Game Team Policies and Ethos

From Death unto Darkness
Jump to: navigation, search

This page is part of the System Policies and Ethos and explains the Game Team's policies and ethos in running Death Unto Darkness.

System Ethos and Goals

  • To create a vision of the Dark Millenium that is inclusive to all OOC orientations, identities and abilities – the Imperium doesn’t care what someone looks like, what they identify as, or who they choose to partner with, so long as they are loyal (and not Abhuman). At the same time, we aim to preserve the cloying horror of the setting and the grim and hateful nature of the Imperium – with a focus on existential and psychological terror instead of jump scares.
  • To provide a coherent underlying narrative to the game; one that it is accessible enough that players can feel encouraged to interact with even outside of events with characters having the opportunity to act in the universe at large, while exploring plots, and interacting with permanent NPCs. Furthermore, players can find pursuable plot hooks through a multitude of means, both during uptime (through NPCs, sideplots, items, etc.) and Downtime (through player downtimes, Gazetteer Updates, etc.)
  • To create a visually impressive game, where players are encouraged to invest actively in the look and feel of their kit, and where the not-for profit nature of events ensures every bit of money not spent upon site hire and catering is invested directly into improving the visual look/feel of crew kit.
  • To create a game where players feel like they can be proactive, and what they do will actively have echoing impacts on the narrative of the season, and the direction of events.
  • Death Unto Darkness is primarily a Player versus Enemy rather than a Player versus Player game. For how players should seek to interpret this, see the rules on Player Character Conflict.

Game Team Policies

Our Right to Refuse Service

The Game Team reserves the right to exclude people from games if they believe it is necessary. If we receive reports of behaviour or witness actions we disagree with and we believe it is for the benefit and safety of all participants if an individual is removed from play then we will do so. Please respect these rules along with any decisions that the game team makes.

Ticket Lottery

Should the number of bookings for an event exceed the number available spaces, we will operate a lottery system wherein which every group or player booking will be assigned a lot and spaces will be fulfilled by randomised draw. We feel this is fairer than operating a first-come-first-served methodology.

Refunds

All ticket refunds must be requested before the two months prior to the event the ticket is for, after that point, refunds will be subject to the Game Team or your own Personal ability to resell the ticket. In order to encourage players to vary their play/crew habits with the existing player pool, we will be operating a system where players who have played two events in a row will be 'de-prioritised' and placed on a waiting list before players who have not attended two in a row.

Crewing Credit

We operate a policy of rewarding crew for their hard work, no LRP can run without the support of many individuals, to this end the Game Team grants each individual who crews a game a 'credit' that allows them to book in an exclusive priority booking period for people with crew credits. Crew credit may be transferred to another individual but it is still consumed when used. If the number of bookings exceedes the number of spaces available and as a result goes to a lottery any crew members who miss out on a spot will be able to transfer their credit to a later game.

Clean Up

We ask all players and crew to please contribute an hour of their time to the clean up of the site at the end of an event. We are a roleplaying community and do not run for profit - relying solely on Crew and Game Team to handle the hard work of takedown results in crew not returning to the game -- as well as having an unfair load being placed on the Game Team. We do not run this game at the level that we can afford the resources of hiring paid cleaning staff to wrap-up after our events. If everyone works together it is more than possible to ensure that we are cleaned up in under an hour.

If you are unable to be part of the cleanup, please just come to us and let us know. We understand that unexpected things happen, and people might simply not be able to help.