Technoarcana of the Info-Executioner

From Death unto Darkness
Jump to: navigation, search

The 'rites' such as they are practiced by Info-Executioners are a myriad of half-understood Mechanicus Rites, self-developed Machine rituals and natural talent for understanding data and code in order to gain understanding of it - they are not as impressive in their immediate impact as the true Technoarcana but they suit the needs of the individual Info-Executioners approach to sifting through Imperial data. Unfortunately the 'amateur' (an unfair pejorative applied by the Machine Cult) nature of Info-Executioners (thanks to the Ordo Logi withholding its knowledge from them) makes them vulnerable to errant hostile data packets and scrapcode.

Ride the Carrier Wave

Through either natural mental talents, neuro-boosting drugs or neural implants a Data-Executioner may open their mind and 'jack in' to local communications networks using both wireless and wired connections to those networks;

After 30s of meditation you may do one of the following;

  • You may call SCAN at up to three times at vocal range up to three times with 10s between calls before you must Recuperate.
  • You may ask a ref if you can, via whatever local networks there are to "scan" for anything connected to those systems or broadcasting signals. This does not provide a direction, only a presence and does not detect well-hidden systems.


Slice the Forbidden System

While data-infiltrators rely heavily on the use of brute force invasion of cogitators and machine spirits while in close range of their targets via the use of brutal carnivor-programs and data-djin. There are times where the attack must be done from a distance where these attack vectors are not available as they usually require, if not physical interface, then transmitting in the near volume of the target. The Rites Delictum require the data-infiltrator to project their mind into a network in order to defeat protective countermeasures - but they are not without risk, in such a state they are physically disabled and aggressive counter attacks can be damaging to their minds as well as their bodies.

When a character with this rite encounters a protected system that they cannot easily overcome with their other rites then they must attempt this rite to enter it. They will encounter two data-hazards that they need to overcome.

Firewalls are protective layers surrounding a protected system. Every system has a number of these guarding them. If a character wishes to overcome a firewall they must pass a power test with a 75% chance of failure - for each successful test they bypass a single firewall. Up to three characters with this rite may work together, but are considered a single entity - they may redraw this power test;

  • If they Overclock their MIU’s - until the end of the next combat all data-infiltrators involved cannot use Bionic Traits or the Weapon of Old Night while their systems are cooling - this can be done once per infiltration regardless of how many are involved.
  • For Each Additional Data-Infiltrator (above 1) contributing to the infiltration
  • If an Ordo Logi Tech-Priest passes a Power Test (25% Chance of Success) to use their Data-Djinn - this can be done once per infiltration regardless of how many are involved - if they fail this test they suffer their Feedback Curse.
  • If an Ordo Malagra Tech-Priest passes a Power Test (25% Chance of Success) to use their infiltrator talents - this can be done once per infiltration regardless of how many are involved - if they fail this test they suffer their Feedback Curse.
  • If an Info-Executioner passes a Power Test (25% Chance of Success) to disregard the safety protocols - this can be done once per infiltration regardless of how many are involved.

In theory a data-infiltration team can infinitely attempt to break down the firewalls protecting a system, but such systems often have more active countermeasures in order to protect them in the form of Lockouts and Glacies-type Data-Countermeasures;

Lockouts are triggered whenever enough power tests are failed for a system to realise it is under attack, they force the shut-down of that system which can sometimes a goal in and of itself for data-infiltrators. There are two forms of Lockout, the first is immediate upon reaching a certain number of failures, the second is timed where the data-infiltrators need to defeat any remaining firewalls before the clock hits 0 - this is not an actual timer, the length of a clock is variable and advances each time a power test is taken.

Glacies programs are triggered after a certain number of Power Failures - a form of aggressive counter-attack data-djin these cause a Haywire effect on the ‘lead’ data-infiltrator (the one who made the power draw that triggered this) - they cannot take part in the invasion for the next two power draws as they are knocked out.

  • However, dangerous and sometimes deadly Black Programs exists, representing more advanced data-djinn or even malevolent entities in digital form, these can do anything from Command Override, to leaving their target Shaken to corrupting the mind and soul, to simply burning out one of the attackers MIU’s with a Sunder effect.



Feedback-Curse

Whenever you fail a power check select one of the following effects;

  • The next time you attempt to use a rite or push you suffer the effects of Haywire and call Mass Shock instead as violent code screeches out of your vox emitters.
  • The next time you attempt to use a rite or push your mind is flooded with feedback data overwhelming your senses - you may not make active use of your traits - though still benefit from passive effects such as increased willpower/endurance or effects representing armour or innate toughness that do not require you to make calls or roleplay actions to benefit from - you may still make melee attacks in self defence, but these must be uncalled. This can be cleared with the Rite of Becalming otherwise it lasts 30s.