provided with additional ration slips by the grace of the Sector Governor herself, the burden of supplying rations picked up by [[House Volkov]] of [[Midsummer]] whose alliance with House Durovera has given the Sector Governor unrivalled control over the most bountiful Agriworld in the Sector. &lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Zahid:&#039;&#039;&#039; In the absence of the balancing factor of any obvious leader of the Imperial Cult in the Prosperitas Sector the domestic political power of the Sector resides largely unchallenged in the Imperial Nobility and especially the Great Houses of the Sector. While the factions of the Ecclesiarchy that do remain are not entirely rudderless, their dependence on the patronage of the Houses makes them far from unbiased. It is becoming increasingly apparent that intervention may be necessary to put an end to this schism and currently the Order of His Sanguine Tears is not in a position to carry out the Adepta’s usual duties due to its leadership being either in Repentia or sequestering themselves to contemplate the fate of their Order as a result of being led into Heresy by Heresiarch Grulge. I have some thinking of my own on this matter, but I invite communications from any servant of the Conclave willing to propose a solution, no matter how radical.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; Although the snub of the Crusade is to be expected from Hermione Durovera at this stage, the fact that her petty feud with the Warmaster has made such acts a routine occurrence and annoyance for us all highlights the challenges we are presented with, as she will accept no reconciliation from the Warmaster short of Warmaster Khan resigning her post and handing the Crusade to her. The parades also gave us a good look at some extent of the forces we know she has been holding in reserve and is yet to use, and those forces are not inconsiderable but rely heavily on elite units of veteran infantry and lack conventional armoured support due to them originally being mustered to support her Rogue Trader fleet, what they do utilise is light vehicles designed for air transport such as the Tauros-class vehicles.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; The failure of conquering Finisterra to plunder for resources means Hermione is more dependent on Midsummer and her alliance with the Volkov than she would like us to know. And I have no doubt this is why she is so careful in making these grand displays of force and armies - I believe she also wants others to think that her position is stronger than it really is. With the Villas-Lobo now controlling their own breadbasket planet on Amenophis, the Palamyr and Caerlyn modernizing Merewald, she can no longer threaten the sector with starvation to keep her rivals in line - if she pushes too much, they might unite against her. Which is something she absolutely does not want. &lt;br /&gt;
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==== 4-285.600.M41 - Stalemate on the Front ====&lt;br /&gt;
The grinding stalemates across the Secondus and Tertius fronts continue, as they have since 660.M41. While the Regency bleeds troopers daily against the battle lines of the Prosperitas Crusade it continues to bleed the Crusade of experienced troops and materiel - to make matters worse, emboldened Nobles increasingly skim the best of their fighting populations off into House Guard regiments, Houses Durovera, Di Firro, and to a lesser extent, House Majid better able attract experienced warriors to their banners. While the encroachment of the Archenemy increasingly sees the exotic regiments of the House Guards of the Noble Houses deployed, including the bioengineered horrors and abhuman chrono-warriors of House Vilas-Lobo which are increasingly deployed in the Secundus front against the foulnesses of the Plague Gods chosen servants in the Tain Twins, the reality is that the Crusade has little control over these forces and they prioritise the defence of House assets over strategic goals. &lt;br /&gt;
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Warmaster Khan is in a political bind, a more traditional Crusade would have total authority over the Sector it is tasked with conquering but the long stagnation of it, and the success of the Houses of the Prosperitas Sector in carving the conquered territories into their own fiefdoms mean she has little real power without actively wielding her greatest strength, Battlefleet Prosperitas, to place a gun against the heads of the Sector Nobility to force them back into line - and even then such an act risks a long and protracted conflict with the Rogue Trader fleets of Di Firro and Durovera. And so the Crusade does what it can against the threat of the Archenemy.&lt;br /&gt;
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The threats on the Secondus Front grow increasingly more myriad in their appearance as well to contrast with the exotic mix of Imperial Guard, Penitent Ex-Templars, Sororitas, scattered Astartes and the  Congregation of the Burning Martyr’s Helots Crusade that make up the Imperial lines. While at the start of the conflict it was largely common to see the fanatical ranks of the Regencies regimental “Ulan” troopers operating in old Imperial Army formations as a dark parallel to the Imperial Guard, the fighting has drawn in other bands of Archenemy warriors, heretic cult rabble raised from worlds under occupation or mounting uprisings on worlds on the frontline, human and xenos mercenaries willing to fight alongside the Regency, Hereteks of the so-called ‘Dark Mechnicum’ and Warbands of Servants of the Dark Gods have been drawn to the call of war and bloodshed - compensating for the theoretically finite number of Uhlans the Regency can bring to bare - though the Regencies numbers are impressive due to, according to captured prisoners, the use of cryosleep to build up a waiting and ready population of soldiers.&lt;br /&gt;
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==== 4-287.600.M41 - The Letifer Incursion ====&lt;br /&gt;
A multi-cell Inquisitorial taskforce was deployed to [[Letifer Secundus]] following the emergence of Ishari (cit.ref Objective SCENIC) activity within the Deep Underhive. Intelligence suggested a shift in the xenos&#039; approach, where previously they have been reported raiding Imperial Population centers, here they appeared to co-opt desperate underhive populace through fear, infection, and dark ritual, generating cultist adherents obedient to Ishari “Priest”  akin to the “Ashen” cult encountered during the last resurgence of the Entity but notably much more directly worshipful of the Entity then infected by fear.&lt;br /&gt;
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Aided by Raivan Commandos and operating under the oversight of Inquisitor Duplesis, the cell engaged the foe, cooperating uneasily with local resistance elements of the Rising Flame to trace and confront the expanding threat. &lt;br /&gt;
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The operation culminated in an assault on a large ritual site, where the Ishari sought to breach the veil between realspace and a warp realm tentatively identified by Ordo Malleus sources as the “Black Desert.” Agents encountered civilians transformed into warped thralls, collapsing psychic integrity across the hive strata, and a metaphysical wound that opened briefly into an alien, churning domain of shifting, chaotic geometry. Disruption was achieved through the sacrifice of many Raivan Commandos to deliver detonation charges to the ritual site. Though the ritual was disrupted by coordinated demolitions, and the portal sealed under tonnes of debris, field operatives confirmed signs of the imprisoned warp-entity - SCENIC - stirring within. Any agents wanting more information on this encounter are recommended to contact agents &#039;&#039;&#039;Flannigan&#039;&#039;&#039;, &#039;&#039;&#039;Degurr&#039;&#039;&#039;, &#039;&#039;&#039;Gallivan ni Fionn&#039;&#039;&#039;, &#039;&#039;&#039;Ceallach&#039;&#039;&#039; and &#039;&#039;&#039;Caffney&#039;&#039;&#039;.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Zahid:&#039;&#039;&#039; While this incursion was  prevented, it is likely that we will see the foul Xenos and the other Agents of the Entity provoking similar attempts to breach the barriers around the prison constructed by its ancient Xenos gaolers. We always knew after the St Sanguinius operation that we had simply bought ourselves time to prevent the resurgence of the threat from this elder entity, it seems the time is nigh that we will have to make serious steps to prevent it becoming a threat to our future. This incursion was not an end - but the first note of a deeper war to come. The Black Desert stirs. The barrier holds. For now.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; While their sacrifices will go unremarked by the Imperium at large, the Raivans that sold their lives in the dark are a reminder to you all that no matter what your prejudices about those who fight alongside you might be, -all- of you are Servants of the God-Emperor in this war, no matter your lineage. The dead will be returned to Shadowglow to be given proper funerary rites in the manner of their people. Their sacrifices will be remembered.&lt;br /&gt;
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==== 4-348.600.M41 - The Encounter on Kydos ====&lt;br /&gt;
In the depths of Hive Loftus on the ocean-world of Kydos, the Entity known as Item-0001 “PDBX” the Drukhari-forged construct created by the Thorian renegades that escaped Inquisitorial operations on Corbenic in 599 was encountered by local elements shortly prior to the arrival of sanctioned Inquisitorial agents. Its emergence was accompanied by the psychic destruction of local personnel and inexplicable interactions with the polluted oceanic strata, suggesting capabilities and awareness beyond classification. &lt;br /&gt;
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Responding to reports, multiple Inquisitorial agents converge to pursue and contain the anomaly. Encountering opposition in the form of unidentified Astartes elements bearing no chapter markings seemingly seeking to kill the Entity. These forces were met in kind by unidentified Astartes wearing Black and Silver who moved to aid Inquisitorial Agents in their pursuit. The appearance of large numbers of zealots from the cult known as the Congregation of the Burning Martyr - apparently drawn by or to the Entity - complicated matters further.&lt;br /&gt;
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Despite a pitched engagement in the flooded ruins of Lower Hive Loftus, the Entity evaded capture. Any agents wanting more information on this encounter are recommended to contact agents &#039;&#039;&#039;Pilotspear&#039;&#039;&#039;, &#039;&#039;&#039;Strix&#039;&#039;&#039;, &#039;&#039;&#039;Zaphiel&#039;&#039;&#039;, &#039;&#039;&#039;Silvestro&#039;&#039;&#039;, &#039;&#039;&#039;Stanford&#039;&#039;&#039; and &#039;&#039;&#039;Anderson&#039;&#039;&#039;.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Vetnori:&#039;&#039;&#039; It is my assertion that the presence of the Entity - and the protective fervor it inspires - poses a growing existential and ideological threat to the Imperium. My Ordo has redacted key information from wider dissemination. The investigation continues, but those involved are now deeply enmeshed in a hunt that may call into question the very foundations of Imperial doctrine should it be allowed to be propagated.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; The Conclave has not adopted a formal position beyond the capture of the entity though Lady-Inquisitor Vetnori has made her position very clear the remainder of the Conclave still actively hold the opinion that we know very little about this entity yet and to kill it out of hand represents a failing in our duties to inquisit it first.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; The unidentified Adeptus Astartes are a source of concern because of lack of heraldry. That might imply they are either rogue, or, more concerning, traitor forces. Their attempt on the life of the Entity indicates they see it as a threat - more reason to bring it into our custody,  regardless of our opinions on its nature and our final decision on its fate, as few things in the galaxy can survive entire Astartes assassin squads for long. &lt;br /&gt;
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==== 4-391.600.M41 - Saint Gearwright Reinforces the Battlelines at Helaerus III ====&lt;br /&gt;
The battle for Helaerus III, key front in the Cerastes Salient of the Secundus Front, has escalated into a grinding war of attrition marked by spiritual symbolism and brutal logistics. The Saint-Presumptive Callum Gearwright, hailed as a beacon of hope by the faithful, was deployed to the trenches under Warmaster-Emiratus Ulian’s command as a calculated act of morale warfare. The Saint’s presence galvanized Imperial forces, but likewise drew the attention of Chaos-aligned Regency forces.&lt;br /&gt;
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Despite suffering from inadequate materiel flow, political sabotage, and rising dissent among the Adeptus Mechanicus, the Crusade forces have held the line through a combination of grit and sacrificial valor. The Regency’s coordinated assault, backed by a scrapcode-driven comms collapse and direct daemonic incursion, aimed to sever the head of Imperial command. This attack was repelled through the combined actions of a multi-stratum defense cadre - including Inquisitorial operatives, Lifeward Companion Barris, and the Warmaster himself. One of the Dark God’s dread lieutenants, attempted to manifest aboard Her Bastion Glorious, the Capitol Imperialis escorting the Saint-Presumptive, but was driven back through psychic countermeasures before it could compromise command integrity.&lt;br /&gt;
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Though bloodied, Inquisitorial Agents forced a retreat, holding the line long enough for the Capitol’s void-shields and weapons to reactivate and reassert dominance. Meanwhile, daemon-led infiltration attempts were thwarted at great cost by elite defenders at the Saint’s side.  Any agents wanting more information on events on Helaerus are recommended to contact agents &#039;&#039;&#039;Castronova&#039;&#039;&#039;, &#039;&#039;&#039;Squad Palmerinah&#039;&#039;&#039;, &#039;&#039;&#039;Vrys&#039;&#039;&#039; or &#039;&#039;&#039;Virelian-Volkov&#039;&#039;&#039;.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Zahid:&#039;&#039;&#039; Helaerus III remains contested, but the Saint-Presumptive’s survival and continued presence serve as the axis around which Imperial faith and military cohesion now pivot. The shadow of Chaos still looms - but hope, weaponized, endures, we must continue to press our advantage.&lt;br /&gt;
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==== 4-416.600.M41 - Religious Intervention on Merewald ====&lt;br /&gt;
Considering the rising civil unrest driven by the Ludlamites in resistance to the technological modernisation of their world, the Inquisition has decided to take steps to accelerate its transition. Covert Inquisitorial operatives are deployed to dismantle Ludlamite influence and prepare the planet for integration as a viable agri-world. Inquisitorial strategy has been to emphasize ideological change over open conflict and risking a serf uprising, blending propaganda, and carefully orchestrated public incidents to undermine Ludlamite credibility.&lt;br /&gt;
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Key operatives embedded across political, religious, and social spheres executed a coordinated campaign of soft subversion. Through staged assassination attempts, economic incentives, theological counter-sermons, and targeted disinformation, doubt is sowed as to the Ludlamites’ moral authority while elevating voices aligned with pro-Imperial progress. Subtle acts of sabotage, false martyrdom, and controlled public narratives providing the falsehood that reform was spontaneous. With Agents assuming roles as preachers, nobles, benefactors, and icons, reshaping public loyalty around a vision of technological advancement sanctified by faith.&lt;br /&gt;
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Finally, using a false flag assassination attempt against Lord Peyton Caerlyn, one of the twin Governors of the two houses that rule the world, Agents were able to cast the Ludlamites as violent extremists. The charismatic Ludlamite leader Elijah Thorncroft was eliminated under the guise of internal religious betrayal, shattering the sect&#039;s unity. By campaign’s end, Ludlamite dogma was discredited, Merewald’s leadership reaffirmed loyalty to the Throne, and a new, modernized faith narrative took root - one in which machinery is considered to exalt the holy purpose of labour keeping the local population mollified though this period of transition.  Any agents wanting more information on this operation are recommended to contact agents &#039;&#039;&#039;Isabella&#039;&#039;&#039;, &#039;&#039;&#039;Carter&#039;&#039;&#039;, &#039;&#039;&#039;Trask&#039;&#039;&#039;, &#039;&#039;&#039;Arabella&#039;&#039;&#039;, &#039;&#039;&#039;Valbrand&#039;&#039;&#039; or &#039;&#039;&#039;Corentyn&#039;&#039;&#039;.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Zahid:&#039;&#039;&#039; The operational success on Merewald completes our operations on the planet following the downfall of House Stanford - while we continue to monitor it for threats we are now largely content that the planet is locked on a path of modernisation at this point. It seems likely that the Nongentist Omnicult will find purchase on the planet but its strong relationship with the Adeptus Mechanicus, or at least those inclined towards the Omnicult, will hopefully ensure the transition of Mechancus assets to Merewald to accelerate the pace of agricultural mechanisation and transition to more valuable crops then the amount of land dedicated to tea growing currently.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; While there are no doubt likely to be individuals upset at the loss of tea crops in the sector, synthesised alternatives exist, and ultimately the transition of Merewald to Grox-rearing, Grains, and other nutrient-rich crops for processing into standard Imperial rations will ensure the sector is more robustly protected against famine, Mors Omnibus Camellia, eh?&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; Growing food is a priority, I fully agree; however, I cannot help thinking some of the fields that grew the rarer blends could have been preserved. I find that the synthesised versions lack the richness of flavour. Regardless, this is an ideal solution both for staving off famine in the sector, and releasing the iron grip of the Governor on the last viable breadbasket planet in the sector. However, to avoid the anger of the Ecclesiarchy, we need to be careful about presenting the Ludlamites as a strange, heretical sect, whose uprooting was done in service to the good standing of the Church, not as us meddling to elevate a third planet to breadbasket status as soon as possible by means of industrialization. &lt;br /&gt;
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==== 4-487.600 to 4-508.600.M41 - Sic semper evello mortem Tyrannus ====&lt;br /&gt;
Inquisitorial Forces deployed to [[Butonia]] in a strike mission to abduct the Ferraen Magos Irydion-619 for interrogation discover that the Magos has been corrupted to the service of the Dark Gods, and, most notably to the foul nature of the Lord of Change by the entity known as “That-Which-Walks-Behind”  (contact agents Jensch, Weiss, Wilhelm, Firenze, and Caerlyn for more details on this specific entity) which has encouraged the Magos on behalf of Tyrannus the Priest-King of the Regency, and Dark Apostle of the Arch Heretics of the Black Legion to unearth an ancient Xenos ‘Astra Porta’ Stargate capable of crossing worlds to corrupt into a heretical foci for a ritual that would tear Butonia in half and birth a warp rift capable of allowing the Archenemy’s fleets to bypass the front lines in Subsector Secundus and ravage Subsector Secundus. Forces of the Prometheae are also encountered on-world and a rough alliance against the forces of Chaos is agreed.&lt;br /&gt;
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Inquisitorial forces successfully unbind rituals on worlds tethered Butonia by the Gate before confronting Tyrannus in person on the surface of a distant Regency Homeworld, the foresight of the Operational Commanders requesting Exterminatus-class explosives prior to the mission allows the Taskforce to commit a glorious act of martyrdom in detonating the device, annihilating Tyrannus, decapitating the Regency, and likely many of the forces assembled to invade though the Warp Rift had the Archenemy been successful. Forces unknown prevent all bar Sister Helara [Blessed be the Martyrs] who detonated the device from selling their lives in His name, scattering them across time and space briefly before they reappear eight days later on Butonia.&lt;br /&gt;
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In the intervening time, the nexus of Warp Power created by the Magos and Tyrannus on Butonia attracts several Champions of the Dark Gods to the surface of the world in search of the Warps power, most infamous amongst them Greppur Tain who is slain by Inquisitorial Agents before his diseased form is annihilated to prevent him returning and to cast his soul screaming into the Warp. It is only a single champion of the Dark Gods, a Traitor Astartes Sorcerer positively identified to be the same one seen at the House Stanford Estate on Butonia by Agents several years ago, lives to complete his ritual, before departing the world with the blessings of the Dark Gods to parts unknown.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; Though events surrounding the decision to utilise an exterminatus-class weapon in a tactical skirmish are probably best not elaborated on - we have what we came for, magos Iryidion-918 was largely compliant under questioning and supporting information provided by excruciation, psychic deep scanning and data-scouring of his bionics posthumously provide us with sufficient evidence to prove to the Martian Synod that Fabricator-General Myrioi-513 is in violation of their most sacred laws even before we discuss his violations that our colleagues in the Ordos Choronos will be very interested in pursuing - but more on that later.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The Taskforce’s skill in pivoting so rapidly to thwarting the scheme of the Archenemy means that we now count not only a strategic victory in destroying one of the Regencies’ surviving haven-worlds and preventing their own bypassing of their lines, but two major scalps, the death of Tyrannus, even with events that have happened subsequently, cannot be diminished, at the start of this year we had little hope of delivering such a powerful strike to the heart of the Regency. Now we have taken it’s head, early signs (as you will read later) point to this being a significant victory in ending the stalemate in Secundus and Tertius.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; I should say that providing a strike team with an improvised portable exterminatus-class device, giving it a large button, and not expecting to have it pressed by the time the mission was over, is very hopeful. Amazingly so. &lt;br /&gt;
** &#039;&#039;&#039;Hector-2-Delta:&#039;&#039;&#039; Inquisitor Corvinus informs this unit that he is thankful for this note.&lt;br /&gt;
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==== 4-489.600.M41 to [Ongoing] - The Regency Fragments ====&lt;br /&gt;
For a long time, intelligence analysis of the Regency has suggested that they have relied heavily on a single charismatic leader to unite a cult that was deliberately kept in competition to prevent any figures capable of challenging the status quo. Without this leader, and with what is estimated to be a bulk of its remaining forces destroyed, there is no longer a presence to hold together any would-be successors in the command structure, while military leaders such as Jehanne Anointed-Sword-of-the-Bladed-Fleet are able to maintain control of smaller sections of the front and the warriors fighting on them, many fronts collapse, as would-be pretenders to the Throne withdraw their forces to fight for control and others launch into suicidal frenzies of mass sacrifice to appease their Gods out of fear of offence. &lt;br /&gt;
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Though some Salient Commanders are caught by surprise, forces on Helaerus, guided by the tactical genius of General Astara and the prescient guidance of Saint-Presumptive Gearwright exploit the sudden disarray with armoured pushes and the deployment of reserve units to drive the Regency forces back. The tide turns dramatically on Helaerus, the theatre now less static, the Astartes of the Lions of Nemea are able to deploy in greater numbers to launch surgical strikes at critical Regency landing sites from their ships in orbit, crippling the supply lines on the ground and routing what Regency ships remain in orbit.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; The Regency infiltrators that were exposed among our ranks are still a problem I have not seen satisfactorily resolved. While the Regency human forces  are a very effective weapon - disciplined, trained, focused in a way that other forces like those of the Weeping Eye aren’t, the infiltrators know us like no-other.  Tyrannus kept everything in check - including allowing purely human forces to operate without interference or harassment from their most barbaric and corrupted allies. Without him and his protection, the infiltrators could, theoretically, decide to return to the Imperium to hide, and that concerns me greatly. We must be exceedingly vigilant in the days to come.&lt;br /&gt;
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==== 4-508.600.M41 - The Weeping Eye Cries Tears Of Blood ====&lt;br /&gt;
Whatever unnatural bond exists between the twin Tain siblings, Arnkatla Tain has clearly been made aware of the unremarked death of her brother on Butonia as, for the first time since they entrenched on [[Kelper Prime]], the forces of the Weeping Eye (or Grátur Auga in the black tongue) having subsumed her Brothers Warband, the Creeping Death, fully into her own, finally light the engines of their fleet - using immense chains linked to the surface of Kelper prime by some unnatural means the fleet tears huge chunks of the blighted world from the surface, trailing them through space like immense censers trailing clouds of blighted atmosphere with them that, due to sorcery, does not boil off in the vacuum. Leaving ravaged Kelper behind to be wracked by tectonic events in the aftermath of its wounding, the fleet accelerates to warp, dragging their diseased bounty.&lt;br /&gt;
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Commodore Kirill’s blockade forces at the jump points leading from Kelper Prime suddenly find themselves assaulted at all points by frenzied battlegroups as they emerge from the warp dragging vast pieces of planetoid out of the warp that are sent spiralling into the battlelines of the Battlefleet Prosperitas forces under Kirill. The only location that does not see significant aggression is Polarnus Station several Wepping Eye ships break themselves on the mined jump point to deliver section of planet that careens though the minefield before being annihilated by the station’s defenders, including the nova cannons of several Mars-class vessels anchored around the stations, leaving navigational hazards that prevent the fleet jumping to reinforce against other vectors of attack.&lt;br /&gt;
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At [[Bachian]] and [[Amenophis]], the plagued fleets drag the diseased chunks though the defending vessels - those caught in the miasma sorcerously overwhelmed by sudden tides of plague-carrying warpborne vermin before they launch their payloads at the surface of the Imperial worlds. At [[Bachian]] the Third Moon, the so called ‘Warden Moon’, where House Vilas-Lobo maintains grand estates and rules over the abhuman clans on the surface of the poisonous world, is annihilated by a section of continental rock from Kelper Prime, as additional forces pour forth from the jump point to raid the world.&lt;br /&gt;
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At [[Amenophis]], a bizarre solar event annihilates both beleaguered Imperial vessels and the Weeping Eye warfleet alike, along with the tormented remains of Kelper, as a ‘solar jet’ from the planet&#039;s sun intercepts them. Hailed as a miracle by the Planet’s solar cult, the surviving Imperial vessels are able to rally to defend against a second wave of Weeping Eye into the system.&lt;br /&gt;
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Despite the success of her forces breaking out into Bachian, and her new position to manoeuvre, Arnkatla Tain’s flag is sighted at none of the salients her forces have created. Long-range Augury suggests she still remains in orbit of Kelper Prime whatever revenge she might seek to inflict on the Imperium either not personal enough for her to lead, or still being brewed in the tortured cauldron of the devastated Kelper system.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Haslinger:&#039;&#039;&#039; Arnkatla Tain was always the most dangerous of the two siblings as evidenced by her willingness to coordinate her fleet with our mysterious “Magos M” that led to the capture of Polarnus Station, and her rout of the defenders of Kelper Prime later in her campaign against her. I am sure our allies in the Crusade would have hoped that the death of her brother might provoke her into irrational action, but is much more likely that she has seized upon the esoteric advantages of her twin being dead to improve her demonstrably potent sorcerous talents. Sometimes the death of a Sibling can mean the end of a sharing of power between souls, for example. It is impossible to know what she is planning next and as such we should send Agents to the Kelper system to investigate, perhaps the Stormchaser can be made available or better yet the Word of Despite…&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; We are attempting to work out exactly what caused the Solar event at Amenophis - while it could be seen as coincidental, it was curiously convenient and precise - and surpassed the level of any other solar flare registered in the recent history of the planet by magnitudes. This leads me to believe that it was more likely the Quetzapali awakening ancient defence systems set by their Slaan Masters. The disregard for Imperial lives spent in the passage of the beam is a reminder of how little we matter in the cold calculus of these creatures, civilian or otherwise. This also gives us a good measure of the potential threat they could pose should they decide they no longer wish to cooperate with humanity.&lt;br /&gt;
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==== 4-511.600.M41 - Our New “Friends” ====&lt;br /&gt;
“Agents of the Inquisition” (Prometheae) approach Sector Governor Hermione Durovera with the corpse of Tyrannus extracted from the surface of Butonia following the return of Inquisitorial forces. Though no known Prometheae Agents participated in the assault that actually slew him, Inquisitor Reyna Haslinger (Excommunicae Traitoris) speaks greatly of the sacrifice of Sister Hospitalier Helara [Blessed be the Martyrs] in slaying the foe. As perhaps to be expected of a Governor who at heart is still the Lady Captain of her Warrant of Trade, Hermione seizes upon the story and the corpse to embellish the narrative with her own part in being a long term ally of the Inquisition and aiding the operation safe in the knowledge that neither the Prometheae or the Prosperitas Conclave will risk publicly correcting her narrative, though she does maintain the Sister Hospitalier as part of the narrative and call upon the Ecclesiarchy to recognise this as mark of true Sainthood rather than their ‘indulgence’ of the Gearwrights and Saint-Presumptive Callum Gearwright. &lt;br /&gt;
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Having won the support of Hermione Durovera, and considered at least widely in public to be a legitimate Inquisitor, Reyna Haslinger conducts a peaceful transfer of the Inquisitorial Fortress on Duroverum to her control allowing those agents stationed there safe passage offworld to return to the Conclave before entrenching the Prometheae firmly at the right hand of the Sector Governess.&lt;br /&gt;
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* &#039;&#039;&#039;Hector-2-Delta:&#039;&#039;&#039; ++From contextual clues this unit has been able to translate the noises produced by Inquisitor Rilke Haslinger to this news as…++&lt;br /&gt;
** &#039;&#039;&#039;Inquisitor Haslinger:&#039;&#039;&#039; *Impotent Screaming And Words Too Offensive To Imperial Sensibilities To Reproduce*&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; Hermione has now outlived her usefulness.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Zahid:&#039;&#039;&#039; Wise words as ever from my learned colleagues. As ever, any shadow war of the Inquisition has its ups and downs, and while the Prometheae enjoy the ear of Hermione Durovera and have made themselves harder for us to risk openly persecuting less we fail at our duties of maintaining the facade we are as united as any branch of Imperial Governance. They have also inherited the problem of  managing the Sector Governor  who I suspect even Reyna Haslinger will find far harder to control then she expects.&lt;br /&gt;
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==== 4-535.600.M41 - The Knights of Anaximund Stand Tall ====&lt;br /&gt;
Having been abandoned to the mercies of the Regency by the forces of Forge Ferraeus, the Knight Houses of House Queresh and their Banner-House Zahak manage to reach out to Crusade Forces reporting victory against their invaders and the myriad Dark Mechanicum horrors arrayed against them. Freeblades and Members of the Houses assigned to other Warzones after the loss of contact with their homeworld rally alongside forces of the Prosperitas Crusade to reinforce the Knight House. Expecting to meet resistance from the isolationist Mechanicum of Forge Naximus Prime, only to find themselves completely unchallenged while traversing to the orbit of Anaximund. Indeed, the long range augury of the Forge World from a distance suggests little to no void craft in orbit around the planet - surprising, given that the fleets of Naximus have not been seen anywhere else in the Sector since the decision of the Forge to abandon contact with the Imperium. &lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; Strange, but if we are able to at least relieve the Knight-Houses of Anaximund and bring them back to the Crusade, we will have heavy walkers we can rely on anchoring our lines on the ground. And one that is beholden to Imperial, not Mechanicus, aid.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; Agreed. If we offer help now, we not only prevent another victory for the Archenemy, but we ensure the loyalty of forces that can not just help in the crusade, but very likely help us in dealing with the elusive M and his traitorous allies.&lt;br /&gt;
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==== 4-549.600.M41 - The Throne Of The Forge Sits Empty ====&lt;br /&gt;
The [[Legio Ferraeus]] and the Skitarii Legions of [[Forge Ferraeus]] continue to rampage across the surface of Butonia engaging with local forces, and turning the planet into a hellscape combat zone with their weaponry, though many Civilians are able to get to some degree of safety thanks to Inquisitorial forces leaving the Mechanicus there without strong leadership. Attempts to lobby Fabricator-General Myrioi-513 to stay his hand go unanswered as Crusade and House forces descend on Butonia to attempt to persuade the Titans to stand down. &lt;br /&gt;
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The Magi of Ferraeus over the course of several weeks begin to realise that all directives from the Forge Primus and the Throne-City of the Fabricator General of Ferraeus have ceased - it takes several weeks beyond that for any of the Magi of Ferraeus to muster the courage to approach the Forge Primus only to find that beyond the dust storms that swirl around it like a great barrier wall, there is nothing, only a perfectly smooth glassy depression where a city and its lower levels used to be. The revelation that the Fabricator-General is gone, along with the fact that they have lost an entire city including the immeasurably priceless data archives stored within it sends shockwaves though the Mechanicus both on and offworld. For so long Ferraeus’ grip on the Orthodoxy of Mechanicus beliefs in the sector has been an iron one, without their Master, and without any viable candidates amongst those remaining on Ferraeus, due to Myrioi-513 essentially governing as a singular being distributed amongst their armatures, the immediate situation is a vacuum of power over what remains of the Mechanicus domains in the Sector. Many political rivals of Myrioi from across the Explorator fleets bring their vessels back to Ferraeus as tensions threaten to flare and the Machine Cult seeks its next leader in the sector.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; Unfortunately for our mission on Butonia, we were already aware that Myrioi-513 had likely caught wind of us investigating them via their allies on the surface after one manifested in a host-form. However, the Agents deployed there shouldn’t be disheartened as ultimately our goal was to oust them from control of Ferraeus - which fear of being captured clearly has. Even with the capacity to make off with an entire city, Myrioi-513 is now outside of the bastion of defence platforms of orbital weapons that is Ferraeus, and likely operating from a fallback base somewhere within the sector.&lt;br /&gt;
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==== 4-556.600.M41 - Caudica Secundus Goes Dark ====&lt;br /&gt;
Having become a project for the remains of [[House Majid]] to restore their power following the destruction of their fleet over Lerwick, Caudica Secundus goes Astronomicon Null: no messages from the system are received and no attempt to ritually send to it is successful. Imperial Navy Vessels engaged with the Regency and rebel forces at Lerwick are moved to the jump point against a presumed archenemy counter-attack, but nothing happens - many draw parallels to the sudden way in which [[Mawson&#039;s Wake]] was cut off from contact with the rest of the Sector, an act many presumed at first to be enacted by the Regency - and, yet, no forces have emerged from that region of space. If any of House Majid survive whatever fate befalls Caudica in these moments, then none have made contact in the weeks since to confirm their survival.&lt;br /&gt;
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=== ++Current Affairs++ ===&lt;br /&gt;
++ Be aware that this information, while available to those beyond the Inquisition – is provided only to your clearance level and should not be discussed with Citizens. The penalty for perversion of ignorance is one hundred lashes at a public corporal square. Repeat infractions will result in execution ++&lt;br /&gt;
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* The apparent absence of overt Ishari and SCENIC activity continues to be a primary concern of the Prosperitas Conclave - with multiple factions with a stated interest in interfering with the means of the imprisonment of the elder entity actively in play. There is an active Inquisitorial concern that the Ishari are conducting similar rituals to the Darkness as they attempted on Letifer Secundus, and on worlds formerly occupied by the Regency now that conflict has erupted there. The notable absence of the human-like “Witch” entities in any theater suggests that the forces of the elder entity have taken advantage of the ravages of Chaos to prepare to fully awaken their “God”. Inquisitorial Taskforces are being formed to probe this issue further.&lt;br /&gt;
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* [[Crusade High Command]] has restricted vessels from entering the deeper reaches of the [[Void Hazards|Mor Draenog]] despite the presence of the Corbenic Beacon to navigate the void in the region more easily, with vessels prohibited from penetrating further than the outer edge of the region. This comes at a request from Captain Medb of the [[Lions of Nemea]] to the Warmaster, along with the assurances from her that the Chapter will stand guard to prevent any Archenemy incursions into the prohibited zones. Inquisitorial Agents are recommended to make representation to Teneros Virilian-Volkov, should they wish to enter these regions, as the Arbiter possesses a close enough relationship with those Astartes to ensure  a proper dialogue on the Inquisitions behalf.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis&#039;&#039;&#039; requests that any agents encountering unknown Xenos bioforms attempt to acquire and store biological samples, and transfer them to her personnel where possible, preferably to &#039;&#039;&#039;Interrogator Elspeth Flannigan&#039;&#039;&#039; - and to report all encounters with Xenos where possible, in order to provide a better spread of hostile bioform activity in the Prosperitas Sector.&lt;br /&gt;
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* Having likely confirmed Inquisitorial Agent reports that [[House Globex]] appears to be in alignment with the Archenemy warp entity known as the &#039;&#039;Smiling One&#039;&#039; or &#039;&#039;That-Which-Walks-Behind&#039;&#039; (some debate still persists if the entities are separate, conjoined or two faces of the same entity) or at least the Cult of Change, Inquisitorial forces are being prepared to launch raids against the Houses’ holdings in the sector in order to seize evidence and condemn the House for Heresy.&lt;br /&gt;
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* [[House Vilas-Lobo]] appear to be under immense pressure from their Terran parent-house House Lobos-Reais to ensure the repayment of debts owed to the Terran House, both by the House itself as a cadet-house of their homeworld Masters, and by the bloodline of [[House Durovera]]. While this explains recent periods of aggressive expansionism by the House, it also is a worrying development. House Lobos-Reais is a storied and ancient House of Terra with considerable power in the Senatorum Imperialis having made the greater bulk of its wealth in ancient times aiding in the construction of the Imperial Palace with its geneforged creations, and having estates within the palace perimeter by Imperial Charter. Should it grow tired of its debts going unpaid, it could disrupt the political situation in the Sector even further in ways that would undermine the potential victory momentum the Crusade now has against the Archenemy.&lt;br /&gt;
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=== ++Rumours++ ===&lt;br /&gt;
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++ Be aware that the veracity of this information has not be ascertained and carries with it a class-2 warning of unreliability [class-2.information is gathered via un-enhanced interrogation or state surveillance]++&lt;br /&gt;
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* There is a supposed rumour coming out [[Lerwick]]’s southernmost island chains that, after a comet shower, a local village reported to others a ‘great deal of commotion’ from the native Selkie population nearby - before the village itself went silent. Rumours swirl that locals were found ‘slaughtered’ by villagers investigating, but no records of any comms logs can be found - nor is there any agreement amongst locals of the location of the village.&lt;br /&gt;
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* A prospector flotilla operating illegally in deep void beneath the galactic plane claims to have encountered a void-dwelling entity of immense scale “singing in the void.” Survivors speak of glowing veins pulsing with warp-light and of being “watched” by a presence within. Attempts to track the flotilla have failed, and no official record of their claim exists outside informal voidsailor whisper-nets.&lt;br /&gt;
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* The Xenos Aeldari known as “Father” remains elusive of Inquisitorial Justice but Ordo Hereticus agents in the underworld of the Prosperitas Sector have heard rumours of shifts of power: the Aeldari-dominated “Circle of Thorns” have long dominated the underworld, but that control has apparently slipped rumours of an organisation known as the “Ten Coils” and a mysterious figure “The Harrowmaster” have emerged.&lt;br /&gt;
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* Rumours swirl that Cadmium Redd has either escaped custody [&#039;&#039;or is a performance group and not a single person, given we absolutely have SOMEONE who claims to be Cadmium Redd detained by Mr Weiss&#039;&#039; - &#039;&#039;&#039;Corvinus&#039;&#039;&#039;] or is dead. Whatever is true, a new Flip Music Compilation “Ride to a Redd Dawn” is being distributed amongst the underhive and alternative-youth elements of the Imperial Population - a copy has not yet been acquired by the Arbites, but reviews suggest it is “The most innovative Flip Music Album ever conceived by a Recidivist Artist” and is a much sought-after product amongst the Prosperitas Underworld due to the Imperial censorship sanctions on Redd’s work.&lt;br /&gt;
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* Dock workers working on orbital facilities above [[Duroverum]] report vox-units activating at night to broadcast static punctuated by what appears to be a heartbeat. Some claim to have heard whispering in High Gothic or the screaming of birds inside the machines. No source has been located. Adeptus Arbites attribute it to deliberate sabotage by anti-Imperial recidivists elements, but the known recidivist factions of the Prosperitas Sector have yet to claim responsibility.&lt;br /&gt;
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* Junctio Station, a Void Station and trading post in the [[Letifer Secundus|Letifer]] System, has had its outer-ring hab declared off-limits after multiple unrelated civilians claimed to have seen a tall figure in ragged robes standing at the edge of gravity-shielded platforms. When approached, it vanished. Several pict-recordings of the area failed to display anything - only static and whispers in binaric code.&lt;br /&gt;
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* Within the asteroid mining-habs of the [[Void Hazards|Shard Reef]], ore-workers speak of dreams where they drown in molten iron or are chained to burning stars. In each case, dreamers awaken speaking an unknown tongue and etching symbols that match no known script. &lt;br /&gt;
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* A deep-void salvage rig claims to have recovered a perfectly smooth black tetrahedron drifting amidst wreckage. It reflects no light, emits no signature, and displaces sensor pings with a delay of precisely 9.00 seconds. The crew refused to bring it aboard, jettisoning the find and scrubbing records. The rig’s Astropath has since been institutionalised, repeating the phrase: “There were more of them before we began to count.”&lt;br /&gt;
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* In the ruins of [[Korimesta]],  workers in Sector 13 claim to have experienced an entire 27-hour cycle where time stopped. They recall walking the worksites alone, in perfect silence, while black snow fell from the sky. No clocks recorded the lapse. Sector 13’s pict-feeds loop the same three seconds across the full cycle. When normal time resumed, locals claim they found several individuals frozen in motion, eyes locked open and weeping ash.&lt;br /&gt;
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* A missionary aboard the pilgrim-ark Honour of Duvanis claims to have met a man who introduced himself with nine different names over the course of a conversation. Each time, the missionary found himself nodding in agreement - as if he’d always known that name. The man’s face changed slightly with each name. No one else aboard recalls meeting him. The missionary was found curled in the ship&#039;s chapel, mumbling: “His name is forgetting. His name is forgetting. His name is—” (recording ends).&lt;br /&gt;
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* On a newly colonised moon of [[Vannin]], settlers have discovered dozens of emergency exit signs embedded into the landscape - on rocks, trees, and cliff walls. None point toward anything but wilderness or voids. The signs are not of Imperial manufacture. The rumours say that a local lay preacher believed them to have meaning with some quoting that he suggested they were  “perhaps a way out of this dream.” Shortly after this he walked off a cliff resulting in his death.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Sector_Report_XIII&amp;diff=4299</id>
		<title>Sector Report XIII</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Sector_Report_XIII&amp;diff=4299"/>
		<updated>2025-07-31T13:21:24Z</updated>

		<summary type="html">&lt;p&gt;High Lords: Created page with &amp;quot;‘’’+ From the Blind Scribes of the Ordos Prosperitas+‘’’   + Thought for the Day + «Do not waste your tears. I was not born to watch the world grow dim. Life is not measured in years, but by the deeds of men.»   ++ Begin Data Inload ++ Pending…. ++ ++ The current date is 4-554.600.M41 ++ ++ Report Begins ++   === ++ Major Events ++ ===   ++ Be aware that the detail and annotations provided in these updates is available only to the servants of the Inquisit...&amp;quot;&lt;/p&gt;
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&lt;div&gt;‘’’+ From the Blind Scribes of the Ordos Prosperitas+‘’’&lt;br /&gt;
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+ Thought for the Day +&lt;br /&gt;
«Do not waste your tears. I was not born to watch the world grow dim. Life is not measured in years, but by the deeds of men.»&lt;br /&gt;
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++ Begin Data Inload&lt;br /&gt;
++ Pending…. ++&lt;br /&gt;
++ The current date is 4-554.600.M41 ++&lt;br /&gt;
++ Report Begins ++&lt;br /&gt;
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=== ++ Major Events ++ ===&lt;br /&gt;
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++ Be aware that the detail and annotations provided in these updates is available only to the servants of the Inquisition – the full contents of these reports is Consignarus Obscurus Maximus, and should not be shared beyond our ranks ++&lt;br /&gt;
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==== 4-000.600.M41 - Imperial Citizens Celebrate the dawning of the 6th Century M41. ====&lt;br /&gt;
With 9 years until the sixth centenary of the Prosperitas Sector’s reconquest and reunification with the Imperium, and despite the grinding bloody stalemates in Subsector Secundus, the Imperial Court of the Sector Governor declares a grand celebration of the arrival of the 6th century of the Millenium. Temporary shift breaks on multiple industrial worlds are held. With Warmaster Khan unwilling to reduce the fighting forces at the front, and unable to spare the Sector Governor all but a handful of ceremonial regiments of Imperial Guard, parades on Duroverum and on several worlds see the Imperial Guard’s traditional positions of prominence in such celebrations supplanted by that of Hermione Durovera’s own private forces (cit.ref. Private Military Companies of the Carta Astrographica common nomenclature. Mercenaries) with the Guard ceremonial regiments positioned to snub their Warmaster’s inability to provide forces (quote.H.Durovera.”A meagre offering of the ancient and infirm not good fighting troops worth celebrating”) to the celebrations.&lt;br /&gt;
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Owing to the [[Quadripartite Schism]], Ecclesiarchy parades celebrating the dawning of the century require a great deal of careful policing, the Inquisition and the Adepta Sororitas work closely together to ensure no major sectarian violence erupts, and the worse casualties are the ego’s of a few Priests across the Sector.&lt;br /&gt;
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The parties are a lavish affair and most Citizens of menial grades and lower are provided with additional ration slips by the grace of the Sector Governor herself, the burden of supplying rations picked up by [[House Volkov]] of [[Midsummer]] whose alliance with House Durovera has given the Sector Governor unrivalled control over the most bountiful Agriworld in the Sector. &lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Zahid:&#039;&#039;&#039; In the absence of the balancing factor of any obvious leader of the Imperial Cult in the Prosperitas Sector the domestic political power of the Sector resides largely unchallenged in the Imperial Nobility and especially the Great Houses of the Sector. While the factions of the Ecclesiarchy that do remain are not entirely rudderless, their dependence on the patronage of the Houses makes them far from unbiased. It is becoming increasingly apparent that intervention may be necessary to put an end to this schism and currently the Order of His Sanguine Tears is not in a position to carry out the Adepta’s usual duties due to its leadership being either in Repentia or sequestering themselves to contemplate the fate of their Order as a result of being led into Heresy by Heresiarch Grulge. I have some thinking of my own on this matter, but I invite communications from any servant of the Conclave willing to propose a solution, no matter how radical.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; Although the snub of the Crusade is to be expected from Hermione Durovera at this stage, the fact that her petty feud with the Warmaster has made such acts a routine occurrence and annoyance for us all highlights the challenges we are presented with, as she will accept no reconciliation from the Warmaster short of Warmaster Khan resigning her post and handing the Crusade to her. The parades also gave us a good look at some extent of the forces we know she has been holding in reserve and is yet to use, and those forces are not inconsiderable but rely heavily on elite units of veteran infantry and lack conventional armoured support due to them originally being mustered to support her Rogue Trader fleet, what they do utilise is light vehicles designed for air transport such as the Tauros-class vehicles.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; The failure of conquering Finisterra to plunder for resources means Hermione is more dependent on Midsummer and her alliance with the Volkov than she would like us to know. And I have no doubt this is why she is so careful in making these grand displays of force and armies - I believe she also wants others to think that her position is stronger than it really is. With the Villas-Lobo now controlling their own breadbasket planet on Amenophis, the Palamyr and Caerlyn modernizing Merewald, she can no longer threaten the sector with starvation to keep her rivals in line - if she pushes too much, they might unite against her. Which is something she absolutely does not want. &lt;br /&gt;
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==== 4-285.600.M41 - Stalemate on the Front ====&lt;br /&gt;
The grinding stalemates across the Secondus and Tertius fronts continue, as they have since 660.M41. While the Regency bleeds troopers daily against the battle lines of the Prosperitas Crusade it continues to bleed the Crusade of experienced troops and materiel - to make matters worse, emboldened Nobles increasingly skim the best of their fighting populations off into House Guard regiments, Houses Durovera, Di Firro, and to a lesser extent, House Majid better able attract experienced warriors to their banners. While the encroachment of the Archenemy increasingly sees the exotic regiments of the House Guards of the Noble Houses deployed, including the bioengineered horrors and abhuman chrono-warriors of House Vilas-Lobo which are increasingly deployed in the Secundus front against the foulnesses of the Plague Gods chosen servants in the Tain Twins, the reality is that the Crusade has little control over these forces and they prioritise the defence of House assets over strategic goals. &lt;br /&gt;
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Warmaster Khan is in a political bind, a more traditional Crusade would have total authority over the Sector it is tasked with conquering but the long stagnation of it, and the success of the Houses of the Prosperitas Sector in carving the conquered territories into their own fiefdoms mean she has little real power without actively wielding her greatest strength, Battlefleet Prosperitas, to place a gun against the heads of the Sector Nobility to force them back into line - and even then such an act risks a long and protracted conflict with the Rogue Trader fleets of Di Firro and Durovera. And so the Crusade does what it can against the threat of the Archenemy.&lt;br /&gt;
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The threats on the Secondus Front grow increasingly more myriad in their appearance as well to contrast with the exotic mix of Imperial Guard, Penitent Ex-Templars, Sororitas, scattered Astartes and the  Congregation of the Burning Martyr’s Helots Crusade that make up the Imperial lines. While at the start of the conflict it was largely common to see the fanatical ranks of the Regencies regimental “Ulan” troopers operating in old Imperial Army formations as a dark parallel to the Imperial Guard, the fighting has drawn in other bands of Archenemy warriors, heretic cult rabble raised from worlds under occupation or mounting uprisings on worlds on the frontline, human and xenos mercenaries willing to fight alongside the Regency, Hereteks of the so-called ‘Dark Mechnicum’ and Warbands of Servants of the Dark Gods have been drawn to the call of war and bloodshed - compensating for the theoretically finite number of Uhlans the Regency can bring to bare - though the Regencies numbers are impressive due to, according to captured prisoners, the use of cryosleep to build up a waiting and ready population of soldiers.&lt;br /&gt;
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==== 4-287.600.M41 - The Letifer Incursion ====&lt;br /&gt;
A multi-cell Inquisitorial taskforce was deployed to [[Letifer Secundus]] following the emergence of Ishari (cit.ref Objective SCENIC) activity within the Deep Underhive. Intelligence suggested a shift in the xenos&#039; approach, where previously they have been reported raiding Imperial Population centers, here they appeared to co-opt desperate underhive populace through fear, infection, and dark ritual, generating cultist adherents obedient to Ishari “Priest”  akin to the “Ashen” cult encountered during the last resurgence of the Entity but notably much more directly worshipful of the Entity then infected by fear.&lt;br /&gt;
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Aided by Raivan Commandos and operating under the oversight of Inquisitor Duplesis, the cell engaged the foe, cooperating uneasily with local resistance elements of the Rising Flame to trace and confront the expanding threat. &lt;br /&gt;
