The Core Rules cover the basic mechanics of playing Death Unto Darkness.
Appendix 1 – Character Creation covers how to create a character for Death Unto Darkness, traits, as well as downtimes rules.
Appendix 2 – Psychic and Techno-Arcana Disciplines covers the rules for playing Psykers and Tech-Priests it also includes some additional info for Skitarii.
Appendix 3 – Lore covers the rules for playing lore-focused characters, as well as the rules for interrogating captives for information, and the rules for Tech-focused Characters for solving the system puzzles used in some tech puzzles.
Appendix 4 – Wargear covers all the available combat equipment in Death Unto Darkness, as well as various interesting relics to be found beyond the Imperium.
The Character Creation Guide is useful for writing a character that fits into this Campaign.
Medical and Powers Decks
All characters with the Medicae and Chirugeon traits need to print a Medical Complications Deck
All characters with the Psyker Mutation trait need to print a Perils of the Warp Deck
All characters with the Lay-Mechanicus trait need to print a Scrapcode Burnout Deck
These are fun things we’ve built for various events, stored here for reference:
All Psykers with the Bound to the Adeptus Astra Telepathica trait possess a set of papers and a brand designating them as a ‘legal’ psyker, please find the generic document for these, beneath.
All characters with the Psyker Mutation trait possess the ability to send telepathic messages, these two provide print-off cards to cut out to send these on, these aren’t required just a resource:
All characters with the Banishment and Exorcism Lore will need this deck to use their training:
The rules for Covert Operations from Event Six:
An example of a Relic sheet using Sororitas Power Armour