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The operation culminated in an assault on a large ritual site, where the Ishari sought to breach the veil between realspace and a warp realm tentatively identified by Ordo Malleus sources as the “Black Desert.” Agents encountered civilians transformed into warped thralls, collapsing psychic integrity across the hive strata, and a metaphysical wound that opened briefly into an alien, churning domain of shifting, chaotic geometry. Disruption was achieved through the sacrifice of many Raivan Commandos to deliver detonation charges to the ritual site. Though the ritual was disrupted by coordinated demolitions, and the portal sealed under tonnes of debris, field operatives confirmed signs of the imprisoned warp-entity - SCENIC - stirring within. Any agents wanting more information on this encounter are recommended to contact agents &#039;&#039;&#039;Flannigan&#039;&#039;&#039;, &#039;&#039;&#039;Degurr&#039;&#039;&#039;, &#039;&#039;&#039;Gallivan ni Fionn&#039;&#039;&#039;, &#039;&#039;&#039;Ceallach&#039;&#039;&#039; and &#039;&#039;&#039;Caffney&#039;&#039;&#039;.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Zahid:&#039;&#039;&#039; While this incursion was  prevented, it is likely that we will see the foul Xenos and the other Agents of the Entity provoking similar attempts to breach the barriers around the prison constructed by its ancient Xenos gaolers. We always knew after the St Sanguinius operation that we had simply bought ourselves time to prevent the resurgence of the threat from this elder entity, it seems the time is nigh that we will have to make serious steps to prevent it becoming a threat to our future. This incursion was not an end - but the first note of a deeper war to come. The Black Desert stirs. The barrier holds. For now.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; While their sacrifices will go unremarked by the Imperium at large, the Raivans that sold their lives in the dark are a reminder to you all that no matter what your prejudices about those who fight alongside you might be, -all- of you are Servants of the God-Emperor in this war, no matter your lineage. The dead will be returned to Shadowglow to be given proper funerary rites in the manner of their people. Their sacrifices will be remembered.&lt;br /&gt;
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==== 4-348.600.M41 - The Encounter on Kydos ====&lt;br /&gt;
In the depths of Hive Loftus on the ocean-world of Kydos, the Entity known as Item-0001 “PDBX” the Drukhari-forged construct created by the Thorian renegades that escaped Inquisitorial operations on Corbenic in 599 was encountered by local elements shortly prior to the arrival of sanctioned Inquisitorial agents. Its emergence was accompanied by the psychic destruction of local personnel and inexplicable interactions with the polluted oceanic strata, suggesting capabilities and awareness beyond classification. &lt;br /&gt;
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Responding to reports, multiple Inquisitorial agents converge to pursue and contain the anomaly. Encountering opposition in the form of unidentified Astartes elements bearing no chapter markings seemingly seeking to kill the Entity. These forces were met in kind by unidentified Astartes wearing Black and Silver who moved to aid Inquisitorial Agents in their pursuit. The appearance of large numbers of zealots from the cult known as the Congregation of the Burning Martyr - apparently drawn by or to the Entity - complicated matters further.&lt;br /&gt;
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Despite a pitched engagement in the flooded ruins of Lower Hive Loftus, the Entity evaded capture. Any agents wanting more information on this encounter are recommended to contact agents &#039;&#039;&#039;Pilotspear&#039;&#039;&#039;, &#039;&#039;&#039;Strix&#039;&#039;&#039;, &#039;&#039;&#039;Zaphiel&#039;&#039;&#039;, &#039;&#039;&#039;Silvestro&#039;&#039;&#039;, &#039;&#039;&#039;Stanford&#039;&#039;&#039; and &#039;&#039;&#039;Anderson&#039;&#039;&#039;.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Vetnori:&#039;&#039;&#039; It is my assertion that the presence of the Entity - and the protective fervor it inspires - poses a growing existential and ideological threat to the Imperium. My Ordo has redacted key information from wider dissemination. The investigation continues, but those involved are now deeply enmeshed in a hunt that may call into question the very foundations of Imperial doctrine should it be allowed to be propagated.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; The Conclave has not adopted a formal position beyond the capture of the entity though Lady-Inquisitor Vetnori has made her position very clear the remainder of the Conclave still actively hold the opinion that we know very little about this entity yet and to kill it out of hand represents a failing in our duties to inquisit it first.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; The unidentified Adeptus Astartes are a source of concern because of lack of heraldry. That might imply they are either rogue, or, more concerning, traitor forces. Their attempt on the life of the Entity indicates they see it as a threat - more reason to bring it into our custody,  regardless of our opinions on its nature and our final decision on its fate, as few things in the galaxy can survive entire Astartes assassin squads for long. &lt;br /&gt;
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==== 4-391.600.M41 - Saint Gearwright Reinforces the Battlelines at Helaerus III ====&lt;br /&gt;
The battle for Helaerus III, key front in the Cerastes Salient of the Secundus Front, has escalated into a grinding war of attrition marked by spiritual symbolism and brutal logistics. The Saint-Presumptive Callum Gearwright, hailed as a beacon of hope by the faithful, was deployed to the trenches under Warmaster-Emiratus Ulian’s command as a calculated act of morale warfare. The Saint’s presence galvanized Imperial forces, but likewise drew the attention of Chaos-aligned Regency forces.&lt;br /&gt;
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Despite suffering from inadequate materiel flow, political sabotage, and rising dissent among the Adeptus Mechanicus, the Crusade forces have held the line through a combination of grit and sacrificial valor. The Regency’s coordinated assault, backed by a scrapcode-driven comms collapse and direct daemonic incursion, aimed to sever the head of Imperial command. This attack was repelled through the combined actions of a multi-stratum defense cadre - including Inquisitorial operatives, Lifeward Companion Barris, and the Warmaster himself. One of the Dark God’s dread lieutenants, attempted to manifest aboard Her Bastion Glorious, the Capitol Imperialis escorting the Saint-Presumptive, but was driven back through psychic countermeasures before it could compromise command integrity.&lt;br /&gt;
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Though bloodied, Inquisitorial Agents forced a retreat, holding the line long enough for the Capitol’s void-shields and weapons to reactivate and reassert dominance. Meanwhile, daemon-led infiltration attempts were thwarted at great cost by elite defenders at the Saint’s side.  Any agents wanting more information on events on Helaerus are recommended to contact agents &#039;&#039;&#039;Castronova&#039;&#039;&#039;, &#039;&#039;&#039;Squad Palmerinah&#039;&#039;&#039;, &#039;&#039;&#039;Vrys&#039;&#039;&#039; or &#039;&#039;&#039;Virelian-Volkov&#039;&#039;&#039;.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Zahid:&#039;&#039;&#039; Helaerus III remains contested, but the Saint-Presumptive’s survival and continued presence serve as the axis around which Imperial faith and military cohesion now pivot. The shadow of Chaos still looms - but hope, weaponized, endures, we must continue to press our advantage.&lt;br /&gt;
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==== 4-416.600.M41 - Religious Intervention on Merewald ====&lt;br /&gt;
Considering the rising civil unrest driven by the Ludlamites in resistance to the technological modernisation of their world, the Inquisition has decided to take steps to accelerate its transition. Covert Inquisitorial operatives are deployed to dismantle Ludlamite influence and prepare the planet for integration as a viable agri-world. Inquisitorial strategy has been to emphasize ideological change over open conflict and risking a serf uprising, blending propaganda, and carefully orchestrated public incidents to undermine Ludlamite credibility.&lt;br /&gt;
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Key operatives embedded across political, religious, and social spheres executed a coordinated campaign of soft subversion. Through staged assassination attempts, economic incentives, theological counter-sermons, and targeted disinformation, doubt is sowed as to the Ludlamites’ moral authority while elevating voices aligned with pro-Imperial progress. Subtle acts of sabotage, false martyrdom, and controlled public narratives providing the falsehood that reform was spontaneous. With Agents assuming roles as preachers, nobles, benefactors, and icons, reshaping public loyalty around a vision of technological advancement sanctified by faith.&lt;br /&gt;
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Finally, using a false flag assassination attempt against Lord Peyton Caerlyn, one of the twin Governors of the two houses that rule the world, Agents were able to cast the Ludlamites as violent extremists. The charismatic Ludlamite leader Elijah Thorncroft was eliminated under the guise of internal religious betrayal, shattering the sect&#039;s unity. By campaign’s end, Ludlamite dogma was discredited, Merewald’s leadership reaffirmed loyalty to the Throne, and a new, modernized faith narrative took root - one in which machinery is considered to exalt the holy purpose of labour keeping the local population mollified though this period of transition.  Any agents wanting more information on this operation are recommended to contact agents &#039;&#039;&#039;Isabella&#039;&#039;&#039;, &#039;&#039;&#039;Carter&#039;&#039;&#039;, &#039;&#039;&#039;Trask&#039;&#039;&#039;, &#039;&#039;&#039;Arabella&#039;&#039;&#039;, &#039;&#039;&#039;Valbrand&#039;&#039;&#039; or &#039;&#039;&#039;Corentyn&#039;&#039;&#039;.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Zahid:&#039;&#039;&#039; The operational success on Merewald completes our operations on the planet following the downfall of House Stanford - while we continue to monitor it for threats we are now largely content that the planet is locked on a path of modernisation at this point. It seems likely that the Nongentist Omnicult will find purchase on the planet but its strong relationship with the Adeptus Mechanicus, or at least those inclined towards the Omnicult, will hopefully ensure the transition of Mechancus assets to Merewald to accelerate the pace of agricultural mechanisation and transition to more valuable crops then the amount of land dedicated to tea growing currently.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; While there are no doubt likely to be individuals upset at the loss of tea crops in the sector, synthesised alternatives exist, and ultimately the transition of Merewald to Grox-rearing, Grains, and other nutrient-rich crops for processing into standard Imperial rations will ensure the sector is more robustly protected against famine, Mors Omnibus Camellia, eh?&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; Growing food is a priority, I fully agree; however, I cannot help thinking some of the fields that grew the rarer blends could have been preserved. I find that the synthesised versions lack the richness of flavour. Regardless, this is an ideal solution both for staving off famine in the sector, and releasing the iron grip of the Governor on the last viable breadbasket planet in the sector. However, to avoid the anger of the Ecclesiarchy, we need to be careful about presenting the Ludlamites as a strange, heretical sect, whose uprooting was done in service to the good standing of the Church, not as us meddling to elevate a third planet to breadbasket status as soon as possible by means of industrialization. &lt;br /&gt;
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==== 4-487.600 to 4-508.600.M41 - Sic semper evello mortem Tyrannus ====&lt;br /&gt;
Inquisitorial Forces deployed to [[Butonia]] in a strike mission to abduct the Ferraen Magos Irydion-619 for interrogation discover that the Magos has been corrupted to the service of the Dark Gods, and, most notably to the foul nature of the Lord of Change by the entity known as “That-Which-Walks-Behind”  (contact agents Jensch, Weiss, Wilhelm, Firenze, and Caerlyn for more details on this specific entity) which has encouraged the Magos on behalf of Tyrannus the Priest-King of the Regency, and Dark Apostle of the Arch Heretics of the Black Legion to unearth an ancient Xenos ‘Astra Porta’ Stargate capable of crossing worlds to corrupt into a heretical foci for a ritual that would tear Butonia in half and birth a warp rift capable of allowing the Archenemy’s fleets to bypass the front lines in Subsector Secundus and ravage Subsector Secundus. Forces of the Prometheae are also encountered on-world and a rough alliance against the forces of Chaos is agreed.&lt;br /&gt;
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Inquisitorial forces successfully unbind rituals on worlds tethered Butonia by the Gate before confronting Tyrannus in person on the surface of a distant Regency Homeworld, the foresight of the Operational Commanders requesting Exterminatus-class explosives prior to the mission allows the Taskforce to commit a glorious act of martyrdom in detonating the device, annihilating Tyrannus, decapitating the Regency, and likely many of the forces assembled to invade though the Warp Rift had the Archenemy been successful. Forces unknown prevent all bar Sister Helara [Blessed be the Martyrs] who detonated the device from selling their lives in His name, scattering them across time and space briefly before they reappear eight days later on Butonia.&lt;br /&gt;
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In the intervening time, the nexus of Warp Power created by the Magos and Tyrannus on Butonia attracts several Champions of the Dark Gods to the surface of the world in search of the Warps power, most infamous amongst them Greppur Tain who is slain by Inquisitorial Agents before his diseased form is annihilated to prevent him returning and to cast his soul screaming into the Warp. It is only a single champion of the Dark Gods, a Traitor Astartes Sorcerer positively identified to be the same one seen at the House Stanford Estate on Butonia by Agents several years ago, lives to complete his ritual, before departing the world with the blessings of the Dark Gods to parts unknown.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; Though events surrounding the decision to utilise an exterminatus-class weapon in a tactical skirmish are probably best not elaborated on - we have what we came for, magos Iryidion-918 was largely compliant under questioning and supporting information provided by excruciation, psychic deep scanning and data-scouring of his bionics posthumously provide us with sufficient evidence to prove to the Martian Synod that Fabricator-General Myrioi-513 is in violation of their most sacred laws even before we discuss his violations that our colleagues in the Ordos Choronos will be very interested in pursuing - but more on that later.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The Taskforce’s skill in pivoting so rapidly to thwarting the scheme of the Archenemy means that we now count not only a strategic victory in destroying one of the Regencies’ surviving haven-worlds and preventing their own bypassing of their lines, but two major scalps, the death of Tyrannus, even with events that have happened subsequently, cannot be diminished, at the start of this year we had little hope of delivering such a powerful strike to the heart of the Regency. Now we have taken it’s head, early signs (as you will read later) point to this being a significant victory in ending the stalemate in Secundus and Tertius.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; I should say that providing a strike team with an improvised portable exterminatus-class device, giving it a large button, and not expecting to have it pressed by the time the mission was over, is very hopeful. Amazingly so. &lt;br /&gt;
** &#039;&#039;&#039;Hector-2-Delta:&#039;&#039;&#039; Inquisitor Corvinus informs this unit that he is thankful for this note.&lt;br /&gt;
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==== 4-489.600.M41 to [Ongoing] - The Regency Fragments ====&lt;br /&gt;
For a long time, intelligence analysis of the Regency has suggested that they have relied heavily on a single charismatic leader to unite a cult that was deliberately kept in competition to prevent any figures capable of challenging the status quo. Without this leader, and with what is estimated to be a bulk of its remaining forces destroyed, there is no longer a presence to hold together any would-be successors in the command structure, while military leaders such as Jehanne Anointed-Sword-of-the-Bladed-Fleet are able to maintain control of smaller sections of the front and the warriors fighting on them, many fronts collapse, as would-be pretenders to the Throne withdraw their forces to fight for control and others launch into suicidal frenzies of mass sacrifice to appease their Gods out of fear of offence. &lt;br /&gt;
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Though some Salient Commanders are caught by surprise, forces on Helaerus, guided by the tactical genius of General Astara and the prescient guidance of Saint-Presumptive Gearwright exploit the sudden disarray with armoured pushes and the deployment of reserve units to drive the Regency forces back. The tide turns dramatically on Helaerus, the theatre now less static, the Astartes of the Lions of Nemea are able to deploy in greater numbers to launch surgical strikes at critical Regency landing sites from their ships in orbit, crippling the supply lines on the ground and routing what Regency ships remain in orbit.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; The Regency infiltrators that were exposed among our ranks are still a problem I have not seen satisfactorily resolved. While the Regency human forces  are a very effective weapon - disciplined, trained, focused in a way that other forces like those of the Weeping Eye aren’t, the infiltrators know us like no-other.  Tyrannus kept everything in check - including allowing purely human forces to operate without interference or harassment from their most barbaric and corrupted allies. Without him and his protection, the infiltrators could, theoretically, decide to return to the Imperium to hide, and that concerns me greatly. We must be exceedingly vigilant in the days to come.&lt;br /&gt;
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==== 4-508.600.M41 - The Weeping Eye Cries Tears Of Blood ====&lt;br /&gt;
Whatever unnatural bond exists between the twin Tain siblings, Arnkatla Tain has clearly been made aware of the unremarked death of her brother on Butonia as, for the first time since they entrenched on [[Kelper Prime]], the forces of the Weeping Eye (or Grátur Auga in the black tongue) having subsumed her Brothers Warband, the Creeping Death, fully into her own, finally light the engines of their fleet - using immense chains linked to the surface of Kelper prime by some unnatural means the fleet tears huge chunks of the blighted world from the surface, trailing them through space like immense censers trailing clouds of blighted atmosphere with them that, due to sorcery, does not boil off in the vacuum. Leaving ravaged Kelper behind to be wracked by tectonic events in the aftermath of its wounding, the fleet accelerates to warp, dragging their diseased bounty.&lt;br /&gt;
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Commodore Kirill’s blockade forces at the jump points leading from Kelper Prime suddenly find themselves assaulted at all points by frenzied battlegroups as they emerge from the warp dragging vast pieces of planetoid out of the warp that are sent spiralling into the battlelines of the Battlefleet Prosperitas forces under Kirill. The only location that does not see significant aggression is Polarnus Station several Wepping Eye ships break themselves on the mined jump point to deliver section of planet that careens though the minefield before being annihilated by the station’s defenders, including the nova cannons of several Mars-class vessels anchored around the stations, leaving navigational hazards that prevent the fleet jumping to reinforce against other vectors of attack.&lt;br /&gt;
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At [[Bachian]] and [[Amenophis]], the plagued fleets drag the diseased chunks though the defending vessels - those caught in the miasma sorcerously overwhelmed by sudden tides of plague-carrying warpborne vermin before they launch their payloads at the surface of the Imperial worlds. At [[Bachian]] the Third Moon, the so called ‘Warden Moon’, where House Vilas-Lobo maintains grand estates and rules over the abhuman clans on the surface of the poisonous world, is annihilated by a section of continental rock from Kelper Prime, as additional forces pour forth from the jump point to raid the world.&lt;br /&gt;
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At [[Amenophis]], a bizarre solar event annihilates both beleaguered Imperial vessels and the Weeping Eye warfleet alike, along with the tormented remains of Kelper, as a ‘solar jet’ from the planet&#039;s sun intercepts them. Hailed as a miracle by the Planet’s solar cult, the surviving Imperial vessels are able to rally to defend against a second wave of Weeping Eye into the system.&lt;br /&gt;
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Despite the success of her forces breaking out into Bachian, and her new position to manoeuvre, Arnkatla Tain’s flag is sighted at none of the salients her forces have created. Long-range Augury suggests she still remains in orbit of Kelper Prime whatever revenge she might seek to inflict on the Imperium either not personal enough for her to lead, or still being brewed in the tortured cauldron of the devastated Kelper system.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Haslinger:&#039;&#039;&#039; Arnkatla Tain was always the most dangerous of the two siblings as evidenced by her willingness to coordinate her fleet with our mysterious “Magos M” that led to the capture of Polarnus Station, and her rout of the defenders of Kelper Prime later in her campaign against her. I am sure our allies in the Crusade would have hoped that the death of her brother might provoke her into irrational action, but is much more likely that she has seized upon the esoteric advantages of her twin being dead to improve her demonstrably potent sorcerous talents. Sometimes the death of a Sibling can mean the end of a sharing of power between souls, for example. It is impossible to know what she is planning next and as such we should send Agents to the Kelper system to investigate, perhaps the Stormchaser can be made available or better yet the Word of Despite…&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; We are attempting to work out exactly what caused the Solar event at Amenophis - while it could be seen as coincidental, it was curiously convenient and precise - and surpassed the level of any other solar flare registered in the recent history of the planet by magnitudes. This leads me to believe that it was more likely the Quetzapali awakening ancient defence systems set by their Slaan Masters. The disregard for Imperial lives spent in the passage of the beam is a reminder of how little we matter in the cold calculus of these creatures, civilian or otherwise. This also gives us a good measure of the potential threat they could pose should they decide they no longer wish to cooperate with humanity.&lt;br /&gt;
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==== 4-511.600.M41 - Our New “Friends” ====&lt;br /&gt;
“Agents of the Inquisition” (Prometheae) approach Sector Governor Hermione Durovera with the corpse of Tyrannus extracted from the surface of Butonia following the return of Inquisitorial forces. Though no known Prometheae Agents participated in the assault that actually slew him, Inquisitor Reyna Haslinger (Excommunicae Traitoris) speaks greatly of the sacrifice of Sister Hospitalier Helara [Blessed be the Martyrs] in slaying the foe. As perhaps to be expected of a Governor who at heart is still the Lady Captain of her Warrant of Trade, Hermione seizes upon the story and the corpse to embellish the narrative with her own part in being a long term ally of the Inquisition and aiding the operation safe in the knowledge that neither the Prometheae or the Prosperitas Conclave will risk publicly correcting her narrative, though she does maintain the Sister Hospitalier as part of the narrative and call upon the Ecclesiarchy to recognise this as mark of true Sainthood rather than their ‘indulgence’ of the Gearwrights and Saint-Presumptive Callum Gearwright. &lt;br /&gt;
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Having won the support of Hermione Durovera, and considered at least widely in public to be a legitimate Inquisitor, Reyna Haslinger conducts a peaceful transfer of the Inquisitorial Fortress on Duroverum to her control allowing those agents stationed there safe passage offworld to return to the Conclave before entrenching the Prometheae firmly at the right hand of the Sector Governess.&lt;br /&gt;
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* &#039;&#039;&#039;Hector-2-Delta:&#039;&#039;&#039; ++From contextual clues this unit has been able to translate the noises produced by Inquisitor Rilke Haslinger to this news as…++&lt;br /&gt;
** &#039;&#039;&#039;Inquisitor Haslinger:&#039;&#039;&#039; *Impotent Screaming And Words Too Offensive To Imperial Sensibilities To Reproduce*&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; Hermione has now outlived her usefulness.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Zahid:&#039;&#039;&#039; Wise words as ever from my learned colleagues. As ever, any shadow war of the Inquisition has its ups and downs, and while the Prometheae enjoy the ear of Hermione Durovera and have made themselves harder for us to risk openly persecuting less we fail at our duties of maintaining the facade we are as united as any branch of Imperial Governance. They have also inherited the problem of  managing the Sector Governor  who I suspect even Reyna Haslinger will find far harder to control then she expects.&lt;br /&gt;
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==== 4-535.600.M41 - The Knights of Anaximund Stand Tall ====&lt;br /&gt;
Having been abandoned to the mercies of the Regency by the forces of Forge Ferraeus, the Knight Houses of House Queresh and their Banner-House Zahak manage to reach out to Crusade Forces reporting victory against their invaders and the myriad Dark Mechanicum horrors arrayed against them. Freeblades and Members of the Houses assigned to other Warzones after the loss of contact with their homeworld rally alongside forces of the Prosperitas Crusade to reinforce the Knight House. Expecting to meet resistance from the isolationist Mechanicum of Forge Naximus Prime, only to find themselves completely unchallenged while traversing to the orbit of Anaximund. Indeed, the long range augury of the Forge World from a distance suggests little to no void craft in orbit around the planet - surprising, given that the fleets of Naximus have not been seen anywhere else in the Sector since the decision of the Forge to abandon contact with the Imperium. &lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; Strange, but if we are able to at least relieve the Knight-Houses of Anaximund and bring them back to the Crusade, we will have heavy walkers we can rely on anchoring our lines on the ground. And one that is beholden to Imperial, not Mechanicus, aid.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; Agreed. If we offer help now, we not only prevent another victory for the Archenemy, but we ensure the loyalty of forces that can not just help in the crusade, but very likely help us in dealing with the elusive M and his traitorous allies.&lt;br /&gt;
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==== 4-549.600.M41 - The Throne Of The Forge Sits Empty ====&lt;br /&gt;
The [[Legio Ferraeus]] and the Skitarii Legions of [[Forge Ferraeus]] continue to rampage across the surface of Butonia engaging with local forces, and turning the planet into a hellscape combat zone with their weaponry, though many Civilians are able to get to some degree of safety thanks to Inquisitorial forces leaving the Mechanicus there without strong leadership. Attempts to lobby Fabricator-General Myrioi-513 to stay his hand go unanswered as Crusade and House forces descend on Butonia to attempt to persuade the Titans to stand down. &lt;br /&gt;
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The Magi of Ferraeus over the course of several weeks begin to realise that all directives from the Forge Primus and the Throne-City of the Fabricator General of Ferraeus have ceased - it takes several weeks beyond that for any of the Magi of Ferraeus to muster the courage to approach the Forge Primus only to find that beyond the dust storms that swirl around it like a great barrier wall, there is nothing, only a perfectly smooth glassy depression where a city and its lower levels used to be. The revelation that the Fabricator-General is gone, along with the fact that they have lost an entire city including the immeasurably priceless data archives stored within it sends shockwaves though the Mechanicus both on and offworld. For so long Ferraeus’ grip on the Orthodoxy of Mechanicus beliefs in the sector has been an iron one, without their Master, and without any viable candidates amongst those remaining on Ferraeus, due to Myrioi-513 essentially governing as a singular being distributed amongst their armatures, the immediate situation is a vacuum of power over what remains of the Mechanicus domains in the Sector. Many political rivals of Myrioi from across the Explorator fleets bring their vessels back to Ferraeus as tensions threaten to flare and the Machine Cult seeks its next leader in the sector.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; Unfortunately for our mission on Butonia, we were already aware that Myrioi-513 had likely caught wind of us investigating them via their allies on the surface after one manifested in a host-form. However, the Agents deployed there shouldn’t be disheartened as ultimately our goal was to oust them from control of Ferraeus - which fear of being captured clearly has. Even with the capacity to make off with an entire city, Myrioi-513 is now outside of the bastion of defence platforms of orbital weapons that is Ferraeus, and likely operating from a fallback base somewhere within the sector.&lt;br /&gt;
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==== 4-556.600.M41 - Caudica Secundus Goes Dark ====&lt;br /&gt;
Having become a project for the remains of [[House Majid]] to restore their power following the destruction of their fleet over Lerwick, Caudica Secundus goes Astronomicon Null: no messages from the system are received and no attempt to ritually send to it is successful. Imperial Navy Vessels engaged with the Regency and rebel forces at Lerwick are moved to the jump point against a presumed archenemy counter-attack, but nothing happens - many draw parallels to the sudden way in which [[Mawson&#039;s Wake]] was cut off from contact with the rest of the Sector, an act many presumed at first to be enacted by the Regency - and, yet, no forces have emerged from that region of space. If any of House Majid survive whatever fate befalls Caudica in these moments, then none have made contact in the weeks since to confirm their survival.&lt;br /&gt;
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&lt;br /&gt;
=== ++Current Affairs++ ===&lt;br /&gt;
++ Be aware that this information, while available to those beyond the Inquisition – is provided only to your clearance level and should not be discussed with Citizens. The penalty for perversion of ignorance is one hundred lashes at a public corporal square. Repeat infractions will result in execution ++&lt;br /&gt;
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* The apparent absence of overt Ishari and SCENIC activity continues to be a primary concern of the Prosperitas Conclave - with multiple factions with a stated interest in interfering with the means of the imprisonment of the elder entity actively in play. There is an active Inquisitorial concern that the Ishari are conducting similar rituals to the Darkness as they attempted on Letifer Secundus, and on worlds formerly occupied by the Regency now that conflict has erupted there. The notable absence of the human-like “Witch” entities in any theater suggests that the forces of the elder entity have taken advantage of the ravages of Chaos to prepare to fully awaken their “God”. Inquisitorial Taskforces are being formed to probe this issue further.&lt;br /&gt;
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* [[Crusade High Command]] has restricted vessels from entering the deeper reaches of the [[Void Hazards|Mor Draenog]] despite the presence of the Corbenic Beacon to navigate the void in the region more easily, with vessels prohibited from penetrating further than the outer edge of the region. This comes at a request from Captain Medb of the [[Lions of Nemea]] to the Warmaster, along with the assurances from her that the Chapter will stand guard to prevent any Archenemy incursions into the prohibited zones. Inquisitorial Agents are recommended to make representation to Teneros Virilian-Volkov, should they wish to enter these regions, as the Arbiter possesses a close enough relationship with those Astartes to ensure  a proper dialogue on the Inquisitions behalf.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Duplesis&#039;&#039;&#039; requests that any agents encountering unknown Xenos bioforms attempt to acquire and store biological samples, and transfer them to her personnel where possible, preferably to &#039;&#039;&#039;Interrogator Elspeth Flannigan&#039;&#039;&#039; - and to report all encounters with Xenos where possible, in order to provide a better spread of hostile bioform activity in the Prosperitas Sector.&lt;br /&gt;
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* Having likely confirmed Inquisitorial Agent reports that [[House Globex]] appears to be in alignment with the Archenemy warp entity known as the &#039;&#039;Smiling One&#039;&#039; or &#039;&#039;That-Which-Walks-Behind&#039;&#039; (some debate still persists if the entities are separate, conjoined or two faces of the same entity) or at least the Cult of Change, Inquisitorial forces are being prepared to launch raids against the Houses’ holdings in the sector in order to seize evidence and condemn the House for Heresy.&lt;br /&gt;
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* [[House Vilas-Lobo]] appear to be under immense pressure from their Terran parent-house House Lobos-Reais to ensure the repayment of debts owed to the Terran House, both by the House itself as a cadet-house of their homeworld Masters, and by the bloodline of [[House Durovera]]. While this explains recent periods of aggressive expansionism by the House, it also is a worrying development. House Lobos-Reais is a storied and ancient House of Terra with considerable power in the Senatorum Imperialis having made the greater bulk of its wealth in ancient times aiding in the construction of the Imperial Palace with its geneforged creations, and having estates within the palace perimeter by Imperial Charter. Should it grow tired of its debts going unpaid, it could disrupt the political situation in the Sector even further in ways that would undermine the potential victory momentum the Crusade now has against the Archenemy.&lt;br /&gt;
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=== ++Rumours++ ===&lt;br /&gt;
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++ Be aware that the veracity of this information has not be ascertained and carries with it a class-2 warning of unreliability [class-2.information is gathered via un-enhanced interrogation or state surveillance]++&lt;br /&gt;
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* There is a supposed rumour coming out [[Lerwick]]’s southernmost island chains that, after a comet shower, a local village reported to others a ‘great deal of commotion’ from the native Selkie population nearby - before the village itself went silent. Rumours swirl that locals were found ‘slaughtered’ by villagers investigating, but no records of any comms logs can be found - nor is there any agreement amongst locals of the location of the village.&lt;br /&gt;
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* A prospector flotilla operating illegally in deep void beneath the galactic plane claims to have encountered a void-dwelling entity of immense scale “singing in the void.” Survivors speak of glowing veins pulsing with warp-light and of being “watched” by a presence within. Attempts to track the flotilla have failed, and no official record of their claim exists outside informal voidsailor whisper-nets.&lt;br /&gt;
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* The Xenos Aeldari known as “Father” remains elusive of Inquisitorial Justice but Ordo Hereticus agents in the underworld of the Prosperitas Sector have heard rumours of shifts of power: the Aeldari-dominated “Circle of Thorns” have long dominated the underworld, but that control has apparently slipped rumours of an organisation known as the “Ten Coils” and a mysterious figure “The Harrowmaster” have emerged.&lt;br /&gt;
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* Rumours swirl that Cadmium Redd has either escaped custody [&#039;&#039;or is a performance group and not a single person, given we absolutely have SOMEONE who claims to be Cadmium Redd detained by Mr Weiss&#039;&#039; - &#039;&#039;&#039;Corvinus&#039;&#039;&#039;] or is dead. Whatever is true, a new Flip Music Compilation “Ride to a Redd Dawn” is being distributed amongst the underhive and alternative-youth elements of the Imperial Population - a copy has not yet been acquired by the Arbites, but reviews suggest it is “The most innovative Flip Music Album ever conceived by a Recidivist Artist” and is a much sought-after product amongst the Prosperitas Underworld due to the Imperial censorship sanctions on Redd’s work.&lt;br /&gt;
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* Dock workers working on orbital facilities above [[Duroverum]] report vox-units activating at night to broadcast static punctuated by what appears to be a heartbeat. Some claim to have heard whispering in High Gothic or the screaming of birds inside the machines. No source has been located. Adeptus Arbites attribute it to deliberate sabotage by anti-Imperial recidivists elements, but the known recidivist factions of the Prosperitas Sector have yet to claim responsibility.&lt;br /&gt;
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* Junctio Station, a Void Station and trading post in the [[Letifer Secundus|Letifer]] System, has had its outer-ring hab declared off-limits after multiple unrelated civilians claimed to have seen a tall figure in ragged robes standing at the edge of gravity-shielded platforms. When approached, it vanished. Several pict-recordings of the area failed to display anything - only static and whispers in binaric code.&lt;br /&gt;
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* Within the asteroid mining-habs of the [[Void Hazards|Shard Reef]], ore-workers speak of dreams where they drown in molten iron or are chained to burning stars. In each case, dreamers awaken speaking an unknown tongue and etching symbols that match no known script. &lt;br /&gt;
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* A deep-void salvage rig claims to have recovered a perfectly smooth black tetrahedron drifting amidst wreckage. It reflects no light, emits no signature, and displaces sensor pings with a delay of precisely 9.00 seconds. The crew refused to bring it aboard, jettisoning the find and scrubbing records. The rig’s Astropath has since been institutionalised, repeating the phrase: “There were more of them before we began to count.”&lt;br /&gt;
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* In the ruins of [[Korimesta]],  workers in Sector 13 claim to have experienced an entire 27-hour cycle where time stopped. They recall walking the worksites alone, in perfect silence, while black snow fell from the sky. No clocks recorded the lapse. Sector 13’s pict-feeds loop the same three seconds across the full cycle. When normal time resumed, locals claim they found several individuals frozen in motion, eyes locked open and weeping ash.&lt;br /&gt;
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* A missionary aboard the pilgrim-ark Honour of Duvanis claims to have met a man who introduced himself with nine different names over the course of a conversation. Each time, the missionary found himself nodding in agreement - as if he’d always known that name. The man’s face changed slightly with each name. No one else aboard recalls meeting him. The missionary was found curled in the ship&#039;s chapel, mumbling: “His name is forgetting. His name is forgetting. His name is—” (recording ends).&lt;br /&gt;
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* On a newly colonised moon of [[Vannin]], settlers have discovered dozens of emergency exit signs embedded into the landscape - on rocks, trees, and cliff walls. None point toward anything but wilderness or voids. The signs are not of Imperial manufacture. The rumours say that a local lay preacher believed them to have meaning with some quoting that he suggested they were  “perhaps a way out of this dream.” Shortly after this he walked off a cliff resulting in his death.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=House_Majid&amp;diff=4298</id>
		<title>House Majid</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=House_Majid&amp;diff=4298"/>
		<updated>2025-07-31T11:43:04Z</updated>

		<summary type="html">&lt;p&gt;High Lords: Changed redirect target from Minor and Former Houses of the Prosperitas Sector#Fallen and Lost Houses to Minor and Former Houses of the Prosperitas Sector#House Majid&lt;/p&gt;
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&lt;div&gt;#REDIRECT [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House_Majid]]&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=House_Majid&amp;diff=4297</id>
		<title>House Majid</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=House_Majid&amp;diff=4297"/>
		<updated>2025-07-31T11:42:34Z</updated>

		<summary type="html">&lt;p&gt;High Lords: Redirected page to Minor and Former Houses of the Prosperitas Sector#Fallen and Lost Houses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#Fallen_and_Lost_Houses]]&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Minor_and_Former_Houses_of_the_Prosperitas_Sector&amp;diff=4296</id>
		<title>Minor and Former Houses of the Prosperitas Sector</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Minor_and_Former_Houses_of_the_Prosperitas_Sector&amp;diff=4296"/>
		<updated>2025-07-31T11:40:40Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
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&lt;div&gt;=== The Myriad of the Nobility ===&lt;br /&gt;
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Beyond the Great Houses there are hundreds of smaller noble Houses in the Prosperitas Sector, these are divided between the Vassal Houses to swear their allegiance to one of the Great Houses, the Cadet-Houses who take their names from the Great Houses from which they are born and double-barrel it with the chosen name of their bloodline, and the Lesser Houses which are often young newly-formed families currently independent of the rule of one of the Great Houses. Although a Vassal House, Cadet-House or a Lesser House are technically of the same social standing, a Cadet or Vassal House will be more appealing for marriage because of the guarantee of protection from a Great House.&lt;br /&gt;
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Because all but a few worlds within the Prosperitas Sector were awarded to their various governors as ‘prizes’ for military service and outstanding actions in the line of duty, the majority of the noble Houses in the Sector are young by Imperial standards. Most of them trace their lineage back to Imperial officers and war heroes who were elevated to noble status when they were granted dominion over their worlds. These majority of these smaller Houses are too small and too numerous to cover in this entry, and their power is simply not enough to move things on the interstellar scale, though a few families of note are covered below.&lt;br /&gt;
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=== Minor Houses ===&lt;br /&gt;
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==== House Antoni ==== &lt;br /&gt;
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The hereditary rulers of [[Gaudium]], descended from the architects who designed the original cathedrals dominating the Hive-World, House Antoni once presided over the rulership of a planet bustling with life as pilgrims came to see the great wonders and expressions of faith crafted by the ancestors of the Antoni. This came with a price and soon Gaudium was flooded with pilgrims thanks to the actions of the now-fallen House Monforte, who the Antoni blame to this day for their house&#039;s ill-fortunes.&lt;br /&gt;
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The House has recently enjoyed a small resurgence after Gaudium became the rallying point for the [[Ecclesiarchy Loyalists|loyalist]] elements of the Ecclesiarchy in the Prosperitas Sector. &lt;br /&gt;
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&#039;&#039;&#039;Governor Catal [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House Antoni|Antoni]]&#039;&#039;&#039; is hereditary Architect-Governor of [[Gaudium]]. He is notoriously hostile to [[House Monforte]], who he blames for his planet’s problems with overcrowding. It is an open secret that he toasted their destruction in 594.M41 with some of the finest vintages in the sector. Following the sack of [[Agrial III]] by [[The Temple|Fidelis Templar]] forces, [[Ecclesiarchy Loyalists]] flocked to Gaudium to regroup; he welcomed them in the hope it might raise the status of his world.&lt;br /&gt;
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==== House Chenau ====&lt;br /&gt;
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A new house, founded by the first Governor of [[Macharion CDXI]], Halina Chenau. Halina has yet to appoint an heir, and with limited access to Juvenat on the rough frontier-world, there is some concern that the House will die with her if none is soon adopted and her heritage and impact on the world lost to a less scrupulous Great House that might consider claiming the world for their own rule in the absense of a formal nobility.&lt;br /&gt;
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&#039;&#039;&#039;Governor Halina [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House Chenau|Chenau]]&#039;&#039;&#039;, an elderly but plasteel-tough woman originally from [[Helaerus]], is now Governor of [[Macharion CDXI]]. After a distinguished career in the [[Famous_Regiments_of_the_Prosperitas_Crusade#Helaerus_Reconnaissance_Regiment|Helaerus Reconnaissance Regiment]], Chenau was awarded retirement with full honours and the Governorship in lieu of higher command – some mutter that this was a ploy to get her out of [[Crusade High Command]] and far away from her political rivals.&lt;br /&gt;
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==== House Dunkeld ==== &lt;br /&gt;
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House Dunkeld hail from the icy, strategically-vital world of Lerwick, in Subsector Secundus. The planetary governor of Lerwick is nominally appointed by the Administratum, but in practice this is a formality; every governor since Ulian’s pacification has been a Dunkeld. Though their reach beyond their world is small, their power locally is absolute; their political sway is backed with wealth from significant interests in the fishing and promethium-extraction industries. Their prominence in Lerwick politics is longstanding - they served the Lerwick royal family before the Imperium reclaimed the planet - and they are one of only the [[Annwfyn]] families to have any significant standing in the wider sector.&lt;br /&gt;
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The family has resisted falling under the sway of any of the Great Houses thus far; the planet is proud of its independence, and its people value being ruled by sector-natives rather than Imperial colonists. Since the Regency invasion, however, Governor Alice and her wife, Ecclesiarch Ingrid, are in hiding, and their heir Astrid has not made a public appearance for half a decade or more; rivals on- and off-world openly question whether the family can avoid being deposed from below or subsumed from above.&lt;br /&gt;
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&#039;&#039;&#039;Governor Alice [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House Dunkeld|Dunkeld]] [missing since 594.M41]&#039;&#039;&#039; is the Planetary Governor of [[Lerwick]]. Alice comes from an unbroken line of Dunkeld Governors since the planet’s pacification; she is not physically intimidating, but many opponents would think twice before taking her on politically. Her power grew due to a marriage of convenience to her wife, Ingrid, the Archdeacon of Lerwick; they have grown into a formidable power couple, which will likely ensure the unbroken lineage of Dunkeld governors continues. Since the [[Rising Flame]] uprising and Archenemy invasion in 594.M41, Alice Dunkeld has not been seen in public, and she is believed to have gone into hiding as-yet untraced by Imperial forces.&lt;br /&gt;
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==== House Gaudin ==== &lt;br /&gt;
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A Noble House prominent on [[Butonia]] before the strife which wracked that world in the rebellion of 583.M41, House Gaudin fell into relative obscurity until the rise of the Popular People&#039;s Militia in 593. &lt;br /&gt;
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With the support of Lord-Militant Zacharias All-Souls-Cry-Out-For-Salvation Cadence of the Faith Militant, &#039;&#039;&#039;Lord Egon Gaudin&#039;&#039;&#039; was appointed as Governor. He ruled during a brief era of stability from 593-597.M41, backed by powerful local paramilitary forces, until his tragic [[Sector_Report_X|death]] in 597.M41 threw the world into renewed unrest.&lt;br /&gt;
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==== House Maldigri-Durovera ==== &lt;br /&gt;
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A cadet house of [[House Durovera]], the Maldigri-Duroveras are the hereditary rulers of [[Monacus]], the Maldigiri-Duroveras have a reputation of being even more lavish and decadent then their superiors in House Durovera. The stories of the parties held by the Maldigri-Duroveras on their lush paradise-world are eye watering in their staggering costs - they are social butterflies with the current leader, Amari, rumoured to have ambitions towards an Imperial Charter and full Noble status for the House.&lt;br /&gt;
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There are many less savoury rumours, however as to the less-than-legal practices employed by the House and its subjects when managing the pleasure guilds and casinos of Monacus and that the veneer of finery hides a House riddled with corruption. Many equally ask where the lines of credit for decadent celebrations that would outstrip most Great Houses come from, and to whom the Maldigiri-Duroveras owe favours.&lt;br /&gt;
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&#039;&#039;&#039;Scion-Governor Amari [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House Maldigri-Durovera|Maldigri-Durovera]]&#039;&#039;&#039; is the Planetary Governor of [[Monacus]]. Amari is rumoured to have ambitions towards an Imperial Charter and full Noble status for their House. They are viewed with a mixture of resentment and intense pride by their subjects; ever since they gained the planetary throne in a freak baccarat accident which killed both their mother and all eligible sibling rivals, they have relentlessly pursued an agenda which puts Monacus first, even at the cost of endangering centuries-old treaties.&lt;br /&gt;
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==== House Rauchstadt ==== &lt;br /&gt;
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The founding of Nivalis as a Shrine-World around 305.M41 necessitated the importation of large amounts of religious paraphernalia, and Sophia Rauchstadt, an enterprising trader from the Sol system, secured a generous contract to provide import/export for this undertaking. She became the founder of House Rauchstadt, a chartist house who historically derived the majority of their income from Church contracts. &lt;br /&gt;
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House Rauchstadt&#039;s fortunes were tied closely to the Church, and even more closely to Cardinal-Emissarius [[Grulge]] during his ascendancy. The House was one of the first to declare for the Cardinal in the wake of his excommunication and the [[Temple]] uprising, and was [[Sector_Report_X|punished]] along with other Nivalis Houses for its poor judgement. Stripped of lands and wealth and disgraced, the House now exists on paper only. Nevertheless, Rauchstadt-stamped goods, from candelabra to thuribles, can still be found in holy places throughout the Sector. &lt;br /&gt;
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&#039;&#039;&#039;Alastair [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House Rauchstadt|Rauchstadt]]&#039;&#039;&#039; was the head of the minor but wealthy [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House Rauchstadt|House Rauchstadt]], a trading House from [[Nivalis]], until the House&#039;s disgrace and his disappearance in [[Sector_Report_X#++_Current_Affairs_++|597.M41]].&lt;br /&gt;
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==== House Stanford ====&lt;br /&gt;
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House Stanford is a sprawling and rather well-to-do Merewaldian family, operating a reasonably large estate involved primarily in the tea trade (far superior, of course, to that terrible tanna rubbish from other planets). House Stanford controls an array of tea plantations across the planet’s largest continent, as well as boasting a considerable Household Guard, many of whom eventually find themselves in the Merewaldian Fusiliers. They are, as Merewaldians, deeply technophobic, and have a fine and long standing tradition of sending their children off for a brief stint in the navy or comprable noble profession before returning home to run the family estates as is right and proper. That being said, House Stanford has produced several notable senior naval officers and high ranking Administratum officials over its history. Even these figures are expected to eventually return home to settle down, however. House Stanford controls a large number of lowborn serfs and servants. Any Scion that fails to return to manage these assets flies in the face of centuries of Stanford tradition. &lt;br /&gt;
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Of Scions that gender themselves, there is a stereotype that it is a House of small, “firey” (if we are being polite) women and tall, very bookish men. Family gatherings are often quite terse affairs, where everyone is carefully being as polite as possible to each other, or hurling around some truly vicious barbed remarks. In other words: they are typical highborn affairs. They pride themselves on being loyal, upstanding, faithful and, crucially, Merewaldian citizens of the Imperium.&lt;br /&gt;
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==== House mac Sachairi ==== &lt;br /&gt;
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The local noble House of the current Governor of Kirkcud, the mac Sachairis are an ancient Annwfyn lineage. Having risen to leadership of their world, they now find themselves caught between Imperial suspicion of their Annwfyn heritage and local hostility to their cooperation with the Imperium. To bolster their status, they have courted links with the Great House Roshan-Fikran; the current Governor of Kirkcud, Aoife Mac Sachairi, was educated on Mazar-63, and her heirs are said to be safely in the scholar-house&#039;s caring hands.&lt;br /&gt;
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The members of the House not in line of succession are by contrast usually kept hard at work close to home; the family is too small and too embattled to fill key posts with kin, and their nobles find themselves rotated to new postings as regularly as if they were in the Imperial military. The eclectic experience this gives them grants flexibility, but whether it costs the House in depth of control remains to be seen.&lt;br /&gt;
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&#039;&#039;&#039;Governor Aoife [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House mac Sachairi|mac Sachairi]]&#039;&#039;&#039; is Planetary Governor of [[Kirkcud III]]. A Roshan-Fikran scholarship girl, born on Kirkcud but educated offworld, she is caught between recalcitrant locals who see her as an Imperial quisling and Administratum censors who see her as too sympathetic to the restless natives. Distinguished herself in the defence of the planet during an [[Sector_Report_X#++_Current_Affairs_++|Archenemy strike]] during the Silence of 595-7.&lt;br /&gt;
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=== Fallen and Lost Houses ===&lt;br /&gt;
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In the brutal environment of the Prosperitas Frontier many Houses do not survive more than a few generations, falling victim to rivals or simply the ardours of surviving on the worlds they have colonise. Others, have suffered darker fates and those still worth mentioning are listed here in memoriam and as a warning to those who follow them.&lt;br /&gt;
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==== House van Heth ==== &lt;br /&gt;
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A [[Sarandeen]] vassal house previously responsible for the rulership of [[Kydos]], almost all the house were wiped out in a Toll War attack on the planet in 594.M41 and the majority have disbanded since as the rulership of their world has shifted and altered against them.&lt;br /&gt;
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&#039;&#039;&#039;Governor-General Sebius [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#Van Heth|Van Heth]] [deceased 594.M41]&#039;&#039;&#039;  was the military Governor of [[Kydos]], killed during the Toll War.&lt;br /&gt;
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==== House zu Septimian ==== &lt;br /&gt;
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The founders and hereditary rulers of [[Olethros Secunda]] and close allies of the [[The Mechanicus Priesthood of Naximus Prime|Mechanicus]] of [[Naximus Prime]], House zu Septiman were known for their hostility towards Imperial tithe collectors whom they considered second in line to the Priesthood of Naximus Prime. All known members of the House, including Governor, Kojo zu Septimian, were killed by [[Archenemy]] forces during the sacking of the planet, and any survivors of the House seem unlikely to emerge given the notable demonstrations by the Archenemy of their execution.&lt;br /&gt;
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&#039;&#039;&#039;Governor Kojo [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House zu Septimian|zu Septimian]] [deceased 594.M41]&#039;&#039;&#039; was the Governor of [[Olethros Secunda]] and the eldest child of the planet’s founder, Akwesi zu Septimian. Kojo was amongst the unfortunates who did not manage to escape Olethros Secunda after its invasion by the [[Archenemy]], who have eagerly broadcast their sacrifice to their dark gods before every request to an Imperial vessel to surrender.&lt;br /&gt;
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==== House Van Der Vyver ====&lt;br /&gt;
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Once known and well liked as the &#039;Healer House&#039; of [[Korimesta]], House Van Der Vyver was revealed in 592.M41 to be a Warp Cult in service to the foul Plague God of the Archenemy, this monstrous betrayal ripped though the social order of Korimesta as it was revealed that many of the historic outbreaks of disease amongst the population had been down to the Houses cruel manipulations of the hearts of the populace. &lt;br /&gt;
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Though the House was destroyed by the Inquisition in the aftermath of the revelation of its true loyalties, the damage was already done, and the loss of faith in the Nobility played a big part in the spread of [[Rising Flame]] sympathies throughout the population of Korimesta that would lead to its failed rebellion against the Imperium in 594.M41.&lt;br /&gt;
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==== House Monforte ==== &lt;br /&gt;
Once a great House, House Monfore was the only House other than [[House Durovera]] to count a Warmaster as one of their renowned relatives, House Monforte was more widely known for their monopoly over interplanetary transport of live human cargo trading slaves as well as providing passenger vessels. This did not make them particularly popular, as their extortionate prices for transport made them intensely unpopular amongst Imperial Citizens who saw the House as money-grabbing parasites. This was not helped by the poor reputation of [[Timeline of Historical Events|Warmaster Monforte]], but was far worse by the end of its history thanks to a series of poor ventures resulting in massive financial losses.&lt;br /&gt;
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The loss of the HMSS &#039;&#039;St Sanguinius&#039;&#039; in 594.M41 financially crippled the House and it was on the verge of losing its Noble Charter when it&#039;s tithe-fleet bringing owed revenue to Durovernum was suddenly and [[Sector_Report_VIII|mysteriously lost in the void]], the loss of its wealth followed by the death of many members of the family at the hands of assassins, resulted in the House being declared insolvent and most of its surviving bloodline scattering to the winds seeking shelter by marrying with their meagre possessions into lesser Noble houses.&lt;br /&gt;
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==== House Majid ==== &lt;br /&gt;
House Majid, once vagabonds adrift beyond the Imperium’s light, returned to known space in 263.M41 bearing a long-forgotten Warrant of Trade and little else. Emerging from the Nemean Gulf with only a few battered ships and the rags on their backs, they clawed their way into prominence through daring void-trade and pious diplomacy. For centuries they served the Prosperitas Crusade with honour, blending faith in both the Emperor and the Omnissiah, and amassing vast wealth that rivalled even great Houses like Durovera.&lt;br /&gt;
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But fortune turned cruel. In 593.M41, House Vilas-Lobo struck without warning, crippling Majid trade routes and shattering their fleets. Just as the House began to rally at its agri-world Midsummer, it was undone from within: Scion Erydia Majid, facing disgrace, unleashed an unknown ancient weapon upon the fleet, killing thousands and leaving the House in ruins. To survive, they were forced to grant independence to their cadet branch, birthing House Volkov. Their matriarch, Khadija Majid, later died a hero evacuating Imperial Citizens from Olethros Secunda, leaving her daughter Amira to inherit what remained.&lt;br /&gt;
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Now, House Majid stands diminished, its glory faded, its future uncertain. Under the iron resolve of Lady-Captain Amira Majid - whose own daughter Erydia brought about their fall - the House has clung to survival with grim defiance. Their most recent gambit, the attempt to establish a new holding on the abandoned world of Caudica Secundus, was seen by some as a bold resurgence. Yet now, all communications from the system have ceased, and no vessel bearing the Majid sigil has been sighted since. Whispers grow that the House, once again, may have reached its end.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Minor_and_Former_Houses_of_the_Prosperitas_Sector&amp;diff=4295</id>
		<title>Minor and Former Houses of the Prosperitas Sector</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Minor_and_Former_Houses_of_the_Prosperitas_Sector&amp;diff=4295"/>
		<updated>2025-07-31T11:40:19Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
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&lt;div&gt;=== The Myriad of the Nobility ===&lt;br /&gt;
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Beyond the Great Houses there are hundreds of smaller noble Houses in the Prosperitas Sector, these are divided between the Vassal Houses to swear their allegiance to one of the Great Houses, the Cadet-Houses who take their names from the Great Houses from which they are born and double-barrel it with the chosen name of their bloodline, and the Lesser Houses which are often young newly-formed families currently independent of the rule of one of the Great Houses. Although a Vassal House, Cadet-House or a Lesser House are technically of the same social standing, a Cadet or Vassal House will be more appealing for marriage because of the guarantee of protection from a Great House.&lt;br /&gt;
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Because all but a few worlds within the Prosperitas Sector were awarded to their various governors as ‘prizes’ for military service and outstanding actions in the line of duty, the majority of the noble Houses in the Sector are young by Imperial standards. Most of them trace their lineage back to Imperial officers and war heroes who were elevated to noble status when they were granted dominion over their worlds. These majority of these smaller Houses are too small and too numerous to cover in this entry, and their power is simply not enough to move things on the interstellar scale, though a few families of note are covered below.&lt;br /&gt;
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=== Minor Houses ===&lt;br /&gt;
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==== House Antoni ==== &lt;br /&gt;
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The hereditary rulers of [[Gaudium]], descended from the architects who designed the original cathedrals dominating the Hive-World, House Antoni once presided over the rulership of a planet bustling with life as pilgrims came to see the great wonders and expressions of faith crafted by the ancestors of the Antoni. This came with a price and soon Gaudium was flooded with pilgrims thanks to the actions of the now-fallen House Monforte, who the Antoni blame to this day for their house&#039;s ill-fortunes.&lt;br /&gt;
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The House has recently enjoyed a small resurgence after Gaudium became the rallying point for the [[Ecclesiarchy Loyalists|loyalist]] elements of the Ecclesiarchy in the Prosperitas Sector. &lt;br /&gt;
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&#039;&#039;&#039;Governor Catal [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House Antoni|Antoni]]&#039;&#039;&#039; is hereditary Architect-Governor of [[Gaudium]]. He is notoriously hostile to [[House Monforte]], who he blames for his planet’s problems with overcrowding. It is an open secret that he toasted their destruction in 594.M41 with some of the finest vintages in the sector. Following the sack of [[Agrial III]] by [[The Temple|Fidelis Templar]] forces, [[Ecclesiarchy Loyalists]] flocked to Gaudium to regroup; he welcomed them in the hope it might raise the status of his world.&lt;br /&gt;
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==== House Chenau ====&lt;br /&gt;
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A new house, founded by the first Governor of [[Macharion CDXI]], Halina Chenau. Halina has yet to appoint an heir, and with limited access to Juvenat on the rough frontier-world, there is some concern that the House will die with her if none is soon adopted and her heritage and impact on the world lost to a less scrupulous Great House that might consider claiming the world for their own rule in the absense of a formal nobility.&lt;br /&gt;
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&#039;&#039;&#039;Governor Halina [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House Chenau|Chenau]]&#039;&#039;&#039;, an elderly but plasteel-tough woman originally from [[Helaerus]], is now Governor of [[Macharion CDXI]]. After a distinguished career in the [[Famous_Regiments_of_the_Prosperitas_Crusade#Helaerus_Reconnaissance_Regiment|Helaerus Reconnaissance Regiment]], Chenau was awarded retirement with full honours and the Governorship in lieu of higher command – some mutter that this was a ploy to get her out of [[Crusade High Command]] and far away from her political rivals.&lt;br /&gt;
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==== House Dunkeld ==== &lt;br /&gt;
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House Dunkeld hail from the icy, strategically-vital world of Lerwick, in Subsector Secundus. The planetary governor of Lerwick is nominally appointed by the Administratum, but in practice this is a formality; every governor since Ulian’s pacification has been a Dunkeld. Though their reach beyond their world is small, their power locally is absolute; their political sway is backed with wealth from significant interests in the fishing and promethium-extraction industries. Their prominence in Lerwick politics is longstanding - they served the Lerwick royal family before the Imperium reclaimed the planet - and they are one of only the [[Annwfyn]] families to have any significant standing in the wider sector.&lt;br /&gt;
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The family has resisted falling under the sway of any of the Great Houses thus far; the planet is proud of its independence, and its people value being ruled by sector-natives rather than Imperial colonists. Since the Regency invasion, however, Governor Alice and her wife, Ecclesiarch Ingrid, are in hiding, and their heir Astrid has not made a public appearance for half a decade or more; rivals on- and off-world openly question whether the family can avoid being deposed from below or subsumed from above.&lt;br /&gt;
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&#039;&#039;&#039;Governor Alice [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House Dunkeld|Dunkeld]] [missing since 594.M41]&#039;&#039;&#039; is the Planetary Governor of [[Lerwick]]. Alice comes from an unbroken line of Dunkeld Governors since the planet’s pacification; she is not physically intimidating, but many opponents would think twice before taking her on politically. Her power grew due to a marriage of convenience to her wife, Ingrid, the Archdeacon of Lerwick; they have grown into a formidable power couple, which will likely ensure the unbroken lineage of Dunkeld governors continues. Since the [[Rising Flame]] uprising and Archenemy invasion in 594.M41, Alice Dunkeld has not been seen in public, and she is believed to have gone into hiding as-yet untraced by Imperial forces.&lt;br /&gt;
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==== House Gaudin ==== &lt;br /&gt;
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A Noble House prominent on [[Butonia]] before the strife which wracked that world in the rebellion of 583.M41, House Gaudin fell into relative obscurity until the rise of the Popular People&#039;s Militia in 593. &lt;br /&gt;
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With the support of Lord-Militant Zacharias All-Souls-Cry-Out-For-Salvation Cadence of the Faith Militant, &#039;&#039;&#039;Lord Egon Gaudin&#039;&#039;&#039; was appointed as Governor. He ruled during a brief era of stability from 593-597.M41, backed by powerful local paramilitary forces, until his tragic [[Sector_Report_X|death]] in 597.M41 threw the world into renewed unrest.&lt;br /&gt;
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==== House Maldigri-Durovera ==== &lt;br /&gt;
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A cadet house of [[House Durovera]], the Maldigri-Duroveras are the hereditary rulers of [[Monacus]], the Maldigiri-Duroveras have a reputation of being even more lavish and decadent then their superiors in House Durovera. The stories of the parties held by the Maldigri-Duroveras on their lush paradise-world are eye watering in their staggering costs - they are social butterflies with the current leader, Amari, rumoured to have ambitions towards an Imperial Charter and full Noble status for the House.&lt;br /&gt;
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There are many less savoury rumours, however as to the less-than-legal practices employed by the House and its subjects when managing the pleasure guilds and casinos of Monacus and that the veneer of finery hides a House riddled with corruption. Many equally ask where the lines of credit for decadent celebrations that would outstrip most Great Houses come from, and to whom the Maldigiri-Duroveras owe favours.&lt;br /&gt;
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&#039;&#039;&#039;Scion-Governor Amari [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House Maldigri-Durovera|Maldigri-Durovera]]&#039;&#039;&#039; is the Planetary Governor of [[Monacus]]. Amari is rumoured to have ambitions towards an Imperial Charter and full Noble status for their House. They are viewed with a mixture of resentment and intense pride by their subjects; ever since they gained the planetary throne in a freak baccarat accident which killed both their mother and all eligible sibling rivals, they have relentlessly pursued an agenda which puts Monacus first, even at the cost of endangering centuries-old treaties.&lt;br /&gt;
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==== House Rauchstadt ==== &lt;br /&gt;
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The founding of Nivalis as a Shrine-World around 305.M41 necessitated the importation of large amounts of religious paraphernalia, and Sophia Rauchstadt, an enterprising trader from the Sol system, secured a generous contract to provide import/export for this undertaking. She became the founder of House Rauchstadt, a chartist house who historically derived the majority of their income from Church contracts. &lt;br /&gt;
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House Rauchstadt&#039;s fortunes were tied closely to the Church, and even more closely to Cardinal-Emissarius [[Grulge]] during his ascendancy. The House was one of the first to declare for the Cardinal in the wake of his excommunication and the [[Temple]] uprising, and was [[Sector_Report_X|punished]] along with other Nivalis Houses for its poor judgement. Stripped of lands and wealth and disgraced, the House now exists on paper only. Nevertheless, Rauchstadt-stamped goods, from candelabra to thuribles, can still be found in holy places throughout the Sector. &lt;br /&gt;
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&#039;&#039;&#039;Alastair [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House Rauchstadt|Rauchstadt]]&#039;&#039;&#039; was the head of the minor but wealthy [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House Rauchstadt|House Rauchstadt]], a trading House from [[Nivalis]], until the House&#039;s disgrace and his disappearance in [[Sector_Report_X#++_Current_Affairs_++|597.M41]].&lt;br /&gt;
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==== House Stanford ====&lt;br /&gt;
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House Stanford is a sprawling and rather well-to-do Merewaldian family, operating a reasonably large estate involved primarily in the tea trade (far superior, of course, to that terrible tanna rubbish from other planets). House Stanford controls an array of tea plantations across the planet’s largest continent, as well as boasting a considerable Household Guard, many of whom eventually find themselves in the Merewaldian Fusiliers. They are, as Merewaldians, deeply technophobic, and have a fine and long standing tradition of sending their children off for a brief stint in the navy or comprable noble profession before returning home to run the family estates as is right and proper. That being said, House Stanford has produced several notable senior naval officers and high ranking Administratum officials over its history. Even these figures are expected to eventually return home to settle down, however. House Stanford controls a large number of lowborn serfs and servants. Any Scion that fails to return to manage these assets flies in the face of centuries of Stanford tradition. &lt;br /&gt;
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Of Scions that gender themselves, there is a stereotype that it is a House of small, “firey” (if we are being polite) women and tall, very bookish men. Family gatherings are often quite terse affairs, where everyone is carefully being as polite as possible to each other, or hurling around some truly vicious barbed remarks. In other words: they are typical highborn affairs. They pride themselves on being loyal, upstanding, faithful and, crucially, Merewaldian citizens of the Imperium.&lt;br /&gt;
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==== House mac Sachairi ==== &lt;br /&gt;
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The local noble House of the current Governor of Kirkcud, the mac Sachairis are an ancient Annwfyn lineage. Having risen to leadership of their world, they now find themselves caught between Imperial suspicion of their Annwfyn heritage and local hostility to their cooperation with the Imperium. To bolster their status, they have courted links with the Great House Roshan-Fikran; the current Governor of Kirkcud, Aoife Mac Sachairi, was educated on Mazar-63, and her heirs are said to be safely in the scholar-house&#039;s caring hands.&lt;br /&gt;
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The members of the House not in line of succession are by contrast usually kept hard at work close to home; the family is too small and too embattled to fill key posts with kin, and their nobles find themselves rotated to new postings as regularly as if they were in the Imperial military. The eclectic experience this gives them grants flexibility, but whether it costs the House in depth of control remains to be seen.&lt;br /&gt;
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&#039;&#039;&#039;Governor Aoife [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House mac Sachairi|mac Sachairi]]&#039;&#039;&#039; is Planetary Governor of [[Kirkcud III]]. A Roshan-Fikran scholarship girl, born on Kirkcud but educated offworld, she is caught between recalcitrant locals who see her as an Imperial quisling and Administratum censors who see her as too sympathetic to the restless natives. Distinguished herself in the defence of the planet during an [[Sector_Report_X#++_Current_Affairs_++|Archenemy strike]] during the Silence of 595-7.&lt;br /&gt;
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=== Fallen and Lost Houses ===&lt;br /&gt;
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In the brutal environment of the Prosperitas Frontier many Houses do not survive more than a few generations, falling victim to rivals or simply the ardours of surviving on the worlds they have colonise. Others, have suffered darker fates and those still worth mentioning are listed here in memoriam and as a warning to those who follow them.&lt;br /&gt;
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==== House van Heth ==== &lt;br /&gt;
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A [[Sarandeen]] vassal house previously responsible for the rulership of [[Kydos]], almost all the house were wiped out in a Toll War attack on the planet in 594.M41 and the majority have disbanded since as the rulership of their world has shifted and altered against them.&lt;br /&gt;
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&#039;&#039;&#039;Governor-General Sebius [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#Van Heth|Van Heth]] [deceased 594.M41]&#039;&#039;&#039;  was the military Governor of [[Kydos]], killed during the Toll War.&lt;br /&gt;
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==== House zu Septimian ==== &lt;br /&gt;
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The founders and hereditary rulers of [[Olethros Secunda]] and close allies of the [[The Mechanicus Priesthood of Naximus Prime|Mechanicus]] of [[Naximus Prime]], House zu Septiman were known for their hostility towards Imperial tithe collectors whom they considered second in line to the Priesthood of Naximus Prime. All known members of the House, including Governor, Kojo zu Septimian, were killed by [[Archenemy]] forces during the sacking of the planet, and any survivors of the House seem unlikely to emerge given the notable demonstrations by the Archenemy of their execution.&lt;br /&gt;
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&#039;&#039;&#039;Governor Kojo [[Minor_and_Former_Houses_of_the_Prosperitas_Sector#House zu Septimian|zu Septimian]] [deceased 594.M41]&#039;&#039;&#039; was the Governor of [[Olethros Secunda]] and the eldest child of the planet’s founder, Akwesi zu Septimian. Kojo was amongst the unfortunates who did not manage to escape Olethros Secunda after its invasion by the [[Archenemy]], who have eagerly broadcast their sacrifice to their dark gods before every request to an Imperial vessel to surrender.&lt;br /&gt;
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==== House Van Der Vyver ====&lt;br /&gt;
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Once known and well liked as the &#039;Healer House&#039; of [[Korimesta]], House Van Der Vyver was revealed in 592.M41 to be a Warp Cult in service to the foul Plague God of the Archenemy, this monstrous betrayal ripped though the social order of Korimesta as it was revealed that many of the historic outbreaks of disease amongst the population had been down to the Houses cruel manipulations of the hearts of the populace. &lt;br /&gt;
&lt;br /&gt;
Though the House was destroyed by the Inquisition in the aftermath of the revelation of its true loyalties, the damage was already done, and the loss of faith in the Nobility played a big part in the spread of [[Rising Flame]] sympathies throughout the population of Korimesta that would lead to its failed rebellion against the Imperium in 594.M41.&lt;br /&gt;
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==== House Monforte ==== &lt;br /&gt;
Once a great House, House Monfore was the only House other than [[House Durovera]] to count a Warmaster as one of their renowned relatives, House Monforte was more widely known for their monopoly over interplanetary transport of live human cargo trading slaves as well as providing passenger vessels. This did not make them particularly popular, as their extortionate prices for transport made them intensely unpopular amongst Imperial Citizens who saw the House as money-grabbing parasites. This was not helped by the poor reputation of [[Timeline of Historical Events|Warmaster Monforte]], but was far worse by the end of its history thanks to a series of poor ventures resulting in massive financial losses.&lt;br /&gt;
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The loss of the HMSS &#039;&#039;St Sanguinius&#039;&#039; in 594.M41 financially crippled the House and it was on the verge of losing its Noble Charter when it&#039;s tithe-fleet bringing owed revenue to Durovernum was suddenly and [[Sector_Report_VIII|mysteriously lost in the void]], the loss of its wealth followed by the death of many members of the family at the hands of assassins, resulted in the House being declared insolvent and most of its surviving bloodline scattering to the winds seeking shelter by marrying with their meagre possessions into lesser Noble houses.&lt;br /&gt;
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==== House Majid ==== &lt;br /&gt;
House Majid, once vagabonds adrift beyond the Imperium’s light, returned to known space in 263.M41 bearing a long-forgotten Warrant of Trade and little else. Emerging from the Nemean Gulf with only a few battered ships and the rags on their backs, they clawed their way into prominence through daring void-trade and pious diplomacy. For centuries they served the Prosperitas Crusade with honour, blending faith in both the Emperor and the Omnissiah, and amassing vast wealth that rivalled even great Houses like Durovera.&lt;br /&gt;
&lt;br /&gt;
But fortune turned cruel. In 593.M41, House Vilas-Lobo struck without warning, crippling Majid trade routes and shattering their fleets. Just as the House began to rally at its agri-world Midsummer, it was undone from within: Scion Erydia Majid, facing disgrace, unleashed an unknown ancient weapon upon the fleet, killing thousands and leaving the House in ruins. To survive, they were forced to grant independence to their cadet branch, birthing House Volkov. Their matriarch, Khadija Majid, later died a hero evacuating Imperial Citizens from Olethros Secunda, leaving her daughter Amira to inherit what remained.&lt;br /&gt;
&lt;br /&gt;
Now, House Majid stands diminished, its glory faded, its future uncertain. Under the iron resolve of Lady-Captain Amira Majid - whose own daughter Erydia brought about their fall - the House has clung to survival with grim defiance. Their most recent gambit, the attempt to establish a new holding on the abandoned world of Caudica Secundus, was seen by some as a bold resurgence. Yet now, all communications from the system have ceased, and no vessel bearing the Majid sigil has been sighted since. Whispers grow that the House, once again, may have reached its end.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Factions_of_the_Prosperitas_Sector&amp;diff=4294</id>
		<title>Factions of the Prosperitas Sector</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Factions_of_the_Prosperitas_Sector&amp;diff=4294"/>
		<updated>2025-07-31T11:30:30Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is a cunningly spun lie that the Imperium is one united entity – a thousand spiralling arms of the Imperial Government, an infinite number of Noble bloodlines, and all manner of expressions of faith are constantly locked in subtle conflict for the right to guide and control the very soul of the Imperium. The Imperium of the 41st Millennium is only united by its shared fear of everything beyond its borders, from the [[Known Xenos of the Prosperitas Sector|Xenos]] and the [[Criminals]] to the forces of the [[Archenemy]]. Were it not for these threats putting combined pressure upon the Imperium, it would have likely imploded many years ago. Indeed, civil war is not unknown in the span of Imperial History, often not fought over some heresy, or because of the tainted touch of some outside influence, but because the endless competition of various factions of the Imperium inevitably leads to hostilities.&lt;br /&gt;
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=== The Ordos Prosperitas ===&lt;br /&gt;
The Prosperitas Sector has always been plagued by strife, and so long as there have been Imperial forces attempting to pacify it, there have been Inquisitors fighting in the shadows against the myriad foes that lurk there. For as long as the Sector has had an ongoing Crusade, agents of the Inquisition have remained in the shadows hunting down first the remnant threats of the Regency, and now the rebels and heretics the unstable sector is prone to producing. Collectively the &#039;&#039;Ordos Prosperitas&#039;&#039; - known in Low Gothic as the &#039;&#039;Prosperitas Conclave&#039;&#039; - are sworn to defend the Prosperitas Sector from the threats that lurk in the shadows, and to defend the wider Imperium from the threats the Sector contains within its ancient worlds.&lt;br /&gt;
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* [[The Prosperitas Conclave]]&lt;br /&gt;
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=== Military Forces of the Prosperitas Crusade ===&lt;br /&gt;
Though it commands incalculable numbers of individual military personnel and kilometer-long warships, the Prosperitas Crusade is disregarded and under-resourced relative to Imperial campaigns in other Sectors. While those who join it and lead it are devoted towards its eventual victory, the distant powers of Holy Terra show little interest in its fate and that of this far frontier of the Imperium so very removed from their affairs, and those of the Imperial state. &lt;br /&gt;
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The Prosperitas Crusade is divided between those who directly serve the Warmaster in the Crusade &#039;proper&#039; and those other military factions that support it in force.&lt;br /&gt;
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* [[The Prosperitas Crusade and High Command]] including: &lt;br /&gt;
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** [[The Battlefleet Prosperitas]]&lt;br /&gt;
** [[Imperial Guard Regiments of the Loyal One Hundred|The Imperial Guard Regiments of the Loyal One Hundred]]&lt;br /&gt;
** [[The Prosperitas Commissariat and Stormtrooper Regiments]] &lt;br /&gt;
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* The Astartes of the [[The Lions of Nemea|Lions of Nemea]]&lt;br /&gt;
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* The Adeptus Titanicus - the Titans of the [[Legio Ferraeus]] and the [[Demi-Legio Custodii Incudatem]]&lt;br /&gt;
&lt;br /&gt;
* The Questor Mechanicum Knights of the [[The Knight Houses of Anaximund|Houses of Anaximund]]&lt;br /&gt;
&lt;br /&gt;
=== Noble Houses in the Prosperitas Sector ===&lt;br /&gt;
Born from the bloodlines of the Sector&#039;s conquerors, the [[The Imperial Nobility|Nobility]], the Houses of the Prosperitas Sector have storied histories stretching back to the Sector&#039;s founding. But despite their heroic roots in the military conquests of the Prosperitas Crusade, the Noble Houses have lost focus upon the great heroism of their ancestors and turned to their own petty selfish needs, waging war on each other in order to expand their own control over the Sector.&lt;br /&gt;
&lt;br /&gt;
* These comprise the Great Houses of the Prosperitas Sector:&lt;br /&gt;
&lt;br /&gt;
** [[House Durovera]]&lt;br /&gt;
** [[House Vilas-Lobo]]&lt;br /&gt;
** [[Houses Palamyr and Caerlyn]]&lt;br /&gt;
** [[House Di Firro]]&lt;br /&gt;
** [[House Ruttyer]]&lt;br /&gt;
** [[House Globex]]&lt;br /&gt;
** [[House Volkov]]&lt;br /&gt;
** [[House Sarandeen]]&lt;br /&gt;
** [[House Roshan-Fikran]]&lt;br /&gt;
&lt;br /&gt;
* the [[Minor and Former Houses of the Prosperitas Sector]]&lt;br /&gt;
&lt;br /&gt;
* and the Navigators of the [[Navis Nobilite Houses of the Prosperitas Sector]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== The Adeptus Arbites in the Prosperitas Sector ===&lt;br /&gt;
The Adeptus Arbites are the Imperial law enforcement and judiciary. Oath-sworn to uphold Imperial Law above all else, they pursue, prosecute, judge and summarily punish the most serious criminals, answering to neither Planetary Governor nor Noble House in their pursuit of the Emperor’s Justice.&lt;br /&gt;
&lt;br /&gt;
* [[The Adeptus Arbites in the Prosperitas Sector|The Adeptus Arbites]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Ecclesiarchy in the Prosperitas Sector ===&lt;br /&gt;
Wounded by conflict, the [[Ecclesiarchy]] in the Prosperitas Sector is recovering from the influence of a bloody internal struggle fought between loyalists and the heretics of the [[The_Ecclesiarchy_Sects_of_the_Prosperitas_Sector#The_Rise_and_Fall_of_the_Temple_of_the_Saviour_Emperor|Temple of the Saviour Emperor]] led by now-executed Heresiarch [[Grulge]].&lt;br /&gt;
&lt;br /&gt;
* [[The Ecclesiarchy Sects of the Prosperitas Sector]]&lt;br /&gt;
&lt;br /&gt;
* [[The Orders of the Adepta Sororitas in the Prosperitas Sector]]&lt;br /&gt;
&lt;br /&gt;
=== The Mechanicus in the Prosperitas Sector ===&lt;br /&gt;
The Three Forges of the Prosperitas Sector each have their own massively divergent philosophy on their approach to their faith and their mastery of technology. This has historically led to political spats and confrontations between them that have boiled over on occasion to open hostility. Each Forge is culturally and philosophically distinct, and their ways are alien to each other.&lt;br /&gt;
&lt;br /&gt;
* [[The Mechanicus Priesthood of Ferraeus]]&lt;br /&gt;
&lt;br /&gt;
* [[The Mechanicus Priesthood of Naximus Prime]]&lt;br /&gt;
&lt;br /&gt;
* Lastly, the [[Explorator Fleets of the Prosperitas Sector|Explorator Fleets]] form a nomadic, somewhat-independent element of the Adeptus Mechanicus.&lt;br /&gt;
&lt;br /&gt;
=== Significant Ethnic Groups of the Prosperitas Sector ===&lt;br /&gt;
While not factions in their own right, there are some significant sub-groups and cultures found within the Imperial population of the Prosperitas Sector whose differences make them notable enough to be mentioned in detail. &lt;br /&gt;
&lt;br /&gt;
The primary population of the Prosperitas sector is split between:&lt;br /&gt;
&lt;br /&gt;
* The [[Imperial Colonists]] who arrived with the [[Prosperitas Crusade]].&lt;br /&gt;
&lt;br /&gt;
* The [[Annwfyn]] ethnic group, who represent the original human settlers of the Prosperitas Sector prior to both [[Regency]] and Imperial rule.&lt;br /&gt;
&lt;br /&gt;
* The [[Ruwwad]] ethnic group who lost many of their homeworlds during the formation of the [[Timeline_of_Historical_Events#331.M41_-_The_Tenebris_Arm_-|Tenebris Arm]]&lt;br /&gt;
&lt;br /&gt;
There are also two fairly significant subgroups:&lt;br /&gt;
&lt;br /&gt;
* The [[Voidborn]], a subculture amongst those humans born in space, who rarely visit worlds.&lt;br /&gt;
&lt;br /&gt;
* The [[Raivans]], an Abhuman subspecies unique to the Prosperitas Sector with their own unique subculture.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Sector_Report_XII&amp;diff=4293</id>
		<title>Sector Report XII</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Sector_Report_XII&amp;diff=4293"/>
		<updated>2025-07-10T15:39:36Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;+ From the Blind Scribes of the Ordos Prosperitas+&#039;&#039;&#039;&lt;br /&gt;
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+ Thought for the Day +&lt;br /&gt;
«It is not the duty of the Servant to understand the motives of the Master, but to serve….»&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
++ Begin Data Inload&lt;br /&gt;
++ Pending…. ++&lt;br /&gt;
++ The current date is 4-526-599.M41 ++&lt;br /&gt;
++ Report Begins ++&lt;br /&gt;
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=== ++ Major Events ++ ===&lt;br /&gt;
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++ Be aware that the detail and annotations provided in these updates is available only to the servants of the Inquisition – the full contents of these reports is Consignarus Obscurus Maximus, and should not be shared beyond our ranks ++&lt;br /&gt;
&lt;br /&gt;
++ The Blind Scribes apologise for the delay in providing this Sector Report covering the end of 598.M41 but were thwarted by the agents of the Lord of Plagues ++&lt;br /&gt;
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==== 4-786.598.M41- The Reshaping of Amenophis IV ====&lt;br /&gt;
Hidden from the wider Sector at large, Inquisitorial Agents intervene on the surface of [[Amenophis IV]], where agents of the eldritch entity known currently as SCENIC (or “The Darkness” by Inquisitorial forces) seek to corrupt an Ancient Alien site. Though successful, the redirection of built up psychic energies into the Xenos artefacts at the site activated ancient world-shaping engines beneath the surface of the world; Almost overnight, the arid wasteland begins to transform, as sudden climate change sweeps the planet. Rainstorms wash away millenia of toxic pollutants, and rapidly propagating plant-life begins to spring up.&lt;br /&gt;
&lt;br /&gt;
This rapid climate change is shocking, and, only due to the rapid intervention of the planet’s rulers (supported by the Inquisition), prevents the stability of the planet&#039;s population from being compromised. The majority of Inquisitors (advised by their agents) opt to use an Iron Hand Velvet Glove approach - by isolating the populace from the appearance of the world’s secondary inhabitants the Xenos known as &#039;&#039;&#039;Cuetzpali&#039;&#039;&#039;, a lizard-like humanoid race. For now, the Ordo Xenos recommends containment of this emergent Xenos force and even limited cooperations as the Cuetzpali are dually aligned against both the forces of Chaos and the eldritch entity known as SCENIC -  who they have a great knowledge of.&lt;br /&gt;
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&lt;br /&gt;
Over the coming months, Amenophis changes, and the Governors of Lower and Upper Amenophis bring in Agri-Engineers from [[Midsummer]] and [[Persephon]] to direct the  rampant growth, and build irrigation systems to direct the newly freshly-flowing waters of the Aur Delta to the suddenly fertile land around in. The experts believe that, within two generations, the world will be fully reshaped into a fertile Agri-world; for now, production will be enough to complement that of Persephon IV, as that world recovers from generations of war against the Ork - and it will allow it to restore its own agricultural capacity. &lt;br /&gt;
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Via direct intervention of &#039;&#039;&#039;Inquisitor-Penintent Haslinger&#039;&#039;&#039; with &#039;&#039;&#039;[[House Vilas-Lobo]]&#039;&#039;&#039;, the Inquisition is able to persuade the House to accept the new situation and continue its hands-off governance of the world - the Vilas-Lobo, seeing the power granted by having an agri-world firmly within its domain, agrees to follow the Inquisition’s requests, as well as staying well away from the areas that Ordo Xenos have deemed forbidden. The Governors successfully capitalise on this breathing space to further strengthen their personal control of the world. Though the Vilas-Lobo are not likely to release them from their vassaldom, if the Minor House is smart and subtle, they may very well secure a bright future for their bloodline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inquisitor Duplesis:&#039;&#039;&#039; The exact scope of the enemy’s plans on Amenophis will never be fully realised; we believe that SCENIC’s Agent was building a xenos psychic weapon. The consequences of them completing that weapon can only be imagined. It is theorised that this was a possible counterplay to Merewald, where the Archenemy had moved to assault SCENIC with their own psychic weapon.&lt;br /&gt;
&lt;br /&gt;
: While knowing that our greatest enemies in this Sector are at each other&#039;s throats is a source of considerable relief, we cannot expect that their moves against each other will not come at an immense cost of loyal Imperial lives as collateral.&lt;br /&gt;
&lt;br /&gt;
: Furthermore, be advised that the “Forbidden Zones” of Amenophis are the immediate areas around identified Spawning Engines of the Cuetzpali - for now, we have ceded those areas of the planet to them; and they seem to be just as keen on avoiding our people as we are in avoiding them. For now we have a truce. For now. As distasteful as it may be for some of us to acknowledge it, refusing the aid of an ally who understands our mutual ancient foe better than we do is not in our best interest. What the future holds is another matter - we have yet to identify a weakness in the ancient engines of Amenophis that would allow us to destroy them without causing a chain reaction of catastrophic proportions and likely creating a warp-rift.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inquisitor-Penitent Haslinger:&#039;&#039;&#039; House Vilas-Lobo, despite their foul reputation, are a pragmatic House driven foremost by the acquisition of capital over all other concerns - so they can reclaim the investment that their Mother-House on Terra poured into the coffers of House Durovera upon the commencement of the Prosperitas Crusade. As long as they remain convinced that the new situation of the planet is to their benefit, they will be happy to observe Inquisitorial mandates over the Forbidden Zones. &lt;br /&gt;
&lt;br /&gt;
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* &#039;&#039;&#039;Lord-Inquisitor Aetos:&#039;&#039;&#039; In the aftermath of events, and after listening to the advice of mission commanders, the Conclave voted to execute all former Imperial personnel recovered from the hands of Greppur Tain, as well as  a single Tomb Priest by the name of Nekhbet - while sparing the majority of the Order, in the interest of maintaining order on the planetary surface. Regarding the Sorors, we have, to our regret, opted to euthanize those who had become deeply corrupted by SCENIC, while sparing Sister-Palatine Iona as the Adepta Sororitas have been without… reasonable leadership for several years now, and it has its benefits to spare her. Some of the executed were transferred to Inquisitor-Penitent Haslinger for dissection, so we might better understand the spiritual and physical effects of SCENIC on the mind and body. The results of that report are now being awaited by the Conclave.&lt;br /&gt;
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==== 4-805-598.M41 - An Enemy Revealed ====&lt;br /&gt;
In the aftermath of the Inquisitorial intervention, Inquisitorial teams picking through the ruins of Blacksite Amaranth gathered considerable evidence that the Blacksite had fallen to the influence of renegade members of the Inquisition. The Prosperitas Conclave, backed up by research undertaken by the Inquisitorial Cell aboard the &#039;&#039;&#039;HIMVS &#039;&#039;Stormchaser&#039;&#039; &#039;&#039;&#039;, have named this hostile faction as &#039;&#039;&#039;The Prometheae&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The Official Conclave stance on the Prometheae is that they are an ancient and heretical subfaction within the Inquisition who owe their creation to the belief that they can harness the power of the warp to recreate or resurrect the Emperor in his current form. The sect believe they can ‘Steal Fire From The Gods’ quite literally, and operate strange religious customs of Emperor-worship that border on the blasphemous, having been known to be willing to use bound daemons and forbidden warp witchcraft to their advantage. The Ordo Prosperitas stance is that any follower of the Sect, even those claiming to be Inquisitors, are heretics, and have been tried in absentia in a formal session of the Conclave that officially declares the shadowy enemy as all Excommunicate Traitoris -- with a kill order in place to execute (after interrogation) any known member of the sect with extreme prejudice. &#039;&#039;&#039;Inquisitor Reyna Haslinger&#039;&#039;&#039; (not to be confused with her loyal sister, &#039;&#039;&#039;Inquisitor-Penitent Rilke Haslinger&#039;&#039;&#039;) and the now-deceased &#039;&#039;&#039;Lord-Inquisitor Andros&#039;&#039;&#039; are declared to be amongst the traitors, with Andros being posthumously stripped of all titles. When Andros’ body is exhumed to be beheaded and ritually burned at the stake however,  it is found to have gone missing - leading many Inquisitors to advise their agents that the enemy may have infiltrated more deeply than they expected - hardly surprising, given that Andros previously led the Prosperitas Conclave.&lt;br /&gt;
&lt;br /&gt;
There are no formal responses from this shadow-Inquisition on this matter, but an assassination attempt was apparently made on Lord-Inquisitor Aetos in the following months that many view as retribution from the renegades for the open declaration of war. The attack fails though, and the Lord-Inquisitor is unharmed.&lt;br /&gt;
&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus&#039;&#039;&#039; - The Prometheae are uniquely invested in the Prosperitas Sector, but their heritage is in ancient misguided philosophies such as Xanthism and Horusianism; they seek to make use of the unique secrets of this Sector while pursuing paths that justify moral compromises; their willingness to sacrifice Imperial lives and worlds to achieve their ultimate outcomes is just the lesser of their crimes; theirs is a slippery slope towards outright daemonology and heresy from there. All out of the belief that they can uncover secrets of the sector that will allow them to create their own God-Emperor. Something we have all learned recently, is that this is not exclusively their own madness…&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Valtrois&#039;&#039;&#039; - Agents should not underestimate the Prometheae -- they have had access to an array of void craft, including ones that demonstrate potent esoteric weaponry and equipment. They also have a considerable level of structure to their operation, with a full array of agents equal to your own cells, and compromised Blacksites, such as Amaranth - and very likely others that we are still unaware of. Have no doubt the followers of the Prometheae are not simply a shadow to the Conclave but a dark mirror - it has also been reported that they can call upon Space Marines of unknown origin to aid them. If you have further questions, please contact &#039;&#039;&#039;Interrogator Castronova&#039;&#039;&#039; or &#039;&#039;&#039;Interrogator Jensch&#039;&#039;&#039; who represent our most experienced Agents with this threat.&lt;br /&gt;
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==== 4-871.598.M41 - The Archenemy Contained ====&lt;br /&gt;
The destruction of several warships of the Weeping Eye and of Creeping Death Warbands after Greppur Tain’s sudden and unexpected raid on [[Amenophis]] seems to have hamstrung the capacity of the warbands to mount a meaningful challenge against the Imperial Navy cordon around their captured foothold on [[Kelper Prime]] - there are rumours that special forces from the Imperial Guard and of the Astartes Lions of Nemea have been mounting missions of sabotage in support of resistance fighters on the surface of Kelper, but the outlook of a meaningful resistance remains bleak, as the warp-birthed plagues and taint surrounding the warband seep into the very nature of the world.&lt;br /&gt;
&lt;br /&gt;
Rimward, the Secundus front, remains more hotly contested -- but the reach of the Regency remains contained to the Subsector,  in part due to the fact that the Archenemy seem no more capable than Imperial Navigators at navigating the natural defence that is the [[Void_Hazards|Mor Draenog]], with its strange gravity-tides, nebula and stellar creches, as well as its uniquely difficult warp tides. Thanks in part to stellar maps acquired from the Archenemy during the liberation of [[Polarnus Station]] by the &#039;&#039;&#039;HIMVS &#039;&#039;Lord’s Confidence&#039;&#039; &#039;&#039;&#039;, the Imperial Navy is able to deploy vessels to ancient space-lanes to block probing assaults and raids that the Regency would have otherwise exploited. &lt;br /&gt;
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==== 4-153.599.M41 - Prosperitas est ad populi Imperialis ====&lt;br /&gt;
After a [[Gazetteer_XI|vidreel]] is released showing lesser House Durovera Scion, Lance Durovera, a Hero of the Aeronautica Imperialis, executing Governor Dunkeld of [[Lerwick]], alongside her wife, an Imperial Cardinal - one of the few ruling noble families of Annwfyn decent, apparently for collaborating with Rising Flame insurgents in the fighting on Lerwick. The sector’s Imperial population is further galvanised by speeches made by &#039;&#039;&#039;Sector Governor Hermione Durovera&#039;&#039;&#039;, who continues her campaign of stoking the violent and xenophobic tendencies of the Imperial population against the native cultures of the worlds of the Prosperitas Sector - even offering incentives such as settlement rights or transfers of ownerships of businesses to those who can show proof of [[Ruwwadi]] and [[Annwfyn]] citizens of aiding or abetting insurgency - no incident demonstrates the instability this has caused better than the tragedy of the Star of Pilgrimage:  Imperial crewmembers justify an attempted mutiny against the Chartist Captain of the Ruwwadi light freighter with unproven accusations of sedition. Due to the confusion caused by House Durovera’s ordinances, the System Defence Fleet vessels above Monacus - where the ship anchored - hesitate to act. Cornered, and after her children are killed in the fight against  the mutineers, the Captain spitefully scuttles the vessel, by deploying all counter-boarding measures simultaneously. The vessel decompresses almost instantly,  causing it to be lost with all hands.&lt;br /&gt;
&lt;br /&gt;
Trust in Hermione Durovera’s greatest rival, &#039;&#039;&#039;Warmaster Khan&#039;&#039;&#039;, is degraded as a result of this, given Khan is of Ruwwadi descent herself, with more and more Imperial colonists becoming suspicious of the Crusade, as a campaign of rumours spreads, claiming that the Warmaster is alternately recruiting Annwfyn and Ruwwadi-only Regiments, and that she also intends to giving equal rights to the Raivan Abhumans in service. &lt;br /&gt;
&lt;br /&gt;
Most bizarrely effective in agitating the Imperial populace is a rumour that the Warmaster is bringing in Regiments from outside the Sector. Even though this would bolster the colonist population, and perhaps provide a greater bulwark against [[Annwyfn]] and [[Ruwwadi]] native interests, for some reason, it inflames a newfound fear of being displaced in the Crusade by non-Prosperitan Imperial soldiers. This highlights how fragile and distorted the identity that Hermione Durovera has tried to forge for the colonial population is.&lt;br /&gt;
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There is nothing to suggest that any of these rumours have any grain of truth, but House Durovera has apparently spent considerable wealth buying the loyalty of almost every planetary Vox Guild Guildmaster, and with it, increasing the Governor’s effective ability to spread her version of the truth.&lt;br /&gt;
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Although the incentive to take control of favourable land and resources from natives makes the Sector Governor popular amongst the common people (while reducing the threat of her most powerful political opponent, Warmaster Khan) -- some have begun to question her wisdom in fanning the flames to such an extent. No longer is this contained to quiet conversations between common folk worried of being accused of seditious anti-Imperial liberal views - the Sector Nobility are increasingly uncomfortable with the Governor’s rhetoric. Most Nobles have never held strong opinions on the various cultural norms of the underclasses be they Imperial, Annwfyn or Ruwwad, as long as it does not interfere in the daily operation of their various enterprises;  living in vastly removed Household cultures of their own on their side of the wealth divide,  many find Hermione Duroveras newfound interest in how the underclass live an odd obsession at best. But now, with the inevitable increase in &#039;&#039;&#039;Rising Flame&#039;&#039;&#039; activity disrupting their business interests, many Nobles are growing irritated - and see Hermione as the root cause for new violence - not to mention that many thought that the Crusade had decisively ended any meaningful Rising Flame threat after the &#039;&#039;&#039;censure of [[Korimesta]]&#039;&#039;&#039;. &lt;br /&gt;
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It believed that this is topic is openly debated in the Court of House Vilas-Lobo - the House has always been the master of using fear and awe to gain compliance from their subjects and enemies; but even they recognise when a pointless conflict is being created. However, what is more likely to bring the nobility to action is House Durovera’s control of the Vox Guilds - as they can definitely see how Hermione might eventually turn her rhetoric and the whipped-up populace against them. &lt;br /&gt;
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* &#039;&#039;&#039;Lady-Inquisitor Duplesis:&#039;&#039;&#039; It should be noted that, while the Scribes have used broad strokes in their terminology, the “colonial Imperial” population is not homogenous in its behaviour. While Sector Governor Durovera’s command of the Vox Guilds gives her a concerning far reach, many transplanted colonial populations have a perfectly harmonious relationship with the native populations of their worlds. That said, this violence and the newscasts put out by the Vox Guilds threaten even these more balanced relationships. It is unfortunate that Grulge consumed all our domestic resources, otherwise the worrying acquisition of the loyalties of so many Vox Guilds across the sector might have been noticed sooner - though it seems House Durovera planned carefully for this, and often used proxies to deliberately mask its acquisitions from us. &lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; My fear is that the one thing we relied  on to control Hermione Durovera until now -- that her House was compromised and controlled by a Daemon wearing her brother’s flesh -- is no longer sufficient to keep her under our thumb. She is smart enough to know that too much  time has passed for us to still be able to justify purging her House on that basis.&lt;br /&gt;
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* &#039;&#039;&#039;Lord-Inquisitor Aetos:&#039;&#039;&#039; I must remind my fellow Inquisitors that Hermione Durovera is, by right of Birth, the Emperor’s chosen representative to the Sector Throne -- with her bloodline chosen by the Senatorum Imperialis to rule. So, unless her bloodline is proven to be compromised (infiltrators notwithstanding), then it is not the Inquisition’s place to interfere in the leadership of the Sector. We have greater priorities to contend with than starting a civil war.&lt;br /&gt;
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==== 4-331.599.M41 - A Light In the Mists ====&lt;br /&gt;
An Inquisitorial Strikeforce (Operation INCANDESCENT)  deployed to the [[Void Hazards|Mor Draenog]] uncovers a renegade Inquisition operation conducted by &#039;&#039;&#039;Inquisitor Darius Nasser&#039;&#039;&#039; and the long-believed-dead &#039;&#039;&#039;Inquisitor Zamiel Mordininian&#039;&#039;&#039;. On the surface of [[Corbenic IV]], these Inquisitors planned to use esoteric means to draw the light of the Astronomicon to their location, and to incarnate the Emperor in a body that (according to research notes gathered by Inquisitorial cleanup teams) created from His very genetic material: it is a grown PBDX-001, a preserved embryo containing the genetic material of the Emperor,  originally kept in the Blacksite in Polarnus, and stolen during the Archenemy occupation of the Station. Exposing the potential child of the Emperor to a Xenos of the [[Xenos|Dark Eldar]] - the Haemonculi that calls itself &#039;&#039;&#039;“Father”&#039;&#039;&#039; - would be enough to justify the execution of these two Inquisitors - but this was, in fact, a single sin in their vast list of transgressions. Their ostensibly ‘holy’ goal, however, has allowed the Inquisitors to surround themselves with several fanatical Inquisitorial acolytes and, perhaps more worryingly, members of the [[Order of His Sanguine Tears]] - who appear to have drifted from their Canoness to the leadership of these Inquisitors.&lt;br /&gt;
&lt;br /&gt;
They were at least partially successful in ritually summoning the energies of the Astronomicon to their ritual for a matter of hours, before the energies of the ritual are unbound by the Strike Force -- though the touch of the Emperor’s light remains upon the world, saturating it in the energies of the Astronomicon, creating a temporary ‘star’ of energy suspended in the planet’s atmosphere.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the incident being so incredibly heretic and  immeasurably harmful to the reputation of the Conclave , the Inquisition has adopted a cover story for this incident recommended by the Command Team of the Strike Force, specifically that:&lt;br /&gt;
&lt;br /&gt;
: “&#039;&#039;Agents of the Regency used foul magics to attempt to rip a hole in the Warp, creating a second Lash of the Eye. Imperial forces - including a detachment of Her Imperial Navy led by Admiral Chandier, and a scratch squad drawn together by Hero of the Imperium [[Giancarlo Firenze]] - attempted to disrupt this vile rite. By the intervention of the God-Emperor, the efforts of the Regency were prevented. The Light of Their Favour will forever shine as a beacon, marking the site of this historic victory&#039;&#039;. “&lt;br /&gt;
&lt;br /&gt;
Multiple elements of local popular liturgy utilise the terminology of a Beacon; heavy use of this reference has layered potential benefits. All Agents are recommended to keep to this line.&lt;br /&gt;
&lt;br /&gt;
In light of his actions, and  in spite of being officially retired, &#039;&#039;&#039;Major Firenze&#039;&#039;&#039; is granted the honour of being named ‘Archmilitant’ in a small private ceremony by the  Warmaster, amongst his myriad of decorations.&lt;br /&gt;
&lt;br /&gt;
While both the Inquisitors were executed and their surviving retinues are captured by Inquisitorial forces that landed shortly after the alarm was given, their apparent co-conspirators - the agents of the Adeptus Mechanicus, the Dark Eldar, and an unknown cloaked vessel - manage to flee the world in the aftermath, along with several members of the [[Rising Flame]] who cooperated with the Inquisitorial Strike Team. &lt;br /&gt;
&lt;br /&gt;
Thankfully, the Strike Team also managed to  recover several important missing  persons. [[Admiral Chandier]], the Commander of Polarnus Station, along with &#039;&#039;&#039;Commander Darling&#039;&#039;&#039;, Head of Medicae for Polarnus, are found alive and safe, though the Admiral has clearly been hardened by her experiences - being now harsher and more devout in her loyalties to the Emperor. Though the Admiral presents an issue to be contained and carefully transitioned back to her post by the Inquisition, the recovery of &#039;&#039;&#039;[[Callum Gearwright]]&#039;&#039;&#039;, Saint-Presumptive  of the Imperial Faith and inspiration to the [[Gearwrights|Gearwright Sect]] is something to be celebrated, with them being escorted immediately to the front of the Crusade. &lt;br /&gt;
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* &#039;&#039;&#039;Lady-Inquisitor Duplesis:&#039;&#039;&#039; Tech Priests claiming loyalty to Forge Ferraeus being present as co-conspirators makes an worrying degree of sense. While it is of no doubt that our former colleagues bear  the blame for the crimes committed, they also  did not have the whole means to do so - those appear to have been supplied by the Tech Priests. It is no secret amongst the Conclave that I suspected that the sudden mechanical failure of Polarnus Stations defence systems was not due to Dark Mechanicus witchcraft - rather from betrayal and sabotage from the inside. This explains why one of my veteran agents  was compromised by an unknown enemy, with his will controlled by unusual technologies -- deliberately left for our teams to rescue: a sleeper agent instructed to retrieve exactly one item, Item-001 PDBX, a genetically viable sample of the God Emperor, an embryo - that later was tracked by my agents leaving Polarnus Station aboard a vessel with Ferrean Colors.&lt;br /&gt;
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: When you consider that, amongst the assassins encountered by Inquisition Agents on [[Finisterra]] to kill Hermione Durovera - there was a single Heretek capable of jumping bodies via the means of machine-possession, then the weight of evidence becomes insurmountable. We have some serious questions to ask of Ferraeus’ leadership; and its consolidation of power over Castellum is even more worrying given these events. Challenging Ferraeus directly will be difficult, and we need to consider alternative approaches to gain further information before we move more officially against them.&lt;br /&gt;
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* &#039;&#039;&#039;Lord Inquisitor Aetos:&#039;&#039;&#039; &#039;&#039;The Beneficent Eye&#039;&#039; - the flagship of Inquisitor Nasser was intercepted by my own craft - bearing with it a considerable amount of gathered material by Nasser, no doubt  intended to strike the Prosperitas Conclave Excommunicate Traitoris by appealing directly to the Inquisitorial Representative on Terra and the Terran Conclave itself. We were unable to persuade the captain of the Eye to surrender and the resulting void battle caused the vessel to detonate with all hands aboard. We sadly will never know what Nasser believed he had on this Conclave that he felt certain enough to guarantee its downfall - but I am certain that whatever he had assembled, it was a pack of forged falsehoods designed to support his mad cause.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; Custody of Thorian personnel captured during Operation INCANDESCENT has been granted to &#039;&#039;&#039;Malachi Strix&#039;&#039;&#039;, who, having proven himself pure of the intent and free of the influence of Inquisitor Nasser (his former Master) has been granted the initial duty of determining the fate of those taken alive. Anyone desiring to interact with captives taken during the operation should approach Strix first, and then myself, as I am taking responsibility for providing prison facilities aboard my own vessels. Hopefully, some of them might find some degree of redemption. It should be noted to all agents that &#039;&#039;&#039;no individuals of the Adepta Sororitas were encountered during this operation&#039;&#039;&#039; as far as you are concerned. Any individuals bearing symbols or equipment that could be mistaken for those of the Sororitas are false pretenders and not a part of the hallowed order. Nonetheless, should you encounter such an individual, do not be surprised if they demonstrate signs of mind-wiping as it has been necessary to suppress their aberrant personalities.&lt;br /&gt;
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==== 4-331.599.M41 - Movement in the Shadows ====&lt;br /&gt;
Though the disruption of the Astronomicon caused temporary chaos amongst the Navigators of the Imperium, the Archenemy’s various forces were not as hobbled during the few hours of the ‘blip’. Thankfully, due to the swiftness of the Inquisitorial forces in disrupting the heretical ritual, the enemy only obtained a small advantage, with a handful of opportunistic ships using the stilling of the border between the Astronomicon and Eyestorm Tenebris to pass into realspace and make small level raids.&lt;br /&gt;
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The most significant of these was when a small Battlegroup of Regency vessels gone to warp at [[Helaerus III]], exploiting the blindness of Naval Navigators to trick them into pursuing them into the depths of the warp - and causing those ships to be lost with all hands - before they exit the warp in orbit of [[Carthusia]] to launch  a wave of torpedoes at the planet. The majority of these are intercepted by orbital platforms but the surprise attack catches them at less than full readiness, and several strike the planet, devastating swathes of swampland. The Regency ships go to warp shortly after this, and continue to harry shipping within Subsector Primus, despite the pursuit of Imperial Navy and House Durovera vessels. It is believed that they were able to operate with the aid of infiltrators and saboteurs from the Regency who were encountered in numerous stations of the Imperium.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; We have been continuing to coordinate with &#039;&#039;&#039;Commissar Demelza Quinn&#039;&#039;&#039;, who exposed the infiltration by the so-called “Liberi Horibili”, and who continues to spearhead the operations against these infiltrators with the support of Commissariat assets. But if you feel you have the talents to assist against either Regency Infiltrators or the rogue Archenemy battlegroup, then please reach out to Commissar Quinn who is coordinating efforts as a distant hand of the Inquisition in these matters.&lt;br /&gt;
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==== 4-333.599.M41 - The Nightmares Pursued ====&lt;br /&gt;
Observation vessels dispatched to pursue Eldar vessels fleeing the surface of [[Corbenic IV]] are able to follow the vessels back to a base of operations on the fringes of the [[Mor Draenog]], only to find the [[Circle of Thorns]], namely the Eldar and the Pykes - who form the largest pirate group within the Criminal Syndicate - besieged by a bizarre sight: an animated ossified Void Whale corpse having apparently attacked the Pirate base and vomited waves of the living dead to assault it. The Eldar vessels that left Corbenic IV hold at the edge of the system, seemingly observing the conflict. Pursuit vessels are able to intercept numerous cries for aid from the besieged Circle forces, but they go unanswered, as the perfidious Eldar having apparently no loyalty to even their own kin,  abandoning them to their fate. Faced with the choice between pursuing Father or observing the phenomenon, the pursuit vessel’s Captain opts to remain and observe the attack, capturing in detail the horrific improvised vessel and its assault forces rapidly suborning the pirate facility and overrunning both Eldar and Human vessels anchored there… before the force seemingly slips into an inky-black gate in space with its new acquisitions.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Zahid:&#039;&#039;&#039; I think we can be fairly certain that - judging from what has been reported from the depths of the Eldar ‘Ishari’ city of Ishamar and on several other worlds by multiple investigating Agents - we are dealing with more recently arrived or, perhaps more accurately, reawoken forces of the entity we are naming SCENIC. These appear, on the surface, to be humans, but  in possession of a supernatural mastery over death, fear and darkness - my own agents have been working hard to gather information of these entities and their movements, and we currently hold one captive thanks to the Agents involved in the Operation in The Wake prior to the Silence - but any Agent who believes they have information should reach out to my lead agent, &#039;&#039;&#039;Agitator-Confessor Gwyn&#039;&#039;&#039;, who has been coordinating efforts to better understand them.&lt;br /&gt;
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==== 4-378.599.M41 - The Helot’s Crusade ====&lt;br /&gt;
The return of &#039;&#039;&#039;Callum Gearwright&#039;&#039;&#039; and his &#039;&#039;&#039;Lifeward Baris&#039;&#039;&#039; means that the [[Gearwrights|Gearwright sect]] continues its slow crawl to being legitimised by the Sector Ecclesiarchy, as more and more recognise the Sainthood of the former Astropath. There are still plenty who do not embrace it,  with the Ecclesiarchy politically choosing to continue referring to Callum as ‘The Saint Presumptive’ in order to prevent fragmentation with the more conservative members of the faith.&lt;br /&gt;
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But other, less legitimised sects, remain relevant to the Sector. &lt;br /&gt;
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Once commonly referred to as the “Redemption” being born from the fanatical movement from Segmentum Solar,  begin to report visions of a figure burning with His Light calling them to action against the Darkness - seeking a revival the most senior leaders amongst this outlawed sect declare themselves as the &#039;&#039;&#039;[[Congregation of His Burning Martyr]]&#039;&#039;&#039;. Based on Inquisitorial analysis, the outpouring of energies of the Astronomicon from [[Corbenic IV]] have had a distinct long-term psychological and spiritual effect on those of most extreme levels of belief in the God-Emperor inuring them in some way against the effects of the entity known as &#039;&#039;&#039;SCENIC&#039;&#039;&#039;, though seemingly influenced by this shared vision of a burning figure. &#039;&#039;&#039;The Burned Saint&#039;&#039;&#039; - as this figure comes to be referred to in common parlance within the sect -  is a focal point for a mass rising of the most faithful amongst the Helots and Underclasses of the Imperium - these forces mobilise against perceived mutants, witches, chaos cults and, most significantly, forces of the Darkness. In a number of locations, the continued predations of the Eldar offshoot subspecies known as the Ishari are turned back by unwashed hordes with hastily assembled weaponry and flame projectors. &lt;br /&gt;
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A dramatic turn of events on [[Letifer]] sees the Congregation rampage through the Hive City of Effluent’s Mouth, the seat of the Alchymist’s Guild on Letifer (and the source of the River Effluent that flows from the cities Chem-Factorums) with the support of the Guild. The rebellion is against the City’s Governor, whose armies of Enforcers are unable to hold off Congregation members armed with flamers and chem-throwers supplied by the guild. Despite the chaos caused by the uprising, Inquisitorial forces are able to infiltrate the Spire as it falls, where they witness the Governor transform into a large bat-winged entity before being consumed by flames. Inquisitorial forces are able to martyr those who pay witness to this, and make off with the body of the Chiropteran before its discovery can cause further mass panic. For now, Effluent’s Mouth formally becomes the seat of the Congregation with the support of the Alchemyst’s Guild, that seems to have fully been subsumed into the Congregation and spreads its influence on Letifer. &lt;br /&gt;
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This “&#039;&#039;&#039;Helot’s Crusade&#039;&#039;&#039;” continues to rage across the Sector to the current date.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Zahid:&#039;&#039;&#039; The Inquisition believes that this figure is [[Argento Vern]], formerly the Herald of the Prosperitas Conclave, who was consumed in flames as a martyr during the Inquisitorial operation on Corbenic IV, himself formerly of the Redemption. Seeing as he was so close to the epicentre of the detonation of psychic energies created by the Corbenic Beacon and of such profound and fanatical faith in the Emperor, it is highly likely that Vern’s psychic if not physical essence was carried on the dispersing wave of energies, causing his personality and beliefs to find home in those like-minded. This is an understandably fascinating phenomenon - were we all as lucky as to have the Emperor lend Their Energies to our messages to the faithful, perhaps other concepts might have been disseminated so profoundly.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor-Penitent Haslinger:&#039;&#039;&#039; Though we can be pleased to see the Faithful finding themselves buoyed against the invasive presence of SCENIC, it cannot be forgotten that, regardless of their retitling of their order, what was once the Redemption and is now the &#039;&#039;&#039;Congregation of the Burning Martyr&#039;&#039;&#039; is not a sect recognized by the Ecclesiarchy, but, rather, one that seeks to entirely supplant it with its own fanatical belief system. It is not dissimilar to the Templars we have only recently put down, in seeking to supplant the Imperium with a religious state. Thankfully, with the Cult’s roots amongst the common helots and lower classes of our Imperium means it lacks the political leverage that allowed the Temple to take significant root within the sector hierarchy. This ‘Helot’s Crusade’ should be carefully monitored, we can ill-afford a rebellion at this time - but… with the right influences, we might well exploit it as a weapon.&lt;br /&gt;
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==== 4-660.599.M41- Secundus Bleeds ====&lt;br /&gt;
Things are going poorly for the Crusade. Since her victory in the Epona Stars, the Regency Admiral Jehanne Anointed-Sword-of-the-Bladed-Fleet, appears to be the chosen commander of the Regency offensive in Subsector Secundus. While she has not been able to decisively break the Imperial lines constraining their forces to the Subsector, she has succeeded in turning several fronts into protracted conflicts that the Crusade has been forced to reinforce constantly by digging her forces into trench lines and  orbital dropped defensive bastions. Though the Crusade has a theoretically unlimited ability to tithe the worlds of the Prosperitas Sector for new troops, the casualties taken by experienced regiments mean that the availability of skilled soldiers in the warzone is a concern for Crusade High Command.&lt;br /&gt;
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Jehane has found success is on the planetary level, capturing multiple settlements on Lerwick as well as the entire West-Equatorial Hive Cluster on [[Helaerus III]] -- this has enabled her to reinforce her forces with captured Imperial citizens - but perhaps more worryingly, has given her a supply of human sacrifices. The Priests of the Regency weave warp rites from the flesh and blood of sacrifices, empowering their soldiers, healing wounds unnaturally and bringing to life foul warp-puppets made of flesh and steel,  bound with the essence of things of the warp that stalk the battlefields. This has rendered these stalemates vastly more costly for the Imperium, as it haemorrhages experienced soldiers in war zones where fresher recruits simply break from the sheer horrors summoned by the archenemy.&lt;br /&gt;
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Even the Imperium’s chosen shock troops, the handful of Lions of Nemea Space Marines, Stormtroopers and Adepta Sororitas fighting alongside the Crusade, have little success against the horrors unleashed to drag out this bloody stalemate, and the Regency remains firmly dug in.&lt;br /&gt;
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* &#039;&#039;&#039;Lord-Inquisitor Aetos:&#039;&#039;&#039; Anything that involves us spending lives en-mass is, in turn, furthering the threat of SCENIC’s continual feasting on the souls of the dead. We have begun to track an increased resurgence of Ghouls and other carrion-manifestations we believe to be tied to the Entity sector wide -- but most prevalently on Helaeurus and Lerwick,  where the worst casualties are occurring. Furthermore the Archenemy seems to have none of our concerns, their foul rituals able to ensure their souls and those of their victims are given over to their own foul masters.&lt;br /&gt;
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* &#039;&#039;&#039;Inquisitor Corvinus:&#039;&#039;&#039; While a strong Battlefleet Prosperitas is certainly containing the enemy to Subsector Secundus, the Crusade is experiencing significant issues reinforcing the Imperial Guard. A huge number of Guard regiments awaiting deployment were caught in the fighting at Pollarnus Station, and the decision by individuals deployed there to pursue the destruction of Archenemy vessels at the cost of hitting retreating transports during the recapture of the station left many of those regiments depleted. This blow, along with the increased concerns of local Governors about retaining their best fighting population to maintain civil control of their worlds, has resulted in Guard Commanders increasingly having to withhold veteran units for critical operations and rely largely on recently raised tithe-regiments and penal units, especially in subsector Secundus. This, combined  with Naximus Prime’s withdrawal into potential heresy and  resulting in the forges of Ferraeus becoming overtaxed resupplying losses of armoured vehicles, means the Warmaster considers it a critical issue of footpower in holding ground in our planetary conflicts -- even while she is confident in our Naval supremacy. Should the Regency or the Tain Twins land forces on another world, we would have significant issues finding Guard regiments capable of repelling them.&lt;br /&gt;
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: This is, of course, made worse by a reluctance of risking civil conflict, now that Sector Governor Durovera has stirred the masses against the idea non-Prosperitan forces joining the Crusade - which means the the Crusade is wary of requesting additional support from surrounding Sectors and Militarum High Command. To paint a stark picture though, even if we emptied every single penal sector of Lubyanka, our predictions of a victory in driving the Archenemy out of its positions on both Hellaerus and Lerwick would be at such a cost in lives that we would not be able to leverage the manpower to retake the worlds we have already lost to the Archenemy advance. The Crusade, ultimately, needs Imperial Guard personnel desperately and while the population is whipped up to defend the sector, the personal conflict between the Warmaster and the Sector Governor has reached a point where the Warmaster has begun to consider her position potentially untenable despite the endorsement of the High Lords.&lt;br /&gt;
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=== ++Current Affairs++ ===&lt;br /&gt;
++ Be aware that this information, while available to those beyond the Inquisition – is provided only to your clearance level and should not be discussed with Citizens. The penalty for perversion of ignorance is one hundred lashes at a public corporal square. Repeat infractions will result in execution ++&lt;br /&gt;
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* Under the premise of mandatory reviews of contracts, &#039;&#039;&#039;Lady Inquisitor Duplesis&#039;&#039;&#039; has been able to persuade her contacts in the Sector Administratum to pause all movement of [[House Globex]] food goods - quietly the Inquisition has begun to engineer excuses to destroy masses of Globex stock knowing it to be deliberately contaminated with Xenos biomatter. It is the current belief of the Ordo Malleus that, while the Ordo Xenos have interests in containing the Xenos biomatter, the cult at the heart of House Globex is the working of the Archenemy. As of now, forces are being positioned to make a move against the House. It is recommended anyone wishing to move against the House liaise with Interrogator Elspeth Flannagan whose cell has most heavily investigated the Globex situation. &#039;&#039;All Inquisitorial Agents who have consumed Globex-brand rations are recommended to report for mandatory screening for xenos corruption.&#039;&#039;&lt;br /&gt;
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* The stabilisation of [[Butonia]] in recent years has finally reduced to a scale where any resistance against further mining operations has all but vanished. House Gaudin, still in mourning from the loss of &#039;&#039;&#039;Planetary Governor Egon Gaudin&#039;&#039;&#039;, approves exploration permits from [[Ferraeus|Forge Ferraeus]]. No sooner than auto-quills are set idle than does the shadow of huge macro-excavators falls across the long-abandoned pits. Dropped from orbital landers, they begin to once again chew through the landscape rapidly, consuming primaeval woodland and open planes and blighted farmland - those settlements unwilling to relocate from the path of the macro-excavators are forcibly evicted by Ferraen Skitarii, or worse, consumed in their path.&lt;br /&gt;
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* The [[Adeptus Astra Telepathica]] has made petitions for aid from the Inquisition, reporting a higher-than-average rate of suicide amongst both sanctioned [[Psykers]] and their unsanctioned brethren alongside them. The afflicted demonstrate higher-than-average rates of psychological distress demonstrating paranoia, complaining of a sensation of being watched, showing an abject terror of mirrors, and being often witnessed arguing with figures over their shoulder that are not really there. This would not normally be within the writ of the Inquisition, but what is concerning is the ritualistic nature of the suicides, with often the victims cutting their own throats. What is perhaps more concerning is the apparent presence of the same psycho stigmatic lesions in the brains of all the individuals. Ordo Malleus agents have deployed to various Adeptus Astra Telepathica facilities across the Sector. Those wishing to lend their expertise or investigate this matter should make themselves available to the Conclave.&lt;br /&gt;
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* At the urging of &#039;&#039;&#039;Warmaster Khan&#039;&#039;&#039;, &#039;&#039;&#039;Saint-Presumptive Gearwright&#039;&#039;&#039; and his retinue including &#039;&#039;&#039;Lifeward Baris&#039;&#039;&#039; alongside &#039;&#039;&#039;Warmaster-Emiratus Ulian&#039;&#039;&#039; have been dispatched to the secondary defensive lines of [[Helaerus III]] to bolster the faith in the face of the abominations unleashed by the Regency against the lines there - where hopefully the presence of both the former Warmaster and the Saint-Presumptive will act as a balm to buoy the resolve of the soldiers deployed in the brutal fighting in the forest battlezone. The presence of the former Skitarii Lifeward has been noted as a boon to both the security of the Saint-Presumptive and the Warmaster-Emiratus with no less than six Regency assassins falling to the Saint-Presumptives chosen companion. For the Gearwright sect, which has had little traction within the Imperial military, the presence of Baris as  a warrior at the side of the Saint-Presumptive has aided greatly in the advancement of acceptance of the Saint and more and more Gearwright pamphlets and liturgy make reference to the Saint’s companion as the Sect continues to seek legitimacy.&lt;br /&gt;
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* Pilgrims have begun to arrive at the [[Corbenic Beacon]] with a large number of vessels representing Priests aligned with the [[Voluntas Concedists]] and [[Hierocratic Orthodoxy]] sects of the Ecclesiarchy arriving alongside pilgrim vessels bearing [[Gearwrights]] - the pilgrims are quarantined aboard the HIMVS &#039;&#039;Unto Dawn&#039;&#039; and &#039;&#039;Splendor of Terra&#039;&#039; (two rechristened captured Thorian vessels)  for screening by Inquisitorial troops (disguised as Crusade soldiers) to ensure that the clean-up operations on the surface have time to complete their work and ensure that the site is cleansed for pilgrims. Though there is notable frustration at being denied immediate access the differences between the varied sects have been kept from boiling into conflict by keeping both vessels in orbit of the beacon itself which receives daily worship from all congregations aboard.&lt;br /&gt;
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* Despite the bolstering of the &#039;&#039;&#039;Helot’s Crusade&#039;&#039;&#039;, the marginalised sections of Imperial society remain repeated victims for the Xenos known as the Ishari who continue to steal away living victims in raids on the underhives and isolated communities of the sector, a greater-than-average burden of this falls to the Ruwwadi and Annwfyn who enjoy the least amount of protection from both Imperial forces and the Congregation, who more often than not persecute them as much as the Ishari. This only reinforces the role of native groups, the Rising Flame and to a greater extent criminal organizations in providing a defensive role to these communities who are often at odds with local Imperial Enforcers. The limited deployment of Kill Teams from the Deathwatch and the Conclave’s own Chamber Militant Stormtroopers as well as Lady-Inquisitor Duplesis’s Strike Teams of Raivan Commandos has been the only effort the Imperium has been able to successfully make using clandestine operations to avoid the mass panic likely to occur should the wider Imperial population become aware of the Ishari.&lt;br /&gt;
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=== ++Rumours++ ===&lt;br /&gt;
++ Be aware that the veracity of this information has not be ascertained and carries with it a class-2 warning of unreliability [class-2.information is gathered via un-enhanced interrogation or state surveillance]++&lt;br /&gt;
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* Intercepted comms from Adeptus Arbites watch stations on [[Carthusia]] indicate they have taken over responsibility from local Enforcers and PDF for the protection of several zones of the planet where Regency torpedoes impacted - they are investigating reports that there has been extensive theft from nodes of materials used in psi-reactive wafers exposed by bombardments.&lt;br /&gt;
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* Across the docking station bars of the sector, many void-sailors have spoken of increased warp turbulence, most who travel the void will say it is undeniable that journeys have become more halting with many ships without Naval-grade gellar fields having to make multiple jumps or risk disaster as the tidal energies of the warp are stirred up.&lt;br /&gt;
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* It has been whispered amongst the Noble Courts that the &#039;&#039;&#039;House Lobos-Reais&#039;&#039;&#039;, the Terran Parent-House of &#039;&#039;&#039;House Vilas-Lobo&#039;&#039;&#039; is seeking to recall its debts from both its cadet-house and the financial backing it granted &#039;&#039;&#039;Jacinta Durovera&#039;&#039;&#039; five hundred years ago - however because many copies of the long-disappeared Rogue Trader’s records have been lost there is little accounting of the depth of the debt owed to the Terran House, and some are concerned it will wield its own influence to dispatch tithe collectors to the Prosperitas Sector in order to collect on its historical investments.&lt;br /&gt;
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* It has been said amongst void-sailors that vessels from Houses [[Durovera]], [[Di Firro]] and [[Majid]] have been recruiting crews and mercenaries for ventures into the [[Void Hazards|Mor Draenog]] seeking to make use of the [[Corbenic Beacon]]’s new navigational possibilities to explore the hitherto dangerous region. Even if this is not true, the Inquisition believes it is inevitable that the scions of these Rogue Trader Houses will inevitably launch expeditions into the region, and watches closely to see what they might uncover.&lt;br /&gt;
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* It has become popular amongst the Storm Troopers of the Ordo Prosperitas’ Chamber Militant to hold betting games on which currently annoying public figure in sector news is in fact a Chiropteran. Inquisitor Militant Corvinus has been heard darkly muttering that despite the fact it has been disproven that ‘it’s never Chiropterans’, it is not now correct to say ‘It is always Chiropterans’.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=The_Story_So_Far&amp;diff=4292</id>
		<title>The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=The_Story_So_Far&amp;diff=4292"/>
		<updated>2025-07-10T15:34:27Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
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&lt;div&gt;This page contains updates on the Death Unto Darkness campaign released by the Game Team. &lt;br /&gt;
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* &#039;&#039;&#039;You do not need to memorise all of this information&#039;&#039;&#039;. It is helpful to have an overview of the campaign background. If you are a new player, you may find it easier to involve yourself in ongoing plot if you have an understanding of the campaign context. You can find a summary of the major arcs of the campaign beneath.&lt;br /&gt;
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* &#039;&#039;&#039;You may assume your character has access to the IC documents below&#039;&#039;&#039;. The &amp;quot;Sector Updates&amp;quot; and &amp;quot;Conclave Updates&amp;quot; represent IC text which your character has access to through Inquisition archives.&lt;br /&gt;
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This page contains information on the events of the Death Unto Darkness campaign to date.&lt;br /&gt;
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=== Timelines and History ===&lt;br /&gt;
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* [[Timeline of the Prosperitas Sector]] contains information on the History of the Prosperitas Sector up to 596.M41. You can use this as a quick reference for important dates in the Imperial history of the sector.&lt;br /&gt;
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These provide a quick summary of what happened at previous [[Campaign Events]].&lt;br /&gt;
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* [[Campaign 1 - Part 1]] contains a narrative summary of Death Unto Darkness events 1-6, which ran from 2016-2019. &lt;br /&gt;
* [[Campaign 1 - Part 2]] contains a narrative summary of Death Unto Darkness events 7-11 which ran from 2022-2025.&lt;br /&gt;
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==== A Note on Dates ====&lt;br /&gt;
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Death Unto Darkness is set &#039;&#039;&#039;38,575&#039;&#039;&#039; years in the future, and time passes IC at roughly the same rate as it does OC (with exceptions for Warp travel and narrative convenience). &lt;br /&gt;
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* In general, if trying to calculate &#039;&#039;&#039;Today&#039;s IC date&#039;&#039;&#039; you can assume that the month and day are the same as they are OC.&lt;br /&gt;
* The current &#039;&#039;&#039;year&#039;&#039;&#039; is 600.M41 in 2025, 601.M41 in 2026, 602.M41 in 2027 and so on.&lt;br /&gt;
* There is a spreadsheet which helps calculate the current correct IC date [https://docs.google.com/spreadsheets/d/102oRL2HYVViFmT1g68lsZzYlB4QA7liGHUXVnmTf3Jk/edit#gid=861914108 here].&lt;br /&gt;
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== Plot Updates ==&lt;br /&gt;
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=== Prosperitas Sector Reports ===&lt;br /&gt;
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These are IC reports produced by NPC agents of the [[Prosperitas Conclave]] and published to all Acolytes.&lt;br /&gt;
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* [[Sector Report I]] – Covering 586-590.M41&lt;br /&gt;
* [[Sector Report II]] – Covering Early-Mid 592.M41 &lt;br /&gt;
* [[Sector Report II.5 Polarnus]] – Covering the Weeping Eye capture of Polarnus Station&lt;br /&gt;
* [[Sector Report II.5 Nivalis]] – Covering the Archenemy siege of Nivalis&lt;br /&gt;
* [[Sector Report III]] – Covering Late 592.M41 to early 593.M41&lt;br /&gt;
* [[Sector Report IV]] – Covering early 593.M41&lt;br /&gt;
* [[Sector Report V]] – Covering Early-Mid 593.M41&lt;br /&gt;
* [[Sector Report VI]] – Covering Mid 593.M41&lt;br /&gt;
* [[Sector Report VII]] – Covering Late 593.M41&lt;br /&gt;
* [[Sector Report VIII]] – Covering Early-to-Mid 594.M41&lt;br /&gt;
* [[Sector Report IX]] - Covering Late 594.M41 to Mid-595.M41&lt;br /&gt;
* [[Sector Report X]] - Covering Late 597.M41 following the [[Silence]]&lt;br /&gt;
* [[Sector Report XI]] - Covering Early-to-Mid 598.M41&lt;br /&gt;
* [[Sector Report XII]] - Covering Late 598.M41 to Late 599.M41&lt;br /&gt;
* [[Sector Report XIII]] - Early-to-Mid 600.M41&lt;br /&gt;
&lt;br /&gt;
=== Conclave Updates ===&lt;br /&gt;
&lt;br /&gt;
Conclave Updates are sporadically sent out as requests for information, judgements and other details sent Astropathically to all servants of the Inquisition within the Prosperitas Sector. They come from the Conclave of Inquisitors who form the [[Ordos Prosperitas]], the combined body of the Inquisition within the Prosperitas Sector. &lt;br /&gt;
&lt;br /&gt;
* [[Post-E8 Conclave Update]] - issued early 598.M41&lt;br /&gt;
* [[Post-E9 Conclave Update]] - issued late 598.M41&lt;br /&gt;
* [[Post-E10 Conclave Update]] - issued mid 599.M41&lt;br /&gt;
&lt;br /&gt;
=== Prosperitas Gazetteer ===&lt;br /&gt;
&lt;br /&gt;
These are narratives which trailer future plots and provide colour and flavour about incidents across the Sector. They are written by the Game Team. They do not represent IC information your character has access to.&lt;br /&gt;
&lt;br /&gt;
*[[Gazetteer I]] - Dark Crusade&lt;br /&gt;
*[[Gazetteer II]] - Hope&lt;br /&gt;
*[[Gazetteer III]] – The Die is Cast&lt;br /&gt;
*[[Gazetteer IV]] – Seas of Lerwick&lt;br /&gt;
*[[Gazetteer V]] – A Candlemass Story&lt;br /&gt;
*[[Gazetteer VI]] – Polarnus Rising&lt;br /&gt;
*[[Gazetteer VII]] - A Warmaster&#039;s Return&lt;br /&gt;
*[[Gazetteer VIII]] - The Heresiarch&lt;br /&gt;
*[[Gazetteer IX]] - Within the Silence&lt;br /&gt;
*[[Gazetteer X]] - Shadows in the Desert&lt;br /&gt;
*[[Gazetteer XI]] - Hero of the Aeronautica Imperialis&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=The_Story_So_Far&amp;diff=4291</id>
		<title>The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=The_Story_So_Far&amp;diff=4291"/>
		<updated>2025-07-10T15:33:22Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains updates on the Death Unto Darkness campaign released by the Game Team. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You do not need to memorise all of this information&#039;&#039;&#039;. It is helpful to have an overview of the campaign background. If you are a new player, you may find it easier to involve yourself in ongoing plot if you have an understanding of the campaign context. You can find a summary of the major arcs of the campaign beneath.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You may assume your character has access to the IC documents below&#039;&#039;&#039;. The &amp;quot;Sector Updates&amp;quot; and &amp;quot;Conclave Updates&amp;quot; represent IC text which your character has access to through Inquisition archives.&lt;br /&gt;
&lt;br /&gt;
This page contains information on the events of the Death Unto Darkness campaign to date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Timelines and History ===&lt;br /&gt;
&lt;br /&gt;
* [[Timeline of the Prosperitas Sector]] contains information on the History of the Prosperitas Sector up to 596.M41. You can use this as a quick reference for important dates in the Imperial history of the sector.&lt;br /&gt;
&lt;br /&gt;
These provide a quick summary of what happened at previous [[Campaign Events]].&lt;br /&gt;
&lt;br /&gt;
* [[Campaign 1 - Part 1]] contains a narrative summary of Death Unto Darkness events 1-6, which ran from 2016-2019. &lt;br /&gt;
* [[Campaign 1 - Part 2]] contains a narrative summary of Death Unto Darkness events 7-11 which ran from 2022-2025.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A Note on Dates ====&lt;br /&gt;
&lt;br /&gt;
Death Unto Darkness is set &#039;&#039;&#039;38,575&#039;&#039;&#039; years in the future, and time passes IC at roughly the same rate as it does OC (with exceptions for Warp travel and narrative convenience). &lt;br /&gt;
&lt;br /&gt;
* In general, if trying to calculate &#039;&#039;&#039;Today&#039;s IC date&#039;&#039;&#039; you can assume that the month and day are the same as they are OC.&lt;br /&gt;
* The current &#039;&#039;&#039;year&#039;&#039;&#039; is 600.M41 in 2025, 601.M41 in 2026, 602.M41 in 2027 and so on.&lt;br /&gt;
* There is a spreadsheet which helps calculate the current correct IC date [https://docs.google.com/spreadsheets/d/102oRL2HYVViFmT1g68lsZzYlB4QA7liGHUXVnmTf3Jk/edit#gid=861914108 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot Updates ==&lt;br /&gt;
&lt;br /&gt;
=== Prosperitas Sector Reports ===&lt;br /&gt;
&lt;br /&gt;
These are IC reports produced by NPC agents of the [[Prosperitas Conclave]] and published to all Acolytes.&lt;br /&gt;
&lt;br /&gt;
* [[Sector Report I]] – Covering 586-590.M41&lt;br /&gt;
* [[Sector Report II]] – Covering Early-Mid 592.M41 &lt;br /&gt;
* [[Sector Report II.5 Polarnus]] – Covering the Weeping Eye capture of Polarnus Station&lt;br /&gt;
* [[Sector Report II.5 Nivalis]] – Covering the Archenemy siege of Nivalis&lt;br /&gt;
* [[Sector Report III]] – Covering Late 592.M41 to early 593.M41&lt;br /&gt;
* [[Sector Report IV]] – Covering early 593.M41&lt;br /&gt;
* [[Sector Report V]] – Covering Early-Mid 593.M41&lt;br /&gt;
* [[Sector Report VI]] – Covering Mid 593.M41&lt;br /&gt;
* [[Sector Report VII]] – Covering Late 593.M41&lt;br /&gt;
* [[Sector Report VIII]] – Covering Early-to-Mid 594.M41&lt;br /&gt;
* [[Sector Report IX]] - Covering Late 594.M41 to Mid-595.M41&lt;br /&gt;
* [[Sector Report X]] - Covering Late 597.M41 following the [[Silence]]&lt;br /&gt;
* [[Sector Report XI]] - Covering Early-to-Mid 598.M41&lt;br /&gt;
* [[Sector Report XII]] - Covering Late 598.M41 to Late 599.M41&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Conclave Updates ===&lt;br /&gt;
&lt;br /&gt;
Conclave Updates are sporadically sent out as requests for information, judgements and other details sent Astropathically to all servants of the Inquisition within the Prosperitas Sector. They come from the Conclave of Inquisitors who form the [[Ordos Prosperitas]], the combined body of the Inquisition within the Prosperitas Sector. &lt;br /&gt;
&lt;br /&gt;
* [[Post-E8 Conclave Update]] - issued early 598.M41&lt;br /&gt;
* [[Post-E9 Conclave Update]] - issued late 598.M41&lt;br /&gt;
* [[Post-E10 Conclave Update]] - issued mid 599.M41&lt;br /&gt;
&lt;br /&gt;
=== Prosperitas Gazetteer ===&lt;br /&gt;
&lt;br /&gt;
These are narratives which trailer future plots and provide colour and flavour about incidents across the Sector. They are written by the Game Team. They do not represent IC information your character has access to.&lt;br /&gt;
&lt;br /&gt;
*[[Gazetteer I]] - Dark Crusade&lt;br /&gt;
*[[Gazetteer II]] - Hope&lt;br /&gt;
*[[Gazetteer III]] – The Die is Cast&lt;br /&gt;
*[[Gazetteer IV]] – Seas of Lerwick&lt;br /&gt;
*[[Gazetteer V]] – A Candlemass Story&lt;br /&gt;
*[[Gazetteer VI]] – Polarnus Rising&lt;br /&gt;
*[[Gazetteer VII]] - A Warmaster&#039;s Return&lt;br /&gt;
*[[Gazetteer VIII]] - The Heresiarch&lt;br /&gt;
*[[Gazetteer IX]] - Within the Silence&lt;br /&gt;
*[[Gazetteer X]] - Shadows in the Desert&lt;br /&gt;
*[[Gazetteer XI]] - Hero of the Aeronautica Imperialis&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=MediaWiki:Tweeki-navbar-left&amp;diff=4290</id>
		<title>MediaWiki:Tweeki-navbar-left</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=MediaWiki:Tweeki-navbar-left&amp;diff=4290"/>
		<updated>2025-07-10T15:32:57Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Game,&lt;br /&gt;
* System Policies and Ethos&lt;br /&gt;
* How to Book and Play&lt;br /&gt;
* Campaign Events&lt;br /&gt;
* Tales Events&lt;br /&gt;
* Look and Feel&lt;br /&gt;
* FAQ&lt;br /&gt;
&lt;br /&gt;
Core Rules,&lt;br /&gt;
* Calls &lt;br /&gt;
* Combat and Injury&lt;br /&gt;
* Player Character Conflict&lt;br /&gt;
* Wargear&lt;br /&gt;
* Resources&lt;br /&gt;
* Recuperation and Observances&lt;br /&gt;
* Lore&lt;br /&gt;
* Investigations&lt;br /&gt;
* Madness &lt;br /&gt;
* Corruption and Faith&lt;br /&gt;
* Downtime&lt;br /&gt;
* Rules Changelog&lt;br /&gt;
&lt;br /&gt;
Special Rules,&lt;br /&gt;
* Power Tests&lt;br /&gt;
* Medical Treatment (Medicae &amp;amp; Chirugeons)&lt;br /&gt;
* Exorcism (Exorcists)&lt;br /&gt;
* Psychic Powers (Psykers)&lt;br /&gt;
* Technoarcana (Tech Priests)&lt;br /&gt;
* Decks and Lore Downloads&lt;br /&gt;
&lt;br /&gt;
Character Creation,&lt;br /&gt;
* Building a Character&lt;br /&gt;
* Your Character&#039;s Background&lt;br /&gt;
* Starting Stats and Abilities&lt;br /&gt;
* Picking your Traits&lt;br /&gt;
* Character Advancement&lt;br /&gt;
* Traits Index&lt;br /&gt;
* Ranged Combat Traits&lt;br /&gt;
* Close Combat Traits&lt;br /&gt;
* Defensive Traits&lt;br /&gt;
* Combat Support Traits&lt;br /&gt;
* Willpower Traits&lt;br /&gt;
* Professional Traits&lt;br /&gt;
* Bionic Traits&lt;br /&gt;
&lt;br /&gt;
Setting,&lt;br /&gt;
* An Age of Ignorance - READ FIRST&lt;br /&gt;
* Reading the Wiki - READ SECOND&lt;br /&gt;
* Life in the Imperium&lt;br /&gt;
* The Prosperitas Sector&lt;br /&gt;
* Geography of the Sector&lt;br /&gt;
* Factions of the Prosperitas Sector&lt;br /&gt;
* Prosperitas Dramatis Personae&lt;br /&gt;
* Threats of the Prosperitas Sector&lt;br /&gt;
* The Story So Far&lt;br /&gt;
* Downtime Orders&lt;br /&gt;
&lt;br /&gt;
Contact&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=The_Story_So_Far&amp;diff=4289</id>
		<title>The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=The_Story_So_Far&amp;diff=4289"/>
		<updated>2025-07-10T15:31:30Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains updates on the Death Unto Darkness campaign released by the Game Team. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You do not need to memorise all of this information&#039;&#039;&#039;. It is helpful to have an overview of the campaign background. If you are a new player, you may find it easier to involve yourself in ongoing plot if you have an understanding of the campaign context. You can find a summary of the major arcs of the campaign beneath.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You may assume your character has access to the IC documents below&#039;&#039;&#039;. The &amp;quot;Sector Updates&amp;quot; and &amp;quot;Conclave Updates&amp;quot; represent IC text which your character has access to through Inquisition archives.&lt;br /&gt;
&lt;br /&gt;
This page contains information on the events of the Death Unto Darkness campaign to date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Timelines and History ===&lt;br /&gt;
&lt;br /&gt;
* [[Timeline of the Prosperitas Sector]] contains information on the History of the Prosperitas Sector up to 596.M41. You can use this as a quick reference for important dates in the Imperial history of the sector.&lt;br /&gt;
&lt;br /&gt;
These provide a quick summary of what happened at previous [[Campaign Events]].&lt;br /&gt;
&lt;br /&gt;
* [[Campaign 1 - Part 1]] contains a narrative summary of Death Unto Darkness events 1-6, which ran from 2016-2019. &lt;br /&gt;
* [[Campaign 1 - Part 2]] contains a narrative summary of Death Unto Darkness events 7-11 which ran from 2022-2025.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A Note on Dates ===&lt;br /&gt;
&lt;br /&gt;
Death Unto Darkness is set &#039;&#039;&#039;38,575&#039;&#039;&#039; years in the future, and time passes IC at roughly the same rate as it does OC (with exceptions for Warp travel and narrative convenience). &lt;br /&gt;
&lt;br /&gt;
* In general, if trying to calculate &#039;&#039;&#039;Today&#039;s IC date&#039;&#039;&#039; you can assume that the month and day are the same as they are OC.&lt;br /&gt;
* The current &#039;&#039;&#039;year&#039;&#039;&#039; is 600.M41 in 2025, 601.M41 in 2026, 602.M41 in 2027 and so on.&lt;br /&gt;
* There is a spreadsheet which helps calculate the current correct IC date [https://docs.google.com/spreadsheets/d/102oRL2HYVViFmT1g68lsZzYlB4QA7liGHUXVnmTf3Jk/edit#gid=861914108 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot Updates ==&lt;br /&gt;
&lt;br /&gt;
=== Prosperitas Sector Reports ===&lt;br /&gt;
&lt;br /&gt;
These are IC reports produced by NPC agents of the [[Prosperitas Conclave]] and published to all Acolytes.&lt;br /&gt;
&lt;br /&gt;
* [[Sector Report I]] – Covering 586-590.M41&lt;br /&gt;
* [[Sector Report II]] – Covering Early-Mid 592.M41 &lt;br /&gt;
* [[Sector Report II.5 Polarnus]] – Covering the Weeping Eye capture of Polarnus Station&lt;br /&gt;
* [[Sector Report II.5 Nivalis]] – Covering the Archenemy siege of Nivalis&lt;br /&gt;
* [[Sector Report III]] – Covering Late 592.M41 to early 593.M41&lt;br /&gt;
* [[Sector Report IV]] – Covering early 593.M41&lt;br /&gt;
* [[Sector Report V]] – Covering Early-Mid 593.M41&lt;br /&gt;
* [[Sector Report VI]] – Covering Mid 593.M41&lt;br /&gt;
* [[Sector Report VII]] – Covering Late 593.M41&lt;br /&gt;
* [[Sector Report VIII]] – Covering Early-to-Mid 594.M41&lt;br /&gt;
* [[Sector Report IX]] - Covering Late 594.M41 to Mid-595.M41&lt;br /&gt;
* [[Sector Report X]] - Covering Late 597.M41 following the [[Silence]]&lt;br /&gt;
* [[Sector Report XI]] - Covering Early-to-Mid 598.M41&lt;br /&gt;
* [[Sector Report XII]] - Covering Late 598.M41 to Late 599.M41&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Conclave Updates ===&lt;br /&gt;
&lt;br /&gt;
Conclave Updates are sporadically sent out as requests for information, judgements and other details sent Astropathically to all servants of the Inquisition within the Prosperitas Sector. They come from the Conclave of Inquisitors who form the [[Ordos Prosperitas]], the combined body of the Inquisition within the Prosperitas Sector. &lt;br /&gt;
&lt;br /&gt;
* [[Post-E8 Conclave Update]] - issued early 598.M41&lt;br /&gt;
* [[Post-E9 Conclave Update]] - issued late 598.M41&lt;br /&gt;
* [[Post-E10 Conclave Update]] - issued mid 599.M41&lt;br /&gt;
&lt;br /&gt;
=== Prosperitas Gazetteer ===&lt;br /&gt;
&lt;br /&gt;
These are narratives which trailer future plots and provide colour and flavour about incidents across the Sector. They are written by the Game Team. They do not represent IC information your character has access to.&lt;br /&gt;
&lt;br /&gt;
*[[Gazetteer I]] - Dark Crusade&lt;br /&gt;
*[[Gazetteer II]] - Hope&lt;br /&gt;
*[[Gazetteer III]] – The Die is Cast&lt;br /&gt;
*[[Gazetteer IV]] – Seas of Lerwick&lt;br /&gt;
*[[Gazetteer V]] – A Candlemass Story&lt;br /&gt;
*[[Gazetteer VI]] – Polarnus Rising&lt;br /&gt;
*[[Gazetteer VII]] - A Warmaster&#039;s Return&lt;br /&gt;
*[[Gazetteer VIII]] - The Heresiarch&lt;br /&gt;
*[[Gazetteer IX]] - Within the Silence&lt;br /&gt;
*[[Gazetteer X]] - Shadows in the Desert&lt;br /&gt;
*[[Gazetteer XI]] - Hero of the Aeronautica Imperialis&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Plot_Updates&amp;diff=4288</id>
		<title>Plot Updates</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Plot_Updates&amp;diff=4288"/>
		<updated>2025-07-10T15:30:44Z</updated>

		<summary type="html">&lt;p&gt;High Lords: High Lords moved page Plot Updates to The Story So Far&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Story So Far]]&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=The_Story_So_Far&amp;diff=4287</id>
		<title>The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=The_Story_So_Far&amp;diff=4287"/>
		<updated>2025-07-10T15:30:44Z</updated>

		<summary type="html">&lt;p&gt;High Lords: High Lords moved page Plot Updates to The Story So Far&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains updates on the Death Unto Darkness campaign released by the Game Team. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You do not need to memorise all of this information&#039;&#039;&#039;. It is helpful to have an overview of the campaign background. If you are a new player, you may find it easier to involve yourself in ongoing plot if you have an understanding of the campaign context. You can find a summary of the major arcs of the campaign in [[The Story So Far]]&lt;br /&gt;
* &#039;&#039;&#039;You may assume your character has access to the IC documents below&#039;&#039;&#039;. The &amp;quot;Sector Updates&amp;quot; and &amp;quot;Conclave Updates&amp;quot; represent IC text which your character has access to through Inquisition archives.&lt;br /&gt;
&lt;br /&gt;
This page contains information on the events of the Death Unto Darkness campaign to date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Timelines and History ===&lt;br /&gt;
&lt;br /&gt;
* [[Timeline of the Prosperitas Sector]] contains information on the History of the Prosperitas Sector up to 596.M41. You can use this as a quick reference for important dates in the Imperial history of the sector.&lt;br /&gt;
&lt;br /&gt;
These provide a quick summary of what happened at previous [[Campaign Events]].&lt;br /&gt;
&lt;br /&gt;
* [[Campaign 1 - Part 1]] contains a narrative summary of Death Unto Darkness events 1-6, which ran from 2016-2019. &lt;br /&gt;
* [[Campaign 1 - Part 2]] contains a narrative summary of Death Unto Darkness events 7-11 which ran from 2022-2025.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A Note on Dates ===&lt;br /&gt;
&lt;br /&gt;
Death Unto Darkness is set &#039;&#039;&#039;38,575&#039;&#039;&#039; years in the future, and time passes IC at roughly the same rate as it does OC (with exceptions for Warp travel and narrative convenience). &lt;br /&gt;
&lt;br /&gt;
* In general, if trying to calculate &#039;&#039;&#039;Today&#039;s IC date&#039;&#039;&#039; you can assume that the month and day are the same as they are OC.&lt;br /&gt;
* The current &#039;&#039;&#039;year&#039;&#039;&#039; is 600.M41 in 2025, 601.M41 in 2026, 602.M41 in 2027 and so on.&lt;br /&gt;
* There is a spreadsheet which helps calculate the current correct IC date [https://docs.google.com/spreadsheets/d/102oRL2HYVViFmT1g68lsZzYlB4QA7liGHUXVnmTf3Jk/edit#gid=861914108 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot Updates ==&lt;br /&gt;
&lt;br /&gt;
=== Prosperitas Sector Reports ===&lt;br /&gt;
&lt;br /&gt;
These are IC reports produced by NPC agents of the [[Prosperitas Conclave]] and published to all Acolytes.&lt;br /&gt;
&lt;br /&gt;
* [[Sector Report I]] – Covering 586-590.M41&lt;br /&gt;
* [[Sector Report II]] – Covering Early-Mid 592.M41 &lt;br /&gt;
* [[Sector Report II.5 Polarnus]] – Covering the Weeping Eye capture of Polarnus Station&lt;br /&gt;
* [[Sector Report II.5 Nivalis]] – Covering the Archenemy siege of Nivalis&lt;br /&gt;
* [[Sector Report III]] – Covering Late 592.M41 to early 593.M41&lt;br /&gt;
* [[Sector Report IV]] – Covering early 593.M41&lt;br /&gt;
* [[Sector Report V]] – Covering Early-Mid 593.M41&lt;br /&gt;
* [[Sector Report VI]] – Covering Mid 593.M41&lt;br /&gt;
* [[Sector Report VII]] – Covering Late 593.M41&lt;br /&gt;
* [[Sector Report VIII]] – Covering Early-to-Mid 594.M41&lt;br /&gt;
* [[Sector Report IX]] - Covering Late 594.M41 to Mid-595.M41&lt;br /&gt;
* [[Sector Report X]] - Covering Late 597.M41 following the [[Silence]]&lt;br /&gt;
* [[Sector Report XI]] - Covering Early-to-Mid 598.M41&lt;br /&gt;
* [[Sector Report XII]] - Covering Late 598.M41 to Late 599.M41&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Conclave Updates ===&lt;br /&gt;
&lt;br /&gt;
Conclave Updates are sporadically sent out as requests for information, judgements and other details sent Astropathically to all servants of the Inquisition within the Prosperitas Sector. They come from the Conclave of Inquisitors who form the [[Ordos Prosperitas]], the combined body of the Inquisition within the Prosperitas Sector. &lt;br /&gt;
&lt;br /&gt;
* [[Post-E8 Conclave Update]] - issued early 598.M41&lt;br /&gt;
* [[Post-E9 Conclave Update]] - issued late 598.M41&lt;br /&gt;
* [[Post-E10 Conclave Update]] - issued mid 599.M41&lt;br /&gt;
&lt;br /&gt;
=== Prosperitas Gazetteer ===&lt;br /&gt;
&lt;br /&gt;
These are narratives which trailer future plots and provide colour and flavour about incidents across the Sector. They are written by the Game Team. They do not represent IC information your character has access to.&lt;br /&gt;
&lt;br /&gt;
*[[Gazetteer I]] - Dark Crusade&lt;br /&gt;
*[[Gazetteer II]] - Hope&lt;br /&gt;
*[[Gazetteer III]] – The Die is Cast&lt;br /&gt;
*[[Gazetteer IV]] – Seas of Lerwick&lt;br /&gt;
*[[Gazetteer V]] – A Candlemass Story&lt;br /&gt;
*[[Gazetteer VI]] – Polarnus Rising&lt;br /&gt;
*[[Gazetteer VII]] - A Warmaster&#039;s Return&lt;br /&gt;
*[[Gazetteer VIII]] - The Heresiarch&lt;br /&gt;
*[[Gazetteer IX]] - Within the Silence&lt;br /&gt;
*[[Gazetteer X]] - Shadows in the Desert&lt;br /&gt;
*[[Gazetteer XI]] - Hero of the Aeronautica Imperialis&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=The_Story_So_Far&amp;diff=4282</id>
		<title>The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=The_Story_So_Far&amp;diff=4282"/>
		<updated>2025-07-10T15:27:52Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains updates on the Death Unto Darkness campaign released by the Game Team. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You do not need to memorise all of this information&#039;&#039;&#039;. It is helpful to have an overview of the campaign background. If you are a new player, you may find it easier to involve yourself in ongoing plot if you have an understanding of the campaign context. You can find a summary of the major arcs of the campaign in [[The Story So Far]]&lt;br /&gt;
* &#039;&#039;&#039;You may assume your character has access to the IC documents below&#039;&#039;&#039;. The &amp;quot;Sector Updates&amp;quot; and &amp;quot;Conclave Updates&amp;quot; represent IC text which your character has access to through Inquisition archives.&lt;br /&gt;
&lt;br /&gt;
This page contains information on the events of the Death Unto Darkness campaign to date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Timelines and History ===&lt;br /&gt;
&lt;br /&gt;
* [[Timeline of the Prosperitas Sector]] contains information on the History of the Prosperitas Sector up to 596.M41. You can use this as a quick reference for important dates in the Imperial history of the sector.&lt;br /&gt;
&lt;br /&gt;
These provide a quick summary of what happened at previous [[Campaign Events]].&lt;br /&gt;
&lt;br /&gt;
* [[Campaign 1 - Part 1]] contains a narrative summary of Death Unto Darkness events 1-6, which ran from 2016-2019. &lt;br /&gt;
* [[Campaign 1 - Part 2]] contains a narrative summary of Death Unto Darkness events 7-11 which ran from 2022-2025.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A Note on Dates ===&lt;br /&gt;
&lt;br /&gt;
Death Unto Darkness is set &#039;&#039;&#039;38,575&#039;&#039;&#039; years in the future, and time passes IC at roughly the same rate as it does OC (with exceptions for Warp travel and narrative convenience). &lt;br /&gt;
&lt;br /&gt;
* In general, if trying to calculate &#039;&#039;&#039;Today&#039;s IC date&#039;&#039;&#039; you can assume that the month and day are the same as they are OC.&lt;br /&gt;
* The current &#039;&#039;&#039;year&#039;&#039;&#039; is 600.M41 in 2025, 601.M41 in 2026, 602.M41 in 2027 and so on.&lt;br /&gt;
* There is a spreadsheet which helps calculate the current correct IC date [https://docs.google.com/spreadsheets/d/102oRL2HYVViFmT1g68lsZzYlB4QA7liGHUXVnmTf3Jk/edit#gid=861914108 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot Updates ==&lt;br /&gt;
&lt;br /&gt;
=== Prosperitas Sector Reports ===&lt;br /&gt;
&lt;br /&gt;
These are IC reports produced by NPC agents of the [[Prosperitas Conclave]] and published to all Acolytes.&lt;br /&gt;
&lt;br /&gt;
* [[Sector Report I]] – Covering 586-590.M41&lt;br /&gt;
* [[Sector Report II]] – Covering Early-Mid 592.M41 &lt;br /&gt;
* [[Sector Report II.5 Polarnus]] – Covering the Weeping Eye capture of Polarnus Station&lt;br /&gt;
* [[Sector Report II.5 Nivalis]] – Covering the Archenemy siege of Nivalis&lt;br /&gt;
* [[Sector Report III]] – Covering Late 592.M41 to early 593.M41&lt;br /&gt;
* [[Sector Report IV]] – Covering early 593.M41&lt;br /&gt;
* [[Sector Report V]] – Covering Early-Mid 593.M41&lt;br /&gt;
* [[Sector Report VI]] – Covering Mid 593.M41&lt;br /&gt;
* [[Sector Report VII]] – Covering Late 593.M41&lt;br /&gt;
* [[Sector Report VIII]] – Covering Early-to-Mid 594.M41&lt;br /&gt;
* [[Sector Report IX]] - Covering Late 594.M41 to Mid-595.M41&lt;br /&gt;
* [[Sector Report X]] - Covering Late 597.M41 following the [[Silence]]&lt;br /&gt;
* [[Sector Report XI]] - Covering Early-to-Mid 598.M41&lt;br /&gt;
* [[Sector Report XII]] - Covering Late 598.M41 to Late 599.M41&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Conclave Updates ===&lt;br /&gt;
&lt;br /&gt;
Conclave Updates are sporadically sent out as requests for information, judgements and other details sent Astropathically to all servants of the Inquisition within the Prosperitas Sector. They come from the Conclave of Inquisitors who form the [[Ordos Prosperitas]], the combined body of the Inquisition within the Prosperitas Sector. &lt;br /&gt;
&lt;br /&gt;
* [[Post-E8 Conclave Update]] - issued early 598.M41&lt;br /&gt;
* [[Post-E9 Conclave Update]] - issued late 598.M41&lt;br /&gt;
* [[Post-E10 Conclave Update]] - issued mid 599.M41&lt;br /&gt;
&lt;br /&gt;
=== Prosperitas Gazetteer ===&lt;br /&gt;
&lt;br /&gt;
These are narratives which trailer future plots and provide colour and flavour about incidents across the Sector. They are written by the Game Team. They do not represent IC information your character has access to.&lt;br /&gt;
&lt;br /&gt;
*[[Gazetteer I]] - Dark Crusade&lt;br /&gt;
*[[Gazetteer II]] - Hope&lt;br /&gt;
*[[Gazetteer III]] – The Die is Cast&lt;br /&gt;
*[[Gazetteer IV]] – Seas of Lerwick&lt;br /&gt;
*[[Gazetteer V]] – A Candlemass Story&lt;br /&gt;
*[[Gazetteer VI]] – Polarnus Rising&lt;br /&gt;
*[[Gazetteer VII]] - A Warmaster&#039;s Return&lt;br /&gt;
*[[Gazetteer VIII]] - The Heresiarch&lt;br /&gt;
*[[Gazetteer IX]] - Within the Silence&lt;br /&gt;
*[[Gazetteer X]] - Shadows in the Desert&lt;br /&gt;
*[[Gazetteer XI]] - Hero of the Aeronautica Imperialis&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Campaign_1_-_Part_2&amp;diff=4281</id>
		<title>Campaign 1 - Part 2</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Campaign_1_-_Part_2&amp;diff=4281"/>
		<updated>2025-07-10T15:22:50Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== The Tide Comes In ====&lt;br /&gt;
It would have been poetic if the Silence had ended with some fanfare, tragedy or Chaos…but in truth, it was nothing as dramatic.&lt;br /&gt;
&lt;br /&gt;
At first, nobody was aware the Silence had ended - until the first Astropathic messages reached the unprepared and idle Astropaths. It was a slow, sleepy awakening for those who had spent nearly a year with little news from the great outside, and little to fear but the threats inside. &lt;br /&gt;
&lt;br /&gt;
The Ordos Prosperitas sought answers, but, to this day, are still no closer to working out its cause. The commonly held belief lays blame on a Warp Surge, suggesting that perhaps the strange realm that houses the Darkness, and is informally known as “the Prison”, had reacted to the tidal energies of the Eye, and projected a Sector-wide anti-Warp field, to protect itself from intrusion. Such a reaction would imply some degree of guiding sentience behind the workings of the Prison, making the Ordos have resolutely decided it would be better if the Adeptus Mechanicus not bound to the Inquisition were not informed of this particular theory for a myriad of reasons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Event 7 - Donminus ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Event 8 - The House on the Hill ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Event 9 - The Tempest ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Event 10 - Anno Domini ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Event 11 - Heretek ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=The_Story_So_Far&amp;diff=4280</id>
		<title>The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=The_Story_So_Far&amp;diff=4280"/>
		<updated>2025-07-10T15:21:39Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains updates on the Death Unto Darkness campaign released by the Game Team. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You do not need to memorise all of this information&#039;&#039;&#039;. It is helpful to have an overview of the campaign background. If you are a new player, you may find it easier to involve yourself in ongoing plot if you have an understanding of the campaign context. You can find a summary of the major arcs of the campaign in [[The Story So Far]]&lt;br /&gt;
* &#039;&#039;&#039;You may assume your character has access to the IC documents below&#039;&#039;&#039;. The &amp;quot;Sector Updates&amp;quot; and &amp;quot;Conclave Updates&amp;quot; represent IC text which your character has access to through Inquisition archives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prosperitas Sector Reports ===&lt;br /&gt;
&lt;br /&gt;
These are IC reports produced by NPC agents of the [[Prosperitas Conclave]] and published to all Acolytes.&lt;br /&gt;
&lt;br /&gt;
* [[Sector Report I]] – Covering 586-590.M41&lt;br /&gt;
* [[Sector Report II]] – Covering Early-Mid 592.M41 &lt;br /&gt;
* [[Sector Report II.5 Polarnus]] – Covering the Weeping Eye capture of Polarnus Station&lt;br /&gt;
* [[Sector Report II.5 Nivalis]] – Covering the Archenemy siege of Nivalis&lt;br /&gt;
* [[Sector Report III]] – Covering Late 592.M41 to early 593.M41&lt;br /&gt;
* [[Sector Report IV]] – Covering early 593.M41&lt;br /&gt;
* [[Sector Report V]] – Covering Early-Mid 593.M41&lt;br /&gt;
* [[Sector Report VI]] – Covering Mid 593.M41&lt;br /&gt;
* [[Sector Report VII]] – Covering Late 593.M41&lt;br /&gt;
* [[Sector Report VIII]] – Covering Early-to-Mid 594.M41&lt;br /&gt;
* [[Sector Report IX]] - Covering Late 594.M41 to Mid-595.M41&lt;br /&gt;
* [[Sector Report X]] - Covering Late 597.M41 following the [[Silence]]&lt;br /&gt;
* [[Sector Report XI]] - Covering Early-to-Mid 598.M41&lt;br /&gt;
* [[Sector Report XII]] - Covering Late 598.M41 to Late 599.M41&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Conclave Updates ===&lt;br /&gt;
&lt;br /&gt;
Conclave Updates are sporadically sent out as requests for information, judgements and other details sent Astropathically to all servants of the Inquisition within the Prosperitas Sector. They come from the Conclave of Inquisitors who form the [[Ordos Prosperitas]], the combined body of the Inquisition within the Prosperitas Sector. &lt;br /&gt;
&lt;br /&gt;
* [[Post-E8 Conclave Update]] - issued early 598.M41&lt;br /&gt;
* [[Post-E9 Conclave Update]] - issued late 598.M41&lt;br /&gt;
* [[Post-E10 Conclave Update]] - issued mid 599.M41&lt;br /&gt;
&lt;br /&gt;
=== Prosperitas Gazetteer ===&lt;br /&gt;
&lt;br /&gt;
These are narratives which trailer future plots and provide colour and flavour about incidents across the Sector. They are written by the Game Team. They do not represent IC information your character has access to.&lt;br /&gt;
&lt;br /&gt;
*[[Gazetteer I]] - Dark Crusade&lt;br /&gt;
*[[Gazetteer II]] - Hope&lt;br /&gt;
*[[Gazetteer III]] – The Die is Cast&lt;br /&gt;
*[[Gazetteer IV]] – Seas of Lerwick&lt;br /&gt;
*[[Gazetteer V]] – A Candlemass Story&lt;br /&gt;
*[[Gazetteer VI]] – Polarnus Rising&lt;br /&gt;
*[[Gazetteer VII]] - A Warmaster&#039;s Return&lt;br /&gt;
*[[Gazetteer VIII]] - The Heresiarch&lt;br /&gt;
*[[Gazetteer IX]] - Within the Silence&lt;br /&gt;
*[[Gazetteer X]] - Shadows in the Desert&lt;br /&gt;
*[[Gazetteer XI]] - Hero of the Aeronautica Imperialis&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Campaign_1_-_Part_2&amp;diff=4279</id>
		<title>Campaign 1 - Part 2</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Campaign_1_-_Part_2&amp;diff=4279"/>
		<updated>2025-07-10T15:16:52Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== The Tide Comes In ====&lt;br /&gt;
It would have been poetic if the Silence had ended with some fanfare, tragedy or Chaos…but in truth, it was nothing as dramatic.&lt;br /&gt;
&lt;br /&gt;
At first, nobody was aware the Silence had ended - until the first Astropathic messages reached the unprepared and idle Astropaths. It was a slow, sleepy awakening for those who had spent nearly a year with little news from the great outside, and little to fear but the threats inside. &lt;br /&gt;
&lt;br /&gt;
The Ordos Prosperitas sought answers, but, to this day, are still no closer to working out its cause. The commonly held belief lays blame on a Warp Surge, suggesting that perhaps the strange realm that houses the Darkness, and is informally known as “the Prison”, had reacted to the tidal energies of the Eye, and projected a Sector-wide anti-Warp field, to protect itself from intrusion. Such a reaction would imply some degree of guiding sentience behind the workings of the Prison, making the Ordos have resolutely decided it would be better if the Adeptus Mechanicus not bound to the Inquisition were not informed of this particular theory for a myriad of reasons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Campaign_1_-_Part_1&amp;diff=4278</id>
		<title>Campaign 1 - Part 1</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Campaign_1_-_Part_1&amp;diff=4278"/>
		<updated>2025-07-10T15:16:01Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page summarises the events of Part 1 of the current Death Unto Darkness campaign, which ran from 2016-2021.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Campaign ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Near the dawn of time…&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Once, we hid from the darkness, from the shadow, and we prayed for the break of Dawn and the coming of the Light upon the pinnacles of the great pyramids we worshipped. &lt;br /&gt;
&lt;br /&gt;
Until we broke the Sky, until we chained the Night.&lt;br /&gt;
&lt;br /&gt;
And the Dark slept in Its prison, and waited.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Eight years ago…&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Our story begins in 586.M41, with a gathering.&lt;br /&gt;
&lt;br /&gt;
On the planet [[Everholt]], a world turned over to the pleasure of the Great [[Noble Houses]] of the Prosperitas Sector, and  its population reduced to being gamekeepers to uncaring Imperial nobles, a triumvirate of the three great Inquisitors of the Prosperitas Sector gathered. They summoned the spoiled, arrogant and disliked Sector Governor [[Armelius Durovera]] to them, as they believed that a changeling daemon of the [[Archenemy]] was amongst the Governor&#039;s staff. They sought to warn him, but, alas, they were wrong…&lt;br /&gt;
&lt;br /&gt;
The shapeshifter was, in fact, among the Inquisitorial retinues - she had always been, patiently waiting for her chance at freedom. She had worn many names, many faces; long ago, she had been mortal but, now that part of her was lost to the eons and to apotheosis. Everholt turned to chaos, as the changeling daemon turned the assets of each Inquisitor against each other, and, in the confusion, murdered them all, as well as Armelius Durovera, whose shape she took. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Event 1: That Which Has No Name ===&lt;br /&gt;
&lt;br /&gt;
In the wake of the chaos that ensued came several Agents of the Throne - servants of multiple lesser Inquisitors - to investigate the deaths of the great Inquisitors. They realised too late that the Sector Governor had been replaced, as the daemon bid them farewell and stepped upon a shuttle, believing them stranded on the planet.&lt;br /&gt;
&lt;br /&gt;
The Agents attempted to escape the world, some accepting a ride with a strange breed of [[Orks]] claiming to be loyal to the Imperium, and others escaping through an ancient gate into the Aeldari webway, guided by a mysterious woman, who claimed to be an Agent of the Emperor.&lt;br /&gt;
&lt;br /&gt;
Both parties carried a warning to their Masters.&lt;br /&gt;
&lt;br /&gt;
Both warnings came too late.&lt;br /&gt;
&lt;br /&gt;
… five years too late.&lt;br /&gt;
&lt;br /&gt;
The twisting vagaries of the Warp conspired against them, and both groups arrived home five years after they left Everholt. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Meanwhile… ====&lt;br /&gt;
When the Agents ran  to the Aeldari gate, they took with them several objects recovered from the personal effects of the Inquisitorial triumvirate. Amongst those was a statuette of some ancient being, rendered with a monstrous likeness. And the statuette was kept in the bag of an Agent.&lt;br /&gt;
&lt;br /&gt;
But as they fled, they were set upon by woodland beasts. The Agent carrying the statue fell upon it, shattering seals not broken since the Old Ones walked the universe. Through the cracks on those seals slithered out a blackness, a black so dark that it threatened to snuff out any light it touched, the sliver of an entity so poisonous it had forced alliances between the most ancient of foes to bind it…&lt;br /&gt;
&lt;br /&gt;
Across the shadows of the Sector, it slithered and, eventually, found its way to the whole.&lt;br /&gt;
&lt;br /&gt;
A heartbeat in the dark, long-stilled in eternal slumber, pulsed once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Three years ago… ====&lt;br /&gt;
By 592.M41, the shape-shifting daemon had worn the face of Armelius Durovera for five years, and for five years they had re-written the universally disliked Governor. He had changed, and, so, he was loved - no, surrounded by a cult of personality - and had seized control of the [[Prosperitas Crusade]] – he was no longer the Sector Governor, he was the Warmaster of the [[Crusade]]. &lt;br /&gt;
&lt;br /&gt;
The warnings brought to the Inquisition about Armelius Durovera were not unheeded or ignored, but since they had arrived so late after he had set himself in power so firmly, acting on them was impossible without evidence of the accusations. Having lost its three most influential members, the [[Prosperitas Conclave]] was weak and divided and lacking the strength to just remove an individual as powerful as the Warmaster who had the ear of both the military leaders and the [[Ecclesiarchy]].&lt;br /&gt;
&lt;br /&gt;
So, the Inquisition sought, instead, another avenue to unseat the false-Governor, dispatching a team of Agents beyond the Imperium’s edge to find she who could defy him…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Event 2: Marches’ End ===&lt;br /&gt;
&lt;br /&gt;
On the distant world of [[Finisterra]], un-graced by the light of the God-Emperor, an expeditionary fleet struggled to pacify the unruly population. It was led by the Rogue Trader, Lady-Captain [[Hermione Durovera]], Armelius’ elder sister, who had forgone her claim to the Governorship, in order to pursue the life of a Rogue Trader beyond the Imperial border - and now wanted the distant world for their own. Countless treasures lay hidden in the planet, and the Lady-Captain was unwilling to risk damaging them by turning the full force of her fleet on it.&lt;br /&gt;
&lt;br /&gt;
Hermione was a clever, dangerous woman, and if she could be brought on board, she could contest her brother’s political hold on the sector - and drastically reduce the Warmaster’s strength and allies.&lt;br /&gt;
&lt;br /&gt;
But the demon soon realized this too, and sent assassins to take her head. The Agents sent by the Inquisition to protect her and sway her to their side had not only to keep her safe from the Eight, but also had to go head to head with agents of the sector-wide rebel alliance, the [[Rising Flame]], who, led by Sharre Ajax, plotted to deny the Imperium the innocent world, and make an example of their hated foes. &lt;br /&gt;
&lt;br /&gt;
The Agents managed to defeat the assassins - even capturing Sharre Ajax - and kill the Rising Flame commanders on-planet, while convincing Hermione of the veracity of the claims that her brother had been replaced; but they still struggled to convince her to let go of her bounty - until a new player joined the board.&lt;br /&gt;
&lt;br /&gt;
Local legends referred to them as the Black Sentinels; they gave no name, and communicated only via radio transmissions, but their vessels were unmistakably that of ancient [[Astartes]]. In their messages, they claimed Finisterra was under their protection, and they told the Imperial forces in no uncertain terms that they were to retreat from the system or face the consequences.&lt;br /&gt;
&lt;br /&gt;
Demoralised and battered,  Imperial forces and the Lady-Captain’s fleet withdrew, and no Imperial ship that dared to travel to that system since has ever returned…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Meanwhile… ====&lt;br /&gt;
The shadows grew longer…&lt;br /&gt;
&lt;br /&gt;
With the heartbeat came the whispers…&lt;br /&gt;
&lt;br /&gt;
… to the desperate, to the scared, to the lonely… &lt;br /&gt;
&lt;br /&gt;
They preyed upon fears, taking the smallest seed and growing it into a raging inferno. A whole Pilgrim Vessel was turned into a charnel house as the faithful&#039;s nightmares were turned upon them in the dark void.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black ash…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the world of [[Butonia]], where Witch Finders had fanned the fires of a rebellion of the ‘righteous’, it found fertile ground to spread and influence a new face of the [[Imperial faith]], twisting fanatics so terrified for their lives, that, when they prayed to the God-Emperor in their terror… the Dark listened… and they gave It strength.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black handprints…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These were the first of the [[Ashen Cult]]. Its followers called It many things, but they always called It by the truth: It was the first thing humanity learned to fear while sitting around the flickering firelight in those primitive and long-gone days. It was the dark that no light could escape from. It was the First Fear, the Black, the Endless and Starless Night. It was the End, the Final Breath. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Death.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the Darkness, and It had awakened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If not for the actions of Agents of the Throne at both Butonia and the ship, the poison would have spread much faster. By cauterising the wounds, they denied It purchase on the Sector; it was not enough to turn back the dark tide, but it would buy them time…&lt;br /&gt;
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=== Event 3 - In the Shadow of the Spire ===&lt;br /&gt;
&lt;br /&gt;
On the wretched, dying hive-world of [[Korimesta]], an old and ancient rotting spire hid a forbidden secret, using an entire city as camouflage - for, beneath its surface, lay a massive [[xenos]] construct - a gigantic Pillar made of the fabled material Blackstone (known as Noctilith in High Gothic). &lt;br /&gt;
&lt;br /&gt;
An Inquisitor of the [[Ordo Xenos]], Duplesis, shared with the rest of the Conclave a prophecy that spoke of an xenos artifact hidden beneath the city and how it was tied to the fate of the sector. Several Inquisitors sent their assets to learn more about the pillar, but Korimesta held other interests - and many agents of many masters were in play, as the Spire prepared to celebrate the Ecclesiarchical festival of [[Khan-Hattilik]].&lt;br /&gt;
&lt;br /&gt;
The mysterious woman, who had led the Agents stranded on Everholt to safety though a Aeldari gate, surfaced again - wearing the garments of a [[Sororitas]] - and told the Agents a secret: that the Pillar was not a single artefact. Rather, that it was a node in a network made of several (now three) of such devices - all part of something far greater - and she was its guardian. She eventually admitted that, were this network to completely fail, the tides of the Warp would surge and engulf the sector.&lt;br /&gt;
&lt;br /&gt;
Then, death came, and it wore the face of Grandfather Nurgle - the remnant-cult of the Withered Angel erupted in uprising seeking to bring pain and death in the name of their daemonic patron, summoning forth a Herald and its ever-hungry servants. But the Agents of the Throne stood in its way, and through the spiritual blessing of the Emperor’s Saints, the daemonic presence was cleansed.&lt;br /&gt;
&lt;br /&gt;
A warning came from the most unexpected of sources - a possessed Astropath disgorged an image of the Warmaster, who claimed he was just as interested as they were in keeping the Pillars active. The shapeshifter told them that the Archenemy had recently become aware of the location of that Pillar, and one of their battleships was en route to Korimesta to obliterate the planet - and the Pillar with it. After all, were the Eye of Terror to expand, the Archenemy’s work would be made much easier. They needed to destroy the ship before it could destroy the planet. They could heed its warnings or not, but it would be on their heads if they didn’t.&lt;br /&gt;
&lt;br /&gt;
Sensing it was about to be thwarted, the Blood-God sent its servants to attack, which forced the Agents of the Throne to split their forces: some would protect the spire, and some took their battle to the Archenemy’s battleship, the &#039;&#039;Spear of the Forefather&#039;&#039;, sabotaging its warp engines and scuttling it before it could reach Korimesta.  But their victory would not be without a heavy cost, for while ten went in, only nine came out - and Battlesister Alicia Rose, one of the Emperor’s Daughters, was the one who fell so that others could live.&lt;br /&gt;
&lt;br /&gt;
That was not the only sacrifice that day. Many died, many were broken beyond repair, and an entire noble bloodline was extinguished. But, perhaps, the greatest sacrifice was how the Agents agreed to return home empty-handed - and face their Inquisitors. It was agreed that no Inquisitor should have the Pillar, for it was too vital - and too dangerous. With the help of the [[Adeptus Mechanicus]], the mysterious keeper of the Pillar stabilized the spire, so it would not collapse when she teleported the Pillar using ancient technologies to a new and unknown location.&lt;br /&gt;
&lt;br /&gt;
The Agents had triumphed, Korimesta still stood.&lt;br /&gt;
&lt;br /&gt;
But its death was not long coming…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Meanwhile…&#039;&#039;&#039; =====&lt;br /&gt;
A flicker in the defences of the Pillar, while it rebooted, and a compact between a shadowy conspiracy and the forces of the Archenemy known as the [[Children of Tain]], exploited the weakness in the veil to launch a massive assault on the Crusade Headquarters at the heavily defended [[Polarnus Station]]. Infiltrated agents caused the defences to fail or turn on the noble Imperial defenders of the station.&lt;br /&gt;
&lt;br /&gt;
And, in the shadows of this chaos, It grew too, swelling in power and strength. Like a cancer, It spread, more cults growing in the dark, spreading from the bowels of the hive cities to the black bellies of starship holds; In the shadows, It grew, as desperation and fear festered in the sector.&lt;br /&gt;
&lt;br /&gt;
What perhaps was more curious, is that the Warmaster, or the daemon supposedly masquerading as him, took no steps to sow chaos, no steps to bring discord. Instead, she sought to bring hope to the people, sought to combat It -- only fueling the suspicions of the Inquisition that she had a part in all this…&lt;br /&gt;
&lt;br /&gt;
Fires began to spread: small ones at first, but long-dormant fractures between the Great Houses began to re-emerge, ancient hatreds were acted upon once more, and civil war seemed just around the corner. &lt;br /&gt;
&lt;br /&gt;
All it would take was but a spark to ignite it.&lt;br /&gt;
&lt;br /&gt;
The year was 593.M41 and the Prosperitas Sector was beginning to splinter…&lt;br /&gt;
&lt;br /&gt;
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=== Event 4 - On Polarnus Station ===&lt;br /&gt;
&lt;br /&gt;
There was no doubt that Polarnus Station had to be retaken from the Archenemy.  Without it, the Crusade would falter and likely die. But there were other reasons for the Inquisition to send its Agents to the station: hidden within it, an Inquisitorial Black Site, one of the Inquisition’s storehouses of forbidden and confiscated artefacts. Perhaps, more importantly, it now contained a Phylactery, an arcane storage unit believed to contain some component of the false-Warmaster’s soul, the only conduit the Inquisition had to potentially banish the daemon.&lt;br /&gt;
&lt;br /&gt;
But Polarnus was a trap.&lt;br /&gt;
&lt;br /&gt;
For when the fall of Polarnus had been plotted, it had been done so knowing that the Inquisition would want to evacuate the Black Site. Hidden behind the gullible forces of the Archenemy, the conspirator waited for their moment to come.&lt;br /&gt;
&lt;br /&gt;
After infiltrating the station to get to the vault and acquire the Phylactery, the Agents had to fight against not only the Archenemy, but also the Darkness. It had grown strong enough to manifest in the physical space in Its true form, a spreading black shadow that consumed all It touched with growing madness. It was more than a mental change of state, but a physical, festering parasitic fear that erupted from the dead and wore their corpses as its foul puppets to feed on death and fear. It was turned back, after some Agents braved Its grasp to step within It, and see with their eyes for the first time the vast Black Desert in which It was awakening from Its slumber.&lt;br /&gt;
&lt;br /&gt;
Finally, the Black Site was breached, and the precious cargo acquired - and who would have noticed, among all those terrifying and precious things, were one to go missing?&lt;br /&gt;
&lt;br /&gt;
In the meantime, the Inquisition was betrayed both from within their own number and from without, as Inquisitor Alexandros Voss and Arbiter Drusilla Vox, both now servants of the false-Warmaster, took charge of the operation and attempted to abscond with the Phylactery, aided by other infiltrated servants of the Warmaster.&lt;br /&gt;
&lt;br /&gt;
But the other Inquisitors were not as blind as Voss would believe. Their betrayal failed and the Phylactery was destroyed, some say by a miracle of the Emperor, or even by a manifested Living Saint. Still, both of the traitors escaped before they could be brought to justice.&lt;br /&gt;
&lt;br /&gt;
However, the Agents were now in a unique position of being able to take back the station: coordinating their efforts with those of Vice-Admiral Chandier, who had been stranded in the station, they managed to take back the defenses and exorcise the Demon that had been installed inside the station’s mainframe, turning the table on the invaders.&lt;br /&gt;
&lt;br /&gt;
Polarnus stands, the Agents survived, the traitors were exposed and the Warmaster was wounded.&lt;br /&gt;
&lt;br /&gt;
But the siege of Polarnus had served the purpose of its engineer, and the Agents had played their roles beautifully. A vessel sped away from the station, carrying their true target, ITEM-001 PDBX, the first artefact ever stored within the Inquisitorial Blacksite centuries ago - containing an unimaginable treasure…&lt;br /&gt;
&lt;br /&gt;
… a viable genetic sample of the God-Emperor himself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Meanwhile… ====&lt;br /&gt;
When his phylactery was destroyed, the Warmaster was in a meeting with the [[Crusade High Command]] - and the blow forced him to manifest into his true form and kill those with him. It was claimed the Warmaster had been the target of an attempt on his life, that he had barely survived and had claimed the lives of all of his companions. That is why, it was said, the Warmaster became so ill that he retired from public view.&lt;br /&gt;
&lt;br /&gt;
Like jackals after tasting blood, the sudden ‘illness’ of the Warmaster, the Great Houses of the Prosperitas sector made their plays to seize power and grow to new strengths.&lt;br /&gt;
&lt;br /&gt;
In turn, the Rising Flame also rose up in open defiance of the Imperium, with more and more worlds sympathetic to its cause, protecting the local populace even as dangers spilled in from the warp. Their once-captured leader, Sharre Ajax, also apparently escaped his prison on Polarnus during the chaos of the siege.&lt;br /&gt;
&lt;br /&gt;
Though the forces of Chaos had been beaten back, the Imperium could not be saved from itself, as more strife and discord spread…&lt;br /&gt;
&lt;br /&gt;
… and the Darkness continued to swell…&lt;br /&gt;
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=== Event 5 - The Forgotten ===&lt;br /&gt;
&lt;br /&gt;
The Agents were sent to the world of [[Midsummer]], to investigate strange transmissions that were detected by Inquisitorial Auspexes.  On the vital agri-world, where nature cults blended with the Imperial cult, something lay: an ancient rift leading to a Realm of Blood and War - the Kingdom of Khorne. &lt;br /&gt;
&lt;br /&gt;
As the Agents found the source of the transmissions, they came upon a lone and wounded sentinel: one of the “Dark Sentinels” of Finisterra, an Astartes of the Second Legion, also known as the Silver Circle. &lt;br /&gt;
&lt;br /&gt;
Long-bound within an ancient axe -  known as the Malamawr, and that was guarded by one of the mysterious Astartes that had driven the Imperium from Finisterra - was a Daemon known only as The Red Saint. The Astartes warrior was the keeper of the axe, to ensure that the Red Saint would never be freed.&lt;br /&gt;
&lt;br /&gt;
However, the corrupting influence of blood and slaughter had begun to seep into the world, thanks to agents of the Blood God known as the Red Hand. A blood sickness was spreading slowly, twisting local rites towards the Lord of Skulls, and their sudden attacks had left the Guardian badly wounded - he sent the transmissions for help, for reinforcements of his legion. But who would come knocking if not the Inquisition?&lt;br /&gt;
&lt;br /&gt;
Sensing the rise of the Dark, and the threat that came with a fifth power older than all of the Chaos Gods, Khorne sent forth its servants - not to make war upon the Imperium, but to cleanse the Prosperitas Sector from the influence of the Darkness. Its plan was to have an army of bloody brass daemons march forth from the rift, and remove all life from the Prosperitas Sector. That way, the forgotten waking god would have no fear and no nightmares to prey upon, and no power to reclaim. &lt;br /&gt;
&lt;br /&gt;
The Red Saint was freed from its ancient prison, and found a new vessel. For the Red Hand had brought with them a trophy stolen from the Nurgle battleship &#039;&#039;Spear of the Forefather&#039;&#039;: the Sister of Battle who had fallen fighting for the fate of Korimesta - the corpse of Alicia Rose herself. Through bloody necromancy, the Blood God returned the once-pure Soror to life, and rendered her open to serve as the new vessel of its servant. &lt;br /&gt;
&lt;br /&gt;
But the plan of the Blood God ultimately failed. Though the Agents were not able to stop the new Red Saint escaping the surface of Midsummer, they were able to prevent its servants from opening the warp-rift wide, turning the world into a gateway of chaos and immersing it within a new warp-storm. &lt;br /&gt;
&lt;br /&gt;
In doing so, they made valuable allies, in the form of both the mysterious Astartes who came to fight by their side to protect the planet, and the strange xenos known as the Ishari - an offshoot of the Aeldari race that had lived for millennia in the hidden dimensions of the Prosperitas Sector, and who had intimate knowledge of the Darkness - for they were rebels against an oppressive regime controlled by the Whispering God…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Meanwhile… ====&lt;br /&gt;
As the year closed, so did the hope of peace between the Nobility - with the return of Hermione Durovera to the sector at the head of an armada of powerful warships, accompanied by the ill-omened Astartes of the [[Void Hounds]] Chapter. These brutal warriors enabled her to conquer the Sector&#039;s capital-world of Duroverum from the supporters of her ‘brother’, who was still missing. &lt;br /&gt;
&lt;br /&gt;
As Agents battled the tide of the Darkness by bringing hope to the Sector, others sought to bring some peace, turning to the might of the Ecclesiastical Palace on Terra - and summoning the wrath of the Ecclesiarch against the sector’s [[Cardinal Grulge]] who had, for several years now, been gathering a sizable force of [[Fidelis Militia]] in clear defiance of the Decree Passive (which forbids the Ecclesiarchy from raising combat forces other than the Battle Sisters of the Adepta Sororitas).&lt;br /&gt;
&lt;br /&gt;
On [[Persephon]], long-held by an Ork Waagh!!, a Kill-Team launched an assault on the Ork Warboss there. Much to their horror, they discovered that the whole invasion had been long-masterminded by the forces of Chaos, and the Warboss Gazbag was little more than the wizened puppet of a warp-entity. Though the Orks vanished from the surface in a sorcerous conflagration shortly after, the Inquisition has yet to celebrate, because the tainted Ork horde may yet appear again.&lt;br /&gt;
&lt;br /&gt;
Refusing to recognise Hermione Durovera as Sector Governor, the Great Houses of the Imperial Nobility began to splinter, with open civil war only held off by the threat implied by the potent Astartes at Hermione Durovera’s command.&lt;br /&gt;
&lt;br /&gt;
In clear defiance of the Imperium, the planet Korimesta rose up and threw off the Imperial yoke. The monstrous Gloriana-class battleship &#039;&#039;Iron Lady&#039;&#039; was dispatched to make an example of the world. &lt;br /&gt;
&lt;br /&gt;
Worse still, on the turning of the year and Candlemass’ coming, a threat was exposed within the Commissariat - Archenemy sleeper agents were awoken, and a campaign of sabotage erupted across the Imperium.&lt;br /&gt;
&lt;br /&gt;
The year was 594.M41… as treachery and civil war erupted.&lt;br /&gt;
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=== Event 6 - Immersabilis ===&lt;br /&gt;
&lt;br /&gt;
As the sector crumbled, the Inquisition dispatched Agents to the cruise liner &#039;&#039;St Sanguinius&#039;&#039; in pursuit of a new target - a second phylactery of the false-Warmaster – with which they hoped to locate the wounded daemon and end its threat once and for all. The phylactery was brought to be sold in an illegal auction, with the seller clearly unaware of what it truly contained.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the Agents, they weren’t the only party interested in the vessel, and the terrorists of the Rising Flame made the first move. Overwhelmed by the ongoing siege of Korimesta, the terrorist group sought to turn the &#039;&#039;St Sanguinius&#039;&#039; into a deadly missile to destroy the &#039;&#039;Iron Lady&#039;&#039; and save Korimesta. Although the Agents put down the hijackers, they had caused enough chaos that the ship, already imperilled, was caught within the edge of the swelling influence of the Darkness - allowing It to consume the ship’s Navigator and turn her into Its thing.&lt;br /&gt;
&lt;br /&gt;
It was in this desperate hour that choices had to be made - and none of them good:&lt;br /&gt;
&lt;br /&gt;
The false-Warmaster revealed herself to the assembled Agents - shedding her disguise as a famous singer aboard the vessel. She pleaded with them to let her help - that she would teach them how to bind the Darkness and escape its realm.&lt;br /&gt;
&lt;br /&gt;
The Chaos Gods manifested their will in the shape of a single unified daemonic herald appearing as four separate entities, the Beast of the Apocalypse. They offered the Agents protection from the Darkness in exchange for the Changeling-Warmaster - who they had tortured for millennia, and allowed to escape for sport, before recapturing her again, in an endless cycle.&lt;br /&gt;
&lt;br /&gt;
The Darkness came too - it had grown in power, spawning mighty ‘Castellans’ as emanations of its will - similar to greater daemons. Speaking though the foremost of these, the Castellan of the North, it informed the Agents that it had no hatred of them, that it was the End, and therefore, like all things, the Agents were Its own, would come to It eventually, and It loved them. And that all It wanted was the Changeling-Warmaster and once they gave her to It, It would free them from Its realm.&lt;br /&gt;
&lt;br /&gt;
Of all the terrible options, a group seemed to choose to go with the devil they knew.  But, in the moments before the Warmaster attempted to free the ship from the Warp, others had different ideas, and a dark pact was signed, and an aspect of the Dark God Slaanesh, the Twin Coiling Serpents, stole a mote of power from the Darkness. &lt;br /&gt;
&lt;br /&gt;
Though the vessel pulled free, neither the Darkness nor the false-Warmaster came with it… and both faded back into the Warp - the Changeling seemingly turned to ash, the God wounded.&lt;br /&gt;
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=== Aftermath ===&lt;br /&gt;
&lt;br /&gt;
==== Immediately after the St Sanguinius Incident… ====&lt;br /&gt;
If the Ordos Prosperitas believed that the ‘death’ of the Changeling - might have bought them respite, they were soon proven wrong…&lt;br /&gt;
&lt;br /&gt;
Auguries upon the state of the imprisoned Ur-Entity known as ‘The Darkness’ or ‘The First Fear’ showed that the actions of Acolytes aboard the St Sanguinius had, in some way, ‘wounded’ it, reducing its ability to extend its influence beyond its prison. But even as nightmares faded from the minds of the innocent, and shadows stopped moving, the augaries detected a new doom approaching: the sign of the Dorghar, the Beast of the Apocalypse, was drawn consistently - for, as Acolytes had wounded the Darkness and the Changeling Daemon Prince aboard the St Sanguinius, someone had let something else in…&lt;br /&gt;
&lt;br /&gt;
The Snake rose in the Warp, and began to weave its sixfold path into the Prosperitas Sector.&lt;br /&gt;
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==== Days after the St Sanguinius Incident… ====&lt;br /&gt;
Though the Ordos Prosperitas were soon made aware of the ill portents, things that had been set in motion long before the St Sanguinius left port continued without the hidden hand of the Inquisition able to stay them.&lt;br /&gt;
&lt;br /&gt;
On Korimesta, a world that had very nearly driven off the influence of House Vilas-Lobo and seceded from the Imperium with the aid of the trans-Prosperitas resistance of the Rising Flame, the Imperial forces of the Prosperitas Crusade meted out brutal punishments to the rebels. Turned into a work camp by House Globex, who purchased the world from House Vilas-Lobo, Korimesta was made into an example by the Imperium. While this temporarily damaged  morale amongst the Rising Flame, it also furthered tensions between those who identified as Imperials and those who identified  as part of the Annwfyn and Ruwwad ethnic groups - with widespread hostility only growing in the aftermath of the slaughter of the rebels-&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the tensions in the ever-chaotic politics of the Noble Houses of the Prosperitas Sector continued to rise: with House Monforte’s Lord missing, presumed dead, and the ailing finances of the house exposed - its debtors and rivals fell upon it, reducing what remained of it to a Beggar House. Its greatest spoils went to the Great Houses of Durovera, Vilas-Lobo and Di Firro, who coordinated the ruin of their once-rival. The greatest of the prizes being the Charters of the House - the contracted essential services of the Imperium. While the two Rogue Trader Houses kept their spoils, House Vilas-Lobo surprised many by granting theirs to the ‘upstart’ nobility of House Ruttyer - a surprising alliance, given that Vilas-Lobo once sneered down their noses at a House with barely a century of history. &lt;br /&gt;
&lt;br /&gt;
With the Inquisition confirming the ‘death’ of Armelius Durovera (while avoiding any tales that could undermine his House), and with no heirs appointed, the Sector Nobility are forced to begrudgingly accept the succession of the Rogue Trader, Hermione Durovera, to the position of Sector Governor. This does not mean peace, though, for while formal civil war has failed to erupt, the ancient War of Blades - hidden beneath an ostensive ‘Cold War’ between the various Houses - continues. Hermione Durovera’s rule is legitimated, but by no means complete: while she can call the major worlds of Subsector Primus largely loyal to her, the other Houses’ influences and territories mean that, ultimately, the situation amongst the Prosperitas Nobility returns to what it has always been - Legitimised Warlords ruling the Imperial Frontier.&lt;br /&gt;
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==== Weeks after the St Sanguinius Incident… ====&lt;br /&gt;
Again and again, the sign of Dorghar, the Beast of the Apocalypse was drawn by the Augers of the Prosperitas Conclave. The Inquisition searches madly for the source of the coming threat; there are  frantic warnings to keep eyes out along the Eye-wards frontier of the Prosperitas Sector, searching for any signs of warp disturbances - as Inquisitorial forces deploy what meagre resources they can pull together to support dilapidated Arbites and local Enforcers for any coming storm. No risk is discounted, and, yet, the Imperium is still woefully unprepared when the threat does come.&lt;br /&gt;
&lt;br /&gt;
In the weeks that follow, the Eye of Terror - the swirling Warp Storm that the Prosperitas Sector so perilously orbits - ‘opens’. Though the nature of perceiving a vortex into hell is difficult to put into words, the surge in warp energies washed through the Sector. The first signs are the nightmares, as human minds, sensitive to the energies of the warp, are overloaded by hellish visions; the poor unfortunates who are more sensitive than most, and lack training to cope, are driven to madness - between psychological trauma and the increased tension from sleepless nights, violence spills out into the streets. With tensions amongst the various sub-groups of the Prosperitas Sector already high, that’s where civility is the first to break. It takes little effort to ignite riots, and with the worlds of the Prosperitas frontier lacking the garrisons of the mighty worlds of the Imperium, control is hard to reassert.&lt;br /&gt;
&lt;br /&gt;
The Cults of the Archenemy arise in the aftermath, urged on by dreams interpreted as messages from ‘caring’ otherworldly masters - or simply exploiting the chaos. The Terrorist-Cult of the Red Hand is the most widespread instigator of the violence - their song of Khorne-the-Liberator in the avatar of their ‘Red Saint’ has gained them a following of the dispossesed and discarded, and, more worryingly, the war-wounded veterans of the Prosperitas Crusade, who have been cast off for no longer being of use to the Imperium’s wars. &lt;br /&gt;
&lt;br /&gt;
But the threat does not just come from within: without the Weeping Eye and Creeping Death, tribal warbands of pirates and eye-barbarians, whose leaders gave worship to the Plaguefather, and have been harassing the Prosperitas Crusade for years, greatly benefit from favourable warp tides. They cross the border of the Sector and launch an attack that brings Kelper Prime, the stalwart fortress world that has resisted the push of the forces of Chaos for centuries, to finally fall to plague and invasion. Worse still, Olethros Secunda, a world previously believed to be completely safe, also falls to Archenemy invaders. It is only due to the sacrifice of Rogue Trader Lady-Captain Khadija Majid, who coordinated the mediocre system defence fleet (losing her life in the process) that any managed to escape the invasion - and bring word of the regimented Archenemy forces not seen since the days of the Regency, the former traitor rulers of the Prosperitas Sector.&lt;br /&gt;
&lt;br /&gt;
Not all portents pointed to doom, however - Lord Inquisitor Hector Aetós of Terra arrives in the sector, and effectively reorganised the still loyal Inquisitors of the Prosperitas Sector into a formal Inquisitorial Conclave under the title “Ordos Prosperitas”.&lt;br /&gt;
&lt;br /&gt;
At the same time, Emmissarius-Palantine Sylas Derrig Soren van Boren de Toombes, Envoy First Class, Servant of the Master of the Adeptus Administratum, Scion of House Boren de Toombes, Bearer of the Voice of the Throne, representative of the High Lords of Terra, also arrives at the sector - nominally, he is here to formally invest Hermione Durovera with the throne of Sector Governor; but he also represents increased pressure on the Sector Governors to fulfil their duty to Terra - and ensuring that one of the major supply routes into Cadia remains open no matter what. The Space Marines of the Void Hounds Chapter, whose alliance with House Durovera ensured she survived long enough to hold onto her Throne, finally departs the sector after the Emmissarius-Palantine hands them edict from the High Lords - requiring them to return to their chapter fleet with petitions to join another warzone. As a sign of whatever pact Hermione Durovera made with their Chapter Master, they leave an Honour Guard of Battle Brothers to act as her bodyguards.&lt;br /&gt;
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==== Months after the St Sanguinius Incident… ====&lt;br /&gt;
Though the Ordos Prosperitas were able to gather their united resources with some donated from the Terran Conclave by Inquisitor Aetos - as well as  opening various forbidden vaults provided by Terra - they continue to grapple with strife within the Imperium. At the same time, at the borders of the Sector, the Crusade musters to respond to the assaults on Kelper Prime and Olethros Secunda. In the process, Mawson’s Wake also falls silent, leaving many to believe it has been conquered by the same forces that took Olethros. &lt;br /&gt;
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Surprisingly, the enemy does not reveal itself on the battlefield, rather in the courts of the Nobles of Subsector Secundus. There, shrouded diplomats, showing not an inch of bare skin, arrive wearing gilded masks adorned with scales like those of serpents. These heralds seem to have no fear in the face of almost certain execution by their hosts - instead, they deliver a plea from their Masters: they claim to represent the ‘rightful’ governors of the Sector, the members of the Archenemy Regency who survived being overthrown  in the early years of the Crusade. These diplomats are eloquent, and surprisingly captivating - as many survive to walk out of the glittering halls after giving their tidings;&lt;br /&gt;
&lt;br /&gt;
We will let you Govern, if you simply renounce your God-Emperor; our goals are the same - our duty, sacred.&lt;br /&gt;
&lt;br /&gt;
The Inquisition begins hunting down these emissaries where it can, but it does not have the resources to outright depose and exterminate those who listened to the poisonous message - not without these nobles showing signs of corruption first - for such is the power and reach of those born to heritages of power and tradition. But it is obvious to everyone in the Ordos Prosperitas that the seeds have been planted. Inquisitors send spies, and move kill teams into position to ensure that the damage can be mitigated when this venomous seeding eventually comes into bloom.&lt;br /&gt;
&lt;br /&gt;
However, not all problems are due to the Ruinous Powers. While the Inquisition wearily waits for the dark message to bear fruit, the dance of assassinations and underhanded sabotage between the High-Born continues. In the meantime, the Inquisition’s concern is directed towards the continued entrenchment of Cardinal Ignatius Grulge. Although his opponents and the Ordos Prosperitas have secured a formal Excommunication for his involvement in the proscribed Temple of the Saviour Emperor, the popular support for the Cardinal remains untouched. Imperial Propaganda takes to calling him ‘The Heresiarch’, mocking him for his intention to be opposed to the Ecclesiarch on Terra. Although he is formally identified within the Temple as an ‘Archimandrite’, Grulge owns the insulting title - using it as an example to his followers of how the Ecclesiarchy ‘establishment’ fears their power. It proves exceedingly difficult to turn public opinion against Grulge: the Ecclesiarch is a distant figure on a world near-mythological to citizens who will never see it, while Grulge is right here in the sector, doing what he can for the common man.&lt;br /&gt;
&lt;br /&gt;
The Gearwright Sect - an unsanctioned group of believers who believe in the Sainthood of an Olethran Citizen (and, problematically, an Astropath), Cal Gearwright - have become a strong opposition to the temple, with more moderate ‘traditional’ elements of the Ecclesiarchy increasingly out of touch, and marginalised in the battle for the souls of the God-Emperor’s faithful. By comparison, more established - and with more armed and more militant followers - Grulge and the Temple’s reaction to the upstarts is predictable: Gearwright gatherings are frequent targets of horrendous interfaith violence. As they are unrecognised by the Ecclesiarch, which classifies them as heretics themselves, the Imperial law largely prevents formal intervention to protect the Gearwrights. This causes Arbites and Sororitas interventions to inevitably lead to three-way battles, as both Imperial forces seek to punish all present.  &lt;br /&gt;
&lt;br /&gt;
To make matters more concerning, an Imperial Assassin fails to execute Grulge in the waning months of the year - as the Heresiarch seemingly manifests some form of miracle to protect himself from the blade of his killers, and emerging unscarred. Unsurprisingly, this only strengthens the widespread belief in his legitimacy. His power in the Sector continues to grow, and many amongst the Nobility and Commanders of the Prosperitas Crusade hesitate to directly bring the fight to him: their priority is to ensure that the Sector does not fall to the Archenemy first and foremost; committing their already strained resources to an ecumenical squabble does not seem tactically sound.&lt;br /&gt;
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==== One Year after the St. Sanguinius Incident… ====&lt;br /&gt;
Exactly six months after their masked Diplomats visited the Houses of Subsector Secundus, multiple fleets in old Imperial Army configurations - and bearing the heretical insignia of the Eye of Horus - arrive to the Prosperitas Sector. These represent the exiled remnants of the [[Regency]]. While the enemy forces in the early years of the Prosperitas Crusade were mostly conscripted forces led by those loyal to the Archenemy - the members of the Regency descend from those loyalists - fanatics that were loyal enough to follow their surviving masters into years of exile in the deep void, doing Emperor-knows-what to survive. They are a far cry from the rabble of rebels, pirates and barbarians that the Prosperitas Crusade faced many years ago.&lt;br /&gt;
&lt;br /&gt;
The Regency strikes first at Lerwick and Hellaerus III, where it is met with swiftly organised resistance; but, with the Crusade disunited and in disarray, and lacking a Warmaster for well over a year, it is only the most unexpected of assistance that allows them to weather either assault. At Lerwick, it is believed that Rising Flame infiltrators within the orbital defence grid retask it to intercept the Regency fleet before it translates from the Warp - a manoeuvre that saves the day. That particular bit of information is suppressed by the Inquisition, who, despite their best efforts, find no living Rising Flame infiltrators to interrogate - as all souls aboard the control platform are found dead, with some executed by mass-reactive rounds.&lt;br /&gt;
&lt;br /&gt;
At Hellaerus III, rescue comes from dark-armoured Astartes who only identify themselves as the “Lions of Nemea&#039;&#039;. Though equipped with weaponry considered outdated by Imperial standards, these marines strike swiftly in support of the Imperial Navy, and manage to destroy several vessels - before fading from the battlefront as quickly as they emerged. They remain distant from Imperial forces in the months that follow, appearing where they are needed, but committing little and communicating even less. Inquisitor Jean Luc Valtrois of the Ordo Astartes and Ordo Prosperitas provides a closed-doors briefing to several major leaders, and silences any suspicions about the Chapter’s arrival.&lt;br /&gt;
&lt;br /&gt;
But the Regency is not without its victories: the lack of Crusade coordination - combined with the infighting between Mechanicus factions on the surface of Henlock - allows the Archenemy forces and their allied Hereteks to retain control of the Titan graveyard. Blame is largely placed upon the forces of Naximus Prime - whether because of long standing prejudices towards Naximus from the other Forges, or because Naximus has spent much of the war focusing its forces on stripping technology from the Graveyard instead of securing their positions. This has seriously strained relations between the Naximus and the sole Knight World of the Sector, Anaximund Alpha - whose loyalties are held by ancient pacts to the Forge World, but who increasingly feel their honour is tested by the dishonourable cold and calculated actions of their Masters. &lt;br /&gt;
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==== Months Before the Silence… ====&lt;br /&gt;
In the few months before the Silence, no one, not even the Prosperitas Conclave, had any idea what was coming: perhaps some mysterious alien Seers, always calculating and everwatching, saw what was looming over the Mon’keighs. If they did, they remained silent, and watched only - as they had for centuries before, as they would for centuries after.&lt;br /&gt;
&lt;br /&gt;
It became apparent to all that without an appointed Warmaster, the Prosperitas Crusade was rudderless, and lacked the ability to effectively coordinate. Sarina Khan, Admiral of the Battlefleet Prosperitas was, by merit, the best choice - and, in better times, this would definitely not have been sufficient. Khan is Ruwwad by ethnicity, a native of the Prosperitas Sector, which was the blackest of marks, despite a spotless career record and a list of victories under her belt. Furthermore, the tensions surrounding native Prosperitans and “True” Imperials sparked by the conflict on Korimesta would normally mean that she was politically unappealing to both the Nobles of the Prosperitas Sector, and many in the Crusade. But with tragedy hitting on all fronts, Khan’s enemies were fragmented, and, with the Noble Houses at each other&#039;s throats, what influence they might have been able to use to push their ‘preferred’ candidates was too splintered: no House would be seen backing someone that others were backing as well, and the ‘traditionalist’ military faction within the Crusade (which had often relied upon the support of the Houses, with many of them being Nobles themselves) was fragmented. By comparison, the reformist elements of the Crusade, though lacking the power and swing of Noble Houses to support their own candidates, were, by comparison, united behind Khan. In the end, it was Hermione Durovera’s greed that ultimately secured Khan’s succession: the Sector Governor effectively discounted herself from making the appointment of Warmaster by choosing herself. However, lacking the sway her brother had used when he made a similar move, it fell to the Terran delegation and Emmissarius-Palantine Sylas Derrig Soren van Boren de Toombes to make the decision. Seeming to have a talent to spot the sane voices in his delegation, as well as those in the Ordos Prosperitas, de Toombes determined Khan’s ascension.&lt;br /&gt;
&lt;br /&gt;
Warmaster Khan I of the Prosperitas Crusade immediately set to work, by reorganising the campaign against the Archenemy, while also redistributing forces to ensure that the Imperial line held strong. Her position was by no means secure, but she showed admirable ability to flatter and compromise with her opponents to ensure they were both making themselves useful, and were conveniently positioned where they could interfere less in her affairs.&lt;br /&gt;
&lt;br /&gt;
While the Crusade Forces reorganised to face a new threat, the Inquisition dispatched a Strike Force into the Wake - a blighted region of space, and a haven to pirates and other heretics. They sought a missing artefact - a large coffin of unusual origin. The Inquisition forces ultimately manage to throw a wrench into the plans of the Changer of Ways, who was attempting to manipulate the skein of fate to bring forth one of its Champions to unleash upon the Sector. Much to its consternation, the Acolytes manage to rescue an individual thought lost to the tides of history, and kept captive by the Changer - Warmaster Dragos Ulian and his Emperor-class Battleship, the Lion of Terra.&lt;br /&gt;
&lt;br /&gt;
Cleared by the Inquisition of taint and madness, Dragos Ulian is returned to the Crusade, where many traditionalists argue that Khan must stand down and make way for him. But Ulian was very much similar to Khan in his day, and refuses to become the pawn in the politics of the Crusade. So, he steps aside willingly, retiring, instead, to the role of ‘Warmaster-Emmiratus’ - acting as an advisor to the Warmaster but abdicating from any direct control over the Crusade. The return of the Lion of Terra and her Master is totemic, and boosts the Crusade morale, which rallies even in the face of the brutal fighting against the Regency, and the harassment of pirates and eye-barbarians. &lt;br /&gt;
&lt;br /&gt;
And then, Silence…&lt;br /&gt;
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=== The Silence ===&lt;br /&gt;
&lt;br /&gt;
The first signs came when the astropathic Choirs became tranquil, and their songs became whispers, then faded altogether. The courier ships that carried messages from out-sector, soon were carrying them within…&lt;br /&gt;
&lt;br /&gt;
Not long after, Navigators became blind, and could not find their way in the pathways of the stars…&lt;br /&gt;
&lt;br /&gt;
Soon, all warp engines, even those of the mighty warships of Battlefleet Prosperitas sputtered, then went to sleep…&lt;br /&gt;
&lt;br /&gt;
And, in a Sector wracked by war and conflict, there was just… Silence.&lt;br /&gt;
&lt;br /&gt;
At first, the Inquisition dispatched its servants across the Sector, trying to find any clues to explain what was happening: there were concerns about a possible contamination of the Choirs by some unknown means - but, soon, the phenomena intensified and went past the quieted voices. Little by little, a veil was drawn around the sector, as the Navigators were next, grounding countless vessels, and forcing a few others to ‘warp skips’.&lt;br /&gt;
&lt;br /&gt;
When, suddenly, the veil between warp and reality hardened entirely. Not even the warp drives of battleships could breach it, and go to warp. &lt;br /&gt;
&lt;br /&gt;
The Sector was still, and its worlds completely cut off from each other. &lt;br /&gt;
&lt;br /&gt;
In active warzones, the fighting continued, with the phenomena striking the enemies of the Imperium equality harshly, with neither side having hopes of reinforcements. A myriad of planetary wars continued, but the sector-wide theatre was painfully slow. Without astropaths, communications had to happen through more ancient, slower forms of transmission - taking weeks, months even, depending on the quality of broadcast. But, for every beleaguered Imperial force, there were Archenemy advances that stuttered to a halt, as daemon-touched war-engines suddenly went quiet, with the neverborn within ceasing to exist.&lt;br /&gt;
&lt;br /&gt;
Those left stranded in realspace were the lucky ones - because those travelling in the warp when the Silence fully fell found themselves trapped in a sterile and timeless otherealm, detached from time and space, completely oblivious of what was going on around them.&lt;br /&gt;
&lt;br /&gt;
And although all was quiet, there were still predators…&lt;br /&gt;
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==== A Time of Stillness ====&lt;br /&gt;
For one long year (Terran Standard), the Prosperitas Sector was affected by the Silence, with communication between worlds reduced to primitive methods for all but those with access to the most potent techno arcana. This isolated the sector, but also slowed the forces of the Archenemy who faced similar - if not worse - disruption. Though Psykers remained able to call upon the energies of the warp, the barrier was so thickened that it weakened their power too, while preventing anything from the other side from passing through.&lt;br /&gt;
&lt;br /&gt;
The Silence was exploited by those in power - especially Hermione Durovera - to ignite passionate Imperialist sentiments in the population, and encouraged a banding of all those who considered themselves loyal to the Imperium. This isolated those who stood apart, especially the Annwfyn and Ruwwad social groups, which, in turn, led to increasing tensions. Even when the warp suddenly came back in Mid-596.M41, the popular rallying cry of “Imperium Prosperitas” remained in use.&lt;br /&gt;
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Continued in [[Campaign 1 - Part 2]]&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Campaign_1_-_Part_2&amp;diff=4277</id>
		<title>Campaign 1 - Part 2</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Campaign_1_-_Part_2&amp;diff=4277"/>
		<updated>2025-07-10T15:15:38Z</updated>

		<summary type="html">&lt;p&gt;High Lords: Created page with &amp;quot;==== The Tide Comes In ==== It would have been poetic if the Silence had ended with some fanfare, tragedy or Chaos…but in truth, it was nothing as dramatic.  At first, nobody was aware the Silence had ended - until the first Astropathic messages reached the unprepared and idle Astropaths. It was a slow, sleepy awakening for those who had spent nearly a year with little news from the great outside, and little to fear but the threats inside.   The Ordos Prosperitas sough...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== The Tide Comes In ====&lt;br /&gt;
It would have been poetic if the Silence had ended with some fanfare, tragedy or Chaos…but in truth, it was nothing as dramatic.&lt;br /&gt;
&lt;br /&gt;
At first, nobody was aware the Silence had ended - until the first Astropathic messages reached the unprepared and idle Astropaths. It was a slow, sleepy awakening for those who had spent nearly a year with little news from the great outside, and little to fear but the threats inside. &lt;br /&gt;
&lt;br /&gt;
The Ordos Prosperitas sought answers, but, to this day, are still no closer to working out its cause. The commonly held belief lays blame on a Warp Surge, suggesting that perhaps the strange realm that houses the Darkness, and is informally known as “the Prison”, had reacted to the tidal energies of the Eye, and projected a Sector-wide anti-Warp field, to protect itself from intrusion. Such a reaction would imply some degree of guiding sentience behind the workings of the Prison, making the Ordos have resolutely decided it would be better if the Adeptus Mechanicus not bound to the Inquisition were not informed of this particular theory for a myriad of reasons.&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4269</id>
		<title>Rules Downloads</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4269"/>
		<updated>2025-06-23T15:39:50Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
These are the decks of random effects that some characters make use of.&lt;br /&gt;
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==== LARP Decks ====&lt;br /&gt;
Developed by Rowena and Dave P - the LARP Decks are digital versions of our originally paper randomised decks designed to reduce printing needs - these apps incorporate the default power tests in them.&lt;br /&gt;
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A full guide is available [https://docs.google.com/document/d/1kc39zUjLThGuRcQU5VpTyE1gDq3nKBSn-sNRqNN0Avw/edit?usp=drivesdk here]&lt;br /&gt;
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If you would rather not use a phone then we will continue to have decks available to print and download - if trimmed using the guide lines these should for in most standard sized card sleeves (avoid japanese sized) - the exception are ruin cards which have never been issued in paper.&lt;br /&gt;
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==== Ruin Decks ====&lt;br /&gt;
Ruin is a core mechanic utilised by all players.&lt;br /&gt;
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&#039;&#039;&#039;Remember&#039;&#039;&#039;, where an effect may cross into being uncomfortable for you as a player - you may always redraw (in the case of the digital decks) or remove those cards from the deck entirely (in the case of physical decks) as some of these can be pretty grotesque.&lt;br /&gt;
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[https://larpdecks.net/ruin-minor/index.html Digital Minor Ruin Deck]&lt;br /&gt;
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[https://larpdecks.net/ruin-major/index.html Digital Major Ruin Deck]&lt;br /&gt;
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Ruin decks can also be downloaded as physical decks or used for quick reference.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ruin - Minor.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[Ruin - Minor - No Back.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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The Major Ruin Deck is used only when told to, or when a character is at &#039;&#039;&#039;Touched by Corruption&#039;&#039;&#039; and above.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[Ruin - Major.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[Ruin - Major - No Back.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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Characters with Exorcism can Exorcise these effects, the handbook (attached) covers how to do this (you should not download this unless you have the trait).&lt;br /&gt;
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&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:An Exorcists Guide to Ruin and its Cures.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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==== Medical Complications Deck ====&lt;br /&gt;
You will need a Medical Complications Deck if you have the &#039;&#039;&#039;Chirugeon&#039;&#039;&#039; or &#039;&#039;&#039;Medicae&#039;&#039;&#039; traits.&lt;br /&gt;
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[https://larpdecks.net/medicae/index.html Digital Medicae Deck]&lt;br /&gt;
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&#039;&#039;&#039;Printable Decks&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022.pdf|Medical Complications]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022 No Back.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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==== Warp Phenomena Deck ====&lt;br /&gt;
Download this if you have the Psyker trait;&lt;br /&gt;
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[https://larpdecks.net/perils/index.html Digital Warp Phenomena Deck]&lt;br /&gt;
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&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022.pdf|Warp Phenomena]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022 No Back.pdf|Warp Phenomena (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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==== Exorcism Risk Deck ====&lt;br /&gt;
Download this if you have the Exorcism trait&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/exorcism/index.html Digital Exorcism Risk Deck]&lt;br /&gt;
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&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022.pdf| Exorcism Risks]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022 No Back.pdf|Exorcism Risks (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Lore Sheets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Specialist Lore Primers ====&lt;br /&gt;
The following Lore Primers are OOC documents containing useful facts your character would know based on what Lore Specialisms they possess - we do not have these for every Specialism, we create and update these as needed.&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_The_Soul_and_Death-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_Daemonology-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Books of Forbidden Lore ====&lt;br /&gt;
These are IC (i.e. non-reliable) documents on the three [[Lore &amp;amp; Investigations|Lores]] forbidden to normal Imperial Citizens - these are not kept updated by the Game Team and represent historical documents written in the past - the Lore Primers are the only maintained lore documents;&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Malleus&#039;&#039;&#039; lore may have read the Liber Maleficus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Liber Maleficus Prosperitas-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Xenos&#039;&#039;&#039; lore may have read the Malleus Barbarus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File: Malleus Barbarus Prosperitas -protected.pdf|Malleus Barbarus Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Hereticus&#039;&#039;&#039; lore may have read the Igneus Proditor Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Igneus Proditor Prosperitas-protected.pdf|Igneus Proditor Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters who have mastered &#039;&#039;&#039;Sorcery&#039;&#039;&#039; may have read...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:The_Liber_Scientia_Acroaticus-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4268</id>
		<title>Rules Downloads</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4268"/>
		<updated>2025-06-23T15:39:07Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
These are the decks of random effects that some characters make use of.&lt;br /&gt;
&lt;br /&gt;
==== LARP Decks ====&lt;br /&gt;
Developed by Rowena and Dave P - the LARP Decks are digital versions of our originally paper randomised decks designed to reduce printing needs - these apps incorporate the default power tests in them.&lt;br /&gt;
&lt;br /&gt;
A full guide is available [https://docs.google.com/document/d/1kc39zUjLThGuRcQU5VpTyE1gDq3nKBSn-sNRqNN0Avw/edit?usp=drivesdk here]&lt;br /&gt;
&lt;br /&gt;
If you would rather not use a phone then we will continue to have decks available to print and download - if trimmed using the guide lines these should for in most standard sized card sleeves (avoid japanese sized) - the exception are ruin cards which have never been issued in paper.&lt;br /&gt;
&lt;br /&gt;
==== Ruin Decks ====&lt;br /&gt;
Ruin is a core mechanic utilised by all players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember&#039;&#039;&#039;, where an effect may cross into being uncomfortable for you as a player - you may always redraw (in the case of the digital decks) or remove those cards from the deck entirely (in the case of physical decks) as some of these can be pretty grotesque.&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/ruin-minor/index.html Digital Minor Ruin Deck]&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/ruin-major/index.html Digital Major Ruin Deck]&lt;br /&gt;
&lt;br /&gt;
Ruin decks can also be downloaded as physical decks or used for quick reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ruin - Minor.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[Ruin - Minor - No Back.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Major Ruin Deck is used only when told to, or when a character is at &#039;&#039;&#039;Touched by Corruption&#039;&#039;&#039; and above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[Ruin - Major.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[Ruin - Major - No Back.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with Exorcism can Exorcise these effects, the handbook (attached) covers how to do this (you should not download this unless you have the trait).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[An_Exorcists_Guide_to_Ruin_and_its_Cures.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Medical Complications Deck ====&lt;br /&gt;
You will need a Medical Complications Deck if you have the &#039;&#039;&#039;Chirugeon&#039;&#039;&#039; or &#039;&#039;&#039;Medicae&#039;&#039;&#039; traits.&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/medicae/index.html Digital Medicae Deck]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Decks&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022.pdf|Medical Complications]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022 No Back.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Warp Phenomena Deck ====&lt;br /&gt;
Download this if you have the Psyker trait;&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/perils/index.html Digital Warp Phenomena Deck]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022.pdf|Warp Phenomena]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022 No Back.pdf|Warp Phenomena (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Exorcism Risk Deck ====&lt;br /&gt;
Download this if you have the Exorcism trait&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/exorcism/index.html Digital Exorcism Risk Deck]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022.pdf| Exorcism Risks]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022 No Back.pdf|Exorcism Risks (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Lore Sheets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Specialist Lore Primers ====&lt;br /&gt;
The following Lore Primers are OOC documents containing useful facts your character would know based on what Lore Specialisms they possess - we do not have these for every Specialism, we create and update these as needed.&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_The_Soul_and_Death-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_Daemonology-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Books of Forbidden Lore ====&lt;br /&gt;
These are IC (i.e. non-reliable) documents on the three [[Lore &amp;amp; Investigations|Lores]] forbidden to normal Imperial Citizens - these are not kept updated by the Game Team and represent historical documents written in the past - the Lore Primers are the only maintained lore documents;&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Malleus&#039;&#039;&#039; lore may have read the Liber Maleficus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Liber Maleficus Prosperitas-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Xenos&#039;&#039;&#039; lore may have read the Malleus Barbarus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File: Malleus Barbarus Prosperitas -protected.pdf|Malleus Barbarus Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Hereticus&#039;&#039;&#039; lore may have read the Igneus Proditor Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Igneus Proditor Prosperitas-protected.pdf|Igneus Proditor Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters who have mastered &#039;&#039;&#039;Sorcery&#039;&#039;&#039; may have read...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:The_Liber_Scientia_Acroaticus-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=File:An_Exorcists_Guide_to_Ruin_and_its_Cures.pdf&amp;diff=4267</id>
		<title>File:An Exorcists Guide to Ruin and its Cures.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=File:An_Exorcists_Guide_to_Ruin_and_its_Cures.pdf&amp;diff=4267"/>
		<updated>2025-06-23T15:38:37Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Corruption_and_Faith&amp;diff=4263</id>
		<title>Corruption and Faith</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Corruption_and_Faith&amp;diff=4263"/>
		<updated>2025-06-23T15:19:39Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Corruption is the process by which the Dark Gods wear away at the mind of an individual, slowly getting their hooks into the body, mind and soul in order to twist it to their purpose. Perhaps the most tragic thing about Corruption is that all but the most steely-souled individual can be twisted purely by the presence of the energies of the Warp or one of its denizens.&lt;br /&gt;
&lt;br /&gt;
=== Corruption Tracks ===&lt;br /&gt;
&lt;br /&gt;
Corruption in Death Unto Darkness is represented by the &#039;&#039;&#039;Corruption Track&#039;&#039;&#039;, a track written for each PC and provided in advance of an event. There are five “levels” of effect cards, in ascending severity. The levels of Corruption are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brushed &amp;gt; Touched &amp;gt; Marked &amp;gt; Tempted &amp;gt; Overwhelmed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first three levels, from &#039;&#039;&#039;Brushed&#039;&#039;&#039; to &#039;&#039;&#039;Marked&#039;&#039;&#039;, are represented by personalised roleplaying effects that represent how the Warp is twisting an individual to its whims. No PC starts innocent of the Warp, and begin the game &#039;&#039;&#039;Brushed&#039;&#039;&#039; due to the prevalent presence of its creeping corruption.&lt;br /&gt;
&lt;br /&gt;
The game team will email your personalised Corruption cards to you prior to each event you play. &#039;&#039;&#039;You must print these yourself and bring them to the event.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Becoming Corrupted ===&lt;br /&gt;
&lt;br /&gt;
PCs can advance along their corruption tracks up to &#039;&#039;&#039;Tempted&#039;&#039;&#039; in one of three ways:&lt;br /&gt;
&lt;br /&gt;
*You hear the &#039;&#039;&#039;Your Soul is Tested&#039;&#039;&#039;! cue from a monster or a member of the Game Team, or by a written instruction in the game environment. &lt;br /&gt;
** The trait [[Willpower_Traits#Faith_and_Fire|Faith and Fire]] renders you immune to this call; you do not need to spend [[Willpower]], but should roleplay appropriately resisting the corrupting influence of the Warp.&lt;br /&gt;
&lt;br /&gt;
*You choose to increase your &#039;&#039;&#039;Corruption&#039;&#039;&#039; level because your character has been exposed to something of the Warp - for example they have come into physical contact with a Daemon, strayed close to a &#039;&#039;&#039;Psykic&#039;&#039;&#039; ritual going awry, or stared too long at an arcane ritual. We trust our players to recognise the corrupting influence of Chaos and increase their level appropriately, according to the particular vulnerabilities and protections of their Inquisition agent.&lt;br /&gt;
&lt;br /&gt;
*Your character chooses give in to the temptations of the Warp. You immediately advance to the &#039;&#039;&#039;Tempted&#039;&#039;&#039; level and may make free use of any Boons. Doing this immediately ends &#039;&#039;&#039;all&#039;&#039;&#039; ongoing negative effects including Madness, lower levels of Corruption and other dramatic effects - but not &#039;&#039;&#039;Bloodied&#039;&#039;&#039; or &#039;&#039;&#039;Near Death&#039;&#039;&#039; or any lost Willpower, Endurance or Supplies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;, without attention being drawn to it by others, &#039;&#039;&#039;most characters will not be aware they are corrupted&#039;&#039;&#039;. The personality shifts associated with it are designed to act as cues to others that something is wrong with a character so they may take action. Unless it is identified by others, corruption is rarely something that a character is aware is happening to them unless it comes with visual manifestations. As such it should usually only be with the aid or guidance of others that they seek cleansing by an Exorcist.&lt;br /&gt;
&lt;br /&gt;
=== Temptations of the Warp ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Tempted&#039;&#039;&#039; level represents that a character has drawn the notice of the Dark Gods. While they may not IC comprehend it, the gift-bringing whispers they hear come from the Warp. Rather than negative effects, the &#039;&#039;&#039;Tempted&#039;&#039;&#039; level provides one or several uses of a boon. &lt;br /&gt;
&lt;br /&gt;
A character who uses one of these boons is considered to have &#039;&#039;&#039;Embraced Chaos&#039;&#039;&#039;. This has no immediate effect; however, should you be &#039;&#039;&#039;Exorcised&#039;&#039;&#039;, you must suffer &#039;&#039;&#039;The Emperor’s Judgement&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If a character gives in to temptation and voluntarily advances to the &#039;&#039;&#039;Tempted&#039;&#039;&#039; level from Brushed or Touched, they are considered to have &#039;&#039;&#039;Embraced Chaos&#039;&#039;&#039; even before they have made use of any Boons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Emperor’s Judgement ===&lt;br /&gt;
&lt;br /&gt;
While the taint effects of Brushed to Marked can be contained by (albeit somewhat traumatic) not permanently damaging [[Exorcism]], a character who has &#039;&#039;&#039;Embraced Chaos&#039;&#039;&#039; must face the God-Emperor’s disdain. &lt;br /&gt;
&lt;br /&gt;
A character who is facing &#039;&#039;&#039;The Emperor’s Judgement&#039;&#039;&#039; has their [[Resources|endurance]] halved for the remainder of the event  and is assigned a &#039;&#039;&#039;penance&#039;&#039;&#039;, a pattern of behaviour they must follow in order to remain protected against the warp decided by the Exorcist. Should they willingly fail to follow this penance or deliberately break it then they gain one use of their &#039;&#039;&#039;Tempted&#039;&#039;&#039; boon and immediately become &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Embracing Chaos and becoming Overwhelmed ===&lt;br /&gt;
&lt;br /&gt;
A character that continues to &#039;&#039;&#039;Embrace Chaos&#039;&#039;&#039; by using the boons of their corruption track will eventually become &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039;. Your &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039; card is sealed and hidden but represents your character opening their mind to the warp and letting it in - knowingly or not.&lt;br /&gt;
&lt;br /&gt;
A character who is &#039;&#039;&#039;Tempted&#039;&#039;&#039; cannot become Overwhelmed simply by further exposure to Warp phenomena or eldritch sights; they must &#039;&#039;choose&#039;&#039; to &#039;&#039;&#039;Embrace Chaos&#039;&#039;&#039; before they are truly Damned.&lt;br /&gt;
&lt;br /&gt;
Choosing to become &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039; by Corruption is likely to be a &#039;&#039;&#039;terminal decision for your character&#039;&#039;&#039;. If their state is discovered by other PCs or loyal Imperial NPCs, they are likely to be subdued and arrested or executed. A character who is &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039; is usually not considered subject to the protections of the [[Player Character Conflict]] rules. It may be possible for an [[Exorcism]] to be performed on an &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039; character, but the process will very likely kill the subject - even while saving their soul.&lt;br /&gt;
 &lt;br /&gt;
=== Ruin ===&lt;br /&gt;
&lt;br /&gt;
Ruin represents the immediate and personal toll of exposure to the energies of Chaos - whether through contact with Warp phenomena, witnessing the unspeakable, or committing actions that draw the gaze of the Dark Gods. Unlike long-term Corruption or esoteric maladies, Ruin is the urgent consequence of spiritual, moral, or physical decay - a fracture in the mind, body, or soul that must be confronted before it worsens, the symptom of exposure to the esoteric ‘radiation’ of the warp.&lt;br /&gt;
&lt;br /&gt;
It is often triggered by conditions on &#039;&#039;&#039;Corruption&#039;&#039;&#039; and &#039;&#039;&#039;Faith and Fire&#039;&#039;&#039; cards but can also be triggered by exposure to the Warp, and other environmental and ref-controlled effects.&lt;br /&gt;
&lt;br /&gt;
The Ruin Decks can be found [[Rules_Downloads#Ruin_Decks|here]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When to take Ruin&#039;&#039;&#039; &lt;br /&gt;
Ruin is a core mechanic utilised by all players, when told to draw ruin if you are beneath Touched by Corruption or unable to take corruption effects you only ever draw from the Minor Ruin Deck, only if you are at Touched for Corruption or above, or Told to by a Ref you should draw from the Major Ruin Deck.&lt;br /&gt;
&lt;br /&gt;
Refs may choose to select a specific Ruin card for you at their discretion, if they deem that it is appropriate, there are also effects in the game that tell you to take a specific Ruin card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Faith and Fire ===&lt;br /&gt;
A character that purchases the [[Willpower_Traits#Faith_and_Fire|Faith and Fire]] trait replaces their &#039;&#039;&#039;Corruption&#039;&#039;&#039; cards with  &#039;&#039;&#039;Faith&#039;&#039;&#039; cards and becomes immune to the call &#039;&#039;&#039;Your Soul is Tested&#039;&#039;&#039;. Like &#039;&#039;&#039;Corruption&#039;&#039;&#039; tracks, these cards are custom-written tracks which represent the trials and boons of fanatical devotion to the God-Emperor.&lt;br /&gt;
&lt;br /&gt;
This is a trait that represents utter and total devotion to one&#039;s faith. Where Corruption is a comfortable path, ending with rewards that will lead (according to the Imperium) to damnation, walking in Faith brings pain and suffering. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlike Corruption&#039;&#039;&#039;, a character can never choose to increase their level of Faith willingly - there are no shortcuts with Faith. Instead, each level of Faith will be marked with a specific requirement for progressing to the next level which represents a form of suffering or trial which the the Faithful much undergo before progressing.&lt;br /&gt;
 &lt;br /&gt;
==== Oaths ==== &lt;br /&gt;
&lt;br /&gt;
At each step in their Faith and Fire track, a character will gain an &#039;&#039;&#039;Oath&#039;&#039;&#039; these are spiritual bonds that the God-Emperor demands of them, and for which they are punished when they fail to fulfil them - each of these are cumulative over the course of a track, so a character at the top of their Faith and Fire track is bound by a multitude of Oaths, such are the demands of the God-Emperor from those most fanatically devoted to him.&lt;br /&gt;
&lt;br /&gt;
==== Penance ==== &lt;br /&gt;
&lt;br /&gt;
A character who has Faith and Fire has sinned significantly against the God-Emperor (murdered a truly faithful priest, burned down a religious site, made a pact with a Daemon offering up their soul) will fall into a state called &#039;&#039;&#039;Penance&#039;&#039;&#039;. Their track resets to Touched by Faith and for an event at least they will be under various oaths designed to impede them as well as placing their soul at risk of Ruin and the influence of the Dark Gods, should they endure their Penance they will be forgiven by the God-Emperor - beginning their faith at the &#039;&#039;&#039;Touched&#039;&#039;&#039; level once again during the next event.&lt;br /&gt;
&lt;br /&gt;
==== Miracles and their Aftermath ====&lt;br /&gt;
&lt;br /&gt;
A Character who becomes &#039;&#039;&#039;Transfixed by Faith&#039;&#039;&#039; has access to a single Miracle - many of these result in either death or a vision from the God-Emperor, this is a revelatory moment and the culmination of the characters journey though their Faith, a moment of truly scraping their fingers against the divine. In the aftermath though there is often backlash, as their acts draw the wrath of the Dark Gods, completing the Faith and Fire track provides the character with a unique ability, and a series of oaths they must continue to adhere to.&lt;br /&gt;
&lt;br /&gt;
=== The Aftermath ===&lt;br /&gt;
&lt;br /&gt;
The Inquisition has a number of methods to aid its Agents who have been afflicted by the horrors of the Warp - penance, Exorcism, spiritual purges and various forms of ritual cleansing.&lt;br /&gt;
&lt;br /&gt;
At the end of an event, it is assumed that your character has an opportunity to restore their soul to a healthy state. You may reset your &#039;&#039;Corruption&#039;&#039; level completely between mainline events. This is to be decided by the player - the game team will not dictate the narrative of how your character recovers (we are always happy to give suggestions, but they will be no more than that).&lt;br /&gt;
&lt;br /&gt;
However, we also recognise that players might enjoy incorporating a permanent RP effect into their character. For this reason, you are free to decide that your character&#039;s soul is not restored following the game, and continue roleplaying a level of Corruption. In some cases, this may also be the basis of a very valid Scar, if you want to add a spiritual one into your character. &lt;br /&gt;
&lt;br /&gt;
If you have &#039;&#039;&#039;Faith and Fire&#039;&#039;&#039;, you cannot reset or reduce your level between events. You may choose to abandon your faith: you get the trait slot back, and the Chaos Gods will reward you far more handsomely than those who have not walked the path - for your soul is stronger, and will make a far finer reward when you go to them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4262</id>
		<title>Rules Downloads</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4262"/>
		<updated>2025-06-23T15:18:33Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
These are the decks of random effects that some characters make use of.&lt;br /&gt;
&lt;br /&gt;
==== LARP Decks ====&lt;br /&gt;
Developed by Rowena and Dave P - the LARP Decks are digital versions of our originally paper randomised decks designed to reduce printing needs - these apps incorporate the default power tests in them.&lt;br /&gt;
&lt;br /&gt;
A full guide is available [https://docs.google.com/document/d/1kc39zUjLThGuRcQU5VpTyE1gDq3nKBSn-sNRqNN0Avw/edit?usp=drivesdk here]&lt;br /&gt;
&lt;br /&gt;
If you would rather not use a phone then we will continue to have decks available to print and download - if trimmed using the guide lines these should for in most standard sized card sleeves (avoid japanese sized) - the exception are ruin cards which have never been issued in paper.&lt;br /&gt;
&lt;br /&gt;
==== Ruin Decks ====&lt;br /&gt;
Ruin is a core mechanic utilised by all players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember&#039;&#039;&#039;, where an effect may cross into being uncomfortable for you as a player - you may always redraw (in the case of the digital decks) or remove those cards from the deck entirely (in the case of physical decks) as some of these can be pretty grotesque.&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/ruin-minor/index.html Digital Minor Ruin Deck]&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/ruin-major/index.html Digital Major Ruin Deck]&lt;br /&gt;
&lt;br /&gt;
Ruin decks can also be downloaded as physical decks or used for quick reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ruin - Minor.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[Ruin - Minor - No Back.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Major Ruin Deck is used only when told to, or when a character is at &#039;&#039;&#039;Touched by Corruption&#039;&#039;&#039; and above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[Ruin - Major.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[Ruin - Major - No Back.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with Exorcism can Exorcise these effects, the handbook (attached) covers how to do this (you should not download this unless you have the trait).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:An_Exorcists_Guide_to_Ruin.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Medical Complications Deck ====&lt;br /&gt;
You will need a Medical Complications Deck if you have the &#039;&#039;&#039;Chirugeon&#039;&#039;&#039; or &#039;&#039;&#039;Medicae&#039;&#039;&#039; traits.&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/medicae/index.html Digital Medicae Deck]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Decks&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022.pdf|Medical Complications]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022 No Back.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Warp Phenomena Deck ====&lt;br /&gt;
Download this if you have the Psyker trait;&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/perils/index.html Digital Warp Phenomena Deck]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022.pdf|Warp Phenomena]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022 No Back.pdf|Warp Phenomena (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Exorcism Risk Deck ====&lt;br /&gt;
Download this if you have the Exorcism trait&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/exorcism/index.html Digital Exorcism Risk Deck]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022.pdf| Exorcism Risks]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022 No Back.pdf|Exorcism Risks (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Lore Sheets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Specialist Lore Primers ====&lt;br /&gt;
The following Lore Primers are OOC documents containing useful facts your character would know based on what Lore Specialisms they possess - we do not have these for every Specialism, we create and update these as needed.&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_The_Soul_and_Death-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_Daemonology-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Books of Forbidden Lore ====&lt;br /&gt;
These are IC (i.e. non-reliable) documents on the three [[Lore &amp;amp; Investigations|Lores]] forbidden to normal Imperial Citizens - these are not kept updated by the Game Team and represent historical documents written in the past - the Lore Primers are the only maintained lore documents;&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Malleus&#039;&#039;&#039; lore may have read the Liber Maleficus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Liber Maleficus Prosperitas-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Xenos&#039;&#039;&#039; lore may have read the Malleus Barbarus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File: Malleus Barbarus Prosperitas -protected.pdf|Malleus Barbarus Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Hereticus&#039;&#039;&#039; lore may have read the Igneus Proditor Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Igneus Proditor Prosperitas-protected.pdf|Igneus Proditor Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters who have mastered &#039;&#039;&#039;Sorcery&#039;&#039;&#039; may have read...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:The_Liber_Scientia_Acroaticus-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Exorcism_(Exorcists)&amp;diff=4261</id>
		<title>Exorcism (Exorcists)</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Exorcism_(Exorcists)&amp;diff=4261"/>
		<updated>2025-06-23T15:12:42Z</updated>

		<summary type="html">&lt;p&gt;High Lords: /* Exorcising Ruin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Exorcism&amp;quot; is a word commonly: bandied about in the Imperium, it is not unknown for the Priests of the Imperial Faith to have those amongst their number who claim to be exorcists. There are many lay followers of the Faith who practice ritualistic &amp;quot;exorcisms&amp;quot; in their daily duties. In the eyes of the Inquisition, these are placebos and theatrical displays to reinforce Faith at best, and the providence of charlatans at worst.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;True&amp;quot; Exorcism is an esoteric practice that relies on rites of Sanctic Sorcery, the rarest form of warp manipulation. It is a secret guarded jealously by the Inquisition and a few other secretive organisations within the Imperium. It is a dangerous, and often deadly, line of work for an Inquisitorial agent, as to grapple with the cloying stuff of chaos metaphysically imperils the soul and body both.&lt;br /&gt;
&lt;br /&gt;
The Ordo Malleus and the Inquisition at large forbids its Agents from exposing Exorcisms to innocent bystanders, who are often euthanised or mindwiped if they witness one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Methods of Exorcism ====&lt;br /&gt;
In OC terms, it &#039;&#039;&#039;does not matter&#039;&#039;&#039; what exact form the Exorcism ritual takes.&lt;br /&gt;
&lt;br /&gt;
Your character has studied esoteric lores about the nature of Daemons and the rites which cast them out in the process of learning this lore, and is likely to have very fixed ideas about what types of Exorcism are both effective and safe. Your character is aware that Exorcism involves interacting with the powers of the Warp and is therefore &#039;&#039;&#039;not without risk&#039;&#039;&#039;; the training staff of the Ordo Malleus stress the importance of sticking to set forms and rituals to avoid unexpected effects.&lt;br /&gt;
&lt;br /&gt;
Some common traditional methods which are found in Exorcisms are:&lt;br /&gt;
&lt;br /&gt;
* The invocation of the name of the [[God-Emperor]] or [[Omnissiah]] in Low or High Gothic or Binaric.&lt;br /&gt;
&lt;br /&gt;
* The use of holy water blessed by a priest cast upon the target’s flesh, the application of sacred oils and unguents where the target is mechanical or a machine.&lt;br /&gt;
&lt;br /&gt;
* The use of religious gestures (sign of the Aquila, sign of the Cog) or religious icons and incantation of prayers, psalms and forms of words such as those found on the [[Prayer and Liturgy]] page; binaric hymns sacred to the Cult Mechanicus.&lt;br /&gt;
&lt;br /&gt;
* Physical scourging or symbolic wounds inflicted upon a living target – the use of fire and heat has symbolic value to the Imperium.&lt;br /&gt;
&lt;br /&gt;
* Attempting to rouse the [[Science_and_Technology#Machine_Spirits|Machine Spirit]] of a possessed machine to resist corruption via extolling its virtues and publicly speaking its great deeds.&lt;br /&gt;
&lt;br /&gt;
Any of these methods will likely be effective, as well as any roleplay appropriate to your character’s background and characterisation.&lt;br /&gt;
&lt;br /&gt;
If your character loses faith in the efficacy of their methods, you must see a Ref before conducting an Exorcism.&lt;br /&gt;
&lt;br /&gt;
If you attempt to carry out an Exorcism while you are &#039;&#039;&#039;Tempted by Corruption&#039;&#039;&#039;, it is highly likely to fail. You must see a Ref before attempting it.&lt;br /&gt;
&lt;br /&gt;
Exorcisms are violent processes; the warp resists being driven from the flesh once it has taken purchase. This makes them dangerous for both the target and exorcist; the corruption might well fight back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Warded Circles =====&lt;br /&gt;
&lt;br /&gt;
Exceptionally, some rituals require the exorcist to establish a &#039;&#039;&#039;warded circle&#039;&#039;&#039;. This takes the form of a simple circle drawn in chalk, blood, salt or some other esoteric material. Some players have found it easier to represent this using symbols on pre-made mats or using various props to mark out a circle: this is fine - the general rule is that it should take some time to set up. &lt;br /&gt;
&lt;br /&gt;
In some circumstances we may inform you that we cannot actually draw on floors due to the requests of the site hosting our game; in this case, if you have nothing prepared to represent a circle it is perfectly fine to roleplay drawing one out even if there is nothing there.&lt;br /&gt;
&lt;br /&gt;
Although known as &amp;quot;Hexagrammic&amp;quot; Wards, exorcists are taught to use only decagrams (ten point stars) within a warded circle if they decorate them at all beyond a simple circular boundary - they don&#039;t enter it rather placing the target of their exorcism within it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combat Exorcisms ===&lt;br /&gt;
While not all Exorcists are combatants, the rites they know can be weaponized to better combat warp entities and other beings who have been corrupted by the powers of the warp. This is via the use of applied Sanctic rites and appropriately blessed equipment that they carry on their person.&lt;br /&gt;
&lt;br /&gt;
An Exorcist may expend ONE [[Mission Supplies|Esoterica]] or [[Willpower]] to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Make a single call of SANCTIC KNOCKBACK within melee reach of a foe&#039;&#039;&#039;. The effect of this can vary, from driving lesser warp beings away or out of bodies (often used in the case of possessed corpses and the animated dead) to causing larger and more powerful ones to briefly pause. This might not have any effect at all against some very powerful entities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Make up to five calls of SANCTIC WEAKEN, with no less than 10s between them, within melee reach of a foe&#039;&#039;&#039; The effect of this can vary, from having the normal effect of [[Calls|WEAKEN]] on a target otherwise not normally affected by it, to making mundane weapons able to briefly harm manifested daemons who would otherwise be immune or resistant to them.&lt;br /&gt;
&lt;br /&gt;
These effects can be repeated (at the same cost in Esoterica and Willpower) so long as you have Willpower remaining.&lt;br /&gt;
&lt;br /&gt;
This is physrepped by throwing (larp safe) vials of holy water or sanctic salts, miming tossing it on the target (please don&#039;t use liquids, some of our kit has electronics we&#039;d rather avoid getting wet), or striking the target with silver stakes or striking it with or brandishing (larp-safe) holy icons against it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Exorcising Corruption ===&lt;br /&gt;
Perhaps unsurprisingly given their name, the most common role of Exorcists in the Holy Ordos is providing esoteric first aid against encroachments of the Warp upon the mind, body and soul. These are afflictions to which Inquisitorial Agents are often exposed by the nature of the Hidden War against the Archenemy.&lt;br /&gt;
&lt;br /&gt;
An Exorcist can attempt to purge [[Corruption]] from another character. There is no mechanical way to tell which &#039;level&#039; of corruption a character is on: it relies entirely on observing the level of unusual/corrupted roleplay from the individual and the Exorcist making their best guess. They must then bid the correct amount of Willpower (see beneath) to purge it (or overbid to be sure):&lt;br /&gt;
&lt;br /&gt;
* The target of an Exorcism must either be a willing participant, or &#039;&#039;&#039;Subdued&#039;&#039;&#039; or restrained (in a manner all the players involved are comfortable with) in order to be Exorcised.&lt;br /&gt;
&lt;br /&gt;
* A character who is Brushed (1), Touched (2) or Marked (3) Tempted (4) may be exorcised by bidding the appropriate amount of willpower (denoted in brackets) and then performing a 5 minute exorcism ritual.&lt;br /&gt;
** The Rituals required to deal with Brushed/Touched/Marked are subtle and usually less obvious. They &#039;&#039;&#039;do not&#039;&#039;&#039; require a Warded Circle.&lt;br /&gt;
** A character who is &#039;&#039;&#039;Tempted&#039;&#039;&#039; must be contained within a &#039;&#039;&#039;Warded Circle&#039;&#039;&#039; (see above) and are often quite loud and obvious when performed.&lt;br /&gt;
&lt;br /&gt;
* Before they begin the ritual roleplay the Exorcist performs a [[Power Test]]. If they pass, the ritual continues as normal. If they fail then a complication has occurred: they must draw from the [[Rules Downloads|Exorcism Risk Deck]] and work the complication into their ritual. Not all complications cause the Ritual to fail.&lt;br /&gt;
** If a Complication occurs that would cause the Ritual to fail, then there is no requirement to perform the full five minute ritual. You can choose to initiate the complication at the best possible dramatic moment.&lt;br /&gt;
&lt;br /&gt;
* At the end of the ritual, the Exorcist should notify their target that if they were at (the level you bid willpower to cleanse) or below, they reduce their Corruption by &#039;&#039;&#039;two levels&#039;&#039;&#039;. &lt;br /&gt;
** If the Exorcist underbid and the character was on a higher level of corruption the ritual fails - the Willpower bid is spend regardless.&lt;br /&gt;
** There is usually no immediate surefire indication of success or failure - the target may roleplay the weight of corruption lifting from them.&lt;br /&gt;
** A character who has been exorcised cannot attack, make calls, &#039;&#039;or be Exorcised again&#039;&#039; until they [[Recuperate]].&lt;br /&gt;
** A character who has [[Corruption_and_Faith#Embracing_Chaos_and_becoming_Overwhelmed|Embraced Chaos]] must accept the &#039;&#039;&#039;Emperor&#039;s Judgement&#039;&#039;&#039; from the Exorcist, roleplaying demonstrating regret for giving into temptation and suffering the effects beneath. However they can choose to hold onto their corruption and &#039;&#039;&#039;expend one willpower&#039;&#039;&#039; to cause the Ritual to fail, remaining corrupted.&lt;br /&gt;
&lt;br /&gt;
A character who is tainted by the effects of the Warp can usually be Exorcised without significant permanent effects. The Exorcist&#039;s methods may leave them scarred, or the Exorcist may choose to impose a Penance upon them to assist in keeping their soul pure. However, in general these Exorcisms do not &#039;&#039;&#039;require&#039;&#039;&#039; lasting mechanical effects on the subject to be successful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Emperor&#039;s Judgement ===&lt;br /&gt;
&lt;br /&gt;
A character who has &#039;&#039;&#039;Embraced Chaos&#039;&#039;&#039; by using one of the &#039;&#039;&#039;boons&#039;&#039;&#039; offered to them by the Dark Powers, or by casting off negative effects by willingly jumping to their &#039;&#039;&#039;Tempted&#039;&#039;&#039; level, must face &#039;&#039;&#039;The Emperor&#039;s Judgement&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* Roleplaying &#039;&#039;&#039;The Emperor&#039;s Judgement&#039;&#039;&#039;: Exorcisms for characters in this state are typically more extreme, more painful and require physical damage to be inflicted upon the subject, either by the Exorcist or at their direction. They always require a &#039;&#039;&#039;Warded Circle&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Physical consequences: As a result of their brutal scourging, characters who have undergone &#039;&#039;&#039;The Emperor&#039;s Judgement&#039;&#039;&#039; cannot exceed half their maximum [[Endurance]] for the remainder of the event.&lt;br /&gt;
&lt;br /&gt;
* Spiritual consequences: The Exorcist must assign their subject a &#039;&#039;&#039;penance&#039;&#039;&#039;. This is a pattern of behaviour they must follow to protect themselves against the temptations of the Warp. For example, they might be required to pray after every battle, or to act as a servant for one of their fellow Imperials. This &#039;&#039;&#039;penance&#039;&#039;&#039; is usually calculated to specifically offset the Temptations of the Dark Powers facing the subject.&lt;br /&gt;
&lt;br /&gt;
* Should the subject fail to follow this &#039;&#039;&#039;penance&#039;&#039;&#039;, or willingly break it, they have willingly fallen to Chaos. They gain one use of their &#039;&#039;&#039;Tempted&#039;&#039;&#039; boon and immediately become &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Exorcising Possession ===&lt;br /&gt;
Possession refers to the act of another sentience entering a body and subsuming control of it.  Beings of the Warp, including Daemons, use it to enter reality but some particularly sinister [[Psykers]] and other beings have been known to do it too. This requires a different approach to cleansing a body of the taint of the warp: unlike in the case of Corruption, there is another (potentially quite powerful) entity resisting the Exorcists. If it does not wish to, or cannot willingly, leave the body it must be purged at great risk:&lt;br /&gt;
&lt;br /&gt;
* The Possessed body must be &#039;&#039;&#039;Subdued&#039;&#039;&#039;, &#039;&#039;&#039;Bleeding&#039;&#039;&#039; or otherwise unable to move freely and must be kept within a &#039;&#039;&#039;Warded Circle&#039;&#039;&#039; for this to work.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Up to three&#039;&#039;&#039; Exorcists may participate in this Exorcism.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Exorcists must blindly bid an amount of their willpower&#039;&#039;&#039; to purge the entity possessing of a body that may be pooled from every Exorcist involved. &lt;br /&gt;
&lt;br /&gt;
** &#039;&#039;&#039;If you underbid the entity&#039;&#039;&#039; you must draw from your deck until you get a card that causes you to fail the ritual. If the Card has a method to resist its effects, you cannot use it. The ritual has failed, you may continue the ritual roleplay in order to trigger the complication when it would be most dramatic to do so. &lt;br /&gt;
*** If you draw &#039;&#039;&#039;Possession&#039;&#039;&#039; or &#039;&#039;&#039;Greater Possession&#039;&#039;&#039; the ritual succeeds and the target is free of the entity - you on the other hand...&lt;br /&gt;
*** If you know the &#039;&#039;&#039;True Name&#039;&#039;&#039; of the entity possessing the individual you may redraw your card and pick the one you prefer to suffer.&lt;br /&gt;
&lt;br /&gt;
** &#039;&#039;&#039;If you outbid or match the willpower of the entity&#039;&#039;&#039; then before you begin the ritual roleplay each Exorcist performs a [[Power Test]]. If they pass, the ritual continues as normal; if they fail then a complication has occurred: they must draw from the [[Rules Downloads|Exorcism Risk Deck]] and work the complication into their ritual. Not all complications cause the Ritual to fail.&lt;br /&gt;
*** If you draw &#039;&#039;&#039;Possession&#039;&#039;&#039; or &#039;&#039;&#039;Greater Possession&#039;&#039;&#039; the ritual succeeds and the target is free of the entity - you on the other hand...&lt;br /&gt;
*** If you know the &#039;&#039;&#039;True Name&#039;&#039;&#039; of the entity possessing the individual you may redo your Power Test on a failure.&lt;br /&gt;
&lt;br /&gt;
* They may then, depending on the outcomes of the complications - proceed as above with a five minute ritual. &lt;br /&gt;
&lt;br /&gt;
* If the Exorcism or Banishment succeeds the being is driven from the flesh it is possessing or from reality. &lt;br /&gt;
** All Exorcists and a Character who has been Exorcised are unable to attack or make calls until they [[Recuperate]].&lt;br /&gt;
&lt;br /&gt;
=== Exorcising Ruin ===&lt;br /&gt;
Most Ruin effects are designed to be self-reffed, meaning it is the responsibility of the player(s) to roleplay the consequences and resolution. Exorcists and those suffering Ruin collaborate to create an intense and thematic narrative without needing to call on Refs. &lt;br /&gt;
&lt;br /&gt;
===== Diagnosing Ruin =====&lt;br /&gt;
&#039;&#039;&#039;Any Exorcist&#039;&#039;&#039; can diagnose Ruin cards, this takes 1 Minute of roleplay and then the afflicted individual may show them the ruin card they are afflicted by, all cards (should) be numbered and that number matches to the list of cures in the [[Rules_Downloads#Ruin_Decks|Exorcists Guide to Ruin]]&lt;br /&gt;
&lt;br /&gt;
Alternatively they may attempt to resolve a Ruin based on the cures beneath if they believe they have seen it before and know the cure in which case they may perform the cure beneath and then look at the card after doing so - if the card is wrong however the attempt fails and afflicted suffers all the consequences of the wrong cure attempted on them and any results of a failed cure of the actual ruin they are suffering from.&lt;br /&gt;
&lt;br /&gt;
===== Resolving Ruin =====&lt;br /&gt;
The list of Cures in the &#039;&#039;&#039;Exorcists Guide to Ruin&#039;&#039;&#039; list a cost in resources and sometimes required roleplay, power tests and other factions either, but unless otherwise noted, this process is entirely self-reffed so we leave it to you to finalise any details left ambiguous. You do not need to resolve ruin quite like the other Exorcisms above, which are generally rarer than Ruin&lt;br /&gt;
&lt;br /&gt;
It is generally imagined that there are thousands of restricted tomes proscribing weird and esoteric cures for various spiritual maladies represented by Ruin, so beyond the framework of the cures presented in Guide you are free to interpret your own ‘book of cures’ however you want - you might want to condense the cures beneath into their bare mechanic requirements and write your own rights, you might just want to adlib it from a printout glued inside a grimoire-looking tome. &lt;br /&gt;
&lt;br /&gt;
The point is that whatever your characters way of interpreting these rules into IC, it should be considered correct for your character just as others may follow different spiritual beliefs. The Forces of Chaos have been rebuked in many ways and while invoking the God Emperor is still essential for most PCs due to the source of their faith, Imperial faith is WIDE and VARIED and Exorcisms are a great way to show how your character differs in their beliefs from others.&lt;br /&gt;
&lt;br /&gt;
Some cures present examples of how they could differ but these should not be seen as limitations, just examples.&lt;br /&gt;
&lt;br /&gt;
=== The Exorcism Risk Deck ===&lt;br /&gt;
&lt;br /&gt;
The [[Rules_Downloads#Exorcism_Risk_Deck|Exorcism Risk Deck]] consists of 48 cards, with effects of varying severity and danger. Players should check the [[Rules Downloads]] page shortly before each event to confirm they are still using the most up to date version.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Exorcism_(Exorcists)&amp;diff=4260</id>
		<title>Exorcism (Exorcists)</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Exorcism_(Exorcists)&amp;diff=4260"/>
		<updated>2025-06-23T15:06:14Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Exorcism&amp;quot; is a word commonly: bandied about in the Imperium, it is not unknown for the Priests of the Imperial Faith to have those amongst their number who claim to be exorcists. There are many lay followers of the Faith who practice ritualistic &amp;quot;exorcisms&amp;quot; in their daily duties. In the eyes of the Inquisition, these are placebos and theatrical displays to reinforce Faith at best, and the providence of charlatans at worst.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;True&amp;quot; Exorcism is an esoteric practice that relies on rites of Sanctic Sorcery, the rarest form of warp manipulation. It is a secret guarded jealously by the Inquisition and a few other secretive organisations within the Imperium. It is a dangerous, and often deadly, line of work for an Inquisitorial agent, as to grapple with the cloying stuff of chaos metaphysically imperils the soul and body both.&lt;br /&gt;
&lt;br /&gt;
The Ordo Malleus and the Inquisition at large forbids its Agents from exposing Exorcisms to innocent bystanders, who are often euthanised or mindwiped if they witness one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Methods of Exorcism ====&lt;br /&gt;
In OC terms, it &#039;&#039;&#039;does not matter&#039;&#039;&#039; what exact form the Exorcism ritual takes.&lt;br /&gt;
&lt;br /&gt;
Your character has studied esoteric lores about the nature of Daemons and the rites which cast them out in the process of learning this lore, and is likely to have very fixed ideas about what types of Exorcism are both effective and safe. Your character is aware that Exorcism involves interacting with the powers of the Warp and is therefore &#039;&#039;&#039;not without risk&#039;&#039;&#039;; the training staff of the Ordo Malleus stress the importance of sticking to set forms and rituals to avoid unexpected effects.&lt;br /&gt;
&lt;br /&gt;
Some common traditional methods which are found in Exorcisms are:&lt;br /&gt;
&lt;br /&gt;
* The invocation of the name of the [[God-Emperor]] or [[Omnissiah]] in Low or High Gothic or Binaric.&lt;br /&gt;
&lt;br /&gt;
* The use of holy water blessed by a priest cast upon the target’s flesh, the application of sacred oils and unguents where the target is mechanical or a machine.&lt;br /&gt;
&lt;br /&gt;
* The use of religious gestures (sign of the Aquila, sign of the Cog) or religious icons and incantation of prayers, psalms and forms of words such as those found on the [[Prayer and Liturgy]] page; binaric hymns sacred to the Cult Mechanicus.&lt;br /&gt;
&lt;br /&gt;
* Physical scourging or symbolic wounds inflicted upon a living target – the use of fire and heat has symbolic value to the Imperium.&lt;br /&gt;
&lt;br /&gt;
* Attempting to rouse the [[Science_and_Technology#Machine_Spirits|Machine Spirit]] of a possessed machine to resist corruption via extolling its virtues and publicly speaking its great deeds.&lt;br /&gt;
&lt;br /&gt;
Any of these methods will likely be effective, as well as any roleplay appropriate to your character’s background and characterisation.&lt;br /&gt;
&lt;br /&gt;
If your character loses faith in the efficacy of their methods, you must see a Ref before conducting an Exorcism.&lt;br /&gt;
&lt;br /&gt;
If you attempt to carry out an Exorcism while you are &#039;&#039;&#039;Tempted by Corruption&#039;&#039;&#039;, it is highly likely to fail. You must see a Ref before attempting it.&lt;br /&gt;
&lt;br /&gt;
Exorcisms are violent processes; the warp resists being driven from the flesh once it has taken purchase. This makes them dangerous for both the target and exorcist; the corruption might well fight back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Warded Circles =====&lt;br /&gt;
&lt;br /&gt;
Exceptionally, some rituals require the exorcist to establish a &#039;&#039;&#039;warded circle&#039;&#039;&#039;. This takes the form of a simple circle drawn in chalk, blood, salt or some other esoteric material. Some players have found it easier to represent this using symbols on pre-made mats or using various props to mark out a circle: this is fine - the general rule is that it should take some time to set up. &lt;br /&gt;
&lt;br /&gt;
In some circumstances we may inform you that we cannot actually draw on floors due to the requests of the site hosting our game; in this case, if you have nothing prepared to represent a circle it is perfectly fine to roleplay drawing one out even if there is nothing there.&lt;br /&gt;
&lt;br /&gt;
Although known as &amp;quot;Hexagrammic&amp;quot; Wards, exorcists are taught to use only decagrams (ten point stars) within a warded circle if they decorate them at all beyond a simple circular boundary - they don&#039;t enter it rather placing the target of their exorcism within it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combat Exorcisms ===&lt;br /&gt;
While not all Exorcists are combatants, the rites they know can be weaponized to better combat warp entities and other beings who have been corrupted by the powers of the warp. This is via the use of applied Sanctic rites and appropriately blessed equipment that they carry on their person.&lt;br /&gt;
&lt;br /&gt;
An Exorcist may expend ONE [[Mission Supplies|Esoterica]] or [[Willpower]] to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Make a single call of SANCTIC KNOCKBACK within melee reach of a foe&#039;&#039;&#039;. The effect of this can vary, from driving lesser warp beings away or out of bodies (often used in the case of possessed corpses and the animated dead) to causing larger and more powerful ones to briefly pause. This might not have any effect at all against some very powerful entities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Make up to five calls of SANCTIC WEAKEN, with no less than 10s between them, within melee reach of a foe&#039;&#039;&#039; The effect of this can vary, from having the normal effect of [[Calls|WEAKEN]] on a target otherwise not normally affected by it, to making mundane weapons able to briefly harm manifested daemons who would otherwise be immune or resistant to them.&lt;br /&gt;
&lt;br /&gt;
These effects can be repeated (at the same cost in Esoterica and Willpower) so long as you have Willpower remaining.&lt;br /&gt;
&lt;br /&gt;
This is physrepped by throwing (larp safe) vials of holy water or sanctic salts, miming tossing it on the target (please don&#039;t use liquids, some of our kit has electronics we&#039;d rather avoid getting wet), or striking the target with silver stakes or striking it with or brandishing (larp-safe) holy icons against it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Exorcising Corruption ===&lt;br /&gt;
Perhaps unsurprisingly given their name, the most common role of Exorcists in the Holy Ordos is providing esoteric first aid against encroachments of the Warp upon the mind, body and soul. These are afflictions to which Inquisitorial Agents are often exposed by the nature of the Hidden War against the Archenemy.&lt;br /&gt;
&lt;br /&gt;
An Exorcist can attempt to purge [[Corruption]] from another character. There is no mechanical way to tell which &#039;level&#039; of corruption a character is on: it relies entirely on observing the level of unusual/corrupted roleplay from the individual and the Exorcist making their best guess. They must then bid the correct amount of Willpower (see beneath) to purge it (or overbid to be sure):&lt;br /&gt;
&lt;br /&gt;
* The target of an Exorcism must either be a willing participant, or &#039;&#039;&#039;Subdued&#039;&#039;&#039; or restrained (in a manner all the players involved are comfortable with) in order to be Exorcised.&lt;br /&gt;
&lt;br /&gt;
* A character who is Brushed (1), Touched (2) or Marked (3) Tempted (4) may be exorcised by bidding the appropriate amount of willpower (denoted in brackets) and then performing a 5 minute exorcism ritual.&lt;br /&gt;
** The Rituals required to deal with Brushed/Touched/Marked are subtle and usually less obvious. They &#039;&#039;&#039;do not&#039;&#039;&#039; require a Warded Circle.&lt;br /&gt;
** A character who is &#039;&#039;&#039;Tempted&#039;&#039;&#039; must be contained within a &#039;&#039;&#039;Warded Circle&#039;&#039;&#039; (see above) and are often quite loud and obvious when performed.&lt;br /&gt;
&lt;br /&gt;
* Before they begin the ritual roleplay the Exorcist performs a [[Power Test]]. If they pass, the ritual continues as normal. If they fail then a complication has occurred: they must draw from the [[Rules Downloads|Exorcism Risk Deck]] and work the complication into their ritual. Not all complications cause the Ritual to fail.&lt;br /&gt;
** If a Complication occurs that would cause the Ritual to fail, then there is no requirement to perform the full five minute ritual. You can choose to initiate the complication at the best possible dramatic moment.&lt;br /&gt;
&lt;br /&gt;
* At the end of the ritual, the Exorcist should notify their target that if they were at (the level you bid willpower to cleanse) or below, they reduce their Corruption by &#039;&#039;&#039;two levels&#039;&#039;&#039;. &lt;br /&gt;
** If the Exorcist underbid and the character was on a higher level of corruption the ritual fails - the Willpower bid is spend regardless.&lt;br /&gt;
** There is usually no immediate surefire indication of success or failure - the target may roleplay the weight of corruption lifting from them.&lt;br /&gt;
** A character who has been exorcised cannot attack, make calls, &#039;&#039;or be Exorcised again&#039;&#039; until they [[Recuperate]].&lt;br /&gt;
** A character who has [[Corruption_and_Faith#Embracing_Chaos_and_becoming_Overwhelmed|Embraced Chaos]] must accept the &#039;&#039;&#039;Emperor&#039;s Judgement&#039;&#039;&#039; from the Exorcist, roleplaying demonstrating regret for giving into temptation and suffering the effects beneath. However they can choose to hold onto their corruption and &#039;&#039;&#039;expend one willpower&#039;&#039;&#039; to cause the Ritual to fail, remaining corrupted.&lt;br /&gt;
&lt;br /&gt;
A character who is tainted by the effects of the Warp can usually be Exorcised without significant permanent effects. The Exorcist&#039;s methods may leave them scarred, or the Exorcist may choose to impose a Penance upon them to assist in keeping their soul pure. However, in general these Exorcisms do not &#039;&#039;&#039;require&#039;&#039;&#039; lasting mechanical effects on the subject to be successful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Emperor&#039;s Judgement ===&lt;br /&gt;
&lt;br /&gt;
A character who has &#039;&#039;&#039;Embraced Chaos&#039;&#039;&#039; by using one of the &#039;&#039;&#039;boons&#039;&#039;&#039; offered to them by the Dark Powers, or by casting off negative effects by willingly jumping to their &#039;&#039;&#039;Tempted&#039;&#039;&#039; level, must face &#039;&#039;&#039;The Emperor&#039;s Judgement&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* Roleplaying &#039;&#039;&#039;The Emperor&#039;s Judgement&#039;&#039;&#039;: Exorcisms for characters in this state are typically more extreme, more painful and require physical damage to be inflicted upon the subject, either by the Exorcist or at their direction. They always require a &#039;&#039;&#039;Warded Circle&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Physical consequences: As a result of their brutal scourging, characters who have undergone &#039;&#039;&#039;The Emperor&#039;s Judgement&#039;&#039;&#039; cannot exceed half their maximum [[Endurance]] for the remainder of the event.&lt;br /&gt;
&lt;br /&gt;
* Spiritual consequences: The Exorcist must assign their subject a &#039;&#039;&#039;penance&#039;&#039;&#039;. This is a pattern of behaviour they must follow to protect themselves against the temptations of the Warp. For example, they might be required to pray after every battle, or to act as a servant for one of their fellow Imperials. This &#039;&#039;&#039;penance&#039;&#039;&#039; is usually calculated to specifically offset the Temptations of the Dark Powers facing the subject.&lt;br /&gt;
&lt;br /&gt;
* Should the subject fail to follow this &#039;&#039;&#039;penance&#039;&#039;&#039;, or willingly break it, they have willingly fallen to Chaos. They gain one use of their &#039;&#039;&#039;Tempted&#039;&#039;&#039; boon and immediately become &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Exorcising Possession ===&lt;br /&gt;
Possession refers to the act of another sentience entering a body and subsuming control of it.  Beings of the Warp, including Daemons, use it to enter reality but some particularly sinister [[Psykers]] and other beings have been known to do it too. This requires a different approach to cleansing a body of the taint of the warp: unlike in the case of Corruption, there is another (potentially quite powerful) entity resisting the Exorcists. If it does not wish to, or cannot willingly, leave the body it must be purged at great risk:&lt;br /&gt;
&lt;br /&gt;
* The Possessed body must be &#039;&#039;&#039;Subdued&#039;&#039;&#039;, &#039;&#039;&#039;Bleeding&#039;&#039;&#039; or otherwise unable to move freely and must be kept within a &#039;&#039;&#039;Warded Circle&#039;&#039;&#039; for this to work.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Up to three&#039;&#039;&#039; Exorcists may participate in this Exorcism.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Exorcists must blindly bid an amount of their willpower&#039;&#039;&#039; to purge the entity possessing of a body that may be pooled from every Exorcist involved. &lt;br /&gt;
&lt;br /&gt;
** &#039;&#039;&#039;If you underbid the entity&#039;&#039;&#039; you must draw from your deck until you get a card that causes you to fail the ritual. If the Card has a method to resist its effects, you cannot use it. The ritual has failed, you may continue the ritual roleplay in order to trigger the complication when it would be most dramatic to do so. &lt;br /&gt;
*** If you draw &#039;&#039;&#039;Possession&#039;&#039;&#039; or &#039;&#039;&#039;Greater Possession&#039;&#039;&#039; the ritual succeeds and the target is free of the entity - you on the other hand...&lt;br /&gt;
*** If you know the &#039;&#039;&#039;True Name&#039;&#039;&#039; of the entity possessing the individual you may redraw your card and pick the one you prefer to suffer.&lt;br /&gt;
&lt;br /&gt;
** &#039;&#039;&#039;If you outbid or match the willpower of the entity&#039;&#039;&#039; then before you begin the ritual roleplay each Exorcist performs a [[Power Test]]. If they pass, the ritual continues as normal; if they fail then a complication has occurred: they must draw from the [[Rules Downloads|Exorcism Risk Deck]] and work the complication into their ritual. Not all complications cause the Ritual to fail.&lt;br /&gt;
*** If you draw &#039;&#039;&#039;Possession&#039;&#039;&#039; or &#039;&#039;&#039;Greater Possession&#039;&#039;&#039; the ritual succeeds and the target is free of the entity - you on the other hand...&lt;br /&gt;
*** If you know the &#039;&#039;&#039;True Name&#039;&#039;&#039; of the entity possessing the individual you may redo your Power Test on a failure.&lt;br /&gt;
&lt;br /&gt;
* They may then, depending on the outcomes of the complications - proceed as above with a five minute ritual. &lt;br /&gt;
&lt;br /&gt;
* If the Exorcism or Banishment succeeds the being is driven from the flesh it is possessing or from reality. &lt;br /&gt;
** All Exorcists and a Character who has been Exorcised are unable to attack or make calls until they [[Recuperate]].&lt;br /&gt;
&lt;br /&gt;
=== Exorcising Ruin ===&lt;br /&gt;
&lt;br /&gt;
===== What is Ruin? =====&lt;br /&gt;
Ruin represents the immediate and personal toll of exposure to the energies of Chaos - whether through contact with Warp phenomena, witnessing the unspeakable, or committing actions that draw the gaze of the Dark Gods. Unlike long-term Corruption or esoteric maladies, Ruin is the urgent consequence of spiritual, moral, or physical decay - a fracture in the mind, body, or soul that must be confronted before it worsens, the symptom of exposure to the esoteric ‘radiation’ of the warp.&lt;br /&gt;
&lt;br /&gt;
===== How Ruin is Resolved =====&lt;br /&gt;
Unless explicitly stated otherwise, most Ruin effects are designed to be self-reffed, meaning it is the responsibility of the player(s) to roleplay the consequences and resolution. Exorcists and those suffering Ruin collaborate to create an intense and thematic narrative without needing to call on Refs. &lt;br /&gt;
&lt;br /&gt;
If at any point you are unsure how a Ruin effect should be resolved, or if the narrative impact is ambiguous, please speak to the Game Team&lt;br /&gt;
&lt;br /&gt;
===== Diagnosing Ruin =====&lt;br /&gt;
Any Exorcist can diagnose Ruin cards, this takes 1 Minute of roleplay and then the afflicted individual may show them the ruin card they are afflicted by, all cards (should) be numbered and that number matches to the list of cures in the [[Rules_Downloads#Ruin_Decks|Exorcists Guide to Ruin]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Exorcism Risk Deck ===&lt;br /&gt;
&lt;br /&gt;
The [[Rules_Downloads#Exorcism_Risk_Deck|Exorcism Risk Deck]] consists of 48 cards, with effects of varying severity and danger. Players should check the [[Rules Downloads]] page shortly before each event to confirm they are still using the most up to date version.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4259</id>
		<title>Rules Downloads</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4259"/>
		<updated>2025-06-23T14:47:58Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
These are the decks of random effects that some characters make use of.&lt;br /&gt;
&lt;br /&gt;
==== LARP Decks ====&lt;br /&gt;
Developed by Rowena and Dave P - the LARP Decks are digital versions of our originally paper randomised decks designed to reduce printing needs - these apps incorporate the default power tests in them.&lt;br /&gt;
&lt;br /&gt;
A full guide is available [https://docs.google.com/document/d/1kc39zUjLThGuRcQU5VpTyE1gDq3nKBSn-sNRqNN0Avw/edit?usp=drivesdk here]&lt;br /&gt;
&lt;br /&gt;
If you would rather not use a phone then we will continue to have decks available to print and download - if trimmed using the guide lines these should for in most standard sized card sleeves (avoid japanese sized) - the exception are ruin cards which have never been issued in paper.&lt;br /&gt;
&lt;br /&gt;
==== Ruin Decks ====&lt;br /&gt;
Ruin is a core mechanic utilised by all players, when told to draw ruin if you are beneath &#039;&#039;&#039;Touched by Corruption&#039;&#039;&#039; or unable to take corruption effects you only ever draw from the Minor Ruin Deck, only if you are at &#039;&#039;&#039;Touched for Corruption&#039;&#039;&#039; or above, or &#039;&#039;&#039;Told to by a Ref&#039;&#039;&#039; you should draw from the Major Ruin Deck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember&#039;&#039;&#039;, where an effect may cross into being uncomfortable for you as a player - you may always redraw (in the case of the digital decks) or remove those cards from the deck entirely (in the case of physical decks) as some of these can be pretty grotesque.&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/ruin-minor/index.html Digital Minor Ruin Deck]&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/ruin-major/index.html Digital Major Ruin Deck]&lt;br /&gt;
&lt;br /&gt;
Ruin decks can also be downloaded as physical decks or used for quick reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ruin - Minor.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[Ruin - Minor - No Back.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[Ruin - Major.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[Ruin - Major - No Back.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with Exorcism can Exorcise these effects, the handbook (attached) covers how to do this (you should not download this unless you have the trait).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:An_Exorcists_Guide_to_Ruin.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Medical Complications Deck ====&lt;br /&gt;
You will need a Medical Complications Deck if you have the &#039;&#039;&#039;Chirugeon&#039;&#039;&#039; or &#039;&#039;&#039;Medicae&#039;&#039;&#039; traits.&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/medicae/index.html Digital Medicae Deck]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Decks&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022.pdf|Medical Complications]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022 No Back.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Warp Phenomena Deck ====&lt;br /&gt;
Download this if you have the Psyker trait;&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/perils/index.html Digital Warp Phenomena Deck]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022.pdf|Warp Phenomena]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022 No Back.pdf|Warp Phenomena (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Exorcism Risk Deck ====&lt;br /&gt;
Download this if you have the Exorcism trait&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/exorcism/index.html Digital Exorcism Risk Deck]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022.pdf| Exorcism Risks]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022 No Back.pdf|Exorcism Risks (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Lore Sheets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Specialist Lore Primers ====&lt;br /&gt;
The following Lore Primers are OOC documents containing useful facts your character would know based on what Lore Specialisms they possess - we do not have these for every Specialism, we create and update these as needed.&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_The_Soul_and_Death-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_Daemonology-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Books of Forbidden Lore ====&lt;br /&gt;
These are IC (i.e. non-reliable) documents on the three [[Lore &amp;amp; Investigations|Lores]] forbidden to normal Imperial Citizens - these are not kept updated by the Game Team and represent historical documents written in the past - the Lore Primers are the only maintained lore documents;&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Malleus&#039;&#039;&#039; lore may have read the Liber Maleficus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Liber Maleficus Prosperitas-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Xenos&#039;&#039;&#039; lore may have read the Malleus Barbarus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File: Malleus Barbarus Prosperitas -protected.pdf|Malleus Barbarus Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Hereticus&#039;&#039;&#039; lore may have read the Igneus Proditor Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Igneus Proditor Prosperitas-protected.pdf|Igneus Proditor Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters who have mastered &#039;&#039;&#039;Sorcery&#039;&#039;&#039; may have read...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:The_Liber_Scientia_Acroaticus-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4258</id>
		<title>Rules Downloads</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4258"/>
		<updated>2025-06-23T14:47:43Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
These are the decks of random effects that some characters make use of.&lt;br /&gt;
&lt;br /&gt;
==== LARP Decks ====&lt;br /&gt;
Developed by Rowena and Dave P - the LARP Decks are digital versions of our originally paper randomised decks designed to reduce printing needs - these apps incorporate the default power tests in them.&lt;br /&gt;
&lt;br /&gt;
A full guide is available [https://docs.google.com/document/d/1kc39zUjLThGuRcQU5VpTyE1gDq3nKBSn-sNRqNN0Avw/edit?usp=drivesdk here]&lt;br /&gt;
&lt;br /&gt;
If you would rather not use a phone then we will continue to have decks available to print and download - if trimmed using the guide lines these should for in most standard sized card sleeves (avoid japanese sized) - the exception are ruin cards which have never been issued in paper.&lt;br /&gt;
&lt;br /&gt;
==== Ruin Decks ====&lt;br /&gt;
Ruin is a core mechanic utilised by all players, when told to draw ruin if you are beneath &#039;&#039;&#039;Touched by Corruption&#039;&#039;&#039; or unable to take corruption effects you only ever draw from the Minor Ruin Deck, only if you are at &#039;&#039;&#039;Touched for Corruption&#039;&#039;&#039; or above, or &#039;&#039;&#039;Told to by a Ref&#039;&#039;&#039; you should draw from the Major Ruin Deck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember&#039;&#039;&#039;, where an effect may cross into being uncomfortable for you as a player - you may always redraw (in the case of the digital decks) or remove those cards from the deck entirely (in the case of physical decks) as some of these can be pretty grotesque.&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/ruin-minor/index.html Digital Minor Ruin Deck]&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/ruin-major/index.html Digital Major Ruin Deck]&lt;br /&gt;
&lt;br /&gt;
Ruin decks can also be downloaded as physical decks or used for quick reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ruin - Minor.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[Ruin - Minor - No Back.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[Ruin - Major.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[Ruin - Major - No Back.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Characters with Exorcism can Exorcise these effects, the handbook (attached) covers how to do this (you should not download this unless you have the trait).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:An_Exorcists_Guide_to_Ruin.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Medical Complications Deck ====&lt;br /&gt;
You will need a Medical Complications Deck if you have the &#039;&#039;&#039;Chirugeon&#039;&#039;&#039; or &#039;&#039;&#039;Medicae&#039;&#039;&#039; traits.&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/medicae/index.html Digital Medicae Deck]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Decks&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022.pdf|Medical Complications]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022 No Back.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Warp Phenomena Deck ====&lt;br /&gt;
Download this if you have the Psyker trait;&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/perils/index.html Digital Warp Phenomena Deck]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022.pdf|Warp Phenomena]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022 No Back.pdf|Warp Phenomena (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Exorcism Risk Deck ====&lt;br /&gt;
Download this if you have the Exorcism trait&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/exorcism/index.html Digital Exorcism Risk Deck]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022.pdf| Exorcism Risks]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022 No Back.pdf|Exorcism Risks (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Lore Sheets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Specialist Lore Primers ====&lt;br /&gt;
The following Lore Primers are OOC documents containing useful facts your character would know based on what Lore Specialisms they possess - we do not have these for every Specialism, we create and update these as needed.&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_The_Soul_and_Death-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_Daemonology-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Books of Forbidden Lore ====&lt;br /&gt;
These are IC (i.e. non-reliable) documents on the three [[Lore &amp;amp; Investigations|Lores]] forbidden to normal Imperial Citizens - these are not kept updated by the Game Team and represent historical documents written in the past - the Lore Primers are the only maintained lore documents;&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Malleus&#039;&#039;&#039; lore may have read the Liber Maleficus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Liber Maleficus Prosperitas-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Xenos&#039;&#039;&#039; lore may have read the Malleus Barbarus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File: Malleus Barbarus Prosperitas -protected.pdf|Malleus Barbarus Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Hereticus&#039;&#039;&#039; lore may have read the Igneus Proditor Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Igneus Proditor Prosperitas-protected.pdf|Igneus Proditor Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters who have mastered &#039;&#039;&#039;Sorcery&#039;&#039;&#039; may have read...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:The_Liber_Scientia_Acroaticus-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4257</id>
		<title>Rules Downloads</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4257"/>
		<updated>2025-06-23T14:47:12Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
These are the decks of random effects that some characters make use of.&lt;br /&gt;
&lt;br /&gt;
==== LARP Decks ====&lt;br /&gt;
Developed by Rowena and Dave P - the LARP Decks are digital versions of our originally paper randomised decks designed to reduce printing needs - these apps incorporate the default power tests in them.&lt;br /&gt;
&lt;br /&gt;
A full guide is available [https://docs.google.com/document/d/1kc39zUjLThGuRcQU5VpTyE1gDq3nKBSn-sNRqNN0Avw/edit?usp=drivesdk here]&lt;br /&gt;
&lt;br /&gt;
If you would rather not use a phone then we will continue to have decks available to print and download - if trimmed using the guide lines these should for in most standard sized card sleeves (avoid japanese sized) - the exception are ruin cards which have never been issued in paper.&lt;br /&gt;
&lt;br /&gt;
==== Ruin Decks ====&lt;br /&gt;
Ruin is a core mechanic utilised by all players, when told to draw ruin if you are beneath &#039;&#039;&#039;Touched by Corruption&#039;&#039;&#039; or unable to take corruption effects you only ever draw from the Minor Ruin Deck, only if you are at &#039;&#039;&#039;Touched for Corruption&#039;&#039;&#039; or above, or &#039;&#039;&#039;Told to by a Ref&#039;&#039;&#039; you should draw from the Major Ruin Deck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember&#039;&#039;&#039;, where an effect may cross into being uncomfortable for you as a player - you may always redraw (in the case of the digital decks) or remove those cards from the deck entirely (in the case of physical decks) as some of these can be pretty grotesque.&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/ruin-minor/index.html Digital Minor Ruin Deck]&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/ruin-major/index.html Digital Major Ruin Deck]&lt;br /&gt;
&lt;br /&gt;
Ruin decks can also be downloaded as physical decks or used for quick reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ruin - Minor.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[Ruin - Minor - No Back.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[Ruin - Major.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[Ruin - Major - No Back.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Characters with Exorcism can Exorcise these effects, the handbook (attached) covers how to do this (you should not download this unless you have the trait).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:An_Exorcists_Guide_to_Ruin.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Medical Complications Deck ====&lt;br /&gt;
You will need a Medical Complications Deck if you have the &#039;&#039;&#039;Chirugeon&#039;&#039;&#039; or &#039;&#039;&#039;Medicae&#039;&#039;&#039; traits.&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/medicae/index.html Digital Medicae Deck]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Decks&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022.pdf|Medical Complications]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022 No Back.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Warp Phenomena Deck ====&lt;br /&gt;
Download this if you have the Psyker trait;&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/perils/index.html Digital Warp Phenomena Deck]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022.pdf|Warp Phenomena]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022 No Back.pdf|Warp Phenomena (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Exorcism Risk Deck ====&lt;br /&gt;
Download this if you have the Exorcism trait&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/exorcism/index.html Digital Exorcism Risk Deck]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022.pdf| Exorcism Risks]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022 No Back.pdf|Exorcism Risks (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Lore Sheets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Specialist Lore Primers ====&lt;br /&gt;
The following Lore Primers are OOC documents containing useful facts your character would know based on what Lore Specialisms they possess - we do not have these for every Specialism, we create and update these as needed.&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_The_Soul_and_Death-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_Daemonology-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Books of Forbidden Lore ====&lt;br /&gt;
These are IC (i.e. non-reliable) documents on the three [[Lore &amp;amp; Investigations|Lores]] forbidden to normal Imperial Citizens - these are not kept updated by the Game Team and represent historical documents written in the past - the Lore Primers are the only maintained lore documents;&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Malleus&#039;&#039;&#039; lore may have read the Liber Maleficus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Liber Maleficus Prosperitas-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Xenos&#039;&#039;&#039; lore may have read the Malleus Barbarus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File: Malleus Barbarus Prosperitas -protected.pdf|Malleus Barbarus Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Hereticus&#039;&#039;&#039; lore may have read the Igneus Proditor Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Igneus Proditor Prosperitas-protected.pdf|Igneus Proditor Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters who have mastered &#039;&#039;&#039;Sorcery&#039;&#039;&#039; may have read...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:The_Liber_Scientia_Acroaticus-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4256</id>
		<title>Rules Downloads</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4256"/>
		<updated>2025-06-23T14:37:57Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
These are the decks of random effects that some characters make use of.&lt;br /&gt;
&lt;br /&gt;
==== LARP Decks ====&lt;br /&gt;
Developed by Rowena and Dave P - the LARP Decks are digital versions of our originally paper randomised decks designed to reduce printing needs - these apps incorporate the default power tests in them.&lt;br /&gt;
&lt;br /&gt;
A full guide is available [https://docs.google.com/document/d/1kc39zUjLThGuRcQU5VpTyE1gDq3nKBSn-sNRqNN0Avw/edit?usp=drivesdk here]&lt;br /&gt;
&lt;br /&gt;
If you would rather not use a phone then we will continue to have decks available to print and download - if trimmed using the guide lines these should for in most standard sized card sleeves (avoid japanese sized) - the exception are ruin cards which have never been issued in paper.&lt;br /&gt;
&lt;br /&gt;
==== Ruin Decks ====&lt;br /&gt;
Ruin is a core mechanic utilised by all players&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/ruin-minor/index.html Minor Ruin Deck]&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/ruin-major/index.html Major Ruin Deck]&lt;br /&gt;
&lt;br /&gt;
Characters with the Exorcism or Sorcery can Exorcise these effects, the handbook (attached) covers how to do this (you should not download this unless you have those traits).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:An_Exorcists_Guide_to_Ruin.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Medical Complications Deck ====&lt;br /&gt;
You will need a Medical Complications Deck if you have the &#039;&#039;&#039;Chirugeon&#039;&#039;&#039; or &#039;&#039;&#039;Medicae&#039;&#039;&#039; traits.&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/medicae/index.html Digital Medicae Deck]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Decks&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022.pdf|Medical Complications]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022 No Back.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Warp Phenomena Deck ====&lt;br /&gt;
Download this if you have the Psyker trait;&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/perils/index.html Digital Warp Phenomena Deck]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022.pdf|Warp Phenomena]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022 No Back.pdf|Warp Phenomena (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Exorcism Risk Deck ====&lt;br /&gt;
Download this if you have the Exorcism trait&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/exorcism/index.html Digital Exorcism Risk Deck]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022.pdf| Exorcism Risks]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022 No Back.pdf|Exorcism Risks (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Lore Sheets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Specialist Lore Primers ====&lt;br /&gt;
The following Lore Primers are OOC documents containing useful facts your character would know based on what Lore Specialisms they possess - we do not have these for every Specialism, we create and update these as needed.&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_The_Soul_and_Death-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_Daemonology-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Books of Forbidden Lore ====&lt;br /&gt;
These are IC (i.e. non-reliable) documents on the three [[Lore &amp;amp; Investigations|Lores]] forbidden to normal Imperial Citizens - these are not kept updated by the Game Team and represent historical documents written in the past - the Lore Primers are the only maintained lore documents;&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Malleus&#039;&#039;&#039; lore may have read the Liber Maleficus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Liber Maleficus Prosperitas-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Xenos&#039;&#039;&#039; lore may have read the Malleus Barbarus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File: Malleus Barbarus Prosperitas -protected.pdf|Malleus Barbarus Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Hereticus&#039;&#039;&#039; lore may have read the Igneus Proditor Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Igneus Proditor Prosperitas-protected.pdf|Igneus Proditor Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters who have mastered &#039;&#039;&#039;Sorcery&#039;&#039;&#039; may have read...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:The_Liber_Scientia_Acroaticus-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4255</id>
		<title>Rules Downloads</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4255"/>
		<updated>2025-06-23T14:37:30Z</updated>

		<summary type="html">&lt;p&gt;High Lords: /* Ruin Decks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
These are the decks of random effects that some characters make use of.&lt;br /&gt;
&lt;br /&gt;
==== LARP Decks ====&lt;br /&gt;
Developed by Rowena and Dave P - the LARP Decks are digital versions of our originally paper randomised decks designed to reduce printing needs - these apps incorporate the default power tests in them.&lt;br /&gt;
&lt;br /&gt;
A full guide is available [https://docs.google.com/document/d/1kc39zUjLThGuRcQU5VpTyE1gDq3nKBSn-sNRqNN0Avw/edit?usp=drivesdk here]&lt;br /&gt;
&lt;br /&gt;
If you would rather not use a phone then we will continue to have decks available to print and download - if trimmed using the guide lines these should for in most standard sized card sleeves (avoid japanese sized) - the exception are ruin cards which have never been issued in paper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Medical Complications Deck ====&lt;br /&gt;
You will need a Medical Complications Deck if you have the &#039;&#039;&#039;Chirugeon&#039;&#039;&#039; or &#039;&#039;&#039;Medicae&#039;&#039;&#039; traits.&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/medicae/index.html Digital Medicae Deck]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Decks&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022.pdf|Medical Complications]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022 No Back.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Warp Phenomena Deck ====&lt;br /&gt;
Download this if you have the Psyker trait;&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/perils/index.html Digital Warp Phenomena Deck]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022.pdf|Warp Phenomena]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022 No Back.pdf|Warp Phenomena (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Exorcism Risk Deck ====&lt;br /&gt;
Download this if you have the Exorcism trait&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/exorcism/index.html Digital Exorcism Risk Deck]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022.pdf| Exorcism Risks]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022 No Back.pdf|Exorcism Risks (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ruin Decks ====&lt;br /&gt;
Ruin is a core mechanic utilised by all players&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/ruin-minor/index.html Minor Ruin Deck]&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/ruin-major/index.html Major Ruin Deck]&lt;br /&gt;
&lt;br /&gt;
Characters with the Exorcism or Sorcery can Exorcise these effects, the handbook (attached) covers how to do this (you should not download this unless you have those traits).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:An_Exorcists_Guide_to_Ruin.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Lore Sheets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Specialist Lore Primers ====&lt;br /&gt;
The following Lore Primers are OOC documents containing useful facts your character would know based on what Lore Specialisms they possess - we do not have these for every Specialism, we create and update these as needed.&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_The_Soul_and_Death-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_Daemonology-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Books of Forbidden Lore ====&lt;br /&gt;
These are IC (i.e. non-reliable) documents on the three [[Lore &amp;amp; Investigations|Lores]] forbidden to normal Imperial Citizens - these are not kept updated by the Game Team and represent historical documents written in the past - the Lore Primers are the only maintained lore documents;&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Malleus&#039;&#039;&#039; lore may have read the Liber Maleficus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Liber Maleficus Prosperitas-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Xenos&#039;&#039;&#039; lore may have read the Malleus Barbarus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File: Malleus Barbarus Prosperitas -protected.pdf|Malleus Barbarus Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Hereticus&#039;&#039;&#039; lore may have read the Igneus Proditor Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Igneus Proditor Prosperitas-protected.pdf|Igneus Proditor Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters who have mastered &#039;&#039;&#039;Sorcery&#039;&#039;&#039; may have read...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:The_Liber_Scientia_Acroaticus-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=File:Ruin_-_Minor.pdf&amp;diff=4253</id>
		<title>File:Ruin - Minor.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=File:Ruin_-_Minor.pdf&amp;diff=4253"/>
		<updated>2025-06-23T01:54:07Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=File:Ruin_-_Minor_-_No_Back.pdf&amp;diff=4252</id>
		<title>File:Ruin - Minor - No Back.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=File:Ruin_-_Minor_-_No_Back.pdf&amp;diff=4252"/>
		<updated>2025-06-23T01:53:57Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=File:Ruin_-_Major.pdf&amp;diff=4251</id>
		<title>File:Ruin - Major.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=File:Ruin_-_Major.pdf&amp;diff=4251"/>
		<updated>2025-06-23T01:53:43Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=File:Ruin_-_Major_-_No_Back.pdf&amp;diff=4250</id>
		<title>File:Ruin - Major - No Back.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=File:Ruin_-_Major_-_No_Back.pdf&amp;diff=4250"/>
		<updated>2025-06-23T01:53:27Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4249</id>
		<title>Rules Downloads</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4249"/>
		<updated>2025-06-22T20:00:54Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
These are the decks of random effects that some characters make use of.&lt;br /&gt;
&lt;br /&gt;
==== LARP Decks ====&lt;br /&gt;
Developed by Rowena and Dave P - the LARP Decks are digital versions of our originally paper randomised decks designed to reduce printing needs - these apps incorporate the default power tests in them.&lt;br /&gt;
&lt;br /&gt;
A full guide is available [https://docs.google.com/document/d/1kc39zUjLThGuRcQU5VpTyE1gDq3nKBSn-sNRqNN0Avw/edit?usp=drivesdk here]&lt;br /&gt;
&lt;br /&gt;
If you would rather not use a phone then we will continue to have decks available to print and download - if trimmed using the guide lines these should for in most standard sized card sleeves (avoid japanese sized) - the exception are ruin cards which have never been issued in paper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Medical Complications Deck ====&lt;br /&gt;
You will need a Medical Complications Deck if you have the &#039;&#039;&#039;Chirugeon&#039;&#039;&#039; or &#039;&#039;&#039;Medicae&#039;&#039;&#039; traits.&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/medicae/index.html Digital Medicae Deck]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Decks&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022.pdf|Medical Complications]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022 No Back.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Warp Phenomena Deck ====&lt;br /&gt;
Download this if you have the Psyker trait;&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/perils/index.html Digital Warp Phenomena Deck]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022.pdf|Warp Phenomena]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022 No Back.pdf|Warp Phenomena (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Exorcism Risk Deck ====&lt;br /&gt;
Download this if you have the Exorcism trait&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/exorcism/index.html Digital Exorcism Risk Deck]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022.pdf| Exorcism Risks]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022 No Back.pdf|Exorcism Risks (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ruin Decks ====&lt;br /&gt;
&lt;br /&gt;
The Ruin decks are purely digital at this point.&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/ruin-minor/index.html Minor Ruin Deck]&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/ruin-major/index.html Major Ruin Deck]&lt;br /&gt;
&lt;br /&gt;
Characters with the Exorcism or Sorcery can Exorcise these effects, the handbook (attached) covers how to do this (you should not download this unless you have those traits).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:An_Exorcists_Guide_to_Ruin.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Lore Sheets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Specialist Lore Primers ====&lt;br /&gt;
The following Lore Primers are OOC documents containing useful facts your character would know based on what Lore Specialisms they possess - we do not have these for every Specialism, we create and update these as needed.&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_The_Soul_and_Death-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_Daemonology-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Books of Forbidden Lore ====&lt;br /&gt;
These are IC (i.e. non-reliable) documents on the three [[Lore &amp;amp; Investigations|Lores]] forbidden to normal Imperial Citizens - these are not kept updated by the Game Team and represent historical documents written in the past - the Lore Primers are the only maintained lore documents;&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Malleus&#039;&#039;&#039; lore may have read the Liber Maleficus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Liber Maleficus Prosperitas-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Xenos&#039;&#039;&#039; lore may have read the Malleus Barbarus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File: Malleus Barbarus Prosperitas -protected.pdf|Malleus Barbarus Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Hereticus&#039;&#039;&#039; lore may have read the Igneus Proditor Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Igneus Proditor Prosperitas-protected.pdf|Igneus Proditor Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters who have mastered &#039;&#039;&#039;Sorcery&#039;&#039;&#039; may have read...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:The_Liber_Scientia_Acroaticus-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4247</id>
		<title>Rules Downloads</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4247"/>
		<updated>2025-06-22T19:58:31Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
These are the decks of random effects that some characters make use of.&lt;br /&gt;
&lt;br /&gt;
==== LARP Decks ====&lt;br /&gt;
Developed by Rowena and Dave P - the LARP Decks are digital versions of our originally paper randomised decks designed to reduce printing needs - these apps incorporate the default power tests in them.&lt;br /&gt;
&lt;br /&gt;
A full guide is available [https://docs.google.com/document/d/1kc39zUjLThGuRcQU5VpTyE1gDq3nKBSn-sNRqNN0Avw/edit?usp=drivesdk here]&lt;br /&gt;
&lt;br /&gt;
If you would rather not use a phone then we will continue to have decks available to print and download - if trimmed using the guide lines these should for in most standard sized card sleeves (avoid japanese sized) - the exception are ruin cards which have never been issued in paper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Medical Complications Deck ====&lt;br /&gt;
You will need a Medical Complications Deck if you have the &#039;&#039;&#039;Chirugeon&#039;&#039;&#039; or &#039;&#039;&#039;Medicae&#039;&#039;&#039; traits.&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/medicae/index.html Digital Medicae Deck]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Decks&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022.pdf|Medical Complications]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022 No Back.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Warp Phenomena Deck ====&lt;br /&gt;
Download this if you have the Psyker trait;&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/perils/index.html Digital Warp Phenomena Deck]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022.pdf|Warp Phenomena]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022 No Back.pdf|Warp Phenomena (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Exorcism Risk Deck ====&lt;br /&gt;
Download this if you have the Exorcism trait&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/exorcism/index.html Digital Exorcism Risk Deck]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022.pdf| Exorcism Risks]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022 No Back.pdf|Exorcism Risks (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ruin Decks ====&lt;br /&gt;
&lt;br /&gt;
The Ruin decks are purely digital at this point.&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/ruin-minor/index.html Minor Ruin Deck]&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/ruin-major/index.html Major Ruin Deck]&lt;br /&gt;
&lt;br /&gt;
Characters with the Exorcism or Sorcery can Exorcise these effects, the handbook (attached) covers how to do this (it is password protected so if you have Exorcism please request it from us).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcists Guide to Ruin-Passworded.pdf| Exorcist Guide to Ruin]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Lore Sheets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Specialist Lore Primers ====&lt;br /&gt;
The following Lore Primers are OOC documents containing useful facts your character would know based on what Lore Specialisms they possess - we do not have these for every Specialism, we create and update these as needed.&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_The_Soul_and_Death-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_Daemonology-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Books of Forbidden Lore ====&lt;br /&gt;
These are IC (i.e. non-reliable) documents on the three [[Lore &amp;amp; Investigations|Lores]] forbidden to normal Imperial Citizens - these are not kept updated by the Game Team and represent historical documents written in the past - the Lore Primers are the only maintained lore documents;&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Malleus&#039;&#039;&#039; lore may have read the Liber Maleficus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Liber Maleficus Prosperitas-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Xenos&#039;&#039;&#039; lore may have read the Malleus Barbarus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File: Malleus Barbarus Prosperitas -protected.pdf|Malleus Barbarus Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Hereticus&#039;&#039;&#039; lore may have read the Igneus Proditor Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Igneus Proditor Prosperitas-protected.pdf|Igneus Proditor Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters who have mastered &#039;&#039;&#039;Sorcery&#039;&#039;&#039; may have read...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:The_Liber_Scientia_Acroaticus-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4243</id>
		<title>Rules Downloads</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4243"/>
		<updated>2025-06-22T19:46:39Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
These are the decks of random effects that some characters make use of.&lt;br /&gt;
&lt;br /&gt;
==== LARP Decks ====&lt;br /&gt;
Developed by Rowena and Dave P - the LARP Decks are digital versions of our originally paper randomised decks designed to reduce printing needs - these apps incorporate the default power tests in them.&lt;br /&gt;
&lt;br /&gt;
A full guide is available [https://docs.google.com/document/d/1kc39zUjLThGuRcQU5VpTyE1gDq3nKBSn-sNRqNN0Avw/edit?usp=drivesdk here]&lt;br /&gt;
&lt;br /&gt;
If you would rather not use a phone then we will continue to have decks available to print and download - if trimmed using the guide lines these should for in most standard sized card sleeves (avoid japanese sized) - the exception are ruin cards which have never been issued in paper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Medical Complications Deck ====&lt;br /&gt;
You will need a Medical Complications Deck if you have the &#039;&#039;&#039;Chirugeon&#039;&#039;&#039; or &#039;&#039;&#039;Medicae&#039;&#039;&#039; traits.&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/medicae/index.html Digital Medicae Deck]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Decks&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022.pdf|Medical Complications]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022 No Back.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Warp Phenomena Deck ====&lt;br /&gt;
Download this if you have the Psyker trait;&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/perils/index.html Digital Warp Phenomena Deck]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022.pdf|Warp Phenomena]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022 No Back.pdf|Warp Phenomena (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Exorcism Risk Deck ====&lt;br /&gt;
Download this if you have the Exorcism trait&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/exorcism/index.html Digital Exorcism Risk Deck]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022.pdf| Exorcism Risks]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022 No Back.pdf|Exorcism Risks (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ruin Decks ====&lt;br /&gt;
&lt;br /&gt;
The Ruin decks are purely digital at this point.&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/ruin-minor/index.html Minor Ruin Deck]&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/ruin-major/index.html Major Ruin Deck]&lt;br /&gt;
&lt;br /&gt;
Characters with the Exorcism or Sorcery can Exorcise these effects, the handbook (attached) covers how to do this (it is password protected so if you have Exorcism please request it from us).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcists Guide to Ruin.pdf| Exorcist Guide to Ruin]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Lore Sheets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Specialist Lore Primers ====&lt;br /&gt;
The following Lore Primers are OOC documents containing useful facts your character would know based on what Lore Specialisms they possess - we do not have these for every Specialism, we create and update these as needed.&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_The_Soul_and_Death-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_Daemonology-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Books of Forbidden Lore ====&lt;br /&gt;
These are IC (i.e. non-reliable) documents on the three [[Lore &amp;amp; Investigations|Lores]] forbidden to normal Imperial Citizens - these are not kept updated by the Game Team and represent historical documents written in the past - the Lore Primers are the only maintained lore documents;&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Malleus&#039;&#039;&#039; lore may have read the Liber Maleficus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Liber Maleficus Prosperitas-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Xenos&#039;&#039;&#039; lore may have read the Malleus Barbarus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File: Malleus Barbarus Prosperitas -protected.pdf|Malleus Barbarus Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Hereticus&#039;&#039;&#039; lore may have read the Igneus Proditor Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Igneus Proditor Prosperitas-protected.pdf|Igneus Proditor Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters who have mastered &#039;&#039;&#039;Sorcery&#039;&#039;&#039; may have read...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:The_Liber_Scientia_Acroaticus-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4241</id>
		<title>Rules Downloads</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4241"/>
		<updated>2025-06-22T19:45:00Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
These are the decks of random effects that some characters make use of.&lt;br /&gt;
&lt;br /&gt;
==== LARP Decks ====&lt;br /&gt;
Developed by Rowena and Dave P - the LARP Decks are digital versions of our originally paper randomised decks designed to reduce printing needs - these apps incorporate the default power tests in them.&lt;br /&gt;
&lt;br /&gt;
A full guide is available [https://docs.google.com/document/d/1kc39zUjLThGuRcQU5VpTyE1gDq3nKBSn-sNRqNN0Avw/edit?usp=drivesdk here]&lt;br /&gt;
&lt;br /&gt;
If you would rather not use a phone then we will continue to have decks available to print and download - if trimmed using the guide lines these should for in most standard sized card sleeves (avoid japanese sized) - the exception are ruin cards which have never been issued in paper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Medical Complications Deck ====&lt;br /&gt;
You will need a Medical Complications Deck if you have the &#039;&#039;&#039;Chirugeon&#039;&#039;&#039; or &#039;&#039;&#039;Medicae&#039;&#039;&#039; traits.&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/medicae/index.html Digital Medicae Deck]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Decks&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022.pdf|Medical Complications]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022 No Back.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Warp Phenomena Deck ====&lt;br /&gt;
Download this if you have the Psyker trait;&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/perils/index.html Digital Warp Phenomena Deck]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022.pdf|Warp Phenomena]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022 No Back.pdf|Warp Phenomena (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Exorcism Risk Deck ====&lt;br /&gt;
Download this if you have the Exorcism trait&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/exorcism/index.html Digital Exorcism Risk Deck]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022.pdf| Exorcism Risks]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022 No Back.pdf|Exorcism Risks (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ruin Decks ====&lt;br /&gt;
&lt;br /&gt;
The Ruin decks are purely digital at this point.&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/ruin-minor/index.html Minor Ruin Deck]&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/ruin-major/index.html Major Ruin Deck]&lt;br /&gt;
&lt;br /&gt;
Characters with the Exorcism or Sorcery can Exorcise these effects, the handbook (attached) covers how to do this (it is password protected so if you have Exorcism please request it from us).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcists Guide to Ruin.pdf| Exorcist Guide to Ruin]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Lore Sheets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Specialist Lore Primers ====&lt;br /&gt;
The following Lore Primers are OOC documents containing useful facts your character would know based on what Lore Specialisms they possess - we do not have these for every Specialism, we create and update these as needed.&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_The_Soul_and_Death-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_Daemonology-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Books of Forbidden Lore ====&lt;br /&gt;
These are IC (i.e. non-reliable) documents on the three [[Lore &amp;amp; Investigations|Lores]] forbidden to normal Imperial Citizens - these are not kept updated by the Game Team and represent historical documents written in the past - the Lore Primers are the only maintained lore documents;&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Malleus&#039;&#039;&#039; lore may have read the Liber Maleficus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Liber Maleficus Prosperitas-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Xenos&#039;&#039;&#039; lore may have read the Malleus Barbarus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File: Malleus Barbarus Prosperitas -protected.pdf|Malleus Barbarus Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Hereticus&#039;&#039;&#039; lore may have read the Igneus Proditor Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Igneus Proditor Prosperitas-protected.pdf|Igneus Proditor Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters who have mastered &#039;&#039;&#039;Sorcery&#039;&#039;&#039; may have read...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:The_Liber_Scientia_Acroaticus-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Corruption_and_Faith&amp;diff=4240</id>
		<title>Corruption and Faith</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Corruption_and_Faith&amp;diff=4240"/>
		<updated>2025-06-22T19:10:46Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Corruption is the process by which the Dark Gods wear away at the mind of an individual, slowly getting their hooks into the body, mind and soul in order to twist it to their purpose. Perhaps the most tragic thing about Corruption is that all but the most steely-souled individual can be twisted purely by the presence of the energies of the Warp or one of its denizens.&lt;br /&gt;
&lt;br /&gt;
=== Corruption Tracks ===&lt;br /&gt;
&lt;br /&gt;
Corruption in Death Unto Darkness is represented by the &#039;&#039;&#039;Corruption Track&#039;&#039;&#039;, a track written for each PC and provided in advance of an event. There are five “levels” of effect cards, in ascending severity. The levels of Corruption are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brushed &amp;gt; Touched &amp;gt; Marked &amp;gt; Tempted &amp;gt; Overwhelmed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first three levels, from &#039;&#039;&#039;Brushed&#039;&#039;&#039; to &#039;&#039;&#039;Marked&#039;&#039;&#039;, are represented by personalised roleplaying effects that represent how the Warp is twisting an individual to its whims. No PC starts innocent of the Warp, and begin the game &#039;&#039;&#039;Brushed&#039;&#039;&#039; due to the prevalent presence of its creeping corruption.&lt;br /&gt;
&lt;br /&gt;
The game team will email your personalised Corruption cards to you prior to each event you play. &#039;&#039;&#039;You must print these yourself and bring them to the event.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Becoming Corrupted ===&lt;br /&gt;
&lt;br /&gt;
PCs can advance along their corruption tracks up to &#039;&#039;&#039;Tempted&#039;&#039;&#039; in one of three ways:&lt;br /&gt;
&lt;br /&gt;
*You hear the &#039;&#039;&#039;Your Soul is Tested&#039;&#039;&#039;! cue from a monster or a member of the Game Team, or by a written instruction in the game environment. &lt;br /&gt;
** The trait [[Willpower_Traits#Faith_and_Fire|Faith and Fire]] renders you immune to this call; you do not need to spend [[Willpower]], but should roleplay appropriately resisting the corrupting influence of the Warp.&lt;br /&gt;
&lt;br /&gt;
*You choose to increase your &#039;&#039;&#039;Corruption&#039;&#039;&#039; level because your character has been exposed to something of the Warp - for example they have come into physical contact with a Daemon, strayed close to a &#039;&#039;&#039;Psykic&#039;&#039;&#039; ritual going awry, or stared too long at an arcane ritual. We trust our players to recognise the corrupting influence of Chaos and increase their level appropriately, according to the particular vulnerabilities and protections of their Inquisition agent.&lt;br /&gt;
&lt;br /&gt;
*Your character chooses give in to the temptations of the Warp. You immediately advance to the &#039;&#039;&#039;Tempted&#039;&#039;&#039; level and may make free use of any Boons. Doing this immediately ends &#039;&#039;&#039;all&#039;&#039;&#039; ongoing negative effects including Madness, lower levels of Corruption and other dramatic effects - but not &#039;&#039;&#039;Bloodied&#039;&#039;&#039; or &#039;&#039;&#039;Near Death&#039;&#039;&#039; or any lost Willpower, Endurance or Supplies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;, without attention being drawn to it by others, &#039;&#039;&#039;most characters will not be aware they are corrupted&#039;&#039;&#039;. The personality shifts associated with it are designed to act as cues to others that something is wrong with a character so they may take action. Unless it is identified by others, corruption is rarely something that a character is aware is happening to them unless it comes with visual manifestations. As such it should usually only be with the aid or guidance of others that they seek cleansing by an Exorcist.&lt;br /&gt;
&lt;br /&gt;
=== Temptations of the Warp ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Tempted&#039;&#039;&#039; level represents that a character has drawn the notice of the Dark Gods. While they may not IC comprehend it, the gift-bringing whispers they hear come from the Warp. Rather than negative effects, the &#039;&#039;&#039;Tempted&#039;&#039;&#039; level provides one or several uses of a boon. &lt;br /&gt;
&lt;br /&gt;
A character who uses one of these boons is considered to have &#039;&#039;&#039;Embraced Chaos&#039;&#039;&#039;. This has no immediate effect; however, should you be &#039;&#039;&#039;Exorcised&#039;&#039;&#039;, you must suffer &#039;&#039;&#039;The Emperor’s Judgement&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If a character gives in to temptation and voluntarily advances to the &#039;&#039;&#039;Tempted&#039;&#039;&#039; level from Brushed or Touched, they are considered to have &#039;&#039;&#039;Embraced Chaos&#039;&#039;&#039; even before they have made use of any Boons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Emperor’s Judgement ===&lt;br /&gt;
&lt;br /&gt;
While the taint effects of Brushed to Marked can be contained by (albeit somewhat traumatic) not permanently damaging [[Exorcism]], a character who has &#039;&#039;&#039;Embraced Chaos&#039;&#039;&#039; must face the God-Emperor’s disdain. &lt;br /&gt;
&lt;br /&gt;
A character who is facing &#039;&#039;&#039;The Emperor’s Judgement&#039;&#039;&#039; has their [[Resources|endurance]] halved for the remainder of the event  and is assigned a &#039;&#039;&#039;penance&#039;&#039;&#039;, a pattern of behaviour they must follow in order to remain protected against the warp decided by the Exorcist. Should they willingly fail to follow this penance or deliberately break it then they gain one use of their &#039;&#039;&#039;Tempted&#039;&#039;&#039; boon and immediately become &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Embracing Chaos and becoming Overwhelmed ===&lt;br /&gt;
&lt;br /&gt;
A character that continues to &#039;&#039;&#039;Embrace Chaos&#039;&#039;&#039; by using the boons of their corruption track will eventually become &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039;. Your &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039; card is sealed and hidden but represents your character opening their mind to the warp and letting it in - knowingly or not.&lt;br /&gt;
&lt;br /&gt;
A character who is &#039;&#039;&#039;Tempted&#039;&#039;&#039; cannot become Overwhelmed simply by further exposure to Warp phenomena or eldritch sights; they must &#039;&#039;choose&#039;&#039; to &#039;&#039;&#039;Embrace Chaos&#039;&#039;&#039; before they are truly Damned.&lt;br /&gt;
&lt;br /&gt;
Choosing to become &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039; by Corruption is likely to be a &#039;&#039;&#039;terminal decision for your character&#039;&#039;&#039;. If their state is discovered by other PCs or loyal Imperial NPCs, they are likely to be subdued and arrested or executed. A character who is &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039; is usually not considered subject to the protections of the [[Player Character Conflict]] rules. It may be possible for an [[Exorcism]] to be performed on an &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039; character, but the process will very likely kill the subject - even while saving their soul.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Faith and Fire ===&lt;br /&gt;
A character that purchases the [[Willpower_Traits#Faith_and_Fire|Faith and Fire]] trait replaces their &#039;&#039;&#039;Corruption&#039;&#039;&#039; cards with  &#039;&#039;&#039;Faith&#039;&#039;&#039; cards and becomes immune to the call &#039;&#039;&#039;Your Soul is Tested&#039;&#039;&#039;. Like &#039;&#039;&#039;Corruption&#039;&#039;&#039; tracks, these cards are custom-written tracks which represent the trials and boons of fanatical devotion to the God-Emperor.&lt;br /&gt;
&lt;br /&gt;
This is a trait that represents utter and total devotion to one&#039;s faith. Where Corruption is a comfortable path, ending with rewards that will lead (according to the Imperium) to damnation, walking in Faith brings pain and suffering. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlike Corruption&#039;&#039;&#039;, a character can never choose to increase their level of Faith willingly - there are no shortcuts with Faith. Instead, each level of Faith will be marked with a specific requirement for progressing to the next level which represents a form of suffering or trial which the the Faithful much undergo before progressing.&lt;br /&gt;
 &lt;br /&gt;
==== Oaths ==== &lt;br /&gt;
&lt;br /&gt;
At each step in their Faith and Fire track, a character will gain an &#039;&#039;&#039;Oath&#039;&#039;&#039; these are spiritual bonds that the God-Emperor demands of them, and for which they are punished when they fail to fulfil them - each of these are cumulative over the course of a track, so a character at the top of their Faith and Fire track is bound by a multitude of Oaths, such are the demands of the God-Emperor from those most fanatically devoted to him.&lt;br /&gt;
&lt;br /&gt;
==== Penance ==== &lt;br /&gt;
&lt;br /&gt;
A character who has Faith and Fire has sinned significantly against the God-Emperor (murdered a truly faithful priest, burned down a religious site, made a pact with a Daemon offering up their soul) will fall into a state called &#039;&#039;&#039;Penance&#039;&#039;&#039;. Their track resets to Touched by Faith and for an event at least they will be under various oaths designed to impede them as well as placing their soul at risk of Ruin and the influence of the Dark Gods, should they endure their Penance they will be forgiven by the God-Emperor - beginning their faith at the &#039;&#039;&#039;Touched&#039;&#039;&#039; level once again during the next event.&lt;br /&gt;
&lt;br /&gt;
==== Miracles and their Aftermath ====&lt;br /&gt;
&lt;br /&gt;
A Character who becomes &#039;&#039;&#039;Transfixed by Faith&#039;&#039;&#039; has access to a single Miracle - many of these result in either death or a vision from the God-Emperor, this is a revelatory moment and the culmination of the characters journey though their Faith, a moment of truly scraping their fingers against the divine. In the aftermath though there is often backlash, as their acts draw the wrath of the Dark Gods, completing the Faith and Fire track provides the character with a unique ability, and a series of oaths they must continue to adhere to.&lt;br /&gt;
&lt;br /&gt;
=== The Aftermath ===&lt;br /&gt;
&lt;br /&gt;
The Inquisition has a number of methods to aid its Agents who have been afflicted by the horrors of the Warp - penance, Exorcism, spiritual purges and various forms of ritual cleansing.&lt;br /&gt;
&lt;br /&gt;
At the end of an event, it is assumed that your character has an opportunity to restore their soul to a healthy state. You may reset your &#039;&#039;Corruption&#039;&#039; level completely between mainline events. This is to be decided by the player - the game team will not dictate the narrative of how your character recovers (we are always happy to give suggestions, but they will be no more than that).&lt;br /&gt;
&lt;br /&gt;
However, we also recognise that players might enjoy incorporating a permanent RP effect into their character. For this reason, you are free to decide that your character&#039;s soul is not restored following the game, and continue roleplaying a level of Corruption. In some cases, this may also be the basis of a very valid Scar, if you want to add a spiritual one into your character. &lt;br /&gt;
&lt;br /&gt;
If you have &#039;&#039;&#039;Faith and Fire&#039;&#039;&#039;, you cannot reset or reduce your level between events. You may choose to abandon your faith: you get the trait slot back, and the Chaos Gods will reward you far more handsomely than those who have not walked the path - for your soul is stronger, and will make a far finer reward when you go to them. &lt;br /&gt;
&lt;br /&gt;
=== Ruin ===&lt;br /&gt;
&lt;br /&gt;
Encountered by player characters with both Corruption and Faith and Fire, &#039;&#039;&#039;Ruin&#039;&#039;&#039; represents the immediate impact of being exposed to the energies of Chaos, or committing acts that attracts the attention of the dark gods.&lt;br /&gt;
&lt;br /&gt;
The Ruin Decks can be found [[Rules_Downloads#Ruin_Decks|here]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When to take Ruin&#039;&#039;&#039; &lt;br /&gt;
You take ruin when a ref tells you to or when your Corruption/Faith and Fire cards state you should. Each level of Corruption provides you with a ‘trigger’, these triggers remain active even if you advance past that level of corruption, so if you do something that ticks all your active triggers you draw that many cards.&lt;br /&gt;
&lt;br /&gt;
Normally you should draw from the &#039;&#039;&#039;Minor&#039;&#039;&#039; deck. &lt;br /&gt;
&lt;br /&gt;
You should only draw from the &#039;&#039;&#039;Major&#039;&#039;&#039; deck, if you are &#039;&#039;&#039;Tempted&#039;&#039;&#039; by Corruption or a ref tells you to - you should not draw more than one Major card at a time so if you have an unresolved Major effect on you, and you need to make multiple draws, subsequent draws should be from the Minor deck. &lt;br /&gt;
&lt;br /&gt;
Refs may choose to select a specific Ruin card for you at their discretion, if they deem that the punishment fits the crime.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Corruption_and_Faith&amp;diff=4239</id>
		<title>Corruption and Faith</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Corruption_and_Faith&amp;diff=4239"/>
		<updated>2025-06-22T18:49:54Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Corruption is the process by which the Dark Gods wear away at the mind of an individual, slowly getting their hooks into the body, mind and soul in order to twist it to their purpose. Perhaps the most tragic thing about Corruption is that all but the most steely-souled individual can be twisted purely by the presence of the energies of the Warp or one of its denizens.&lt;br /&gt;
&lt;br /&gt;
=== Corruption Tracks ===&lt;br /&gt;
&lt;br /&gt;
Corruption in Death Unto Darkness is represented by the &#039;&#039;&#039;Corruption Track&#039;&#039;&#039;, a track written for each PC and provided in advance of an event. There are five “levels” of effect cards, in ascending severity. The levels of Corruption are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brushed &amp;gt; Touched &amp;gt; Marked &amp;gt; Tempted &amp;gt; Overwhelmed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first three levels, from &#039;&#039;&#039;Brushed&#039;&#039;&#039; to &#039;&#039;&#039;Marked&#039;&#039;&#039;, are represented by personalised roleplaying effects that represent how the Warp is twisting an individual to its whims. No PC starts innocent of the Warp, and begin the game &#039;&#039;&#039;Brushed&#039;&#039;&#039; due to the prevalent presence of its creeping corruption.&lt;br /&gt;
&lt;br /&gt;
The game team will email your personalised Corruption cards to you prior to each event you play. &#039;&#039;&#039;You must print these yourself and bring them to the event.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Becoming Corrupted ===&lt;br /&gt;
&lt;br /&gt;
PCs can advance along their corruption tracks up to &#039;&#039;&#039;Tempted&#039;&#039;&#039; in one of three ways:&lt;br /&gt;
&lt;br /&gt;
*You hear the &#039;&#039;&#039;Your Soul is Tested&#039;&#039;&#039;! cue from a monster or a member of the Game Team, or by a written instruction in the game environment. &lt;br /&gt;
** The trait [[Willpower_Traits#Faith_and_Fire|Faith and Fire]] renders you immune to this call; you do not need to spend [[Willpower]], but should roleplay appropriately resisting the corrupting influence of the Warp.&lt;br /&gt;
&lt;br /&gt;
*You choose to increase your &#039;&#039;&#039;Corruption&#039;&#039;&#039; level because your character has been exposed to something of the Warp - for example they have come into physical contact with a Daemon, strayed close to a &#039;&#039;&#039;Psykic&#039;&#039;&#039; ritual going awry, or stared too long at an arcane ritual. We trust our players to recognise the corrupting influence of Chaos and increase their level appropriately, according to the particular vulnerabilities and protections of their Inquisition agent.&lt;br /&gt;
&lt;br /&gt;
*Your character chooses give in to the temptations of the Warp. You immediately advance to the &#039;&#039;&#039;Tempted&#039;&#039;&#039; level and may make free use of any Boons. Doing this immediately ends &#039;&#039;&#039;all&#039;&#039;&#039; ongoing negative effects including Madness, lower levels of Corruption and other dramatic effects - but not &#039;&#039;&#039;Bloodied&#039;&#039;&#039; or &#039;&#039;&#039;Near Death&#039;&#039;&#039; or any lost Willpower, Endurance or Supplies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;, without attention being drawn to it by others, &#039;&#039;&#039;most characters will not be aware they are corrupted&#039;&#039;&#039;. The personality shifts associated with it are designed to act as cues to others that something is wrong with a character so they may take action. Unless it is identified by others, corruption is rarely something that a character is aware is happening to them unless it comes with visual manifestations. As such it should usually only be with the aid or guidance of others that they seek cleansing by an Exorcist.&lt;br /&gt;
&lt;br /&gt;
=== Temptations of the Warp ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Tempted&#039;&#039;&#039; level represents that a character has drawn the notice of the Dark Gods. While they may not IC comprehend it, the gift-bringing whispers they hear come from the Warp. Rather than negative effects, the &#039;&#039;&#039;Tempted&#039;&#039;&#039; level provides one or several uses of a boon. &lt;br /&gt;
&lt;br /&gt;
A character who uses one of these boons is considered to have &#039;&#039;&#039;Embraced Chaos&#039;&#039;&#039;. This has no immediate effect; however, should you be &#039;&#039;&#039;Exorcised&#039;&#039;&#039;, you must suffer &#039;&#039;&#039;The Emperor’s Judgement&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If a character gives in to temptation and voluntarily advances to the &#039;&#039;&#039;Tempted&#039;&#039;&#039; level from Brushed or Touched, they are considered to have &#039;&#039;&#039;Embraced Chaos&#039;&#039;&#039; even before they have made use of any Boons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Emperor’s Judgement ===&lt;br /&gt;
&lt;br /&gt;
While the taint effects of Brushed to Marked can be contained by (albeit somewhat traumatic) not permanently damaging [[Exorcism]], a character who has &#039;&#039;&#039;Embraced Chaos&#039;&#039;&#039; must face the God-Emperor’s disdain. &lt;br /&gt;
&lt;br /&gt;
A character who is facing &#039;&#039;&#039;The Emperor’s Judgement&#039;&#039;&#039; has their [[Resources|endurance]] halved for the remainder of the event  and is assigned a &#039;&#039;&#039;penance&#039;&#039;&#039;, a pattern of behaviour they must follow in order to remain protected against the warp decided by the Exorcist. Should they willingly fail to follow this penance or deliberately break it then they gain one use of their &#039;&#039;&#039;Tempted&#039;&#039;&#039; boon and immediately become &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Embracing Chaos and becoming Overwhelmed ===&lt;br /&gt;
&lt;br /&gt;
A character that continues to &#039;&#039;&#039;Embrace Chaos&#039;&#039;&#039; by using the boons of their corruption track will eventually become &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039;. Your &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039; card is sealed and hidden but represents your character opening their mind to the warp and letting it in - knowingly or not.&lt;br /&gt;
&lt;br /&gt;
A character who is &#039;&#039;&#039;Tempted&#039;&#039;&#039; cannot become Overwhelmed simply by further exposure to Warp phenomena or eldritch sights; they must &#039;&#039;choose&#039;&#039; to &#039;&#039;&#039;Embrace Chaos&#039;&#039;&#039; before they are truly Damned.&lt;br /&gt;
&lt;br /&gt;
Choosing to become &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039; by Corruption is likely to be a &#039;&#039;&#039;terminal decision for your character&#039;&#039;&#039;. If their state is discovered by other PCs or loyal Imperial NPCs, they are likely to be subdued and arrested or executed. A character who is &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039; is usually not considered subject to the protections of the [[Player Character Conflict]] rules. It may be possible for an [[Exorcism]] to be performed on an &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039; character, but the process will very likely kill the subject - even while saving their soul.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Faith and Fire ===&lt;br /&gt;
A character that purchases the [[Willpower_Traits#Faith_and_Fire|Faith and Fire]] trait replaces their &#039;&#039;&#039;Corruption&#039;&#039;&#039; cards with  &#039;&#039;&#039;Faith&#039;&#039;&#039; cards and becomes immune to the call &#039;&#039;&#039;Your Soul is Tested&#039;&#039;&#039;. Like &#039;&#039;&#039;Corruption&#039;&#039;&#039; tracks, these cards are custom-written tracks which represent the trials and boons of fanatical devotion to the God-Emperor.&lt;br /&gt;
&lt;br /&gt;
This is a trait that represents utter and total devotion to one&#039;s faith. Where Corruption is a comfortable path, ending with rewards that will lead (according to the Imperium) to damnation, walking in Faith brings pain and suffering. &lt;br /&gt;
 &lt;br /&gt;
==== Oaths ==== &lt;br /&gt;
&lt;br /&gt;
At the &#039;&#039;&#039;Marked&#039;&#039;&#039; level of a character&#039;s Faith and Fire track they must swear an Oath to the God-Emperor that they must then enact. These offer no benefit for the character, as they are acts of sacrifice. The [[Willpower_Traits#Preacher|Preacher Oaths]] offer some ideas for the level of impediment a character might place on themselves in order to fulfill their oaths - ideally oaths should be specific: for example, enduring some kind of personal sacrifice or swearing to defeat a specific individual. &lt;br /&gt;
&lt;br /&gt;
How this oath plays out depends on the nature of the oath. A melee character whose oath is, for example, sacrificing the use of their dominant arm may be expected to do so until the Saturday of the next Campaign Event (numbered DuD events). If a character were to literally carve their arm from their body as a demonstration of their faith, it would likely fulfill the oath there and then (though replacing the limb at the game with a bionic would probably void the sacrifice). We recommend considering the consequences you are physically and mentally willing to roleplay and physrep when considering your Oath. Such demonstrations of faith are often rewarded then with miraculous displays of the power of Faith, but are often then followed by the angry backlash of the Dark Gods.&lt;br /&gt;
&lt;br /&gt;
==== Consequences of Faith ====&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Faith and Fire&#039;&#039;&#039; upon completion of their Oath receive two things, a &#039;&#039;&#039;Miracle&#039;&#039;&#039; representing the God-Emperor&#039;s reward for their sacrifices in service to Him and a &#039;&#039;&#039;Curse&#039;&#039;&#039; representing their actions drawing the attention and ire of the Dark Gods or some other foe. The Game Team have likely pre-written an appropriate Miracle for your character, but you can always &#039;&#039;&#039;ask a member of the game team&#039;&#039;&#039; if they have an idea for an appropriate miracle in the heat of the moment. Their Curse only comes into effect after they perform their &#039;&#039;&#039;Miracle&#039;&#039;&#039; and is given to you in a sealed envelope.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Unlike Corruption&#039;&#039;&#039;, a character can never choose to increase their level of Faith willingly - there are no shortcuts with Faith. Instead, each level of Faith will be marked with a specific requirement for progressing to the next level which represents a form of suffering or trial which the the Faithful much undergo before progressing.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Faith and Fire&#039;&#039;&#039; is only available to those who worship the God-Emperor but &#039;&#039;&#039;Unique Traits&#039;&#039;&#039; representing different expressions of Faith if approved by the Game Team are likely to follow a similar format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Aftermath ===&lt;br /&gt;
&lt;br /&gt;
The Inquisition has a number of methods to aid its Agents who have been afflicted by the horrors of the Warp - penance, Exorcism, spiritual purges and various forms of ritual cleansing.&lt;br /&gt;
&lt;br /&gt;
At the end of an event, it is assumed that your character has an opportunity to restore their soul to a healthy state. You may reset your &#039;&#039;Corruption&#039;&#039; level completely between mainline events. This is to be decided by the player - the game team will not dictate the narrative of how your character recovers (we are always happy to give suggestions, but they will be no more than that).&lt;br /&gt;
&lt;br /&gt;
However, we also recognise that players might enjoy incorporating a permanent RP effect into their character. For this reason, you are free to decide that your character&#039;s soul is not restored following the game, and continue roleplaying a level of Corruption. In some cases, this may also be the basis of a very valid Scar, if you want to add a spiritual one into your character. &lt;br /&gt;
&lt;br /&gt;
If you have &#039;&#039;&#039;Faith and Fire&#039;&#039;&#039;, you cannot reset or reduce your level between events. You may choose to abandon your faith: you get the trait slot back, and the Chaos Gods will reward you far more handsomely than those who have not walked the path - for your soul is stronger, and will make a far finer reward when you go to them. &lt;br /&gt;
&lt;br /&gt;
=== Ruin ===&lt;br /&gt;
&lt;br /&gt;
Encountered by player characters with both Corruption and Faith and Fire, &#039;&#039;&#039;Ruin&#039;&#039;&#039; represents the immediate impact of being exposed to the energies of Chaos, or committing acts that attracts the attention of the dark gods.&lt;br /&gt;
&lt;br /&gt;
The Ruin Decks can be found [[Rules_Downloads#Ruin_Decks|here]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When to take Ruin&#039;&#039;&#039; &lt;br /&gt;
You take ruin when a ref tells you to or when your Corruption/Faith and Fire cards state you should. Each level of Corruption provides you with a ‘trigger’, these triggers remain active even if you advance past that level of corruption, so if you do something that ticks all your active triggers you draw that many cards.&lt;br /&gt;
&lt;br /&gt;
Normally you should draw from the &#039;&#039;&#039;Minor&#039;&#039;&#039; deck. &lt;br /&gt;
&lt;br /&gt;
You should only draw from the &#039;&#039;&#039;Major&#039;&#039;&#039; deck, if you are &#039;&#039;&#039;Tempted&#039;&#039;&#039; by Corruption or a ref tells you to - you should not draw more than one Major card at a time so if you have an unresolved Major effect on you, and you need to make multiple draws, subsequent draws should be from the Minor deck. &lt;br /&gt;
&lt;br /&gt;
Refs may choose to select a specific Ruin card for you at their discretion, if they deem that the punishment fits the crime.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Corruption_and_Faith&amp;diff=4238</id>
		<title>Corruption and Faith</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Corruption_and_Faith&amp;diff=4238"/>
		<updated>2025-06-22T18:48:57Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Corruption is the process by which the Dark Gods wear away at the mind of an individual, slowly getting their hooks into the body, mind and soul in order to twist it to their purpose. Perhaps the most tragic thing about Corruption is that all but the most steely-souled individual can be twisted purely by the presence of the energies of the Warp or one of its denizens.&lt;br /&gt;
&lt;br /&gt;
=== Corruption Tracks ===&lt;br /&gt;
&lt;br /&gt;
Corruption in Death Unto Darkness is represented by the &#039;&#039;&#039;Corruption Track&#039;&#039;&#039;, a track written for each PC and provided in advance of an event. There are five “levels” of effect cards, in ascending severity. The levels of Corruption are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brushed &amp;gt; Touched &amp;gt; Marked &amp;gt; Tempted &amp;gt; Overwhelmed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first three levels, from &#039;&#039;&#039;Brushed&#039;&#039;&#039; to &#039;&#039;&#039;Marked&#039;&#039;&#039;, are represented by personalised roleplaying effects that represent how the Warp is twisting an individual to its whims. No PC starts innocent of the Warp, and begin the game &#039;&#039;&#039;Brushed&#039;&#039;&#039; due to the prevalent presence of its creeping corruption.&lt;br /&gt;
&lt;br /&gt;
The game team will email your personalised Corruption cards to you prior to each event you play. &#039;&#039;&#039;You must print these yourself and bring them to the event.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Becoming Corrupted ===&lt;br /&gt;
&lt;br /&gt;
PCs can advance along their corruption tracks up to &#039;&#039;&#039;Tempted&#039;&#039;&#039; in one of three ways:&lt;br /&gt;
&lt;br /&gt;
*You hear the &#039;&#039;&#039;Your Soul is Tested&#039;&#039;&#039;! cue from a monster or a member of the Game Team, or by a written instruction in the game environment. &lt;br /&gt;
** The trait [[Willpower_Traits#Faith_and_Fire|Faith and Fire]] renders you immune to this call; you do not need to spend [[Willpower]], but should roleplay appropriately resisting the corrupting influence of the Warp.&lt;br /&gt;
&lt;br /&gt;
*You choose to increase your &#039;&#039;&#039;Corruption&#039;&#039;&#039; level because your character has been exposed to something of the Warp - for example they have come into physical contact with a Daemon, strayed close to a &#039;&#039;&#039;Psykic&#039;&#039;&#039; ritual going awry, or stared too long at an arcane ritual. We trust our players to recognise the corrupting influence of Chaos and increase their level appropriately, according to the particular vulnerabilities and protections of their Inquisition agent.&lt;br /&gt;
&lt;br /&gt;
*Your character chooses give in to the temptations of the Warp. You immediately advance to the &#039;&#039;&#039;Tempted&#039;&#039;&#039; level and may make free use of any Boons. Doing this immediately ends &#039;&#039;&#039;all&#039;&#039;&#039; ongoing negative effects including Madness, lower levels of Corruption and other dramatic effects - but not &#039;&#039;&#039;Bloodied&#039;&#039;&#039; or &#039;&#039;&#039;Near Death&#039;&#039;&#039; or any lost Willpower, Endurance or Supplies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;, without attention being drawn to it by others, &#039;&#039;&#039;most characters will not be aware they are corrupted&#039;&#039;&#039;. The personality shifts associated with it are designed to act as cues to others that something is wrong with a character so they may take action. Unless it is identified by others, corruption is rarely something that a character is aware is happening to them unless it comes with visual manifestations. As such it should usually only be with the aid or guidance of others that they seek cleansing by an Exorcist.&lt;br /&gt;
&lt;br /&gt;
=== Temptations of the Warp ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Tempted&#039;&#039;&#039; level represents that a character has drawn the notice of the Dark Gods. While they may not IC comprehend it, the gift-bringing whispers they hear come from the Warp. Rather than negative effects, the &#039;&#039;&#039;Tempted&#039;&#039;&#039; level provides one or several uses of a boon. &lt;br /&gt;
&lt;br /&gt;
A character who uses one of these boons is considered to have &#039;&#039;&#039;Embraced Chaos&#039;&#039;&#039;. This has no immediate effect; however, should you be &#039;&#039;&#039;Exorcised&#039;&#039;&#039;, you must suffer &#039;&#039;&#039;The Emperor’s Judgement&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If a character gives in to temptation and voluntarily advances to the &#039;&#039;&#039;Tempted&#039;&#039;&#039; level from Brushed or Touched, they are considered to have &#039;&#039;&#039;Embraced Chaos&#039;&#039;&#039; even before they have made use of any Boons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Emperor’s Judgement ===&lt;br /&gt;
&lt;br /&gt;
While the taint effects of Brushed to Marked can be contained by (albeit somewhat traumatic) not permanently damaging [[Exorcism]], a character who has &#039;&#039;&#039;Embraced Chaos&#039;&#039;&#039; must face the God-Emperor’s disdain. &lt;br /&gt;
&lt;br /&gt;
A character who is facing &#039;&#039;&#039;The Emperor’s Judgement&#039;&#039;&#039; has their [[Resources|endurance]] halved for the remainder of the event  and is assigned a &#039;&#039;&#039;penance&#039;&#039;&#039;, a pattern of behaviour they must follow in order to remain protected against the warp decided by the Exorcist. Should they willingly fail to follow this penance or deliberately break it then they gain one use of their &#039;&#039;&#039;Tempted&#039;&#039;&#039; boon and immediately become &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Embracing Chaos and becoming Overwhelmed ===&lt;br /&gt;
&lt;br /&gt;
A character that continues to &#039;&#039;&#039;Embrace Chaos&#039;&#039;&#039; by using the boons of their corruption track will eventually become &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039;. Your &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039; card is sealed and hidden but represents your character opening their mind to the warp and letting it in - knowingly or not.&lt;br /&gt;
&lt;br /&gt;
A character who is &#039;&#039;&#039;Tempted&#039;&#039;&#039; cannot become Overwhelmed simply by further exposure to Warp phenomena or eldritch sights; they must &#039;&#039;choose&#039;&#039; to &#039;&#039;&#039;Embrace Chaos&#039;&#039;&#039; before they are truly Damned.&lt;br /&gt;
&lt;br /&gt;
Choosing to become &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039; by Corruption is likely to be a &#039;&#039;&#039;terminal decision for your character&#039;&#039;&#039;. If their state is discovered by other PCs or loyal Imperial NPCs, they are likely to be subdued and arrested or executed. A character who is &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039; is usually not considered subject to the protections of the [[Player Character Conflict]] rules. It may be possible for an [[Exorcism]] to be performed on an &#039;&#039;&#039;Overwhelmed&#039;&#039;&#039; character, but the process will very likely kill the subject - even while saving their soul.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Faith and Fire ===&lt;br /&gt;
A character that purchases the [[Willpower_Traits#Faith_and_Fire|Faith and Fire]] trait replaces their &#039;&#039;&#039;Corruption&#039;&#039;&#039; cards with  &#039;&#039;&#039;Faith&#039;&#039;&#039; cards and becomes immune to the call &#039;&#039;&#039;Your Soul is Tested&#039;&#039;&#039;. Like &#039;&#039;&#039;Corruption&#039;&#039;&#039; tracks, these cards are custom-written tracks which represent the trials and boons of fanatical devotion to the God-Emperor.&lt;br /&gt;
&lt;br /&gt;
This is a trait that represents utter and total devotion to one&#039;s faith. Where Corruption is a comfortable path, ending with rewards that will lead (according to the Imperium) to damnation, walking in Faith brings pain and suffering. &lt;br /&gt;
 &lt;br /&gt;
==== Oaths ==== &lt;br /&gt;
&lt;br /&gt;
At the &#039;&#039;&#039;Marked&#039;&#039;&#039; level of a character&#039;s Faith and Fire track they must swear an Oath to the God-Emperor that they must then enact. These offer no benefit for the character, as they are acts of sacrifice. The [[Willpower_Traits#Preacher|Preacher Oaths]] offer some ideas for the level of impediment a character might place on themselves in order to fulfill their oaths - ideally oaths should be specific: for example, enduring some kind of personal sacrifice or swearing to defeat a specific individual. &lt;br /&gt;
&lt;br /&gt;
How this oath plays out depends on the nature of the oath. A melee character whose oath is, for example, sacrificing the use of their dominant arm may be expected to do so until the Saturday of the next Campaign Event (numbered DuD events). If a character were to literally carve their arm from their body as a demonstration of their faith, it would likely fulfill the oath there and then (though replacing the limb at the game with a bionic would probably void the sacrifice). We recommend considering the consequences you are physically and mentally willing to roleplay and physrep when considering your Oath. Such demonstrations of faith are often rewarded then with miraculous displays of the power of Faith, but are often then followed by the angry backlash of the Dark Gods.&lt;br /&gt;
&lt;br /&gt;
==== Consequences of Faith ====&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Faith and Fire&#039;&#039;&#039; upon completion of their Oath receive two things, a &#039;&#039;&#039;Miracle&#039;&#039;&#039; representing the God-Emperor&#039;s reward for their sacrifices in service to Him and a &#039;&#039;&#039;Curse&#039;&#039;&#039; representing their actions drawing the attention and ire of the Dark Gods or some other foe. The Game Team have likely pre-written an appropriate Miracle for your character, but you can always &#039;&#039;&#039;ask a member of the game team&#039;&#039;&#039; if they have an idea for an appropriate miracle in the heat of the moment. Their Curse only comes into effect after they perform their &#039;&#039;&#039;Miracle&#039;&#039;&#039; and is given to you in a sealed envelope.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Unlike Corruption&#039;&#039;&#039;, a character can never choose to increase their level of Faith willingly - there are no shortcuts with Faith. Instead, each level of Faith will be marked with a specific requirement for progressing to the next level which represents a form of suffering or trial which the the Faithful much undergo before progressing.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Faith and Fire&#039;&#039;&#039; is only available to those who worship the God-Emperor but &#039;&#039;&#039;Unique Traits&#039;&#039;&#039; representing different expressions of Faith if approved by the Game Team are likely to follow a similar format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Aftermath ===&lt;br /&gt;
&lt;br /&gt;
The Inquisition has a number of methods to aid its Agents who have been afflicted by the horrors of the Warp - penance, Exorcism, spiritual purges and various forms of ritual cleansing.&lt;br /&gt;
&lt;br /&gt;
At the end of an event, it is assumed that your character has an opportunity to restore their soul to a healthy state. You may reset your &#039;&#039;Corruption&#039;&#039; level completely between mainline events. This is to be decided by the player - the game team will not dictate the narrative of how your character recovers (we are always happy to give suggestions, but they will be no more than that).&lt;br /&gt;
&lt;br /&gt;
However, we also recognise that players might enjoy incorporating a permanent RP effect into their character. For this reason, you are free to decide that your character&#039;s soul is not restored following the game, and continue roleplaying a level of Corruption. In some cases, this may also be the basis of a very valid Scar, if you want to add a spiritual one into your character. &lt;br /&gt;
&lt;br /&gt;
If you have &#039;&#039;&#039;Faith and Fire&#039;&#039;&#039;, you cannot reset or reduce your level between events. You may choose to abandon your faith: you get the trait slot back, and the Chaos Gods will reward you far more handsomely than those who have not walked the path - for your soul is stronger, and will make a far finer reward when you go to them. &lt;br /&gt;
&lt;br /&gt;
=== Ruin ===&lt;br /&gt;
&lt;br /&gt;
Encountered by player characters with both Corruption and Faith and Fire, &#039;&#039;&#039;Ruin&#039;&#039;&#039; represents the immediate impact of being exposed to the energies of Chaos, or committing acts that attracts the attention of the dark gods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When to take Ruin&#039;&#039;&#039; &lt;br /&gt;
You take ruin when a ref tells you to or when your Corruption/Faith and Fire cards state you should. Each level of Corruption provides you with a ‘trigger’, these triggers remain active even if you advance past that level of corruption, so if you do something that ticks all your active triggers you draw that many cards.&lt;br /&gt;
&lt;br /&gt;
Normally you should draw from the &#039;&#039;&#039;Minor&#039;&#039;&#039; deck. &lt;br /&gt;
&lt;br /&gt;
You should only draw from the &#039;&#039;&#039;Major&#039;&#039;&#039; deck, if you are &#039;&#039;&#039;Tempted&#039;&#039;&#039; by Corruption or a ref tells you to - you should not draw more than one Major card at a time so if you have an unresolved Major effect on you, and you need to make multiple draws, subsequent draws should be from the Minor deck. &lt;br /&gt;
&lt;br /&gt;
Refs may choose to select a specific Ruin card for you at their discretion, if they deem that the punishment fits the crime.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4237</id>
		<title>Rules Downloads</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4237"/>
		<updated>2025-06-22T18:47:20Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
These are the decks of random effects that some characters make use of.&lt;br /&gt;
&lt;br /&gt;
==== LARP Decks ====&lt;br /&gt;
Developed by Rowena and Dave P - the LARP Decks are digital versions of our originally paper randomised decks designed to reduce printing needs - these apps incorporate the default power tests in them.&lt;br /&gt;
&lt;br /&gt;
A full guide is available [https://docs.google.com/document/d/1kc39zUjLThGuRcQU5VpTyE1gDq3nKBSn-sNRqNN0Avw/edit?usp=drivesdk here]&lt;br /&gt;
&lt;br /&gt;
If you would rather not use a phone then we will continue to have decks available to print and download - if trimmed using the guide lines these should for in most standard sized card sleeves (avoid japanese sized) - the exception are ruin cards which have never been issued in paper.&lt;br /&gt;
&lt;br /&gt;
==== Medical Complications Deck ====&lt;br /&gt;
You will need a Medical Complications Deck if you have the &#039;&#039;&#039;Chirugeon&#039;&#039;&#039; or &#039;&#039;&#039;Medicae&#039;&#039;&#039; traits.&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/medicae/index.html Digital Medicae Deck]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Decks&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022.pdf|Medical Complications]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022 No Back.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Warp Phenomena Deck ====&lt;br /&gt;
Download this if you have the Psyker trait;&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/perils/index.html Digital Warp Phenomena Deck]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022.pdf|Warp Phenomena]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022 No Back.pdf|Warp Phenomena (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Exorcism Risk Deck ====&lt;br /&gt;
Download this if you have the Exorcism trait&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/exorcism/index.html Digital Exorcism Risk Deck]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022.pdf| Exorcism Risks]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022 No Back.pdf|Exorcism Risks (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ruin Decks ====&lt;br /&gt;
&lt;br /&gt;
The Ruin decks are purely digital at this point.&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/ruin-minor/index.html Minor Ruin Deck]&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/ruin-major/index.html Major Ruin Deck]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Lore Sheets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Specialist Lore Primers ====&lt;br /&gt;
The following Lore Primers are OOC documents containing useful facts your character would know based on what Lore Specialisms they possess - we do not have these for every Specialism, we create and update these as needed.&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_The_Soul_and_Death-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_Daemonology-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Books of Forbidden Lore ====&lt;br /&gt;
These are IC (i.e. non-reliable) documents on the three [[Lore &amp;amp; Investigations|Lores]] forbidden to normal Imperial Citizens - these are not kept updated by the Game Team and represent historical documents written in the past - the Lore Primers are the only maintained lore documents;&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Malleus&#039;&#039;&#039; lore may have read the Liber Maleficus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Liber Maleficus Prosperitas-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Xenos&#039;&#039;&#039; lore may have read the Malleus Barbarus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File: Malleus Barbarus Prosperitas -protected.pdf|Malleus Barbarus Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Hereticus&#039;&#039;&#039; lore may have read the Igneus Proditor Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Igneus Proditor Prosperitas-protected.pdf|Igneus Proditor Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters who have mastered &#039;&#039;&#039;Sorcery&#039;&#039;&#039; may have read...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:The_Liber_Scientia_Acroaticus-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4236</id>
		<title>Rules Downloads</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Rules_Downloads&amp;diff=4236"/>
		<updated>2025-06-22T18:46:44Z</updated>

		<summary type="html">&lt;p&gt;High Lords: /* Ruin Decks (Playtesting) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
These are the decks of random effects that some characters make use of.&lt;br /&gt;
&lt;br /&gt;
==== LARP Decks ====&lt;br /&gt;
Developed by Rowena and Dave P - the LARP Decks are digital versions of our originally paper randomised decks designed to reduce printing needs - these apps incorporate the default power tests in them.&lt;br /&gt;
&lt;br /&gt;
A full guide is available [https://docs.google.com/document/d/1kc39zUjLThGuRcQU5VpTyE1gDq3nKBSn-sNRqNN0Avw/edit?usp=drivesdk here]&lt;br /&gt;
&lt;br /&gt;
If you would rather not use a phone then we will continue to have decks available to print and download - if trimmed using the guide lines these should for in most standard sized card sleeves (avoid japanese sized) - the exception are ruin cards which have never been issued in paper.&lt;br /&gt;
&lt;br /&gt;
==== Medical Complications Deck ====&lt;br /&gt;
You will need a Medical Complications Deck if you have the &#039;&#039;&#039;Chirugeon&#039;&#039;&#039; or &#039;&#039;&#039;Medicae&#039;&#039;&#039; traits.&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/medicae/index.html Digital Medicae Deck]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Decks&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022.pdf|Medical Complications]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medical Complications 2022 No Back.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Warp Phenomena Deck ====&lt;br /&gt;
Download this if you have the Psyker trait;&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/perils/index.html Digital Warp Phenomena Deck]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022.pdf|Warp Phenomena]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warp Phenomena 2022 No Back.pdf|Warp Phenomena (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Exorcism Risk Deck ====&lt;br /&gt;
Download this if you have the Exorcism trait&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/exorcism/index.html Digital Exorcism Risk Deck]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Printable Deck&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;These can be printed double sided (select &#039;print along short edge&#039;) to create backed cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022.pdf| Exorcism Risks]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Version without card backs to save ink.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exorcism Risks 2022 No Back.pdf|Exorcism Risks (No Back)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ruin Decks ====&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/ruin-minor/index.html Minor Ruin Deck]&lt;br /&gt;
&lt;br /&gt;
[https://larpdecks.net/ruin-major/index.html Major Ruin Deck]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Lore Sheets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Specialist Lore Primers ====&lt;br /&gt;
The following Lore Primers are OOC documents containing useful facts your character would know based on what Lore Specialisms they possess - we do not have these for every Specialism, we create and update these as needed.&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_The_Soul_and_Death-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Malleus_-_Daemonology-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Books of Forbidden Lore ====&lt;br /&gt;
These are IC (i.e. non-reliable) documents on the three [[Lore &amp;amp; Investigations|Lores]] forbidden to normal Imperial Citizens - these are not kept updated by the Game Team and represent historical documents written in the past - the Lore Primers are the only maintained lore documents;&lt;br /&gt;
&lt;br /&gt;
These files are passworded, please request them from the usual contacts;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Malleus&#039;&#039;&#039; lore may have read the Liber Maleficus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Liber Maleficus Prosperitas-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Xenos&#039;&#039;&#039; lore may have read the Malleus Barbarus Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File: Malleus Barbarus Prosperitas -protected.pdf|Malleus Barbarus Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters with &#039;&#039;&#039;Hereticus&#039;&#039;&#039; lore may have read the Igneus Proditor Prosperitas...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Igneus Proditor Prosperitas-protected.pdf|Igneus Proditor Prosperitas]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters who have mastered &#039;&#039;&#039;Sorcery&#039;&#039;&#039; may have read...&lt;br /&gt;
&amp;lt;div class=&amp;quot;file-download&amp;quot;&amp;gt;&lt;br /&gt;
[[File:The_Liber_Scientia_Acroaticus-protected.pdf]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
	<entry>
		<id>https://www.deathuntodarkness.org/w/index.php?title=Combat_and_Injury&amp;diff=4235</id>
		<title>Combat and Injury</title>
		<link rel="alternate" type="text/html" href="https://www.deathuntodarkness.org/w/index.php?title=Combat_and_Injury&amp;diff=4235"/>
		<updated>2025-06-22T16:38:01Z</updated>

		<summary type="html">&lt;p&gt;High Lords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DuD is a game where melee combat is Big, Dramatic and Cinematic. The goal of any fight in this game is for it to look impressive and cinematic. The weapons of the 41st millennium are brutal and weighty, and we want to show this. To this end, we want players to react to every blow in a fight, in an overt and dramatic fashion.&lt;br /&gt;
&lt;br /&gt;
Please read [[The Social Contract]] page on cinematic combat to understand we ask you to fight at a Death Unto Darkness event.&lt;br /&gt;
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=== Combat Safety ===&lt;br /&gt;
&lt;br /&gt;
You must read the Safety at Games page, particularly including the [[Safety_at_Games#Combat_Safety|Combat Safety]] section, before engaging in combat.&lt;br /&gt;
 &lt;br /&gt;
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=== Combat ===&lt;br /&gt;
&lt;br /&gt;
==== Principles ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;DuD combat should feel cinematic for everyone.&#039;&#039;&#039; You should always roleplay a reaction to melee blows and melee/ranged calls regardless of whether your traits permit you to take no mechanical effect; while your character might not be fully human they are still impacted by the physical force of the attack or forced to dodge out of its way. Simply calling a &#039;&#039;&#039;Reaction&#039;&#039;&#039; call such as &#039;&#039;&#039;Dodge&#039;&#039;&#039; or &#039;&#039;&#039;Deflect&#039;&#039;&#039; is not sufficient.&lt;br /&gt;
&lt;br /&gt;
Always consider what a damage call represents: while the rules do allow you to survive a shot to the face at point-blank range by simply losing a point of Endurance, you should consider how you manage to soak it. Even if you don’t choose to become mechanically affected, it would at least be appropriate to fall to the ground clutching your face.&#039;&#039;&lt;br /&gt;
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==== Mechanics ====&lt;br /&gt;
&lt;br /&gt;
* When you are struck by an uncalled blow in melee you will lose &#039;&#039;&#039;1 Point of Endurance&#039;&#039;&#039;. You can lose no more Endurance than that, no matter how many blows you take and from whome, every 3s unless a melee blow is accompanied by a &#039;&#039;&#039;Call&#039;&#039;&#039; or &#039;&#039;&#039;Cue&#039;&#039;&#039;.&lt;br /&gt;
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* &#039;&#039;&#039;Any Called Melee Blow, or a Shot with a Ranged Weapon&#039;&#039;&#039; may be performed once every 3s. &lt;br /&gt;
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* The call &#039;&#039;&#039;Sunder&#039;&#039;&#039; may only be used &#039;&#039;&#039;Once&#039;&#039;&#039; regardless of how many sources of it you may have before you have to [[Recuperate]].&lt;br /&gt;
** In most cases uses of &amp;quot;Ranged Sunder&amp;quot; follow these rules: after 15s of aiming (or charging) a weapon you may expend a Supply to call Sunder. You must focus on a single target while doing so; if you lose sight of this target you must restart this count. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ranged Weapons Require “Reloading”&#039;&#039;&#039;. This is a five second period that can represent cooling the weapon, recharging it or performing quick maintenance. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1-Handed ranged weapons must Reload every Five Shots&#039;&#039;&#039; and are considered to have a range of ten meters &#039;&#039;&#039;but may make ranged calls in melee&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2-Handed Ranged weapons must Reload every Ten Shots&#039;&#039;&#039; and are limited to the hearing of your target. They cannot be used in melee without certain traits.&lt;br /&gt;
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&lt;br /&gt;
==== Cover ====&lt;br /&gt;
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A character is considered to have Cover if they have a solid object between them and the source of a call - such as a tree, building or other solid piece of the terrain that they could reasonably duck behind to protect themselves. &lt;br /&gt;
&lt;br /&gt;
A character who has Cover may call &#039;&#039;&#039;Deflect&#039;&#039;&#039; to the first two calls made from a direction they believe they have cover from. They can never benefit from the same object as cover more than once per combat - in order to get cover again they must move to hide behind a new piece of terrain. They may not call &#039;&#039;&#039;Deflect&#039;&#039;&#039; against &#039;&#039;&#039;Burn&#039;&#039;&#039;, &#039;&#039;&#039;Sunder&#039;&#039;&#039; and calls with &#039;&#039;&#039;Warp&#039;&#039;&#039; attached.&lt;br /&gt;
&lt;br /&gt;
Characters in Cover take no effect from &#039;&#039;&#039;Dakka&#039;&#039;&#039;.&lt;br /&gt;
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&amp;lt;hr&amp;gt;&lt;br /&gt;
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=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
Endurance is the measure of your character&#039;s ability to endure suffering. Whether that is through how tough they are or how fast they are is down to your personal roleplay. &lt;br /&gt;
&lt;br /&gt;
* When you are reduced to 0 Endurance you enter the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Bloodied&amp;lt;/span&amp;gt;&#039;&#039;&#039; condition which represents that your character has been pushed to their physical limits and has become critically injured. &lt;br /&gt;
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* If a Hostile Character tells you &#039;&#039;&#039;I’m taking you in, alive!&#039;&#039;&#039; Your character will be Subdued, rather than &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Bloodied&amp;lt;/span&amp;gt;&#039;&#039;&#039; (this can be done even if you are already &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Bloodied&amp;lt;/span&amp;gt;&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Endurance is recovered by [[Recuperation]] - a short rest while a Medicae checks over their injuries.&lt;br /&gt;
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&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Bloodied&amp;lt;/span&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Bloodied&amp;lt;/span&amp;gt;&#039;&#039;&#039; character is catastrophically and potentially fatally injured. They must collapse and roleplay devastating injury or, if they prefer, unconsciousness.&lt;br /&gt;
* If they remain &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Bloodied&amp;lt;/span&amp;gt;&#039;&#039;&#039; for longer than 100 seconds they will become &#039;&#039;&#039;Near Death&#039;&#039;&#039; (see later) this timer is called their &amp;quot;bleed count&amp;quot;. &lt;br /&gt;
* A &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Bloodied&amp;lt;/span&amp;gt;&#039;&#039;&#039; character can barely move faster than a slow crawl, only physrep/roleplay their injuries and cannot make any action or use any traits unless their traits specify they can be used while in this state. They can scream or shout for help, unless they were rendered &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Bloodied&amp;lt;/span&amp;gt;&#039;&#039;&#039; by the &#039;&#039;&#039;I Am A Knife In The Dark&#039;&#039;&#039; cue.&lt;br /&gt;
*A &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Bloodied&amp;lt;/span&amp;gt;&#039;&#039;&#039; character can be restored to half their maximum endurance using the &#039;&#039;&#039;[[Calls#GET_IT_TOGETHER|Get it Together]]&#039;&#039;&#039; call. However, if they’ve been hit by &#039;&#039;&#039;Bolt&#039;&#039;&#039;, &#039;&#039;&#039;Sunder&#039;&#039;&#039;, &#039;&#039;&#039;I am a Knife in the Dark&#039;&#039;&#039;, or &#039;&#039;&#039;Burn&#039;&#039;&#039;, they must first receive [[Medical Treatment|Triage]] from a Medicae or Chirugeon. Medicae and Chirugeon&#039;s may always perform Triage on Bloodied characters, as it is required before they can utilise &#039;&#039;&#039;Get it Together&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Subdued ===&lt;br /&gt;
&lt;br /&gt;
* A character who is &#039;&#039;&#039;Subdued&#039;&#039;&#039; has been beaten into painful submission. They are unconscious or barely conscious, and may not talk. They may move for OC safety or comfort, but lack the IC wherewithal to seek IC safety and once OC comfortable or safe should then collapse unconscious or exhausted.&lt;br /&gt;
* A character who is &#039;&#039;&#039;Subdued&#039;&#039;&#039; will become &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Bloodied&amp;lt;/span&amp;gt;&#039;&#039;&#039; if a Non-Player Character moves close to them and directly attacks them, or if they are caught in the area of effect of &#039;&#039;&#039;Burn&#039;&#039;&#039; or &#039;&#039;&#039;Boom&#039;&#039;&#039;.&lt;br /&gt;
* A character can recover from being &#039;&#039;&#039;Subdued&#039;&#039;&#039; by either another character spending 30s roleplaying bringing them around which restores them to 1 Endurance, or if Combat ends, at which point they come around without aid at 1 Endurance. &lt;br /&gt;
* A &#039;&#039;&#039;Subdued&#039;&#039;&#039; character can be captured by their enemies.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Near Death ===&lt;br /&gt;
&lt;br /&gt;
When a character who is &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Bloodied&amp;lt;/span&amp;gt;&#039;&#039;&#039; hits the end of their count, or experiences a fatal game effect, they become &#039;&#039;&#039;Near Death&#039;&#039;&#039;. They are outwardly unconscious, unable to move, and must be silent - they may experience things in this state but that is at &#039;&#039;&#039;Game Team&#039;&#039;&#039; discretion.&lt;br /&gt;
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A character who is &#039;&#039;&#039;Near Death&#039;&#039;&#039; has two choices: &#039;&#039;&#039;Embrace Death&#039;&#039;&#039;, or spend &#039;&#039;&#039;Fate&#039;&#039;&#039; to avoid it. Fate is a limited resource. A character has only three points of it for the duration of the current DuD campaign. When spending Fate to avoid death, a character may select one of the options below; a character may not spend Fate in the same way twice.&lt;br /&gt;
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* &#039;&#039;&#039;Back from the Brink&#039;&#039;&#039;&lt;br /&gt;
** You recover consciousness, but you are horrendously injured, and can do nothing but crawl or stagger. &lt;br /&gt;
** You require &#039;&#039;&#039;Surgery&#039;&#039;&#039; and must [[Recuperate]] before your character can act normally again.&lt;br /&gt;
* &#039;&#039;&#039;One final Push&#039;&#039;&#039; - Regain all Endurance and get to your feet. Your character now has a Bleed Count of 0 until they can [[Recuperate]], meaning that the next time they become &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;Bloodied&amp;lt;/span&amp;gt;&#039;&#039;&#039; they will immediately go to &#039;&#039;&#039;Near Death&#039;&#039;&#039; again.&lt;br /&gt;
* &#039;&#039;&#039;Marked by Dark Fates&#039;&#039;&#039; - Player characters may gain the attention of the God Emperor, dark powers, or the touch of mysterious and arcane technology. &lt;br /&gt;
** You may choose to have survived even certain death by the attention of… something. &lt;br /&gt;
** In such situations it is best to step OC and talk out options with the Game Team before your character is reintroduced.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Embracing Death&#039;&#039;&#039; is simple. You will not be able to use mechanical skills, but will be able to stagger about and roleplay for a little time before you die. A character who has Embraced Death needn’t use this for an affectionate passing on a death bed - an alternative take on this is to dramatically assure your friends that everything is fine and normal before you turn to face them showing half your head is missing due to being blown off by plasma, before collapsing - it needn’t be a touching moment. &lt;br /&gt;
&lt;br /&gt;
If you choose to have &#039;&#039;&#039;Embraced Death&#039;&#039;&#039;, at any point you can change your mind. Simply talk to the Game Team and spend Fate to evade it.  &lt;br /&gt;
&lt;br /&gt;
A character may instead &#039;&#039;&#039;Embrace Death&#039;&#039;&#039; by making a heroic last stand. To do this, call &#039;&#039;&#039;This is my Final Stand!&#039;&#039;&#039; - for the next two minutes (or shorter if you prefer) you take no mechanical effects from attacks against you, with the exception of the call &#039;&#039;&#039;Sunder&#039;&#039;&#039;, which instantly kills you. This has additional effects on your foes - for example, they may take more damage from you, or be drawn to fight you rather than your allies.&lt;br /&gt;
&lt;br /&gt;
A character that spends &#039;&#039;&#039;Fate&#039;&#039;&#039; to evade death will suffer one of the following &#039;&#039;&#039;Impediments&#039;&#039;&#039;, a lingering effect on body or soul that will stay with them for the rest of the event.&lt;br /&gt;
&lt;br /&gt;
* Choose an appropriate card from the Medical deck. Your character will suffer the effects for the rest of the event. &lt;br /&gt;
* If your character was injured by something supernatural, you may instead choose a card from the Exorcism deck to suffer the effects of for the rest of the event.&lt;br /&gt;
&lt;br /&gt;
They will also gain a [[Character_Advancement#Scars|Scar]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>High Lords</name></author>
	</entry>
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